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Dice Crimes continue the D&D actual play. A little less investigation, a little more action!
Another episode of Dungeons and Dragons, but still no flying reptiles or subterranean jails to be seen. There is initiative rolled in this episode! They’re still on the hunt for the cause of murder, disappearances, and undeath in this small village of Marais de Terascon, but they are closing in on one of the most […]
In this episode, we prove why we don’t charge for this stuff. DM is missing notes and books. Players are missing pages. We’re all missing the good jokes. But there’s soooooo much character development, role playing, and Dwarven accents, it’s going to make up for it. See if I’m keeping my promise by listening in. […]
There’s a storm a-brewin’ in this here town. Village, really. It’s not big enough for the adventurers AND the undead. So listen to this episode where the Dice Criminals attempt to locate where and why the undead won’t stay *Puts on sunglasses* downtown. YYYYEEEEEAAAAAAAHHHHHHH! If you want to heap praise and accolades upon us, save […]
There’s only so many episodes that can begin and end in a swamp. The band of adventurers find some people who don’t intend to leave them behind, and then try to leave behind a lonely person. No one said they were GOOD adventurers, apparently. If you want to heap praise and accolades upon us, save […]
New game! New session! It’s time to join Mark, Rob, Izzy, Kirk, and Sean for Dungeons AND/OR Dragons. There might be some. There might be none. There could be both! Hear the beginning of a tale about these heroes. Of course it begins in an inn. Where else would it mooooove on from? If you […]
There’s a lot of… everything in this episode. It’s a doozy! It’s the end of Deathwatch RPG for Dice Crimes. Come back just next week and we’ll have another episode of the new game we’re running next. In the meantime, hug your Brothers one last time as we say goodbye to these Space Marines. If […]
Nightlords! The Traitor Legion of terror. These guys should be serious nemeses. If only these guys stood a chance. Do I mean the Night Lords or the Deathwatch marines? You’ll have to listen to find out. If you want to heap praise and accolades upon us, save your breath. If you want to tell us […]
They were missing a brother from another Primarch, and didn’t know it. Now he’s here. Does more help improve their ability to find the enemy? Sort of. It makes them a bigger group and a bigger target! But they at least see their enemies now… If you want to heap praise and accolades upon us, […]
They are on a roll now. Brother. There’s combat, map puzzles, and voices speaking to them, Brother, from all around. They are so focused, so it’s understandable if there’s accidental heretic crushing en route to finding the sadistic individual they are chasing. Brother, don’t let the screams of the heretics sway you from listening to […]
Step into the audible armory, Brother, and prepare for a vox-transmission that will make the pain glove seem like the Emperor’s Mercy. Deathwatch continues, but pay attention, Brother, as the Codex Astartes level tactics masterfully play out as the Frater Dicius Crimus Chapter move locations in the search for their target. The bell tower tolls […]
Let me tell you something, Brother! Dice Crimes is back, and bringing the light of the Holy Emperor of Mankind to the dark reaches of the Imperium. Izzy runs the group of Lee, Will, and Alex as Deathwatch Space Marines on a mission. But, Brother, you’ve never seen marines like these… Listen, Brother! If you […]
If you haven’t liked Everyone is John, this is the last one. But if you think it’s incredible, like watching a train derail at the same moment a plane is crashing on the same spot, all caught on Hollywood cameras, well… you’re almost right. Just, turn it up a bit more. Listen and find out […]
Maybe I should have put the warning on the last one? It’s not like you’ve ever heard one of the Dice Crimes crew murder an NPC during OUR podcast. No, sir or madam, not on OUR podcast. Clean living and no dancing; that’s our podcast. This episode definitely does NOT have bus take overs, fist […]
This one is really different. I know I said Gamma World was different, and a few of the shadowruns were different. But this is out there. Just to reassure you, everyone at Dice Crimes takes mental health very seriously… except in this series. If you want to heap praise and accolades upon us, save your […]
This is it! Gamma World conclusion, and the Dice Criminals have the Porker HQ in view. Will Doug get squished trying to sabotage the hogs? Will the red button make this adventure any easier for them? What could possibly fill up an entire building occupied by sentient pork? If you want to heap praise and […]
They start in the weird tower, and it doesn’t get better. In fact, we cut out huge chunks where weird gamma world alternate universes collided, making the story of their meeting with the Wizard and the subsequent scouting out of the Throw Trof base sound even weirder. You’ll have to listen to hear where we don’t […]
In this episode, the players are off to see the wizard. No emerald city, but it is a wondrous place with strange things. Well, strange for anywhere else but Gamma World. Come listen about how robots want to live the good life like you do. If you want to heap praise and accolades upon us, […]
The Dice Crimersss keep trying to make sssenssse of Gamma World. They finish their fight and try to figure out what the lay of the land isss. There’sss a problem with how thisss episode sssounds. It is a bit inconsssistent. You might notice it coming and going out. ssssssss. There is no popping or hisssing […]
Welcome back to Dice Crimes, where life is strange! Gamma World. Join the Dice Crimes crew, minus Izzy but adding Rob for a few sessions, as they venture into a land which seems so alien, yet vaguely familiar. I joke about them not knowing what they’re doing a lot – but in this one, […]
There’s rules, and sometimes you break them. And sometimes the rules break you. Or your GM’s perfectly laid plans on how to end an adventure. And then Gramps happens. It is broken. Thanks for listening to 3 seasons of Shadowrun. Due to real life events, the next 2-3 months will be material recorded by Lee […]
This trip, which has been both weird and lengthy, is coming to an end. The Dice Crimes crew are where Teresa has been leading them for the past two weeks. They can almost see what is ahead, and then they can’t. And then they have no idea what they’re doing. But, uh, everything’s perfectly all […]
SECRETS REVEALED! Their fears were founded. Alliterations were allowed. Confessions come one after another as the Runners are SO CLOSE to their new goal. What could be left for a season finale? Listen and find out! If you want to heap praise and accolades upon us, save your breath. If you want to tell us […]
The trip continues from last episode, with the Runners covering more ground on their Eastward journey. Find out who the third favorite is by being our favorite listener and continuing to the end. If you want to heap praise and accolades upon us, save your breath. If you want to tell us about how well […]
Join the runners on their road trip…literally to nowhere. And I think they find nowhere in the hills of Argh-Kansas. You know where you’re going? NOWHERE! Yes, nowhere. If you want to heap praise and accolades upon us, save your breath. If you want to tell us what your found when you got to nowhere, […]
The road trip ends and the runners rest up at first, but then the real road trip begins. Also… twist! Maybe the road trip is almost over? Or maybe its a lot of little road trips that each exist in their own little continuum. You’ll have to listen to figure out if these cats are […]
The runners have been sticking to the new plan, and the new plan is trying not to get into a random encounter. Guess what! They failed. Entertainment ensues, mostly for you. Being stuck in a van or podcast room with these dudes so much will really make you want to fly away. ALSO: Stay tuned […]
The title says screaming, but there’s really more laughter. The runners are done getting shot at, for a little while, but need to be scarce. They decide to negotiate for some more supplies and then try to come up with a new method of hiding T.X.. If you want to heap praise and accolades upon […]
Let me tell you about how great this episode is: a Stanley’s hacking reaches new heights, Abstract counter-snipes, Marionette plays games with Death, and Gramps gets half dressed. And WHILE doing all this, we develop a system of measurement superior to either the metric system OR imperial systems, as neither have a unit of distance […]
There are a lot of penalties and horrible rolls in this episode. It’s part of why it’s SO GOOD. Hear the crispy sizzling sound of more edge being burned and spent. Will the runners turn the tide against the super-awesome-commandos? If I told you more, you’d have no reason to listen! WARNING: Our RSS feed […]
WARNING: Our RSS feed is changing December 1st. If you use something other than iTunes or Google Play, make sure to update the RSS feed December 1st to ensure you don’t miss an episode! Check back to this page for the new RSS feed. COMBAT! After a recording error. The runners might be meeting their […]
Lee Stone in the house to talk to us about how to create and roleplay memorable NPCs for your players in Shadowrun. EXECUTIVE PRODUCER - Jacob Heid Lee Stone Plays Scratchey and Marionette on the Dice Crimes actual play Also co-GMs Dice Crimes. https://itunes.apple.com/us/podcast/dice-crimes-roleplay-podcast/id993226879?mt=2 Chit-Chat / Catching Up BOBBY was on Join the Anarchy - https://www.twitch.tv/jointheanarchy CASSIE - Ran Matrix WetWork job. Crew had to kill a target in a UV Host. Succeed by 1 hit point. Tense and lot of fun. News Johnny Nuclear and the Meltdowns - https://johnnynuclear.bandcamp.com/album/atomic-heart Cyberlegs are coming… http://www.nature.com/nature/journal/v539/n7628/full/nature20118.html More Cutting Aces Art - http://catalystgamelabs.tumblr.com/post/152967914381/cutting-aces-art What are our expectations from this book? DnD in Toy Hall of fame- https://www.google.com/amp/s/www.washingtonpost.com/amphtml/news/morning-mix/wp/2016/11/14/dungeons-and-dragons-enters-toy-hall-of-fame/?client=ms-android-verizon Updated Street Grimoire PDF Available - https://www.reddit.com/r/Shadowrun/comments/5c14bq/updated_street_grimoire_pdf_available/ Q&A LazloZingo (Reddit) - Wants to know how to handle a situation when a vehicle is driving through a barrier. How does damage work for the vehicle and/or the passengers. James O'Neil - Extraterritoriality is the legal term, for when a nation leases or allows another nation (or in the Sixth World, a corporation) to occupy territory within its borders and that the territory occupied has to observe the nation's laws. Has a nation like the UCAS who acknowledges extraterritoriality, ever tried to revoke or deny it to a mega-corp? Olivia K - You guys mentioned a character sheets with variables in Epsiode 2 - is that still available? I'm currently tinkering around to make a sheet like that, so I'd be great for reference or even use. Scott Flowers - If you have multiple jammers do their noise stack? Main Topic - Memorable NPCs Outro NEXT EPISODE: Kevin Czarnecki - Doc Wagon Complex Action Patron Contest! - http://www.complexaction.net/contest NEW, sponsor an episode of Complex Action Actual Play. CONTACT THE SHOW: http://www.sixthworldpodcast.com theshow@sixthworldpodcast.com @6WorldPodcast
WARNING: Our RSS feed is changing December 1st. If you use something other than iTunes or Google Play, make sure to update the RSS feed December 1st to ensure you don’t miss an episode! I thought the title of the episode explains it all, but I was told to put something here. So enjoy the […]
Stanley and Gramps go looking for T.X.’s food, and someone decides to drop by the hide out. Then they get out and stop the hiding part. Who is flushing them out? You’ll have to listen to find out how it goes down the drain. If you want to heap praise and accolades upon us, save […]
I’m going to be level with you: this is a weird one, Chummers. Just listen. Trust me, it’s not bad! But when the runners meet the creature/thing and start realizing what is happening for the next week, it starts to really go places. Also? More Iron Minors. If you want to heap praise and accolades upon […]
The meet is done, and now the Dice Crimes crew do some legwork. No, really! They do! There’s a hand off to plan for, and they meet the gang who will be their hosts for a week. If you want to heap praise and accolades upon us, save your breath. If you want to tell us […]
New session! New run! But first, we go into what the runners have been doing during their down time. Then, the run itself. It’s a doozy. In fact, even just the meet with the possible Johnson creates a lot of questions. If you want to heap praise and accolades upon us, save your breath. If […]
The runners are in the Blood Suns’s hideout, Muffler Axle is spouting noxious accusations against Gramps and the 86’s. Mike is invisible, Abstract is hamming it up, and Stanley is sweltering while being locked in the truck. What could go wrong? What’s the harm in obviously rhetorical questions inviting disaster? Never tell these guys the […]
This is a makeup mission! It also literally involves some makeup and practical effects. The runners need to slum it this time, going to the Arlington Barrens to find their target, but will those acting lessons Abstract had pay off? Will Gramps be able to pretend like he took Stun damage? Will anyone get in trouble […]
The runners get out of the bank, but there’s more than the usual fallout on this run. Friends are still missing, gangers are dead, siblings call, and there might be a few more traces than the Dice Crimes crew usually leave behind… like recorded video. Listen and find out about how there’s no endings, just […]
Twists and turns, friends. That’s what we got coming up this episode. Gramps has to figure out how to work his own limbs, as Stanley and Mike try to help him. This is the episode where all the back stories show up, and the runners have to decide if professional success is worth it. WOAH. Heavy. If […]
Things heat up now that the runners are inside. Like, fire spirit heat up. Like, incendiary devices heat up. Like, enemy runners shooting with smoking barrels heat up. Like, not like the movie Heat, but kinda in a sloppy way. If you want to heap praise and accolades upon us, save your breath. If you […]
Time to actually get to the bank, but SURPRISE! Lone Star cops. Everywhere. Did someone tell them the runners were coming? Is this a double cross? It’s a double something. And it’s not good…. except to listen to! If you want to heap praise and accolades upon us, save your breath. If you want to […]
Are you ready for some LEGWORK? Sorry. We didn’t do much legwork on the shadow run we got hired on, but instead try to figure out this missing Scratchy thing. Then, the runners try to screw up all the careful plans of the GM again. You know, usual stuff. Listen and find out how! If you […]
New Season! New Session! Scratchy is missing, and possibly in trouble. Gramps, Abstract, Stanley and Mystical Mike might be able to help him, and make a couple of nuyen. Or double the nuyen. Or no nuyen at all. You’ll have to listen to find out! You might listen and still not know, to be honest. […]
Here’s a few things we’ve mentioned before but not released yet. So listen to them now! First, is a review of a convention game that Lee and Mark played where Opti was our game master at Texicon. We discuss our characters, what happened, and the personalities at the table. Second is a series of conversations […]
New, Long, Season Finale, LIVE Episode! THE LARP. Like, literally, we Live Role Played our Shadowrunners through a Live Action Role Playing Session of their own. It got kinda weird, but also really awesome. Come hear the audience of seemingly thousands cheer on the runners finish out the convention, from within a convention.We broke a […]
PICTURE SHOULD GO HERE, BUT ITS BROKEN, PEOPLE. BLAME TECHNOMANCERS. The runners are continuing the events of Day 2 on their mission. Bullies are confronted, as are the police, a returning problem, uh… returns, and secrets are revealed! You’ll have to listen to find out which ones, or else they’ll stay secrets. If you want […]
The runners are into Day 2 of their convention. It’s time to hit the exhibitor and dealers’ hall! So, as is natural with the Dice Crimes crew, larceny, intimidation, physical violence, tasers, run ins with law enforcement, and other stuff follows, including some family matters. At least no one wrecks a motorcycle… If you want […]
New episode that is a continuation of the season finale Shadowrun! Now they’re meeting the people who they’re taking care of, and begin the convention activities by playing a RPG game WITHIN THE RPG GAME!!?!!.!1! SO META! If you want to heap praise and accolades upon us, save your breath. If you want to tell […]