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No More Heroes 3 explores the question of whether toilet jokes can get old. We also dive into the challenging topic of auteur games, and whether a single person's creative vision can make magic or mayhem in the world of video games. Also discussed: Out of this World, Cibele, How Do You Do It?, Dys4ia, Might Jill Off, Death Stranding, Spelunky 2, The Forgotten City, Wildermyth, and 100 Foot Wave (which is a show, not a game).
Sommerferien er over os! Mens I nyder det forhåbentligt gode vejr, kan I høre lidt om de to værters baggrund med computerspil. De har hver udvalgt fem forskellige spil, der har betydet noget for dem og for spilindustrien i den tid, de har været involveret i den. Det er der kommet to hyggelige episoder med en rejse igennem industri og liv ud af. I august er vi tilbage on-topic med episoder blandt andet om rekruttering i spilbranchen og engine-teknologier I denne episode har Mikkel Lodahl udvalgt følgende fem spil: - Lykkehjulet af Circuit Design A/S (Jørgen Vinther, 1991) - Ducktales – The Quest for Gold (David Mullich, 1990) - Dragon Age: Origins af BioWare (Dan Tudge, Mark Darrah, David Gaider, 2009) - Dys4ia af Anna Anthropy (2012) - Super Mario Maker 2 af Nintendo (Yosuke Oshino, 2019)
Today on Never Was A Gamer, we played WarioWare, Inc: Mega Microgames, and we have mega stuff to say about it! Join us for a fun conversation about working at Nintendo, games as the opposite of art, going into a hyperfocus trance, and Anna Anthropy's incredible Dys4ia (2012). It's a good one!Timecodes: 3.45 What is WarioWare, Inc? 5.45 What is Wario, actually? 13.05 How did this game happen? BREAK 21.30 Playing the game. 36.00 Wario's (mostly) cool friends. BREAK55.46 Then, there's Anna Anthropy's Dys4ia. 1.04.00 What, if anything, is WarioWare about? 1.07.55 Final thoughts.
Wenn es um Geschlechterkonstruktionen und Queerness geht, steht oftmals die Darstellung von Figuren im Vordergrund. Genau diesen etablierten und zweifelsohne wichtigen Pfad wollen wir diesmal verlassen und mit unserem Gast Alexander Henß über queersubversive Spiele wie Dys4ia und Genital Jousting sprechen. Außerdem geht es um Ludomoralität, Okami HD und um die erste Semesterwoche. Unterstützt uns auf Steady! 00:01:48 Semesterbeginn00:13:25 Vom Abpausen und Motion SicknessSpielewoche00:15:41 The Witness00:20:36 Okami HDPresseschau00:26:40 Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games (Lucy A. Sparrow, Martin Gibbs & Michael Arnold)00:59:40 Blizzard setzt im Kampf gegen Hass verstärkt auf eine KI (Maximilian Steffen)2020 Blizzard Fireside Chat (J. Allen Brack, Youtube)Thema der Woche01:09:58 Queersubversive Spiele (mit Alexander Henß)
The organization Games for Change is hard to describe as being just one thing: they throw a Festival that happens every year in NYC, and that's been the backbone of the organization, but around that has grown a really important community of artists and activists, educators, computer scientists, developers, funders, and game studios who believe deeply in the power of games for improving the human experience. Sometimes that's about empathy for other humans, sometimes it's about zooming in on something remarkable, sometimes it's about simply tapping the playfulness in all of us. When I think of Games for Change - some might call them Serious Games - I think of titles like Dys4ia, a flashgame by the legendary Anna Anthropy - quoting from Wikipedia, "to recount her experiences of gender dysphoria and hormone replacement therapy". There are hundreds of titles, and many would argue that the boundaries between "serious games" and others is really about your game design practice, more than genre. They can be blurry, when you put them up against Educational Games, or even virtual environments where the outcomes aren't purely a play for revenue.I've been really lucky to be a part of this organization's evolution as a participant at the festival, as a partner to their student game design challenge in my role at Mouse, and as a member of the community that gains so much from the vision they put forward 15 years ago. I feel like an Anniversary gift is in order, and while I didn't send chocolates to founders - Ben Stokes, Barry Joseph, Suzanne Seggerman - it felt like the next best thing to spend some time with G4C President, Susanna Pollack, and give you a chance to hear from two winners at this year's festival.3 Conversations, 15 years of Games for Change - enjoy.Notes from this episode:Games For Change: http://www.gamesforchange.org/Attentat 1942: http://attentat1942.com/Attentat 1942 Gameplay: https://youtu.be/kLct7kVW1sMCharles University: https://cuni.cz/About Assassins Creed, Origins for Education: https://www.nytimes.com/2018/05/16/arts/assassins-creed-origins-education.htmlSTEAM: https://store.steampowered.com/Technology Student Association: http://www.tsaweb.org/Play Garrett at Chameleon School: http://tsabms.bsd.k12.pa.us/VideoGameDesign/Team903/2018 G4C Student Challenge Winners: http://www.gamesforchange.org/studentchallenge/awards-2018-student-challenge/ See acast.com/privacy for privacy and opt-out information.
Pour ce numéro, nous avons l'immense chance d'accueillir Rémy Sohier, Maître de Conférences à l'Université Paris 8, membre du collectif Alinéaire et créateur de jeux sous Paint et Unity. Vous pouvez les découvrir sur sa page personnelle ou son Itch.io. La question des éléments autobiographiques dans le jeu vidéo prolonge celle de l’auteur à laquelle était consacré notre numéro #46. Au cours du podcast, Antoine nous avait démontré en quoi la notion d’auteur sonnait comme une anomalie, celle d’un jeu vidéo en quête de légitimité tentant laborieusement de transposer les enseignements de l’aventure critique du cinéma. A la fin de l’émission, notre chroniqueur appelait à substituer une “politique des studios” à celle “des auteurs”. Pourtant, si l’on admet volontiers qu’un jeu vidéo est le plus souvent le fruit d’un travail collectif, comment se fait-il que le jeu autobiographique existe ? N’a-t-on pas enterré l’auteur un peu trop vite ? Nous tenterons de comprendre comment on peut se raconter à travers un jeu vidéo autobiographique, notamment à travers la tension entre universalité et subjectivité typique de ces productions. L’émission se déroulera en trois parties. On verra d’abord comment les jeux autobiographiques nouent “un pacte” avec le joueur. Ensuite, on examinera les procédés qui permettent aux jeux autobiographiques de partir d’une expérience personnelle pour toucher à l’universel. En dernier lieu, on s’intéressera aux jeux qui, à l’inverse, sont plutôt l’affirmation de la subjectivité d’un auteur quitte à bousculer le joueur dans ses certitudes ludiques, politiques, sociales... Les jingles : Intro/partie 1 : That Dragon Cancer, John Hillman, So Few Words Partie 1/Partie 2 : Memoir en Code: Reissue Trailer, Jukio "Kozilek" Kallio, Aloor (B-side) Partie 2/Partie 3 : Dys4ia, Level 3, Liz Ryerson Partie 3/A quoi vous jouez : The Beginner's Guide, Halina Heron & Ryan Roth, Turn Back Retrouvez-nous sur Twitter : Rémy Sohier : @SohierRemy Fred : @fureddo_jigoku Gaetan : @gaetanblaise Julien : @JGMNP Générique de l’émission : Lukhash – Beginning of Anxiety. Illustration : Rémy Sohier © Tous droits réservés.
Dr. Carr and I continue our discussion on women in Mass Media and Pop Culture. This portion we disseminate the current slate of television, as well as share our experience playing video games as female avatars. Take some time to play Dys4ia, Anna Anthropy's FREE online game about gender transition. https://jayisgames.com/games/dys4ia/
Dr. Carr and I continue our discussion on women in Mass Media and Pop Culture. This portion we disseminate the current slate of television, as well as share our experience playing video games as female avatars. Take some time to play Dys4ia, Anna Anthropy's FREE online game about gender transition. https://jayisgames.com/games/dys4ia/
Kole, Ben, Dennis, and David talk about the continuing story of the Xbox One, Word Realms, and ask YOU about midnight releases. The Brief Xbox One television achievements. Boundless Xbox One optimism. Humble Indie Bundle 8. Arkham Origins trailer revealed. The Grind David: Defiance. Kole: Bioshock Infinite. The Visit. Dys4ia. Word Realms. Dennis: Lim. X-COM: Enemy Unknown. Ben: Mass Effect 3. Multiplayer Midnight releases? End Bosses Arrested Development Season 4. Happy Memorial Day. Battlestar Galactica. Links of Note: McDonald's TV Patent Filing (http://i.imgur.com/9DsCrwB.jpg) Television achievements (http://www.ign.com/articles/2013/05/28/microsoft-patent-hints-at-achievements-for-watching-tv) LinkedIn article about Xbox One (http://www.linkedin.com/today/post/article/20130522214715-10904058-the-technology-behind-xbox-one) Arkham Origins (http://www.youtube.com/watch?v=9pnK8akbd2M) Word Realms (http://www.wordrealms.com/) Ocean's 12 Music (https://www.youtube.com/watch?v=3xYGvfgKEPM)
P3 Spel Add On den här veckan gör sitt bästa för att få dig som lyssnar att dra på smilbanden! Vi snackar tokroliga spel som Portal, Monkey Island och Battlefield: Bad Company 2. Tejbz tipsar dessutom om den isländske gameplaykommentatören Birgirpall som får tittarna att garva genom att rida häst i GTA, äta kakor i Bioshock och slarva sig genom hjärntransplantationer. Angelica har äntligen hittat ett indiespel som lyckas nå fram till Tejbz känslomässiga sida. Spelet i fråga är självbiografin Dys4ia http://www.newgrounds.com/portal/view/591565 som handlar om känslan av att inte höra hemma i sin egen kropp. Inte något traditionellt speltema, vi vet, men desto mer intressant! Rätt svar till Samsons spelquiz e-postar du kvickt iväg till p3spel@sverigesradio.se så kanske det blir just du som blir ägare till en P3-tygväska! P3 Spel Add On med Tejbz och Angelica finns att ladda ner från P3 Spels hemsida, och för dig som prenumererar kommer avsnittet direkt i feeden.
I veckans P3 Spel Add On berättar Tejbz och Angelica om sitt senaste videoprojekt som resluterat i noob-rage på nätet. Videoskaparen Sp4zie http://www.youtube.com/user/sp4zie är med på telefon och föregår med gott exempel i konsten om att vara ödmjuk, pratar om vikten av bra tutorials och förklarar hur svårt det är att bli proffs på League of Legends. Indiespelssnacket handlar denna vecka om det lite sorgliga och ångestladdade Every Day the Same Dream http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html som Tejbz lirat och tycker till om. Vill du hänga med i snacket nästa vecka är det självbiografin Dys4ia du ska lira.Har du klurat ut rätt svar till Samsons spelquiz så ser du till att maila p3spel@sverigesradio.se så är du med och tävlar om en P3-tygväska! P3 Spel Add On med Tejbz och Angelica finns att ladda ner från P3 Spels hemsida, och för dig som prenumererar kommer avsnittet direkt i feeden. PGM 8: Roligast på Youtube, citronskämt och vloggframgång. P3 Spe