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Today we are talking to John Brieger about his experience developing games and designing solo modes. Developing games takes a strong design and tunes it into a great final game. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Johns Website: https://briegercreative.com/ Facebook/Twitter: @FunProblemsPod Steam curator page - https://store.steampowered.com/cur.../40748469-Fun-Problems/ A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.
John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
Learn why your game needs development help with professional developer, John Brieger. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
John Brieger is a board game developer based in Sunnyvale, CA with a background in qualitative research. His recent clients and licensees include Tasty Minstrel Games, Indie Boards and Cards, Deepwater Games, Thunderworks Games, and many more. He also writes the board game advice column #PlaytestingTipOfTheDay on Twitter. John and I talk about how we met, and what I consider to be our defining moment as friends during college. We then go into John's 10 goals in 10 years. When he was 20 years old, he set himself ten goals to complete by the time he is 30 years old. He talks about his progress so far, how he measures progress, and whether he will be able to complete each one. Within this conversation, we also discuss his life developing board games, managing a studio, the importance of user feedback, and managing an everchanging schedule. John gives us some insight on the world of board game development, the culture within the industry, the changes due to the pandemic, and the differences between this industry and his past in tech. We then jump into how Kickstarter has aided board game development by giving power to the consumers along with providing exposure to smaller game development companies. We finish our conversation by talking about mental health issues, setting your schedule based on priorities, and ensuring that you have time for yourself and for whatever is important to you. - You can learn more about John's work by visiting his website: http://briegerdevelopment.com/ Follow him on Twitter and Instagram: @dasbrieger
Emma and Gil welcome game designer, developer, solo mode designer, and self-described "grump" Dávid Turczi to the show. We discuss the design of complex games with many interlocking systems, how to play with time in games, and the six (plus one) things Dávid looks for in a strategy board game. SHOW NOTES 1m18s - Battlestar Galactica 2m03s - Dávid's game [redacted] (yes, that's the name of the game) 2m34s - Trickerion, published by Mindclash Games 3m01s - Dávid's game Anachrony 4m36s - Dávid's games Kitchen Rush and Dice Settlers 8m32s - Splendor, Century: Spice Road, Gizmos 9m05s - Azul 11m40s - Dice Settlers' expansion is Dice Settlers: Western Sea 14m17s - For some outstanding Martin Wallace loan mechanisms, check out Age of Steam, Brass, and London. 15m24s - Agricola 15m43s - The "Taschini method" refers to Daniele Tascini, co-designer of Tzolk'in, Teotihuacan, and The Voyages of Marco Polo. 20m22s - The Gallerist, Cloudspire 21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and Kanban 21m43s - Mac Gerts is the designer of Concordia, Navegador, and other clever rondel games. 22m00s - Dávid's new game Perseverance 22m48s - Arkwright 24m00s - Dávid's new game Tekhenu 27m39s - Dávid's new games Tawantinsuyu and Rome & Roll 32m05s - Viticulture 35m13s - Dávid is referring to scoring using a triangular sequence, which many board games adopt as a gentler alternative to the harsh slope of exponential scoring. 37m13s - Black Angel 38m05s - Dávid's criteria for games he likes, 1/6: Narrative integration, or the fiction/action rule. 38m39s - Dávid's criteria for games he likes, 2/6: Elegance, or depth/rules ratio. 39m07s - Dávid's criteria for games he likes, 3/6: Strategic curve. 39m19s - Orléans 39m52s - Dávid's criteria for games he likes, 4/6: Replayability. 40m30s - Dávid's criteria for games he likes, 5/6: Achievement. 43m00s - Dávid's criteria for games he likes, 6/6: Interaction. 44m27s - Terra Mystica 48m12s - David's criteria for games he likes, 7/6: Uniqueness 55m38s - Tapestry 55m48s - David's solo modes - Teotihuacan, Keyper, Cerebria. If you want to hear more about designing solo modes for games, check out our episode with Morten Monrad Pedersen, Ludology 154 - Leave Me Alone! 1h01m49s - Trismegistus 1h03m36s - A Feast for Odin 1h05m32s - Petrichor 1h06m16s - John Brieger is an excellent developer. Heiko Günther is the best graphic designer (Gil may be a bit biased here, though) 1h09m11s - High Rise (Gil is blushing right now!) 1h09m30s - Glen More, Kraftwagen (Dávid named a seminal German electronic band instead), Tokaido, Tzolk'in 1h10m08s - Tutenkhamen 1h15m33s - Budapest: Days of Ire 1h17m43s - Excavation Earth 1h18m35s - Pocket Dragon 1h19m34s - Steal This Game! 1h20m40s - David Mortimer - Cousins' War, Ming Voyages 1h23m49s - Dávid's BGG profile 1h24m16s - Imperium: Classics and Imperium: Legends
We talk to John Brieger, who quit his job designing multimedia experiences at Apple to become a full-time game developer. He's since grown a small company of development specialists who work with many companies to improve their games to top-notch quality. You can reach out to John on twitter: @dasbrieger You can find out more about Mike's work on www.briegerdevelopment.com Please support our Patreon! https://www.patreon.com/breakingintoboardgames Hosts of Breaking into Board Games: Tony - Designer - @beardedrogue Ian - Developer - @ianzangdesign Dan - Publisher - @letimangames "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org
Tony talks to four fantastic playtest group organizers about how they formed their groups, and how they have continued to maintain the health of them. Each has some great input into how best to manage a large group of people, all wanting to playtest their own games. If you're interested in setting up a group like it, listen in! You can reach out to our guests on twitter: Daniel Newman: @dnlnwmn Emma Larkins: @emmalarkins John Brieger: @dasbrieger Matt Wolfe: @mattwolfe Please support our Patreon! https://www.patreon.com/breakingintoboardgames Hosts of Breaking into Board Games: Tony - Designer - @beardedrogue Ian - Developer - @ianzangdesign Dan - Publisher - @letimangames "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org
The Use of Time Mechanics in Game Design Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, … The post The Use of Time Mechanics in Game Design appeared first on Game Wisdom.
Howdy Meeps, and welcome to the Meeple Syrup Show! On today's Inside the Industry, we talk to developer John Brieger about what a developer does and the kind of relationship they have with publishers and designers. Get an inside glimpse of some of the cogs within the publishing industry. Join us! The Meeple Syrup Show is a live broadcast every Wednesday night at 9pm EST at www.facebook.com/meeplesyrup. Join the live chat, ask questions, and interact with our hosts and guests. Intro and outro music is "Funday" from Bensound.
The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab.
The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab.
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.
Episode 8 (Recorded on Feb 21)Millennium Blades Kickstarter: https://goo.gl/fk4VqgDISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYjFollow John at: https://twitter.com/DasBriegerPre-order Cartographers here: https://www.thunderworksgames.com/cartographers.html“Playtesting”Summary:Marco and Brad bring on special guest John Brieger to talk about playtesting and certain practices you should consider when doing it!Invitation - Getting the right testers and considering your target audience is important.Direction - As the moderator, it is important that you’re testing with a purpose in mind.Reception - Understand that your players always give you good feedback. Just don’t take it at face value. Learn how to dissect it and get to the core issues.Iteration - Playtesting is about doing things again and again. However, remember that big sweeping changes aren’t the only way to iterate. Small changes matter, too!This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.Music provided by Wesley Slover
In this episode, Isaac and Kathleen talk with John Brieger about game development, especially in regards to an IP. (1:10:22) Next, Isaac and Kathleen do a review-a-palooza covering: Blue Lagoon Villainous Beasts of Balance Root Rising Sun Century: Eastern Wonders The Mind Tower of Madness Inverse Genius: http://www.inversegenius.com/ On Board Games is a proud member of the Punch Board Media Group. Patreon account: http://www.patreon.com/obgTwitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rssEmail us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
This episode George had a chat with John Brieger. John works as both a designer and developer in the industry and has recently taken the dive to go full time (check out his blog on the subject). Alongside his development work, John is known for his blog and twitter where he provides advice on playtesting. You can also find him on twitter @DasBrieger where he offers loads of interesting advice through #PlaytestingTipOfTheDay. [00:00:00] Playtesting Tips [00:29:28] How Board Games Are Developed [00:44:10] What We’ve Been Playing John's Blog - http://blog.johnbrieger.com/ bitsandpieces.games
Richard is joined by John Brieger developer and designer and currently one of the creative minds behind Rurik - Dawn of Kiev. We have a chat about John's start in Retail Space design, before his moves into games design, spending time in London where he met Bez before moving back to the US and becoming involved in the development of Rurik. We talk about his future, including Doggo Delvers, his mini RPG about dogs. If you want to keep up with what John is getting involved in, then make sure you check out his blog, which you can find here and in the list of notes below. LINKS OF NOTES https://dl.orangedox.com/doggodelvers YOU CAN BACK RURIK HERE.. https://www.kickstarter.com/projects/83162467/rurik-dawn-of-kiev/ https://twitter.com/dasbrieger http://blog.johnbrieger.com/ ================================================================== If you like what you have heard, please take some time to Rate, Subscribe and Review us on APPLE PODCASTS. https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405 DROP US A REVIEW HERE.. READ OUR WRITING - https://werenotwizards.blogspot.com WE ARE NOW ON SPOTIFY!! https://open.spotify.com/show/7ooBejoLBsIHoP7IpCtnYZ YOUTUBE - PLEASE SUBSCRIBE https://www.youtube.com/c/WereNotWizardsTabletopPodcast www.patreon.com/werenotwizards SUPPORT THE SHOW WITH $£ www.werenotwizards.blogspot.com - Read our Reviews Board Game Geek - https://www.boardgamegeek.com/boardgamepodcast/35093/were-not-wizards Website - www.werenotwizards.com Facebook - http://www.facebook.com/werenotwizards Twitter.com - http://www.twitter.com/werenotwizards Get us on Stitcher - http://www.stitcher.com/podcast/were-not-wizards Get us through acast - http://www.acast.com/werenotwizards Get us through Podknife - https://podknife.com/podcasts/4048 Check out our pictures - www.instagram.com/werenotwizards BUY SOME MERCH - https://www.redbubble.com/shop/we're%20not%20wizards#_
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/... The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/... The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.
Wednesday, June 14, 2017 Episode 11 Welcome to The Board Game Workshop. Groves by Steven Aramini & Dan Letzring https://www.kickstarter.com/projects/letimangames/groves?ref=nav_search Contests GenCan't Roll & Write Contest Submissions due July 1, 2017 http://www.gencant.com/gencant2017-roll-and-write-contest/ Korea Board Games 2017 Design Contest Submissions due June 30, 2017 https://boardgamegeek.com/thread/1770305/korea-board-games-2017-design-contest The Gamehole Dungeon Crawler Challenge Submissions due August 15, 2017 https://www.thegamecrafter.com/contests/gamehole-dungeon-crawler-challenge The Manhattan Project Dice Challenge Submissions due September 12, 2017 https://www.thegamecrafter.com/contests/manhattan-project-dice-challenge https://www.miniongames.com/store/manhattan-project-dice-game-contest.html The Hidden Movement Challenge Submissions due October 23, 2017 https://www.thegamecrafter.com/contests/hidden-movement-challenge Interview with John Brieger http://blog.johnbrieger.com twitter.com/@Dasbrieger Using Affinity Diagramming (KJ Method) for interpreting qualitative data: http://pages.cpsc.ucalgary.ca/~saul/wiki/uploads/CPSC681/beyer_holtzblatt.pdf https://articles.uie.com/kj_technique/ Mars Rover - Coming 2018 from Spiral Galaxy Games: https://www.facebook.com/groups/MarsRoverGame Contact Us theboardgameworkshop@gmail.com theboardgameworkshop.com https://twitter.com/TheBGWorkshop https://www.facebook.com/TheBoardGameWorkshop/
Wednesday, June 14, 2017 Episode 11 Welcome to The Board Game Workshop. Groves by Steven Aramini & Dan Letzring https://www.kickstarter.com/projects/letimangames/groves?ref=nav_search Contests GenCan't Roll & Write Contest Submissions due July 1, 2017 http://www.gencant.com/gencant2017-roll-and-write-contest/ Korea Board Games 2017 Design Contest Submissions due June 30, 2017 https://boardgamegeek.com/thread/1770305/korea-board-games-2017-design-contest The Gamehole Dungeon Crawler Challenge Submissions due August 15, 2017 https://www.thegamecrafter.com/contests/gamehole-dungeon-crawler-challenge The Manhattan Project Dice Challenge Submissions due September 12, 2017 https://www.thegamecrafter.com/contests/manhattan-project-dice-challenge https://www.miniongames.com/store/manhattan-project-dice-game-contest.html The Hidden Movement Challenge Submissions due October 23, 2017 https://www.thegamecrafter.com/contests/hidden-movement-challenge Interview with John Brieger http://blog.johnbrieger.com twitter.com/@Dasbrieger Using Affinity Diagramming (KJ Method) for interpreting qualitative data: http://pages.cpsc.ucalgary.ca/~saul/wiki/uploads/CPSC681/beyer_holtzblatt.pdf https://articles.uie.com/kj_technique/ Mars Rover - Coming 2018 from Spiral Galaxy Games: https://www.facebook.com/groups/MarsRoverGame Contact Us theboardgameworkshop@gmail.com theboardgameworkshop.com https://twitter.com/TheBGWorkshop https://www.facebook.com/TheBoardGameWorkshop/