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GameEnthus Podcast ep412: Pegasus Logistics or The Future of Orange Juice This week Mike (@AssaultSuit),Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Bengies Drive-In Theater, Jaws, The Brady Bunch, Board in East LA, @BookofNerds, @RuelGaviola, HBO Max, Justice League, StarGirl, Call of Duty Warzone, Rocket League, Shadows of War, Brutal Legend, Dice Command, Whatnot Cabinet, Uno Dice Game, Roar and Write, Big Easy Busking, Fire in the Library, Dreams of Tomorrow, Gaia, Wingspan, Rap Godz, Exchange, Maneater, Jaws Unleashed, God of War Ghosts of Sparta, God of War Chains of Olympus, The Last of Us Part II, Streets of Rage 4,Control DLC, Animal Crossing New, Xenoblade Chronicles HD, Horizons, Marvel’s Spider-Man, Pixel Ripped 1995, Fall Guys Tech beta, UR Game, Bright Memory, Spin Rhythm XD EA, Mystic Vale, Roll for the Galaxy, Embr, Chex Quest HD, Codenames.games, Jackbox, Bug Fables, SpongeBob Squarepants Battle for Bikini Bottom Rehydrated, Sekiro, West of Dead, Catan, Bridge Strike, River Raid, Urban Flow, Cross Code, Carol Shaw, Knights of NorthRnd, Token Terrors Battlegrounds, Xenocrisis, Uncharted Lost Legacy, Superhot: Mind Control Delete, Rayman Redemption, Annapurna, Devolverland, Devolver Digital, PS5, Xbox Series X, Vblank Entertainment, Limited Run, Star Wars Episode 1 Racer, Extra Life and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 130 minutes Direct Download(click on 3 dots to download) Show Links GameEnthus New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Rap Godz theblacktop.tv Breaks Intro/Mike's anecdotes - 1m Aaron's anecdotes - 15m 54s Tiny's anecdotes - 23m 05s Games Mike Played - 37m 38s Board Games Aaron Played - 46m 11s Games Tiny Played - 1h 2m Video Games Aaron Played - 1h 25m News & Stuff - 1h 53m Outro - 2h Music De La Soul - Set The Mood instrumental Capone n Noreaga - Invincible instrumental De La Soul - Baby Phat instrumental EPMD - Symphony 2000 instrumental A Tribe Called Quest - Electric Relaxation instrumental Yooka-Laylee Soundtrack Grant Kirkope - Glitterglaze Glacier Theme Paperboy - Ditty instrumental Usher - You Don't Have To Call instrumental Outkast - Da Art of Storytellin' Part 2 instrumental
We couldn't help ourselves and review just one game. Instead, we looked at Race for the Galaxy, Roll for the Galaxy, and New Frontiers, Tom Lehman's three variations on a theme.Speaking of variations, in our feature discussion, we discuss how designers reuse their core mechanics and core themes from one game to a next, including designers like Tom Lehman, Uwe Rosenberg, Michael Kiesling, Ryan Laukat, Simone Luciani, Vital Lacerda, and Vlaada Chvátil. What we've been playing: 01:26 Men at Work03:37 Carpe Diem05:34 Orléans & Rococo09:03 Tony beat Gloomhaven!FEATURE REVIEW: 11:09 Race for the Galaxy, Roll for the Galaxy, and New Frontiers11:30 Tom Lehman, San Juan, and Puerto Rico22:59 New Frontiers vs. Empires of the Void II34:00 Iconography FEATURE DISCUSSION: 35:37 Iteration by board game designers36:15 Tom Lehman's iterative designs39:23 Fixing games - 1846 and 203840:32 Designing into different play spaces - Res Arcana42:17 Designing for curiosity - Uwe Rosenberg, Feast for Odin, Patchwork, Cottage Garden, and Indian Summer43:03 Agricola44:53 Why we love designers - Designer personality, Uwe Rosenberg, and Michael Kiesling46:38 Ryan Laukat's long journey to Empires of the Void II & Islebound48:55 Simone Luciani's design iterations in the Voyages of Marco Polo, Tzolkin, Lorenzo, Newton, and Barrage50:59 The adaptive designer - Vital Lacerda, Escape Plan, and Lisboa52:18 The adaptive designer - Vlaada Chvátil, Space Alert, Mage Knight, and Codenames54:11 Norwegians, the smallest iteration
Brendan talks about what he’s been playing in the first half of August, 2018. Games discussed: Werewords Ninjitsu! Onitama Roll for the Galaxy Race for the Galaxy The Grimm Forest Five Tribes A Study in Emerald What games have you been playing lately? Let us know over on BoardGameGeek guild #3269.
Brendan talks about what he’s been playing in the first half of August, 2018.Games discussed:WerewordsNinjitsu!OnitamaRoll for the GalaxyRace for the GalaxyThe Grimm ForestFive TribesA Study in EmeraldWhat games have you been playing lately? Let us know over on BoardGameGeek guild #3269.
Brendan talks about what he’s been playing in the first half of August, 2018.Games discussed:WerewordsNinjitsu!OnitamaRoll for the GalaxyRace for the GalaxyThe Grimm ForestFive TribesA Study in EmeraldWhat games have you been playing lately? Let us know over on BoardGameGeek guild #3269.
Brendan talks about what he's been playing in the first half of August, 2018. Games discussed: Werewords Ninjitsu! Onitama Roll for the Galaxy Race for the Galaxy The Grimm Forest Five Tribes A Study in Emerald What games have you been playing lately? Let us know over on BoardGameGeek guild #3269.
Brendan shares the games he’s been playing this month. He updates us on his 10×10, his Top of the Stack, his Shelf of Opportunity, and his Out of the Dust plays. Lots to track! Lists: My Top of the Stack entry My Shelf of Opportunity Out of the Dust list Games mentioned: Robinson Crusoe Unreal Estate Crazy Karts Roll for the Galaxy Terra Mystica Inoka Through the Ages: a New Story of Civilization Altiplano Shipyard Trickerion The Resistance Have thoughts on the episode? How did you do on the top of your stack? Let us know over at BGG guild #3269.
Brendan shares the games he’s been playing this month. He updates us on his 10×10, his Top of the Stack, his Shelf of Opportunity, and his Out of the Dust plays. Lots to track!Lists:My Top of the Stack entryMy Shelf of OpportunityOut of the Dust listGames mentioned:Robinson CrusoeUnreal EstateCrazy KartsRoll for the GalaxyTerra MysticaInokaThrough the Ages: a New Story of CivilizationAltiplanoShipyardTrickerionThe ResistanceHave thoughts on the episode? How did you do on the top of your stack? Let us know over at BGG guild #3269.
Brendan shares the games he’s been playing this month. He updates us on his 10×10, his Top of the Stack, his Shelf of Opportunity, and his Out of the Dust plays. Lots to track!Lists:My Top of the Stack entryMy Shelf of OpportunityOut of the Dust listGames mentioned:Robinson CrusoeUnreal EstateCrazy KartsRoll for the GalaxyTerra MysticaInokaThrough the Ages: a New Story of CivilizationAltiplanoShipyardTrickerionThe ResistanceHave thoughts on the episode? How did you do on the top of your stack? Let us know over at BGG guild #3269.
Brendan shares the games he's been playing this month. He updates us on his 10×10, his Top of the Stack, his Shelf of Opportunity, and his Out of the Dust plays. Lots to track! Lists: My Top of the Stack entry My Shelf of Opportunity Out of the Dust list Games mentioned: Robinson Crusoe Unreal Estate Crazy Karts Roll for the Galaxy Terra Mystica Inoka Through the Ages: a New Story of Civilization Altiplano Shipyard Trickerion The Resistance Have thoughts on the episode? How did you do on the top of your stack? Let us know over at BGG guild #3269.
Brendan continues his discussion of the idea of free riders and how they appear in games. He ponders the fact that games allow for a different moral or ethical code to come into play, and wonders if that alternate code makes free-riding something very difficult to include in a design.
Brendan continues his discussion of the idea of free riders and how they appear in games. He ponders the fact that games allow for a different moral or ethical code to come into play, and wonders if that alternate code makes free-riding something very difficult to include in a design.
Brendan continues his discussion of the idea of free riders and how they appear in games. He ponders the fact that games allow for a different moral or ethical code to come into play, and wonders if that alternate code makes free-riding something very difficult to include in a design.
Brendan continues his discussion of the idea of free riders and how they appear in games. He ponders the fact that games allow for a different moral or ethical code to come into play, and wonders if that alternate code makes free-riding something very difficult to include in a design.