If you like, bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass and part time adventurers Sam Housman and Ivelisse Housman get together and play DnD in a custom campaign created just for the podcast. You can expect encounters with a ta…
We're back from our terribly long hiatus with a one shot! Our players take on the role of their monk's Masters Callion, Aesri, Aerik, Kai, and Nightflower as they prepare themselves to do battle with the Ancient Green Dragon that Shea warned them was on its way to the Monastery of Arcas! Stay tuned for our next episode to see what unfolds for the Tomato Crew!
The monks finally reach the prison beneath the labyrinthine kobold dungeon, but will they find the true heir alive? More importantly, when a new threat appears, will they make it out intact themselves? Also, stayed tuned at the end of the episode, for a little off-topic Easter Egg as well as some hints about things to come as we near wrapping this arc and prepare for the next.
Our monks find ominous ancient remnants of a ritual chamber among the twisting, labyrinthine dungeon. Darkness creeps over their hope of finding the true heir that can save their monastery as they continue to be assailed by kobold traps and other, much older dangers, pushing their resourcefulness to its limits.
The party continues its descent into what has become a grueling, unforgiving first test for our fledgling party of monks. Will they discover what the Kobolds have done with Danvers or why the little critters are fighting tooth and nail to defend when they are usually so keen to strike and run away? Or will their first sanctioned mission be their last?
Our monk party delves into Wysdom's dig site, which they quickly discover is overtaken by aggressive kobolds and other more dangerous foes.
On their way to covertly supply Guillfore's rebellion, Fable, Shae, Whik, Tobias, and Silhouette are waylaid by uncharacteristically active kobolds along the road to the Stonemark. More than just a harrowing attack, the desperation of the little lizard creatures points to something bigger brewing beneath the surface of Arcas.
A few months after the events of the previous episode, we revisit with Fable, Shea, Whik, and Silhouette as they are tasked with their first mission as graduates of the school of Arcas and Members of the Row. And of course, you can't have a tomato baby without Tobias … who is … also there! Game-Mom's Note: Our previous 4 episodes were from a one-shot on the Island of Arcas. We later went back and expanded the story because we had so much fun with the characters, so there may be some small incongruencies in continuity with names of NPCs and the like. We also bring them up to level 5 for this part of the adventure! Behind the Screens Fun-Fact: Oddly enough, we recorded the “Tomato Crew” arc around the same time we recorded the “Potato Crew arc” based on our scheduling. We also recorded the Specter One-Shot (coming soon) during this same time period.
Fable, Shea, Whik, Tobias, and Silhouette finish their exploration of the manor house and bring back their findings to their masters.
Join Will and his three kids (Zay, Ali, and Emmie) on adventure to discover what's really going behind the scenes at Auntie Marlaine's Spooky Automaton Theater! This special episode is family friendly and does take place in Volyanaya, the world of the main campaign, and helps explore a bit of the lore relevant to season 1 of D8 Night. Mostly, however, it's just a fun adventure Will put together for his kids to have a good time playing a somewhat spooky D&D session together! We recorded this special last Halloween, but wanted to share it with all our listeners this year! If you like it, consider checking out all of our premium episodes that take place outside of the main the campaign arc: https://www.d8nightpodcast.com/premium-behind-the-screens.html
Fable, Shea, Whik, Tobias, and Silhouette continue their investigation of the local lord's abandoned manor in their search for evidence to save the monastery. But, the group discovers that just because the manor is abandoned, it doesn't mean they have the place to all to themselves! See https://www.d8nightpodcast.com/ for a few of Ive's table sketches from this arc as well as for links to the homebrew races and feats that it features!
Fable, Shea, Whik, and Silhouette stow away in Tobias' gardening wagon in hopes of exploring the local lord's manor estate in an attempt to find clues to help save their monastery. See https://www.d8nightpodcast.com/ for a few of Ive's table sketches from this arc as well as for links to the homebrew races and feats that it features!
Join us at the Monastery of Arcadia about 2 years before the main campaign, as we learn the backstory of some new PCs as they undertake their monk training and embark on their first adventure together. (This was supposed to be a one shot to introduce Ive's character for season 3, but everyone loved their characters so much that we expanded it into a short arc after we completed the one-shot). Fable, Shea, Whik, Tobias, and Silhouette celebrate Whik's recent advancement to full member of the Ordered Row. Celebrations are cut short however, as they stumble across dire news that threatens the serenity of the monastery they call home. See https://www.d8nightpodcast.com/ for a few of Ive's table sketches from this arc as well as for links to the homebrew races and feats that are featured!
Just a quick announcement to let you know what is coming next in our future campaigns! We'll see you this coming Sunday for our next full-episode!
In this special, free bonus episode, Mike and the Potato Crew Players answer questions about the prequel campaign! There are also a couple of spoiler free teases/hints about the next Arcas mini-arc and the long-awaited Season 3 of D8 Night!
In this special, double-length finale episode, Wellby, Maryna, Thüt, and newly commissioned Lieutenant Uriel face Prince Hedran to decide the fate of Caerunn. Unbeknownst to them, similar battles are being fought beyond the Divine Bridges in the Outer Realms. How will things unfold? What effects will they have on the future of Volyanaya and the upcoming seasons of D8 Night? Well, since we don't have a Wiki for the show, there's only one way to find out!
It was never meant to be in this city Never meant to return to this plane They only wanted to lock it away But now it can see you Laughing in the purple rain Purple rain, purple rain Purple rain, purple rain Purple rain, purple rain It only wants to see you Underneath the purple rain They never wanted it to break the seal But its banishment is at an end The spokes are turning, time to kneel Purple rain, the city's last portend Purple rain, purple rain Purple rain, purple rain Purple rain, purple rain It only wants to see you Drowning in the purple rain
Flicker, Flames Dreaming Pain Gone Insane But the Memory Remains Heavy smoke and heavy hearts Another flame does its part See the manic crowd, in exaltation as they choke The burning brimstone grows Hides and swallows Caerrun whole Singeing blaze of an eldritch god already woke Flicker, Flames Dreaming Pain Gone Insane Flicker, Flames Dreaming Pain Gone Insane But the Memory Remains Heavy smoke holds many ghosts In streets of Caerrun's spokes While the Jester's song makes you remember And the pain goes on and on As the Jester sings her song Ash to ash Dust to Dust Flame to Ember Flicker, Flames Dreaming Pain Gone Insane Flicker, Flames Dreaming Pain Thüt's Insane Dance Little Potatoes
We did our best to run When the horde came through the gate Around the walls of no surrender They came, on and on Don't blame us if we get nervous When Thüt Opens a Door Sanctuary, Disengage Cut the Cord Are they Human? Or are they Ichor? The ick is slick The goo is black And we're in the thick And it's getting thicker Are they Human Or are they ichor?
Wellby, Maryna, and Callum have serious conversations during the dusk before waking Thüt and making their final trek to Caerrun. But, when they arrive they discover a desperate scene that makes them fear they may be too late.
Wellby, Maryna, and Thüt make their escape from the inferno that is the estate of Lord Montross. However, when they do get outside, they are met with much more resistance than they expected.
The goliath and the carriage horse Were walking cross the land The road was wide from side to side And the horse was in his hands “Mr. Wizard,” said the carriage horse “My back begins to ache I appreciate the brief respite That you've allowed for me to take.” “The time has come” the goliath said “To talk of other things Of gnolls and babes and potato sacks And carriages and kings And while the king is boiling hot And my dreams full of eldritch things But Kaloo, Kalay, we walk today Beside carriages and kings!
Thüt teaches a master class in laying low.
Wellby, Maryna, and Thüt and lay low after their interesting masquerade in the posh part of town.
Now the sun is rising And we're far away home There's just so many faces Not the ones we're looking for In the dark, try to fight it To forget what we've done But in the bright light We remember everyone that's gone Now the party's over And everything's a mess We're left here with ourselves and we Wonder what we have left Does a heart break forever? Like a bottle on the floor Is there hope to be unbroken Or are we just hungover?
Are you ready, Wellby? Uh-ha. Maryna? Yeah! Thüt? Okay. All right, folks, let's go! Oh, it's been an adventure Livin' with the things we've seen Our dreams are getting so strange We'd like to know what they mean Oh, we found a man on the floor His skin as hot as the sun And a girl in the curtains, putting on a hurting Cause she thinks we're all caught in her web Oh yeah, it was like lightning Everybody was frightening Things started crashing And Thüt started smashing Yeah, yeah, yeah, yeah, yeah Someone's stabbed in the back: "Everyone attack!" And it turned into a ballroom blitz And the girl in the corner said: "girl, I should warn ya" It'll turn into a ballroom blitz Ballroom blitz Ballroom blitz Ballroom blitz Ballroom blitz
It's masquerade night for Wellby, Maryna, Thüt, and Brüx. While the nobles dance, the Potato Crew has a job to do, though a dance-floor encounter may throw a wrench in and gum up the whole works.
Wellby, Maryna, and Thüt try to navigate the Death Labyrinth they wandered into last episode. The labyrinth, of course, has other plans.
It's a plan that's never failed before. Let's see how it works out for Wellby, Maryna, and Thüt this time though.
If I could read your mind, Maryna What a tale your thoughts could touch Just like a sad old story ‘Bout losing something that meant so much In a manor dark or a hidden room With a dagger in its heart But you know the ghost is you And you will never be set free As long as you're that ghost, we can't see If I could read your mind, Thüt What a tale your thoughts could tell Just like an eldritch story The kind that Lovecraft told so well When you reach the part where the tentacles are The hero won't be me Because heroes often fail And we won't read that book again Because the ending's just too hard to take I never thought you could act this way And I've got to say that I just don't get it Yelling at old men at the docks But the crew is gone and we just can't get it back If you could read my mind, Thüt What a tale my thoughts could preach Just like an old time story 'Bout a phantom walking on the beach In an ocean dark or the waters deep With chains upon my feet Our stories always end And if you read between the lines You'll know that I'm just trying to understand Why everybody dies I never thought things would be this way And I've got to say that I just don't get it I don't know where I went wrong But she is gone And I just can't get her back
If it hadn't been for the Kraken-Eye Joe They'd have gone back and then they'd know Where they had come from and where they should go But where will they wash up, Kraken-Eye Joe?
In this episode ten-TACTULAR spectacular, the crew of the trashfire may be outmatched as they face an incredible threat summoned from the ocean depths.
Thüt returns and joins Wellby and Maryna in a grisly discovery and a high stakes nautical chase.
Maryna and Wellby find something worse than the desert— what they were looking for.
When the Trashfire makes anchor in Torbarhon, Maryna, Wellby, and a few crew members take the opportunity to get off their sea legs for a bit. However, mysterious disappearances in the little fishing town prompt the party to begin a dangerous trek.
Aboard the Trashfire, Thüt finds himself in the midst of one big sleep, but he's not the only new crew member facing nightmares.
Thüt, Maryna, Wellby, and Talia confront Malach's kidnappers in a knockdown, drag-out fight aboard the Redemption.
Thüt, Maryna, Wellby, and Talia make their way aboard The Redemption and learn that the mission is a little more personal for one of the group members than the others first realized.
Thüt, Maryna, and Wellby set off on their way to the pirate city of Drohst in order to rescue Duke Graycastle's young boy from the clutches of Orc raiders operating under the banner of Akagi the Destroyer.
In this episode, newly introduced Thüt (played by new guest player Josh Gilliland) joins Wellby and Maryna in the mines beneath Iknir. When the trio is introduced to Jurgen Graycastle, the Duke makes them an offer they can't refuse.
In a prequel that takes place 15 years before the main campaign, 3 unlikely heroes begin their own adventures in the 10,000 Cities. In this episode, we meet Marina Zamfirescu and Wellby Goodfortune as they fall afoul of the law in the city of Iknir.
In the month following the assault on Raventree, the village and those around it deal with the aftermath of their near destruction. Yet, while it heals its wounds, it never fails to remember its heroes — even as they choose where their journeys will take them next. Thanks for listening to D8 Night Season 2! Various characters from our campaign will return in future seasons soon beside all new PCs!
Two seasons of searching finally comes to fruition, as our exhausted party and the Mistress square off in a climactic battle.
As the sea of trees and blighted beasts engulfs Raventree to the north, our heroes finally come face to face with the Mistress.
South of Raventree, the Mistress' grove dominates the horizon, an endless sea of shambling trees that move rhythmically like a single beating heart. With the villagers' defenses exhausted, our heroes have only bad options left to choose from. Lucky for them, bad decisions are sort of their specialty.
As the attacks on Raventree grow more calculated and intense, our heroes try to shore up their defenses and hold the line.
As a new day dawns in Raventree, the party and the squad of Drow assassins continue their deadly dance in the tunnels below the village.
The party ventures into the dark tunnels beneath Raventree to try and foil the Drow's plans to undermine the village.
Our party's split defense of Raventree continues through the long night, but an update from Henna warns that the darkness won't end with the dawn.
As Ahrin reconciles differences in two remembered pasts, a new hero awakens to defend Raventree.
With the pull of the prayers of her people threatening to rip her apart, Ahrin is forced to come to terms with what it means to be a god.
The mistress’ vanguard crashes past the palisade walls and deep into Raventree, resulting in a desperate, deadly stand.