200 years flew by in minutes and this is a completely different world! Join me, your host, MrNavens, as we venture out into the Boston Commonwealth to catch up on the last 200 years and find our son! The video of this let's play will be available on YouTube Hosted on Acast. See acast.com/privacy for more information.
A new Fallout 4 update is out that released a number of new quests. We venture off to some of these quests and get a number of new unique weapons and encounter one group I never thought we'd meet in Fallout 4 - the Enclave! Hosted on Acast. See acast.com/privacy for more information.
DIMA has a key connection to the Children of Atom and Nick Valentine. But those memories have been blocked and we need to find out what they contain! Hosted on Acast. See acast.com/privacy for more information.
We need to access the Children of Atom in order to retrieve DiMa's memories but we stumble upon something astonishing! A spirit guide who helps us join the cult! Hosted on Acast. See acast.com/privacy for more information.
There is a dangerous mist in Far Harbor that is keeping people on the coast. We battle the dangerous creatures with the help of an escort and we make it to the synth haven that is run by Nick's brother! Hosted on Acast. See acast.com/privacy for more information.
Nick's Detective Agency has a new case for us! A couple's daughter disappeared for unclear reasons and we are on the case! It appears the daughter went off to Far Harbor... Hosted on Acast. See acast.com/privacy for more information.
We set up Mercer's Safehouse then are notified of a lost weapons cache that the Railroad has lost control of and we need to take it back! But the place is currently overrun by Super Mutants... Hosted on Acast. See acast.com/privacy for more information.
There was a Deathclaw in the basement of that settlement! We deal with the Deathclaw then check back with the Railroad before going out to make MacCready like us more. So we go on a breaking and entering and thieving rampage around Diamond City! Hosted on Acast. See acast.com/privacy for more information.
We settle a score for MacCready but we're not done with him yet! So he'll continue to follow us. In the meantime, we're back on the Railroad questline. We set off on a covert mission to find a place called Augusta... Hosted on Acast. See acast.com/privacy for more information.
Bad lighting, game bugs, and software issues; this episode is a bit of a fumbling mess. But we unlock MacCready's side quest! Hosted on Acast. See acast.com/privacy for more information.
There are artillery plans and weapons trapped under the castle and we're going to go get it! We beef up the castle defenses then head out to do some side questing with the Brotherhood of Steel. Hosted on Acast. See acast.com/privacy for more information.
Cabot's dad is now our friend with a lifetime supply of the serum! Now that we are in between major quests, we do some work on the Minutemen and help some settlers. Then we do something that MacCready actually likes us for! Hosted on Acast. See acast.com/privacy for more information.
A band of Raiders are interested in what powerful force Jack's father holds. We have fight back the Raiders but then we are faced with a difficult choice: Keep Jack's father locked up, or free him? Also, we destroy a cult and find Jack's sister! Hosted on Acast. See acast.com/privacy for more information.
After collecting our next companion, MacCready, we meet a man named Deegan who's employer, Jack Cabot, needs help recovering a mysterious serum from a clan of Raiders. I also shoot my shot with the singer in the Third Rail and fall flat on my face. Hosted on Acast. See acast.com/privacy for more information.
Cait wants help kicking her addiction so we venture off to Vault 95 where there is cure! But the sick people at Vault-Tec also drop a load of chems in Vault 95; making it a popular place for Raiders. We take them out to help our friend! Hosted on Acast. See acast.com/privacy for more information.
This place is overrun with Mirelurks and their Queen is one of our toughest opponents yet! Preston Garvey has a flame thrower, we have a rocket launcher, and the Brotherhood of Steel shows up for some reason. Plus we get Cait's quest! Hosted on Acast. See acast.com/privacy for more information.
We talk to Shaun about the Synths we freed. It goes south and Shaun has cut communication with us. Now it is time to start moving against the Institute! And we accidentally shoot Shaun but that doesn't last long. Hosted on Acast. See acast.com/privacy for more information.
We have a triple barreled missile launcher and we travel to Bunker Hill where Synths have been captured. The Institute is here to get them back, the Railroad is here to rescue them, and the BoS is here to destroy them. We have to choose a side! Hosted on Acast. See acast.com/privacy for more information.
A creator of synths is also a sympathizer! The Railroad has a contact in the Institute who wants to put souls in synths and set them free. We embark on a covert operation where we pretend to be with the Institute but are working with the Railroad... Hosted on Acast. See acast.com/privacy for more information.
We venture to the town of Libertalia where a rogue Courser has been leading a band of Raiders. Our task is to issue a shut down and reset code then return the Courser to the Institute. But his Raider follows are not going to cooperate! And we become friends with Cait! Hosted on Acast. See acast.com/privacy for more information.
We have made enough beds and now Sturges will help us! Apparently we did not have that much more to get to build the transporter into the Institute but we've done it! Time to confront the boogyman of the Commonwealth. Hosted on Acast. See acast.com/privacy for more information.
After complaining to us for so many episodes, we are finally making beds! We are assembling the Molecular Relay to infiltrate the Institute but we need Sturges' help. Before he'll help us, we need to do something to help build up Sanctuary. Beds, water, and food! Hosted on Acast. See acast.com/privacy for more information.
We switch things up to help our next friend Cait! But Cait works well in the Brotherhood of Steel questline so we're moving from the Railroad to the Brotherhood! Will this be permanent? I suppose we'll see how far we have to go... Hosted on Acast. See acast.com/privacy for more information.
We reach Boston Wiseguy Eddie Winter and close the books on Nick Valentine's big case. And we learn just how personal this is for Officer Valentine. With that being said, in closing this case for Office Nick, Detective Synth Nick has found something he can call his own. Hosted on Acast. See acast.com/privacy for more information.
We continue to check Eddie Winter holotapes off our list but we encounter a Deathclaw terrorizing some gunners. Then we meet the most powerful gunner of all - Tessa! But when all is said and done, we have one holotape to go. Hosted on Acast. See acast.com/privacy for more information.
Nick has the memories of former cop - Officer Valentine who was alive in the old world. Officer Valentine was hunting down the criminal mastermind Eddie Winters when he was killed. Now, Winters is a ghoul and Detective Nick picks up with Officer Nick left off! Hosted on Acast. See acast.com/privacy for more information.
We clear out the supermutants at the Atomitoys factory and get the spare parts for our friend back at the Slog. Then Nick let's us know that he has been on a mission of his own. In the next episode, we go out to find the holotapes of a man named Eddie Winters. Hosted on Acast. See acast.com/privacy for more information.
We venture to the Slog to put our Minutemen hats on and help a settlement of ghouls! They are working on growing plants only in water using the pool of a motel. But they need our help to keep gunners, raiders, and supermutants off their backs! Hosted on Acast. See acast.com/privacy for more information.
We venture over to the Museum of Witchcraft where I get a healthy dose of jump scares. There's something lurking in there and dead people who did something they shouldn't have done! Hosted on Acast. See acast.com/privacy for more information.
An old Railroad base has been overrun by GEN 1 and 2 synths. Our task is to clear them out and get a prototype for another member. But much is revealed about how not all synths are created equal in the eyes of the Railroad... Hosted on Acast. See acast.com/privacy for more information.
MORE NEW FRIENDS! We take the Courser chip to the Railroad for decoding. With the decoded chip, we should be able to get the frequency needed in order to teleport into the Institute. We also build a deeper friendship with Valentine since he also likes the Railroad. Hosted on Acast. See acast.com/privacy for more information.
We need to decode the Courser chip and the Railroad knows how to do it. So we venture out onto the extremely dangerous Freedom Trail in search for the Railroad. But first, we stop by a fighting arena and pick up a new friend, Cait! Hosted on Acast. See acast.com/privacy for more information.
We need a Courser chip in order to get into the Institute. Tracking the Courser leads us to a building that is overrun by Gunners. We battle our way all the way to the top floor where we confront the Courser for his chip! Hosted on Acast. See acast.com/privacy for more information.
We venture off to the HIGHLY radiated ground zero where we meet a cult - the children of Atom. The former Institute scientist Vigil is out here somewhere and we may have the secret of how to get into the Institute! Hosted on Acast. See acast.com/privacy for more information.
We join Danse to get a transmitter from ArcJet but Danse does all of the synth-destroying... but we're pretty good with computers! Hosted on Acast. See acast.com/privacy for more information.
WE WILL NOT BE STOPPED BY BROKEN PARTS OF THE GAME! Hosted on Acast. See acast.com/privacy for more information.
A distress signal comes across our radio beacon while helping a settlement from a fallen Brotherhood of Steel member! Hosted on Acast. See acast.com/privacy for more information.
We help our new friends in Goodneighbor get their drugs then we move on to help the Minutemen! Hosted on Acast. See acast.com/privacy for more information.
We break into the strong room but it's not in Diamond City... It's Mayor Hancock's personal vault! We stay loyal to our older, higher-ranking friend Hosted on Acast. See acast.com/privacy for more information.
We get our criminal feet wet and Piper is not happy about it! Hosted on Acast. See acast.com/privacy for more information.
Kellogg is relatable here in wanting to take care of his family and we get some information on where Shaun is! Then we assist our new friend Daisy by returning an overdue library book Hosted on Acast. See acast.com/privacy for more information.
We battle our way all through Fort Hagen to confront Kellogg! And things don't go so well for him... well first us then him. Hosted on Acast. See acast.com/privacy for more information.
Hank is stepping up to the plate to lead us to the man who took our son! But that also means leading us into a DEATHCLAW NEST! Hosted on Acast. See acast.com/privacy for more information.
We break into Vault 114 to rescue Nick Valentine from the mobster Skinny Malone! Hosted on Acast. See acast.com/privacy for more information.
We get our first set of Power Armor and deal with more than just Raiders! But we don't stick with them yet and make our way to Diamond City. But the one who can help us is gone... Hosted on Acast. See acast.com/privacy for more information.
We're in our house, hanging out with the family, watching the news, preparing for the nuclear apocalypse. But then the bomb fall! We are tricked, our wife is killed and our son is kidnapped, and 200 years went by! A lot happened in about an hour Hosted on Acast. See acast.com/privacy for more information.