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With over 13 years of experience as a UI/UX designer and a passion for board games, Drew's designs combine simplicity and beauty. Inspired by pop art and guided by user experience principles, he has done the graphic design for titles like Robomon, Hissy Fit!, the HUNTED series, and all of the Solo Game of the Month games. Drew is also a game designer! Small-Time Heroes has been a passion project of his for many years. He started designing games after he gave up playing Hearthstone semi competitively and wanted something to fill that void. After 1000's of hours of Slay the Spire, listening to every single BGDL episode, and taking a game design course with Justin Gary, he created Small-Time Heroes, a card players love letter to Slay the Spire and the digital rogue-likes that came from it.You can check out Small Time Heroes on Gamefound here: https://gamefound.com/en/projects/gabe-barrett/small-time-heroes-solo-game-of-the-monthFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-games
In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,... The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,... The post How to Design an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company's motto: Games that tell stories. We go in-depth into Ignacy's design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving... The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.
In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more! The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.
In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathmatical models, and more! The post Using Math to Design Better Games with Emerson Matsuuchi appeared first on Board Game Design Lab.
In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE. The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab.
In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab.
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Gabe Barrett of The Board Game Design Lab joins the Crowdfunding Nerds to talk about everything he has learnt about YouTube along his journey in the Games Industry. 00:01:54 – How Gabe Started In The Board Game Space 00:03:34 – YouTube & A Podcast? 00:06:39 – How To Leverage YouTube Livestreaming 00:09:57 – Design Thumbnails & Titles Before Videos 00:12:29 – How To Define & Track Success 00:21:27 – We Are Not Robots – The Importance Of Rest 00:25:47 – How To Stand Out On YouTube (Tell A Story) 00:32:36 – Click Worthy Vs Click Bait 00:38:51 – Understanding YouTube Algorithm 00:42:22 – The Future Of The BGDL Shut Up & Sit Down - https://www.youtube.com/@shutupandsitdown The Dice Tower - https://www.youtube.com/@thedicetower Guards Of Atlantis II: Tabletop MOBA - https://gamefound.com/projects/wolffdesigna/guardsofatlantis2new Board Game Design Lab - https://boardgamedesignlab.com/ Board Game Design Lab YouTube - https://www.youtube.com/@BoardGameDesignLab Gabe Barrett YouTube - https://www.youtube.com/@gabebarrett
Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me. I tell lots of stories, get a bit emotional, and talk... The post See You Space Cowboy with Gabe Barrett and Jamey Stegmaier appeared first on Board Game Design Lab.
Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.
Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more. The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.
Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more. The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.
Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more. The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.
Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more. The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.
Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more. The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.
Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism. The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.
Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one. The post [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch appeared first on Board Game Design Lab.
In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to. The post (Community Spotlight) Using InDesign and Data Merge with Jeff Turner appeared first on Board Game Design Lab.
The brand new BGDL community site is now live at www.bgdlplus.com! The post BGDL+ is live! appeared first on Board Game Design Lab.
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his... The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Everything you need to know to build a landing page that intrigues, captures, and delights email leads for your upcoming board game launch! Episode 15 00:03:00 - Hosting Your Website 00:06:56 - WordPress Security 00:08:22 - What Is A Landing Page? 00:14:26 - How Do You Track Your Conversion Rate? 00:18:15 - You Need A Email Marketing System 00:20:59 - You Need Art Or Images Of Your Game 00:23:46 - The Three People You Need To Design Your Landing Page For 00:27:35 - Landing Page Tips 00:34:15 - What Goes In The Top, Middle & Bottom Of Your Landing Page? 00:42:00 - Board Game Landing Page Example Show Notes Wordfence WordPress Security Plug-In: https://www.wordfence.com/ Typography Tutorial: https://youtu.be/QrNi9FmdlxY Gutterfall: Bounties Landing Page Example: https://gutterfallbounties.com/ Andrew's Landing Page Guide On the BGDL: https://www.boardgamedesignlab.com/how-to-market-your-kickstarter-campaign/#elementor-toc__heading-anchor-9
In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game. The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.
In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week. The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.
Go check out the “Hunted” Kickstarter Campaign! In today’s episode of the Nerdlab, I have a guest to whom I really look up to. His work was, and still is a great inspiration for my own journey. Especially as a content producer. He has probably interviewed every successful game designer on this planet. But he […]
For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next! The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.
For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next! The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.
The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab.
The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab.
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out! The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab.
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out! The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab.
On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list, and website’s mission is to help tabletop designers create fun and engaging board games. Gabe has interviewed some of the best in the biz from Tom Vasel to Jamey Stegmaier and many in between on topics that run the full gamut of making games a reality. It is one of the most widely recognized podcasts on board game design, and Gabe is also a budding game designer working on several games including The Final Flicktier! We dive into his latest game and get the lowdown on balancing content creation with game design!We talk about:D&D, Time Stories, Eldridge Horror, Ameritrash, creating experiences, storytelling, Stuffed Fables, super behind-the-scenes superhero games, crunchy puzzles, Board Game Design Lab, The Final Flicktier, dexterity games, Dino Dunk, Ascending Empires, Jamey Stegmaier, working with constraints, Rob Daviau, Gil Hova, design theory, Kickstarter, Peter Hayward, finishing bad games, developing taste before developing skills, Matt Colville, Joseph Campbell, the hero’s journey, Buttonshy, Jason Tagmire, and dungeon crawls.Check out The Final Flicktier here:https://www.kickstarter.com/projects/105507699/the-final-flicktier-relaunch
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE. The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE. The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
The post [BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design appeared first on Board Game Design Lab.
The post [BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design appeared first on Board Game Design Lab.
Gabe Barrett invades the podcast to talk about The Board Game Design Lab, designing and publishing games, his latest game The Final Flicktier and a huge number of topics surrounding Kickstarter. We were really honoured to have him on as a guest and I hope you enjoy our very fun episode with him. Make sure you check out the campaign when it launches later this month. LINKS OF NOTES http://www.boardgamedesignlab.com/the-final-flicktier-landing/ http://www.boardgamedesignlab.com/ https://twitter.com/bgdesignlab https://www.patreon.com/BGDL https://www.facebook.com/groups/BGDLCommunity/ https://itunes.apple.com/us/podcast/board-game-design-lab/id1186199709?mt=2 +++++++++++++++++++++++++++++++++++++++++++++++++++++ If you like what you have heard, please take some time to Rate, Subscribe and Review us on APPLE PODCASTS. https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405 DROP US A REVIEW HERE.. DON'T GIVE US 10 STARS WE ARE NOW ON SPOTIFY!! https://open.spotify.com/show/7ooBejoLBsIHoP7IpCtnYZ YOUTUBE - PLEASE SUBSCRIBE https://www.youtube.com/c/WereNotWizardsTabletopPodcast SUPPORT THE SHOW WITH $£ www.patreon.com/werenotwizards Board Game Geek - https://www.boardgamegeek.com/boardgamepodcast/35093/were-not-wizards Website - www.werenotwizards.com Blog https://werenotwizards.blogspot.com Facebook - http://www.facebook.com/werenotwizards Twitter.com - http://www.twitter.com/werenotwizards Check out our pictures - www.instagram.com/werenotwizards THANK YOU FOR LISTENING AND YOUR CONTINUAL SUPPORT
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has... The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has... The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game... The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.
I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game... The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.