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Catch the NHRL Teams event on June 1st! Get your tickets at https://www.nhrl.io/events
This week on the podcast, we're previewing May NHRL with Community Director Gil Hova! We take a look back at episode 14 of BattleBots — as another 14 robots complete their qualifying rounds. Follow us on Facebook: facebook.com/behindthebots Rate and review us on Apple Podcasts Tell a friend about the show; we really appreciate your support!
The team are back after a bit of a break! In this first episode of the new year we cover all the latest with Wizards of the Coast OGL announcements and have two interviews: one with Linda Codega who broke the story and one with Jon Hodgson who runs Handiwork Games. It's our biggest piece yet on the show and we hope you enjoy it. Not only that but we report on a new RPG union in Europe, Gil Hova shutting up shop, GW share prices and the largest monopoly collection in the world! Headline WIzards of the Coast updates the Open Gaming License Linda Codega Pieces Linda's Twitter https://twitter.com/lincodega The piece that broke the news https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634 The 1.1 leaked document https://drive.google.com/file/d/1BXYQJ0ulww7BoZhjMHrZgQ5YrjfPRIma/view OGL announcement cancelled https://gizmodo.com/dungeons-dragons-ogl-announcement-wizards-of-the-coast-1849981365 Wizards response reaction https://gizmodo.com/dungeons-dragons-ogl-license-wizards-of-the-coast-wotc-1849985196 The piece about the culture inside Wizards https://gizmodo.com/dungeons-dragons-wizards-hasbro-ogl-open-game-license-1849981136 Linda's most recent post summarising the situation https://gizmodo.com/dungeons-and-dragons-ogl-1-1-explained-wizards-of-the-c-1850006448 Wizards replies The first response we read out https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl Kyle Brink first post https://www.dndbeyond.com/posts/1428-a-working-conversation-about-the-open-game-license The “playtest post” https://www.dndbeyond.com/posts/1432-starting-the-ogl-playtest The Alexandrian https://thealexandrian.net/wordpress/48760/roleplaying-games/open-gaming-license-a-brief-history Open DnD movement https://www.opendnd.games/ Paizo announcements https://paizo.com/community/blog/v5748dyo6si7v?Paizo-Announces-SystemNeutral-Open-RPG-License https://paizo.com/community/blog/v5748dyo6si7y Handiwork Games https://handiwork.games/ Critical Role response https://twitter.com/criticalrole/status/1614019463367610392?s=61&t=5QFplhzM27MsLop4yWeCow News European RPG publishers band together https://www.dicebreaker.com/categories/roleplaying-game/news/european-rpg-studios-union-forms-dnd-ogl-storm Funagain Distribution closes doors https://twitter.com/FunagainDistro/status/1615088568975908864?s=20&t=uvarqBSNAMys61GJTEkiSw Formal Ferret Games closing down https://twitter.com/gilhova/status/1614377086067539970?s=21 Games workshop share price falls https://www.msn.com/en-gb/money/other/games-workshop-falls-hornby-slumps-after-disappointing-updates/ar-AA16auCx?ocid=msedgntp&cvid=8343099ae5bb457a9fe996eb3e6bbaef Jobs, Opportunities, and Events Cardboard Edison awards are open https://cardboardedison.com/award Patreon Shoutouts James Naylor https://naylorgames.com/ Shaun Newan game-a-lot.fun/en facebook.com/gamealotboardgames Our Patreon https://www.patreon.com/thegiantbrain Support Us https://giantbrain.co.uk/support-us-new/ Metallic Dice Games https://metallicdicegames.com/ Promo Code: ROLLWITHBRAINS Sir Meeple https://sirmeeple.com/collections/the-giant-brain Outro The world's largest Monopoly collection https://www.worldofmonopoly.com/otherpages/worldrecord.php Our Links Thanks very much for listening. If you like what you've listened to then the best way to help us out is to share the podcast and drop us a review and rating on itunes. You can also follow us on Oliver: https://tabletopgamesblog.com/ Discord: https://discord.gg/3bMx2HK75r Twitter: https://twitter.com/thegiantbrain Instagram: https://www.instagram.com/giantbrainuk/ Facebook: https://www.facebook.com/thegiantbrain Website: https://giantbrain.co.uk/ Email: giantbrainuk@gmail.com
This is Dice Tower Now for the week of January 17, 2023. This week, WizKids seeks the holy grail, Mad King Ludwig goes back to the drawing board, Pretzel's Camels are up for their fourth race, and Cool Mini declares Spider-geddon on retail. TOP STORIES (3:01) Formal Ferret and Gil Hova leaving board gaming Arthurian Knights from WizKids and Andrew Parks Terra Pyramides Blueprints of Mad King Ludwig Stampfarm Featherweight Fiesta Camel Up the Card Game Marvel United Spidergeddon MATRX GIPF SPECIAL REPORT (9:22) D&D, WotC, OGL 2.1 CROWDFUNDING (14:05) OrcQuest War Path Circadians First Light Specialists Expansion Powerline Chesney SPONSOR SHOUTOUT (20:14) Once Upon a Line The Dice Tower Kickstarter HOTNESS (21:28) 10 - Aeon Trespass: Odyssey 9 - OrcQuest WarPath 8 - Wingspan 7 - Dune: Imperium 6 - Among Cultists: A Social Deduction Thriller 5 - Zoo Vadis 4 - Ark Nova 3 - Frosthaven 2 - Heat: Pedal to the Metal 1 - Once Upon a Line CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com.
Marc and Ben talk about a few of the new games they've been playing. They're...all good? It feels weird to have an episode this positive, but there you go. 0:58 - Dice Command 11:55 - Battle for Biternia 31:37 - Boardgames: The Board Game (The Card Game) 43:03 - Union Station 54:19 - The part where I call out Gil Hova about an extremely unimportant opinion 1:01:57 - Robotech: Reconstruction 1:08:22 - Card and Dice Poll information Music: Sailing The Solar Wind by Abstraction Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
On a special milestone episode of Ludology, Gil Hova and Scott Rogers say goodbye to our beloved Emma Larkins, as she departs as a co-host after 50 amazing episodes. Geoff Engelstein drops by to check in on us. And we're also joined by new co-hosts Erica Bouyouris and Sen-Foong Lim! SHOW NOTES 05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes: the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Award. 07m25s: Here are Emma's favorite episodes: Ludology 247 - Orc-kay Computer with James Mendez Hodes Ludology 244 - Games Brought to Life with Jeeyon Shim (her Kickstarter for her new game The Shape of Shadows that Emma mentioned will be running for another week) Ludology 240 - Are You Receiving Me? with Adrienne Smith (a slight correction: Adrienne has won IFAF gold medals in international competitions, but has yet to win the Super Bowl) Ludology 233 - A Sporting Chance with Omari Akil Ludology 231 - STEAM Engine with Chidi Paige Ludology 228 - The Roles We Play with Banana Chan Ludology 214 - Escape From Reality with Hayley E.R. Cooper and Cameron Cooper of Strange Bird Immersive Ludology 212 - Inventing Play with Kim Vandenbrouke Ludology 203 - Winging It with Elizabeth Hargrave Ludology 209 - The 6 Zones of Play, a roundtable episode with Emma, Gil, and Scott. 15m06s: The two books Geoff mentions are Achievement Relocked: Loss Aversion and Game Design, and Game Production: Prototyping and Producing Your Board Game. 16m30s: More information about the Zenobia Award. 19m56s: Here's the most recent episode we did with Sen, Ludology 236 - Role With It. 20m38s: More information about the Meeple Syrup Show. 21m59s: "Jay" is Sen's longtime co-designer Jay Cormier. Jay joined Mike and Geoff in Ludology 134 - There's No "I" In Team. "Jessey" is game designer, developer, and Meeple Syrup co-host Jessey Wright. "Helaina" is Helaina Cappel, who runs publishing companies Burnt Island Games and Kids' Table Board Gaming. 26m13s: "Daryl" is prolific game designer and former Meeple Syrup host Daryl Andrews. (The shout you hear in the background is one of Sen's sons playing Magic.) 31m41s: Here's Emma's streaming co-host Javion Smith. 32m10s: Here's Emma's list of games: Board Games 7 Summits One Deck Dungeon War Chest The Duke Dune: Imperium Video Games Keep Talking and Nobody Explodes Roundguard Pawnbarian Return of the Obra Dinn Outside In What the Golf? 41m06s: Renys is very much a Maine thing. 43m20s: Sue Grafton wrote the "alphabet mystery series" of detective novels featuring investigator Kinsey Millhone, starting with A is for Alibi and ending with Y is for Yesterday. She sadly never got to the last letter, passing away in 2017. Her daughter said since Grafton never finished what was to be the final book in the series, Z is for Zero, and they did not wish to hire a ghostwriter, "as far as we in the family are concerned, the alphabet now ends at Y." 44m59s: Emma’s pen of choice, the Pilot Precise V5 Rollerball Extra Fine. 46m18s: Sen recommends jetpens.com for all your writing needs. 47m13s: Here's what we're all working on! Sen My Singing Monsters: The Board Game Erica Rat Queens: To the Slaughter Scott Alien: Fate of the Nostromo Gil The Rival Networks Weird Stories (which now has a cover!) High Rise: Ultraplastic Geoff Triumvir Super-Skill Pinball: Ramp it Up Nova League Emma Abandon All Artichokes on Tabletopia Tea & Me 50m03s: Emma's Twitter, Twitch, and web site.
Gil Hova discusses the nature of Play. Formal Ferret Games
Gil Hova makes Games! Ludology Podcast on Libysn
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn't working in the game but once he did the design thrived. Through massive edits during playtesting he created a hit that launched his company through the use of Kickstarter. He speaks about how the Kickstarter platform is changing as larger companies have begun to use it more as a marketing and pre-order platform. Featuring: Gil Hova – Guest Danielle Reynolds – Host Ben Moy – Host Denice – Host
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn't working in the game but once he did the design thrived. Through massive edits during playtesting […]
In episode 9 of Game Design Unboxed: Inspiration to Publication we talk with Gil Hova owner of Formal Ferret Games about his game the Networks. During the creation of the Networks he struggled to ditch a mechanism that wasn’t working in the game but once he did the design thrived. Through massive edits during playtesting […]
Hui aprenem un poquet més sobre eixe mercat en creixement que són els jocs de taula. Des de fa 25 anys el mercat no creix només en número i qualitat de títols, sino també en jugadors i en diners absoluts. Comentem este tema amb Kim Dorca, soci director i director de marqueting global de Devir, que ens dona el seu punt de vista i amb qui aprofitem també per a preguntar per altres coses relacionades. 1:52 - Els canvis i tendències als darrers anys 11:42 - Comparacions entre cinema, literatura i jocs. El paper dels autors. 16:51 - Com afecta el micromecenatge i BGG al mercat 23:56 - Per què comprem jocs? 30:03 - El col·leccionisme 39:32 - El jocs d’introducció i les implicacions al mercat 45:14 - Amb quins jocs començar, segons Kim. Enllaços recomanats: 1. La bulle du jeu | The boardgame bubble, de Bruno Faidutti (francés, anglés) - http://faidutti.com/blog/?p=4820 2. Estado del Mercado de los Juegos de Mesa 2019, de Un toque de juegos (castellà) - https://untoquedejuegos.com/2020/06/04/estado-del-mercado-de-los-juegos-de-mesa-2019/ 3. The Re-popularization of Commercial Wargames, de Ludogogy (anglés) - https://www.ludogogy.co.uk/article/the-re-popularization-of-commercial-wargames/ 4. Buonohardcore 2020, Episodi 216 de Ludology, podcast en anglés amb Emma Larkins, Gil Hova i Stephen Buonocore - https://ludology.libsyn.com/ludology-216-buonohardcore-2020 Recordem que també ens podeu vore (si vore’ns!) a YouTube (bit.ly/2OUW2rx), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon! Amb música de Mamvt, surf instrumental en valencià (https://open.spotify.com/artist/24n4dIehIgk5jSsmsFG6WS) Vos animem a seguir-nos a les xarxes: 🐦 twitter.com/casellaeixida 📸 instagram.com/casellaeixida
Hui aprenem un poquet més sobre eixe mercat en creixement que són els jocs de taula. Des de fa 25 anys el mercat no creix només en número i qualitat de títols, sino també en jugadors i en diners absoluts. Comentem este tema amb Kim Dorca, soci director i director de marqueting global de Devir, que ens dona el seu punt de vista i amb qui aprofitem també per a preguntar per altres coses relacionades. 1:52 - Els canvis i tendències als darrers anys 11:42 - Comparacions entre cinema, literatura i jocs. El paper dels autors. 16:51 - Com afecta el micromecenatge i BGG al mercat 23:56 - Per què comprem jocs? 30:03 - El col·leccionisme 39:32 - El jocs d’introducció i les implicacions al mercat 45:14 - Amb quins jocs començar, segons Kim. Enllaços recomanats: 1. La bulle du jeu | The boardgame bubble, de Bruno Faidutti (francés, anglés) - http://faidutti.com/blog/?p=4820 2. Estado del Mercado de los Juegos de Mesa 2019, de Un toque de juegos (castellà) - https://untoquedejuegos.com/2020/06/04/estado-del-mercado-de-los-juegos-de-mesa-2019/ 3. The Re-popularization of Commercial Wargames, de Ludogogy (anglés) - https://www.ludogogy.co.uk/article/the-re-popularization-of-commercial-wargames/ 4. Buonohardcore 2020, Episodi 216 de Ludology, podcast en anglés amb Emma Larkins, Gil Hova i Stephen Buonocore - https://ludology.libsyn.com/ludology-216-buonohardcore-2020 Recordem que també ens podeu vore (si vore’ns!) a YouTube (bit.ly/2OUW2rx), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon! Amb música de Mamvt, surf instrumental en valencià (https://open.spotify.com/artist/24n4dIehIgk5jSsmsFG6WS) Vos animem a seguir-nos a les xarxes: 🐦 twitter.com/casellaeixida 📸 instagram.com/casellaeixida
The Snobs discuss, dive into, review, mention in passing and rant about these things in this episode: Cocoa Puffs, Jerry’s gizzard, Sir Sean Connery, Gil Hova’s game High Rise and finally The Mandalorian Season 2 Episode 1. See if you can spot in the Boba Fett discussion yet another time Jerry doesn’t pick up on Gaby’s sarcasm! Enjoy! Contact us to let us know of your adulation!!boardgamesnobs@gmail.comhttps://twitter.com/boardgamesnobshttps://www.instagram.com/boardgamesnobs
Now's your chance to imbibe in dreams of corruption from the safety of your gaming table. We review Gil Hova's High Rise, a tension-filled time track game punctuated by its point-filled skyscrapers.We also discuss time tracks, and their simple tensions make for some of the roughest decisions in board games.4:05 Marco Polo 25:47 Calico6:05 Tiny Epic Dinosaurs7:35 FEATURE REVIEW - High Rise25:08 FEATURE DISCUSSION - Time Tracks29:57 Heaven & Ale30:56 Tokaido32:16 Heaven & Ale34:58 Glen More II35:21 Steam Time36:17 Patchwork37:17 World of Warcraft Miniatures37:55 AuZtralia38:32 Maracaibo39:46 Crystal Clans40:15 Tzolk'in41:29 Rajas of the Ganges42:39 Nova Luna
Will Ric and Ryan be able to pitch two extraordinary ferret themed games to impress Gil Hova of Formal Ferret Games? The post Will it Game? Episode 61 with Gil Hova appeared first on One Board Family.
Will Ric and Ryan be able to pitch two extraordinary ferret themed games to impress Gil Hova of Formal Ferret Games? The post Will it Game? Episode 61 with Gil Hova appeared first on One Board Family.
Draft Mechanic Episode #121: High Rise; Roar & Write; Stay Cool; Carcassonne: Wheel of Fortune; Black is Beautiful beer initiative Your eyes don’t deceive you, it is for sure a new episode of Draft Mechanic! Thanks so much for sticking with us, and we’re glad to bring you a feature review of High Rise, the latest from Gil Hova’s Formal Ferret Games. In recent plays, we roll, we write, we roar, we stay cool, and we move a wooden pig around a wheel. We hope you’re doing ok out there in podcast land, and thank you for welcoming us back into your ears for another round! 00:45 Show Intro, News & Updates 03:39 Kickstarter: The Fuzzies 11:26 Recent Plays: Roar & Write 24:40 Recent Plays: Carcassonne: Wheel of Fortune 34:56 Recent Plays: Stay Cool! 43:55 Grey Fox Games Sponsorship Spot 44:41 Six Pack Review: High Rise 45:54 High Rise: Gameplay Overview (and some discussion) 56:10 High Rise: Discussion 88:03 High Rise: Final Thoughts 91:48 On Tap: High Rise 98:07 Black is Beautiful beer initiative 105:02 Closing Remarks & Outro We hope you enjoyed today's episode! Send us some feedback at draftmechanic@gmail.com and visit us on the web at draftmechanic.net! Pick up one of several designs for a Draft Mechanic T-Shirt today! Join our Draft Mechanic Slack Channel, or our BGG Guild (#2470)! We’re also on Twitter and Instagram - follow us at @draftmechanic! Also, Like us on Facebook! Draft Mechanic is a proud member of Punchboard Media, where we all bring something to the table. Check out our diverse group of audio, video and written board game content creators! Draft Mechanic is sponsored by Grey Fox Games. Check out their website for information on all their great games, and sign up for the newsletter for updates direct to your inbox! Our theme and bump music is from the album “Superpower of Choice” by the Liberation Jumpsuit - thanks to the band for their help! Come listen to the full album on our website! Thanks for listening! Please game responsibly and we’ll see you back here again soon for another round! http://www.draftmechanic.net/show-notes/2020/121highrise
In a special one night only reunion episode, the Flip the Table crew with guest Gil Hova reunited at the Granite Game Summit in Nashua, New Hampshire to explore the (self-proclaimed) excellence of the Wayne’s World VCR Game! Players race to collect Party Makers, a date, and a backstage pass to Party Central, all while being heckled and hindered by Wayne and Garth themselves. Plus: Ben and Niki Turner join Professor Laserbooks for a few words from our “sponsors”. Was it worth coming out of retirement for one more job? Tune in to find out!
This podcast features 9 time Kickstarter creator, Gil Hova! He is also known for his time co-hosting the podcast "Breaking into Board Games", and currently co-hosting "Ludology". He shares his thoughts on funding goals, stretch goals, running multiple projects, and how conventions and community offerings can help raise your visibility in the gaming world. Gil has a website full of games he has already produced, check them out HERE. And if you want to have a look at his current Kickstarter (live until Feb 14th 2020) just click HERE. And finally, if you want to have a listen to Gil on the Ludology podcast, you can find information HERE. To learn more about FunDaMental Games feel free to visit www.thefundamentalgames.com Introduction Music provided by: https://www.purple-planet.com
My conversation with Gil quickly flew by, and before we knew it we were nearly 2 hours in and geeking out about sports. Gil is overflowing with knowledge and enthusiasm about games and design, and our conversation touched on digital games, publishing, Gil's designs, podcasting, and more. Check out what Gil's doing at Formal Ferret and Ludology. 1:44 - Gil's history with games and game design8:52 - Digital game inspirations14:28 - Distinctions between the digital and analog media20:36 - Prolix/Wordsy29:09 - Game design groups33:49 - Battle Merchants36:37 - Games where you're the villain56:12 - Bad Medicine and the creation of Formal Ferret1:00:29 - High Rise1:03:52 - The Networks1:08:04 - The Rival Networks1:11:04 - The Ludology Podcast1:14:33 - Podcast production1:25:40 - Podcast prep1:27:34 - Dream Ludology guests1:41:00 - Has podcasting helped with your designs? Music: Sailing The Solar Wind by Abstraction Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
The game The Networks puts players in the armchairs of TV executives. Designer Gil Hova tells us about the game’s origins and whether or not it’s meant to simulate what’s it’s like to schedule a TV network. And special guest Preston Beckman takes us behind the scenes of NBC’s Must See TV era of the 1990s.Read a full transcript of this episode.Immersed is produced by Cardboard Edison.Special thanks to Nat Ives, Preston Beckman and Gil Hova, and Sandy Bondarowicz and James Griffin.Music:tvsnow_01 by xtrgamr is licensed under an Attribution License. http://creativecommons.org/licenses/by/3.0/TV OFF SWITCH by StevenBrown is licensed under an Attribution License. http://creativecommons.org/licenses/by/3.0/Mr. Mealey's Mediocre Machine by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Bongo Madness by Quincas Moreira.Keeping Stuff Together by Lee Rosevere is licensed under a Attribution License.Spy Glass by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License. http://creativecommons.org/licenses/by/3.0/Thought Bubbles by Lee Rosevere is licensed under a Attribution License.Split Even by Drake Stafford is licensed under a Attribution License.Westside Chillers by Little Glass Men is licensed under a Attribution License.Silence for a Film by ann annie.Bouncy Gypsy Beats by John Bartmann is licensed under a CC0 1.0 Universal License.Fine Without You (Remix) by Steve Combs is licensed under a Attribution License.government funded weed by Black Ant is licensed under a Creative Commons Attribution License.Sponsors:Fireside Games, FiresideGames.comSmirk and Dagger Games, SmirkAndDagger.comHABA USA Games, HABAusa.comVan Ryder Games, VanRyderGames.comFormal Ferret Games, FormalFerretGames.comIndie Boards and Cards, IndieBoardsAndCards.comBrotherwise Games, BrotherwiseGames.comBreaking Games, BreakingGames.comFor sponsorship opportunities, or to send a game to be considered for a future episode, email suzanne@cardboardedison.com.Cardboard Edison is supported by our patrons on Patreon.ADVISERS: Justin Gibbs, Peter C. Hayward, Robin Kay, Loot & LuteSENIOR INVENTORS: Steven Cole (Escape Velocity Games), Thomas Hornemann, Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Karl Lange, Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again GamesJUNIOR INVENTORS: Ryan Abrams, Neil RobertsASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Nathan Miller, Matt Wolfe
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers
Im beeple Chat ist eine Diskussion über die Beiträge von Scott Westerfeld und Gil Hova über Siegpunkte aufgekommen. Dazu habe ich mir Georgios Panagiotidis geschnappt und befragt. In aufmerksamer Gelassenheit bringt er einige sachliche Aspekte zu dem Thema auf den Tisch. Viel Spaß beim Hören!
Gil Hova teaches Josh how to play Ascension by beating him up in as kind of a manner as possible.
The Snobs discuss the worse movie they ever watched alone in a theater, the Ticket to Ride tv series and The Networks by Gil Hova. Enjoy! Please rate and review on your podcast player of choice. Email at boardgamesnobs@gmail.com Follow at: https://twitter.com/boardgamesnobs https://www.instagram.com/boardgamesnobs https://boardgamesnobs.com/
Drew visits the Origins Game Fair in Columbus, Ohio and gets to play a plethora of new and unreleased board games as well as getting to interview their creators. Derek Funkhouser from Skybound Games, Gil Hova from Formal Ferret Games, and others talk to Drew about what they hope gamers get out of their games and why they make them.
This episode is special! It's our combined show with Flip Florey at Granite Game Summit, with special guests Gil Hova, Jason Lees, and "Your Moderator" Chris Michaud. We're calling it the Super Saturday Family Gamers Super Showdown. The post 137 – Super Saturday Super Showdown – The Family Gamers Podcast appeared first on The Family Gamers.
Gaming Rules! is a channel providing you with How-to-Play videos, Reviews, Podcasts, and other content. In this podblast, I am joined by Gil Hova, talking about his new game High Rise Link to KS Campaign: https://www.kickstarter.com/projects/gilhova/high-rise-0 You can now also support me on Patreon to help keep these podcasts going: https://www.patreon.com/gamingrules or a one-time donation on […]
Recorded at Metatopia 2018 Presented by Isaac Shalev, Gil Hova, Jennifer Graham-Macht. Join us for a roundtable conversation about how to get the best data from your time at the playtesting table. We'll discuss our experiences running playtests, and talk about common mistakes and how to avoid them
On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list, and website’s mission is to help tabletop designers create fun and engaging board games. Gabe has interviewed some of the best in the biz from Tom Vasel to Jamey Stegmaier and many in between on topics that run the full gamut of making games a reality. It is one of the most widely recognized podcasts on board game design, and Gabe is also a budding game designer working on several games including The Final Flicktier! We dive into his latest game and get the lowdown on balancing content creation with game design!We talk about:D&D, Time Stories, Eldridge Horror, Ameritrash, creating experiences, storytelling, Stuffed Fables, super behind-the-scenes superhero games, crunchy puzzles, Board Game Design Lab, The Final Flicktier, dexterity games, Dino Dunk, Ascending Empires, Jamey Stegmaier, working with constraints, Rob Daviau, Gil Hova, design theory, Kickstarter, Peter Hayward, finishing bad games, developing taste before developing skills, Matt Colville, Joseph Campbell, the hero’s journey, Buttonshy, Jason Tagmire, and dungeon crawls.Check out The Final Flicktier here:https://www.kickstarter.com/projects/105507699/the-final-flicktier-relaunch
Recorded at Metatopia 2017 Presented by Gil Hova. "Player in Three Persons - Studying the Theme/Mechanism Join of Board Games". "This game is so immersive!" "This theme is pasted on!" "Should designers start with theme or mechanism?" Lots of board game fans like to debate theme and mechanism. This panel is a technical deep-dive into the fascinating join of theme and mechanism of a commercial board game, and why the two don't always get along.
Ben sit's calmly in the cabin and reviews Wordsy form Gil Hova and Formal Ferret Games.
Flip Florey's Super Saturday Board Game Serial | A podcast about the fun in BoardGames
Its our first LIVE episode from the Granite Game Summit. This episode is just jammed full of fun. Moderator Emeritus Chris Michaud is our main guest/cohost. We meet our friend Piper and talk about her game. Jason Tagmire jumps in to tell us “Whats the Deal?” with Moff Tarkin. And once again Gil Hova is … Continue reading "Episode 16 – Granexstravaganza" The post Episode 16 – Granexstravaganza appeared first on Flip Floreys Super Saturday Board Game Serial!.
Recorded at Metatopia 2017 Presented by Gil Hova, Jonathan Gilmour. From Jones Theory to "this game fired that game", hierarchical thinking - comparing one thing to another in a way that ranks one as better than the other - is very popular in the gaming world. How useful is it? Are there situations where it hurts us? We will talk about the pros and cons of hierarchical thinking, and dive into why it's so appealing to us game fans.
Flip Florey's Super Saturday Board Game Serial | A podcast about the fun in BoardGames
EPISODE 10 – Can you believe it? In this episode we meet up with our friend Gil Hova and talk about Powering Grids with Smurfberries. Audio quality of the main segment could of been a tad better, but the episode if smack full of surprises! It will not Smurfin’ disappoint! We also get to chat … Continue reading "Episode 10 – SmurfHammer 5000" The post Episode 10 – SmurfHammer 5000 appeared first on Flip Floreys Super Saturday Board Game Serial!.
In this episode I speak to owner of Formal Ferret Games and the designer of The Networks, Gil Hova. He tells me why he was dysfunctional as child, what the guy from Paizo did to him and the future for Formal Ferret Games but what games will he choose?
Designer Gil Hova joins Captain Chestbeard for this special Talk Like a Pirate Day episode. Gil tells his personal story of struggles, triumphs, and a whole lot of the process of bringing a game from concept to self-publishing. This episode is a must listen to aspiring game designers. Music Attribution: Stellar Legacy by Nosens Tuesday Knight Jig by Andrew Manson Scheming Weasel by Kevin MacLeod
Draft Mechanic Episode 57: Second Podiversary! The 2017 Fantasy Board Game League! The Networks: The Executives preview! Magic Maze! Indulgence on tap! Welcome back, dear listeners! It’s time for our second Podiversary - and with that, it’s time for the second season of the Fantasy Board Game League! We’ve teamed up with board game content creators across the boardosphere for this season and it’s time to kick off the first week of matchups! We discuss the Top 10 draft picks and look back at the Year Two state of the podcast in our feature segment. But we’ve also got a big feature at the top of the show - a Kickstarter Preview of the new expansion for Gil Hova’s The Networks - The Executives! We dig this expansion (currently on Kickstarter!) so much that we made it into its own feature. We also look back at recent plays of Magic Maze, Eminent Domain & Illimat and then put Indulgence on tap! Thanks again for listening, enjoy the show and don’t forget to vote for your favorite FBGL teams each week at draftmechanic.net! Intro 01:00 Show Housekeeping & happy 2nd Podiversary! 04:35 Games news: Essen buzz & Conventions 09:35 Kickstarter Preview: The Networks: The Executives 23:10 Recent Plays: Magic Maze 31:50 Recent Plays: Eminent Domain 39:03 Recent Plays: Illimat 47:37 Grey Fox Games sponsor break 48:41 The 2017 Fantasy Board Game League! 72:44 2017 State of the Podcast 77:55 On Tap: Indulgence 85:52 Oktoberfest! 93:32 Outro We hope you enjoyed today's episode! Send us some feedback at draftmechanic@gmail.com and visit us on the web at draftmechanic.net! Don’t forget to vote every week for your favorite FBGL teams to enter in our drawing for a $100 gift card to an Online Game Store of your choice! Join us at the local, our BGG Guild (#2470)! We’re also on Twitter and Instagram - follow us at @draftmechanic! Also, Like us on Facebook! Draft Mechanic is sponsored by Grey Fox Games. Check out their website for information on all their great games, and sign up for the newsletter for updates direct to your inbox! Our theme and bump music is from the album “Superpower of Choice” by the Liberation Jumpsuit - thanks to the band for their help!Come listen to the full album on our website! Thanks for listening! Please game responsibly and we’ll see you back here again soon for another round! http://www.draftmechanic.net/show-notes/2017/57fbgl
The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.
The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
Prowadzenie stacji telewizyjnej to ciężki kawałek chleba. Dzisiaj w Gradaniu testujemy ilu widzów można zyskać na ciągłym wałkowaniu powtórek, czy w serialu komediowym jest sens obsadzać zwycięzców różnorakich talent show i czy aktora-który-ginie-we-wszystkim lepiej uśmiercić w trzecim sezonie, czy od razu już w pierwszym. Zapraszamy do posłuchania recenzji The Networks. Przy okazji czemu by nie […]
Dylan and Daryl recap with Gil Hova and Colin Young about the Gathering of Friends. Also, we might talk alittle game design & development.
This week, we run our own television corporations in The Networks from designer Gil Hova and Formal Ferret Games.You can listen live every Wednesday at 6:00 PM CST by clicking "Listen Live" at www.KXTR.com or catch new episodes here every Thursday.You can also catch a repeat at www.KXTR.com every Saturday and Sunday at 5:00 PM CST. Be sure to let us know what you think on Twitter and Facebook!Upcoming Shows:Feb. 15th - Tides of Time & Guide to Commands and Colors SeriesFeb. 22nd - Orleans from Tasty Minstrel GamesListen:"Listen Live" Wednesdays @ 6 PM CST at www.KXTR.comRSS Feed: (add us to your podcast catcher) feeds.soundcloud.com/users/soundclo…508/sounds.rssTalk:www.Facebook.com/BagsandBoards@bagsandboardstxbagsandboardstx@gmail.com
This week, we run our own television corporations in The Networks from designer Gil Hova and Formal Ferret Games. You can listen live every Wednesday at 6:00 PM CST by clicking "Listen Live" at www.KXTR.com or catch new episodes here every Thursday. You can also catch a repeat at www.KXTR.com every Saturday and Sunday at 5:00 PM CST. Be sure to let us know what you think on Twitter and Facebook! Upcoming Shows: Feb. 15th - Tides of Time & Guide to Commands and Colors Series Feb. 22nd - Orleans from Tasty Minstrel Games Listen: "Listen Live" Wednesdays @ 6 PM CST at www.KXTR.com RSS Feed: (add us to your podcast catcher) feeds.soundcloud.com/users/soundclo…508/sounds.rss Talk: www.Facebook.com/BagsandBoards @bagsandboardstx bagsandboardstx@gmail.com
Episode 22 - Cry Havoc and the Unstoppable Hype Train The episode kicks off with the many games our hosts have played over the week, include first impressions of Feast for Odin, the continuing coverage of how great Terraforming Mars is, and Adrian’s experience at Heavy Cardboard’s game day. In the news section, A hole was dug by Cards against Humanity, because it was Black Friday, and a Terminator licensed board game was announced. They then move onto Kickstarters, mainly discussing the huge hit, Kingdom Death: Monster and Vast! The Crystal Cavern’s PayPal woes. Cry Havoc is the weekly review, where the hosts do battle on how the game’s many mechanics fit together and if it’s more than the sum of its parts. The Hype Train then departs(Choo-Choo Motherf**ker!) as our discussion topic delves into Hype and ways to avoid its pitfalls. Two new emails close out the show. Banter! Featuring Sportsball, Board Games, and Jeff's Bloody Minute 00:29:18 News! and Kickstarter! 00:29:23 - CAH Holiday Hole 00:33:12 - Terminator: The Boardgame 00:35:45 - Kingdom Death: Monster 1.5 00:39:34 - Vast: The Crystal Caverns 00:42:20 - Wordsy by Gil Hova 00:43:00 - MHGG Review: Cry Havok 00:43:21 - Rules Overview 00:44:21 - Initial Thoughts 00:47:41 - Components 00:50:39 - Rules and Rulebook 01:04:41 - Final Thoughts 01:10:51 - Discussion of the Day: Boardgame HYPE!!! 01:29:52 - Emails, Contact Info, and Closing Thoughts
Episode 21: Last Will Opening up the episode, our hosts catch up on all the gaming they have been doing, including Adrian’s game-filled Snowboarding trips and a trio of newly played games, Inis, Cry Havoc, and Concordia. Jeff finally gets himself a win in this week’s Bloody Minute. They then move onto the news, including a new edition of Aye, Dark Overlord! and the recent BGGCon. In recent Kickstarters, a bunch of interesting ones are currently active, including Wordsy from Gil Hova and the highest funded Tiny Epic game, Tiny Epic Quest. In the review section, our hosts try and figure out the worst way to spend money and see if Last Will and its expansion is worth it. The show closes out with another email. 00:00:47 - Banter! Games discussed include: Space Cadets, D&D 4th Ed, Jeff's Bloody Minute, Hero Realms, Inis, Cry Havok, Concordia 00:09:53 Bloody Minute 00:21:04 News and Kickstarer Round up 00:21:10 Munchkin X-man & Munchkin CCG 00:23:41 X-Com Expansion 00:25:23 Aye, Dark Overlord 00:26:47 BGGcon is over, future convention plans. 00:31:11 Mythic Battles: Pantheon 00:33:34 Bears Vs Babies is wrapped up 00:34:53 MegaMan Pixel Tactics 00:35:34 Tiny Epic Kingdom 00:36:21 Wordsy 00:37:17 Lisboa 00:38:36 Feudum 00:40:18 Man vs Meeple 00:41:29 MHGG Review: Last Will 00:41:50 Game Overview 00:42:41 Initial Thoughts 00:46:29 Components and Art 00:47:37 Gameplay 00:53:34 Rules 00:55:20 Expansion: Getting Sacked 01:02:11 Final Thoughts 01:04:54 Listener Email, Closing Thoughts and Contact Info
In this bonus episode, recorded live at BBG.con 2016 in Dallas, TX, we speak with Gil Hova, the founder of Formal Ferret Games, and the designer of Wordsy. We discuss the pros and cons of self-publishing, what it takes to scale a game to a larger player group, and why small animals do not enjoyRead more →
Today we have Gil Hova on the show to talk about how he figured out the game industry.
Gil Hova and Jeremy D. Salinas join in the chat regarding designing for specific player counts with hosts Daryl Andrews, Tiffany Caires, and Sen-Foong Lim.
Drac has a chat with Game Designer and Publisher Gil Hova, we talk about the game industry, kickstarter, hit previous games, His new game The Networks, and what he has upcoming, we also have a talk about podcasting. We had a fun conversation, that We hope you will like.
We will be babbling with game designer and small game publisher Gil Hova... ***Ladies and Gentelmen, Gil Hova*** 7:06 and introduction of our guest ***Things that make us go Hmmm!*** 13:22 Mansion of Madness second edition Game of Energy on Kickstarter, Asmodee buying F2Z ***Do's and Don'ts*** 30:07 With Gen Con on the way, here is a list of thing that we suggest you do and don't do at Cons ***What game is behind the door*** 45:02 Game show with Gil Hova ***The Good, The Bad & The Ugly*** 1:07:31 Mare Nostrum Scythe ***The Babble*** 1:25:47 We all know how to play a game. We all know where to buy our games. We all know where to go if we want to find out about a game. But do we know all the other stuff that goes on before it gets to the shops and into your collection?
Episode 117: Gil Hova Needs Sleep Length: 56:48 Show Links: RSS | iTunes | Stitcher | Download Episode Welcome back to Vox Republica, the Cardboard Republic Podcast! We post new episodes every other Thursday, with each episode being about 45 minutes long. Vox Republica is proudly supported by our Patreon. Consider contributing today! DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company. GUEST: Gil Hova RECENTLY PLAYED GAMES - (01:23): Colt Express by Asmodee Editions Blood Rage by Cool Mini Or Not Above And Below by Red Raven Games Nippon by What's Your Game? / Asmodee Editions Ninja Camp by Action Phase Games QUICK TOPICS - (23:41): We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap. FEATURED TOPIC - (25:47): Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as: How he got into designing board games in the first place The experiences of revisiting his first published game, Prolix The unique difficulties of game design versus development versus publishing How game design resources have changed since he first started doing it The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be PLUGS - (58:02): As always, Cardboard Republic YouTube videos and the BGG Guild are still ongoing. Subscribe to either - or both if you really love us. You do really love us, right? We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek. Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.
Sen and Tyler welcome Daryl back, and he’s brought Stephanie Straw and Gil Hova along with him to talk BGG.con, Fantasy Fantasy Baseball, and con-crud.
Opacity, Transparency, and Player Incentives in Your Strategy Board Game Recorded at Metatopia 2014 Presented by Gil Hova Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays. You can subscribe to us here! RSS Feed iTunes Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download (264)
Yaaayyyyyy!! Gil Hova is back in the house! We talk about podcasting, difficulties in designing five player games and why some four players games don't work as five player games and the challenges of designing five+ player games. We also hit the subjects the difficulty of dealing with shipping for Kickstarter, and differences preparing Kickstarter campaigns for a party game, Bad Medicine, and a medium weight strategy game, The Networks. Kickstarter Games Mentioned: The Networks, Clear For Takeoff, Campaign Trail(Unfortunately Canceled atm, but we will let you know when you can expect a relaunch!), Bad Medicine, Cloud Dungeon, Looting Atlantis, Nautilus Industries., Stockpile, O'Pack of Games, Avalanche at Yeti Mountain. Games Mentioned: 504 Links: Gil Hova's website Pre Order for The Networks Game Breaking Into Board Games Podcast Talon Strikes Facebook Page Link Docking Bay 94 Podcast Page Link Jason Hancock's Twitter Jason Washburn's (Talon Strikes) Twitter link Stitcher Link iTunes Link
RICHARD: Hello, Richard Miles here for BoardGameAuthority.com. We have a pretty good show for you today. Our guest for this episode is Gil Hova and I'd like to start introducing our guests a little bit like this: [awesome Gil Hova intro] but we'll see if that sticks. For now, I'll probably just stick to letting the guests introduce themselves. Today, we're going to cover Gil's philosophy of board game theory, what led to his decision to self-publish, why he's not looking forward to the new Star Wars movie, and of course, we'll talk a little bit about his upcoming Kickstarter campaign 'The Networks.' So today, I'm talking with... GIL: Gil Hova of Formal Ferret Games. RICHARD: Gil, thank you very much for taking the time out of your busy schedule to talk with me today. I know that you are in the middle of a Kickstarter campaign that has 28 days left to go. It's called 'The Networks' and before we get into all that, and we certainly will talk a lot about that, I would like to, if you don't mind, to begin our discussion talking about game design theory. Some people might not even know what game design theory is or that it even exists, but I would like to talk about game design theory and possibly your philosophy that goes into game design. GIL: Sure, I think, for me, I can summarize it in three words and that is: Incentivize Interesting Behavior. I think that those three words sum up what good game design is. I think a good game designer it's not just a matter of choices, it's not just a matter of fun. A game designer wants to figure out what the interesting behavior is in their game and then arrange the game so that it incentivizes players to keep doing that interesting behavior. RICHARD: I think a lot of game designers, at least today with the rise of Kickstarter, a lot of game designers get into designing board games because they've played a lot of games. That’s their credentials, they're: "I play a lot games, I love games, I want to make a game, I think I can do it”, but your take on it, and I don't want to put words in your mouth, but is that there's a little bit more to it than “you've played a lot of games”. GIL: Yeah, I mean, playing a lot of games is very good. I think a good designer really should be playing a lot of games just like a good musician will generally listen to a lot of music and, of course, you always have your outsiders. You have your people who came in from nowhere and haven't had a lot of experience, you know, someone they stumbled across something but that's a really hard road to lead to. You know, I would recommend that if you have the choice you'll have a much easier time of it if you play a lot of games but that said, you know, perceiving a game as a player is not quite the same as perceiving it as a designer and there's going to be a real difference in how the game plays when you're just looking at it having never really been on that side of things before and it's really, I mean, the incentivization is really an important part of that. Now, I'll give you an example: I was play testing a game this past weekend and that was actually a really nifty game but, you know, there were characters on a map and you had the option of either moving your characters or drawing tiles from a bag and nobody ever really moved the characters. On their turns everybody moved the bag and the designer said afterwards, you know, I asked the designer, "So do players usually move because it seems like we are pretty static?" And the designer answered, "Well, usually players move but I had one game where nobody moved and everybody lost the game because they kept on drawing tiles out of the bag. And I pointed out, 'Well, you know, you've got sort of an incentive of, “if you don't move then you're going to lose the game”, but if that's not clear and the game doesn't give that sort of feedback the fact is drawing the tiles out of the b...
This week's guest is none other than Gil Hova! He is known for his creative game design for Battle Merchants and his first, soon to be self published party game under the Formal Ferrets banner, on Kickstarter right now, Bad Medicine. We cover a lot of ground this episode. Take a sneak peek at what drives Gil to creating games. We talk marketing, playtesting, integrating theme and mechanics and about his new publishing company and the direction he's headed with it. Games talked about during our Kickstarter segment: Thunderbird, I,Spy, Scoville, Harbour, Captains of Industry, Monarch, Between Two Cities, Far Space Foundry, Above And Below, Project Dreamscape, and more.
In our third special episode of Botch Plays, Craig, Erin, Chuck, and Lindsay sit down to play a game of "Bad Medicine" by Gil Hova of Formal Ferret studios. Listen to nearly a full game as Craig sits with three actual nurses while we attempt to cure the world of a myriad of ridiculous maladies in this pharmaceutical party game!
I sit down to talk with Gil Hova, the designer of Battle Merchants and Bad Medicine, currently on Kickstarter. Listen: "Listen Live" Wednesdays @ 6 PM CST at www.KXTR.net Search "KXTR 100.7 The Planet" on TuneIn Radio RSS Feed: feeds.soundcloud.com/users/soundclo…508/sounds.rss Talk: www.Facebook.com/BagsandBoards @bagsandboardstx LanceTX12 & rev0s on BGG
Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.
Gil Hova is a board game designer. He’s also a programmer during the day, but his real passion lies in the design of puzzles and challenges, and figuring out what makes things “fun.” We chat about board games, video games, reviewers, egos, and the essence of fun.
In this classic GameTek, Geoff interviews Gil Hova, who designed the game Prolix, about the different concerns in designing a word game versus other genres of games. Duration: 26:35