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Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Ever wondered how to balance creative vision with critical feedback? Or when to pivot away from a project that's draining your soul? Dive into Episode 207 of Crowdfunding Nerds, where Andrew and Sean chat with Girish Manuel, the mastermind behind the animated series, Micah's Super Vlog. Girish takes us on his decade-long journey from a small passion project to a streaming hit on Minnow. Discover the art of perseverance in the world of animation, where Girish learned the hard way that not every effort is met with applause. He shares humbling moments that transformed his work and offers a peek into those "watershed moments" that Andrew knows all too well from his board game, Deliverance. We also explore the delicate dance between holding onto your vision and embracing feedback. Plus, when is it time to step back and realign with your true calling? Tune in for insights, motivation, and a dash of faith. Don't miss out—Micah's Super Vlog awaits on Minnow with new episodes next year! Check out these Links: Brent - Cloudy With A Chance of Meeples https://crowdfundingnerds.com/episode193/ Gabe Barrett on Solo Games of the Month https://youtu.be/PR5xECff75Y?si=igWEbVB2Hsiyb2w8 Minno - https://gominno.com/ Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!
In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops. Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, characterized by open communication and score-based objectives. They also explore the role of victory points in game design, offering insights for both seasoned designers and enthusiasts. Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! Show Notes The Two Types of Co-op Games (BGDL): https://tinyurl.com/32sf8bhf Virtual Playtesting: https://discord.gg/js3RXMuz
Gabe Barrett is the founder of the Board Game Design Lab which is the largest community of game designers on the internet and home to a podcast that has aired more than 300 episodes about game design and been downloaded over 2.5 million times. Gabe is also the founder of Best With 1 games, an indie publishing company that focuses on solo experiences and brings a new game to life each and every month.Check out Hunted: Kobayashi Tower on Gamefound here: https://gamefound.com/en/projects/gabe-barrett/hunted-kobayashi-tower-2nd-editionFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-gamesBoard Game Design Course: https://boardgamedesigncourse.com/
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Welcome, crowdfunding enthusiasts! I'm your host, Andrew, joined by my co-host Sean, for Episode 152 of the Crowdfunding Nerds podcast. Ever wondered about the secret recipe for a perfect crowdfunding email pitch? Curious about how to handle criticism while maintaining your sanity? Interested in optimizing your Kickstarter campaign pages? We've got you covered! Join us as we take a trip down memory lane, recapping episodes 6-10 of our podcast journey. We'll revisit the golden nuggets of wisdom from these episodes, discussing organic marketing, email personalization, Facebook ad effectiveness, and more. Expect to hear about our experiences with guest Gabe Barrett, our lessons learned from three years in crowdfunding, and our strategies for dealing with toxic backers and comments. Finally, for those of you planning to sell your game on Amazon, we'll share crucial insights on preparing your infrastructure and optimizing your product listings. So, buckle up and let's dive into the exciting world of crowdfunding! Episodes in review: https://crowdfundingnerds.com/episode6/ https://crowdfundingnerds.com/episode7 https://crowdfundingnerds.com/episode8 https://crowdfundingnerds.com/episode9 https://crowdfundingnerds.com/episode10 Cold Email Article: https://crowdfundingnerds.com/email-cold-calling/ Organic Board Game Marketing: https://boardgamedesignlab.com/how-to-market-a-board-game-part-1-with-andrew-lowen/ Deliverance New Website Redesign: https://playdeliverance.com Timestamps: 0:01 Introduction and Overview 0:29 Lightning Bolt, Facebook Ads 1:17 Key Takeaways from Past Episodes 2:03 Episode 6: Marketing with Gabe Barrett 3:53 Episode 6 Continued: Email Cold Calling and Personalization 5:43 Episode 7: Are Your Facebook Ads Effective? 8:35 Episode 8: Lessons Learned from Crowdfunding 13:40 Episode 9: Focusing on Mental Health 19:38 Episode 10: Maximizing Your Kickstarter Page's Impact 27:03 Recap and Takeaways 34:43 Selling on Amazon and Infrastructure Preparation 39:49 Website Sales and Improvement 47:07 Wrap Up and Closing Remarks Sign up for marketing here: https://crowdfundingnerds.com Join the Crowdfunding Nerds Community on Facebook: https://www.facebook.com/groups/crowdfundingnerds
In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to... The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.
Gabe Barrett has been many things: an SEC college football player, a full-time innercity missional leader, a dual resident of both the US and Honduras (where he lived for 8 years in order to adopt two of his children), and most recently a highly successful board game creator. The one constant in all of those scenarios? Gabe's sincere pursuit of authenticity in his relationship with God and with people. We invite you to kick back, relax, and listen in on a conversation between friends!
In this episode, I talk through pretty much every tip about game design that I can think of! And if you want to see the video version, you can check it out on YouTube HERE. The post 71 Ways to Become a Better Game Designer with Gabe Barrett appeared first on Board Game Design Lab.
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Gabe Barrett of The Board Game Design Lab joins the Crowdfunding Nerds to talk about everything he has learnt about YouTube along his journey in the Games Industry. 00:01:54 – How Gabe Started In The Board Game Space 00:03:34 – YouTube & A Podcast? 00:06:39 – How To Leverage YouTube Livestreaming 00:09:57 – Design Thumbnails & Titles Before Videos 00:12:29 – How To Define & Track Success 00:21:27 – We Are Not Robots – The Importance Of Rest 00:25:47 – How To Stand Out On YouTube (Tell A Story) 00:32:36 – Click Worthy Vs Click Bait 00:38:51 – Understanding YouTube Algorithm 00:42:22 – The Future Of The BGDL Shut Up & Sit Down - https://www.youtube.com/@shutupandsitdown The Dice Tower - https://www.youtube.com/@thedicetower Guards Of Atlantis II: Tabletop MOBA - https://gamefound.com/projects/wolffdesigna/guardsofatlantis2new Board Game Design Lab - https://boardgamedesignlab.com/ Board Game Design Lab YouTube - https://www.youtube.com/@BoardGameDesignLab Gabe Barrett YouTube - https://www.youtube.com/@gabebarrett
In this two part interview, Kim and Parker are joined by Gabe Barrett from Board Game Design Lab to talk about how to start playtesting your game early in your design. In Part 2, Gabe shares more of his top tips and best practices for playtesting.Follow along Gabe's Journey here:https://www.youtube.com/@gabebarretthttps://boardgamedesignlab.com/Follow us on social media at Board Out of My Mind Podcast!
In this two part interview, Kim and Parker are joined by Gabe Barrett from Board Game Design Lab to talk about how to start playtesting your game early in your design. Should you start right away or wait until you have the perfect prototype to share? Listen in to find out!Follow along Gabe's Journey here:https://www.youtube.com/@gabebarretthttps://boardgamedesignlab.com/Follow us on social media at Board Out of My Mind Podcast!
On this debut episode of TCG Design Theory, host Jay Dotson kicks off the series with a chat to game designer, content creator & community builder Gabe Barrett.Gabe is the host of the BOARD GAME DESIGN LAB podcast & has launched several successful board games of his very own. Here he discusses his 7 tips for becoming an accomplished & prolific game designer. These universal principles can be applied to every genre of gaming but are essential to a successful creator's career.Find Gabe viahttps://boardgamedesignlab.com/orvia his Facebook community:https://www.facebook.com/groups/BGDLCommunityvia his Discord:https://discord.com/invite/RXuu2rRTBPN_____________________________________________Find The Booster Pack Network viahttps://www.theboosterpacknetwork.com/or on Socials:YouTube — https://www.youtube.com/ccghistoryTwitter — https://twitter.com/TBPNcontentFacebook — https://www.facebook.com/TBPNcontent/Insta — https://www.instagram.com/tbpncontent/Discord — https://discord.gg/F6upsYdYkf_____________________________________________________~SPONSOR~:https://www.categoryonegames.com/(find classic CCG & TCG cards at Category One Games!!!)
Gabe Barrett is the founder of the Board Game Design Lab podcast, a show that has aired more than 300 episodes about game design and been downloaded over two million times. The Lab is also home to the largest community of game designers on the internet. Gabe is constantly creating things and will have seven books and seven games on the market by the end of this year. He loves bringing new ideas to life, but his main focus is encouraging others to be creative. Check out his campaign for Robomon, which is live on Gamefound: https://gamefound.com/projects/gabe-barrett/robomon FOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebinge Instagram: https://www.instagram.com/boardgamebingepodcast Twitter: https://www.twitter.com/boardgamebinge Tik Tok: https://www.tiktok.com/@tinrobotgames WHERE TO FIND OUR PODCAST: Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7r iHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/ Tune In: https://tunein.com/embed/player/p1344218/ Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U= Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033 Visit Our Websites: Board Game Binge: https://boardgamebinge.com/ Tin Robot Games: https://tinrobotgames.com Elixir Board Games: https://www.elixirboardgames.com/our-games (https://www.elixirboardgames.com/our-games)
Jason chats with Gabe Barrett about Robomon, the map book-based adventure game of tactical combat, open world exploration, and collecting cute robots! Gamefound link - https://gamefound.com/projects/gabe-barrett/robomon Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com
As well as running what may be the most successful podcast about game design ever - the Boardgame Design Lab - Gabe Barrett has run 10 successful board game-related Kickstarter projects: including a solo-only game that raised more than $65,000. In this episode, we talk about why he started the show, why he stopped, the power of building community, and useful advice for budding creators. Website: www.boardgamedesignlab.com Facebook Group: https://www.facebook.com/groups/BGDLCommunity “Robomon” - new game launch: https://gamefound.com/projects/gabe-barrett/robomon
Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me. I tell lots of stories, get a bit emotional, and talk... The post See You Space Cowboy with Gabe Barrett and Jamey Stegmaier appeared first on Board Game Design Lab.
Gabe Barrett joins me in this episode, all the way from Honduras. We talk about how the gaming landscape has changed over the pandemic. Gabe also talks about how he loves to game with his children. Throwing burritos at them, stacking Fuzzies, and mercilessly beating them at a Powerpuff Girl game. Through all this he still finds time to host the most influential board game podcasts: Board Game Design Lab --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/adam-f-collins/support
This week, Marvel is undead - long live Marvel, we built this city on dice and rolls, and Games Workshop has a cave troll. TOP STORIES (2:25) Marvel Zombies detailed by CMoN Eight tons of counterfeit Pokemon Cards confiscated in Shanghai Games Workshop announces Battle in Balin's Tomb Bezier announces Maglev Metro expansion: Mechs and Monorails Lockup: Breakout expansion coming from Thunderworks Games My City: Roll and Write coming from Reiner Knizia and Kosmos Bankrupt Tasty Minstrel liquidating games through CoolStuffInc CROWDFUNDING (8:40) Hegemony by designers Vangelis Bagiartakis and Varnavas Timotheou Call to Adventure: Epic Origins from designers Johnny and Christopher O'Neal KÖ-ØP by Offcut Games and designer Patrick Brennan The Hand of Destiny by Gabe Barrett and Barrett Games Skyrim from Modiphius Entertainment and designer Juan Echenique Sammu-ramat from Ion Game Design and designer Besime Uyanik SPONSOR UPDATE (18:05) Yummy Yummy Monster Tummy THE HOTNESS (20:20) Tabannusi: Builders of Ur Dune: Imperium Lost Ruins of Arnak Spirit Island Mindbug Terraforming Mars Unfathomable Cascadia Wingspan CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired. The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.
In this episode of 10 Minute Design Chat, Rob and Chris are joined by Gabe Barrett; game designer, publisher and host of the Board Game Design Chat podcast, to discuss exploration and discovery in games. How do you bring the excitement and wonder of an open world to the tabletop, and can you make ‘saving' an analog game a fun and intuitive process? -Find show notes at https://linktr.ee/10MDChat -Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/ -Learn more about Board Game Bud at https://www.boardgamebud.com/ -Follow us on Instagram! @tabletopapprentice (Chris) and @boardgamebud (Rob) -We'd love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com.
Matt Phelan and Gabe Barrett sit down during Pride month to discuss Gabe's unique perspective on the world of work. Having transitioned Gender Gabe offers us all a unique perspective on subjects ranging from belonging to building teams. Gabe is a data expert and now works to help companies build teams in a Hybrid work world. Matt asks Gabe the following questions Tell us your story? How do you support someone transitioning? Is data scary? How do you build a team? What's next for Gabe Barrett?
Our Kickstarter is live! https://www.kickstarter.com/projects/peterchayward/night-crew-a-comedy-sci-fi-podcast Night Crew Duty Log is a behind-the-scene series, in which Gabe Barrett interviews the team behind the show! Today, it's Simon Anthony, the voice of the ship's Sirens. Hear about his sudoku-solving youtube channel, his bewilderment at being in the show, and his (almost-literal) run-ins with Stephen Hawking. Simon and Cracking the Cryptic can be found on the web at: https://www.youtube.com/c/CrackingTheCryptic/ https://twitter.com/crypticcracking Gabe's board game design podcast can be found at http://boardgamedesignlab.com/ Duty Log is a Jellybean production – if you enjoyed it, check out our board games at www.jellybean.games – enter the code “Toaster” at checkout to get 20% off! Subscribe to the feed and tell a friend to help us make more! Find us online: https://www.nightcrewpodcast.com https://www.twitter.com/TheSSFreedom https://www.tiktok.com/@nightcrewpodcast Join our Discord server! https://discord.gg/quAb48uTcp See omnystudio.com/listener for privacy information.
This is a slightly different Get Amplified episode - Gabe Barrett former CIO of Abellio Group and shortly embarking in a Masters in Organisational Psychology joins Sam and Vic for a thought provoking conversation. We dip into what the future of work looks like and things we should be considering as we start to introduce hybrid working for the many vs the few. You can find an overview of the speed check we mention here
Gabe Barrett has some stories to tell. Before he founded the Board Game Design Lab podcast, he played college football and didn't think much of Cam Newton on his first day. He also lives in Honduras most of the year when he isn't in Atlanta and doing missions work in both. His family was also fell afoul of the moral failings of church leadership that cost them their church family. Despite this sad happening, this paved the path for him to travel to Honduras where he met his wife and started his family. It is from these locations that he founded the Board Game Design Lab where the philosophy is the love that a designer can bring friends and families together around a sacred place: the table.
Our Kickstarter is live! https://www.kickstarter.com/projects/peterchayward/night-crew-a-comedy-sci-fi-podcast Night Crew Duty Log is a behind-the-scene series, in which Gabe Barrett interviews the team behind the show! Today, it's SungWon Cho, the voice of Captain Mansfield and Aston Calimiris. Hear about how he got into voice acting, his rise to YouTube stardom, and the differences between voice acting for animation vs video games! ProZD can be found on the web at: https://www.youtube.com/user/ProZD https://twitter.com/ProZD https://prozdvoices.tumblr.com/ Gabe's board game design podcast can be found at http://boardgamedesignlab.com/ Duty Log is a Jellybean production – if you enjoyed it, check out our board games at www.jellybean.games – enter the code “Toaster” at checkout to get 20% off! Subscribe to the feed and tell a friend to help us make more! Find us online: https://www.nightcrewpodcast.com https://www.twitter.com/TheSSFreedom https://www.tiktok.com/@nightcrewpodcast Join our Discord server! https://discord.gg/quAb48uTcp See omnystudio.com/listener for privacy information.
Our Kickstarter is live! https://www.kickstarter.com/projects/peterchayward/night-crew-a-comedy-sci-fi-podcast Night Crew Duty Log is a behind-the-scene series, in which Gabe Barrett interviews the team behind the show! Today, it's Riley Quinn Scott, the voice of Samantha S. Sharp. Hear about how she got into voice acting, the process of getting cast, and her fascinating familial acting history! Riley's home on the web is here: https://rileyquinnscott.com/ Gabe's board game design podcast can be found at http://boardgamedesignlab.com/ Duty Log is a Jellybean production – if you enjoyed it, check out our board games at www.jellybean.games – enter the code “Toaster” at checkout to get 20% off! Subscribe to the feed and tell a friend to help us make more! Find us online: https://www.nightcrewpodcast.com https://www.twitter.com/TheSSFreedom https://www.tiktok.com/@nightcrewpodcast Join our Discord server! https://discord.gg/quAb48uTcp See omnystudio.com/listener for privacy information.
Our Kickstarter is live! https://www.kickstarter.com/projects/peterchayward/night-crew-a-comedy-sci-fi-podcast Night Crew Duty Log is a behind-the-scene series, in which Gabe Barrett interviews the team behind the show! Today, it's Debi Derryberry, the voice of Mother. Hear about how she got into voice acting, the process of getting cast, and how the industry has changed! Debi's home on the web is here: https://www.debiderryberry.com/ Her book, Voice-Over 101, can be found here: https://amzn.to/3uJTvob Her music can be found here: https://open.spotify.com/artist/3kXBp3xPaYHF76wNw0ZOG9 Gabe's board game design podcast can be found at http://boardgamedesignlab.com/ Duty Log is a Jellybean production – if you enjoyed it, check out our board games at www.jellybean.games – enter the code “Toaster” at checkout to get 20% off! Subscribe to the feed and tell a friend to help us make more! Find us online: https://www.nightcrewpodcast.com https://www.twitter.com/TheSSFreedom https://www.tiktok.com/@nightcrewpodcast Join our Discord server! https://discord.gg/quAb48uTcp See omnystudio.com/listener for privacy information.
Night Crew Duty Log is a behind-the-scene series, in which Gabe Barrett interviews the team behind the show! Today, it's Peter C. Hayward, the creator of Night Crew. Hear about the show's origins, how he found the amazing cast, and the plans for the show going forward! Gabe's board game design podcast can be found at http://boardgamedesignlab.com/ Duty Log is a Jellybean production – if you enjoyed it, check out our board games at www.jellybean.games – enter the code “Toaster” at checkout to get 20% off! Subscribe to the feed and tell a friend to help us make more! Find us online: https://www.nightcrewpodcast.com https://www.twitter.com/TheSSFreedom https://www.tiktok.com/@nightcrewpodcast Join our Discord server! https://discord.gg/quAb48uTcp See omnystudio.com/listener for privacy information.
Welcome back to another episode. This time around, Julius interviews Gabe Barrett, designer of the Hunted Series of games and host of the Board Game Design Lab. Hunted: Kobayashi Tower (BGG, BestWIth1) Hunted: Mining Colony 415 (BGG, BestWith1) Hunted: Wode Ridge (BGG, KS) Hunted: Santa's Workshop pnp (BestWith1) Board Game Design Lab (BGDL)
Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on... The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.
In this episode, host Nalin talks with Gabe from the Board Game Design Lab. He has launched 10 crowdfunding campaigns and now is working on a huge platform to connect and help board game creators. He discusses the key points to succeed in crowdfunding and what he wants to achieve with Board Game Design Lab. Check it out! We discuss: [1:20]: Who Gabe is and a bit of his podcaster journey. He has launched 10 crowdfunding campaigns so far! [03:16]: The key to launching a successful campaign is to understand who your audience is, listening to their input and opinions, and really getting in their mindset as consumers. Gabe creates 2 fictional characters with whom he has conversations about doubts and ideas he has about a product or campaign. These fictional but well-described characters help Gabe get into the consumer mindset. [7:41]: It’s all about building relationships. One is better than zero, and you want to start creating those relationships one at a time and snowballing your growth from there. [12:38]: With entrepreneurship, community building and crowdfunding, you want to play the long game. You want to really invest time in the social channel that you actually like and grow over time. Success comes from everyday habits. [16:01]: The more you stick to habits that help your business grow, the easier it’ll be to follow through. Scheduling time windows for specific things is a good place to start in order to get organized and do the things you need to be doing, and how this translates to the relationships you need to succeed in crowdfunding. [23:25]: Gabe’s advice on dealing with people online who don’t love your product. [27:28]: We live in exciting times that allow the creation of new ideas more than ever, there are no excuses anymore to not work on your dream. [30:25]: There’s only so much you can do in 24 hours. Having self-care habits will help your creativity and productivity. [33:50]: What’s the idea behind Board Game Design Lab and how it can help and inspire creators, the content and tools that will be available. Launching soon! Thanks for listening to the Board Game Marketing Podcast! Board Game Design Lab: https://www.boardgamedesignlab.com/ Board Game Design Lab on Discord: https://discord.com/invite/RXuu2rR Board Game Design Lab Community on Facebook: https://www.facebook.com/groups/BGDLCommunity/ Gabe on Twitter: https://twitter.com/bgdesignlab?lang=en For more information on how to market your game, be sure to check out the Meeple Marketing Blog.
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
The Crowdfunding Nerds are joined by Gabe Barrett of the Board Game Design Lab this week. They discuss email lead generation through cold calling, how to engage a Facebook group community, and more! Episode 6 00:01:40 – How Did Gabe Barrett Get Into Game Design? 00:03:14 - Who Is Gabe Barrett? 00:04:22 - Best Board Game Design Lab Episode 00:05:50 – Email Cold Calling (Pitching) 00:14:00 – What Gabe Barrett Likes To See When People Email Him 00:17:59 – A Podcast Topic Gabe Barrett Hates 00:21:12 – Game Design Coaching 00:22:32 – Gabe Barrett's Business Plan 00:25:42 – What Gabe Barrett Would Do If Starting From The Beginning Again 00:27:04 – The Board Game Design Lab Website 00:30:50 – Common Board Game Design Issues For First Time Developers 00:35:00 – Social Media Marketing Tips 00:36:26 – How Gabe Barrett Got Into Publishing Board Games 00:39:00 – How Gabe Barrett Got Into Coaching 00:39:50 - How To Get People Excited About Your Board Game 00:42:20 - Facebook Group Advice 00:44:16 – Gabe Barrett's Strengths 00:45:40 – Advice To Aim Lower Board Game Design Lab - https://www.boardgamedesignlab.com/ Barrett Publishing - https://barrettpublishing.com/ Jamey Stegmaier On The Board Game Design Lab Podcast - https://www.boardgamedesignlab.com/what-you-wish-you-would-have-known/ Riot Games Origins Story With Marc Merrill - https://youtu.be/5OsFytuMmk8 Jamey Stegmaier KS Lessons - https://stonemaiergames.com/kickstarter/full-list-chronological/ James Mathe Kickstarter Advice - http://www.jamesmathe.com/category/kickstarter/
Before you get the family around the kitchen table to play that board game, someone designed it, prototyped it, play-tested it, edited, pitched, produced, and sold it. That process starts with Gabe Barrett from the Board Game Design Lab. Board Game Design Lab: https://www.boardgamedesignlab.com/ Digital Marketing Masters Podcast: https://hookseo.com/podcast
In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are. I tell some personal stories and also get into where the Board Game Design Lab is headed. And be sure... The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.
Kevin Tostado shares what it's like to be part of the Monopoly World Championships. Irving Finkel of the British Museum describes the ancient board game Ur. Gabe Barrett discusses what makes a good board game.
It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice. I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter. Be sure to... The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.
it’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice. I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter. Be sure to check... The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.
This Kickstarter Journey features Gabe Barrett, the designer and independant publisher of Hunted. This was a unique KS, in that it offered two separate but similar games in the same campaign. In this interview Gabe shares the journey, including thoughts on paid reviews, what kind of games are meant for KS, and thoughts on campaign relaunches. Hunted is being manufactured and delivered to backers soon, and can still be ordered via jetbacker as a late pledge if you are interested (https://www.jetbacker.com/hunted/). See the funded KS page here: http://kck.st/2qgEGx5 Gabe has now run 8 complete Kickstarter campaigns, some featuring books and shirts, and is also currently funding another game called Dungeon Ball! You can check out that campaign here: http://kck.st/2QPqPZj Gabe operates a wonderful game design resource, called the Board Game Design Lab. Visit his website to learn about it: http://www.boardgamedesignlab.com/ To learn more about FunDaMental Games feel free to visit fundamentalgames.shop Introduction Music provided by: https://www.purple-planet.com
For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process. I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign. The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.
For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process. I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign. The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.
Go check out the “Hunted” Kickstarter Campaign! In today’s episode of the Nerdlab, I have a guest to whom I really look up to. His work was, and still is a great inspiration for my own journey. Especially as a content producer. He has probably interviewed every successful game designer on this planet. But he […]
For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of... The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.
For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of... The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.
#044 In this episode Dereck talks with Gabe Barrett about the new Kickstarter game: HUNTED designed by Gabe who is also the host of Board game design lab podcast.They talk about the game mechanics, components , stretch goals and everything that involves the kickstarter campaign. Dereck also gives his thoughts on the game.
Board Game Design Lab's Gabe Barrett comes back to the show to talk about his newly launched kickstarter, Hunted, a 2-game solo adventure. Check it out here: https://www.kickstarter.com/projects/gabebarrett/huntedHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next! The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.
For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next! The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.
Alyssa Porter from SBSK discusses how her organization is normalizing neurodiversity. Gabe Barrett shares his passion for board games and talks about their design and appeal. Carmel O'Shannessy discusses the evolution of language and her discovery of a new language, Light Warlpiri. Wendy Kline talks about how midwives changed birth in America.
Brian Stuy talks about his research organization that attempts to connect Chinese adoptees to their heritage and parentage. Gabe Barrett discusses what makes a good board game. Laura Bairett talks about her robotic arm and the innovations in technology that make it possible. Stephen Pyne discusses how we came to see the Grand Canyon as a natural wonder.
On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list, and website’s mission is to help tabletop designers create fun and engaging board games. Gabe has interviewed some of the best in the biz from Tom Vasel to Jamey Stegmaier and many in between on topics that run the full gamut of making games a reality. It is one of the most widely recognized podcasts on board game design, and Gabe is also a budding game designer working on several games including The Final Flicktier! We dive into his latest game and get the lowdown on balancing content creation with game design!We talk about:D&D, Time Stories, Eldridge Horror, Ameritrash, creating experiences, storytelling, Stuffed Fables, super behind-the-scenes superhero games, crunchy puzzles, Board Game Design Lab, The Final Flicktier, dexterity games, Dino Dunk, Ascending Empires, Jamey Stegmaier, working with constraints, Rob Daviau, Gil Hova, design theory, Kickstarter, Peter Hayward, finishing bad games, developing taste before developing skills, Matt Colville, Joseph Campbell, the hero’s journey, Buttonshy, Jason Tagmire, and dungeon crawls.Check out The Final Flicktier here:https://www.kickstarter.com/projects/105507699/the-final-flicktier-relaunch
Jack is joined by fellow podcaster Gabe Barrett of the wonderful Board Game Design Lab podcast. Gabe has made his kickstarter debut with the wonderful sounding dexterity 4x “Final Flicktier”, which is on kickstarter right now.HOT LINKS:Reavers of Midgard Kickstarter - https://www.kickstarter.com/projects/152730994/reavers-of-midgard-the-sequel-to-champions-of-midg?ref=nav_search&result=project&term=midgardAtheris Entertainment - http://atherisentertainment.comOur Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/channel/UCsBLZ33CJXoUffCBF7plpjgOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
This episode of Getting Geeky with Gamer Leaf is powered by Rotunda-Last Man Standing Family Party Game Through Thu, December 6 2018 11:30 AM MST. & Oddbods G0-KARDS Through Wed, December 12 2018 7:00 AM MST. Gamer Leaf sits down with Gabe Barrett of Board Game Design Lab To talk all about his new game The Final Flicktier that is launching to Kickstarter on Tuesday the 4th of December and running through the 4th of January 2019! Kickstarter Corner: Quickstarter: Scarabs & Scorpions. 2nd Edition in a tin! Through Tue, December 4 2018 9:00 PM MST. Necrotopia: Handbook to the Apocalypse Book One through Wed, December 5 2018 12:34 AM MST. Glyph Chess - The Magic Board Game Through Mon, December 10 2018 11:50 AM MST. Robogram - The Programming Card Game - Reloaded Through Sat, December 15 2018 3:17 AM MST. Monster Mania Through Mon, December 31 2018 10:00 AM MST. Natural Selection Through Mon, January 7 2019 11:25 AM MST.
Gabe Barrett from the Board Game Design Lab Podcast talks to us about so many thing including: Dexterity games How to prepare for a Kickstarter His ambitions in the board game world Why American Football is amazing
In this "Teacher Edition" episode of Board Gaming with English, Dustin talks to Gabe Barrett from The Board Game Design Lab about how he has used roleplaying games like Dungeons & Dragons in his lessons. Gabe shares his experience as a teacher and how he has implemented some different roleplaying strategies in his classes. Gabe is an educator and board game professional. He works in the board game industry as a podcast host and game designer currently living, teaching, and designing in Honduras. He is also a co-host on the podcast Board Game Design Lab. Check out his upcoming game: The Final Flicktier! Our new Facebook Group for Educators: Games-based Learning, Gamification, and Games in Education Our new Facebook Group for English language learners: Using Board Games (and other Games) to Learn English Thank you to Revolution Void for their wonderful contribution of a segment of their song "How Exciting" for our introduction. The song can be found in full on this music archive. Thank you to Purple Planet Music for their song "Mumbai Mood" on our Desert Island Questionnaire Segment: http://www.purple-planet.com Support us by listening to us on RadioPublic! Every listen helps contribute resources to keep our podcast going: https://radiopublic.com/board-gaming-with-english-6rOx2K
Gabe Barrett invades the podcast to talk about The Board Game Design Lab, designing and publishing games, his latest game The Final Flicktier and a huge number of topics surrounding Kickstarter. We were really honoured to have him on as a guest and I hope you enjoy our very fun episode with him. Make sure you check out the campaign when it launches later this month. LINKS OF NOTES http://www.boardgamedesignlab.com/the-final-flicktier-landing/ http://www.boardgamedesignlab.com/ https://twitter.com/bgdesignlab https://www.patreon.com/BGDL https://www.facebook.com/groups/BGDLCommunity/ https://itunes.apple.com/us/podcast/board-game-design-lab/id1186199709?mt=2 +++++++++++++++++++++++++++++++++++++++++++++++++++++ If you like what you have heard, please take some time to Rate, Subscribe and Review us on APPLE PODCASTS. https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405 DROP US A REVIEW HERE.. DON'T GIVE US 10 STARS WE ARE NOW ON SPOTIFY!! https://open.spotify.com/show/7ooBejoLBsIHoP7IpCtnYZ YOUTUBE - PLEASE SUBSCRIBE https://www.youtube.com/c/WereNotWizardsTabletopPodcast SUPPORT THE SHOW WITH $£ www.patreon.com/werenotwizards Board Game Geek - https://www.boardgamegeek.com/boardgamepodcast/35093/were-not-wizards Website - www.werenotwizards.com Blog https://werenotwizards.blogspot.com Facebook - http://www.facebook.com/werenotwizards Twitter.com - http://www.twitter.com/werenotwizards Check out our pictures - www.instagram.com/werenotwizards THANK YOU FOR LISTENING AND YOUR CONTINUAL SUPPORT
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has... The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has... The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.
The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.