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In this episode of the Altered Corner Creator Series, we sit down with A Guy Trying, a passionate creator who's been making waves in the Altered community. We dive into his creative process, what inspires his content, and how he connects with players through storytelling, humor, and heart. From building community to finding balance as a creator, this conversation is all about the why behind the work. Whether you're a longtime fan or just discovering his content, this is one you won't want to miss!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
The Archons Corner crew dives into everything that went down at PAX Unplugged 2025 — from epic KeyForge matches and surprise Altered reveals to the unforgettable community meetups and late-night shenanigans. We share our favorite moments, wild stories, and behind-the-scenes highlights from one of the biggest tabletop weekends of the year. Whether you were there or living vicariously through the feed, this episode captures all the energy, laughs, and cardboard glory that made PAX U unforgettable.Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Cultismo! Il crepuscolo è imminente! Com'è bello celebrare il termine, la fine, lo spirare ineluttabile di qualcosa. In questo caso si tratta dell'anno solare, ma è ovvio che decadenza e consunzione facciano parte del nostro bagaglio di interessi primari, del nostro know-how basilare. Naturalmente è solo un giro di parole per evitare di affrontare il vero argomento della settimana. Speravo di non scriverlo mai, ma il momento è giunto. Non c'è il Duca. Lo so, lo so. Per chi stesse ancora leggendo, quei quattro pellegrini disperati che lo fanno più per bovina consuetudine che per reale interesse, dico solo che ce l'abbiamo messa tutta per colmare a questa mancanza. Abbiamo anche provato a dargli spazio, ma ne abbiamo ricavato solo dei silenzi gravidi di assenza, che abbiamo deciso di tagliare. Comunque fate voi. Però torna, eh, per il SEASON FINALE, la grande diretta del 17 dicembre alle 20:30 con tutto il meglio del 2025. YouTube, Facebook, risate, brindisi, commenti live. Buon ascolto e come sempre… Ci vediamo dall'altra parte! Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/dunwich-buyers-club--2814177/support.
For the Season 11 finale, designer and developer Adam Blinkinsop (@blinks.itch.io) talks about development for GMT, his approach to game design, and his current project: Echo from the Dark. P500: https://www.gmtgames.com/p-1144-echo-from-the-dark.aspxI have a game of my own up on Gamefound right now! Check out Queen of Spies, a solo game I co-designed with David Thompson: https://gamefound.com/en/projects/saltandpepper/queen-of-spiesThe Cracked Mirror: https://cmichpress.com/product/fyov-duet/Art & System: https://www.backerkit.com/c/projects/central-michigan-university-press/art-system-games-for-expanded-playBeyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/All episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.comEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
Chaosium is releasing a premium collector’s set to celebrate its 50th anniversary as a games company (though one article notes Call of Cthulhu’s 50th is still a few years away). The set includes the Keeper Rulebook, Investigator Rulebook, and Keeper Screen Pack in a slipcase with new art by Ola Larsson. The contents are the same as current editions. It will retail for $139.99 Guild Ball is transitioning to a more digital, print-and-play format, with all existing official Guild Ball teams—including main Guilds like the Fishermen and Butchers, and Minor Guilds such as the Lumberjacks—now available as STL files on MyMiniFactory for 3D printing. These files are provided in both supported and unsupported versions, and players can also download a free Starter Set featuring the Brewers and Masons from the Steamforged Games website, where all the official Guild Ball Cards are also located. Arc Dream, publishers of Delta Green, has released playtesting rules for an upcoming The Black Company RPG, based on Glen Cook’s dark fantasy series. The game is a d100 system designed for “fast, suspenseful play” with a focus on soldier life, a streamlined player-facing interface, and “grit-forward” mechanics for Stress and Damage. Mongoose Publishing and World’s Largest RPGs are partnering to license a version of the venerable Traveller RPG using the D&D 5th Edition ruleset. This 5E version is an expansion, not a replacement for the current Mongoose edition. The project is massive, planned as 4-5 books collected into a 2,000-page slipcase edition, and aims to go beyond the existing universe to pave the way for new settings. Development will be led by longtime RPG designer Timothy Brown. It is expected to release in 2026. Modiphius Entertainment is producing a new line of Discworld tabletop games starting in 2026. Discworld: Adventures in Ankh-Morpork (a TTRPG) will have a retail core rulebook and a starter set in Q2 2026, following a successful crowdfunding campaign. Discworld: Readers Digested (a board game reskin of Blue Moon City) will launch via pre-order on Gamefound in Q1 2026. A card game called Kill Sam Vimes is planned for Q3 2026. A second RPG campaign, Discworld: Adventures in Lancre and Uberwald, is set for Q4 2026 #coc #guidlball #blackcompany #traveler5e #discworld Free Guild Ball Starter Set: https://steamforged.com/products/guild-ball-starter-kit Warmachine on MyMiniFactory: https://mmf.io/upturned Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support us by Shopping at Miniature Market (afilliate link): https://miniature-market.sjv.io/K0yj7n Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/ Abusecartoons Weekly Cartoons: http://www.abusecartoons.com/ https://www.twitch.tv/abusecartoons Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/
Metal eating beavers, PAX recap, gambling apps, valley expansions, cigs, FFG printings, and Age of War or Spots. (00:00:00) Intro(00:13:55) What's Happening!?(00:34:00) Listener Questions(00:53:54) Stuff We're IntoEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
Altered has been saved — and we're here to break it all down! In this episode, we talk about what this massive news means for players, backers, and the future of the game. From the rescue plan and potential next steps to how the community can rally together moving forward, we share our reactions, predictions, and hopes for the road ahead. It's a new chapter for Altered — let's talk about where we all go from here.Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Send us a textSupportez-nous sur Patreon:https://www.patreon.com/professeurboardgameVisitez notre commanditaire premium Lillojeux:596 boul. Perron, Maria, QCBoutique en ligne: https://www.lillojeux.ca/Page Facebook: https://www.facebook.com/lillojeuxYouTube: https://www.youtube.com/channel/UCVdrvh7UHAz0Q95s1o_MHyQ
Cultismo! Con l'arrivo dei primi freddi intensi, qui al DBC ci si arrabatta alla bell'e meglio. Il Dottor Bolivia imbusta, il DucaConte indossa pelli di ermellino, ogni tanto si svita i denti d'oro per lucidarli dopo il consueto lauto pasto a base di grassi e zuccheri e… Cosa dite? Cosa c'entrano i denti d'oro con il freddo? Ok, quasi quattrocento episodi e ancora non avete capito niente: il DucaConte non deve spiegazioni a nessuno, tantomeno ai tavoli crepati dai suoi pugni. In realtà, Ale è l'unico che va a procacciare del cibo, perché essendo di base un animale notturno si trova bene con i predatori. Quindi, mentre il freddo e il gelo sferzano le lande desolate, le persone si rifugiano attorno ai loro vezzosi focolari mentre noi siamo qui, con tre titoli che sapranno scaldare le vostre anime perdute, ma soprattutto avranno cura di far fluttuare leggiadra la vostra mano in direzione della carta di credito, togliendovi il pesante fardello di decidere da soli quali regali di natale acquistare. È un duro lavoro, là fuori. Buon ascolto e come sempre… Ci vediamo dall'altra parte! Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/dunwich-buyers-club--2814177/support.
The Gamefound campaign has officially come to an end — and what a ride it's been! In this episode of Altered Corner, we look back at the highs, surprises, and community milestones that defined the campaign. We break down the final numbers, stretch goals, and what the end of funding means for backers, retailers, and the future of Altered. Join us as we celebrate our success, share our key takeaways, and discuss what's next for the game and its growing community.Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Donut talk, Hubworld: Aidalon questions with Cory, PAX unplugged, balance, Pizza the Hut, Pluribus, and some good old Final Fantasy.(00:00:00)Intro(00:12:10)What's Happening!?(00:21:00)Listener Questions(01:12:54)Stuff We're IntoEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
This week on the pod, David Thompson and I had the illustrator for our game, Carlos Ureta, on to discuss his work with us. Thanks to him and to his colleagues at Meeple Foundry, our game looks great, if I do say so myself. Find him on Instagram at @carlosu.g to see more of his work. Queen of Spies comes to Gamefound on Dec. 4 and can be found here: https://gamefound.com/en/projects/saltandpepper/queen-of-spiesThe Cracked Mirror: https://cmichpress.com/product/fyov-duet/Art & System: https://www.backerkit.com/c/projects/central-michigan-university-press/art-system-games-for-expanded-playBeyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulationsCheck out CMU's game offerings here: https://cmichpress.com/shop/All episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.comEnjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
Cultismo! La Maledizione del DBC Incompleto colpisce nuovamente, come accaduto spesso in questi ultimi mesi. Con la sorpresa di nessuno, anche stavolta dobbiamo registrare l'assenza del nostro goblin barbuto, disperso da qualche parte in Iberia. "Si farà quel che si può!" (cit.), come disse gente ben più saggia di noi. Intanto, teniamo la barra a dritta anche questa settimana, con 3 giochi 3 chiacchierati tutti dal vivo! Let's go! Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/dunwich-buyers-club--2814177/support.
Steamforged Games announced a significant price reduction (a $101/£74/€88 subsidy) for the Town Founder Pledge of the Terra Mystica Special Edition on Gamefound, lowering the price from $389 to $288, based on community feedback that the original price was too high for the full five-expansion bundle. The campaign is already highly funded. IDW Games […]
Hair, Halloween recap, giant skeletons, Spire in Bloom compatibility, Aidalon late pledges, sustainable production map, Chinese printing, travel games, Ball x Pit, Hades 2, Dispatch, and Final Girl. (00:00:00) Intro(00:12:14) What's Happening!?(00:17:00) Sustainability Corner(01:01:31) Listener Questions(01:16:16) Stuff We're IntoEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
In this episode of Altered Corner, we dive into the top questions the community has been asking about the Altered Gamefound campaign! From pledges and shipping details to exclusive tiers, stretch goals, and campaign updates — we're breaking down everything you need to know. Join us as we clarify the confusion, share community insights, and discuss what these answers mean for players and collectors alike.Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
L'équipe d'Un Board Game Parfait vous présente leur TOP 10 des jeux de société inspirés des jeux vidéos. On vous présente aussi nos FLOPS des jeux de société inspirés des jeux vidéos ainsi que ceux qu'on aimerait voir le jour au cours des prochaines années.0:00 - Générique0:30 - Introduction23:50 - #10 Patrice (Project L)27:40 - #10 LP (Kingdom Rush)32:10 - #10 David (Adrenaline)38:20 - #9 Patrice (Call of Duty: The Board Game)43:00 - #9 LP (Fallout Shelter: The Board Game)46:05 - #9 David / # 8 Patrice (Heroes of Might and Magic III: The Board Game)53:00 - #8 LP (Civilization: A New Dawn)56:45 - # 8 David (Anno 1800)58:50 - #7 Patrice (CapCom Street Fighter Deck-Building Game)1:01:05 - #7 LP (Divinity Original Sin: The Board Game)1:06:35 - #7 David (Leviathan Wilds)1:10:05 - #6 Patrice (Guards of Atlantis 2)1:16:50 - #6 LP (Mechs vs. Minions)1:21:40 - #6 David (God of War: The Card Game)1:25:10 - #5 Patrice (Dungeon Lords / Petz)1:27:55 - #5 LP (Gears of War: The Board Game)1:30:50 - #5 David (World of Warcraft: Wrath of the Lich King)1:33:35 - #4 Patrice (Les Boss Monster's)1:36:40 - #4 LP / #1 Patrice / #4 David (XCOM: The Board Game)1:45:00 - #3 Patrice (Les Civilizations)1:46:35 - #3 LP (Frostpunk: The Board Game)1:51:05 - #3 David / #2 LP (Sid Meier's Civilization: The Board Game)1:55:15 - #2 Patrice (This War of Mine: The Board Game)2:00:40 - #2 David (Adventure Tactics)2:05:35 - #1 LP (StarCraft: The Board Game)2:09:15 - #1 David (Slay the Spire: The Board Game)2:14:25 - Interlude2:14:55 - Flop #3 Patrice (Metal Gear Solid: The Board Game)2:17:55 - Flop #3 LP (Dark Souls: The Board Game)2:20:20 - Flop #3 David (Gwent: The Legendary Card Game)2:21:45 - Flop #2 Patrice (Video Game High School)2:23:25 - Flop #2 LP (Quoridor Pac-Man)2:25:00 - Flop #2 David (Dark Souls: The Board Game)2:25:05 - Flop #1 Patrice (Resident Evil Deck Building Game)2:28:30 - Flop #1 LP (Mega Man: The Board Game)2:30:55 - Flop #1 David (Darkest Dungeon: The Board Game)2:35:05 - Jeux inspirés de franchise de jeux vidéo que nous voulons essayer, en rafale2:45:05 - Franchises de jeux vidéo pas encore adapté en jeux de société, en rafale2:55:15 - Épilogue de Bruno et ConclusionSend us a textSupportez-nous sur Patreon:https://www.patreon.com/professeurboardgameVisitez notre commanditaire premium Lillojeux:596 boul. Perron, Maria, QCBoutique en ligne: https://www.lillojeux.ca/Page Facebook: https://www.facebook.com/lillojeuxYouTube: https://www.youtube.com/channel/UCVdrvh7UHAz0Q95s1o_MHyQ
Zazwyczaj nie rozmawiamy o grach, które jeszcze nie ufundowały się na wspieraczkach. Przede wszystkim dlatego, że nikt nie prosi, ale nawet gdyby ktoś poprosił, to wykpilibyśmy się brakiem czasu. Jednak wyjątkowo nastąpił zbieg wypadków, który wepchnął pokazowy egzemplarz tej gry w nasze ręce. Zapraszamy do słuchania. Przy okazji czemu by nie polubić naszej stronki na Facebooku i […]
On this episodeWe talk some crowdfunding, some Halloween stuff, and some games.We are going to do some long terraforming, some short terraforming, some battling for immortality, and even some worship to the Egyptian gods.We'll wrap it all up with some tea drinking witches!But first, I feel like we owe you all an explanation for our short, completely unintentional, hiatus.Social MediaAmrtaka Gamfound Link
In this week's episode, Games Workshop has some new releases including the Bull Centaurs, Daemonsmith, and Urak Taar, plus the triumphant return of Da Red Gobbo Awaken Realms unveils B.E.L.O.W. on Gamefound, while CMON announces Cthulhu: Death May Die has been officially sold to Asmodee, and some few red flags. Teburu launches a sequel to Vampire: The Masquerade with Palermo Chronicles Wargames Atlantic, the CEO opens up about the company's vision and direction. Oathsworn Miniatures teases incoming minis, thanks to our friends at Beasts of War Archon Studio continues expanding the grimdark aesthetic with Trench Crusade Prussians And wrapping things up, The Army Painter announces a major brush upgrade with the new Bionic Bristles — a high-quality synthetic that passed blind testing and hints at more innovations to come.
In this episode of Altered Corner, we dive into the latest Gamefound update and unpack everything we know about the tiers, rewards, and campaign details revealed so far. From exclusive backer bonuses to what each pledge level offers, we break down the key info and share our thoughts on what it means for players, collectors, and the future of Altered. Whether you're backing the project or just following along, this episode will get you up to speed on all the latest Gamefound news!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
The Draconian Measures Gamefound campaign has officially come to a close — and what a ride it's been! In this episode, we break down the highs, the surprises, and what this campaign means for the future of KeyForge. From stretch goals and community response to what's next for Ghost Galaxy, we're digging into every last ember of this fiery finale. Tune in for insights, reactions, and our honest take on how Draconian Measures sets the stage for what's to come in the Crucible.Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Update: Hey everybody, Aldie here. I just wanted to let everyone know that Candice is moving on from BGG and we wish her the best in whatever endeavor she chooses to undertake in the future.Candice is responsible for bringing the BGG Podcast back to life after being defunct for ~20 years. She is one of the most talented game explainers I've ever met - and I really appreciate the passion she brought to the podcast.Nikki Pontius introduces the new host of the BGG Podcast, Amanda Panda, tells you her tips if you go to Spiel Essen, and they discuss some games they have recently played.Introduction Board Game Geek has a new Quiz show!Welcome Amanda as the new host!Getting to know Amanda: Her Journey into the hobbyTips for attending Spiel Essen: Board Game ConventionRecent games we've played and our thoughtsBig Sur from 25th Century GamesEndeavor: Deep Sea from Burnt Island Games and the Grand Gamers GuildFinspan from Stonemaier gamesRiver Market from Kids Table Board Games Jungo from Happy Camper Games + Nanatoridori from KTBG Citizens of the Spark from Thunderworks Games The Peak Team from Matagot Bomb Busters from Pegasus Spiele The Lord of the Rings: Fate of the Fellowship from Zman Games Mythical Dice from Playte and Iello Where can you find us next? Sign offLive Stream Schedule: https://boardgamegeek.com/liveUprising - Legendary Big Box & True Solo Mode is coming to Gamefound from Nemesis games. If you missed getting the game or are learning about it for the first time, you can now get the Legendary Big Box with all the expansions!https://gamefound.com/en/projects/nemesisgames/uprising-big-box-true-solo You can check out Dewan, before the world wide release in January 2026, at Essen Spiel 2025.https://boardgamegeek.com/boardgame/439742/dewanWeb: https://boardgamegeek.com/YouTube: https://www.youtube.com/@boardgamegeekTwitter: https://twitter.com/BoardGameGeekEmail: podcast@boardgamegeek.com
AI art has officially entered the KeyForge universe — but what does that really mean for the game we love? In this episode, we break down how Ghost Galaxy is using AI in card artwork, what's fact vs. fiction, and why the community's reaction has been so intense. PLUS, we dive into the latest Gamefound house updates — new abilities, balance changes, and surprises that could shake up the entire meta! Don't miss this one — the Crucible will never be the same again!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
In which we discuss our experiences from the Last Vegas VT, KFC, Gamefound, and Tobin shares his thought and knowledge on "AI." Enjoy and thanks for listening! Warcast Swag: https://the-warcast-reforged.myspreadshop.com/all You may contact us through our discord server (https://discord.com/invite/ffDEF3Tys9) or email (thewarcast2023@gmail.com). Subscribe to us via Apple Podcasts or whichever podcast platform you use. If you have any comments or thoughts let us know. Thanks for listening. Logo art by Ezri Lopes, @z.x.zarya on Instagram. Podcast Theme Music by Kevin MacLeod, CC license 3.0 (http://goo.gl/BlcHZR)
This week on Munchkin Land, we're diving into a treasure chest of upcoming tabletop goodness! From Capstone's big fall releases, to a new Star Wars Mandalorian pack, to Steve Jackson's magical new dice game, there's plenty to add to your wish list. We'll also look ahead at crowdfunding highlights—including The Witcher: Legacy—and even some digital excitement as Twilight Imperium makes its way to Steam. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Capstone Games has started a preorder for Sanctuary, which is expected to ship by Dec Q4 ‘25 ($60) (Pre-order Link) Capstone Games Will also release Aquaria from Tomas Holek (SETI and Galileo Galilei), Nov 25 ($75) Steve Jackson Games is set to release a new quick dice game, Purrfect Potions Oct 25 ($30-35) Fantasy Flight Games has announced a smaller “faction” pack for Star Wars DBG. Mandalorian Faction Pack will require one of the base sets (and has 70 cards) and should be out Oct 25 ($18) After the Game Found for the Ultimate Edition (Which made 1.3 million on Gamefound), Ghost Galaxy will release The Lord of the Rings: The Confrontation, from acclaimed designer Reiner Knizia, Feb 26 ($55) Adams Media has released a GM tool for side quests to spice up your campaign. The Düngeonmeister Deck of Side Quests has 75 cards which can be drawn for instant side quests and role playing opportunities. ($19) DIGITAL Twilight Imperium coming to steam! Multiplayer solo and bots to be used in both. I can only hope they have Asych which seems like a no brainer but we'll see. KICKSTARTER Kalypso Super Boss Monster II Distilled: Cocktails Container Bagged and Boarded The Game Makers Football U Riftblade GameFound WItcher:Legacy (coming soon) Rove: Anchorpoint and Reprint (coming soon) Backer Kit Pathfinder Quest
This week on Munchkin Land, we're diving into a treasure chest of upcoming tabletop goodness! From Capstone's big fall releases, to a new Star Wars Mandalorian pack, to Steve Jackson's magical new dice game, there's plenty to add to your wish list. We'll also look ahead at crowdfunding highlights—including The Witcher: Legacy—and even some digital excitement as Twilight Imperium makes its way to Steam. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Capstone Games has started a preorder for Sanctuary, which is expected to ship by Dec Q4 ‘25 ($60) (Pre-order Link) Capstone Games Will also release Aquaria from Tomas Holek (SETI and Galileo Galilei), Nov 25 ($75) Steve Jackson Games is set to release a new quick dice game, Purrfect Potions Oct 25 ($30-35) Fantasy Flight Games has announced a smaller “faction” pack for Star Wars DBG. Mandalorian Faction Pack will require one of the base sets (and has 70 cards) and should be out Oct 25 ($18) After the Game Found for the Ultimate Edition (Which made 1.3 million on Gamefound), Ghost Galaxy will release The Lord of the Rings: The Confrontation, from acclaimed designer Reiner Knizia, Feb 26 ($55) Adams Media has released a GM tool for side quests to spice up your campaign. The Düngeonmeister Deck of Side Quests has 75 cards which can be drawn for instant side quests and role playing opportunities. ($19) DIGITAL Twilight Imperium coming to steam! Multiplayer solo and bots to be used in both. I can only hope they have Asych which seems like a no brainer but we'll see. KICKSTARTER Kalypso Super Boss Monster II Distilled: Cocktails Container Bagged and Boarded The Game Makers Football U Riftblade GameFound WItcher:Legacy (coming soon) Rove: Anchorpoint and Reprint (coming soon) Backer Kit Pathfinder Quest
The whole crew is here to talk all things Dragons! From the Gamefound, to our EXCLUSIVE spoiler cards, to the new mechanics, we have a lot to say about the upcoming set of Keyforge. To see the cards we spoil visit our Discord, and go back the Gamefound using the link below.Draconian Measures Gamefound: https://bit.ly/4gdSNIhWhirlyball RSVP: https://forms.gle/f3scUuj78tA2sWGD7If you wish to donate to HFFS here is our Patreon link: https://www.patreon.com/hffspodcast • Please subscribe if you enjoyed this episode, leave a review on Apple with your thoughts, and share it on your social channels. We appreciate any and all support. // If you wish to connect with, join our Discord, link below, or email us: hffspodcast@gmail.com. Connect with Sydnie on Discord: SCSteele // Blake on Discord: blvdblake // Devin on Discord: DevDev // Liam on Discord: .kingofblingJoin our Discord to talk about episodes and help shape future ones! https://discord.gg/w6vbkWF6Xh
It's a listener question extravaganza! We also talk about our upcoming productions in China and in the U.S., Fischer gives his hot take on Silksong, and we talk about our experience playing the Blighted Reach campaign for Arcs.(00:00:00) Intro(00:03:48) What's Happening!?(00:12:25) Stuff We're Into(01:44:57) Listener QuestionsEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
In which we discuss two spoilers from Draconian Measures, which is in active campaigning on Gamefound. You can see and participate here! You can see the card images on reddit and our Discord Server. Thanks to Ghost Galaxy for sharing these cards with us and you! Enjoy and thanks for listening! Warcast Swag: https://the-warcast-reforged.myspreadshop.com/all You may contact us through our discord server (https://discord.com/invite/ffDEF3Tys9) or email (thewarcast2023@gmail.com). Subscribe to us via Apple Podcasts or whichever podcast platform you use. If you have any comments or thoughts let us know. Thanks for listening. Logo art by Ezri Lopes, @z.x.zarya on Instagram. Podcast Theme Music by Kevin MacLeod, CC license 3.0 (http://goo.gl/BlcHZR)
Big changes are coming to the world of Equinox! In this episode, we sit down with Loki to discuss the surprising shift in Equinox's distribution system and what it means for players, collectors, and stores alike. We also explore the bold move to Gamefound, how it stacks up against Kickstarter, and why this leap could redefine the future of the game. If you want the inside scoop on what's next for Equinox, you won't want to miss this conversation!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Archons Corner brings the heat with not one, but TWO spoiler cards straight from Ghost Galaxy!
Prepare for an epic clash in the grimdark future! One Page Rules is launching an exciting new Grimdark Future: Broken Truth Two-Player Battle Box on Gamefound, featuring meticulously designed 28mm Sci-Fi plastic miniatures. This set will introduce two formidable factions: the reptilian Saurian Starhost and the relentless Robot Legions, each with their own unique […]
Big changes are hitting Altered TCG! The crew unpacks the surprising distribution switch and what it means for players, stores, and the game's future. Plus, we break down everything you need to know about Gamefound preorders — timelines, risks, and why this could change how we all get our hands on Altered cards. Don't miss this one if you want the inside scoop!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Ambie and Crystal discuss a couple games they played recently, including Terrorscape 2 and the app for My City. Then, we talk about deduction games and social deduction games, and what makes a game social deduction. Note: I mistakenly said Terrorscape 2 is on Kickstarter but it's actually on Gamefound. 0:00-Intro 0:47-Recent Games-Terrorscape 2 (on Gamefound) 10:52-My City app 16:30-Deduction vs. Social Deduction 29:09-Outro 30:12-Bloopers Join our discord Support us directly at https://ko-fi.com/boardgameblitz Or shop at our merch store or our Amazon Storefront This episode was sponsored by Grey Fox Games. Use the code "BLITZ10" to get 10% off your entire cart. Consolidated Links For the full show notes visit our site at http://www.boardgameblitz.com/posts/419
This week on Archons Corner, we dive into the latest Gamefound news and what it means for the Keyforge TCG community. Plus, we break down all the action from the Dutch Nationals—highlighting standout decks, surprising plays, and what the results might signal for the evolving meta. Whether you're following crowdfunding updates or competitive Keyforge play, this episode has you covered!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
The great Tom Figgins is back to talk with us all about the Legacy of the Ancestors soundtrack!The Legacy of the Ancestors Soundtrack (composed by @tomfiggins ) is available on our Bandcamp here: https://earthbornegames.bandcamp.com/album/legacy-of-the-ancestors-original-soundtrack(00:00:00) Intro(00:11:33) What's Happening!?(00:15:30) Soundtrack Listening Party(01:35:00) Listener QuestionsEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Crowdfunding Nerds Podcast episode 247 is here, and it's a rollercoaster of insights! Are GameFound's latest moves set to shake up the crowdfunding landscape? Can Kickstarter keep pace with its tech updates? Join Andrew and Sean as they dissect GameFound's acquisition of Indiegogo and what it means for creators and backers alike. Could this shift in the industry redefine marketing strategies? We also dive into the controversial world of AI in creative projects. Is AI-generated content diluting human creativity, or is it a tool we can harness for innovation? Does the rise of "AI slop" signal a return to valuing authentic, human-made art? Tune in as we explore these pressing topics, and don't forget to check out our resources from HeroTime Manufacturing and Bridge Distribution. For more insights, visit crowdfundingnerds.com. Let's nerd out together! Links to check out! Gamefound Article: https://gamefound.com/en/blog/post/gamefound-acquires-indiegogo Don't Starve to Death Kickstarter: https://www.kickstarter.com/projects/glasscannonunplugged/dont-starve-the-board-game?tab=prelaunch-updates Crowdfunding Nerds Episode 235: https://crowdfundingnerds.com/episode235/ Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!
We're reaction streamers now! Gen Con recap, Rangers cosplay, no shadow drops, the Artist's intent, take fatigue, The Rise and Fall of FFG, Vantage, and humour in games.(00:00:00)Intro(00:07:50)What's Happening!?(00:23:11)Reactions(00:52:00)Mailbag!(01:14:30)Stuff We're IntoEmail: info@earthbornegames.com Website: https://earthbornegames.com/ Discord: https://discord.com/invite/mXN2cUNPXE Merch: https://earthbornegames.teemill.com/ EBR Soundtrack: https://earthbornegames.bandcamp.com/ Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgamepublisher/49415/earthborne-games Facebook: https://www.facebook.com/earthbornegames Instagram: https://www.instagram.com/earthbornegames/ Bluesky: https://bsky.app/profile/earthbornegames.bsky.social Threads: https://www.threads.net/@earthbornegames Twitter: https://twitter.com/EarthborneGames#earthborne #earthbornerangers #rangers #hubworldaidalon #hubworld #aidalon #tabletopgaming #cardgame #gamefound
You can support this show on Patreon!Today, I'm talking to Elizabeth Little. She's a UK-based science teacher, artist, and game designer. She co-founded Shrike Studio in 2015 and released games such as Blight Seas Fleet, a dark fantasy naval skirmish game, for which she developed a whole range of 3D printable miniatures. This year, she released a demo of You Will Die In This Place, an RPG described as "a nihilistic dungeoncrawler about art, death and identity". It's weird, meta, layered, and also very asymmetrical like a boardgame. We talk about its design and themes (everything is a labyrinth! relationships, games, mental illness!) and its crowdfunding campaign via GameFound's RPG Party later this year. Crowdfunding link: gamefound.com/en/projects/shrike-studio/you-will-die-in-this-place Itch.io link: https://liz-shrikestudio.itch.io/ Show Notes:The Denial of Death by Ernst BeckerMyth of SisyphusLabyrinths by Jose Luis BorgesDeimos by Dragan Bibin (painting)Toni R. Toivonen's brass art Watching from a Distance by Warning (doom metal album)Essay about the game by the Split/Party newsletterGames MentionedCall of CthulhuDelta GreenWorld of DarknessZephyr: An Anarchist Game of Fleeting IdentitiesYazeba's Bed and BreakfastPaint the Town RedIf you liked this podcast, check out the weekly Indie RPG Newsletter
At Gen Con this year, we kicked off Ascension's 15-year anniversary celebration. I had the chance to meet so many fans who have been part of this community for over a decade; the experience was both humbling and rewarding.We just launched the Gamefound Campaign for the Ascension 15th Anniversary Collector's Edition and I've been reflecting on the incredible journey that brought us here. What began as a casual prototype I created to play with friends between rounds of Magic tournaments has grown into a game that connects millions of players around the world.Here are the five most important lessons I've learned, each has transformed Ascension from a prototype to a global phenomenon.Lesson 1: Prototype and Iterate FastWhen I first started working on Ascension, I never expected it to become the success it is today. It was 2009, and I had just quit my job to start my own game company. The funny thing about starting a company is that until you're making money and collaborating with others, the difference between “CEO/Game Designer” and “guy sitting on his couch” is mostly a matter of attitude.At the time, I had spent over a hundred hours playing the deckbuilding game Dominion. This game pioneered the genre, offering the fun of deckbuilding without the hassle of collecting cards. As a Magic: The Gathering Pro, I loved that it delivered the joy of constructing a deck without buying packs or managing a collection. Eventually, however, the game became predictable. Because each setup of available cards was fixed from the start, I rarely needed to change my strategy. I also found that the game took too long to set up, impacting the ratio of fun to busy work in a way I thought could be improved.The secret to creating Ascension was simple: remove the things from Dominion that get in the way of fun.My first prototype was literally just a shuffled pile of Dominion cards, which instantly cut 20 minutes off setup time. Mind you, this prototype wasn't good, but it gave me a quick sense of how the gameplay might feel, and I could see a spark of something great there. My next prototype was nothing more than sharpie scribbles on blank cards. Since my prototypes were quick and ugly, I had no problem throwing them out and making rapid changes. That freedom allowed Ascension to go from idea to store shelves in under 18 months.The lesson: Your first prototype should be so ugly you're embarrassed to show it to anyone. That embarrassment is freedom—freedom to fail fast, change everything, and find the fun without falling in love with your first ideas.Lesson 2: When in Doubt, Cut it outMost new designers try to solve problems by adding things to their games. The correct answer is almost always to cut instead.Ascension started by cutting Dominion's purchase and play restrictions. This streamlined the game and gave players more choices each turn, but also required me to add a second resource [power] to keep tension high. This change was just the start, the biggest cut came much later in development.Ascension's signature innovation was the ever changing center row, which dramatically increased the variety in each game. At the same time, this mechanic also created the risk of a stalled board state, meaning that if players weren't able to buy anything from the center, nothing would change and the game would drag on. My original solution was a “conveyor belt” mechanic, where, at the end of each turn, the rightmost card was banished and everything slid down. This guaranteed movement and created tension as cards neared the edge.The problem was that players kept forgetting to slide the cards down. Every. Single. Game.I tried everything: special cards that interacted with the conveyor belt, giant reminder text on the board, entire mechanics to make sliding feel essential. Nothing worked. Then one playtester asked the question that should have been obvious but I was blind to: "What if we just cut that rule?"We shuffled up, played without it, and never looked back. The game was cleaner, faster, and more fun. Did the board stall occasionally? Yes, but we could mitigate that by subtly adjusting card costs and adding banish effects players could buy when needed. In this case, the conveyor belt cure was far worse than the occasional stalled board disease.The lesson: Every mechanic costs mental energy. When facing a design challenge, always ask first: "What can I eliminate to solve this problem?" Remember, "dead now" doesn't mean "dead forever." Cut mechanics make great expansion content later.Lesson 3: Perfect Your Pitch Through RepetitionEvery game needs a killer hook, and the only way to find it is through repetition. Brutal, exhausting repetition.I learned this the hard way at my first Gen Con booth, where we sold the first copies of Ascension 15 years ago. Over the course of the show, you pitch the game a hundred times. You refine, adjust, and figure out what works. By the end, I could pitch and demo Ascension in my sleep. I knew exactly how to get someone hooked, and the moment I no longer needed to be there (for Ascension, it's usually turn three, when players start seeing the new cards they purchased and get excited about improving their decks).Whenever possible, use things your audience already knows as a reference, combine two familiar concepts, or give a twist to something they've seen before. You need to get information about your target audience and customize the pitch to them. Once they're hooked, you can guide them into a demo and, hopefully, into buying the game and sharing it with friends.In 2010, if I knew my audience played Magic, my go-to pitch was:“Imagine all the fun of drafting card packs in Magic, all with just one lifetime purchase.”If they were familiar with Dominion, an effective pitch was:“Ascension is like Dominion, but with a fun fantasy theme and you can play an entire game in the time it takes to set up a game of Dominion.”If they weren't familiar with either game category, I would usually start with a more theme forward pitch:“Ascension is a 30 minute card game where you recruit mighty heroes and weapons to defeat monsters and earn honor.”At first, pitching this way feels awkward. You have to train yourself to read the audience, adapt, and take feedback from their reactions. The best games also make it easy for players to teach friends, and those people become your best marketers. The more you practice pitching and running live demos, the more it will shape your design choices, helping you create games that are not only fun to play, but also fun to learn and teach.The lesson: Practice pitching your game early and often. Alex Yeager's 2-2-2 demo framework is a fantastic tool for game designers (you can hear more about it on my podcast with Alex here). Whether you need a two-sentence pitch, a two-minute overview, or a two-player demo, tailoring the level of detail to your audience is key. This approach prevents overwhelming your audience with too much information at once while still providing a clear and concise introduction to your game.Lesson 4: Know Your Core Tension and Protect ItEvery great game revolves around one central tension that hooks players.* In Uno, you're trying to empty your hand without unlocking your opponents' cards.* In chess, you protect your king while threatening your opponent's king.* In poker, you want to win the pot but must risk chips without knowing what others hold.* In Magic: The Gathering, the one-land-per-turn restriction forces agonizing tradeoffs about which spells to cast.For Ascension, the core tension is this: adapting to an ever-changing market while your opponents threaten to snatch the exact cards you need.The game sings when there are multiple exciting cards supporting your strategy, but your opponent might grab them first. Every choice matters because the board state is temporary. Purchasing a Mechana construct early makes each successive mechana construct better, but if your opponent cuts you off from the cards you need then your strategy could fall apart.Understanding this core tension has guided 15 years of expansions. Every new mechanic is built to enhance this central dynamic, but never replace it. Our newest expansion, Ascension Legends, turns faction choice into a higher-stakes decision than ever with the Legendary Track system. As you climb each faction's track, you unlock powerful bonuses. Suddenly, that “meh” Lifebound hero becomes essential because it pushes you toward a game-breaking legendary power. Multi-faction cards become contested treasures. The tension ratchets up, but the heart of Ascension remains intact.In the 15th anniversary campaign, I've designed an entirely new card type that impacts every game called Chronicles. Chronicle cards were an interesting challenge to design, because I wanted to make something that honored Ascension's history, impacts every game, and could work with whatever expansion(s) you chose to play it with. But I've always believed constraints breed creativity and these constraints were no exception. There are 17 Chronicle cards available in this campaign. At the start of the game, you can select any two of them and set them beside the center row. Each one adds a new game rule or unique cards to the game. Each of these 17 cards was designed to highlight one of our previous expansions and compress its impact on the core tension into a single effect. Because they are promos and players can opt in to which ones they want to play with, I also felt more free to make more powerful abilities that I would never put into a normal set. For example, one card representing Darkness Unleashed, where we first introduced transforming cards, adds the rule: “At the start of the game, each player removes one Apprentice and one Militia from their Starting Deck and Transforms them into one Mystic and one Heavy Infantry.” These cards are a great way to radically shake up the game and have some fun reevaluating old cards and strategies in the light of new mechanics. You can learn more about the new card type in our update here.The lesson: Identify your game's core tension in one or two sentences. Write it down. Frame it. Before adding any new mechanic, ask: "Does this enhance or dilute our core?" As your game inevitably grows more complex, staying true to its core ensures it evolves in the right direction.Think Like A Game Designer is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Lesson 5: Create Space for Community and ConnectionAt GenCon, a father approached me with his 11-year-old daughter in tow."I just wanted to thank you," he said. "Ascension has become our special thing. We play together almost every night, and it's given us this amazing way to connect."His daughter beamed and jumped into the conversation, eager to tell me about her favorite faction (lifebound) and the strategies she'd discovered.What struck me wasn't just their enthusiasm—it was the math. She wasn't even born when Ascension first released in 2010. Yet here she was, fifteen years later, experiencing the same joy of discovery that's captivated players from day one. That's when I realized we hadn't just created a game—we'd built something that bridges generations.From the beginning, Ascension was deliberately designed to feel less confrontational than other strategy games. You're not attacking other players—you're all racing toward your own goals while your opponent does the same. Only the shared center row and occasional monster effect encourage direct competition.This makes Ascension approachable to partners, friends, and family members who might be intimidated by more aggressive games. I've heard from hundreds of players who say Ascension was their entry point into tabletop gaming. Even the partner of a hardcore gamer can enjoy Ascension because even when you lose, you still get to build something cool and feel progression throughout the game.This design philosophy has created a community where parents can genuinely enjoy playing with their children, where couples can bond over evening games, and where someone whose only card game experience is Uno can sit down and have fun within minutes. The rules are simple enough to teach quickly, but the strategy is deep enough to reward returning players.The secret to lasting community is making everyone feel welcome at the table. Even competitive card games like Magic have benefited enormously from more social formats like Commander which allow new players to enjoy the experience without as much direct conflict. Even for SolForge Fusion, the game I co-created with Richard Garfield as a very competitive game, we created a campaign mode and storyline tournaments that make players allies against a common cause, helping them root for each other and take on challenges that are less directly antagonistic with other players.The lesson: Your game's community will outlive any individual player if you design it to include rather than exclude, to welcome rather than intimidate, and to create shared positive experiences rather than zero-sum conflicts. Think about how your design allows players of different skill levels to enjoy the journey together. The best victories are the ones you can celebrate with the person across the table, not at their expense.Fifteen years ago, I was just a guy on a couch with a dream and a Sharpie. Today, Ascension connects hundreds of thousands of players across the world—parents and children, partners and friends, veterans and newcomers. As we launch our 15th anniversary campaign on Gamefound, featuring exclusive anniversary editions and the brand-new designs, I'm not just grateful for the game we've built. I'm grateful for the community you've helped us create.I am beyond grateful for the community that has supported the last 15 years, and I can't wait to continue to grow together over the next 15!Join our 15th anniversary celebration at Gamefound and get exclusive anniversary rewards available nowhere else.— Justin Gary This is a public episode. 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This week, Dan Patriss dives into Thunderworks Games' Fliptoons and Citizens of the Spark, previews the return of The Elder Scrolls: Betrayal of the Second Era, and checks out Gloomhaven's new Mercenary Packs. Plus, buzz on Koi, new CCGs like Riftbound and Rush of Ikorr, The Witcher Legacy, and the upcoming My Hero Academia Miniatures Game. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Starting off the hotness were two titles from Thunderworks Games Fliptoons and Citizens of the Spark are two titles I saw being bought a ton and being played a bunch at tables around the con. Both lighter games and both very easy to play and learn. Another big hotnesses I saw at the show was Cip Theory's The Elder Scrolls: Betrayal of the Second Era with a new Crowdfunding coming before end of the year. Reported to be in the new campaign--a reprint and two new areas, two new classes,some other things to add to game play,and an all in one storage solution. I am always a sucker for Gloomhaven as we all know, At their booth they unveiled the new Mercenary packs they will be releasing Hail, Irritable Enchanter; Anaphi, Fallen Lion; Satha, Mayor of Frosthaven; and Cassandra, Forgotten Diviner (From Forgotten Circles) All are now available on their site for $20 each Next up a game I played and liked and got some buzz was Koi by DV games. (`$45) I mentioned both of these in the past but I got to see more about UVS games upcoming TMNT Set and the big thing which was all the rage but not for sale just yet was more unveiling of info and cards for Riftbound the LoL CCG Speaking of CCG, Upper Deck was showing off their new CCG as well called Rush of Ikorr, which seems to be a familiar CCG system but incorporating transparencies kinda like games like Mystic Vale to change things up in the decks CD Project RED unveiled The Witcher Legacy, listed on BGG as a 2027 release, which will be hitting Gamefound soon (more in the future once it's up) Catalyst Game Labs, partnering with Crunchyroll will put out My Hero Academia Miniatures Game (Coming soon to KS) All miniatures will come preassembled and with a high quality pre-paint: a great premium collectible for easy, right-out-of-the-box plays. Crowdfunding! KICKSTARTER Ascendancy Underworld Beasts and Diplomacy Flip Voyage + Fliptown New Frontier Land Vs Sea Uncharted Plus Meeples GAMEFOUND Teburu Dungeon: Sword and Sorcery
This week, Dan Patriss dives into Thunderworks Games' Fliptoons and Citizens of the Spark, previews the return of The Elder Scrolls: Betrayal of the Second Era, and checks out Gloomhaven's new Mercenary Packs. Plus, buzz on Koi, new CCGs like Riftbound and Rush of Ikorr, The Witcher Legacy, and the upcoming My Hero Academia Miniatures Game. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Starting off the hotness were two titles from Thunderworks Games Fliptoons and Citizens of the Spark are two titles I saw being bought a ton and being played a bunch at tables around the con. Both lighter games and both very easy to play and learn. Another big hotnesses I saw at the show was Cip Theory's The Elder Scrolls: Betrayal of the Second Era with a new Crowdfunding coming before end of the year. Reported to be in the new campaign--a reprint and two new areas, two new classes,some other things to add to game play,and an all in one storage solution. I am always a sucker for Gloomhaven as we all know, At their booth they unveiled the new Mercenary packs they will be releasing Hail, Irritable Enchanter; Anaphi, Fallen Lion; Satha, Mayor of Frosthaven; and Cassandra, Forgotten Diviner (From Forgotten Circles) All are now available on their site for $20 each Next up a game I played and liked and got some buzz was Koi by DV games. (`$45) I mentioned both of these in the past but I got to see more about UVS games upcoming TMNT Set and the big thing which was all the rage but not for sale just yet was more unveiling of info and cards for Riftbound the LoL CCG Speaking of CCG, Upper Deck was showing off their new CCG as well called Rush of Ikorr, which seems to be a familiar CCG system but incorporating transparencies kinda like games like Mystic Vale to change things up in the decks CD Project RED unveiled The Witcher Legacy, listed on BGG as a 2027 release, which will be hitting Gamefound soon (more in the future once it's up) Catalyst Game Labs, partnering with Crunchyroll will put out My Hero Academia Miniatures Game (Coming soon to KS) All miniatures will come preassembled and with a high quality pre-paint: a great premium collectible for easy, right-out-of-the-box plays. Crowdfunding! KICKSTARTER Ascendancy Underworld Beasts and Diplomacy Flip Voyage + Fliptown New Frontier Land Vs Sea Uncharted Plus Meeples GAMEFOUND Teburu Dungeon: Sword and Sorcery
You can support this show on Patreon!In this episode, we talk to Hendrik ten Napel, a game designer from the Netherlands. He's self-published supplements for Brindlewood Bay, Bump in the Dark, and the Paragon system. His newsletter, Hendrik Biweekly, is a regular source of excellent game design thoughts. Today we're here to talk about his first crowdfunded game, The Girls of the Genziana Hotel, a gothic mystery PbtA game set in an isolated alpine hotel. You play chambermaids in the hotel trying to discover what happened to one of their own.The crowdfunding page of The Girls of the Genziana Hotel on Gamefound: https://gamefound.com/en/projects/hendriktennapel/the-girls-of-the-genziana-hotel Hendrik's bluesky: https://bsky.app/profile/napel.itch.io Hendrik's itch page: https://napel.itch.ioShow Notes:Strega by Johanne Lykke HolmAfter Sappho by Selby Wynn SchwartzSally RooneyGames MentionedBrindlewood BayThe BetweenNight WitchesExilesCrescent 2eIf you liked this podcast, check out the weekly Indie RPG Newsletter
A newly illustrated map of Northern Magnamund, one hundred and fifty illustrations on cards, two hundred and fifteen miniatures, and a war where you decide who wins: the Freeland Alliance or the Darklords. These are the components that make up VENGEANCE OF THE KAI, the first board game that will be released by Holmgard Press' new game division. Even if you are not traditionally a board gamer, this episode may convince you to become one. Listen as Jonathan, August, and game designer Dan Wegiel recount their war stories and show you how this board game is as cinematic as they come and a must have for those who want to have a true simulation of being a warlord in Magnamund.Click here to visit the Gamefound page for Vengeance of the Kai and learn more!
In Episode LXXIV has Mandi and Suzanne chat about Gamefound acquiring Indiegogo and review Wizards and Co, Ofrenda, Digsaw, and Courtisans. Dr. Steven Dashiell joins for a You're The Expert segment before the show wraps with a Game Pie stuffed with "Gen Con 2025 Anticipation" games. For more information on Dr. Dashiell: steven.dashiell@morgan.edu. or dashiell@american.edu https://american.academia.edu/StevenDashiell (Academia.edu) https://www.researchgate.net/profile/Steven-Dashiell (Researchgate.net) Thank you for listening! Please take a moment to rate us on your podcast listening platform. BGG Guild: https://boardgamegeek.com/guild/4131 Bluesky: https://bsky.app/profile/saltandsass.bsky.social YouTube: https://www.youtube.com/c/SaltandSassGames Twitch: https://www.twitch.tv/saltandsassgames Email: SaltAndSassGames@gmail.com
July's podcast guest is Wingshan Huntley, making her first foray into game development with the upcoming Siren's Oath: The Tides Turning from her imprint, Twisted Spire. Wingshan describes her game as "a one-shot tabletop game ritual for 3–5 players, where you and your coven of mermaid witches shape a city's destiny through evocative storytelling, gut-punch choices, and stunning sculpts by Warp Miniatures."Wingshan and I had a really fascinating conversation about her relationship with gaming (which began in the womb...), fine art, the female gaze, and how all of those subjects converge in her first tabletop game. Siren's Oath: the Tides Turning will debut on Gamefound in just a few weeks but you can stay informed on Gamefound and even get a free STL mini by signing up for updates.You can also find Wingshan and Twisted Spire on Bluesky and Instagram.As usual, this podcast was exclusive to Brush Wielders Union members for a few days before being released to general audiences.brushwieldersunion.com
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Ever wondered how to turn a canceled pledge into a success story? Join us for Episode 241 of Crowdfunding Nerds, where Sean chats with Chris Loizou from SBG Editions about the art of running a successful crowdfunding campaign. Dive into Chris's experience with his project, Ascendia, and discover how personal outreach can recapture those elusive canceled pledges with a whopping 90% success rate! Why did Chris choose GameFound over Kickstarter? Tune in to uncover the strategic advantages of language-specific pages and targeted ads. Learn how transparency and direct communication overcame the hurdles of high shipping costs and tariffs. We also explore GameFound's unique features, like front-page updates and the "Endgame" feature, and discuss the platform's preference for polished, miniature-heavy projects. Plus, Chris shares tips on leveraging gaming conventions to boost sales and presence. Don't miss these invaluable insights for your next crowdfunding venture! Links to check out! Ascendia - https://gamefound.com/projects/chris-loizou/ascendia---seasons-of-thargos?refcode=yyKRMP1bGkKK15gmSR1KSA SBG Editions - https://www.sbgeditions.com/ Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!
Wingshan Huntley joins us to talk about the sea, the monstrous feminine, and her new game Siren's Oath: Tides Turning, coming soon to Gamefound! If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.
Hey everyone, Reecius here with another article in the in-depth series. We were going to cover the Rogue, but AndresM over on Gamefound asked if we could learn about one of the magic users so I decided to oblige and so we will take a look at the most unique class in the Core Box: the Dread Mage! Back Blood Throne here: https://gamefound.com/en/projects/reecius/blood-throne-the-tower-of-sacrifice