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Happy holidays! The found crew is taking a week off to relax so we are throwing it back to our anniversary episode. To celebrate our anniversary, we welcomed back four founders whose stories really stuck with us since we talked to them. In what Jordan called a “founder smoothie”, we talked with Brie Code from TRU LUV who was on our second episode, Earl Cole from SMART Tire Company who was on the following episode, as well as Aditi Shekar from Zeta, and Jelani Memory from A Kids Company About who joined us a few months later. They talk about perspective shifts they've experienced in the past year, their different takes on fundraising, and how they stay true to their respective core missions. Take our listener survey and let us know a bit about yourself and what you think of FOUND.Connect with us:On TwitterOn InstagramVia email: found@techcrunch.comCall us and leave a voicemail at (510) 936-1618
Happy one year of Found! To celebrate our anniversary, we welcomed back four founders whose stories really stuck with us since we talked to them. In what Jordan called a “founder smoothie”, we talked with Brie Code from TRU LUV who was on our second episode, Earl Cole from SMART Tire Company who was on the following episode, as well as Aditi Shekar from Zeta, and Jelani Memory from A Kids Company About who joined us a few months later. They talk about perspective shifts they've experienced in the past year, their different takes on fundraising, and how they stay true to their respective core missions. Take our listener survey and let us know a bit about yourself and what you think of FOUND.Connect with us:On TwitterOn InstagramVia email: found@techcrunch.comCall us and leave a voicemail at (510) 936-1618
This week's guest is Brie Code, founder and CEO of TRU LUV. In Brie's own words, TRU LUV is building "ritual and emotionally-conscious AI," which sounds ambitious and potentially world-changing because it is. Brie's background as a game developer led her to explore alternate types and motivations for game-like experiences, and that resulted in constructing AI in a mobile app that espouses a "tend-and-befriend" approach.Links for this week's episode:Mobile developer Tru Luv enlists investors to help build a more inclusive alternative to gaming#SelfCare on the App StoreTRU LUV's website
My guest today is Brie Code, speaker, writer, AI programmer, and the CEO and creative director of Tru Luv Media, a video game studio making games with people who don't like games.
On this week’s show, we spoke with Brie Code, CEO & Creative Director @ Tru Luv. Brie Code is the CEO and creative director of TRU LUV, a Toronto-based studio that makes AI companions. Their companions are built on a framework of deepening friendship, not increasing challenge or complexity, to help people relax and grow. They think they are a key part of the future of interactivity. TRU LUV’s first companion, #SelfCare, is one of Apple’s Best of 2018 Trends of the Year selections. On the show, we spoke about: How Brie got into gaming Her journey in self-discovery and finding her next move The concept of tend and befriend Focusing on psychological growth I was blown away by Brie’s philosophy and approach in her startup. She’s a great entrepreneur and seems to be just getting started. I really hope that you enjoy the conversation! Let us know what you think. What types of guests would like to see on the show? What topics interest you the most? Send me your thoughts at nectar@thepnr.com Subscribe | iTunes | Google Play |Spotify | YouTube | Stitcher | Breaker
Happy New Year! My first guest of 2017 is the wonderful Aleks Krotoski. Best known to many as one of the presenters of the late 90s videogame show Bits, Aleks is also a renowned broadcaster, academic and journalist in the fields of psychology and technology, and currently hosts Digital Human on BBC Radio 4. We join Aleks on a stroll through LA and talk about playing Frogger in a laundromat, the unique appeal of Glasgow, working on Bits, Hot Coffee, Virtual Reality, the correct way to play Singstar and why she hasn't played a videogame since 2009. "Beware, coward." Digital Human - http://www.bbc.co.uk/programmes/b081ldd8 Vidoegame are Boring by Brie Code - http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Frogger, Super Mario Bros, Grim Fandango, Second Life, Grand Theft Auto, Fantavision, Sonic, Pitfall, Volleyball, Sim City, 1942, Singstar, RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
I had the great fortune to meet Brie Code while I was in Tehran, and she graciously agreed to come on the show to talk about AI, programming, managing creative people, a virtual game development lifestyle, working with huge teams (as she did on Assassins Creed at Ubisoft), and starting Tru Luv Media. A great chat, full of great information for people across the creative industries. Some especially interesting insights on "how things get made" in large game studios. Want more info on Brie and Tru Luv Media?- @briecode on Twitter, Instagram, and Facebook. - @truluvmedia on Twitter, Instagram, and Facebook- http://www.briecode.com
Tune in to witness something that some might say is impossible… the changing of one man’s heart. This week JD interviews Jeremy Moran, a filmmaker, artist, and improv actor, whose consistent failure in the gaming arena USED to mean he disliked playing them all together. In Episode 09: Improv Games and the Art of Failure with Jeremy Moran, we'll learn more about failure, the tyranny of rules, improv games, and ways to find the art in everything. Even a door! Jeremy historically has been pretty bad at games, and the consistent number of losses he experienced while gaming was a real turn off. But something's changed recently. While it’s been said that video games are “the singular art form that sets us up for failure and allows us to experience it and experiment with it”, another fail-friendly art form also exists: the art of improv theater. His experience with improv over the last four years, including improv games, has increased not only his tolerance for playfulness and failure, but his enjoyment as well! This is the fourth (and final!) episode in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series, Episode 07: The Pleasures of Back-seat Gaming with game spectator and eSports lover Nora Green for part two, and part three, Episode 08: Learning the Language of Rules Vs. Creativity with Lisa P., for a rousing discussion on how gaming can help in the classroom (while still being hecka boring as a personal pastime). Stuff we mentioned...MunchkinsGrandtheft AutoSandbox GamesBioshockThe Game (film)Bart's Nightmare90s animationCupheadMachinariumImprovHideout Theater in Austin, TXWhoosh Bang Pow (improv warmup game)Bippity Bippity Bop (improv warmup game)"Finding the game"Gaming Broad(cast) Episode 08 with Lisa P. (in reference to disliking failure and rules)Roger Ebert saying "video games can never be art" (followed by saying okay yeah they can)Rythm 0 by Marina AbramovićGaming Broad(cast) Episode 07 with Nora (in reference to stereotype threat and the gaming community) JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Jeremy Moran (The Cast)Instagram: @ModernistMuffinTwitter: @MoranicJeremyVimeo: @JeremyMoran Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.
Join JD and Lisa P. for Episode 08 as we unpack the question of rules. When are rules in games fun? When are they a real snore-fest? What's the value of rules vs. creativity in play and language-learning? Lisa P. is a full-time public school teacher for the Deaf and Hard of Hearing finishing up her Master's in special education at the University of Northern Colorado. Lisa doesn't play video games, but loves to play regular old games (aka board games and tabletop games), and the differences between the two makes all the difference for her. Growing up, Lisa did play a few computer games, but at the time didn't really think of them as video games. The games she played were mostly creative and open, not bound by what she thought of as the defining characteristics of video games: narrative and objectives. Not all games with rules throw her off though. A lover of people-to-people connections, Lisa does enjoy the deeply social nature of board games, rules and all. She uses that drive for conversation in her classroom, where she teaches young students about the world of words through gameplay. Rules play a part in the way she helps children learn about language. As it turns out, learning to communicate with other people isn't so different from learning the rules for how to play a game! This is the third episode in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series, and Episode 07: The Pleasures of Back-seat Gaming with game spectator and eSports lover Nora Green, for part two. Stuff we mentioned...Wii FitWii SportsBarbie Fashion DesignerBarbie Magic Hair StylerBeasts of BalanceSkylandersTalk With Me BarbieRollercoaster TycoonPokemon SnapMonopolyCodenamesHeads UpUse and Pragmatics of LanguageDon't Spill the BeansCootie GameTell TaleThe Sims JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Lisa P. (The Cast)Twitter: @PilgrimDeafEd Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.
JD brings it home this week... by literally interviewing the other person who lives in her home, Nora Green. Nora, JD's roommate, is an avid video game spectator. Rather than playing games, Nora prefers to spend countless hours WATCHING people play games. She spectates in a number of ways: by sharing time with her gamer friends, viewing video game walkthrus on Youtube, or following Counterstrike competitions on Twitch. While Nora has played games before, and has even used some games as stress relief when crying in the bathroom at work, being a "back-seat gamer" just FEELS better than playing through a game herself. Nora would rather watch skilled gamers achieve incredible feats of gaming glory than slowly hiccup her way through a game with her "less-than-professional" skills. As game spectating, and Electronic Sports (eSports) in general, gains in popularity, this episode gives you unique insight into the life of a gaming fan who finds observation more fun than playing. This is the second interview in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series. Stuff we mentioned...Ruff's BoneSim AntSpider with Lazer EyesSim CityOregon TrailAtomic Purple Gameboy ColorLuigi's Ghost MansionAnimal CrossingTeam Fortress 2Pyro (TF2 Character)CounterstrikeCloud9 (Counterstrike Team)First Person ShooterCrying in a BathroomResearch on highly committed gamers making their gaming experience "less sensorially realistic"Twitch.tvArby'seSports JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Nora Green (The Cast)Instagram: @norasleeps*Note*: Is narcoleptic and has no time for social media Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.
This week JD goes solo, interviewing Bailey Morrison as part of a new series of interviews about video games with people who don't like playing video games. Inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"), JD delves deep into the reasons Bailey finds video games off-putting. Bailey didn't always dislike playing video games, but grew to consider them an emotional danger zone as she started to realize her performance was being judged (or COULD BE judged) by the people around her. From struggling with perfectionism and anxiety about failure, to a love of narrative and people-to-people connections (versus raw skill), Bailey and JD reframe what failure in games mean emotionally for players. Stuff we mentioned...The NeverhoodOregon TrailOrgan TrailCare Bears: Care-a-lot JamboreeEuchreHeads UpScrabbleBananagramsDrowning sims in the swimming poolQWOPSuper Meat Boy (aka Meatball Game)GamificationRock LookerCrying in a ClosetOverwatch JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Bailey Morrison (The Cast)Instagram: @bailsmogTwitter: @BaileyMorrisonsTumblr: Alive in '85Work: The University of Texas Press Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.
We're starting 2017 off right with our guests Émilie (co-director of Burning Glass Creative, led design team on The Sims FreePlay at EA Melbourne and on Drakensang at Bigpoint Games. Was game design director at Frima Studio and taught storytelling in games at Cégep Limoilou) and Brie (previously lead programmer at Ubisoft Montreal on the Assassin's Creed franchise and Child of Light, and currently the founder of Tru Luv Media). Topics include making games with people who don't like video games, modular narratives, integrating positive psychology into game design, story emerging from systems, the storytelling challenges of being free to play, updating a game every three weeks and the challenges therein, emotional triggers that create engagement, player ownership in games, the importance of giving space to the audience, and games as a personal growth tool. Our Guests on the Internet Emilie's Twitter and Website. Brie's Twitter and Website. Stuff We Talked About Character Development and Storytelling for Games by Lee Sheldon This War of Mine iThrive Eco *Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.*
Brendon (creator of Barista, Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving) and Brie (formerly of Ubisoft Montreal where she worked on the AI systems for the Assassin's Creed franchise and was lead programmer on Child of Light) join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much more! Our Guests on the Internet Brendon's Website and Twitter Brie's Website and Twitter Stuff We Talked About A Pattern Language: Towns, Buildings, Construction by Christopher Alexander 'Narrative is not a game mechanic' by Raph Koster Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.