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In this episode of Wargaming Recon, Peter Bryant takes the helm and is joined by Robert Dunn as a guest host to tackle listener-submitted questions from our Facebook page while our usual host, Jonathan, is on break. We engage in vibrant discussions sparked by questions from contributors like Brian Butler, debating the merits of different dice types, particularly the classic D6 compared to the D10. The conversation shifts to miniature painting tools, where we discuss the advantages of natural versus synthetic brushes, drawing from Robert's experiences as he prepares for an upcoming skirmish game. We reminisce about fond early gaming memories and reflect on the dynamics of player interactions in tabletop settings. Additionally, we explore logistics for wargaming events and share tips for organizing and transporting miniatures effectively. As we conclude, we emphasize the communal spirit of our audience and invite ongoing input for future discussions, promising to continue exploring diverse topics in the gaming world. In this episode of Wargaming Recon, Peter Bryant step in as host alongside Robert Dunn as we navigate through listener-submitted questions gathered from our Facebook page. Jonathan, our usual host, has taken a break, and we make the most of this opportunity to engage with our audience by addressing their curiosities and thoughts about the gaming world. While the question pool isn't vast, we decide to maximize the engagement by discussing each query thoroughly. Our first round of questions comes from frequent contributor Brian Butler, whose inquiries spark lively conversations. We dive deep into the debate of dice types, favoring D6s for their iconic status and versatility, followed by a friendly rivalry between the D6 and D10. Robert shares fond memories of rolling heaps of D6s in early games, asserting the classic familiarity they bring compared to more contemporary dice. We then shift to a more hands-on topic: brushes for miniature painting. With Robert's love for wargaming and painting, we debate the merits of natural versus synthetic brushes. Through our banter, we touch upon personal experiences with painting miniatures, the differences in functionality of brush types, and the inevitable challenge of maintaining them during a creative session. As Robert prepares for an upcoming skirmish game called Moar Blood, he details the excitement of using specialized tools like dry brushes, indicating how they can streamline the painting process for repeated terrain features. Leading up to our next series of questions, Robert initiates discussions on various gaming themes and practices, segueing into a nostalgic reflection on his early gaming experiences. We reminisce about unforgettable moments, from crafting scenes for armies of miniature figures to the thrill of adventuring through beloved games like BattleTech and Car Wars. Here, Robert vividly recounts a particularly creative endeavor in his youth—transforming plastic army figures into a dramatic battle scene after a memorable shooting session. As we continue to engage with listeners' inquiries, we explore varied topics such as player dynamics in tabletop settings, the shifts in gaming popularity over the years, and modern game mechanics that reflect evolving trends in the gaming community. Our discussions touch upon the joys and frustrations of waiting for turns in multi-player games amid interactions with less experienced players, illustrating the balance of patience and enthusiasm that characterizes the gaming culture. We also address intriguing questions regarding logistics and feasibility for wargaming events, including the most effective strategies for transporting materials and miniatures. Robert shares innovative approaches to packaging and organizing gaming gear, which enhances the experience of participating in conventions and gaming sessions. As we wrap up the episode, we look forward to expanding upon these discussions in future installments. With Jonathan's return on the horizon, we encourage listeners to continue submitting their questions and topics of interest. Throughout the episode, our dialogue serves as a reminder of the vibrant community that surrounds us, rooted in shared passions and experiences in the world of wargaming. Stay tuned as we plan to delve into more unique perspectives and insights in upcoming episodes, keeping the spirit of gaming alive and accessible to all. You can contact Wargaming Recon using the following: Facebook Instagram Join our Patreon community and provide support to Wargaming Recon starting from just $1 per month, which is less than a paintbrush. Credits Our theme song is “Downtown” by Matthew Ebel. The podcast logo was created by Peter Bryant. Audio editing was done by Jonathan J. Reinhart. Show notes for this episode were written by Jonathan J. Reinhart. This recording is licensed under a Creative Commons BY-NC-SA 3.0 license. Disclosure This post may contain affiliate links, and I may receive commissions or bonuses from your interactions with those links. Wargaming Recon pays tribute to Andrew, a cherished listener whose invaluable support inspired the show's name. Let us observe a collective moment of silence to honor Andrew's memory. We deeply mourn the loss of Adrian, a longstanding co-host of Wargaming Recon. Please join us in a moment of silence as we remember Adrian's contributions and the impact he had on the show.
Get your D6s and Pencils out, this time around we're discussing something a little bit different but equally or perhaps even more homoerotic than our usual fare, the Tabletop RPG Armour Astir: Advent by Briar Sovereign. Because this is a ‘create your own mech' scenario, this episode is a little different format. Check out our website to see samples from the game book, or check the game book out on itch.io! On the Shoulders of Giants is hosted by Alice (she/her), Brian (he/they), and Niko (she/her). You can find OSG on Twitter at @osg_pod, Instagram at @osg_pod, TikTok at @osg_pod, YouTube at @osg_pod, Cohost at @osgpod, and Tumblr @osg-pod. Visit our website at osgpod.com and send pilot queries (and other questions/feedback) to questions@osgpod.com. Content warnings for this episode: war, child soldiers, gun violence. Our theme is “She Loves Your Fusion” by PartyFactor on Pixabay. The intro clip this time is a snippet of “ROOTS AMONG ASH” by Visager from the EXTREME MEATPUNKS FOREVER OST. Other sound effects also sourced from Pixabay. Any and all clips of copyrighted media are included for transformative use or commentary, and On the Shoulders of Giants makes no claim of ownership on the sampled audio. If you've read this far, please consider leaving us a 5-star review on your podcatcher of choice. It really means a lot!
Saul was persuing the internet looking at Steam Punk RPGs and stumbled across Carbon Grey a Diesel Punk RPG by Magnetic Press. It uses a slightly tweaked version of the Classic Star Wars D6 system. Its quick and easy to understand and play. That Star Wars D6 system has always been liked for its playablity and fun. Carbon Grey is set in a alternate world where the 1st Kaiser is saved by a shepard that was struck by a meteorite which gets lodged in his chest and games super powers. The Kaiser makes him his bodyguard. That shepard's children hand super powers though not as powerful as their father. They are all female and are called the Sisters Grey. The KaIser uses the Sisters as shock troops and special forces unit and they kick ass. With the Sisters Grey the Kaiser is able to form an empire that lasts hundred years. Early in the 20th Century some countries revolt and a war ensues. This is the setting for Carbon Grey. It was based on a set of comic books which are now available as graphic novels. Also published by Magnetic Press. Age of Steel also calls itself a Diesel Punk game. Its setting is also around the 1920's in a very Earth like world called Neres. But where Mechs are utilized in much of the world. From mechs that are used to load heavy equipment to mechs made for war. It is also uses a D6 dice pool system but it is unique to this system. You get to throw as many D6s as your attribute and your skill dictates what you need to roll for a success. Seems super simple and easy to understand. As Always Thank You All for Listening. Web Art by Jim Foster Episode Art by Michael Shean-Jones You can download the Carbon Grey Quckstart here, https://www.drivethrurpg.com/product/367220/Carbon-Grey-RPG--Quickstart-Guide You can buy Age of Steel here at Drivetrurpg, https://www.drivethrurpg.com/product/230642/Age-of-Steel Music by Tim Kulig, song Steam Driven Trailer. Available from Tribeofnoise.com Used with CC license 4.0 https://creativecommons.org/licenses/by-sa/4.0/legalcode
Gaby walks Emma through her first character creation, after giving her a brief rundown of the history of Dungeons and Dragons. Links:Dnd Beyond HerePlayers handbook HereMy kind of Meeple alignment HereDnD Edition Differences in depth HereGaby's Character HereEmma's Character Coming soon!Cool DiceEtsy hereDiehard Dice HereAmazon HereAmazon is a good place to get a decently priced starter pack because it is important to have multiples of certain dice such as D20s, D8s, D6s, and D10s
POWER RANGERS... HYPERFOOOOORCE! Seguindo os reviews que foram feitos em nosso canal do youtube, hoje é dia de falar dos episódios 11, 12 e 13! As aventuras vão da nossa equipe se vendo presa na idade média na corte do Rei Arthur até a descoberta de um novo membro de Power Rangers Força do Tempo! Prepara sua ficha e seus D6s e dá o play! [Tempo dos episódios revisados] A Ranger in King's Arthur Court - 00:02:07 Save Marv (An Unexpected Surprise) - 00:25:38 What Happened to Rita Repulsa - 00:46:09
Thanks to Idle Champions of the Forgotten Realms and Dungeons and Dragons for sponsoring this series! More information below! Imprisoned, alone, in danger. Can Bertie survive a supermax prison!? Check out Idle Champions here - https://bit.ly/2MJSdYy - to earn us those valuable D6s... we need all the help we can get. All you need to do is play the game! We're playing the brand new Waterdeep: Dragon Heist module! More information here: https://bit.ly/2JdEX8M Music courtesy of Epidemic Sound
Thanks to Idle Champions of the Forgotten Realms and Dungeons and Dragons for sponsoring this series! More information below! The team gain a mysterious new member as they head towards a fancy dinner party! Check out Idle Champions here - https://bit.ly/2MJSdYy - to earn us those valuable D6s... we need all the help we can get. All you need to do is play the game! We're playing the brand new Waterdeep: Dragon Heist module! More information here: https://bit.ly/2JdEX8M Music courtesy of Epidemic Sound
Welcome, agents, to a new mini-series in Waterdeep! Four Harper agents are assigned to a mission that will test what little skills they have! Thanks to Wizards of the Coast for making this possible, and thanks to Idle Champions of the Forgotten Realms for sponsoring this series! Check out Idle Champions here - https://bit.ly/2MJSdYy - to earn us those valuable D6s... we need all the help we can get. All you need to do is play the game! We're playing the brand new Waterdeep: Dragon Heist module! More information here: https://bit.ly/2JdEX8M Music courtesy of Epidemic Sound
Byron Hatfield's Public House Theatre has been a huge boon to the Chicago comedy community, and we're stoked to have a chat with Byron this week. In true nerd fashion, though, Byron lets the dice do the talking as we roll D6s to determine our topic from a list generated by Mr. Hatfield right before the show. What do we cover? Well, we can't take all the fun out of the journey, but be ready to hear about proud achievements, major frustrations, and, appropriately, a little more D&D.
It’s time to get a set of D6s ready to navigate your way through a show made up of some of our favourite new releases and reissues. The show takes its title from a splendid new release by friend of … Continue reading →