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On our 33rd episode of ‘Brains Behind AI', Ari spoke with designer Jared Ficklin, the Chief Creative Technologist of product design company Argo Design. Jared possesses two decades of experience creating products and visions for major companies, contributing to the visions, strategy, intellectual property, and products of clients that include HP, Microsoft, AT&T, & Motorola. On this episode, discover Jared's creative journey as he started off as a saxophone player and transitioned into the world of design, tech, and Artificial Intelligence. Learn Jared's processes and philosophies as he creatively designs, as well as his take on how to successfully design for Responsible AI. Jared wraps up this episode with an insightful analogy of how a creative career is very similar to that of a jazz musician. Tune in to hear more of Jared's story and his advice for aspiring design entrepreneurs and key industry leaders.
Jared Ficklin’s approach of ‘think by making’ has led him to produce remarkable digital design work, often at the forefront of exploring new computing metaphors, from smartphones to spatial interfaces. In his conversation with MEX founder Marek Pawlowski, Jared gets to one of the big truths of the digital age: the major expansions in computing occur when a significant change in UI metaphor resonates with users. The discussion goes deeper, exploring everything from what it means to sustain successful design studio culture to Jared’s hopes for new forms of public transport. Show notes with links to everything discussed: https://mex.ac/category/podcast/ It's great to hear from listeners! You can get in touch with feedback, questions, guest suggestions or anything else @mexfeed on Twitter or email designtalk@mobileuserexperience.com. Contact: T: https://twitter.com/mexfeed/ E: designtalk@mobileuserexperience.com
Jared Ficklin shares his belief that humanity can only survive by spreading as much love and intellect throughout the universe.
Jared Ficklin, co-founder of Argo Design and product designer chats with Hugh and Stefan about his history.
Jared Ficklin, founder of Argo Design and Dré Labre, futurist, speak with Hugh and Stefan about current events using the lens of a hopeful future.
In this episode, Byron and Jared talk about rights for machines, empathy, ethics, singularity, designing AI experiences, transparency, and a return to the Victorian era. Episode 7: A Conversation with Jared Ficklin
In this episode, Byron and Jared talk about rights for machines, empathy, ethics, singularity, designing AI experiences, transparency, and a return to the Victorian era. Episode 7: A Conversation with Jared Ficklin
In this episode, Byron and Jared talk about rights for machines, empathy, ethics, singularity, designing AI experiences, transparency, and a return to the Victorian era. Episode 7: A Conversation with Jared Ficklin
EP—III. Jared Ficklin is partner and creative technologist at Argodesign, a product design firm in Austin, Texas. His whole life, Jared is playing on the intersection between humans and technology. As a kid it started with his Atari 800. Now he is a (product) designer and a creative technologist, which means he is using the tools of code to design. We talk about how Jared became a designer, how visible technology should be in the our daily life. And he tells us about the power of organizing interactive parties at events like South by Southwest and Maker Faire Austin, where he currently directs the Think By Making party. Jared shares what you can learn from following the his philosophy of “Think by making. Deliver by demo” when developing an interactive product design and how it helps bringing products quickly to life and find the right experiences when applying innovative technologies. Links mentioned in this episode: Jared Ficklin - http://jaredficklin.com Argodesign - http://argodesign.com/ Clippy by Microsoft - https://en.wikipedia.org/wiki/Office_Assistant Nest Thermostat https://nest.com/ Jarvis / Iron Man - https://en.wikipedia.org/wiki/Edwin_Jarvis Interactive Light - http://www.argodesign.com/work/interactive-light.html Frog Design - https://www.frogdesign.com/ SXSW Interactive Festival Opening Party - https://www.youtube.com/watch?v=4-rdaxnYyeo Maker Faire - http://austin.makerfaire.com/ Think by Making party at Maker Faire - https://www.eventbrite.com/e/maker-faire-austin-think-by-making-party-benefitting-girls-who-code-tickets-33218389096 Girls Who Code - https://girlswhocode.com/ Ada Lovelace - https://en.wikipedia.org/wiki/Ada_Lovelace Joshua Noble - https://twitter.com/fctry2 Disney’s Magical Band - https://disneyworld.disney.go.com/faq/bands-cards/understanding-magic-band/ Ken Burns - https://en.wikipedia.org/wiki/Ken_Burns Neon 5 Movie: The Matrix trilogy (Trailer - https://www.youtube.com/watch?v=dQ8pk5TX5Ns) Documentary: Hands on the hart body (Trailer - https://www.youtube.com/watch?v=xzj-vb7Lj0A) Event: FITC http://FITC.ca and South by Southwest https://www.sxsw.com/ Food: Home slice pizza and Hatch Green Chile Miscellaneous: White Sands National Monument New Mexico - https://www.nps.gov/whsa/index.htm Special thanks to http://FITC.ca for setting up the interview. The interview is recorded during the 10th edition of FITC Amsterdam at Pakhuis De Zwijger, on the 20th and 21st of February 2017. --- Send in a voice message: https://anchor.fm/neonmoireshow/message
The O'Reilly Design Podcast: Designing for the IoT, design's responsibility, and the importance of team dynamics.This week's episode of the Design Podcast features a conversation I had with Martin Charlier last fall. These days, Charlier is a freelance design consultant and co-founder at Rain Cloud. He's also a contributing author to Designing Connected Products and a speaker at the upcoming O'Reilly online conference "Designing for the Internet of Things," September 15, 2016. In our chat, Charlier talks about designing for the IoT, design's responsibility, and the importance of team dynamics.Here are some highlights from our chat: Holistic IoT design How I got into the Internet of Things is an interesting question. My degree from Ravensbourne [College of Design and Communication] was in a very progressive design course that looked at product interaction and service design as one course. For us, it was pretty natural to think of products or services in a very open way. Whether they are connected or not connected didn’t really matter too much because it was basically understanding that the technology is there to build almost anything. It’s really about how to design with that mind. I’ve always looked at products and services that way, that they might be connected or they might not be. It’s really almost like electricity. You might have an electric product or you might have something that isn’t powered. When I was working in industrial design, it became really clear for me how important that is. Specifically, I remember one project working on an oven. ... In this project, we specifically couldn’t really change how you would interact with it. The user interface was already defined, and our task was to define how it looked. For me, that was where it became clear that I don’t want to exclude any one area, and it feels really unnatural to design a product but only worry about what it looks like and let somebody else worry about how it’s operated, or vice versa. It seems to me that products, in today’s world especially, need to be thought about from all of these angles. I think you can’t really design a coffee maker anymore without thinking about the service that it might plug into or the systems that it connects to. You have to think about all of these things at the same time. Designing with the environment in mind Designing a physical object is less, I want to say, less task-driven. The usability, the task aspect of it, is only one facet of the whole experience. You have to think about the aesthetics and much more about the emotional qualities of a product. I think materials and manufacturing processes as well, and that also relates to an environmental responsibility, for example. As an industrial designer, if you design a physical object, you have to think about where that goes when it’s at the end of its life cycle and what kind of material do you use to make it and where do those materials come from. The Fairphone project, for example, is interesting. One of the things they talk about is that they use only conflict-free materials. It’s not just about the material being renewable or coming from a sustainable material source, but it’s actually also about the social responsibility and how do these, especially precious metals, for example—where do they come from? What are the labor conditions where they come from? Combination interfaces What I see already is that there are new combinations of input and output types that are being put together to form interfaces. A really good example is the Nest Protect. It speaks to you; it uses synthesized voice to give you information, like which room was smoke detected in. I think that’s a really interesting one because it’s not really a voice. I wouldn’t classify it as a voice interface because I’m not interacting both ways through voice. Voice, for me, would be something like Siri, where I’m speaking to it and it responds to me. What I’m interested in seeing is products that come up with a certain combination of some kinds of inputs and some kinds of outputs that happen to be appropriate and make sense for their particular product. I think that’s where it starts to feel natural, where you don’t really think about whether Nest Protect is a voice interface or another kind of interface. It just makes sense that the device would try to give you more information through the medium of speech because that’s actually the best way for it to do that. Equally, I think touchscreens are probably going to stick around for a very long time because they’re such a commodity. Everybody knows how to use a touchscreen now. People now go to screens that aren’t touch screens and want to touch them because they have this expectation now that you can touch a screen and interact with the elements on it. I’d like to see these new combinations. A former colleague of mine from Frog, Jared Ficklin, did a brilliant demo. They call it RoomE, which is a connected room. They’re exploring the idea of what room-sized computing would look like. What if the computer was my house, effectively? One of the things they’re doing in the demo is this idea of multimodal input. In his demo, Jared is pointing at a lamp and saying, “Turn this lamp on.” And it knows which lamp you mean and it’s able to make sense of, “What do you mean by this lamp? Which lamp do you mean? And why are you pointing at a lamp?”—it puts them together and figures out, “Right.” It feels like, “Why am I even explaining this? It’s so obvious.” I think it’s a long way away to have that stuff in practice. I’m sure there are a lot of things we have yet to experiment with in terms of whether that actually catches on. I’m not sure.
The O'Reilly Design Podcast: Designing for the IoT, design's responsibility, and the importance of team dynamics.This week's episode of the Design Podcast features a conversation I had with Martin Charlier last fall. These days, Charlier is a freelance design consultant and co-founder at Rain Cloud. He's also a contributing author to Designing Connected Products and a speaker at the upcoming O'Reilly online conference "Designing for the Internet of Things," September 15, 2016. In our chat, Charlier talks about designing for the IoT, design's responsibility, and the importance of team dynamics.Here are some highlights from our chat: Holistic IoT design How I got into the Internet of Things is an interesting question. My degree from Ravensbourne [College of Design and Communication] was in a very progressive design course that looked at product interaction and service design as one course. For us, it was pretty natural to think of products or services in a very open way. Whether they are connected or not connected didn’t really matter too much because it was basically understanding that the technology is there to build almost anything. It’s really about how to design with that mind. I’ve always looked at products and services that way, that they might be connected or they might not be. It’s really almost like electricity. You might have an electric product or you might have something that isn’t powered. When I was working in industrial design, it became really clear for me how important that is. Specifically, I remember one project working on an oven. ... In this project, we specifically couldn’t really change how you would interact with it. The user interface was already defined, and our task was to define how it looked. For me, that was where it became clear that I don’t want to exclude any one area, and it feels really unnatural to design a product but only worry about what it looks like and let somebody else worry about how it’s operated, or vice versa. It seems to me that products, in today’s world especially, need to be thought about from all of these angles. I think you can’t really design a coffee maker anymore without thinking about the service that it might plug into or the systems that it connects to. You have to think about all of these things at the same time. Designing with the environment in mind Designing a physical object is less, I want to say, less task-driven. The usability, the task aspect of it, is only one facet of the whole experience. You have to think about the aesthetics and much more about the emotional qualities of a product. I think materials and manufacturing processes as well, and that also relates to an environmental responsibility, for example. As an industrial designer, if you design a physical object, you have to think about where that goes when it’s at the end of its life cycle and what kind of material do you use to make it and where do those materials come from. The Fairphone project, for example, is interesting. One of the things they talk about is that they use only conflict-free materials. It’s not just about the material being renewable or coming from a sustainable material source, but it’s actually also about the social responsibility and how do these, especially precious metals, for example—where do they come from? What are the labor conditions where they come from? Combination interfaces What I see already is that there are new combinations of input and output types that are being put together to form interfaces. A really good example is the Nest Protect. It speaks to you; it uses synthesized voice to give you information, like which room was smoke detected in. I think that’s a really interesting one because it’s not really a voice. I wouldn’t classify it as a voice interface because I’m not interacting both ways through voice. Voice, for me, would be something like Siri, where I’m speaking to it and it responds to me. What I’m interested in seeing is products that come up with a certain combination of some kinds of inputs and some kinds of outputs that happen to be appropriate and make sense for their particular product. I think that’s where it starts to feel natural, where you don’t really think about whether Nest Protect is a voice interface or another kind of interface. It just makes sense that the device would try to give you more information through the medium of speech because that’s actually the best way for it to do that. Equally, I think touchscreens are probably going to stick around for a very long time because they’re such a commodity. Everybody knows how to use a touchscreen now. People now go to screens that aren’t touch screens and want to touch them because they have this expectation now that you can touch a screen and interact with the elements on it. I’d like to see these new combinations. A former colleague of mine from Frog, Jared Ficklin, did a brilliant demo. They call it RoomE, which is a connected room. They’re exploring the idea of what room-sized computing would look like. What if the computer was my house, effectively? One of the things they’re doing in the demo is this idea of multimodal input. In his demo, Jared is pointing at a lamp and saying, “Turn this lamp on.” And it knows which lamp you mean and it’s able to make sense of, “What do you mean by this lamp? Which lamp do you mean? And why are you pointing at a lamp?”—it puts them together and figures out, “Right.” It feels like, “Why am I even explaining this? It’s so obvious.” I think it’s a long way away to have that stuff in practice. I’m sure there are a lot of things we have yet to experiment with in terms of whether that actually catches on. I’m not sure.
Jared Ficklin tells us about his personal projects and his work at Frog Design in Austin, Texas. Follow us on Twitter : @seb_ly @iainlobb @jaredrawk
디자이너인 자레드 픽클린은 소리가 어떻게 사람들을 느끼게 하는지 알아보기 위해서, 색깔과 심지어 불을 가지고 음악을 볼 수 있도록하는 시각화 방법을 만들었습니다. 한가지 예로, 스케이트를 타는 공원에서 나는 소리를 분석하여 어떻게 소리가 창의성을 개발 하도록 돕는지를 알려줍니다.
Designer Jared Ficklin creates wild visualizations that let us see music, using color and even fire (a first for the TED stage) to analyze how sound makes us feel. He takes a brief digression to analyze the sound of a skatepark -- and how audio can clue us in to developing creativity.
Der Designer Jared Ficklin erschafft wilde Visualisierungen, die uns Musik sehen lassen. Er verwendet dazu Farben und sogar Feuer (zum ersten Mal auf einer TED-Bühne), um zu untersuchen, wie Geräusche unsere Gefühle beeinflussen. Er unternimmt einen kurzen Exkurs, um die Geräusche in einem Skatepark zu analysieren – und wie Audioaufnahmen die Entwicklung kreativer Prozesse zeigen können.
Le designer Jared Ficklin crée des visualisations inouies qui nous permettent de voir la musique, en se servant de couleurs et même de feu (une première sur la scène de TED) pour analyser comment nous ressentons le son. Il fait une courte digression pour analyser le son d'un skate park, et comment l'acoustique peut nous mettre sur la voie pour développer la créativité.
El diseñador Jared Ficklin crea visualizaciones sorprendentes que nos permiten ver la música mediante el uso de color e incluso fuego (por primera vez en el escenario de TED) para analizar cómo nos hace sentir el sonido. Él hace una breve digresión para analizar el sonido de un parque de patinaje y muestra cómo el audio puede darnos claves para desarrollar nuestra creatividad.
O designer Jared Ficklin cria visualizações surpreendentes que nos permitem ver a música, usando as cores e até o fogo (uma novidade no palco do TED) para analisar como o som nos faz sentir. Ele faz uma breve digressão para analisar o som de uma pista de skate -- e como o áudio pode nos guiar no desenvolvimento da nossa criatividade.
Дизайнер Джаред Фиклин создаёт невообразимые зрительные образы, которые позволяют нам видеть музыку, используя цвет и даже огонь (впервые на сцене TED), чтобы понять, какие чувства у нас вызывает звук. Он делает небольшое отступление, рассматривая звуки скейт-парка, и объясняет, как звучание может подсказать нам, каким образом развивать креативность.
デザイナーのジャレド・フィックリンが、音楽を鮮烈に視覚化します。色による表現、さらにはTEDステージに初めて火を持ち込んで、音が私達にどのような感覚を与えるのかを明らかにします。さらにそこからスケートボード場の音の分析に進み、音が私達の創造性をどう高めるかを分析します。 ジャレド・フィックリンはフロッグ・デザインでユーザーインターフェースを設計しています。趣味として、光や形や火による音楽の表現を追求しています。