Iain and Seb discuss the ins and outs of programming for creative applications
Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy.
Taking video and photographs of your work is an increasingly essential skill, especially with the ubiquity of social media. Iain and Seb share everything they’ve ever learned about making your stuff look great. And Seb shares his recent in-depth process … Continue reading →
It’s the Christmas special! Iain and Seb talk about the past year and what’s in store for 2017. And Seb talks through his Raspberry Pi and Node.js powered Stranger Things lights, connected to the upside-down (also known as the internet). … Continue reading →
Part four of Iain’s series on game design covers all things audio! Get the most of your sound effects and music, and hear Iain and Seb attempt to sing classic arcade game music. @cc_pod @seb_ly @iainlobb
Continuing on from episdode 57, part three of Iain’s rapidly expanding series about game design covers animation techniques. @cc_pod @seb_ly @iainlobb
Seb and Iain catch up on the latest in hardware news, including the new Macbook Pros, Nintendo switch, Windows Surface Studio, PS4 Pro, PSVR, Xbox Scorpio, and the news from Unite, the Unity3D conference. @cc_pod @seb_ly @iainlobb
Seb finishes his crazy crunch time with 3 shows and winning the Lumen Interactive Award all in one week! Iain talks about character animation in Unity3D. 80s Argos Catalogue collection @cc_pod @seb_ly @iainlobb
After a summer mini-break Seb and Iain have a well overdue catch-up. Seb explains how he put a laser in a Nintendo Zapper gun and became a viral sensation, all for his brand new one-man show Hacked On Classics. @cc_pod … Continue reading →
Iain is joined by indie game developer Jay Armstrong of Massive Monster, to talk about his upcoming game The Adventure Pals. superadventurepals.com @cc_pod @jaymaxarmstrong @iainlobb
Iain is joined by VR developer Pascal Auberson of Lumacode to talk all things virtual reality, from patio furniture and motion sickness, to Unity and Unreal. @cc_pod @ pauberson @iainlobb
Seb interviews Gordon Williams, the inventor of the Espruino, a JavaScript electronics prototyping platform. Gordon tells the story of how he built a JavaScript interpreter and how he ran his successful Kickstarter campaigns. Check out Gordon's latest Kickstarter campaign- puck.js … Continue reading →
In this rare political episode, Seb and Iain mourn the impending loss of their European Union citizenship. And also touch upon the Unity3D profiler and capacitive touch sensors. But mostly just sulk. Normal service will return next week. Follow us! … Continue reading →
Iain is joined by game developer Jake Birkett, owner of Grey Alien Games, creator of Regency Solitaire. We talk about the development of Regency Solitaire, his new game Shadow Hand, and running a games business in general. @cc_pod @iainlobb @GreyAlien
The inimitable, irrepressible, and quite simply wonderful Dan Shiffman joins Seb as co-host, talking about his work with the Processing Foundation, P5.js, live coding, and his incredible catalog of videos that help artists to learn programming. And of course, rainbows. … Continue reading →
Cate Huston is Director of Mobile Engineering at car-pooling start-up Ride and advisor to the crowd-funded laser cutter start-up GlowForge. Seb and Cate talk about the difficulty of transitioning from coder to manager, mobile app development, and colours. @cc_pod @seb_ly … Continue reading →
Seb and Iain meet in real life and catch up with recent projects and research. Iain is nauseated by VR headsets and Seb explains how lasers are just like cathode ray tubes. Kind of. @cc_pod @iainlobb @seb_ly
Iain catches up with former colleage Mat Groves, founder of game studio GoodBoy and creator of PixiJS, the browser based WebGL rendering engine. @cc_pod @iainlobb @doormat23
Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two … Continue reading →
Seb is joined by regular guest co-host Val Head at the Render Conference in Oxford. Val is our roving reporter for this episode, and she interviews two of the Render Conference speakers Mariko Kosaka, and Sara Soueidan. Mariko talks about … Continue reading →
Seb and Iain catch up on the latest news, including Seb's new IoT workshop and the Hackaday and Render conferences. They also talk about learning bash, wave goodbye to the Xbox 360 and reminisce over old school multimedia application Director. … Continue reading →
Iain talks to Daniel Leaver about his new game Seraph, a skill-based acrobatic shooter, running a small indie game studio with a distributed team and his history with Media Molecule and his work on multiple award winning Playstation game Little … Continue reading →
Iain shares his comprehensive thoughts and experience about game design. In part one of a (loose) three part series, Iain discusses game mechanics and what makes them so addictive. @cc_pod @iainlobb @seb_ly
Seb welcomes back Stacey Mulcahy to discuss Microsoft's Build conference, openFrameworks documentation process and updates us on her most recent fun side projects. @cc_pod @bitchwhocodes @iainlobb @seb_ly
Seb and Iain catch up on the news, including the new Raspberry Pi 3, VR announcements from GDC and how many important JavaScript libraries fell over when one simple 11 line module was removed by its author. @cc_pod @iainlobb @seb_ly
Seb meets Raquel Vélez of npm Inc, co-host of the Reactive Podcast and expert in JavaScript robotics. Find out what npm really stands for (astonishingly not Node Package Manager) and how to get started with robots in JavaScript. @cc_pod @iainlobb … Continue reading →
In this special extended edition, Iain talks to Adam ‘Atomic' Saltsman about epic endless runner Canabalt, pixel art, his game engine Flixel, and the trials and tribulations of being an indie game developer. @cc_pod @iainlobb @seb_ly @adamatomic
Iain is joined by guest host Stacey Mulcahy, and runs down his extensive top ten list of favourite Unity3D assets. Stacey shares her experiences teaching code to beginners discussing the various merits of Processing, Scratch, P5.js and Unity3D. Follow us … Continue reading →
Rachel Binx is a data visualiser at NASA JPL. If that isn't enough she has some incredible side projects, including Gifpop! which turns animated gifs into lenticular prints, and Meshu that converts your travel history into gorgeous geometric jewellery. She … Continue reading →
Still catching up on news after we returned with season 4. Iain talks about his Unity projects and Star Wars. Seb enjoys working with Raspberry Pi electronics and Node.JS. Support us on Patreon. Follow us on Twitter : @cc_pod @iainlobb … Continue reading →
In this interview special, Iain talks to Moo Yu about his career so far, including work on Ratchett and Clank, Little Big Planet, and his gorgeous new Kickstarter game, Knights and Bikes. Support Moo's kickstarter. Support us on Patreon. Follow … Continue reading →
After an 8 month hiatus, Iain and Seb are joined by co-host Val Head to discuss The Internet! Does it really live up to our expectations? Can we live without it? And find out what our favourite line of code … Continue reading →
Somebody really likes Seb's work but doesn't want to pay for it… what happens next won't surprise you!
Seb sits Iain down for “the talk” about where electronics come from.
This episode goes behind the scenes of Iain's latest client-project: a cross-platform mobile game for the BBC.
What's 18 months in Internet Years? Turns out, quite a long time! We make a futile attempt to catch up with the developments in technology that happened while we were “offline”, including virtual reality, space travel, game engines and new browser … Continue reading →
We can hardly believe it ourselves, but we're back! Find out why we went away, and what happened while we were gone, in this gripping episode! Smashing Conference Laser Show from Seb Lee-Delisle on Vimeo.
Seb chats to openFrameworks founder Theo Watson about his latest work and all the latest openFrameworks news. Seb finally tells his story about US immigration. Sorry about the audio quality – it gets better after the first 10 minutes. Follow … Continue reading →
Jared Ficklin tells us about his personal projects and his work at Frog Design in Austin, Texas. Follow us on Twitter : @seb_ly @iainlobb @jaredrawk
Ryan tells us about the development of his word game, Spellirium. Follow us on Twitter : @seb_ly @iainlobb @untoldent Special thanks to Lewis Edwards – http://smokingbunny.co.uk/ – @smokingbunny for editing the episode and rescuing Ryan's audio.
Between technical meltdowns, Seb and Iain chat about lasers, answer listener questions and ponder the ever-changing world of technology. And for some reason Iain is shouting. Follow us on Twitter : @seb_ly @iainlobb
The Raspberry Pi is a small credit card sized computer that costs only $25 and is designed to get kids into programming. With over a million sold in just a year, Raspberry Pi founder Eben Upton joins Seb and Iain … Continue reading →
Software artist Jer Thorp (@blprnt) joins Seb and guest co-host Val Head to tell us all about his new studio, the Office of Creative Research, his thoughts on the future of Processing and the Eyeo Festival. Follow us on Twitter … Continue reading →
Seb is joined by guest host Val Head and maker and artist Brendan Dawes who tells us about his recent digital art project for EE and his experience designing and marketing his MoviePeg and Popa products. Follow us on Twitter … Continue reading →
Special guest Clare Sutcliffe tells us all about the hugely sucecessful Code Club – a non profit organisation that sets up after school clubs for kids to learn to program. Follow us on Twitter : @seb_ly @iainlobb @CodeClub @ClareSutcliffe CodeClub … Continue reading →
Stacey returns to the podcast to chat about making stuff with Raspberry Pi and Arduinos, and gives us the story behind the hugely popular open letter at futurewomanintech.com Follow us on twitter : @seb_ly @iainlobb @bitchwhocodes
Iain and Seb kick off the new format show talking about Windows 8, iOS development, the New Adventures conference and nerd comedy. Follow Iain on Twitter Follow Seb on Twitter Design by Val Head (valhead.com, twitter.com/vlh)
Iain and Seb are, in fact, alive. We find out what they've been up to for the last couple of months, and talk Flash games, digital art and more. Follow Iain Lobb on Twitter Follow Seb Lee-Delisle on Twitter Show … Continue reading →
We catch up on Super Gun Kids and PixelPyros, and chat with openFrameworks co-creator Zach Lieberman. Follow Iain Lobb on Twitter Follow Seb Lee-Delisle on Twitter Follow Zach Lieberman on Twitter Show edited by Iain. Music: Iain dragged some loops onto … Continue reading →
In our exclusive audio interview, media artist Kyle McDonald reveals how one project led to an unexpected visit from the United States Secret Service. Also in this episode, Seb tries to paint a library and Iain goes to London to … Continue reading →
Seb falls foul of US immigration, we chat about the new Macs and Iain gives some tips on making art when you can't draw. As promised in the show, here's some art with and without gradients: Follow Iain Lobb on … Continue reading →
In which Iain airs his rather unpopular opinions on game cloning. Follow Iain Lobb on Twitter Follow Seb Lee-Delisle on Twitter Show edited by Jack Menhorn (jackmenhorn.com, twitter.com/KomradeJack) Design by Val Head (valhead.com, twitter.com/vlh) Music: Iain dragged some loops onto the timeline in … Continue reading →