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WERSJA Z OBRAZEM DOSTĘPNA NA KANALE YOUTUBE http://youtube.com/Dakann HOLOCRON to seria poświęcona różnym zagadnieniom ze świata Gwiezdnych Wojen, zarówno z Legend jak i Kanonu. Jeżeli jesteś fanem lub zaczynasz przygodę z kultowym uniwersum, na pewno znajdziesz tu coś dla siebie!
This week a bomb dropped on Reddit about a potential JJ Abrams cut of the Rise Of Skywalker. Why? Who? When? Where? The fandom is up in arms and the crew wants to see this longer, deeper cut. Josh from Den of Nerds no sold us tonight and bailed on joining us, we bust his balls anyway! News leaked on how they filmed some Leia scenes and who stood in for her in some spots. Who won the Pre-Episode 9 bet?? Who’s More OVER this week looks at two badass ships as Darth Vader’s Tie Advanced faces off against Kylo Ren’s Tie Silencer. We get to see a closer look at the Funko pop Knights Of Ren on this weeks TaTOYine. Join the nFo innovation will be a great Star Wars New Year!
Die Hintergründe der Piloten des Tie Advanced v1
Die Hintergründe der Piloten des Tie Advanced x1
This Week we cover all of the awesome X-wing events happening at GenCon surrounding the 2nd edition Pre-release. We also cover the changes to the Tie Advanced in 2nd. Edition. Many ways to support our content: https://Patreon.com/GoldSquadron/ https://GoldSquadronPodcast.com Watch this video to become a Twitch Prime Subscriber - https://youtu.be/N4CA0AmZpsw
It's a full house today on the Mynock Podcast with guests Jaren Foss and Asa Graf coming on! Jaren basks in the glory of his ANZTC victory, Dallas discusses how scary the TIE Advanced might be, Ryan doesn't like Ruthless, and Dee introduces a new segment called "Optimizing Your Prototype." In this segment we break down the meta's top squads, and attempt to decipher whether or not they are the very best they can be. This week we take a deep dive into 5X and Crack Dealers, created by the drug kingpin himself Asa. [00:00:00] Intros/Housekeeping [00:30:00] TIE Advanced 2.0 [01:12:00] Optimizing Your Prototype [02:01:00] Closing Notes Fly Better! Register Now for the Mynock Open, Nov 3rd: https://www.mynocksquadron.com/product-page/mynock-open-registration If you'd like to support us, join our Patreon! https://www.patreon.com/mynockpodcast
So, how about that FAQ, eh? I cover the big changes the Armada scene just underwent, and finish off the Corellian Conflict Squadrons with the A-Wings and TIE Advanced.
Welcome to our first episode examining 1994's Star Wars classic TIE Fighter. We talk a lot about the Star Wars presentation, simulation depth and choices, and touch a bit on the story. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Battles 1-3 Podcast breakdown: 0:29 Segment 1, Felis Interruptus 20:35 Quick Break 20:40 Segment 2 Issues covered: six degrees of Bill Bixby, Holland's WWII series, alternate histories, showing the perspective of the bad guys, multiplayer and technical feasibility, Star Wars presentation, cockpits in the films, cookie-cutter bureaucracy of the Empire, linear narratives driving things forward in other games, simulating a military career, voice work, Star Wars melodrama and narrative glue, leaning on the films' fiction, secret society of the Emperor, bonus objectives, naming your pilot, save structure, opening cinematic, propaganda, paralleling the films, the Thrawn trilogy, color choices in the HUD, key confusion, level of difficulty, playing like a puzzle game, flight simulation dead ends, genre lulls, flight sims as technical showcases, grognard capture, flying the F-22, moving to flight action, Warthog sims, simulators everywhere, bridging to more accessible games, configuring the complex flight stick, roll and pull configs, guiding the mouse, pulling you back to Star Wars, flying a variety of craft, basis of the Assault Gunboat and the Tydirium Shuttle, introducing the TIE Advanced, vulnerability in the popcorn ship, managing difficulty, energy management, "where's my lasers?", flight model, player skill payoff of deep simulation, roguelikes and punishment, mission length, finishing the primary objectives and moving on, player agency with extra content. Games, people, and influences mentioned or discussed: That Darn Cat, Disney, Bill Bixby, Incredible Hulk, Marvel, Star Wars, Larry Holland, LucasArts, Ron Gilbert, Tim Schafer, Day of the Tentacle, Chuck Yeager, Falcon series, Secret Weapons of the Luftwaffe, Battlezone, Indiana Jones series, Battlehawks 1942, Their Finest Hour, Wing Commander, X-Wing, Totally Games, X-Wing vs TIE Fighter, Rogue One, Dark Forces, Starfighter, James Taylor, Yoda, Deus Ex, Bob Page, Republic Commando, Timothy Zahn, Heir to the Empire, Reed Knight, Star Citizen, Descent, ARMA, F-16, Daron Stinnett, Spectrum Holobyte, Shadows of the Empire, Rogue Squadron, Microsoft Flight Simulator, Call of Duty, Starcraft, Return of the Jedi, Battlestar Galactica, Souls series, Bioshock, System Shock 2. Next time: Battles 4 through 7 Errata: "That Darn Cat" featured Dean Jones, not Bill Bixby. DevGameClub regrets the error. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Star Wars en Direct - Lors de cette 3e édition Gamers enregistrée le vendredi 23 septembre, Dany fait un unboxing des miniatures et cartes de la vague 8 et du expansion pack Imperial Veterans du jeu X-Wing de Fantasy Flight Games. Expansion packs traités Ghost (VCX-100 et Attack Shuttle) Inquisitor's TIE (TIE Advanced prototype) Mist Hunter (G-1A starfighter) Punishing One (JumpMaster 5000) Imperial Veterans (TIE Defender et TIE Bomber)
Yep, that’s two episodes in two weeks! This one’s all about the Assault Frigate and the TIE Advanced, and I hope you all like it. After this episode, I’ll be releasing them bi-weekly due to gearing up for store championships and some work duties taking up my time. So I’ll see you all back here […]
Tercer programa del podcast mas "casual" sobre el juego x-wing. En esta ocasión os traemos un programa un poco más largo, eso sí aún más divertido! Esta vez el protagonismo se lo lleva la presentación de la Wave 7. En este programa vamos a tratar tres secciones: - El mercadillo de Tatooine: Hablamos sobre las últimas noticias sobre el juego, spoilers fresquitos! Por fin! La Wave 7 ya está aquí. También le dedicaremos un hueco al Imperial Raider. Sub-secciones: 0:06:17 Primera parte de las novedades de la Wave 7, primeras impresiones de las naves. 0:36:50 Segunda parte de las novedades de la Wave 7. Post-artículo de FFG 1:35:00 Noticias sobra la nave de formato épico Imperial Raider - Depilando a un Wookiee. En esta sección hablaremos sobre una carta de piloto o mejora, analizándola y tratando los temas más curiosos sobre ella. Para este programa hemos elegido a Maarek Stele piloto del Tie Advanced. (minuto 1:47:45) - Loca Academia de Padawans: Espacio dedicado a los que se están iniciando en el juego, aquí encontraréis resolución de las dudas más frecuentes y pequeños consejos. Imprecindible! (minuto 1:55:30) En el minuto 2:12:10 podréis encontrar nuestra despedida y tomas falsas. Para este programa contamos con la colaboración de Miguel Ángel Alfaro "Kurodachi", Alberto Lancharro "Daok", Javier Garrancho "JaviMasilla" y Alexi Rodríguez "Arreyes" en labores de dirección y edición. ¡Esperemos que os guste!
As far as Episode 11. We cover the Imperial Raider and how exicted we are for an Imperial Epic ship. Theorist is particularly excited as he’s on his new Epic kick. We cover the changes to the Tie-Advanced and Mr. Froggies busts out his “Enhance” tool to give us an idea of what cards we might be seeing (PALPATINE!!!!!). We recap the TCO and do some prep talk on the Team Covenant Aces League. Finally we share some wave 5 and 6 squads we’ve been running recently and cover what we like about them.
The Scum and Villainy crew interview Zach Bunn as he talks about Team Covenant’s place in the Xwing biosphere. He alludes to some future enhancements the site will have and what we can expect from the best Xwing/gaming site in the business. We also spoke with him about his performance in some Xwing events, Zach just so happens to be a pretty good Xwing player. Finally we get his thoughts on the new waves and the Tie Advanced for Sable Gryffon. And Holy Crap is that JoyNvengeance!?!
Join Scum & Villainy as we talk to Frank and Alex about all things X-wing; their thoughts on the X-wing ship competitively, what they each most love to fly, the challenges of designing the game, and much more. We ask all the hard hitting questions *cough* that we are so known for, and for once Sable doesn’t ask what our guests would do to fix the TIE Advanced; although once again in interview, Frank and Alex verify that ship is definitely going to get attention. Get to know the guys who make X-wing better!
We (Frogs and Kelvan) sat down with Morgan Reid ,Worlds Champion Elect… Sorry Morgan, and talked about his Final Match. We also discuss his preparation techniques, the Australian meta, and his Worlds experience. Morgan gives his thoughts on wave 5. Morgan dedicated 4 months to one list to get ready for worlds. Apparently he played against a lot of Fat Han. We also got Morgan’s thoughts on the new Scum and Villainy faction. I found it interesting how all the good players have similar responses to getting better at X-Wing. Because Sable wasn’t able to be there we made sure to ask about the Tie Advanced.