Join the staff of Cubicorn Games and friends as they discuss playing games, making games, and pretty much anything else.
On this episode we share everything we learned during our planning, preparation and execution for showing off Super Cucumber at PAX East for the first time! Intro/Special Thanks 00:00 - 07:01 How Our PAX Journey Started 07:01 - 09:32 Planning For the Show 09:32 - 24:35 Travel and On-Site Experience 24:35 - 52:19 A Few More Personal Tips 52:19 - 58:49 Wrap Up/Closing Thoughts 58:49 - End
On this episode we give our last Super Cucumber updates before PAX East, mull over Bungie's ability to make Marathon happen, and dive deep into Nintendo's pricing strategy for the Switch 2. Intro Chatter 00:00 - 03:56 Super Cucumber Updates 03:56 - 14:59 Switch 2 Announcement 14:59 - 29:16 Bungie Tangent 29:16 - 37:55 Game Price Rant 37:55 - 48:26 Wrap Up/Closing Thoughts 48:26 - End
On this episode we have Super Cucumber updates and a forward-looking conversation to about localization before release. Then we take a very brief look at the Rightfully, Beary Arms gold release preview, and finish thing up with a trip down memory lane in Phantasy Star Online: Episode One. Intro Chatter 00:00 - 02:11 Super Cucumber Updates 02:11 - 22:21 Rightfully, Beary Arms 22:21 - 23:44 PSO Episode One 23:44 - 29:35 Wrap Up/Closing Thoughts 29:35 - End
On this episode we have more updates on Super Cucumber as we slowly inch closer to PAX East. Then we talk about Biped 2, a 3D puzzle platformer with novel movement mechanics and a lot of charm. Finally, we wrap things up discussing the intermittent struggle to find motivation to make game dev progress. Intro Chatter 00:00 - 01:51 Super Cucumber Updates 01:51 - 18:53 Biped 2 Impressions 18:53 - 27:59 Wrap Up/Closing Thoughts 27:59 - End
On this episode we talk about recent updates and future goals as we continue to build our 2D action platformer Super Cucumber! January Cucumber Updates 00:00 - 03:41 Near Term Plans/Personal Goals 03:41 - 12:47 Cucumber Updates/Future Plans 12:47 - 30:45 Wrap Up/Closing Thoughts 30:45 - End
On this episode we talk about our first time attending Awesome Games Done Quick, the roulette wheel of modern weather patterns, and updates on the next build of Super Cucumber! Winter Weather and Wildfires 00:00 - 09:36 Our AGDQ Experience 09:36 - 35:03 Cucumber Updates 35:03 - 42:46 2025 Plans/Closing Thoughts 42:46 - End
On this episode we talk about a few things we've been playing, speculate on when we'll hear about the next Nintendo Switch and share our plans for game development in early 2025. Opening Chatter 00:00 - 02:05 Console History/Smash Bros Chat 02:05 - 20:09 Early Neon White Thoughts 20:09 - 27:40 Near Term Plans 27:40 - 30:35 Wrapping Up the Year 30:35 - End
On this episode we talk about changes coming to our next build of Super Cucumber, then dive into a long discussion on retro gaming and game preservation as a whole. Opening Chatter 00:00 - 07:50 Cucumber Updates 07:50 - 24:17 Retro Games/Preservation 24:17 - 01:13:17 Wrap Up/Closing Thoughts 01:13:17 - End
With Thanksgiving around the corner in the US, we sit down to process the consequences of the 2024 election and discuss strategies for moving forward with game development in an increasingly volatile world. Opening/Preparing for the end times 00:00 - 08:13 Game Dev Planning/Early 2025 details 08:13 - 10:32 Game Dev Memories/Retro Games 10:32 - 20:26 Future Streaming Plans 20:26 - 23:32 Surviving the Holidays/Closing Thoughts 23:32 - End
On this short episode we contemplate the uncertainty of the world ahead, give a rundown of our experience at GDEX 2024, and lay out a ton of plans for our game development efforts for the first half of 2025. Opening/Election Handwringing 00:00 - 02:18 GDEX/2025 Event Plans 02:18 - 13:58 Cucumber Updates 13:58 - 17:14 Social Media Sucks Now 17:14 - 22:04 Wrap Up/Closing Thoughts 22:04 - End
On this tight episode we have some brief game dev updates, talk about our convention plans from now through mid-2025, then talk about Shellcore Command: Remastered, a fun spacefaring flash game remade for the modern era. Opening/Cucumber Updates 00:00 - 06:34 Shellcore Command: Remastered 06:34 - 20:04 Wrap Up/Closing Thoughts 20:04 - End
On this episode we give Super Cucumber updates as October quickly approaches and anticipate some long-awaited fall weather. Then we talk about Concord's failure to launch, the PS5 Pro and our expectations for the next year of video games. Opening/Anniversary Ramble 00:00 - 03:46 Cucumber/Personal Updates 03:46 - 15:07 Concord/Live Service Update 15:07 - 29:37 PS5 Pro/Future of Consoles 29:37 - 44:05 Wrap Up/Closing Thoughts 44:05 - End
On this episode we share some struggles with our increasingly frail bodies, talk about getting involved with a new generation of players, and finish up with a few updates on Super Cucumber. Opening/Personal Updates 00:00 - 08:18 Cucumber Updates 08:18 - 19:05 Wrap Up/Closing Thoughts 19:05 - End
On this episode we have a few updates on our own game dev efforts, then cover the much-needed unionization efforts finally starting to get traction in the game industry at large. Opening Chatter 00:00 - 05:15 Cucumber Updates 05:15 - 09:43 Unionization 09:43 - 23:07 Wrap Up/Closing Thoughts 23:07 - End
On this episode we take a trip down memory lane with Donkey Kong Country, share our thoughts on a modern classic with Celeste, then check out an upcoming 3D platfomer by trying the Slime 64 demo. Intro/Opening 00:00 - 02:30 Donkey Kong Country 02:30 - 08:04 Celest 08:04 - 34:28 Brief Hades Tangent 34:28 - 36:13 Slime 64 36:13 - 53:34 Wrap Up/Closing Thoughts 53:34 - End
On this episode we get back in the podcast saddle to go over our full experience from the show floor at Too Many Games, then have a few updates for what's next for us with Super Cucumber and beyond! Intro/Opening 00:00 - 01:49 Too Many Games Thoughts 01:49 - 34:54 Cubicorn Updates/Closing Thoughts 34:54 - End
On this episode we have a few updates on our game dev progress, then discuss the fallout of the recent layoffs at Xbox Game Studios. Intro/Opening 00:00 - 01:45 Cucumber Updates 01:45 - 18:45 Xbox Sadness 18:45 - 33:52 Wrap Up/Closing Thoughts 33:52 - End
On this episode we sit down with Brandon Celentano from Too Many Games to discuss his experiences working at live game events, curating indie game showcases and so much more! Intro/Opening 00:00 - 04:12 Convention Conversation 04:12 - 45:32 Wrap Up/Closing Thoughts 45:32 - End
On this episode join us and our special guests from Daylight Basement Studio for an in-depth conversation on the planning, logistics and execution of showing an indie game at PAX East. Intro/Opening 00:00 - 04:12 PAX East: How to PAX Good 04:12 - 53:08 Wrap Up/Closing Thoughts 53:08 - End
On this episode, join us for a brief update on what we'll be up to game development wise for the next few months. Intro/Opening 00:00 - 02:10 Game Dev Plans 02:10 - 08:55 Cucumber Updates 08:55 - 23:17 Wrap Up/Closing Thoughts 23:17 - End
In this card centric episode, join us for a long-winded discussion on TCG design, how Disney Lorcana has squandered its potential in just three sets, and why Star Wars Unlimited seems to be off to a solid start. Intro/Opening 00:00 - 01:39 Cucumber Updates 01:39 - 05:09 Lorcana Bad 05:09 - 42:50 Star Wars Good 42:50 - 1:01:18 Wrap Up/Closing Thoughts 1:01:18 - End
As we recover from a few weeks of light illness, we squeeze in a recording to provide a few game dev updates and discuss the latest bout of brutal industry layoffs. Intro/Opening 00:00 - 02:37 Cucumber Updates 02:37 - 12:43 More Industry Layoffs 12:43 - 27:04 Card Game Chatter/Closing Thoughts 27:04 - End
On this relatively brief episode, join us as we provide development updates on Super Cucumber, then lay out some tentative plans to attend a few game events later this year. Intro/Opening/ 00:00 - 02:13 Cucumber Updates 02:13 - 18:37 Outro/Closing Thoughts 18:37 - End
On this show join us as we talk about the support systems that help make indie games, updates coming to Super Cucumber and our first impressions of frenetic, roguelite twin-stick shooter Rightfully, Beary Arms. Opening/Game Smalltalk 00:00 - 08:23 Special Thanks/Gratitude 08:23 - 12:55 Cucumber Updates 12:55 - 18:13 Rightfully, Beary Arms 18:13 - 56:06 Outro/Closing Thoughts 56:06 - End
In our first show of the year we rundown our entire experience of preparing for and showing off Super Cucumber at MAGFest 2024. Opening/Roadtrip Toilets 00:00 - 03:50 MAGFest: Submission and Leadup 3:50 - 13:32 MAGFest: Show Vibes and Logistics 13:32 - 25:51 MAGFest: Our Weekend Showing Games 25:51 - 35:56 Cucumber Next Steps/Closing Thoughts 35:56 - End
In our final episode of 2023, we talk about RPG-Visual Novel hybrid ZAGS: The Role We Play, then have a belated conversation on how recent layoffs at Bungie will affect the future of Destiny 2. Opening/Our Updates 00:00 - 04:24 ZAGS: The Role We Play 04:24 - 35:19 Bungie Layoffs /Destiny 2 35:19 - 56:02 Closing Thoughts/Outro 56:02 - End
With this year quickly coming to a close, we discuss our weekend at Youmacon and lay out our plans to start the next year strong at MAGFest 2024! Opening/Youmacon Wrap Up 00:00 - 09:06 We're Going to MAGFest 2024! 09:06 - 16:11 Year-End Cubicorn Roadmap 16:11 - 19:55 Closing Thoughts/Outro 19:55 - End
As the year continues relentlessly rolling on, join us as we discuss general instability in the video game industry, a few updates on Super Cucumber and our latest impressions of geometry skewing puzzle game The Boundary Condition. Opening/Game Industry Chatter 00:00 - 21:52 Super Cucumber Updates 21:52 - 30:09 The Boundary Condition Thoughts 30:09 - 51:47 Closing Thoughts/Outro 51:47 - End
We are back from Cleveland Gaming Classic with thoughts about our weekend in Ohio and our latest game dev updates. We also share our feelings about the last few weeks of turmoil trying to build a game in Unity. Opening Ramble 00:00 - 01:54 Cleveland Gaming Classic 01:54 - 23:02 Unity is a Nightmare 23:02 - 36:42 Closing Thoughts/Outro 36:42 - End
Cleveland Gaming Classic is fast approaching, so join us as we discuss plans for that show and beyond, talk about the ups and downs of big games we've been playing, and contemplate the future of trading card games with the launch of Disney Lorcana. Opening/Game Updates 00:00 - 13:52 Destiny 2/AAA Exhaustion 13:52 - 24:45 Street Fighter 6 24:45 - 28:01 Lorcana TCG 28:01 - 44:07 Closing Thoughts/Outro 44:07 - End
On this episode we share our experience from Matsuricon, give insight on pitching indie games to the public, and close out with updates coming to Super Cucumber over the next few weeks. Opening Chatter 00:00 - 04:20 Matsuricon 04:20 - 08:58 Game Exhibition Tips 08:58 - 25:22 Future Plans/Closing Thoughts 25:22 - End
On this episode we give some updates on the games we're working on, then have a long conversation about why movies, video games and most other entertainment products seem more manipulative and less good than ever. Opening/Game Test Talk 00:00 - 03:27 Senior Design/Future Projects 03:27 - 15:45 Our Upcoming Demo Events 15:45 - 20:37 Why All Media Sucks Now 20:37 - 38:43 Outro/Closing Thoughts 38:43 - End
On this episode we vent some of the existential anxiety of making games, discuss difficulties in sharing content online, then talk about the grimdark sensibilities of Final Fantasy 16. Opening/Game Dev Talk 00:00 - 18:54 Twitch Streaming/Content Creation 18:54 - 45:40 Final Fantasy 16 45:40 - 1:13:16 Outro/Closing Thoughts 1:13:16 - End
On this episode we talk about exhibiting our games at GDEX 2023, more initial thoughts on Street Fighter 6 and endgame adventures in Tears of the Kingdom. Opening/Game Dev Updates 00:00 - 07:45 GDEX Thoughts/Future Events 07:45 - 18:07 Street Fighter 6 18:07 - 22:09 Tears of the Kingdom 22:09 - 37:27 Outro/Closing Thoughts 37:27 - End
On this episode we talk about being old as hell, the middle few dozen hours of Tears of the Kingdom and some positive first impressions of Street Fighter 6. Opening/Game Dev Updates 00:00 - 15:58 Tears of the Kingdom 15:58 - 36:47 Street Fighter 6 36:47 - 01:09:35 Outro/Closing Thoughts 01:09:35 - End
On this episode we have a long talk about the highs, lows and strange inconveniences in the early hours of The Legend of Zelda: Tears of the Kingdom. Opening/Our Game Updates 00:00 - 05:56 Tears of the Kingdom First Impressions 05:56 - 1:01:35 Outro/Closing Thoughts 1:01:35 - End
On this episode we lay out new game development plans, tentatively anticipate a Zelda crafting adventure, and get our groove on with our favorite Final Fantasy friends. Opening/Our Game Updates 00:00 - 11:17 Tears of the Kingdom hype? 11:17 - 16:50 Theatrhythm Final Bar Line 16:50 - 32:13 Outro/Closing Thoughts -32:13 - End
On this show we have more updates on our indie game progress, than share our thoughts on tank battling game jam project Crab War, and the amusing demo for Untitled Bird RPG. Opening/Our Game Updates 00:00 - 4:43 Crab War 4:43 - 24:47 Untitled Bird RPG -24:47 - 43:24 Outro/Closing Thoughts -43:24 - End
On this short episode we have a few updates on our game development progress, then memorialize the long, strange life of the Electronic Entertainment Expo. Opening/Our Game Updates 0:00 - 11:09 E3 Is Finally Dead 11:09 - 23:39 Outro/Closing Thoughts -23:39 - End
On this episode we share some sad news from our little corner of the indie game scene, then discuss visual novel/RPG hybrid Hearts of the Dungeon List, and spooky horror game in the making Level 0: A Backrooms Experience Demo. Opening/Our Game Updates 0:00 - 03:24 Some Sad Indie News 03:24 - 12:40 Hearts of the Dungeon List 12:40 - 33:37 Level 0: A Backrooms Experience Demo 33:37 - 48:31 Outro/Closing Thoughts 48:31 - End
On this episode we take a brief break from the world of indie games to discuss the lows, highs and many, many mids of the latest expansion for Destiny 2. Opening/Our Game Updates 0:00 - 05:37 Destiny 2 and Lightfall 05:37 - 56:16 Outro/Closing Thoughts 56:16 - End
On this show we share some final development updates on Down the Drain, then talk about other cool indie games including the Radio the Universe demo, a beautiful trip into a pixel art post-apocalypse, and Gibbon: Beyond the Trees, a gorgeous and informative journey through an ever-shrinking ecosystem. Opening/Our Game Updates 0:00 - 12:22 Radio the Universe 12:22 - 27:28 Gibbon: Beyond the Trees 27:28 - 41:10 Outro/Closing Chatter 41:10 - End
On this show we start with updates on our own game dev progress, then discuss indie games from Steam Next Fest including Townseek and Mr. Saitou. Opening/Our Game Updates 0:00 - 8:05 Townseek 8:05 - 22:44 Mr. Saitou 22:44 - 36:34 Destiny 2/Closing Chatter 36:34 - End
On this episode we have a few updates of our own, then discuss indie games large and small, including Binky's Trash Service, Tres-Bashers and Rogue Legacy 2! Opening/Our Game Updates 0:00 - 3:00 Binky's Trash Service 3:00 - 12:58 Tres-Bashers 12:58 - 25:29 Rogue Legacy 2 25:29 - 48:39 Closing Chatter/Wrap Up 48:39 - End
In our first episode of the year, we lay out some fresh game development goals, then chat about what kind of games we plan to check out in 2023!
On our last show of the year, we talk about the last few indie games we streamed in 2022, including an early build of Autocards, a promising looking card-based RPG, and then check out a bunch or different projects made by two-person indie studio Arcane Circus. Opening/Schedule Info 0:00 - 3:00 Autocards Early Build 3:00 - 18:47 Arcane Circus Games 18:47 - 30:24 Closing Chatter/Wrap Up 30:24 - End
In this episode we talk with Bossgame developer Lily Valeen about what it's been like launching a gay action game on mobile and how to stay true to yourself when making personal games. Then we wrap up the episode with our thoughts on Greek Tragedy, a PS1 inspired survival horror game coming to PC in 2023. Lily V Interview 0:00 - 57:55 Greek Tragedy 57:55 - End You can find Lily on social media at: https://twitter.com/ItsMeLilyV https://cohost.org/ItsMeLilyV
On this show we briefly grasp with yet another tragedy in America, then brighten things up with discussions on indie games we played recently including Omega Versus Vanguards and Bossgame: The Final Boss is my Heart. Intro/Sadness/Politics Update 0:00 - 6:26 Omega Versus Vanguards 6:26 - 18:00 Bossgame 18:00 - 36:40 Plug Our Stuff/Wrap Up 36:40 - End
In this brief update episode, we share our post-vote election worries, discuss out weekend at Youmacon, contemplate the end of Twitter and lay out tentative plans for our game dev, streaming and podcasting future.
As we bask in the warm glow of Stadia's funeral pyre, we also contemplate Facebook's stupid VR products, briefly discuss our game streaming plans for the future and then share a ton of impressions from the Street Fighter 6 beta.
In this short productive episode, we talk about some recent setbacks that pushed back our schedule over the summer, discuss our mid-to-long term plans for future game development and begin preparations for sharing out games at Youmacon 2022 in downtown Detroit! If you can make it to the Detroit area in early November and have a game you'd like to show off at Youmacon, check out the form below: https://docs.google.com/forms/d/e/1FAIpQLSdcY9nRYamjj77AaIZz-ufEuPF030z0Tu2Bx31B81E3F1IOWg/viewform