Welcome to Danger Team GO! A Dungeons and Dragons podcast about DANGER... TEAMWORK... and GOING! - The Danger Team are... Tom Wardle, Paul Harrop, Adam Willis and James Kupa - Theme Music by Kristie Addison/Adam Willis - Editing by Adam Willis - Art by Hamish Woodman
In which Adam, James, Tom and Paul reconvene for the first time in a long time and discuss the podcast! We are very sorry its not a brand spankin' new Ep of the adventure for you. It's a crazy world you guys and we love you. Stay safe. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
The Grand Finale is here! With the location of the book discovered the final battle can commence! How will this CHAPTER of Mystery Team X-treme end? Will our group of adventurers have the SPINE to take on this malicious book? Or will they be DEWEY DECIMATED! Check it out now! There will be no late fines only action!
What do you do when shadows attack? I'm not sure a cordial debate is gonna cut it! Mystery Team X-treme is back fam and ready for action! Lets hope the team is ready for what awaits them!
The mystery continues as a spooky tune invades the minds of our heroes Caesera, Aluminium, Brod and Nick. What is this melodious invader and how does it relate to the evil book? Check out (like a book from the library) the latest episode now!
A.C.E is back baby with a brand new crew ready to solve a brand new mystery! While James is away the players will play! But who are our new players? We proudly present to you our special guests for the coming weeks Ben Teh and Amy Workman. Once more we ask you dear listener to step on board the van and strap in for mystery and adventure!
In which our fine friends go a'hunting for Gable Ledge. Will they find him down beneath the slums as Granny Mews foresaw? How can they reach the well by the Rusted Sluice without garnering unwanted bucketing attention? Join us now as head once more back to the slums and back to ADVENTURE! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Herbert is uncomfortably questioned by Vincast Phayde before heading back out to get the lay of the land in the slums. Will the team hand Vincast over to the crime lord? Whats up with Herbert's memories? Maybe he needs a little help from an old friend. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Vincast Phayde speeds his robot-horse driven carriage out of the city in the hopes of being reunited with his son.... Bunnings! Will the cat be in the cradle with the silver spoon? Let's find out as our story continues! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which James's kids are sick so Tom, Adam and Paul sit down for a wee talk and answer some questions from a DTG super fan. Enjoy a break from the action and sink down into the hot bath that is Bonus Action 2 Electric Boogaloo. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which an attempt is made to storm the mansion of Vincast Phayde. Will the illusive artificer be easily found? Can Agar, Millhouse and Herbert actually pull off a kidnapping caper? What's with all the rabbits? The quest for the ruby starling continues NOW! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which the team is lead into the heart of the sewer and meet the creatures who call it home. Who is their leader the Midden Master? Can he help them in their quest to kidnap Vincast Phayde? Will they ever get out of this sewer? Let's find out! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which the team continue to follow their goblin guide Sam through the sewers. They certainly don'y wish to fight anymore revolting blob monsters but what else might be lurking in the labyrinthine sewer system far below land? Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which the goblin guide Sam leads the way down into the sewers of Ravensgyre. What sort of disgusting beasts lay in wait around the bend of the city's twisted bowels? Let's find out as the team continue their quest to find and kidnap Vincast Phayde. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Agar, Millhouse and Herbert come knocking on the door of their erstwhile employer Mr Gable Ledge in the hopes of procuring the next artifact on their list, the Ruby Starling. Who is the Mysterious Vincast Phayde and what does Ledge want with him? Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which we return to the Titanenberg 13 and plot a course back to the slums of Ravensgyre. Come fly the friendly skies with your favourite Danger Team, with Herbert behind the wheel I'm sure it'll be smooth sailing. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which a pitch battle takes place as our heroes say Edgar Allen NO! to the Raven and her freaky half bird half man minion. Will Agar, Herbert, Millhouse and Sunaxa be able to overcome their winged foes or will they be seen NEVERMORE! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Agar claims the jade serpent from the remains of the mud-golem. What is this strange viridian figurine? Is this one of the "keys" that Sunaxa and Uncle Mycroft were hunting? Let's find out... NOW! Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which a pretty prize sits atop a pedestal in a chamber deep within the heart of the serpent temple. Surely nothing would dare stand between the team and this joyful jade jackpot? Just reach out and grab it and see what happens. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which the Dragonborn warrior Sunaxa joins the team as they make their way to the snake head platform that's risen up out of the lake. Can they beat the elaborate locking system that bars their way? If they do, what awaits them further in and deeper down? Listen and find out! That's how podcasts work. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Agar, Millhouse and Herbert speak with the freshly de-statued Dragonborn woman. What secrets can she share about Uncle Mycroft's mysterious past? Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which the team continue the battle with the froggy denizens of the underground snake temple. Will they be able to avoid the deathly glare of the Basilisk's stare? They would make pretty awesome statues for your botanical garden or grand foyer. Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which Millhouse, Agar and Herbert continue their quest to find the secret of Uncle Mycroft's map . They travel deeper down into the depths of the snaky lair, but what awaits them in the heart of the frog peoples inner sanctum? Danger Team, GO! is… Tom Wardle - DM Paul Harrop - Herbert Goodberry Adam Willis - Agar Panther James Kupa - Millhouse Quicksprocket III Editing by Adam Willis Music and Sounds by Kristie Addison and Adam Willis Artwork by Hamish Woodman
In which our fine adventurers face off against toad-ily frog-acious foes and delve deeper into the caverns as they follow Uncle Mycroft's map. What awaits them in the depths? Who NOSE?
In the very bowels of the citadel itself, the Mystery Team encounter the dreaded Balaknak. Will they put an end to his reign of terror? Will they make it out alive? Find out in the series finale of Mystery Team X-Treme!
In which the victorious trio return to the Titanemberg 13 with the elemental battery! Can they get his bird to fly? Let's find out.
Grenel joins the party as the Mystery Team venture to the very depths of the Sunless Citadel and... their souls.
Venn has an encounter with a dark dealer and the Danger Team discover the newest and greatest ranking system on earth.
With their new pal Irky Timbers in tow, the team continue through the treacherous halls of the Sunless Citadel finding something of a chilly reception.
Here there be Goblins. Well, you know how that old saying goes... When in Crenulations.
The crew come across some icky gobby boys and Venn's costuming skills are finally put to the test.
Meepo introduces the team to his Kobold compatriots. They receive a number of generous gifts and delve deeper into the most sunless-est of citadels.
After questioning the townsfolk of Oakhurst, the team gather their wits and attempt to descend towards the Sunless Citadel.
Introducing the most rag tag bunch of sleuths the forgotten realms has ever seen. Ready for action in their sentient wagon named A.C.E, our likely gum shoes, Cornelius, Venn, Drake and Rudolph embark on their first curious case.
In which the Danger Boys let you know whats going on and unveil a very special surprise.
In which we take a break from the adventure to sit around the table and talk about the podcast, answer a few of your questions and generally take stock of how the Danger Team GO! experience as been Danger Team GOING! so far.
In which the final confrontation in the burning city of Progress takes place. With chaos swirling all around them can Herbert, Agar and Millhouse (and of course Chompers. Toot toot) survive? Will Herbert make it to the town hall, and what will he do if he gets there? “Failure is success in progress.” Albert Einstein
In which the skies above Progress are filled with flames and Battriders. The team have the elemental battery in hand. Can they keep a hold of it as the streets and alleyways of the Caedus Corporation's "perfect" village burn down around them.
In which Bodum tries to rescue Agar, Millhouse and Herbert from the elemental hellscape consuming the battery warehouse. Will they triumph over the living whirlwind and the flames? And what of dear sweet Chompers? Listen and find out!
In which Agar and Herbert get spun right round baby, right round as they try to catch up to Millhouse who finally has his hands on an elemental battery. Things gets real bad real quick as the forces of Progress close in. A few broken batteries don't spoil the broth right? That's a thing people say. Look it up!
In which, Millhouse and Herbert launch a rescue mission to try and free Agar from the clutches of Captain Philips Head. Our Heroes finally launch their assault on the Progress warehouse. Will they obtain an elemental battery for their airship?? Let's find out NOW!
In which fortunes are made and lost as the most epic game of Divine Sunder the town of Progress has ever seen continues in the bowels of the Sanguine Sow. Will luck be a lady tonight? Will Captain Phillips Head read Agar's p-p-p-p-poker face? Or will things turn more sour than Mary's special milky kombucha?
In which Millhouse and Agar go "all in" as they enter Progress's only tavern, try the local specialties and lie, cheat and steal their way into a game of Divine Sunder. Can they keep up the facade of their nom de plumes as they try to bluff their way to a security gem?
Herbert gets himself into a whole mess of trouble as he tries to sneak his way out of the Progress town hall. Will he make it back to Millhouse and Agar with his valuable intel?
In which the team arrive at Progress in the hopes of purloining a battery for their new airship. They meet up with Bodum's contact and scope out the lay of the land. What has The Caedus Corporation been up to?
In which our heroes sissy that walk for fashion, Scope out their newly acquired airship and form a game plan to make their airship ship shape.
In which the team take on a disgusting, pus covered, someone else's skin wearing beast and a tribe of demon worshiping orcs. Things get hectic! Will they make it back to the Raven and claim their prize?
In which our heroes follow the Ravens orders and with the dwarf Bodum at their side, delve the depths of a cavernous cave network. What subterranean horrors will they find lurking in the darkness?
In which our brave heroes find themselves at the mercy of a mysterious organisation with an enigmatic and infuriating leader.
In which things get hot and heavy for our three heroes. Can they stand up to flame? Are they out of the frying pan into the FIRE? Yes.
In which our three heroes rush to the aid of an old man besieged by masked warriors with dubious motivation.
In which our three heroes enjoy some down time and struggle against a tempestuous puzzle which leads them to the next leg of their journey.