Podcasts about shub niggurath

Fictional deity in the Cthulhu Mythos

  • 39PODCASTS
  • 77EPISODES
  • 1h 15mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Apr 27, 2025LATEST
shub niggurath

POPULARITY

20172018201920202021202220232024


Best podcasts about shub niggurath

Latest podcast episodes about shub niggurath

We Dig Music
We Dig Music - Series 8 Episode 4 - Best of 1986

We Dig Music

Play Episode Listen Later Apr 27, 2025 135:43


This month we're back to the mid 80s to talk about our favourite songs of 1986, including thrash metal classics, proto-industrial stompers, enormous pop bangers, massive cheesy 80s soundtrack rock and loads more.We've each chosen our 10 favourite songs of the year and sent them over to Colin's wife Helen, who put the playlists together and distributed them so we were each given a playlist of the 20 songs from the other two hosts, along with our own 10. We then ranked the playlists in order of preference and sent them back to Helen, who totalled up the points and worked out the order.She also joined us on the episode to read out the countdown, which we found out as we recorded so all reactions are genuine.Now, admittedly, in parts we're a little bit brutal to some of the songs in the list as we're three separate people with differing music tastes, but please remember that to be in this episode at all the songs have to have been in one of our top 10's of that year.Bands featured in this episode include (In alphabetical order, no spoilers here!) - a-ha, The Art Of Noise ft Max Headroom, Big Black, The Bolshoi, Bon Jovi, Billy Bragg, Stan Bush, Nick Cave & The Bad Seeds, Crowded House, Cutting Crew, Europe, The Go-Betweens, Bruce Hornsby & The Range, The Housemartins, Hüsker Dü, In The Nursery, Iron Maiden, KMFDM, Kenny Loggins, Merzbow, Metallica, New Order, Public Image Ltd, R.E.M., Lionel Richie, Shub Niggurath, Siouxsie & The Banshees, Slayer, The Smiths, & They Might Be Giants.Find all songs in alphabetical order here - https://open.spotify.com/playlist/2SmV87RMDnpidlUpn4m7lU?si=Ssrrhy8iRtCgFXSP9-QXug&pi=p67BZNXETwqB5Find our We Dig Music Pollwinners Party playlist (featuring all of the winning songs up until now) here - https://open.spotify.com/playlist/45zfDHo8zm6VqrvoEQSt3z?si=Ivt0oMj6SmitimvumYfFrQIf you want to listen to megalength playlists of all the songs we've individually picked since we started doing best of the year episodes (which need updating but I plan on doing them over the next few months or so), you can listen to Colin's here – https://open.spotify.com/playlist/5x3Vy5Jry2IxG9JNOtabRT?si=HhcVKRCtRhWCK1KucyrDdgIan's here - https://open.spotify.com/playlist/2H0hnxe6WX50QNQdlfRH5T?si=XmEjnRqISNqDwi30p1uLqAand Tracey's here - https://open.spotify.com/playlist/2p3K0n8dKhjHb2nKBSYnKi?si=7a-cyDvSSuugdV1m5md9NwThe playlist of 20 songs from the other two hosts was scored as usual, our favourite song got 20 points, counting down incrementally to our least favourite which got 1 point. The scoring of our own list of 10 is now slightly more complicated in order to give a truer level of points to our own favourites. So rather than them only being able to score as many points as our 10th favourite in the other list, the points in our own list were distributed as follows -1st place - 20 points2nd place - 18 points3rd place – 16 points4th place – 14 points5th place – 12 points6th place – 9 points7th place – 7 points8th place – 5 points9th place – 3 points10th place -1 pointHosts - Ian Clarke, Colin Jackson-Brown & Tracey BGuest starring Helen Jackson-Brown.Playlist compiling/distributing – Helen Jackson-BrownRecorded/Edited/Mixed/Original Music by Colin Jackson-Brown for We Dig PodcastsThanks to Peter Latimer for help with the scoring system.Part of the We Dig Podcasts network along with Free With This Months Issue & Pick A Disc.Bluesky - https://bsky.app/profile/wedigmusic.bsky.socialInstagram - https://www.instagram.com/wedigmusicpcast/Facebook - https://www.facebook.com/wedigpusicpcast/Find our other episodes & podcasts at www.wedigpodcasts.com 

Vargtimmen
Lovecraft-adaptioner med Johannes Johansson

Vargtimmen

Play Episode Listen Later Apr 27, 2025 68:06


Åter i Varbergs trivsammaste kök för att, precis som utlovat, prata om några väl valda Lovecraft-adaptioner, nämligen The Resurrected av Dan O'Bannon och The Whisperer in Darkness av Sean Branney. Vi får syn på en återkommande berättarstruktur och nämner bland annat därför Indiana Jones mer än en gång under avsnittet. Vi pratar också bland annat om: Stuart Gordon, “Re-Animator”, “Dagon”, “From Beyond”, “Castle Freak”, “hö, hö och hepp, hepp”-faktorn, Fredrik Johanssons podd “Lovecraft på svenska”, “The Case of Charles Dexter Ward”, gotisk skräck, uråldriga familjehemligheter, vampyrer, svart magi, alkemi, existentiell skräck, lovecraftiansk skräck, “The Shadow over Innsmouth”, förbjuden kunskap, det ockulta, kosmisk skräck, galenskap, Cthulhu-mytologin, Brent V. Friedman, “Shatterbrain”, privatdetektiver, film noir, “The Appointment”, John March, Claire Ward, svettig älskog, “Inception”, Providence-myset, Stephen King-myset, romantiseringen av småstaden, kvinnokarlar, body horror, Joseph Curwen, specialeffekter, CGI-fällan, dungeon crawls, ockult mysteriemys, monstermys, 1991 som ett bra år för Tomas, b-filmskänslan, sit com-känslan, Chris Sarandon, Sam Raimi, Don Coscarelli, Richard Band, Van Helsing-typen, Dr Willett, ockulta sammansvärjningar, Call of Cthulhu RPG, “The Resurrected 2: Ashes to Ashes”, H.P. Lovecraft Historical Society, “The Call of Cthulhu”, Albert Wilmarth, Arkham, Miskatonic University, Henry Akeley, Charles Fort, Fox Mulder, snygga props, det återupplevda, The Woman in Black, Shub-Niggurath, The Black Goat of the Woods with a Thousand Young, Tsathoggua, Matt Foyer, popcornrullar, Anders Fager, avsaknaden av sex och pengar i Lovecrafts världsbygge, Jan Lööf, A Ghost Story for Christmas, M.R James, science fiction, rymdvarelser, Yuggoth, Outsider-tropen, den vetgiriga akademikern, paranoia, gamla gudar, “Alien”, “Rovdjuret” och Yog-Sothoth. Patrons avnjuter dubbel speltid och djupdykningar i två ytterligare filmer.  Mycket nöje!  

The Fanzine Podcast
Ep. 30: Adventures in Eurock and Neumusik

The Fanzine Podcast

Play Episode Listen Later Oct 24, 2024 58:33


In 1973, a Californian by the name of Archie Patterson became so enthused by all the interesting underground European experimental/electronic music he was hearing that he started up a fanzine dedicated to it, called Eurock. It lasted 40 issues, through 1990. In 1979, a Brit by the name of David Elliott felt much the same way and, in part inspired by Eurock and also by post-punk DIY culture, started his own zine Neumusik. While it only lasted 6 issues, until 1982, during that time it grew to over 70 pages and set David off exploring Europe to interview many of the important artists in person.What kind of artists are we talking about? Some of them you may know, like Can, Tangerine Dream, Kraftwerk, Nektar, Neu!, Heldon, Chrome, or Urban Sax.. Others you may never have heard of, like Guru Guru, Asmus Tietchens, Atem, Art Zoyd III, Gunter Schickert, or Shub Niggurath. All of them were at the forefront of musical creativity towards the end of the 20th Century, and Eurock and Neumusik were at the forefront of the fanzines writing about them, interviewing them, and cataloguing their culture. Patterson grew a distribution service and began publishing books; he still posts twice-weekly about the music on his Facebook. Elliot started a “band,” a cassette label, and recently wrote an extensive book on the British pop music of 1984.For more information about their zines, their culture, and where to get copies of their books, please head on over to https://tonyfletcher.substack.com/p/adventures-in-neumusik-and-eurock Hosted on Acast. See acast.com/privacy for more information.

Charlas desde Shadowlands
1023 Charlas desde Shadowlands – Scions of the dark Goddess

Charlas desde Shadowlands

Play Episode Listen Later May 24, 2024 26:00


Programa 1023 - Scions of the dark goddess Scions of the Dark Goddess es una campaña de horror cósmico para La Llamada de Cthulhu, ambientada en Estados Unidos, en 2024. El Mito de Cthulhu y el horror cósmico siguen presentes en el imaginario colectivo de la humanidad. Sin embargo, ya no funcionan de la misma manera. Los terrores primordiales de la humanidad ya no se representan igual que hace un siglo. Se adaptan. Evolucionan. Han encontrado la manera de estar presentes, impregnando nuestras mentes, nuestros cuerpos y nuestros medios de comunicación. Si hoy empezara a circular un vídeo de una gran criatura marina con tentáculos… Como mucho se convertiría en "trending topic" durante unos días, hasta que alguien grabara un vídeo de una rata arrastrando un trozo de pizza. No, aunque los miedos sigan siendo los mismos, sus formas han cambiado. Pasad a ver la nueva entrega de Vástagos de Shub-Niggurath.

Relatos de Misterio y Suspense
#279 Las Campañas del Horror de Henry Kattner

Relatos de Misterio y Suspense

Play Episode Listen Later Mar 18, 2024 49:48


Las campanas del horror (The Bells of Horror) —también publicado como Campanas del horror (Bells of Horror)— es un relato de terror del escritor norteamericano Henry Kuttner (1915-1958), publicado originalmente en la edición de abril de 1939 de la revista Strange Stories. Las campanas del horror, tal vez uno de los cuentos de Henry Kuttner menos conocidos, pertenece a los Mitos de Cthulhu de H.P. Lovecraft, y relata la historia de un inquietante hallazgo arqueológico: las campanas perdidas de la Misión de San Xavier, según se dice, consagradas a una entidad telúrica, subterránea, llamada Zushakon (ver: Criaturas de los Mitos de Cthulhu). SPOILERS. Según afirma el Libro de Iod (ver: Libros malditos en los Mitos de Cthulhu), el tañido de las Campanas de San Xavier produce efectos escalofriantes, entre otros, el deseo incontenible de arrancarse los ojos. Por otro lado, las vibraciones del metal son capaces de obturar las ondas de luz, produciendo un manto de oscuridad en cuestión de segundos, y generando de este modo el entorno ideal para el surgimiendo de esta entidad subterránea, ciega, llamada Zushakon; a su vez, procreado por Ubbo-Sathla, según algunos, o quizás la progenie degenerada de Shub-Niggurath y Hastur. Las campanas del horror de Henry Kuttner combina algunas escenas memorables con otras que resultan predecibles. Las idea de que las vibraciones del sonido —en este caso, de tres campanas malditas—, son capaces de anular las ondas de la luz, resulta interesante. Pero el elemento más inquietante de la historia es esta compulsión ocular, esta necesidad imperiosa de arrancarse los ojos de todos aquellos que oyen el doblar de las campanas. Incluso los animales padecen esta extraña compulsión, que comienza con una ligera picazón en los ojos; de hecho, hay una escena notable donde un sapo se frota un ojo desesperadamente contra una roca, literalmente arrancándolo a pedazos (ver: Los Mitos de Khut-N’hah) El descubrimiento arqueológico de las Campanas de San Xavier está rodeado de este tipo de sucesos. No obstante, y a pesar de las objeciones de sus protagonistas, algunos de los cuales han tenido acceso al Libro de Iod, y en consecuencia a la leyenda de Zuschakon, las campanas son colocadas nuevamente en su lugar. No queda claro quién las hace sonar originalmente, pero sabemos que las vibraciones de las campanas obturan la luz del día, y que Zushakon, súbitamente invocado, produce un terremoto (quizás al desperezarse de su sueño subterráneo), haciendo que las campanas doblen incesantemente, y generando a su vez una cerrazón total en el pueblo, ahora repleto de personas desesperadas que corren de un lado a otro en la oscuridad, arrancándose mutuamente los ojos. En este contexto, Las campanas del horror es uno de los aportes más interesantes de Henry Kuttner a los Mitos (ver: Henry Kuttner en los Mitos de Cthulhu). Análisis de: El Espejo Gótico http://elespejogotico.blogspot.com/2020/07/las-campanas-del-horror-henry-kuttner.html Texto del relato extraído de: http://elespejogotico.blogspot.com/2020/07/las-campanas-del-horror-henry-kuttner.html Musicas: - 01. Mind Tricks - Experia (Epidemic) Nota: Este audio no se realiza con fines comerciales ni lucrativos. Es de difusión enteramente gratuita e intenta dar a conocer tanto a los escritores de los relatos y cuentos como a los autores de las músicas. Nota: Este audio no se realiza con fines comerciales ni lucrativos. Es de difusión enteramente gratuita e intenta dar a conocer tanto a los escritores de los relatos y cuentos como a los autores de las músicas. ¿Quieres anunciarte en este podcast? Hazlo con advoices.com/podcast/ivoox/352537 Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
#279 Las Campañas del Horror de Henry Kattner

Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021

Play Episode Listen Later Mar 18, 2024 49:48


Las campanas del horror (The Bells of Horror) —también publicado como Campanas del horror (Bells of Horror)— es un relato de terror del escritor norteamericano Henry Kuttner (1915-1958), publicado originalmente en la edición de abril de 1939 de la revista Strange Stories. Las campanas del horror, tal vez uno de los cuentos de Henry Kuttner menos conocidos, pertenece a los Mitos de Cthulhu de H.P. Lovecraft, y relata la historia de un inquietante hallazgo arqueológico: las campanas perdidas de la Misión de San Xavier, según se dice, consagradas a una entidad telúrica, subterránea, llamada Zushakon (ver: Criaturas de los Mitos de Cthulhu). SPOILERS. Según afirma el Libro de Iod (ver: Libros malditos en los Mitos de Cthulhu), el tañido de las Campanas de San Xavier produce efectos escalofriantes, entre otros, el deseo incontenible de arrancarse los ojos. Por otro lado, las vibraciones del metal son capaces de obturar las ondas de luz, produciendo un manto de oscuridad en cuestión de segundos, y generando de este modo el entorno ideal para el surgimiendo de esta entidad subterránea, ciega, llamada Zushakon; a su vez, procreado por Ubbo-Sathla, según algunos, o quizás la progenie degenerada de Shub-Niggurath y Hastur. Las campanas del horror de Henry Kuttner combina algunas escenas memorables con otras que resultan predecibles. Las idea de que las vibraciones del sonido —en este caso, de tres campanas malditas—, son capaces de anular las ondas de la luz, resulta interesante. Pero el elemento más inquietante de la historia es esta compulsión ocular, esta necesidad imperiosa de arrancarse los ojos de todos aquellos que oyen el doblar de las campanas. Incluso los animales padecen esta extraña compulsión, que comienza con una ligera picazón en los ojos; de hecho, hay una escena notable donde un sapo se frota un ojo desesperadamente contra una roca, literalmente arrancándolo a pedazos (ver: Los Mitos de Khut-N’hah) El descubrimiento arqueológico de las Campanas de San Xavier está rodeado de este tipo de sucesos. No obstante, y a pesar de las objeciones de sus protagonistas, algunos de los cuales han tenido acceso al Libro de Iod, y en consecuencia a la leyenda de Zuschakon, las campanas son colocadas nuevamente en su lugar. No queda claro quién las hace sonar originalmente, pero sabemos que las vibraciones de las campanas obturan la luz del día, y que Zushakon, súbitamente invocado, produce un terremoto (quizás al desperezarse de su sueño subterráneo), haciendo que las campanas doblen incesantemente, y generando a su vez una cerrazón total en el pueblo, ahora repleto de personas desesperadas que corren de un lado a otro en la oscuridad, arrancándose mutuamente los ojos. En este contexto, Las campanas del horror es uno de los aportes más interesantes de Henry Kuttner a los Mitos (ver: Henry Kuttner en los Mitos de Cthulhu). Análisis de: El Espejo Gótico http://elespejogotico.blogspot.com/2020/07/las-campanas-del-horror-henry-kuttner.html Texto del relato extraído de: http://elespejogotico.blogspot.com/2020/07/las-campanas-del-horror-henry-kuttner.html Musicas: - 01. Mind Tricks - Experia (Epidemic) Nota: Este audio no se realiza con fines comerciales ni lucrativos. Es de difusión enteramente gratuita e intenta dar a conocer tanto a los escritores de los relatos y cuentos como a los autores de las músicas. Nota: Este audio no se realiza con fines comerciales ni lucrativos. Es de difusión enteramente gratuita e intenta dar a conocer tanto a los escritores de los relatos y cuentos como a los autores de las músicas. ¿Quieres anunciarte en este podcast? Hazlo con advoices.com/podcast/ivoox/352537

Plattnerei
Episode 61: Sulphur Aeon "Seven Crowns And Seven Seals"

Plattnerei

Play Episode Listen Later Feb 12, 2024 117:02


In der 61. Episode der PLATTNEREI tauchen eure Anglerfische des Deep-Talks Pint Eastwood und Kain Morgenmeer tief in die finsteren Strudel des Abyss ein und fischen für euch nach sieben Kronen und dem Buch der sieben Siegel. Das 4. Album “Seven Crowns And Seven Seals” der deutschen Death-Metal-Band Sulphur Aeon fegte 2023 über die Welt hinweg wie der Zorn der großen Alten. Grund genug, dass wir unser Necronomicon beiseite legen und euch an die Hände oder Tentakel nehmen, um endlich einmal ausführlich über H.P. Lovecraft und seine unheilvollen Wesen sowie einen musikalischen Hammer sondergleichen zu sprechen.Wer oder was sind Nyarlathotep, Yog-Sothoth, Shub-Niggurath und Cthulhu? Was lauert unter den Zikkurats? Was ist das blinde Chaos, welches in mitten der heulenden Leere träumt? Gehört Lakritz in ein Tintenfisch-Risotto? Findet es heraus und begleitet uns durch giftige Wurmlöcher und ungestüme Sternenwinde auf eine faszinierende Reise in die unauslotbaren Abgründe dieses Albums und in ein schwefeliges Zeitalter!

Don't Look Under the Internet
DLUTI 139 - Cthulhu Corner: Shub-Niggurath

Don't Look Under the Internet

Play Episode Listen Later Feb 5, 2024 70:05 Transcription Available


Ever find yourself chuckling at the absurdity of a citrus-themed life metaphor while grappling with the very real emotional rollercoaster of your thirties? *existential dread intensifies*Now, let's tiptoe into the shadowy corridors of Lovecraftian horror, where Shub-Niggurath, 'The Black Goat of the Woods with a Thousand Young', reigns supreme in her bizarre splendor. We'll muse over her ambiguous gender, chuckle at the thought of cosmic deities grappling with modern social media, and entertain the idea that she might just be the cosmos' original 'sex pervert.'Remember! Laughter is the best way to brave the abyss. Support the showStarting your own podcast? Use this link to receive a $20 Amazon gift card when you sign up for a paid account with Buzzsprout!https://www.buzzsprout.com/?referrer_id=1671664LinktreeBuy us a beer!Join us in Discord!DLUTI.comUnplanned PodnancyUndefined Graphics (Photography & Graphic Design)Ghoulish MortalsInquiries: dlutipod@gmail.comDon't Look Under The Internet PO BOX 6437 Aurora IL 60598

Gruftschrecken
Folge 56 - Fungoid Gardens of the Bone Sorcerer (Lamentations of the Flame Princess)

Gruftschrecken

Play Episode Listen Later Oct 28, 2023 30:38


Die Gruftschrecken stellen sich den cthulhuiden Schrecken von Carcosa. Und da sind Mi-Go oder Kinder des Shub-Niggurath deutlich kleinere Probleme als die drastischen und eklig-präzise geschilderten magischen Rituale dieser Wüstenwelt. Hört zu wie sich die Gruftschrecken durch zwei unterschiedliche Versionen des Pilzgartens des Knochenmagiers kämpfen.   Inhaltswarnung: Die kritische Auseinandersetzung mit dem Abenteuer in dieser Folge tangiert die Themen sexuelle Gewalt gegen Kinder und Rassismus.   Carcosa (PDF für Lamentations of the Flame Princess bei Drivethrurpg) https://preview.drivethrurpg.com/de/product/97686/carcosa   Carcosa (Printausgabe bei Amazon) https://www.amazon.de/Carcosa-Science-Fantasy-Horror-Hardback/dp/9527238102

Charlas desde Shadowlands
868. La Trastienda – Vástagos de Shub-Niggurath con CarlosZ

Charlas desde Shadowlands

Play Episode Listen Later Sep 20, 2023 36:24


Sed muy bienvenidos a este cuarto podcast que Arturo Losada nos locuta para exponer y presentar las oscuras bambalinas del rol. Todo tipo de temas que quizá no te hayas parado a pensar y que son muy pero que muy interesantes. Hoy nos hablará junto a CarlosZ sobre la campaña antes nombrada, si se nombra tres veces quizá aparezca algo peor que algún mito de Cthulhu, ¿un autor? no hombre que son buena gente y con un gran conocimiento de ellos y de la creación de aventuras. Así pues, si queréis dirigir esta campaña, Vástagos de Shub-Niggurath, no os perdáis este podcast donde la destripamos esperamos que os guste... La precuela de la campaña es Nazarene's Lot Music from #Uppbeat: Bring the fun by Andrey RossiLicense code: NNZ8L4LYO2DXC9NA

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 10, Metatheria

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Sep 19, 2023 78:36


Este NO es un episodio tradicional de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 9, Metatheria

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Sep 12, 2023 102:37


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 8, Metatheria

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Sep 5, 2023 102:07


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 7, Metatheria

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Aug 29, 2023 103:23


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

REBELION SONICA
Rebelion Sonica - 23 (2023)

REBELION SONICA

Play Episode Listen Later Aug 9, 2023 44:54


Esta semana, en una nueva edición de Rebelión Sónica, destacamos el nuevo y segundo disco del ensamble nacional Asceta, “Erebus, La Suite de las Sombras”, además de dos clásicos europeos asociados al Rock In Opposition: los belgas Univers Zero y los franceses Shub-Niggurath. “Erebus, La Suite de las Sombras” fue editado por el sello mexicano Azafrán Media Label a fines de julio y se trata de “un álbum conceptual sobre los altibajos de Erebus, un enigmático hechicero que se mete en los sueños del Asceta, robando fragmentos de música onírica que intenta transformar el sufrimiento en armonía con su alquimia”. La etiqueta explica sobre Asceta, que es un conjunto de música moderna, creado en Santiago de Chile, en 2020, por el músico y compositor Rodrigo Maccioni, quien también es miembro de la banda progresiva Abrete Gandul. Azafrán agrega que el ensamble sigue los pasos del legendaras bandas de culto como Univers Zéro, Julverne, Nazca, Miriodor, Art Zoyd y Present. “Es Rock in Opposition”. El texto remata indicando que “la estética musical se puede catalogar como rock de cámara o RIO, en la que no predominan los instrumentos comunes de una banda de rock, sino más bien, destaca un sonido más acústico y de cámara. El resultado es música con un carácter dramático, muy ecléctico y diverso, con tintes oscuros e y atmósferas hipnóticas, incluso paisajes de sencillez y belleza”. Asceta está integrado por Rodrigo Maccioni en guitarra eléctrica, flauta de concierto de madera y sintetizador, Cristián Peralta en chelo, Alfonso Vergara en clarinete y clarinete bajo, Arianne Guerra en violín, Alejandro Vera en fagot, Eduardo Rubio en bajo eléctrico y contrabajo y Leonardo Saavedra en batería y percusión. Además, participan los músicos invitados Óscar Pizarro en piano y Pascal Montenegro en oboe y corno inglés. En la parte final del programa, viajamos al pasado para escuchar a dos referentes del rock de cámara: los belgas Univers Zero con material de su disco “Heatwave” de 1987 y los franceses Shub-Niggurath con música de su álbum de 1991, “C´Etaient De Tres Grands Vents”.

CUENTOS DE LA CASA DE LA BRUJA
Vástagos de Shub-Niggurath, Episodio 6, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Aug 8, 2023 158:36


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
Vástagos de Shub-Niggurath, Episodio 5, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Aug 1, 2023 107:53


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 4, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Jul 25, 2023 126:00


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 3, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Jul 18, 2023 124:04


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 2, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Jul 11, 2023 109:52


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

CUENTOS DE LA CASA DE LA BRUJA
La Bruja del Rol: Vástagos de Shub-Niggurath, Episodio 1, Oscura canción de cuna

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Jul 4, 2023 105:11


Este NO es un episodio de Los Cuentos de la Casa de la Bruja, sino una sesión de un juego de rol emitida en directo en el canal de YouTube de Corman. Disfruta de esta aventura improvisada mientras preparamos el próximo episodio de Los Cuentos de la Casa de la Bruja. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

People's Guide to the Cthulhu Mythos
Shub-Niggurath & Angel's Egg

People's Guide to the Cthulhu Mythos

Play Episode Listen Later Jun 11, 2023 53:53


Series 17 2023 2022-2023 episodes “THE PEOPLE OF THE MONOLITH”/HPLHH Call of Cthulhu PHILLIPS, WARD/Dunwich Horror(1970) PICKMAN, RICHARD UPTON/Alien PNAKOTIC FRAGMENTS/Hellboy (2004)  PNAKOTUS/Cabin in the Woods QUACHIL UTTAUS/The Thing Form Out Space/The Thing/Who goes there REVELATIONS OF GLAAKI/Night of the Living Dead(OG) RHAN-TEGOTH/Texas Chain Saw Massacre(OG) R'lyeh/The Evil Dead(OG) SARKOMAND/Fire Walk with Me SARNATH/Hellraiser(OG) SATAMPRA ZEIROS/Silent Hill(OG) SENTINEL HILL/Noroi SHAGGAI/Maribeto SHOGGOTH/Possession (1981 SHANTAKS/ The Gate SHINING TRAPEZOHEDRON/Jacob's ladder Shub-Niggurath/Angel's Egg Shudde-M'ell/Dune(1984) The Silver Key/Bubba Ho Tep Silver Twilight/JDatE Star Vampires/Lifeforce Starkweather-More Expedition/Exorcist 3 Starry Wisdom Cult/It Follows     Sponsored by: Copper Cow Coffee Vietnamese Pour Over Coffee Donner Musical Instuments Student Instruments  Glarry Guitars Inexpensive Guitars  Golden Goat CBD CBD & Delta 8 Edibles    Share a Sale Get your podcast or website Sponsored Taza Stone Ground Chocolate Podbean Amazon Apple Stitcher Facebook Our Patreon

Black Clock Audio Tales: Audio Books, Science Fiction, Folklore, Gothic Literature, Classic Horror, and the Cthulhu Mythos

Series 17 2023 2022-2023 episodes “THE PEOPLE OF THE MONOLITH”/HPLHH Call of Cthulhu PHILLIPS, WARD/Dunwich Horror(1970) PICKMAN, RICHARD UPTON/Alien PNAKOTIC FRAGMENTS/Hellboy (2004)  PNAKOTUS/Cabin in the Woods QUACHIL UTTAUS/The Thing Form Out Space/The Thing/Who goes there REVELATIONS OF GLAAKI/Night of the Living Dead(OG) RHAN-TEGOTH/Texas Chain Saw Massacre(OG) R'lyeh/The Evil Dead(OG) SARKOMAND/Fire Walk with Me SARNATH/Hellraiser(OG) SATAMPRA ZEIROS/Silent Hill(OG) SENTINEL HILL/Noroi SHAGGAI/Maribeto SHOGGOTH/Possession (1981 SHANTAKS/ The Gate SHINING TRAPEZOHEDRON/Jacob's ladder Shub-Niggurath/Angel's Egg Shudde-M'ell/Dune(1984) The Silver Key/Bubba Ho Tep Silver Twilight/JDatE Star Vampires/Lifeforce Starkweather-More Expedition/Exorcist 3 Starry Wisdom Cult/It Follows     Sponsored by: Copper Cow Coffee Vietnamese Pour Over Coffee Donner Musical Instuments Student Instruments  Glarry Guitars Inexpensive Guitars  Golden Goat CBD CBD & Delta 8 Edibles    Share a Sale Get your podcast or website Sponsored Taza Stone Ground Chocolate Podbean Amazon Apple Stitcher Facebook Our Patreon

Radio Rackham
Portræt: H. P. Lovecraft

Radio Rackham

Play Episode Listen Later May 22, 2023 85:09


PORTRÆT H. P. Lovecraft (1890-1937) i dag allestedsnærværende i populærkulturen, herunder ikke mindst tegneserier. Kultister, kosmiske guddomme og fangarme har opnået meme-status. Det var ikke altid sådan: han begik sig i fanzines og pulp-hæfter, fik aldrig udgivet en reel bog og døde i fattigdom, da han var på sit kreative højdepunkt. Det er i dag stadig de færreste, der har læst ham og på det litterære parnas er han, trods sin enorme betydning, tæt på ukendt. Iä! Iä! Shub-Niggurath! Radio Arkham har inviteret Jakob Levinsen, som har oversat hele forfatterskabet til dansk (Kandor 2018-19), og forfatter Benni Bødker i studiet til en samtale om Lovecrafts liv, forfatterskab og betydning. Vi diskuterer gennemgående motiver og tematikker, fra hans ‘kosmiske indifferens' til hans notoriske racisme, kigger nærmere på klassiske noveller som “The Call of Cthulhu (1926), “At The Mountains of Madness” og “The Shadow Over Innsmouth” (begge 1931) og diskuterer hans litterære sprog og dets kvaliteter. Og ja, lidt snak om tegneserier bliver det også til. Cthulhu Fhtagn!

Der Rollenspiel Podcast
Unaussprechliche Kulte Part 11: Don't panic and pray to Shub-Niggurath (Actual Play Teaser)

Der Rollenspiel Podcast

Play Episode Listen Later Dec 2, 2022 30:02


Unser Kult steht kurz davor, das Ritual zu vollenden. Das letzte Artefakt befindet sich im National History Museum in London. Es wäre ein leichtes, dorthin zu reisen, würde die Polizei nicht den stadtbekannten Geisteskranken und nun Frauenschläger, Dr. Jürgens, beobachten. Doch der Kult weiß sich zu helfen, verwandelt sich in seine vernachlässigte Freundin, begeht einen Mord und vernichtet so das Leben von einer ganzen Familie. Ein kleiner Preis für die Erlösung. Schlussendlich beweisen sie große Weitsicht, als sie Lissie Meyer in ihrem Hotelzimmer abschlachten, weil es ihnen am Telefon gesagt wird. Butterfeld entsorgt die Leiche. Mit einer Pfeife und einem Lächeln im Gesicht. Alles nach Plan.   Der nächste Morgen ist aufreibend. Im Zimmer des inneren Zirkels sitzen: Margareta, gespielt von *Kevin*, der Zeremonienmeister Dr. Butterfeld, gespielt von *Manu*, der Hüter der Geheimnisse, gespielt von *Niels*. Die örtliche Beschwörerin, Paulina, gespielt von Andreas.   Wieder starben 2 Personen im Schwarzwald, wieder muss eine Reise getätigt werden.       https://neomancerrpg.wixsite.com/rollenspielpodcast https://www.patreon.com/1W3Rollenspieler https://twitter.com/1Rollenspieler Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games  

Der Rollenspiel Podcast
Unaussprechliche Kulte Part 4: Die Geister, die ich rief (Actual Play Teaser)

Der Rollenspiel Podcast

Play Episode Listen Later May 20, 2022 30:00


Ein Mord. Ein Unfall. In jedem Fall starben gestern Abend zwei Menschen im Schwarzwald. Die Polizei wird lange nicht herausfinden, warum das geschehen ist, aber unsere Kultisten, die Shub-Niggurath anbeten, haben Antworten. Um ihrem Ziel näher zu kommen, haben Margareta, gespielt von *Kevin*, der Zeremonienmeister Dr. Butterfeld, gespielt von *Manu*, der Hüter der Geheimnisse, gespielt von *Niels* und die örtliche Beschwörerin, Paulina, gespielt von *Lydi* ein Ritual durchgeführt und nicht ein, sondern zwei schreckliche Wesen in den Wald beschworen. Das größere ist… unter Kontrolle. Über das kleinere…wird man sicher noch etwas hören…   Wir befinden uns in der Kirche des Kultes. Es ist der Morgen des ersten Weihnachtsfeiertages. Margarete hat das Wort.   https://neomancerrpg.wixsite.com/rollenspielpodcast https://www.patreon.com/1W3Rollenspieler https://twitter.com/1Rollenspieler Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

Charlas desde Shadowlands
568. El Mundo de las Sombras y la Naturaleza Maldita en Kingsmouth

Charlas desde Shadowlands

Play Episode Listen Later May 10, 2022 21:03


Hoy no podemos empezar el martes de mazmorreo comentando una frase dicha por un shadowlander en el chat de de Charlas, pasaos por él para preguntar, ofrecer o buscar partidas, aparte de para hablar de esta la afición definitiva, aunque podríamos añadir «No es para tanto» y muchas más coletillas que van quedando en nuestros oídos. La persona en cuestión dijo «habríamos ganado si no hubiese huido» hablaba de un grupo de aventureros que le estaban dando pal pelo a una bestia muy superior en valor de desafío, al final esta huyó, lo daban como victoria y así lo pensaréis toda persona normal pero lo peor estaba por venir acabo la frase diciendo que habían tenido una baja y una caída al suelo casi mortal. Esto puede crear un debate de si un personaje muere en batalla y la criatura enemiga fallece ¿es una victoria? pero si el personaje es el tuyo ¿pensarías igual?... Recordar que hemos abierto Discord para ofrecer partidas, con todo tipo de sistemas no solo los que nosotros editamos, en D&D la partida que está a punto de empezar es La saga de los ángeles de plata, con TLAND como DM. Y muchas más. Bestiario de Providence CRIATURAS DE LOS MITOS El bestiario de Providence no puede empezar con otras criaturas que no sean las de los Mitos, podremos encontrar a los Ángeles descarnados de la noche, los Antiguos, Byakhees, Guls, Mi-gos, Profundos, Semillas de Nyarlathotep, Semillas estelares de Cthulhu, Shoggoths, Vástagos de Shub-Niggurath, todas con su Clase de armadura, Puntos de golpe velocidad y caracteristicas necesarias para acabar con la vida y psique de los personajes jugadores. Pero también tendrán un nuevo rasgo: Criatura espeluznante Las criaturas de los Mitos tienen un rasgo llamado criatura espeluznante. Este rasgo, ya calculado en función del Valor de Desafío, señala la CD de la tirada de salvación contra la locura que deberán superar quienes presencien al monstruo en cuestión. Por otro lado, es lógico que los DM quieran aplicar esta regla cuando los personajes se enfrenten a otros monstruos horribles que no estén catalogados como criaturas de los Mitos. La CD de este rasgo está calculada en base a 10 + el valor de desafío de la criatura (o criaturas) dividido entre 2 (redondeando hacia abajo).Por ejemplo, presenciar un profundo (valor de desafío 1), conlleva a una tirada de salvación de Sabiduría CD 10. Sin embargo, presenciar media docena (Valor de Desafío 6, en total) requerirá una CD 13. SERES INCOGNOSCIBLES Los incognoscibles son seres de cuentos antiguos, criaturas de poderes y capacidades más allá de la comprensión humana, pero sobre todo de una naturaleza incierta. No sólo escapan al entendimiento de la humanidad, sino que también tienen la virtud de escapar tangiblemente de la situación que han producido, librándose de ser objeto de captura o escudriñamiento. No se sabe exactamente el origen de estos seres, pero muchos piensan que provienen del plano negativo, filtrándose a través de las brechas de la existencia. De cualquier modo, son vistos como parásitos que en los casos menos graves entristecen la existencia de sus víctimas, llevándolas a la locura. La introducción de un ser incognoscible debería ser algo complementario a la trama, un elemento en segundo plano que ayude a incrementar la tensión emocional de los personajes. Cada ser tiene su descripción y forma de actuar en dos o tres párrafos y tienen la Mecánica para que la persona que dirija sepa cuando y como usarlos y que tiradas de salvación pedir. El Color, el Cuervo, el Embaucador, la Anciana, el Coco, la Muerte Roja, Oscarvella. El Cuervo «Cría cuervos y te sacarán los ojos; edúcalos y sólo te dejarán tuerto» es un antiguo dicho que se popularizó por toda Providence hace decenios. Se afirma que son animales que ven tanto el plano terrenal como el espiritual y que no distinguen uno del otro. Ambas realidades se superponen haciendo que las criaturas incognoscibles encuentren en estas abundantes aves una ventan...

Mission to Pluto Podcast
H.P. Lovecraft ”อิธากวา” เทพแห่งการบูชายัญและลมหนาว | Time to Play EP.82

Mission to Pluto Podcast

Play Episode Listen Later Apr 25, 2022 48:44


อิธากวา (Ithaqua) เทพปีศาจที่มาจากจักรวาล Lovecraft ปีศาจเจ้าแห่งการบูชายัญ ลูกของ Hastur และ Shub-Niggurath ว่ากันว่ามาจากตำนานจริงอีกด้วย เรื่องราวจะเป็นอย่างไร ขอเชิญรับชมกันได้ใน Time to Play ตอนนี้ครับ

Der Rollenspiel Podcast
Unaussprechliche Kulte Part 2: Nachts im Museum (Actual Play Teaser)

Der Rollenspiel Podcast

Play Episode Listen Later Mar 25, 2022 30:08


Alles für die Schwarze Venus, für die schwarze Ziege der Wälder, für Shub-Niggurath. Unsere Kultisten Margareta Grimsdottir (gespielt von Kevin), Zeremonienmeister Dr. Raymond Butterfield (gespielt von Manu), Hüter der Geheimnisse Dr. Joachim U Jürgens (gespielt von Niels) und der Beschwörerin Paulina Galcynska (gespielt von Andreas) sind bereit für den nächsten Schritt. Beim letzten Mal haben die Kultisten endlich das Grimoire erhalten, um das Ritual durchzuführen, dass die ganze Menschheit unfruchtbar machen soll. Dafür brauchen sie nun als erstes eine magische Nadel. Ein Artefakt, um Worte der Macht niederzuschreiben…     https://neomancerrpg.wixsite.com/rollenspielpodcast https://www.patreon.com/1W3Rollenspieler https://twitter.com/1Rollenspieler Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games    

Radio Horror
The Ritual

Radio Horror

Play Episode Listen Later Mar 15, 2022 60:30


The Ritual: Secuelas: NA. Presupuesto: $1 M USD. Recaudación: $1.6 M USD. Año: 2017. Director: David Bruckner. Actores: Rafe Spall (Luke), Arsher Ali (Phil), Robert James-Collier (Hutch) y Sam Troughton (Dom). Origen:Novela que lleva el mismo nombre, escrita por Adam Nevill en 2011. Al parecer, en ella, una banda de metal atraía a los cultistas. Me recordó tu comentario, Rael, sobre los metaleros que son iconos de Suecia. En la novela, llevaba el nombre de “Moder”, que no se tocó en la película.¿De qué trata la película?Un grupo de amigos decide realizar senderismo en Suecia, a modo de tributo, debido a la sugerencia de su amigo Rob, quien seis meses antes fue asesinado en un asalto. Durante su trayecto, debido a la lesión de Dom, Hutch, cortan camino para llegar a alguna localidad cercana, eso implica adentrarse en los misteriosos bosques nórdicos donde existe un antiguo mal que los acecha a cada paso.¿Cuál fue la contribución de la película al cine de horror?Basada en la novela del mismo nombre, escrita por el autor Adam Nevill en el año 2011 y filmada en Rumania, “El Ritual” es una entretenida y tensa película donde no sabemos qué les espera a los personajes al adentrarse en el bosque, además, deben enfrentar sus constantes desacuerdos por el dolor y las culpas que tienen tras la muerte de uno de sus amigos. Vemos una criatura única, que antes no se había visto en otra película, la cual está inspirada en diferentes leyendas nórdicas.Director y reparto:David Bruckner es un director poco conocido, cuenta con algunas colaboraciones como escritor o productor en cintas como “Siren”, “VHS/94” y actualmente está en la posproducción como director del reboot de “Hellraiser”.Los actores también son poco conocidos, pero hacen una buena actuación, sobre todo en las escenas de tensión entre ellos por la culpa y el dolor que experimentan tras la muerte de su amigo. Cada personaje es distinto y tienen un propósito necesario. En el breve período en pantalla, hay desarrollos de personajes como el de Luke y Dom.La criatura:En el filme se nos presenta una criatura a la cual los lugareños del bosque le rinden culto como deidad, a cambio de protección y vida eterna. Es mencionado como el “Jotun”, uno de los hijos bastardos del dios nórdico Loki.Hay que analizar un poco esa parte, a diferencia de la película, en el libro se le llama “Moder”, pero esa criatura no existe en la mitología, en mi opinión, fue una creación directa del autor del libro y me comentaron que aplicaron la de Lovecraft, “un ser indescriptible”.En la mitología, me gustaría mencionar que Loki sí tuvo varios hijos bastardos, entre los más conocidos tenemos a Fenrir, Hela y Jormungand. Nunca se menciona que tuvo a un hijo llamado Moder con la forma que se nos presenta en la película, sin embargo, tal vez era necesario para desarrollar la idea sobre un hijo más para Loki. Lo más cercano, por el aspecto de la criatura, es que se trate de otro de sus hijos, el caballo gigante de ocho patas, denominado Sleipnir.También se ha mencionado que para el diseño de Moder se basaron en Shub Niggurath, la Cabra Negra de los bosques con sus diez mil vástagos, criatura de la obra de Lovecraft. Lo que sí se puede confirmar, es que Moder o Jotun, heredó el poder de cambiar su aspecto o crear ilusiones como su padre Loki. En la escena del sacrificio de Dom, él ve a su esposa, pero en realidad era dicho dios.Los Jotun:En la película, le llaman “Jotun”. Los Jotun eran gigantes y rivales de los dioses nórdicos. En el Ragnarok (la batalla del fin del mundo donde los dioses morirán) Loki es quien lidera a los Jotun contra los dioses. Hay una escena donde se pone en dos patas y parece un árbol, eso me gustó mucho.El hijo bastardo de Loki, Jotunn, es un dios engañoso equivalente a Satán. Loki tiene la habilidad de cambiar de forma, por lo que puede reproducirse con cualquier animal y, al ser un dios, es capaz de crear aberraciones combinando diferentes animales. La leyenda dice que tuvo sexo con un caballo, sin embargo, hay mucha especulación sobre cuál fue la verdadera mezcla de animales que dieron luz al Jotunn, quien sería presentado como un regalo para Odín.Dado que Loki tiene apariencia humana, puede ser que por ello haya conservado ciertos aspectos humanoides en la parte frontal y el resto una mezcla de otra criatura. Nota: también puede ser que no se haya reproducido con ninguna otra cosa. En la mitología nórdica se tiene el concepto de la reproducción asexual. Los hijos nacen de las axilas y otras partes del cuerpo del dios. Es posible que el Jotunn fuera una cosa que salió del cuerpo de Loki como si fuera un cáncer. En la película:Conocido como el Gran Dios del Bosque, se sugiere que ha existido por cientos o miles de años y otorga dos opciones:Te dará la inmortalidad, fuera de cualquier dolor, con la finalidad de que preserves el culto.Ser sacrificado, colgado en los árboles y con las tripas colgando.¿Puede matarse?Luke lo atacó con un arma. No queda muy claro si le hizo daño, pero, al menos, lo enojó al punto de perseguirlo. Segundo acto, le da un hachazo en la cara y emite un gemido de dolor. La intuición dice que quizá sí pueda cazarse y morir. La gente que va al bosque a acampar no es rival y nadie logra escapar, pues se convierten al culto o mueren. Tal vez puede regenerarse rápidamente. ¿Es inteligente?Sí, porque sabe cómo hacerte pasar por tus traumas, genera alucinaciones y tiene sometidos a los cultistas. De cierta forma, tenían otro lenguaje, ¿sería aquel con el que se comunican con el Jotun?¿Habilidades? Puede hipnotizar y controlar tu mente, parece que es capaz de entrar a tus sueños. Fuerza superior, puede desgarrar un cuerpo con un golpe o garrazo. Momificar y dar inmortalidad a los humanos. ¿Qué te gustó de la película?Me gustaron, al igual que en “Trollhunter”, los paisajes y el bosque espeso. Si hacemos a un lado a la criatura, el terror que proviene de perderse es espeluznante. La cosa extraña, una figura hecha de ramas en el segundo piso de la cabaña, que parece una persona agarrando unas cornamentas, te hace pensar que es algo humano, sin entender qué onda, pero cuando ves a la criatura, sabes que es la cabeza completa de la bestia. Tiene mucho sentido.En la cabaña, todos vieron su muerte y por eso tuvieron reacciones terribles: uno se hizo del baño en sí mismo, el otro vio a su esposa mientras estaba colgado. En particular, me gustó la marca que recibe el protagonista (Luke) en el pecho y cómo, cuando encuentra a los cultistas, tienen lo mismo.¿Qué no te gustó de la película? La creación de la atmósfera de terror. Las runas en los árboles por todos lados, sin nunca profundizar en qué significaban. Los que vivían por siempre en el segundo piso de la cabaña, consumidos, no tiene mucho sentido querer formar parte de ese culto: tienes que cazar algo para la criatura cada día, te hace ver tus peores pesadillas, vives en una silla sin moverte, haciendo ruidos raros y alucinando. ¿Por qué querría uno convertirse en eso? Los sacrificios eran algo confusos, le entregan un animal o una persona al Jotun y este solo los agarra y los encaja en los árboles. ¿Decorando su casa? Créditos:Radio Horror es producido por Caro Arriaga y Rael Aguilar.Edición por Matías Beltrando desde Destek Soporte.Música:Closing Theme Hounds of Love por Dan Luscombe (Intro), Insiders por Joe Crotty (Intro), Patchwork por Patchworker f.k.a. [friendzoned] (Spoilers) y Nightlong por FSM Team (Outro).★ Support this podcast on Patreon ★

Mission to Pluto Podcast
6 เทพบรรพกาล แห่งจักรวาล H.P. Lovecraft | Podcast Longplay Time To Play

Mission to Pluto Podcast

Play Episode Listen Later Feb 8, 2022 195:08


Time to Play Special รวม 6 เทพบรรพกาลแห่งจักรวาล H.P. Lovecraft กับพลังอำนาจที่มนุษย์ไม่อาจเอื้อมถึง พร้อมแขกรับเชิญคุณซิท เพื่อนบ้านผู้แสนดีจากเพจ "เรื่องเล่าจากข้างใต้ผืนฟ้าที่ไร้แสง" มาร่วมพาไปดำดิ่งเกี่ยวกับเรื่องราวของจักรวาล Lovecraft  แบบจุใจ . และเทพบรรพกาลทั้ง 6 ตน ที่เราหยิบรวบรวมกันมาในตอนนี้ได้แก่ Call of Cthulhu, Nyarlathotep The Crawling Chaos, Azathoth The Blind Idiot God, Yog-Sothoth The Key and the Gate, Shub-Niggurath มารดาแห่งหมู่มารนับพัน และ Hastur The Unspeakable ราชาในผ้าเหลืองผู้มิอาจเอ่ยนาม

The Hideous Laughter Podcast
161 - Dagon with the Wind

The Hideous Laughter Podcast

Play Episode Listen Later Sep 9, 2021 60:29


Madness descends on the party after a mind-shattering encounter with the dark spawn of Shub Niggurath! Now reunited with an old friend, the party begins to piece together some her past and prepares to head back to the surface to continue their adventure. Tune in now!   Website: hideouslaughterpodcast.com Patreon: patreon.com/hideouslaughter BESTOW CURSE RSS: https://feed.podbean.com/bestowcurse/feed.xml Etsy: https://www.etsy.com/shop/HideousLaughterPod Discord: https://discord.gg/ruG6hxB Email: thehideouslaughterpodcast@gmail.com Twitter/Snapchat: @laughterhideous Facebook/Instagram: @hideouslaughterpod Reddit: reddit.com/r/HideousLaughter QUARTERLY Die Hard Dice Code: Curse Background Music:Syrinscape Theme Song By Kevin McLeod

Five Star Wrestling Show
132 - The 2021 Five Star Wrestling Live Summerslam Special

Five Star Wrestling Show

Play Episode Listen Later Aug 23, 2021 120:31


A Special Edition of the show with everyone in town to watch Summerslam! The Boys go in: Studio T live podcast recording from the great state of PA, Duke be humpin, Men going their own way and Sigma Males, Real men, vaccinated wrestlers, Summerslam pics, Ricky is Driving Miss Daisy, Shub-Niggurath, Adam Carolla is the Nickleback of podcasting, The celebrity wrestling tourney, Bryan Callen vs Alex Cooper, karate belts, Without a Paddle, NXT hasn't been great, DaBaby got cancelled, NXT Takeover, Pat MacAfee is a national treasure, OnlyFans, CM Punk

Midnight Train Podcast
The Necronomicon

Midnight Train Podcast

Play Episode Listen Later Jul 26, 2021 115:45


In today's episode we are taking a different approach. We are starting off in the realm of fiction and learning about the Necronomicon, a fictitious book made up by a man we've discussed in the past. Then we switch gears and head into the real world, the land of the living, as some say, except we are looking at the land of the dead. We will be discussing a few true life Necronomicon books, or books of the dead. We have some examples of true to life books discussing preparation of the dead, helping them cross over, even what to do and expect when you get to the other side. Without further ado, let's get into this by visiting a previous subject, the one and only magnificently weird… H.P. Lovecraft!        Since we've discussed ol H.P. in a separate episode we are not going to get into the man himself really. If you want to hear our take on Lovecraft, make sure to check out episode 37 from way back in January of 2020. What we are going to look at, however, is the book that he references in 10 separate stories. Those stories include: The Call of The Cthulhu, The Dunwich Horror, The Haunter of The Dark, The Thing On The Doorstep, and several others. The book we are talking about is, of course, the mother fuckin' necronomicon. That's right… The Necronomicon as most of you know it, was made up by Lovecraft himself.  The book became such a part of his stories that Lovecraft wrote a short history of the book itself. That being said, let's see what the history of the book is as written by the creepy genius, himself:    Original title Al Azif—azif being the word used by Arabs to designate that nocturnal sound (made by insects) suppos'd to be the howling of daemons.      Composed by Abdul Alhazred, a mad poet of Sanaá, in Yemen, who is said to have flourished during the period of the Ommiade caliphs, circa 700 A.D. He visited the ruins of Babylon and the subterranean secrets of Memphis and spent ten years alone in the great southern desert of Arabia—the Roba el Khaliyeh or “Empty Space” of the ancients—and “Dahna” or “Crimson” desert of the modern Arabs, which is held to be inhabited by protective evil spirits and monsters of death. Of this desert many strange and unbelievable marvels are told by those who pretend to have penetrated it. In his last years Alhazred dwelt in Damascus, where the Necronomicon (Al Azif) was written, and of his final death or disappearance (738 A.D.) many terrible and conflicting things are told. He is said by Ebn Khallikan (12th cent. biographer) to have been seized by an invisible monster in broad daylight and devoured horribly before a large number of fright-frozen witnesses. Of his madness many things are told. He claimed to have seen fabulous Irem, or City of Pillars, and to have found beneath the ruins of a certain nameless desert town the shocking annals and secrets of a race older than mankind. He was only an indifferent Moslem, worshipping unknown entities whom he called Yog-Sothoth and Cthulhu.      In A.D. 950 the Azif, which had gained a considerable tho' surreptitious circulation amongst the philosophers of the age, was secretly translated into Greek by Theodorus Philetas of Constantinople under the title Necronomicon. For a century it impelled certain experimenters to terrible attempts, when it was suppressed and burnt by the patriarch Michael. After this it is only heard of furtively, but (1228) Olaus Wormius made a Latin translation later in the Middle Ages, and the Latin text was printed twice—once in the fifteenth century in black-letter (evidently in Germany) and once in the seventeenth (prob. Spanish)—both editions being without identifying marks, and located as to time and place by internal typographical evidence only. The work both Latin and Greek was banned by Pope Gregory IX in 1232, shortly after its Latin translation, which called attention to it. The Arabic original was lost as early as Wormius' time, as indicated by his prefatory note; and no sight of the Greek copy—which was printed in Italy between 1500 and 1550—has been reported since the burning of a certain Salem man's library in 1692. An English translation made by Dr. Dee was never printed, and exists only in fragments recovered from the original manuscript. Of the Latin texts now existing one (15th cent.) is known to be in the British Museum under lock and key, while another (17th cent.) is in the Bibliothèque Nationale at Paris. A seventeenth-century edition is in the Widener Library at Harvard, and in the library of Miskatonic University at Arkham. Also in the library of the University of Buenos Ayres. Numerous other copies probably exist in secret, and a fifteenth-century one is persistently rumoured to form part of the collection of a celebrated American millionaire. A still vaguer rumour credits the preservation of a sixteenth-century Greek text in the Salem family of Pickman; but if it was so preserved, it vanished with the artist R.U. Pickman, who disappeared early in 1926. The book is rigidly suppressed by the authorities of most countries, and by all branches of organised ecclesiasticism. Reading leads to terrible consequences. It was from rumours of this book (of which relatively few of the general public know) that R.W. Chambers is said to have derived the idea of his early novel The King in Yellow.   That was the history of the necronomicon as written by Lovecraft. Lovecraft stated that the name of the book came to him in a dream. Some claim however that Lovecraft was inspired by Robert W. Chambers' collection of stories titled The King In Yellow even though he isn't thought to have read the book until the late 1920s. Another person theorized that the book was derived from Nathanial Hawthorne. When asked about the Necronomicon, Lovecraft always maintained that it was wholly his invention even though The History Of The Necronomicon played as an historical text.    Despite the book showing up in several stories the details of the book were pretty sparse. There were a few passages and words that were attributed to the necronomicon. The book's physical properties are not really talked about but generally it's described as being bound in some sort of leather and with metal clasps. As for the passages attributed to the book, there is a fairly long one that is described in the Dunwich Horror. The passage reads as follows:              Nor is it to be thought...that man is either the oldest or the last of earth's masters, or that the common bulk of life and substance walks alone. The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, they walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They had trod earth's fields, and where They still tread them, and why no one can behold Them as They tread. By Their smell can men sometimes know Them near, but of Their semblance can no man know, saving only in the features of those They have begotten on mankind; and of those are there many sorts, differing in likeness from man's truest eidolon to that shape without sight or substance which is Them. They walk unseen and foul in lonely places where the Words have been spoken and the Rites howled through at their Seasons. The wind gibbers with Their voices, and the earth mutters with Their consciousness. They bend the forest and crush the city, yet may not forest or city behold the hand that smites. Kadath in the cold waste hath known Them, and what man knows Kadath? The ice desert of the South and the sunken isles of Ocean hold stones whereon Their seal is engraven, but who hath seen the deep frozen city or the sealed tower long garlanded with seaweed and barnacles? Great Cthulhu is Their cousin, yet can he spy Them only dimly. Iä! Shub-Niggurath! As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold. Yog-Sothoth is the key to the gate, whereby the spheres meet. Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, after winter summer. They wait patient and potent, for here shall They reign again.   Another is a considerably smaller snippet that is actually found in 2 stories, call of the Cthulhu and the nameless city, which goes as follows :          That is not dead which can eternal lie. And with strange aeons even death may die.   It is in Call of the Cthulhu that this small couplet is said to be from the Necronomicon.   In at least one story, the book was discovered to be disguised as another book.    When asked about the contents Lovecraft once wrote:          "if anyone were to try to write the Necronomicon, it would disappoint all those who have shuddered at cryptic references to it."   According to Lovecraft's "History of the Necronomicon", copies of the original Necronomicon were held by only five institutions worldwide:   The British Museum The Bibliothèque nationale de France Widener Library of Harvard University in Cambridge, Massachusetts The University of Buenos Aires The library of the fictional Miskatonic University in the also fictitious Arkham, Massachusetts The Miskatonic University also holds the Latin translation by Olaus Wormius, printed in Spain in the 17th century.   Other copies, Lovecraft wrote, were kept by private individuals. Joseph Curwen, as noted, had a copy in The Case of Charles Dexter Ward (1941). A version is held in Kingsport in "The Festival" (1925). The provenance of the copy read by the narrator of "The Nameless City" is unknown; a version is read by the protagonist in "The Hound" (1924).   Although Lovecraft always maintained he created the book, there have always been plenty of people who believed the book to be real. There have been several books published that are supposedly translations of the actual Necronomicon. Interestingly enough the Vatican received calls every year from people that believe the real Necronomicon resides there. There have been hoaxes and others who have added their cards into library files to make it appear as if they have a copy but it is checked out. In Norway, the library of Tromso lists that they have a translated version but it is listed as unavailable.    In 1978 a version of the necronomicon popped up that had been edited by George Hay. Hay was a writer and the founder of the science fiction foundation. The version included an introduction by the paranormal researcher and writer Colin Wilson. Wilson also wrote a story, "The Return of the Lloigor", in which the Voynich manuscript turns out to be a copy of the Necronomicon. Which is a pretty cool idea. The Voynich manuscript will be a bonus we're going to tackle so make sure you become a Patreon Poopr to get access to that and all of the other amazing bonuses.    Kenneth Grant, the British occultist, disciple of Aleister Crowley, (another future bonus episode topic) and head of the Typhonian Ordo Templi Orientis, suggested in his 1972 book The Magical Revival that there was an unconscious connection between Crowley and Lovecraft. Grant claimed that the Necronomicon existed as an astral book as part of the Akashic records and could be accessed through ritual magic or in dreams.  The Akashic records are a pretty crazy topic which we will definitely cover one day. In theosophy and anthroposophy, the Akashic records are a compendium of all universal events, thoughts, words, emotions, and intent ever to have occurred in the past, present, or future in terms of all entities and life forms, not just human. They are believed by theosophists to be encoded in a non-physical plane of existence known as the mental plane. There are anecdotal accounts but there is no scientific evidence for the existence of the Akashic records.   In 2004, Necronomicon: The Wanderings of Alhazred, by Canadian occultist Donald Tyson, was published by Llewellyn Worldwide. The Tyson Necronomicon is generally thought to be closer to Lovecraft's vision than other published versions.[citation needed] Donald Tyson has clearly stated that the Necronomicon is fictional, but that has not prevented his book from being the center of some controversy. Tyson has since published Alhazred, a novelization of the life of the Necronomicon's author. Tyson had also been known to back Grant's thoughts about Crowley, Lovecraft and the Akashic records.   l The most famous of these versions of the book is the  “Simon Necronomicon,” named for its pseudo mononymous compiler (widely believed to be occultist Peter Levenda). The book is cobbled together from a mishmash of recontextualized Sumerian and Babylonian texts peppered with added references to fictional deities created by Lovecraft and the orientalist magical system of Aleister Crowley. Simon's text basically steals the work of pioneering Assyriologists like R.C. Thompson, from whose Devils and Evil Spirits of Babylonia many of the translations are lifted. In their original context, these texts were incantations against evil spirits and the various ills they caused, not spells for conjuring them. (“Simon” has a tendency to present descriptions of demons' evil natures in English, but slips back into transliterated Akkadian when the texts begin to call for the spirits to be cast out, leading to an implication that the demons are being invoked rather than exorcised.) These ancient Mesopotamian incantations have come to be considered “satanic” through a centuries-long process of reinterpretation. The Simon Necronomicon reads its ancient sources through a combination of medieval demonology, 19th-century Theosophy, and 20th-century pulp fiction.   But despite its clear origins as a hoax, the Simon Necronomicon has been used as evidence in murder trials like that of Rod Ferrell and his so-called “Vampire Clan.” In 1996, Ferrell murdered the parents of one of his friends in a brutal but mundane home invasion. But numerous factors that emerged in media coverage of the crime-- including Ferrell's self-identification as a vampire and the discovery of a copy of the Simon Necronomicon in his car--led to the murders being reframed as a satanic ritual killing. This information on the Simon Necronomicon comes from an article written by Gabriel McKee for The Institute For The Study of The Ancient World.   So that's a basic history of the Lovecraft Necronomicon. Versions of this book have been in storytelling through the ages. Including Moody's favorite movies like… The evil dead series. It also makes an appearance in Jason goes to hell to build the narrative that the Necronomicon was used in some capacity to bring Jason Vohees back. The Necronomicon was again shown in Pumpkinhead 2: Electric Boogaloo. Oh wait… Make that “Blood Wings”, wrong sequel. This version of the necronomicon was shown to be written in sumerian instead of Arabic.  So what about real life books of the dead? Well, there are some out there. The Egyptian book of the dead is probably the most famous.    The Egyptian Book of the Dead is a collection of spells which enable the soul of the deceased to navigate the afterlife. The famous title was given the work by western scholars; the actual title would translate as The Book of Coming Forth by Day or Spells for Going Forth by Day and a more apt translation to English would be The Egyptian Book of Life. Although the work is often referred to as "the Ancient Egyptian Bible" there is no such thing although the two works share the similarity of being ancient compilations of texts written at different times eventually gathered together in book form. The Book of the Dead was never codified and no two copies of the work are exactly the same. They were created specifically for each individual who could afford to purchase one as a kind of manual to help them after death. The afterlife was considered to be a continuation of life on earth and, after one had passed through various difficulties and judgment in the Hall of Truth, a paradise which was a perfect reflection of one's life on earth. After the soul had been justified in the Hall of Truth it passed on to cross over Lily Lake to rest in the Field of Reeds where one would find everything that one had lost in life and could enjoy it eternally. In order to reach that paradise, however, one needed to know where to go, how to address certain gods, what to say at certain times, and how to comfort oneself in the land of the dead; which is why one would find an afterlife manual extremely useful.    The Book of the Dead originated from concepts depicted in tomb paintings and inscriptions from as early as the Third Dynasty of Egypt (c. 2670 - 2613 BCE). By the 12th Dynasty (1991 - 1802 BCE) these spells, with accompanying illustrations, were written on papyrus and placed in tombs and graves with the dead. Their purpose, as historian Margaret Bunson explains, "was to instruct the deceased on how to overcome the dangers of the afterlife by enabling them to assume the form of several mythical creatures and to give them the passwords necessary for admittance to certain stages of the underworld". They also served, however, to provide the soul with fore-knowledge of what would be expected at every stage. Having a Book of the Dead in one's tomb would be the equivalent of a student in the modern day getting their hands on all the test answers they would ever need in every grade of school. At some point prior to 1600 BCE the different spells had been divided in chapters and, by the time of the New Kingdom (1570 - 1069 BCE), the book was extremely popular. Bunson notes, "These spells and passwords were not part of a ritual but were fashioned for the deceased, to be recited in the afterlife". If someone were sick, and feared they might die, they would go to a scribe and have them write up a book of spells for the afterlife. The scribe would need to know what kind of life the person had lived in order to surmise the type of journey they could expect after death. Prior to the New Kingdom, The Book of the Dead was only available to the royalty and the elite. The popularity of the Osiris Myth in the period of the New Kingdom made people believe the spells were indispensible because Osiris featured so prominently in the soul's judgment in the afterlife.  As more and more people desired their own Book of the Dead, scribes obliged them and the book became just another commodity produced for sale. Bunson writes, "The individual could decide the number of chapters to be included, the types of illustrations, and the quality of the papyrus used. The individual was limited only by his or her financial resources"       It continued to vary in form and size until c. 650 BCE when it was fixed at 190 uniform spells but, still, people could add or subtract what they wanted to from the text. Other copies of the book continued to be produced with more or less spells depending on what the buyer could afford. The one spell which every copy seems to have had, however, was Spell 125. so what was spell 125 you ask, well we'll tell you.       Spell 125 is actually pretty cool and it's a story that spans other religious texts in different forms. It is essentially the judging of a person at the gates of the afterlife. In this case it is the judging of the heart of the deceased by the god Osiris in the Hall of Truth. As it was vital that the soul pass the test of the weighing of the heart in order to gain paradise, knowing what to say and how to act before Osiris, Thoth, Anubis, and the Forty-Two Judges was considered the most important information the deceased could arrive with. When a person died, Anubis would guide that person to the Hall of Truth so that they could make the Negative Confession. This was a list of 42 sins the person could honestly say they had never indulged in. Once the Negative Confession was made, Osiris, Thoth, Anubis, and the Forty-Two Judges would confer and, if the confession was accepted, the heart of the deceased was then weighed in the balance against the white feather of Ma'at, the feather of truth. If the heart was found to be lighter than the feather, the soul passed on toward paradise; if the heart was heavier, it was thrown onto the floor where it was devoured by the monster goddess Ammut and the soul would cease to exist. wow… Crazy! The reason that this spell is included in every book is fairly obvious. One needed to know the different gods' names and what they were responsible for but one also needed to know such details as the names of the doors in the room and the floor one needed to walk across; one even needed to know the names of one's own feet. As the soul answered each deity and object with the correct response, they would hear the reply, "You know us; pass by us" and could continue. The spell finished up with a summary of what to wear and even what to offer. It read as follows: "The correct procedure in this Hall of Justice: One shall utter this spell pure and clean and clad in white garments and sandals, painted with black eye-paint and anointed with myrrh. There shall be offered to him meat and poultry, incense, bread, beer, and herbs when you have put this written procedure on a clean floor of ochre overlaid with earth upon which no swine or small cattle have trodden."   There were quite a number of slips the soul might make, however, between arrival at the Hall of Truth and the boat ride to paradise. The Book of the Dead includes spells for any kind of circumstance but it does not seem one was guaranteed to survive these twists and turns. Not every detail described above was included in the vision of every era of Egyptian history. In some periods the modifications are minor while, in others, the afterlife is seen as a perilous journey toward a paradise that is only temporary. At some points in the culture the way to paradise was very straightforward after the soul was justified by Osiris while, in others, crocodiles might thwart the soul or bends in the road may prove dangerous or demons might appear to trick or even attack. In these cases, the soul needed spells to survive and reach paradise. Spells included in the book include titles such as "For Repelling A Crocodile Which Comes To Take Away", "For Driving Off A Snake", "For Not Being Eaten By A Snake In The Realm Of The Dead", "For Not Dying Again In The Realm Of The Dead", "For Being Transformed Into A Divine Falcon", "For Being Transformed Into A Lotus""For Being Transformed Into A Phoenix", “For being transformed into more than meets the eye” and so on. The Book of the Dead, as noted, was never used for magical transformations on earth; the spells only worked in the afterlife. The claim that The Book of the Dead was some kind of sorcerer's text is as wrong and unfounded as the comparison with the Bible. The Egyptian Book of the Dead is also nothing like The Tibetan Book of the Dead, although these two works are often equated as well.    The information about the Egyptian book of the dead was taken from a great article on worldhistory.org It's a great resource for anything historical!   And speaking of the Tibetan Book Of The Dead, let's see what that's all about! Although in Tibet there is no single text directly referred to as the Tibetan Book of the Dead, this English work is the primary source for Western understandings of Tibetan Buddhist conceptions of death. These understandings have been highly influenced by Western spiritualist movements of the 20th and 21st centuries, resulting in efforts to adapt and synthesize various frameworks of “other” religious traditions, particularly those from Asian societies that are viewed as esoteric or mystical, including tantric or Tibetan Buddhism. Isn't Tantric sex about having an intense orgasm without having intercourse? It's also a great band. This has resulted in creative forms of appropriation, reinterpretation, and misrepresentation of Tibetan views and rituals surrounding death, which often neglect the historical and religious realities of the tradition itself. The Tibetan Book of the Dead is a prime example of such a process. Despite the lack of a truly existing “book of the dead,” numerous translations, commentaries, and comparative studies on this “book” continue to be produced by both scholars and adherents of the tradition, making it a focal point for the dissemination and transference of Tibetan Buddhism in the West.   The set of Tibetan block prints that was the basis for the original publication of the Tibetan Book of the Dead in 1927 by Walter Y. Evans-Wentz (1878–1968) consisted of portions of the collection known in Tibetan as The Great Liberation through Hearing in the Intermediate State or Bardo Thödol (Bar do thos grol chen mo). This work is said to have been authored by Padmasambhava in the 8th century CE, who subsequently had the work buried; it was rediscovered in the 14th century by the treasure revealer (gter ston) Karma Lingpa (Kar ma gling pa; b. c. 1350). However, as a subject for literary and historical inquiry, it is nearly impossible to determine what Tibetan texts should be classified under the Western conceptual rubric of the Tibetan Book of the Dead. This is due partly to the Tibetan tendency to transmit textual traditions through various redactions, which inevitably change the content and order of collected works. Despite this challenge, the few systematic efforts made by scholars of Tibetan and Buddhist studies to investigate Bardo Thödol literature and its associated funerary tradition have been thorough, and the works produced by Bryan Cuevas and Donald Lopez Jr. are particularly noteworthy.   The Bardo Thödol is essentially a funerary manual designed to guide an individual toward recognizing the signs of impending death and traversing the intermediate state (bar do) between death and rebirth, and to guide one's consciousness to a favorable next life. These instructions provide detailed descriptions of visions and other sensory experiences that one encounters when dying and during the post-mortem state. The texts are meant to be read aloud to the deceased by the living to encourage the consciousness to realize the illusory or dreamlike nature of these experiences and thus to attain liberation through this recognition. This presentation is indicative of a complex and intricate conceptual framework built around notions of death, impermanence, and their soteriological propensities within a tantric Buddhist program developed in Tibet over a millennium, particularly within the context of the Nyingma (rNying ma) esoteric tradition known as Dzogchen (rDzogs chen). Tibet and other tantric Buddhist societies throughout the Himalaya have developed a variety of technologies for practically applying Buddhist understandings of death, and so this particular “book” is by no means the only manual utilized during the dying and post-mortem states, nor is it even necessarily included in all Tibetan or Himalayan funerary traditions. Nevertheless, this work has captured the interests of Western societies for the past century and has unofficially become the principal introduction not only to Tibetan death rites but also to Tibetan Buddhism in general for the West. Information in this summary was taken from the Oxford Research Encyclopedia website.     To go along with these, there is also the lesser known Texan book of the dead. This one is followed by a certain group of people in the Americas. There are some interesting passages in it and they read as follows:    you say you want to go to heaven? Well, I got the plans Kinda walks like Sasquatch But it breeds like kubla khan In original dialect, it's really quite cryptical   Following this it says:   It's given me powers but kept me low Many have scorned this Modern day pharisees fat with espressos   Interesting… It continues:   you want to know paradise Do you want to know hell? Want to drink that cool clear liquor? Better dig a little deeper in the well  It goes on to reveal the mantra you need to recite to move on in the afterlife:           Do you want that mantra? Well, here you go   One for the money, two for the show And a knick knack paddy whack Give the lord a handicap Ooh ee ooh ah ah Twing twang walla walla bing bang Oh ee ooh ah ah Twing twang walla walla bing bang, oh yeah Ooh eee ooh ah ah B-I-N-G-O Ooh eee ooh ah ah E-I-E-I-O   It finishes with an emphatic phrase to remind you that on the afterlife, you're not running shots anymore, it reads:   "It is written, I have spoken So put this in your pipe and smoke it"   Ok so if you made it through that with us you probably surmised that it was a bunch of hogwash. Texan book of the dead is actually a song by the band clutch but we figured we'd have some fun.  Some think the song has a deeper meaning referring to the ridiculousness of trendy ideas about spirituality and the process of life and death.    https://www.digitaltrends.com/movies/necromicon-movies-book-of-the-dead/ BECOME A PRODUCER! http://www.patreon.com/themidnighttrainpodcast   Find The Midnight Train Podcast: www.themidnighttrainpodcast.com www.facebook.com/themidnighttrainpodcast www.twitter.com/themidnighttrainpc www.instagram.com/themidnighttrainpodcast www.discord.com/themidnighttrainpodcast www.tiktok.com/themidnighttrainp   And wherever you listen to your favorite podcasts.   Subscribe to our official YouTube channel: OUR YOUTUBE   Support our sponsors www.themidnighttraintrainpodcast.com/sponsors

Mission to Pluto Podcast
Time to Play EP.44 (Special) | Shub-Niggurath มารดาแห่งหมู่มารนับพัน

Mission to Pluto Podcast

Play Episode Listen Later Jul 26, 2021 31:53


Shub-Niggurath (ชุบ นิกกูรัธ) The Black Goat of the Woods with a Thousand Young เทพมารนอกเขตแดน ผู้เป็นมารดาของอสูรกายนับพันตน เทพมารผู้กล่าวได้ว่าโผล่ออกมาทั้งช่วยเหลือและทำลายล้าง แต่ Shub-Niggurath คือตัวอะไรกันแน่ จุดประสงค์คืออะไร? แล้วทำไมถึงเกี่ยวข้องกับ Yog-Sothoth ขอเชิญทุกท่านร่วมเสีย Sanity ไปได้ด้วยกันกับ Podcast วันนี้ครับ

Charlas desde Shadowlands
361. Final de la preventa de Vástagos de Shub-Niggurath: Tomo III

Charlas desde Shadowlands

Play Episode Listen Later Jul 23, 2021 64:07


Hoy charlamos con Rubén G. Collantes y Enrique Camino con motivo del final de la preventa de Vástagos de Shub-Niggurath Tomo III. Acompañadnos y hacedles las preguntas en directo que queráis. Muchas gracias a todos por el gran apoyo recibido en la publicación de esta gran campaña de rol.

Otakuology
The Elder Sister-Like One Vol.1 - Otakuology #22

Otakuology

Play Episode Listen Later Jul 13, 2021 49:43


The Elder Sister-Like One Manga Volume 1 features story and art by Pochi Iida. When an orphan encounters the eldritch demon Shub-Niggurath, the "Black Goat of the Woods with a Thousand Young" offers him one wish. His request: "Become my big sister." If you have any questions or future topics you'd like us to cover on the podcast. Contact us at Otakuologypodcast@gmail.com also don't forget to check out our merch store https://shop.spreadshirt.com/otakuology-podcast/all Links To our Youtube Channels  https://linktr.ee/Otakuologypodcast --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/otakuology/message Support this podcast: https://anchor.fm/otakuology/support

Christ & Cthulhu
Shub-Niggurath/Theotokos

Christ & Cthulhu

Play Episode Listen Later Apr 4, 2021 24:41


In this special standalone episode we explore the lore of Lovecraft's perverse fertility outer goddess, Shub-Niggurath, as well as the most revered and venerated Saint in Orthodox Christianity, the Most Holy Theotokos.

Patrick E. McLean
How It's Written: Call of Cthuhlu

Patrick E. McLean

Play Episode Listen Later Feb 17, 2021 31:39


Today I'm going to talk about H.P. Lovecraft, an author who is one of the great well-springs of the horror genre. And if you want tl/dr on the horror -- there's Poe then Lovecraft and then everybody else. I'm going to dive deep into two stories, Call of Cthulhu and Shadow Over Innsmouth. Shadow over Innsmouth is one of my favorites, but Cthulhu is really worth thinking about because it sparked the entire Mythos. In a nutshell here is how a Lovecraft story works. An Investigator seeks out secret knowledge.He finds truthWhich drives him mad.Someone is looking for trouble. Intellectual trouble, in fact. And they find truth, as much as they can understand, anyway. Which drives them mad in the end. Madness turns out to be the correct understanding of things. Because the Lovecraftian truth is a universe in which humanity is utterly insignificant. This is a very modern anxiety. We live in a time, the last 150-200 years or so when old belief systems have collapsed or are collapsing and nothing has replaced them. We don't have a good story of why we are here and what we are supposed to do. And every expansion of our knowledge in the physical sciences has pointed to our greater and greater irrelevance. The threat, the menace the thing that drives men mad -- the thing that dangles the thread that the investigators must follow deep into the maze of their own insanity -- is always one of the Great Old Ones. They are a pantheon of unpronouncables. Yog Sothoth, N'ylarlathotep, Azathoth, Shub-Niggurath, Ithaqua, Tsathoggua, Hastur (the Unspeakable) who, paradoxically, is the most speakable of all.Now, screenwriters like to talk about how important story is -- and it is -- if the story is broken in film, it doesn't work. That's because screenplays are blueprints. And if a blueprint doesn't work the house falls down. But a story or a novel is NOT a blueprint. It's the actual thing. It's a habitable structure constructed, not from light and sound, but from words and the creative response of the reader. So just outlining the story doesn't explain why Lovecraft is great. And that's why you should stick around for the rest of this video. Lovecraft is actually something like a prophet. He's not writing a saga. He's no poet. He's writing revelation -- wild and disturbing visions of how things really are, or could be. And it's at the level of the image that he succeeds. And why he's worth reading. And the thing that I get with Lovecraft, that I don't get anywhere else, is this lingering sense that madness is the correct understanding. Lovecraft doesn't scare me when I read him, not really. But Lovecraft scares me years later, when I see or hear something I don't understand and it suggests to me the hidden depths of chaos in which we all unwittingly dwell. And whatever other criticism you might level at the man and his writing -- lots of them are justified -- I don't know of anything else like that in literature.Lovecraft echoes through everybody who comes after him. And, as we will see, much of what came before him echoed through him. As the saying goes, "Good artists copy. Great artists steal."And, for me, it's tremendously worthwhile to go back to read the things that have inspired generations of people. I gain power as writer by going to the source of the river. But before we dive into the story we have to deal with two things. The Mythos and the Racism. They are tightly linked, and maybe not in the way that you think. The MythosSo, Lovecraft created what is known as the Cthulhu Mythos. It includes a pantheon of unpronouncables. Yog Sothoth, N'ylarlathotep, Azathoth, Shub-Niggurath, Ithaqua, Tsathoggua, Hastur (the Unspeakable) who, paradoxically, is the most speakable of these great old ones. The writers who wrote in this mythos after him started to take if very seriously, but Lovecraft didn't. He referred to it as "Yog Sothothery" (Jesus, Yog Sothothery! - it's like he made this whole thing up to troll dyslexics and people with speech impediments)The point is he didn't engage in obsessive "world-building". A term which I've always found to be a bit much, because if you scratch the surface of any fantasy "world" you will find an actual historical time/place/personage with dash of fresh paint and costume jewelry. At best you're mushing a few of those together. For example, Captain Kirk = Horatio Hornblower. And that's straight from the original pitch for Star Trek. And, in turn, Hornblower is based on Thomas Cochrane, the 10th Earl of Dundonald. Game of Thrones is the War of the Roses. Westeros is England. To become obsessed with the world or the mythos. Is to become distracted from the point of the stories. Nobody enjoys backstory, unless the backstory is also a great story. Don't believe me? I defy you to read The Silmarillion. In fact, I defy you to even skim the Wikipedia page without your eyes glossing over. But especially with Lovecraft, the Mythos isn't the point. It's how he conveys his point.The RacismAnd with Lovecraft, the racism isn't the point either. Oh, he was very racist. And I don't want to downplay it and disguise how very racist both he and the past were. I don't think it's good to downplay the colossal moral errors that things like slavery, racism, prejudice, tribalism, and bigotry really are. But, for Lovecraft, I don't see that racism is even a secondary concern in his stories. He uses the Other and the Unknown to display his primary concerns. And, whatever he felt personally, he's playing on the contemporary fears and stereotypes of his day to get the effect he wants. This isn't a justification, it's an explanation. And I can only observe, if you demand ideological purity and essential good hearteness from the artists you engage with, well, you are not going to get it. I mean, after you're done watching Mr. Rodgers and reading Neil Gaiman, who’s left? Saints are very rare. Good writers are also rare. And the intersection of the two is vanishingly small. For me, what Lovecraft seems to be worried about is two-fold:1) The universe is immensely vast and complicated and we don't matter in it at all. 2) The only thing that even somewhat protects us from this chaos is culture -- which is decaying and becoming corrupted. These two fears are quintessentially modern. Insignificance and lack of a grand narrative -- a structure of meaning - a myth to inhabit -- is our condition. And we're one of only a very few generations of humans that have lived like this. And I have to think it has something to do with the fact that 1 in 5 Americans are on antidepressants. And the CDC reports that 42.4% of Americans are obese. One way, or another, it seems an awful lot of anxiety is getting swallowed. And while I don’t thing the way Lovecraft uses race and the Other to symbolize degeneration and disintegration is appropriate, I have take #2 seriously. As Jung said, "Something we cannot see protects us from something we do not understand."And Lovecraft keenly felt the decay and collapse of that something we cannot see. You can partially track this as a collapse of the Church in the west. Tolkien felt this too in response to WWI. The old ways were shattered. In fact, the shock of this cultural change has created and inspired some of the greatest writers and thinkers of the 20th century. And whole philosophical movements, most notably existentialism. It's a valid concern. And it powers Lovecraft’s horror. To play cheap racist gotcha games with this, might signal virtue, and it is certainly right in places, but don't let it get in your way of understanding. Because all story uses one thing to symbolize another. And the question is: Do you use your symbols well or do you use them poorly?But still it's tough. Because yeah, you can read racism all over the place in his work. But Lovecraft is hugely influential and you can't pretend he doesn't exist. Lovecraft CountryI think author Mike Ruff did a great job of handling all of this, without slighting any of it, in his book Lovecraft Country ( I haven't seen the show). I really enjoyed the idea of the book and the book itself. It’s fine work. But I didn’t find it to be a Lovecraftian story. Nobody goes insane or dies and the character you become attached to survive and even triumph. Never happens in Lovecraft. It’s way more optimistic. But it is remarkable because it’s a horror tale told with the quintessentially American horror of slavery and racism. It’s also very interestingly structured, it's an interlinking series of short stories. Which is a form I really like and don’t know why we don’t see more of. Maybe Mike part of changing that. Anyway, you won’t go wrong if you check it out, but this video isn’t about Lovecraft Country, it’s about actual Lovecraft.Call of CthulhuThe story is like a Russian nesting doll. It’s told by Francis, but Francis does nothing but tells us the stories of Professor Angell, Inspector LeGrasse, and Mate Johansen. It’s a story within a story within a story. The best example of this kind of thing I find in Jorge Luis Borges the Argentinian Short story writer.— Who is truly amazing and 10x the writer Lovecraft was — he wrote these amazing stories within stories, and conveyed a depth of meaning even in the shortest of stories, that can be dizzying. And it turns out he was inspired, at least in part, by Lovecraft. And that’s the thing, Lovecraft inspired everybody as we shall see. This is the first line in the story.The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.I could stop the video here because we’ve got all of it in the first sentence. An investigator of secret knowledge goes mad in the end because he’s learned too much about the truth of things. The start of the story is the death of Francis’ Great Uncle. Francis has to settle the estate. This would never fly today. And it’s strange that it worked in a pulp story. I mean really? It’s not very inciting. It really feels like the inciting incident in a tale called Adventures in Probate Court? But in that, there’s some horror too. Everyday, ordinary events lead people into madness. Now it seems like the old professor had a heart attack. But there is a weird hint here. …his passing at the age of ninety-two may be recalled by many. Locally, interest was intensified by the obscurity of the cause of death. The professor had been stricken whilst returning from the Newport boat; falling suddenly, as witnesses said, after having been jostled by a nautical-looking negro who had come from one of the queer dark courts on the precipitous hillside which formed a short cut from the waterfront to the deceased’s home in Williams Street. Physicians were unable to find any visible disorder but concluded after perplexed debate that some obscure lesion of the heart, induced by the brisk ascent of so steep a hill by so elderly a man, was responsible for the end. At the time I saw no reason to dissent from this dictum, but latterly I am inclined to wonder—and more than wonder.Francis allows that the professor was old so the most reasonable explanation is that his heart just gave out. But, at this point we do have two competing theories of death. Heart attack. The “Nautical-looking Negro” theory. Our narrator Francis dismisses the idea — at first. And that’s another feature of Lovecraft, his narrators argue for the most reasonable explanation, and when they fail in their argument, they go mad. So, Francis' Great Uncle Angell has died under mysterious or perhaps obvious circumstances and our man Francis leaps into action. Does he pursue this suspicious, nautical-looking negro? No. Because racism isn’t the point. Lovecraft is setting up a symbol to use later. At this point, even Francis doesn’t believe that there was anything untoward with his Great Uncle’s death when it happened. So he jumps right in and reads his uncle’s papers. Which is weird, because EVERY other thriller and detective story would have him chasing the murderer. And as he pursued the nefarious evildoer the story would unfold. But murder isn’t the point in this story. And neither is ACTION. Because in the second installment.HE READS MORE! But fear not, part three is where it gets really exciting for Francis. And by exciting I mean he stumbles across a newspaper clipping - reads it (obviously) goes to NZ finds nothing, Goes to Norway tracking a man named Johannsen, only to find that he’s already dead. This time the murder involves two Lascar sailors. And as Lascarii are Indian, we now have more nautical-looking brown people. Or brown-looking nautical people. Because after everything he’s read, and the strange cults he’s learned about, it’s all starting to fall into place. So now, having grasped the sinister outlines of the shadowy conspiracy, Francis, man of action, CONTINUES READING — he sits right down and reads Johannsen’s diary. And, at the end of all this reading, he’s left with marginal sanity at best.Who knows the end? What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men. A time will come—but I must not and cannot think! Let me pray that, if I do not survive this manuscript, my executors may put caution before audacity and see that it meets no other eye. So what we have is a guy who has uncovered knowledge. Written it all down. And now believes, because he knows too much, he will now be killed by a cult of sinister, degenerate nautical-looking foreigners, and DOESN’T WANT ANYBODY TO READ HIS STORY! What The Actual F’thgan? This is bizarre. On the surface, it seems, bad. Why is Lovecraft a thing? As we will see, in the second part of this series The Shadow Over Innsmouth is more conventionally structured story — and, I think, a better tale all around — but the structure isn’t what makes Lovecraft great. BECAUSE Lovecraft isn’t writing a thriller, he’s writing a revelation. Like a prophet. It’s apocalyptic literature. Not in the sense of the end of the world, but in the sense of the word we get apocalyptic from. The greek word Apocalupsis — which means an uncovering or a revelation. And Lovecraft stories, the truth is revealed to the characters — and the truth doesn’t set them free, it destroys them. He’s writing stories that work in part like religious texts, and this is especially true and easy to see with Call of Cthulhu since it’s not plotted like a conventional thriller. And the useful question to ask is, how does this oddly structured story pull the reader through it at all? What keeps someone interested?Because somehow it has to work. It was a serialized story, published in three consecutive issues of Weird Tales. So what makes us want to continue reading the story after the first part? Now, the answer could be “Because I heard Lovecraft was good” But that’s certainly wasn’t the answer this was first published.And what drives us here is not the interest in the murder of the Great Uncle, but in what the hell is going on below the surface of this story? Professor Angell must have employed a cutting bureau, for the number of extracts was tremendous and the sources scattered throughout the globe. Here was a nocturnal suicide in London, where a lone sleeper had leaped from a window after a shocking cry. Here likewise a rambling letter to the editor of a paper in South America, where a fanatic deduces a dire future from visions he has seen. A despatch from California describes a theosophist colony as donning white robes en masse for some “glorious fulfilment” which never arrives, whilst items from India speak guardedly of serious native unrest toward the end of March. Voodoo orgies multiply in Hayti, and African outposts report ominous mutterings. American officers in the Philippines find certain tribes bothersome about this time, and New York policemen are mobbed by hysterical Levantines on the night of March 22–23. The west of Ireland, too, is full of wild rumour and legendry, and a fantastic painter named Ardois-Bonnot hangs a blasphemous “Dream Landscape” in the Paris spring salon of 1926. And so numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions.How is this all connected? If this paragraph was a scene in a movie it would be straight conspiracy wall. Pictures, yarn, everything. And Francis’s story is merely the instrument of revelation. He’s John of Patmos. He’s receiving and relaying the message.And he’s skeptical. A weird bunch of cuttings, all told; and I can at this date scarcely envisage the callous rationalism with which I set them aside. But I was then convinced that young Wilcox had known of the older matters mentioned by the professor.He’s the character who, though he hints at awful things right from the word go, is skeptical enough to allow us access to this story. He allows the reasonable perspective and the simple answer the whole way through. Until he can’t anymore. So what does Francis read about that drives him nuts? Well, his uncle is obsessed with something called the Cthulhu Cult. And has been ever since a Police Inspector showed up an American Archeological Society meeting with a crazy statue. Described like thisIt represented a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind. This thing, which seemed instinct with a fearsome and unnatural malignancy, was of a somewhat bloated corpulence, and squatted evilly on a rectangular block or pedestal covered with undecipherable characters. The aspect of the whole was abnormally life-like, and the more subtly fearful because its source was so totally unknown. Its vast, awesome, and incalculable age was unmistakable; yet not one link did it shew with any known type of art belonging to civilization’s youth—or indeed to any other time. Its very material was a mystery; for the soapy, greenish-black stone with its golden or iridescent flecks and striations resembled nothing familiar to geology or mineralogy. The characters along the base were equally baffling; and no member present, despite a representation of half the world’s expert learning in this field, could form the least notion of even their remotest linguistic kinship. They, like the subject and material, belonged to something horribly remote and distinct from mankind as we know it; something frightfully suggestive of old and unhallowed cycles of life in which our world and our conceptions have no part.So they ask the inspector, what is this thing. And where did it come from? So the Inspector tells a tale of raiding a strange cult in the swamps outside New Orleans. Including this -- In a natural glade of the swamp stood a grassy island of perhaps an acre’s extent, clear of trees and tolerably dry. On this now leaped and twisted a more indescribable horde of human abnormality than any but a Sime or an Angarola could paint. Void of clothing, this hybrid spawn were braying, bellowing, and writhing about a monstrous ring-shaped bonfire; in the centre of which, revealed by occasional rifts in the curtain of flame, stood a great granite monolith some eight feet in height; on top of which, incongruous with its diminutiveness, rested the noxious carven statuette. From a wide circle of ten scaffolds set up at regular intervals with the flame-girt monolith as a centre hung, head downward, the oddly marred bodies of the helpless squatters who had disappeared. It was inside this circle that the ring of worshippers jumped and roared, the general direction of the mass motion being from left to right in endless Bacchanal between the ring of bodies and the ring of fire.So good old Inspector LeGrasse hauls them down to the station. And learns all about the Great Old ones and Cthulhu. Including the meaning of this unpronouncable chant. “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”And the punchline to all of it?Only two of the prisoners were found sane enough to be hanged, and the rest were committed to various institutions.Which makes me (and the reader) want to know. What the hell is a cthuhlu anyway. And I don't mean within the context of the Cthuhlu Mythos. What I mean is what is this thing symbolically? Where did it come from? Why does it seem to resonate with everyone? The first answer I have is a poem called The Kraken, by TennysonBelow the thunders of the upper deep,Far, far beneath in the abysmal sea,His ancient, dreamless, uninvaded sleepThe Kraken sleepeth: faintest sunlights fleeAbout his shadowy sides; above him swellHuge sponges of millennial growth and height;And far away into the sickly light,From many a wondrous grot and secret cellUnnumbered and enormous polypiWinnow with giant arms the slumbering green.There hath he lain for ages, and will lieBattening upon huge sea worms in his sleep,Until the latter fire shall heat the deep;Then once by man and angels to be seen,In roaring he shall rise and on the surface die.Lovecraft sacked this poem like the Vandals and the Visigoths sacked Rome. The Kraken sleeps below the waters. Cthulhu sleeps below the waters. Tennyson even gives us polyps -- and, just like swimming in a swamp and getting leeches, you can't read very far in Lovecraft without getting polyps all over you. But the Kraken is a form of a much older water Dragon/sea serpent concept. In the Bible, we find it as Leviathan. This from the Book of the Prophet Isaiah Chapter 27 verse 1In that day the Lord will punish Leviathan the fleeing serpent,With His fierce and great and mighty sword,Even Leviathan the twisted serpent;And He will kill the dragon who lives in the sea.And this from Revelation Chapter 20 verse 2And he laid hold on the dragon, that old serpent, which is the Devil, and Satan, and bound him a thousand years, And cast him into the bottomless pit, and shut him up, and set a seal upon him, that he should deceive the nations no more, till the thousand years should be fulfilled: and after that he must be loosed a little season.And the threat of Cthulhu is that sooner or later, he's going to be loosed for a little season. But even before Leviathan, we have all kinds of Dragons who live in the sea. Jormungandr from Norse Mythology and Tiamat from the Enuma Elish -- the Babylonian Creation Epic. It's worth thinking of Lovecraft in Mythical terms, because I think that's where his stories really succeed -- at the level of the image. Using religious archetypes in strange new ways. In part three, Madness from the Sea, we get the story of Mate Johannsen — after he’s dead. So there’s zero suspense. R’yleh rises from the bottom of the ocean and they stumble across it. I suppose that only a single mountain-top, the hideous monolith-crowned citadel whereon great Cthulhu was buried, actually emerged from the waters. When I think of the extent of all that may be brooding down there I almost wish to kill myself forthwith.Johanssen survives this encounter by driving a ship through Cthulhu’s faceThe brave Norwegian drove his vessel head on against the pursuing jelly which rose above the unclean froth like the stern of a daemon galleon. The awful squid-head with writhing feelers came nearly up to the bowsprit of the sturdy yacht, but Johansen drove on relentlessly. There was a bursting as of an exploding bladder, a slushy nastiness as of a cloven sunfish, a stench as of a thousand opened graves, and a sound that the chronicler would not put on paper. For an instant the ship was befouled by an acrid and blinding green cloud, and then there was only a venomous seething astern; where—God in heaven!—the scattered plasticity of that nameless sky-spawn was nebulously recombining in its hateful original form, whilst its distance widened every second as the Alert gained impetus from its mounting steam.And then he goes mad. Which, in turn, drives Francis mad because he now knows what’s really going on. That was the document I read, and now I have placed it in the tin box beside the bas-relief and the papers of Professor Angell. With it shall go this record of mine—this test of my own sanity, wherein is pieced together that which I hope may never be pieced together again. I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me. But I do not think my life will be long. As my uncle went, as poor Johansen went, so I shall go. I know too much, and the cult still lives.Cthulhu still lives, too, I suppose, again in that chasm of stone which has shielded him since the sun was young. His accursed city is sunken once more, for the Vigilant sailed over the spot after the April storm; but his ministers on earth still bellow and prance and slay around idol-capped monoliths in lonely places. He must have been trapped by the sinking whilst within his black abyss, or else the world would by now be screaming with fright and frenzy. Who knows the end? What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men. A time will come—but I must not and cannot think! Let me pray that, if I do not survive this manuscript, my executors may put caution before audacity and see that it meets no other eye.And that's it. Hardly even a story by modern standards of plot. Nothing happens to the main character. So why does this work? I see a couple of ways. One, this is more like a history channel show than a thriller. Secrets of the Ancient Egyptians. We found this crazy thing out. And then we found another crazy thing out. Could be on the verge of unlocking the lost secret of Tututkhamen? And you're drawn into the next part. It's informational suspense, rather than dramatic suspense. While we don't see this device much in fiction anymore, we see it all the time in non-fiction. And I've read some fantastic non-fiction books and listened to some great non-fiction podcasts that use this to propel you through the story. The second reason is the revelation. The true nature of the universe is revealed to the reader through Francis. And this kind of revelation story is strange to us now, because, in a way, things aren’t obscured in the same way. If this story happened now, wouldn't have to stumble on clippings to put it together, I could go to the USGS website and scrape earthquake data around the world to pinpoint where R’lyeh was, and exactly when it rose. And we'd probably have shaky cellphone video of the ship driving through Cthulhu's tentacle'd face. And somebody would have gotten the whole thing on an undersea survey, or a satellite photo. But the story and the revelation still work, because the underlying horror is our meaninglessness in the Universe. This is only more true, the more we can observe. I heard an interview with Neil De Grasse Tyson said, “Every new leap in understanding has made us less unique and less important in the universe.” And the interviewer asked, if you came across a theory that suggested that man was more important or unique than we think now. And with hesitation he said, I suspect it would be wrong. But in one sense it doesn’t matter what we think of this story of Lovecraft now. Call of Cthulhu rang people, and particularly, other writers like a bell.And I think this eerie, quasi-religious revelatory quality is the source of Lovecraft’s lasting impact. He gave people their myths and archetypes in a way they immediately recognize but yet manages to be totally new and speak to modern anxieties in a way nothing had before. He kicked off the conceptual driver of modern horror.The effect that Lovecraft has had upon imaginative fiction is immense. This story was the spark that set it off. Which is why it’s worth reading and studying. In part two of this series, I’m gong to look at the story where I think Lovecraft is at his absolute best — The Shadow Over Innsmouth. Get full access to How It's Written by Patrick E. McLean at patrickemclean.substack.com/subscribe

Charlas desde Shadowlands
225. Rubén G. Collantes y Enrique Camino nos presentan Vástagos de Shub-Niggurath Tomo II

Charlas desde Shadowlands

Play Episode Listen Later Jan 13, 2021 37:19


Hoy tenemos en el programa a los autores de la campaña de Vástagos de Shub-Niggurath Tomo II, Rubén G. Collantes y Enrique Camino. En un programa lleno de spoilers nos explican detalladamente qué nos vamos a encontrar en esta campaña.

CuboNoticias
CuboNoticias 12-1-21

CuboNoticias

Play Episode Listen Later Jan 12, 2021 13:57


Toda la información lúdica de este Martes 12 de Enero de 2021
Fuentes:Dark Streetshttps://twitter.com/elrefugioedit/status/1348955133183483906?s=20El Gran Grimorio de los Mitos de Cthulhuhttp://www.edgeent.com/noticias/articulo/se_acabo_el_tirar_buscar_librosVástagos de Shub-Niggurath tomo IIhttps://shadowlands.es/vastagos2The Initiativehttps://boardgamegeek.com/blogpost/113274/corey-konieczka-asks-you-take-initiativeDarwins Journeyhttps://ludonoticias.com/2021/01/12/darwins-journey-juego-de-mesa-kicksarter/Slay the Spirehttps://ludonoticias.com/2021/01/12/slay-the-spire-juego-de-mesa/Terraforming Mars Ares Expeditionhttps://mishigeek.com/ares-expedition-el-juego-de-cartas-de-terraforming/—Podéis seguirnos en en twitter como:

@CUBOmagazine
@mymenda
Se agradecen comentarios y compartir el podcast. Visita nuestra web para más noticiaswww.cubomagazine.com

CuboNoticias
CuboNoticias 4-1-21

CuboNoticias

Play Episode Listen Later Jan 4, 2021 14:55


Toda la información lúdica de este Lunes 4 de Enero de 2021
Fuentes:Novedades Asmodee enero de 2021https://ludonoticias.com/2021/01/04/novedades-de-asmodee-para-enero-de-2021/Splendor Marvelhttp://www.asmodee.es/noticias/articulo/splendor_marvel_vs_splendorLlamada a la aventurahttp://www.edgeent.com/noticias/articulo/una_aventura_en_tres_actos14º Concurso Cintar de Granollershttps://www.jugamostodos.org/index.php/noticias-en-espana/noticias/11060-14-concurso-ciutat-de-granollersHanamikoji: Geisha’s Roadhttps://mishigeek.com/geishas-road-expansion-de-hanamikoji/Pagos HT Publisherhttps://htpublishers.es/pagos-mas-seguros-online/?utm_source=rss&utm_medium=rss&utm_campaign=pagos-mas-seguros-onlineVástagos de Shub-Niggurath tomo IIhttps://shadowlands.es/vastagos2—Podéis seguirnos en en twitter como:

@CUBOmagazine
@mymenda
Se agradecen comentarios y compartir el podcast. Visita nuestra web para más noticiaswww.cubomagazine.com

CuboNoticias
CuboNoticias 29-12-20

CuboNoticias

Play Episode Listen Later Dec 29, 2020 23:51


Toda la información lúdica de este Martes 29 de Diciembre de 2020
Fuentes:Zona: El secreto de Chernóbilhttp://www.edgeent.com/noticias/articulo/bienvenidos_a_chernobylSumatra, en los EEUUhttps://boardgamegeek.com/blogpost/112590/game-overview-sumatra-or-should-i-stay-or-should-iWRNShttps://www.jugamostodos.org/index.php/noticias-en-el-mundo/otros-articulos/11016-wrnsNovedades TCG Factoryhttps://juegos.tcgfactory.com/2020/12/escape-tales-vastagos-de-wyrmwood-un-juego-narrativo-con-60-finales-distintos/?utm_source=rss&utm_medium=rss&utm_campaign=escape-tales-vastagos-de-wyrmwood-un-juego-narrativo-con-60-finales-distintosNovedades de la última semana del añohttps://maderaytroquel.com/novedades/novedades-de-la-semana-28-12-20/Golpe de Fehttps://www.elclubdeldado.com/2020/12/golpe-de-fe-por-maldito-games.htmlNovedades Space Cowboys y Space Cowhttps://boardgamegeek.com/blogpost/112398/unlock-kids-mirror-based-quests-and-sherlock-inspiNovedades Gen Xhttps://consolaytablero.com/2020/12/28/gen-x-games-novedades-2021/Concurso de autoras de juegos de rol.https://htpublishers.es/se-acaba-el-plazo/?utm_source=rss&utm_medium=rss&utm_campaign=se-acaba-el-plazoAgentes del Fondo Antiguohttps://www.nosolorol.com/es/blog/1847-agentes-del-fondo-antiguo-una-experiencia-de-rol-y-educacion?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+NosolorolEdiciones-Noticias+%28Nosolorol+Ediciones+-+Noticias%29Quickstart de The Terminator RPGhttps://playitagainsamrpg.blogspot.com/2020/12/ya-disponible-el-quickstart-de.htmlVástagos de Shub-Niggurath tomo IIhttps://shadowlands.es/vastagos2—Podéis seguirnos en en twitter como:

@CUBOmagazine
@mymenda
Se agradecen comentarios y compartir el podcast. Visita nuestra web para más noticiaswww.cubomagazine.com

Pastas Roleros
Campaña 001 - La Llamada de Cthulhu - Las Máscaras de Nyarlathotep - T04E29 – Devorando hacia la vida, el ultimo regalo de Shub-Niggurath

Pastas Roleros

Play Episode Listen Later Dec 12, 2020 145:55


Los investigadores fuera del hospital se debaten en su batalla contra el parásito que asesino a su compañero Lord Albert y con un ultimo aliento la victoria y la derrota tocan su puerta. Los que se encuentran dentro del hospital huyen antes de que la infección se haga también con sus cuerpos. Sin embargo, dentro de este caos se abre la puerta, el sendero hacia la vida para uno de ellos, un condenado que encontrara en el canibalismo su última esperanza de vida. Campaña de Las Máscaras de Nyarlathotep - Arco de Shanghái - Temporada 4 - Episodio 29 Capítulo 59/?? del total Podrás encontrar imágenes, nombres de los investigadores y personajes de la aventura en el siguiente enlace https://drive.google.com/drive/folders/12JDPeyiR_hjeTC8qdrxW3wKhm4RDPljU?usp=sharing En este capítulo participaron los siguientes jugadores: Ministro como la enfermera Johana Beefeater Jota como el medico Henry Jekyll Metalero como el periodista Marcel Bossard Gastón como el piloto Mick Doohan Ermitaño del faro como el traficante de armas Sahiv Pallad Juan como el abogado Sum Parker Phil como el profesor de lengua Wentworth Avebury Síguenos en nuestras redes: https://allmylinks.com/pastasroleros --- Send in a voice message: https://anchor.fm/pastasroleros/message

Pastas Roleros
Cápsula horror cósmico 12 – Desastre en el laboratorio, la perversa fertilidad de Shub Niggurath - La Llamada de Cthulhu

Pastas Roleros

Play Episode Listen Later Dec 5, 2020 21:45


El investigador Sahiv Pallad despierta de su convalecencia extrañamente sano, su fatal herida esta completamente cerrada. Hay algo extraño sucediendo en su cuerpo y en su entorno, algo se ha desatado, las investigaciones medicas han propiciado un desastre y toda la estructura parece haber sido corrompida por una obscena fertilidad que le ha devuelto a la vida pero le ha quitado su humanidad. Este audio es un extracto de la sesión de juego “Campaña 01 - T04E27 – Tres senderos hacia la muerte - La Llamada de Cthulhu - Campaña de Las Máscaras de Nyarlathotep”. Comentario para narradores/as: Me interese en narrar en el juego de rol La Llamada de Cthulhu después de leer la obra completa de Lovecraft y seguir con su círculo. En aquel momento busque ejemplos de narración sobre como ambientar el horror cósmico, como trasmitir lo inefable e incognoscible dentro de un juego de rol. Me costó encontrar información, muchos hablan del concepto, pero poco sobre ejemplos de narración en partidas reales que sirvan de guía. Estas capsulas de horror cósmico son mi intento de ayudar a algún narrador/a que desea incursionar en esta ambientación y se pregunte ¿Cómo narrar horror cósmico? ¿Cómo narrar terror cósmico? Encuentre una respuesta y que en el camino descubras la diferencia entre horror y terror. Que las pérdidas de cordura y la locura abunden, que las estrellas te sean propicias guardián/a. Podrás encontrar las imágenes y nombres de los personajes del capítulo en el siguiente enlace https://drive.google.com/drive/folders/12JDPeyiR_hjeTC8qdrxW3wKhm4RDPljU?usp=sharing --- Send in a voice message: https://anchor.fm/pastasroleros/message

Tipplers' Two Cents
Episode 16 - H.P Lovecraft, Cthulhu and The Eldritch Gods!

Tipplers' Two Cents

Play Episode Listen Later Oct 19, 2020 116:28


Nug and Yeb. Yog-Sothoth. Shub-NIggurath. Azathoth. Nyarlathotep. Cthulhu. These but a handful of the unimaginable, otherworldly gods that H.P Lovecraft wrote about in his nightmare-fueled universe that is the “Yog-Sothothery” More commonly known as the Cthulhu Mythos. Stories that make you fear the depths of the Ocean; for what could be slumbering below? Stories that make you gaze amongst the stars and think that something is out there that could wipe us out in an instant. Stories based on the belief that our place in the universe is so incredibly miniscule, we could not possibly comprehend what truly is out there. H.P Lovecraft gave us these stories and let us run with them for he knew that only the reader knows what they're truly afraid of. So light a candle, grab your drink, and prey something isn't watching from the shadows. The Eldritch Gods await in this petrifying episode… of Tipplers’ Two cents.

Charlas desde Shadowlands
180. Nazarene’s Lot – Parte II

Charlas desde Shadowlands

Play Episode Listen Later Oct 5, 2020 131:54


Nazarene's Lot - 2 de 2 - Partida de rol precuela de Vástagos de Shub-Niggurath por Manuel GM. Twitter de los participantes: Manuel GM: @Litomoro75 Víctor: @vicrollof

Charlas desde Shadowlands
177. Nazarene’s Lot – Parte I

Charlas desde Shadowlands

Play Episode Listen Later Sep 29, 2020 131:20


Nazarene's Lot - 1 de 2 - Partida de rol precuela de Vástagos de Shub-Niggurath por Manuel GM. Twitter de los participantes: Manuel GM: @Litomoro75 Víctor: @vicrollof

Transmediacrity
Transmediacrity Episode 74: The Hentai Gestalt

Transmediacrity

Play Episode Listen Later Sep 18, 2020 109:35


He becomes obsessed with trying to revive a girl he had a crush on who died and thinks he's disgusting and also she's literally a lesbian. That is his driving motivation and why he does everything he does. Topics include: Esther's independent life; Madiha brings Esther to a Special Hell; Esther and Madiha go over Honkai Impact and especially the best Honkai Impact manhua, SECOND ERUPTION; sinophobia is why RWBY is more popular than Honkai Impact; dorky wife guy; anime cool guys have to be wife guys; playable Shub Niggurath; building a school so my demented grandfather wont experiment on the orphans; Sirin's cores; nobody knows how to talk to a traumatized girl; Sirin owning everyone; Otto sucks and here's why; passages from Revelations; meetcute; Einstein is a hot lady with teal hair and booty shorts because Honkai Impact is so fucking good. All of you should like Honkai Impact more. DOWNLOAD HONKAI IMPACT: https://honkaiimpact3.mihoyo.com/global/en-us/download READ SECOND ERUPTION: https://manga.honkaiimpact3.com/book * * * BECOME MADIHA'S MINION, JOIN THE DISCORD Send us questions and game jam submissions!! Rate us on iTunes! Email us at transmediacrity@gmail.com! Check out our TUMBLR and TWITTER and Curiouscat! SUPPORT US ON PATREON! Check out our YOUTUBE CHANNEL. Special thanks to Velt for our cover art! Check her art here. (Not worksafe.) You can find us at:  Madiha: Twitter, Unjust Depths Esther: Twitter, Tumblr

Pastas Roleros
Campaña 001 - La Llamada de Cthulhu - Las Máscaras de Nyarlathotep - T03E14 - La Ciudad de la Gran Raza de Yith parte 7

Pastas Roleros

Play Episode Listen Later Sep 12, 2020 147:13


Los investigadores se enfrentan en un duelo a muerte con Brandon White en donde la sed de venganza y la locura se alza como la ultima esperanza para vencer. Otros se enfrentan a la elección de Umr At-Tawil, avatar de Yog-Sothoth y la magia de los mitos que obrara portentosos efectos en nombre de Shub-Niggurath pero a cambio de horribles consecuencias y finalmente, algunos son capturados y llevados al cuartel del Doctor Huston en donde le conocen, presencian el horrible nacimiento de los vástagos de Nyarlathotep y son encaminados hacia el ritual que traerá al murciélago de arena al templo de la cúpula purpura. El final a iniciado. Temporada 3 - Episodio 14 de la campaña "Las Máscaras de Nyarlathotep" Capitulo 29/?? del total. --- Send in a voice message: https://anchor.fm/pastasroleros/message

Frecuencia Rolera
Cultos Innombrables 2030 - Acto 3: Redención (5/5)

Frecuencia Rolera

Play Episode Listen Later Sep 8, 2020 125:00


La madre ha escuchado por fin el llanto de su hijo. Shub Niggurath aparece frente a la Legión del destino para recuperar aquello que le pertenece e inundar la locura en aquellos que se opongan a su deseo. La Contemplación está dispuesta a todo por obtener el poder arcano de esta cría y sólo un acto de redención desesperado podrá dar un giro completo a la historia de la humanidad. Un episodio de infarto con un final conmovedor. -- Gracias por escuchar Frecuencia Rolera! Si te gusta este proyecto, puedes unirte a la comunidad de Discord, a las partidas de rol que vamos jugando o participar de las conversaciones y discusiones. También nos puedes seguir en redes sociales. Todos los links los encuentras en https://www.frecuenciarolera.cl --- Send in a voice message: https://anchor.fm/maurice-andre/message

Legends of Tabletop Podcast
Cthulhu Invictus - The Wayward Shepherdess 2-1

Legends of Tabletop Podcast

Play Episode Listen Later Aug 10, 2020 62:47


Salvius Horatious – Keeper Chad Iavolenus Tertius (Gladiator) – Bill Lucius Marius (Centurion) – John GM – Oscar Just after leaving the shop of the apparent wizard, Mathias, our investigators pause to assess the situation. They decide that more information is better so they go back inside and show Mathias the artifacts that Iavolenus found under the bed. He recognizes them as being from the Ancient Kingdom, although he’s never seen these pieces before. Mathias goes on to say that the artifacts are likely from a temple treasury an after a bit of prodding from Lucius says that satyrs are known to found near this Goddess’s temples. He is reluctant to speak her name but says that she is the Black Goat of the Wood with a thousand young, Shub Niggurath. Before the investigators leave Mathias says the artifacts are worth a fortune and he could provide names if they are to be sold. Salvius politely declines saying they are not for sale. Nan takes them up to the pastures in the morning and then quickly heads back to town. It takes a few hours but good fortune favors the investigators and they find the trail to the cave. Unfortunately when they get there they find the way blocked by a single hunter. Impressing upon him their superior numbers he lets the investigators pass. As they make their way into the cave they hear the sound of a hunting horn in the distance. https://www.goldengoblinpress.com/ https://www.birdscoffeecompany.com/coffees/legends-of-tabletop-legendary-brew Use Code Legends10 to get 10% off your order https://www.patreon.com/legendsoftabletop Theme music created by Brett Miller http://www.brettmillermusic.net/

Charlas desde Shadowlands
141. La mansión de Abedul 4 de 6

Charlas desde Shadowlands

Play Episode Listen Later Jul 6, 2020 93:31


Hoy os traemos La mansión de Abedul, la sesión 4 de 6, dirigida por Sirio Sesenra. Como jugadores contamos con Rubén, Alberto, Emilio, Manuel, un elenco maravilloso de jugadores. Partida de terror e investigación, jugada con el polivalente sistema de Ratas en las paredes, de la editorial The Hill Press. Recordad que estamos en preventa de Vástagos de Shub-Niggurath. Lo podéis encontrar en https://shadowlands.es/vastagos

Monster in My Podcast
Shub-Niggurath

Monster in My Podcast

Play Episode Listen Later Jun 29, 2020 6:38


Mother's day is quite the undertaking.

Charlas desde Shadowlands
134. Nuestro vástago nace hoy | Inauguramos la línea Providence

Charlas desde Shadowlands

Play Episode Listen Later Jun 19, 2020 36:58


Charlas desde Shadowlands ¡No te pierdas ningún capítulo! Suscríbete usando tu aplicación favorita para podcast Listen onApple PodcastFollow usSpotifySubscribe onIvoox PREVENTA DE VÁSTAGOS DE SHUB-NIGGURATH Nuestra primera campaña de horror lovecraftiano de la línea Providence Vástagos de Shub-Niggurath Tomo I(+ PDF gratuito) Nazarene's Lot. Precuela de Oscura canción de cuna de regalo Reglamento Cthulhu D100 con Carne quemada, una aventura en interior Envío gratuito a domicilio *Envíos a partir de mediados de agosto.  Hoy es un día muy especial para nosotros, andamos todo el equipo alborotado por las Shadowlands por el nacimiento de nuestro primer retoño lovecraftiano: Vástagos de Shub-Niggurath, la campaña en tres tomos que inaugura nuestra línea Providence, se estrena en preventa con el tomo I, que incluye dos aventuras: Oscura canción de cuna y Metatheria. A partir de hoy, viernes 19 de junio, y hasta el 8 de julio, tienes disponible en preventa el primer tomo de la campaña. 128 páginas a todo color con tapa dura que dan para muchas horas de juego. Si haces tu compra durante este periodo, te llevarás de regalo un suplemento con la aventura precuela de la campaña, Nazarene's Lot, y el transporte gratuito. En el episodio de hoy de nuestro pódcast, los autores de la campaña, Rubén G. Collantes y Enrique Camino, o lo que es lo mismo, Salino y Esculapio, nos dan algunos detalles de la creación de esta ambientación, que revisita los Mitos para responder a la pregunta ¿qué es lo que nos da miedo hoy en día?, de forma que aplica el horror cósmico a cuestiones muy actuales. Y a ti, ¿qué te da miedo? Sea lo que sea, haz un exorcismo, juega a rol. 

Charlas desde Shadowlands
133. Charlando con los creadores de Vástagos de Shub-Niggurath

Charlas desde Shadowlands

Play Episode Listen Later Jun 17, 2020 68:05


Charlas desde Shadowlands¡No te pierdas ningún capítulo! Suscríbete usando tu aplicación favorita para podcastListen onApple PodcastFollow usSpotifySubscribe onIvooxEl programa de hoy lo dedicamos al lanzamiento de nuestra primera campaña lovecraftiana: Vástagos de Shub-Niggurath. Sus creadores, Rubén G. Collantes y Enrique Camino, se sientan hoy en nuestro saloncito de tentáculos ondulantes para charlar sobre la campaña y las dos aventuras que integran el primer tomo: Canción oscura de cuna y Methateria. Alerta de spoiler: evitar aprox. del minuto 38:32 al 48:52 durante los que se comentan algunos detalles de la campaña.¡Salud y Cthulhu!https://shadowlands.es/vastagos

Red Moon Roleplaying
Delta Green: Kali Ghati, with Shane Ivey

Red Moon Roleplaying

Play Episode Listen Later Dec 14, 2019 217:52


Deal with the situation. Collect intelligence. Save lives. End the threat – whatever it is.We are proud to finally present to you our playthrough of the scenario "Kali Ghati" for the amazing Lovecraftian conspiracy game Delta Green. The scenario is set in modern day Afghanistan and Jenny's, Craig's and Hjalmar's characters are agents in "the program" sent to find an operative gone missing from a remote military outpost. Our gamemaster was none other than Shane Ivey from Arc Dream publishing who is the author behind the scenario. We would like to again extend our gratitude to him and Arc Dream for doing this project with us.Game: Delta Green, Arc Dream PublishingScenario: Kali GhatiHandler: Shane IveyGuest Player: Jenny BrembergMusic by: Cryo Chamber collaborations (Yog-Sothoth, Azathoth, Shub-Niggurath, Cthulhu & Nyarlathotep)Our Champions of the Red Moon: Martin Heuschober, Nastasia Raulerson and David.Web: https://www.redmoonroleplaying.comiTunes: http://apple.co/2wTNqHxAndroid: http://bit.ly/2vSvwZiYoutube: https://www.youtube.com/RedMoonRoleplayingSpotify: https://spoti.fi/30iFmznRSS: http://www.redmoonroleplaying.com/podcast?format=rssPatreon: https://www.patreon.com/RedMoonRoleplaying

Retro Spectives
Episode 9 - Quake

Retro Spectives

Play Episode Listen Later May 6, 2019 74:40


Quake is one of the most influential shooters ever made. While its contemporaries like Duke Nukem and Blood were dabbling in the illusion heavy 2.5D, Quake chose instead to feature fully 3D models and environments. It introduced true vertical spaces, encouraged the use of the mouse to aim and forced players to manage distance far more actively. But does its gameplay hold up all these years later, or has it been eclipsed by refinements taken by more modern shooters?In this week’s episode, we explore:How does the decision to make most enemies shoot projectiles or attack in melee, instead of hitscan, affect the pace and feel of the gameplay?Is Episode 4 the apex of the Quake experience, with its larger spaces and more abundant power ups? Or do those very things detract from the more skill-testing, claustrophobic environs?Just how many shades of green and brown can you use in the creation of 23 near identical castles?Find out if Quake has truly stood the test of time in the 9th episode of the Retro Spectives Podcast!If you enjoyed the show and would like to continue the conversation, feel free to head on over to our Discord which you can  find here or on our website. Thanks for listening!

Monster in My Podcast
Dark Young of Shub-Niggurath

Monster in My Podcast

Play Episode Listen Later Apr 12, 2019 4:35


Watch out for that tree!

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 10: Great Balls of Fire

Red Moon Roleplaying

Play Episode Listen Later Mar 29, 2019 69:09


We have reached the end of our journey. The final confrontation is at hand and our three heroes will fight not only for their own survival, but for that of the whole community. Who will live? Who will die? The thrilling conclusion awaits! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 09: One Minute Past Eternity

Red Moon Roleplaying

Play Episode Listen Later Mar 22, 2019 47:06


We are almost at the end of our story. Plans are made and alliances created. Can Denton be saved? Find out as the TERROR AT MAKE-OUT POINT continues! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 08: Blues Like Midnight

Red Moon Roleplaying

Play Episode Listen Later Mar 15, 2019 73:00


The government has arrived in Denton. Will the flames be put out, or have the Hoover boys brought gasoline? The terror will never end... or? Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 07: Will the Circle be Unbroken

Red Moon Roleplaying

Play Episode Listen Later Mar 7, 2019 54:25


Agents from the Bureau are on their way to Denton and B.C. finds himself in a tough spot. The Terror at Make-out Point continues! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 06: Hand Me Down My Walking Cane

Red Moon Roleplaying

Play Episode Listen Later Mar 1, 2019 71:39


There is science to be done in Denton. What secrets does this organism hold? Can it be weaponized and used against the Soviets? Answers await in the next installment of... TERROR AT MAKE-OUT POINT! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 05: Keep me in Mind

Red Moon Roleplaying

Play Episode Listen Later Feb 22, 2019 56:13


Things that should not exist in this world reveal themselves, as Dr. White, B.C. and Agent Faulkner fight for their lives. The terror continues... as does our adventure! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

web terror cthulhu nyarlathotep azathoth yog sothoth shub niggurath matthew dawkins red moon roleplaying storypath they came from beneath the sea
Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 04: Lovin' Up A Storm

Red Moon Roleplaying

Play Episode Listen Later Feb 15, 2019 55:02


Armed with new information and clues the group finds themselves discussing their next move in a local diner. What's that Mary-Beth, another cup of coffee? Why thank you kindly. Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 03: Wild One (Real Wild Child)

Red Moon Roleplaying

Play Episode Listen Later Feb 7, 2019 67:58


Will Dr. White, B.C. Rosberg and Agent Faulkner find out what really happened to Chip Johnson? And what is that gooey substance? We return to Denton once more... Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 02: Whole Lotta Shakin' Goin' On

Red Moon Roleplaying

Play Episode Listen Later Jan 31, 2019 53:30


We return to Denton, Alabama for this second episode, and first proper play episode, of our "They Came from Beneath the Sea"-campaign "TERROR AT MAKE-OUT POINT" that we are making together with Matthew Dawkins and Onyx Path Publishing. "The Came from Beneath the Sea" was successfully funded with 239% achieved of the original goal. We would like to congratulate Matthew and the team over at Onyx Path for that great achievement and can't wait for the game's release! Gamemaster / Director: Matthew Dawkins Game: They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Red Moon Roleplaying
TERROR AT MAKE-OUT POINT 01: Denton, Alabama

Red Moon Roleplaying

Play Episode Listen Later Jan 22, 2019 126:15


Red Moon Roleplaying are proud to announce our campaign "TERROR AT MAKE-OUT POINT" for the Sci-Fi horror game "They Came From Beneath The Sea" from our friends at Onyx Path Publishing, with the game's creator The Gentleman Gamer, Matthew Dawkins as our Gamemaster / Director. This will be a short campaign before we begin our next big thing and will give you a chance to follow the misanthropic Dr. White, played by Craig, the high-flying B.C. Rosberg, played by Hjalmar, and the pinko-hunting Agent Faulkner, played by Mattiaz, as they unravel the mystery that is "TERROR AT MAKE-OUT POINT". The setting is a take on the 1950's Alabama that you can see in Sci-Fi monster movies from that era. While the game embraces humor and schlock, Matthew will be keeping the Red Moon formula intact by taking us down far darker paths and putting us against nightmarish Lovecraftian horrors beyond human imagination. This first session includes character creation and if you want to skip to the action you can find it at 01:47:18. "They Came From Beneath The Sea" is on Kickstarter until the 24th of January so you still have a chance to back the game here: https://www.kickstarter.com/projects/200664283/they-came-from-beneath-the-sea-a-tabletop-roleplay Campaign: “TERROR AT MAKE-OUT POINT”, They Came From Beneath The Sea, Onyx Path Publishing Music by: Cryo Chamber Collaborations "Cthulhu", "Yog-Sothoth", "Shub-Niggurath", "Azathoth" and "Nyarlathotep" Web: https://www.redmoonroleplaying.com iTunes: http://apple.co/2wTNqHx Android: http://bit.ly/2vSvwZi Youtube: https://www.youtube.com/RedMoonRoleplaying RSS: http://www.redmoonroleplaying.com/podcast?format=rss Patreon: https://www.patreon.com/RedMoonRoleplaying

Agents of Farsight
109: The Children Approach

Agents of Farsight

Play Episode Listen Later May 15, 2018 67:28


Our friends have found a cult to Shub-Niggurath and ended its ritual but there is a sound. Something is coming from the twisted woods...Thank you www.eldritchessences.com !!"Cutting Edge"Shane Ivers (Silverman Sound Studios)Licensed under Creative Commons: By Attribution 4.0creativecommons.org/licenses/by/4.0 See acast.com/privacy for privacy and opt-out information.

The Good Friends of Jackson Elias
Mythos Deities: Shub-Niggurath

The Good Friends of Jackson Elias

Play Episode Listen Later Oct 17, 2017 67:09


Main Topic: Shub-Niggurath We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of... The post Mythos Deities: Shub-Niggurath appeared first on Blasphemous Tomes.

Podtrash
Podtrash 355 – From Beyond

Podtrash

Play Episode Listen Later Jun 17, 2017 74:19


Cthulhu! Yog-Sothoth! Nyarlathotep! Shub-Niggurath! Shuma-Gorath! No episódio desta semana nos reunimos para falar sobre uma das adaptações do H.P. Lovecraft para o cinema, o filme Do Além, lançado em 1986 que foi dirigido pelo Stuart Gordon e estrelado pelo Jeffrey Combs. E além de nossa habitual resenha, escute um pouco sobre os mitos do Cthullu e as neuroses do caríssimo Lovecraft. Então aumentem seus iPods porque mais um Podtrash está no ar! Duração: 74'19'' Média TD1P: 5 ELENCO Almighty, o Estagiário de Chinelos! Bruno "Gunfree" Gunter Demétrius "Anjo Negro" Santos  Douglas Fricke, o Exumador Shin Koheo, o Maratonista nu! ARTE DO BANNER Marcelo Damm EXTRAS DESTE PODTRASH From Beyond no IMDb Trailer do From Beyond Mitos de Cthulhu Escute esta playlist no Spotify! FEEDS E LINKS DO PODTRASH Podtrash na iTunes Store Feed completo do Podtrash Feed sem os Lado B Feed do Lado B Canal do Podtrash no Youtuner Participe do Grupo “Esse Merece um Podtrash” lá no Facebook! Participe do grupo do Telegram dos Ouvintes do Podtrash Conheça a Loja de Camisetas As Baratas! CONTATOS DO PODTRASH podtrash@td1p.com @podtrash Facebook do Podtrash Caixa Postal 34012 – Rio de Janeiro, RJ - CEP 22460-970 CAPA DESTE PODTRASH

The Lovecraft Geek
EPISODE29 - The Lovecraft Geek

The Lovecraft Geek

Play Episode Listen Later Jun 2, 2017


Why is â??Herbert West Re-animatorâ?? held in such low esteem? Should I feel guilty for enjoying Lovecraftâ??s fiction, since he was a racist? How come Lovecraft seems to have such a big following in Spain? Possible Hebrew roots of the name â??Shub-Niggurath.â?? Octavia E. Butler is now the face of the World Fantasy Award in place of that of the Rotten Old Racist from Providence. But sheâ??s not a fantasy writer! Rather SF. The Lovecraft influence in Andrea Pearsonâ??s novels.

Far Fetched Fables
FarFetchedFables No 116 Nelly Geraldine García-Rosas and Paul Jessup

Far Fetched Fables

Play Episode Listen Later Jul 26, 2016 57:30


"n Xochitl in Cuicatl in Shub-Niggurath” by Nelly Geraldine García-Rosas, translated by Silvia Moreno-García (Originally published in Sword & Mythos.) Screams. The sun had not risen yet when the Mexica priests entered the Valley of Toluca, carrying the effigies of their gods. They carried the whistles of death tied around their necks: small clay skulls that produced terrifying shrieks when they blew them. This is how they announced the arrival of war, and with it, of Huitzilopochli and Tezcatlipoca, the lords that the Matlazinca would be forced to worship after being defeated by the Mexica. Šuti spat when she saw the procession coming closer. Those feathered puppets would never be her gods. Nelly Geraldine Garcia-Rosas is Mexican but lives in the UK with her husband. Her stories have appeared in anthologies like The Apex Book of World SF 3 and She Walks in Shadows. She can be found online at nellygeraldine.com or tweeting mostly in Spanish as @kitsune_ng. “Sun Sorrow” by Paul Jessup (Originally... See acast.com/privacy for privacy and opt-out information.

ChaosTheory
Chaos Theory episode 23 : de l'origine des tentacules en milieu geek.

ChaosTheory

Play Episode Listen Later Jul 19, 2016 125:00


Ïa ïa ! Aujourd'hui, nous invoquerons le Grand Ancien des Grands Anciens : Howard Phillips Lovecraft. Comme le bonhomme a vécu au début du siècle dernier, la moyenne d'âge de notre auditoire étant ce qu'elle est, après sa bio on vous parlera de ce qui se passait en Amérique dans les années 20-30, histoire de situer. Puis on passera à l'œuvre du monsieur, avant d'évoquer le "Mythe de Cthulhu", ses suites et ses débordements à base de tentacules. Fhtagn ! ...Ainsi, après nous avoir écouté, vous ne confondrez plus Shub-Niggurath et Urotsukidôdji (c'est important). 00:00 Paris 20 Juillet 1926 00:45 Générique 01:20 Salutations 02:45 Biographie de HP Lovecraft 23:40 L Amerique des années 20 27:20 Les auteurs contemporains à HPL 36:15 Présentation du mythe 38:00 Mécanique d écriture 50:00 Le Necronomicon 01:00:25 La géographie fictive 01:06:00 Pause musicale 01:12:20 La reprise des travaux d HPL par Derleth 01:22:36 Le travail des universitaires Américains et Français pour faire perdurer l oeuvre d HPL 01:26:45 Le jeu de rôle : L appel de Cthulhu 01:31:55 Unspeakable vault of doom 01:35:20 Filmographie Lovecraftienne 01:40:00 Les jeux vidéos dans l univers de Lovecraft 01:58:00 Ce que nous a laissé Lovecraft 02:02:14 Autopromo 02:04:00 Générique

The Lovecraft Geek
EPISODE12 - The Lovecraft Geek

The Lovecraft Geek

Play Episode Listen Later May 12, 2014


Mark Rainey on HPL influence on the Dark Shadows "Leviathans" story arc. Is the Creature from the Black Lagoon a Deep One and are the Daleks just canned Yithians? Are there any other examples of 'esque-niverse' Lovecraftian monsters in pop culture I've missed? And do you think that King Kong is actually a retelling of "The Call of Cthulhu"? What do you think it really means when we say something is "Lovecraftian?" Gary Myers on the two Lovecraft biographies. The second part of Shub-Niggurath's epithet "Black Goat of the Woods With a Thousand Young" implies some kind of blasphemous fertility goddess whose children multiply like Tribbles and cause famine and ecological collapse. Could it be a reference to the theories of Thomas Malthus? What can "Black Goat of the Woods" mean? Could it refer to the Leviticus 16 scapegoat ritual? Have you seen any other TV shows or movies that botched HPL as badly as the "Let It Bleed" episode of the "Supernatural" TV show? How many copies of "Call of Cthulhu" do you think you have? In SALAMBO by Gustave Flaubert, the high priestess of the goddess Tanith curses the mercenary hero by calling upon various ancient gods including "the Other â?? he who may not be named." Could this passage be the inspiration for Lovecraft's references to Him Who Is Not be Named in "The Whisperer in the Darkness" and the Not-to-be-Named One in "The Mound?" Have any fake letters or stories of Lovecraft appeared on the market? There was talk back in the 80s of an original HPL manuscript in the hands of a collector in Australia, possibly Haunter of the Dark. Do we know what happened to it? Apparently one of the Providence news papers back in the 20s had a picture of HPL wearing a tricorn hat. Has this news item ever been rediscovered? There have been rumours of a lost HPL story of a haunted hotel; do you know anything about it? Your Mythos tale "The Incubus of Atlantis" concluded with the soul of Klarkash-Ton being transformed into wine. Is this supposed to be the same wine consumed by pirates in Clark Ashton Smith's "A Vintage from Atlantis"?

Ken and Robin Talk About Stuff
Episode 58: You or Shub-Niggurath Walk Out of The Room

Ken and Robin Talk About Stuff

Play Episode Listen Later Sep 27, 2013 69:30


If it’s late September, it must be time for Robin to exit bleary-eyed from the Lightbox theater and stumble into the Cinema Hut to regale us with his findings from the 2013 Toronto International Film Festival. Listen to Ken wish he had more crossover with the upcoming Chicago Film Festival, or follow along at home. […]