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The second of two Designer Deep Dives we recorded on the ground at GEN CON in August. In this episode, SMTT talks with designer Damon Stone. Damon tells us why Monopoly is the perfect game to rip-up and start again, and shares how he got started as a designer in the industry, eventually working on major titles such as Android: Netrunner and A Game of Thrones LCG. He also tells us about his latest project Ten to One, a strategic wargame about the Haitian Revolution, and discusses the capacity for games to educate their players by speaking against dominant historical narratives.Check out Damon's body of work on Board Game Geek: https://boardgamegeek.com/boardgamedesigner/48764/damon-stoneLearn more about Ten to One here: https://boardgamegeek.com/boardgame/349773/ten-one
In this episode co-hosts Debra Murray and Grace Stephens interview news reporters Alexandria Anderson and Damon Stone about the upcoming Kentucky elections and gerrymandering. In addition, co-host Debra Murray talks about the developing situation regarding the potential suspension of WKU's Folk Studies master's program.
This week on the pod, Damon Stone and Ted Torgerson are here to discuss their upcoming game, Free At Last. This game focuses on the Civil Rights Movement and can be played cooperatively or semi-cooperatively. Most importantly, there is a ton of history packed into it! Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxBIG NEWS: CLGS is now doing online game design classes that you can take from home, and they will have several new offerings this year. Keep an eye on this page: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
In this episode we chat with Damon Stone. Damon has considerable design experience, having created expansions for Netrunner, Call of Cthulhu and Game of Thrones LCGs. He has recently been putting the finishing touches on his board game design Liberation Haiti, which was a Zenobia Award finalist about the Haitian Revolution and his collaboration with Ted Torgersen on the design of Free At Last from the Dietz Foundation. We discuss the virtues of designing within constraints, historical game design vs established IP, and the role of narrative in games.
Band It About - Proudly Supporting Live Music "Podcast Series"
When you consider the fact that John Zak has had a career as a professional musician for over 45 years, despite being born with a chronic lung condition that at one time had his parents believe that he would be on an iron lung by the time he was 16, and that by the time he was in high school his first music teacher failed him and said that he would never make it, it is truly remarkable what he has managed to achieve during his musical journey! John was born in South Australia and grew up living in the Norwood area. He always loved music and at first thought that he would be a singer, that was until he took a liking for the drums after being inspired by The Sweet, so in 1976 his dad enrolled him to have lessons at 'John Reynolds Music City' with Robert Lloyd. His father then wanted to see if he could go further so he arranged for him to go and have lessons with another of my previous guests Jim Bailey, John accredits Jim as being the reason why he made it in the music industry. Being a student with Jim Bailey meant that John was gigging well before he left school, playing with various ensembles at the Dom Polski Centre and at the Festival Theatre. His first professional gig was with The Hot Boys, he then joined The Pits who eventually became F.A.B who had quite a bit of success in the mid 80's, they released a single called ''Happy People/The Fastest Song In All The World '' in 1985 on the RCA label, Produced by Eddie Rayner of Split Enz. This led to them playing their first big event "The Big Swing" which was held at Football Park, appearing on the same line-up as The Models and INXS. Thanks to former F.A.B singer/songwriter/guitarist Stuart Day for putting me in contact with John so that I could interview him. When F.A.B disbanded they became a popular cover band called Division 4. It was around this time that his fellow band mate bassist Warwick Cheatle had been to see the Zep Boys play, he told John that the Zep Boys were looking for a new drummer and bass player, so they joined the band and went on to play and tour with the band for 11 years, this includes the first time that the Zep Boys teamed up with the Adelaide Symphony Orchestra to perform the music of Led Zeppelin. John has also performed with the ASO performing the music of Pink Floyd and Queen. In 1996 Frank Corniola went to see John play with the Zep Boys and invited him to come to Melbourne to play at the Ultimate drummers Weekend Festival, Frank was impressed with his playing and suggested that John move to Melbourne and come and teach at Drumtek which he did, John has lived in Melbourne ever since. In Melbourne John has worked with a variety of artists, he was the touring drummer for Graham Bonnet and Glen Hughes, was a member of another band that almost made it big called 'Subsonic Symphonee', they were about to be signed by LA socialite and philanthropist, Daphna Ziman, but unfortunately their Australian Manager disagreed with Daphna's request for the band to change their image and refused to sign the contract, when he heard what had happened John and the guitarist left the band. John has continued to play with a variety of Melbourne bands including Flame Trees, SCAT, and Earthling777 just to name a few, he currently plays with Damon Stone in the bands 'STONE' and 'The Internationals'. John works as a production assistant/stage manager on corporate events with Kojo and The City of Stonnington. Music intro "Band It About" theme song, written and recorded by Catherine Lambert and Michael Bryant. Outro "To be a Man" by Earthling777. Links: https://instinctmusic.com.au/live-entertainment/damon-stone-melbourne-acoustic-performer/ All of the BAND IT ABOUT - Podcast Series links can be found here: https://linktr.ee/banditaboutpodcastseries --- Send in a voice message: https://anchor.fm/dianne-spillane/message
Damon Stone joins Dirk and David to discuss his game Liberation Haiti, a historical-themed deckbuilder and a Zenobia Award finalist. First, Damon talks about his experience in game design and development, including how he got started working with Fantasy Flight. Next, Damon talks at length about the historical setting for Liberation Haiti and explains how he mapped different mechanics to that theme. Other topics include how undefined time to prepare for a final confrontation can sometimes sink a game and how Damon chose to handle the random elements of a game that uses both cards and dice.
We are super excited to share this episode of the Elk Junkie podcast with everyone. We went through all of the podcast episodes in 2021 and pulled out some of our favorites nuggets of advice from our guests. Our guests include Dirk "The Bugler" Durham, Travis Ball, Damon Stone, Nate Richards, Covy Jones, Rusty Robinson, Kyle Douglas, Lea Leggitt, Mia Anstine, KC Wall, and Brook Chappel. It's kinda like going down memory lane for us. We think the advice collected in this podcast will surely help each of us be better hunters. We hope you enjoy it.
In this episode of the Elk Junkie podcast, we visit with Damon Stone, a successful elk hunter who shares several stories with us including highs and lows. Although Damon has tagged many bull elk, he still considers elk his nemesis. Other topics we discuss include Elkapalooza, hunting with a recurve bow named "Precious", closer the better, helping other hunters is success, 4 yard shot on a 6x7 bull, measuring hunting success, managing expectations, best shot of my life...not, and repertoire of tools. We hope you enjoy this episode of the Elk Junkie podcast.
In this episode, Celtic sits down with professional Blues dancer, instructor, and performer Katrina Rogers as they discuss her growing up as a military brat, discovering her otherness later in life, the influence of Damon Stone, finding connection to Blackness through the history of dance in America, the progression from Blues to Jazz (and the rift between them), the fallacy of the Swing "Resurgence", the influences of Blues in other Black dance styles, the reckoning of racial issues in the Blues scene within the last few years, Black Lives Matter, the shaping force of politics within dance, misconceptions regarding the Blues scene, the idea of consent within dance, listening to the voices of Follows on the dance floor, and the necessity of jumping in. Celtic discloses who has the footage that could destroy him. To read the blog post by Ellie Koepplinger mentioned in this episode: https://elliekoepplinger.wordpress.com/2018/01/17/why-i-stopped-blues-dancing/ Artists mentioned in this episode that you should check out: Shemekia Copeland, Ruthie Foster, Veronica Jackson, Erica Brown (Denver), Nic Clark (Denver), Lady A To help support Katrina during this time of social and economic upheaval, please consider making a donation of any size to: Venmo: Katrina-Rogers-52 ; PayPal: trinamo52@gmail.com
In this episode our heroes are joined by former lead designer of Netrunner Damon Stone. A year out from Damon leaving Fantasy Flight we talk about his feelings on the Revised Core Set and Terminal Directive. We also discuss the importance of representation of non-white people in Netrunner and Damon shares with us his experiences of being a black man in the board game industry.
YOU MAY NOT LIKE THIS is a podcast about music exchange featuring albums you may not like. every other week, one of us chooses an album that the other one hasn’t heard before to find out whether one or both of us can stand it. the point of it all is to say you tried something new. on the seventh episode, Damon Stone, host of THE THROWAWAYS, joins the discussion and brings along “Treats” by Sleigh Bells. hope you like this! (Intro/Outro music is from “A Quick One While She’s Away” by Giraffes? Giraffes!) Follow us and subscribe! Website: www.colorfulmonsters.com Apple Podcasts: bit.ly/colorfulmonsters SoundCloud: @colorful_monsters Twitter: twitter.com/BuryTheMonsters Facebook: facebook.com/colorfulmonsters/ Instagram: instagram.com/thecolorfulmonsters/ Spotify: open.spotify.com/user/colorfulmonsters
When Theophilius Bagpiper told Rob and Seamus that he wanted them to interview former lead designer of Netrunner, Damon Stone, their minds filled with visions of transatlantic luxury flights and the glitz and glamour of California. Once our hosts were unpacked from their shipping crate they were at least relieved to see the handsome face of Damon there to greet them. Ostensibly sent to find out about Core 2.0 and reflect on Damon's time at the helm of Netrunner, things quickly turn breakfast-y. In our hosts' defence, they had had a long flight. Our Intro/Outro is: "Flutey Funk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/
I chat with Damon Stone, former Android: Netrunner Lead Designer, about the Revised Core Set and its effect on the LCG model. He shares some insight on the most significant changes to each faction while I make some mediocre pop music jokes. Damon also drops some beats regarding core set artwork, Cache Refresh, and rejoining the Netrunner scene as a competitor. [01:30] Revised Core Set Developmenthttps://www.fantasyflightgames.com/en/news/2017/9/11/boot-up-and-run/ [15:50] Biggest Runner Changes [36:25] Biggest Corp Changes [51:45] The Future of Netrunner Huge thanks to Damon for taking the time to record with me!
In this episode our heroes are joined by former lead designer of Netrunner Damon Stone. We chat about his thoughts on games design, how he approached the Flashpoint cycle, as well as what he thinks makes a well made card. TLDR: We talk about design and that.
Recorded during the Top 16 cut of Worlds. We sit down with Damon Stone (Lead Developer of Netrunner) and chat about some of the spoiled cards from the upcoming Red Sand cycle.
Episode 105 - Conversation with Damon Stone at Worlds On our Agenda: Android: Netrunner Lead Developer Damon Stone joins us for a conversation about a broad range of topics including: - The state of the metagame, tags and NBN: Controlling the Message - ICE: Has there been a reevaluation of ICE costs and a bump in the power and diversity of subroutines? - Design philosophy of agendas and the future of the 5/3 - Weyland! What's wrong, and what will be done to fix it? - Will there be another big box immediately after the Flashpoint Cycle? and much more... To get in touch with us: Facebook - The Winning Agenda Twitter - @winningagenda Patreon - www.patreon.com/thewinningagenda Email - thewinningagenda@gmail.com
On our agenda: Exclusive! Interview with Lead Designer and Developer Damon Stone on the latest FAQ and MWL update! - The week the trans-continental Panel is very pleased to you bring you another interview with the incomparable Damon Stone! Damon talks about both the new FAQ, -with special focus on the errata to Museum of History and AstroScript Pilot Program-, and the updated Most Wanted List! Damon takes us through his decision-making process, explains his reasoning on all the major changes, and shines a bright light on the future of Netrunner! Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
On our agenda: Special Guest: Lead Developer and Designer of Netrunner, Damon Stone! – The Panel is joined once again by Damon Stone, this time to discuss the upcoming Flashpoint Cycle, as well as the spoiled cards from 23 Seconds. Damon discusses the origin of each card, touching on both flavour and mechanical aspects, as well as his design philosophy for not just this cycle, but for Netrunner moving forward. He also presents a quest for those out there looking to find a spoiler hidden somewhere in depths of the internet! Damon on the Most Wanted List: Damon spoke off-mic but on the record about changes to the MWL. The decision to not change the list post Store Championship season, was due to the cards that people felt strongly deserving of being on the MWL were very new at the time. Damon wanted to allow the community to adapt and respond to the cards. If there is no movement, and the meta becomes an unhealthy place, the MWL will be updated sometime between Regional Season and Nationals. That is not to say that this is the only time in which the MWL can change in the future. In general, Damon will not consider cards for the Most Wanted List until they have been released for at least six months. Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
On our agenda: Card Highlight: Salsette Island – Join the panel as they discuss the cards from the latest Data Pack, interspersed with those trade mark TWA non-stop gags! Look out for the special attention paid to Salsette Slums, Jeeves Model Bioroids and the Faust-Fueling Sports Hopper. With Regionals having already begun to prop up, you won't want to miss this episode! Tune in next week for Episode 84, when we are joined once again by the incomparable Damon Stone to discuss the upcoming Flashpoint Cycle! Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
In this episode our heroes are joined by the Lead Developer of Netrunner, Damon Stone. How far ahead are they designing cards? How successful was the MWL? Will there be any more deluxe expansions? What are his thoughts on making the community more inclusive? All are put to the man himself! We also chat about games design, the new Flashpoint cycle, his approach to balancing Netrunner and probably other things too!
On our agenda: Special Guest Damon Stone, Lead Developer of Android: Netrunner! - With the recent announcement of the NAPD Most Wanted List, we got in contact with Damon Stone in order to pick his brain on each and every aspect of the list! Sourcing questions from listeners all over the world, Damon gives and open an honest interview regarding the decision behind the Most Wanted List. - In our first segment, we ask Why is the MWL needed in the game? Why the MWL and not a restricted or banned list? How often will cards be added or removed? Will a new Core Set with different cards be released? How does FFG monitor the metagame to make the decisions to add cards to the MWL? - We then move into a card-by-card breakdown of the Most Wanted List. For your convenience, we have the times for each individual card listed below: "Lady" 18:50 Clone Chip 22:11 Desperardo 26:37 Parasite 30:36 PrePaid VoicePad 33:56 Yog.0 36:54 Architect 42:19 AstroScript Pilot Program 46:03 Eli 1.0 52:43 NAPD Contract 55:32 SanSan City Grid 59:26 - We round off the interview with a few more general questions about the future of Android: Netrunner, including Why doesn't Jackson Howard appear on the MWL? How do you go about design to fill spaces left by card rotation? Why was Wireless Net Pavilion changed? Is there any progress on the Netrunner Judge program? Is there concern about newer players being unaware of the MWL? Is there an Android RPG on the horizon? Remember to join us each and every Monday for new episodes as we enter the Store Championship Season of 2016! Like what we're doing? You can help support us on Patreon; http://www.patreon.com/thewinningagenda
We stand on the brink of a date ... with data. And destiny. We are destined to date data. *ahem* With the impending release of Data & Destiny, each faction will now have one major expansion for each faction, plus three new mini-Runner factions. At such an interesting time in the game's development, Terminal7 sits down the Netrunner's lead designer Lukas Litzsinger to talk about the development of Data & Destiny. In some ways, this brings the first chapter of the game to a close. Lukas will be granting the mantle of lead designer of Netrunner to Damon Stone, so we also discussed that changing of the guard, how board/card game design differs from video game design and how Madmen was a springboard into game design.
Nels & Jesse are joined by a very special guest this week- Android: Netrunner co-designer Damon Stone. We discuss design process, how theme and mechanics get wedded together in Netrunner and Damon moonlighting as a jet-setting dance instructor.