The Birdhouse Mysteries is a high fantasy actual play podcast utilizing the Savage Worlds system.
The gang takes on a ghostly ship. Beezus makes a find; Banny disapproves.
More travels and trials at sea! The gang gets to know the captain and first mate a little better.
The gang sets out from Venta Ionorum to pursue personal matters. Beez can fly.
The party adopts some interesting aliases to get information from Banny's suspected father. Beezus asks about birds and fish.
The gang makes it to Venta Ionorum and accidentally meets Banny's alleged father. Third falls in love.
This episode should have been titled Magical Vegetarianism, but our editor forgot which audio went with which episode! Some slimy trolls crawl onto the Flicker. Beezus thinks some deep thoughts. If you are interested in becoming a patron, check out our Patreon here: https://www.patreon.com/savagebirdcasts
The party has to make their way out of Aricia, like legally. Fish flop and so do views on eating them!
The party gains a new, blue member! Third hands out more ice cream.
The party deals with the loss of one of their own. Third needs a hand.
A building is on fire and so is the previously planned trajectory of the campaign! A wild fiendling appears!
Third runs into a scaly blue problem, Banny throws some dust, Avriel and Fiadh wake up. What goes up must come down, fast.
Fiadh chops some wood, Avriel reads some books, Banny disguises himself, and Third gets sniffed. Things get dangerous. Also the drawing of the Blue Baboon and its surroundings is on our website under "Maps."
The party returns to Aricia with the healed children in tow, gets their gold, then promptly spends it at Amarah's Birdhouse. Fiadh displays some fashion.
Gallyc Torn's leader, the Lady of the Sun Jevore Des, answers many questions for the party. The GM drops some equally sick lore about Skyrim (2011) in the year 2020.
The party recovers from the vampire fight and learns some information from the Lady of the Sun. Banny wiggles in his chair.
A group of five new adventurers takes on a job to find a long lost city beneath a desert. In this special one shot episode of the Birdhouse Mysteries for Ten Tabletop Tales, a Podsquad Pod Swap event, our players are the GMs of other shows. Join Sheryl of Nature Check, Nikki of Beholder to No One, Jordan of the Delagardin, Mike of Tales of Asperran, and Kirk of We Suck at D&D in their first foray into Savage Worlds, and please, check out their podcasts and all the others in the Podsquad at your leisure. Also, Happy December!
Our party goes toe-to-fang with a trio of vampires. Banny runs down the stairs.
The party does some very careful exploration of Fort Lemuir. Fiadh trips on a large rock.
Our party descends upon the ruined Fort Lemuir for some vampire hunting. My ding dang chair won't stop squeaking during our recording and I'm sorry for that, listeners, but it's not that bad, I promise.
The gang dallies in Gallyc Torn getting outfitted for their vampire adventure and causes some ruckuses. Avriel makes generalizations about bears.
Our party makes their way up slash down the river in the Plane of Magic to Gallyc Torn. They make friends with a large fish.
The party meets with a prominent goblin in the city of Terak Dowen and discusses next steps regarding the missing kids. Third is confused about a son.
The party follows Banny's Object Reading visions through the city of Aricia and into the Plane of Magic to parts unknown. Fiadh wants to adopt.
The gang discusses the disappearance of Aricia's children with the Knight Captain and one of the families, respectively. Third hands out an ice cream.
Third and Avriel visit the Aricia Hall of Records while Banny and Fiadh terrorize the barkeep of the Blue Baboon. Gay brunch is had.
Avriel and Banny talk themselves into more money on the High Docks, Third purchases ice cream, and Fiadh has a very fortuitous vision. Walter Lane has a bad day.
Our party takes on a giant octopus in the bay of Aricia. Angry eyebrows are drawn.
The gang meets the Knight Captain of Aricia and discusses the cult and Aricia's missing children problem. Third harasses the dockmaster.
The gang purchases some magical items from Aricia's Birdhouse and Banny performs another Object Reading. The GM hates the power Object Reading.
The party leaves Scarbantia in a flurry of questionable activity and reaches the city of Aricia. Third dances.
The party takes advantage of Scarbantia's hospitality and discovers a dark secret. A wild dog appears!
The gang arrives in Scarbantia and discovers they need to pay the sand troll toll!
The gang crosses the northern part of the Desert of Dreams toward Scarbantia. A scream is heard.
Fiadh and Third play board games while Banny takes a nap. Avriel goes on a date.
The gang interrogates a doppelganger. Banny catches his breath.
Six Bannies enter one foyer, one has a heart attack. The gang enters a house.
The party decides they want to catch a serial killer. The Sergeant-at-Arms of Nowhere has a bad day.
In this short episode, the gang heads to Honor's Oddities for some magical shopping and one request for a date. Letters are sent.
Avriel flies through the Plane of Magic, Third acts as a plant, Banny makes a "subtle" sale, and Fiadh has a bath.
Our party delves into the Nilsana mines to uncover the cause of death of their miners. Third delves into something a little more dangerous.
The party undertakes a heist of the Mages' College library. Third gives a goodnight kiss.
Our party experiments with travel between the Material Plane and the Plane of Magic. Fiadh has two visions.
Our heroes kill some time before nightfall by killing some shambling undead.
The party meets with a mysterious group who have had their eyes on them throughout their dealings in Nowhere. A book heist is planned.
The party discovers a little bit more about the crystalline orb that powered the rift, and goes shopping again. Banny continues to hate children.
The party recovers from their hag battle and takes stock of things on both the Material Plane and the Plane of Magic. Banny discovers a new friend.
In an extra long episode, the party engages in combat with a gaggle of hags and tries to avoid death. Third chews on a bad bone.
The party searches out the source of sickness in Nowhere's children and ends up pursuing a mysterious figure.
Our party discovers that there has been a murder and makes themselves "useful" to the investigation. Then, extreme shopping occurs.
The party is finally able to receive their visions from Calcutta, fulfilling their purpose for traveling to Nowhere. Implied accusations of adultery are made.
Our party returns to Nowhere and runs a series of errands with their hard-earned gold. Light bank fraud is committed.