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El Rastro de Cthulhu 2ª Edición: una nueva era para el horror investigativo La etapa dedicada a Fan Hunter llega a su fin y abre paso a un nuevo ciclo en el podcast: la exploración profunda de El Rastro de Cthulhu 2ª Edición y del sistema GUMSHOE. Este episodio marca un punto de inflexión, no solo en la línea editorial de Shadowlnads.es, sino también en la forma en que entendemos el horror lovecraftiano en mesa. La nueva edición no es una simple actualización: es un replanteamiento conceptual, mecánico y atmosférico del juego. Un cierre necesario para abrir la puerta al horror El presentador anuncia el fin de la cobertura sobre Fan Hunter y dirige la atención hacia el proyecto que ahora concentra todos los esfuerzos: El Rastro de Cthulhu 2ª Edición. La invitación es clara: visitar rastro y sumergirse en la “mandanga” que está por venir. La transición no es casual: el equipo editorial lleva meses trabajando en paralelo con Pelgrane Press para asegurar una edición española sólida, coherente y con identidad propia. GUMSHOE y los años 30: un sistema afinado para la investigación El Rastro utiliza el sistema GUMSHOE, diseñado para que las investigaciones no se atasquen y para que la narrativa avance con fluidez. Con el anuncio de la segunda edición por parte de Pelgrane Press, el equipo español decidió alinear su trabajo con los textos provisionales de la versión original. Esto ha permitido que la edición española no sea un reflejo tardío, sino un producto que evoluciona al mismo ritmo que la línea madre. Un manual que crece: de 400 a 500 páginas Uno de los grandes giros del proyecto llegó cuando Pelgrane amplió el manual de 400 a 500 páginas. Este cambio obligó a replantear la edición española: División en dos volúmenes: uno centrado en el sistema y otro en la ambientación. Maquetación propia: la edición española no replica la inglesa; es un producto independiente. Pausa estratégica de suplementos: títulos como Cthulhu City se detienen temporalmente para garantizar compatibilidad total con la nueva edición. El resultado: una caja que apunta a convertirse en un “pepinaco” de referencia dentro del horror investigativo. Estado del proyecto: traducción cerrada, corrección en marcha El texto del sistema está traducido al 100% y en fase final de corrección. A pesar de recibir el material original más tarde de lo previsto, el equipo ya trabaja en la maquetación y cuenta con ilustraciones adelantadas. Esto permite avanzar con rapidez sin comprometer la calidad. El presentador lo resume con entusiasmo: “Qué puñetera gozada es leer ese puto libro.” Ajustes mecánicos: refinamiento, no revolución La segunda edición no reinventa GUMSHOE, pero sí lo pule con precisión quirúrgica: Mejor guía para el Guardián: especialmente en el uso de criaturas y amenazas. Eliminación de las habilidades de profesión: sustituidas por kits de personaje más intuitivos, al estilo Agente de la Noche. Gestión de enemigos más tensa: se introduce un modus operandi claro que prioriza que el primer golpe impacte, generando tensión inmediata. Evitar que las partidas se encallen: todos los cambios responden a problemas reales detectados en mesa. Un cambio de paradigma narrativo La joya conceptual de esta edición está en su introducción. El juego no trata sobre descubrir lo sobrenatural. Trata sobre aceptar que siempre ha estado ahí. “La ignorante raza humana se ocupa de sus asuntos sobre sus tumbas y sepulturas.” El Rastro 2ª Edición no plantea un mundo donde “algo entra”. Plantea un mundo donde ya estás dentro de algo que no comprendes. Este enfoque minimalista y existencial reformatea la experiencia desde la primera página. Acciones recomendadas para la comunidad Probar las nuevas mecánicas de combate en mesa. Visitar shadowlands.es/rastro para seguir el proyecto y reservar la caja. Descargar la guía de inicio y familiarizarse con la nueva ficha de personaje. Seguir el avance del proceso de corrección y maquetación. Prepararse para el próximo episodio, centrado en la filosofía de diseño (océano vs. laberinto) y la construcción de escenarios. La música que se escucha al principio es The Edge de Swoop.
Hoy Álvaro nos trae a Steve Dempsey, esperamos que disfrutéis con la entrevista 192 – Entrevista a Steve Dempsey Steve Dempsey es diseñador de juegos, artista y autor, reconocido principalmente por su trabajo en el ámbito de los juegos de rol basados en los Mitos de Cthulhu, así como por contribuciones en otros sistemas de rol como Dungeons & Dragons y The Dying Earth RPG. Su reputación dentro de la comunidad de rol se ha consolidado gracias a su habilidad para combinar narrativa, diseño de juego y gráficos temáticos, proporcionando experiencias completas para jugadores y directores de juego. Méritos y Contribuciones Principales Publicaciones en Juegos de Rol Entre sus trabajos más destacados se incluyen suplementos y material de apoyo para: Call of Cthulhu (Chaosium): Creaciones que expanden el universo de Lovecraft, ofreciendo aventuras, escenarios y personajes listos para jugar. Trail of Cthulhu (Pelgrane Press): Contribuyó con ilustraciones y contenido adicional, y ha sido descrito por la compañía como “el principal GM de Pelgrane,” lo que refleja su prestigio dentro de este sistema. Cthulhu Dark / Delta Green: Materiales y suplementos online que complementan la experiencia de juego, enfocándose en la atmósfera de horror cósmico y terror narrativo. Obras y Publicaciones Literarias Participó con ficción relacionada con Mythos de Cthulhu, incluyendo relatos publicados en antologías como Shotguns v. Cthulhu (2012, compilada por Robin D. Laws). Sus contribuciones literarias complementan su trabajo como diseñador, integrando narrativa y mecánicas de juego para una inmersión mayor. Otros Proyectos Dying Earth RPG: Participaciones creativas diversificadas fuera de los Mitos, mostrando su versatilidad en la industria del rol. Colaboraciones en revistas y suplementos de juegos, aportando tanto contenido gráfico como textual para enriquecer la experiencia de los jugadores. Reconocimiento en la Comunidad El impacto de Steve Dempsey en el mundo del rol se refleja en: Su reputación como experto en Guardián, altamente valorado por editoriales de juegos como Pelgrane Press. La combinación de diseño, narrativa y arte, que ha hecho de sus publicaciones herramientas completas para directores de juego y jugadores. Influencia en la creación de material de soporte que facilita la integración de horror, folklore y entornos fantásticos en distintos sistemas de rol. Recursos Adicionales Steve Dempsey en RPGGeek – Perfil de sus contribuciones y publicaciones de rol. Steve Dempsey en H.P. Lovecraft Wiki – Detalle de trabajos en Cthulhu Mythos y relatos literarios. Internet Speculative Fiction Database – Referencias a sus cuentos y colaboraciones literarias relacionadas con juegos. Steve Dempsey se ha consolidado como una figura relevante en la comunidad de rol, destacando no solo por sus diseños y suplementos para juegos como La Llamada de Cthulhu y El Rastro de Cthulhu, sino también por su aporte creativo como autor e ilustrador. Su trabajo ha influido en la forma en que los jugadores experimentan el rol de horror y fantasía, y continúa siendo un referente para diseñadores y entusiastas de los juegos narrativos complejos. La música que se escucha al principio es The Edge de Swoop.
Phyllis continues to be hounded with trouble surrounding the scroll. It will take all her skills and cunning to make it out of this strange situation in one piece...Cthulhu Confidential by Robin Laws, Chris Spivey, and Ruth Tillman is Pelgrane Press' One to One Cthulhu RPG, using Gumshoe and borrowing from Trail of Cthulhu, to allow for one player and one GM role playing. This scenario is part of Pelgrane's 2018 Free RPG Day release, written by Gareth Ryder-Hanrahan. Both are available at Pelgrane's website, with Cthulhu Confidential available in print and PDF, and the scenario in PDF.Ben - GMEthan - Phyllis Oakley
187 – Aventuras y criaturas de la Oscuridad Bloguera Exterior Hoy, Álvaro Loman nos habla de las cosas chulas que os traemos al blog porque somos gente maja. Criaturas, aventuras y… material hackeado a Pelgrane. ¡No te lo pierdas! La música que se escucha al principio es The Edge de Swoop.
Phyllis Oakley, a rare book dealer in London, has found that one of her regular contacts for occult books has passed away. However, there is no body, as he fell in the Themes. While trying to recover a scroll he had found before he died, things start to get strange...Cthulhu Confidential by Robin Laws, Chris Spivey, and Ruth Tillman is Pelgrane Press' One to One Cthulhu RPG, using Gumshoe and borrowing from Trail of Cthulhu, to allow for one player and one GM role playing. This scenario is part of Pelgrane's 2018 Free RPG Day release, written by Gareth Ryder-Hanrahan. Both are available at Pelgrane's website, with Cthulhu Confidential available in print and PDF, and the scenario in PDF.Ben - GMEthan - Phyllis Oakley
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group finds Hector, but the Diabolist’s cultists have … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group finds Hector, but the Diabolist’s cultists have … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. As the group flees onto the streets of Santa … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group stumble into inns, inquisitors, and inquistative teifling! … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group levels and heads to Santa Cora, where … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Here the group has the denouement of the Library … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. This is it! The finale of the first adventure … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The final battle continues as the group moves backwards … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. We are back! After months of scheduling issues, the … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. We are back! After months of scheduling issues, the … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. We are back! After months of scheduling issues, the … Continue reading →
Finally back at Trigger Warning, the boys attempt to take it easy for a minute while Pelgrane is gone trying to ditch a helicopter. This is obviously impossible, so I'm sure it's no news that a pinch of madness ensues. Sword Lad teaches, Linda gets the machine, Les finds a litter box, and Perseus finds some bananas, this week on The Rolled Standard. Check out our various socials and whatnot at our Linktree. We have a Patreon. Join us! The Rolled Standard is: Levi Brusacoram as Les Banks the Obsolete Dumpster Diver Jake Vaughn as Perseus USB Disk Drive the Incitement to Riot @vaughnhaus Nate CY_Bert as Walter “W3T” Linda the Pursued Courier @TheRolledNate Christopher Heinrich as the Game Master @7CannibalChris7 And introducing Walton Wood as Randy “Sword Lad” Jackson the High-Octane Daredevil @LiberLudorum Episode edited by Levi Brusacoram and Nate CY_Bert. Cover art by Cannibal Chris. SFX courtesy of Epidemic Sound Theme music: Waste Management Confidential by Irving Force from the album Deep Clean Subdivision. This episode features: Obsolete Dumpster Diver by Bracken MacLeod Incitement to Riot and City of CY Issue #1312 by Ross Hollander. The Pursued Courier by Heavy-Blasphemy. High-Octane Daredevil by Hastur Udjat Check out our “compatible with Mörk Borg” Actual Play podcast, Flail to the Face. --- Support this podcast: https://podcasters.spotify.com/pod/show/therolledstandard/support
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The battle with the kobolds in the Tower of … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Round 3 – Fight! The battle with the kobolds … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Round 2 – Fight! The battle with the kobolds … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group encounters kobolds in the Library of Bu. … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Technical difficulties have plagued Iconic Studios for the last … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Technical difficulties have plagued Iconic Studios for the last … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Technical difficulties have plagued Iconic Studios for the last … Continue reading →
Let's learn about Gumshoe, Pelgrane Press's house system that has some unique features intended to optimize it for investigation-heavy stories. Check out Pelgrane at the following links: Nights Black Agents: https://pelgranepress.com/product-category/gumshoe/nights-black-agents/ Trail of Cthulhu: https://pelgranepress.com/product-category/gumshoe/trail-of-cthulhu/ TimeWatch: https://pelgranepress.com/product-category/gumshoe/timewatch/ Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://www.youtube.com/@fluffncrunchpod --- Send in a voice message: https://podcasters.spotify.com/pod/show/fluffncrunch/message
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group ends the fight in the strange Library. … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group begins a fight in the strange Library. … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group conludes their investigation of the cave and … Continue reading →
The intrepid Timewatch agents are once again on the case of changes to the time stream! This time they are sent to another nuclear themed situation, as they jaunt into a closet on a Soviet nuclear sub during the Cuban Missile Crisis. Which, even when dealt with, the source of the problem is not what one would expect...Theme to Timewatch (C) Pelgrane Press. Used with permission. Hatchet and Axe is part of the scenario / campaign book Behind Enemy Times, written by Kevin Kulp, Matthew Breen, Michael Rees, and is available at Pelgrane's website.Dan - GMBen - Urrk - A neanderthal who was saved by Timewatch and has been recruited as a member of the team. Zug zug.Ethan - V5 - A robot killing machine from the 21st century from another plane of existence, recruited by Timewatch after gaining sentience and deciding to rebel against being a machine of death.Greg - Skegg - A Sophisaur, a psychic velociraptor from another plane of existence, hoping to make up for his people's tyranny by joining Timewatch.
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. The group investigates the cave, and discovers there is … Continue reading →
For the first time since the Great Unpleasantness, not only Ken but also Robin made it to Gen Con. Picking up a tradition where it left off, we devote the episode to recapping our experience there. From the new stuff at the Pelgrane booth, from the flow of the show to the state of the […]
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Rob joins the game! The group finds a bard … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Note – We know that Becca’s microphone was rough … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Note – We know that Becca’s microphone was rough … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Note – We know that Becca’s microphone was rough … Continue reading →
Welcome to the Seventh Season of the Iconic Podcast and our first season long actual play. Join our heroes: Mark, Becca, Evan, and Ben as we playtest 13th Age Second Edition. Note – We know that Becca’s microphone was rough … Continue reading →
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This is the second part of our interivew with Emily and Kevin, the designers of Swords of … Continue reading →
Episode 134 of our SHOW, and the date is Tuesday April 11,2023. (J) Main Topic: OSR Glut…time to Move on OneDnd (now just 5th edition revised in 2024) is looking to be leaning to virtual RPGPundit: https://youtu.be/VqL9bi0bdlA?t=603 (time stamped) Dungeon Masterpiece (old one) : https://youtu.be/4wlSCwp_JVA Forget the OSR? Oversaturated? https://retroroleplaying.com/2011/08/long-list-of-old-school-games-and-clones/ Another clone: Shadowdark, Swords & Wizardry, etc? Legacy Gamemastering commented: https://youtu.be/qBK1ya0atac Can the masses be captured by OSR clones? Don't we need something new? We have leave woke companies alone: Hasbro/Wotc, Paizo, Goodman games, Pelgrane press 2nd ed 13th age: https://robheinsoo.blogspot.com/2022/08/13th-age-2e-same-core-team.html Is this not the time to strike? DnD Movie: Does streaming it support WoTC/Does it even matter? Is watching the DnD movie via streaming putting $ in Hasbro/WoTC's pocket? Do/Should you care if it's good? Doesn't look like it's is going to break even: https://boundingintocomics.com/2023/04/03/dungeons-dragons-honor-among-thieves-predicted-to-be-a-flop-despite-better-opening-weekend-box-office-haul-than-originally-predicted/ Shadiversity https://youtu.be/a8yOIB8-9VI Critical Drinker : https://youtu.be/xFmLlpsD6EM Greg Gillespie(author of Barrowmaze): https://youtu.be/MaelKOjzA3o DungeonCraft(Prof DM): https://youtu.be/whWtgc3PwTo A Cabin Con Moment - Less than one month out. - What are we doing about it? - A couple of new faces - How many games/DMs do we need? With 20 people total and 3 slots/day - 4 games of 5 players each day Th-Sat and Sunday one slot. - Survey Results: How many games(adventure) do you usually prep for CC as a DM? How many times do you like to run that game(adventure) over the 4-day weekend? How many slots per day do you like to play? How many slots in total would you like to play over the four days? Would you stay to 4p-6p to play a 2nd slot on Sunday? Segment #4: Random Geek-itude Call Ins and Emails Report from Big Geek Land Big Geek Con: September 22-23, 2023 Saginaw MICHIGAN Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show. We are on all the socials, video and podcast places as well. Cash Support PayPal: https://paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Anchor: https://www.anchor.fm/biggusgeekus Ko-fi: https://ko-fi.com/biggusgeekus Patreon: https://patreon.com/BiggusGeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com Big Geek Emporium: https://biggeekemporium.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/biggusgeekus/message Support this podcast: https://podcasters.spotify.com/pod/show/biggusgeekus/support
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. Emily and Kevin, the designers of Swords of the Serpentine, join us to discuss their journey in … Continue reading →
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look the city of Eversink and the Coprses Abound adventure!. *Disclosure: This description may … Continue reading →
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look the setting’s adversaries and GM Advice!. *Disclosure: This description may contain affiliate links … Continue reading →
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at hazards, sorcery, and wealth. *Disclosure: This description may contain affiliate links that, … Continue reading →
This week, we continue our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at the rules changes to Gumshoe and how Kevin and Emily use them … Continue reading →
This week, we start our look at Swords of the Serpentine, a sword and sorcery RPG using the Gumshoe system by Pelgrane Press. This week, we look at the professions and skills, and how Kevin and Emily use them to … Continue reading →
This week, we present the second half of our NBA actual play of the Van Helsing Letter. *Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an … Continue reading →
This week, we present the first half of our NBA actual play of the Van Helsing Letter. *Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an … Continue reading →
This week, we conclude our review of the amazing Dracula Dossier, a campaign for NBA! *Disclosure: This description may contain affiliate links that, at no additional cost to you, may mean I earn a small commission. As an Amazon Associate … Continue reading →
This week, we discuss the amazing Dracula Dossier, a campaign for NBA! We discuss the framework, the set up, and the far reach of this campaign. *Disclosure: This description may contain affiliate links that, at no additional cost to you, … Continue reading →
A quartet of Timewatch agents are called in once again to enter the time stream. This time, when they start their mission they end up on a space ship that is more empty than it should be...Thief in the Night is part of the scenario / campaign book Behind Enemy Times, written by Kevin Kulp, Matthew Breen, Michael Rees, and Gareth Ryder-Hanrahan, and is available at Pelgrane's website.Dan - GMAdam - Mace Hunter - A British Big game hunter who had been stabbed in the back but saved from death by Timewatch, who uses his particular set of skills to serve the time stream.Ben - Urrk - A neanderthal who was saved by Timewatch and has been recruited as a member of the team. Zug zug.Ethan - Dr. Leah Breen - The inventor of time travel, who was press-ganged into Timewatch after she tried to kill her competitors in time travel development.Greg - Skegg - A Sophisaur, a psychic velociraptor from another plane of existence, hoping to make up for his people's tyranny by joining Timewatch.
The duo of Timewatch agents from other worlds reunite for a new adventure, though V5 is feeling a bit off... this time, they are called to New Mexico, 1945. An anomaly is happening that is concerning the Citadel. Once they get there, once again things go from weird to worse as things spiral out of control...The Gadget is part of the scenario / campaign book Behind Enemy Times, written by Kevin Kulp, Matthew Breen, Michael Rees, and Gareth Ryder-Hanrahan, and is available at Pelgrane's website.Dan - GMBen - V5 - A robot killing machine from the 21st century from another plane of existence, recruited by Timewatch after gaining sentience and deciding to rebel against being a machine of death.Greg - Skegg - A Sophisaur, a psychic velociraptor from another plane of existence, hoping to make up for his people's tyranny by joining Timewatch.