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Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
The Birdshot Podcast explores the upland hunting lifestyle through stories, interviews, and insights from bird hunters, dog trainers, and conservationists across the country. Join us each week as we dive into the traditions, gear, and stories that connect us to the uplands. Subscribe today and join us for the hunt." Learn more about your ad choices. Visit megaphone.fm/adchoices
Hearne and Gelhaus join me to discuss shotguns and crime stats.
GAT701 - Episode #156 - POWERED BY LAUER AUTO REPAIR, Bismarck - Aug 20th 2025 - www.GunsAndThe701.comIn the chamber
Though the Washington Post reports that U.S. Attorney Jeanine Pirro will no longer charge people with felonies for openly carrying rifles and shotguns in the District of Columbia, there's some fine print and unanswered questions that gun owners need to be aware of before testing out the new policy.
In This Hour:-- Tom helps surprise a 12-year old with the Gun Talk GT30 Scout Rifle that he'll use on his first deer hunt. In addition to the surprise, and the custom loaded ammunition, Tom provided a flight where the young man spent most of the time flying the plane.-- Gun Owners Of America holds its second GOALS Conference, and Ryan Gresham gives a quick rundown on what he saw there.-- Shotguns factor into most people's choices in the 4-gun challenge.Gun Talk 08.10.25 Hour 2Become a supporter of this podcast: https://www.spreaker.com/podcast/gun-talk--6185159/support.
In this episode of the Just One Outdoors podcast, hosts Deegan and guest host Anna welcome Ryan Burnett from Pattern Pros. They discuss Ryan's background, the inception of Pattern Pros, and the innovative shotgun shell solutions they offer. The conversation delves into the importance of shotgun patterns, common mistakes in duck hunting, and memorable hunting experiences. Ryan shares insights on the challenges of hunting, the significance of preparation, and the future plans for Pattern Pros, including new products and innovations in the hunting world.TakeawaysRyan Burnett shares his journey from the Marine Corps to hunting entrepreneur.Pattern Pros was created to help hunters find the best shotgun shells for their guns.The importance of shotgun patterns is often overlooked by many hunters.Duck hunting requires proper preparation and understanding of equipment.Hunting stories often highlight the unpredictability of nature and the thrill of the chase.Innovative products like mixed shotgun shell boxes can save hunters money and improve their success.The camaraderie and shared experiences in hunting create lasting memories.Future innovations at Pattern Pros aim to enhance the hunting experience further.Understanding the behavior of game animals is crucial for successful hunting.The podcast emphasizes the importance of community and sharing knowledge among hunters.Chapters00:00 Introduction to the Podcast and Guests01:31 Ryan Burnett's Background and Journey03:35 The Birth of Pattern Pros05:21 Innovative Shotgun Shell Solutions07:03 Personal Experiences with Shotguns and Hunting08:20 The Importance of Shotgun Patterns11:37 Challenges in Duck Hunting13:23 Chasing Crippled Ducks: A Common Struggle15:44 The Difficulty of Duck Hunting18:09 Boat Mishaps and Hunting Adventures23:27 Fishing Adventures and Weather Challenges27:36 Turkey Season and Family Hunting Traditions31:12 The Thrill of the Hunt33:33 Heartbreaks and Lessons Learned35:24 Memorable Hunting Experiences38:05 Solo Hunting Adventures40:00 Wild Encounters: Bobcats and Turkeys43:11 Trapping and Managing Wildlife44:39 Exciting Developments in Hunting Gear47:43 Innovations in Choke Tubes51:06 The Importance of Trying Before Buying56:01 Elk Hunting Stories and ExperiencesKeywordshunting, shotguns, turkey hunting, duck hunting, shotgun patterns, Pattern Pros, hunting stories, outdoor adventures, hunting tips, hunting innovations
Shotguns, pistols and flashlights, oh my! John is making sure his wife is war ready in case something ever goes down at the house and he enlists the help of the crew for back-up. It turns out our listener base has been in a few shoot-outs themselves and we get the details on the home repairs needed afterwards and much more! Thanks for joining us for this week's #JCWPodcast #JCWArchive. Please don't forget to Like, Share, and most importantly, Subscribe--to make sure you get the latest John Clay Wolfe Show materials as soon as they're released! So keep an eye out for that pistol grip pump...and we'll see you Saturday
Ball sac razors are underrated, high school boys hooking up with older ladies, nipple clamps and Sydney Sweeney has great jeans.00:00 Shotguns and Lions03:56 Nipple Clamps07:01 Hunting Wives Recap08:57 Girl on Girl Hookups, Elder Twins and Pastors29:50 Hair Care Show Down36:15 Cirrus Cannabis Club39:32 Ball Sac Razors44:46 Should women be Uber drivers?Send us a textSupport the showShare this episode with your besties! Connect with Honestly Smartlesshonestlysmartless.comIG: @honestlysmartlessTikTok: @honestlysmartlessChelsea's IG: @chelsea_turanoLindsay's IG: @dr.lindsayregehrYouTube: Honestly Smartless Send us a text Support the show and will give you a shout out
Today, long-time friend of the blog and podcast and current TFB contributor, Kirk, joins us to talk about one of his favorite subjects - Shotguns. Shotguns are an often underloved sector of the firearms industry these days, and today we're going to take some time to talk about what's new in the world of shotguns. I'll be discussing some recent experience I've had with some semi and pump-action shotguns at Thunder Ranch, and Kirk brings his decades of expertise with shotguns to shed some light on what some of the best (and worst) examples of shotguns are in the modern firearms era. Please give Kirk a warm welcome back to the show as he joins us on his ferry commute home! Follow Kirk on Instagram here
The technology regarding suppressed shotguns is advancing, but how long will it take to become useful afield? Host Cason Short knows a ton about the subject from a layperson's standpoint and shares where the industry is headed. The passage of the Big Beautiful Bill and its $0 tax stamp on suppressors has generated considerable buzz. The guys also get into pressure and the role that shotgun blasts play. From subgauges to the potential future viability of suppressors to lessen the disturbance of ducks.Thanks to our sponsors: Tom Beckbe, Lile Real Estate, Perfect Limit Outdoors, Purina Pro Plan, Sitka Gear, Greenhead: The Arkansas Duck Hunting Magazine, Diamond M Land Development, and Ducks Unlimited.Send us a textAll Rights Reserved. Please subscribe, rate and share The Standard Sportsman podcast.
Christian ; Follower of GOD Servant of CHRIST Decorated Combat VeteranCorporate; U.S. Marine Corps Urban Warfare Instrictor; S.R.T. Commander Active Shooter Response Team Law Enforcement Los Angeles Police (L.A.P.D.) Police Officer / Fugitive RecoveryF.B.I. Instructor N.R.A Instructor Competition Shooter; Multi Time State Rifle Pistol Champion Hunting; Life Long Hunter Proffessional Hunter and Guide Private Security Contractor; Several Agencies, Current. GOD Provides / JESUS SavesBecome a supporter of this podcast: https://www.spreaker.com/podcast/gunfighter-life-survival-guns-tactical-hunting--4187306/support.
This week, a Detroit man accidentally shoots himself and two customers, Jeff is okay with merit based cash prizes? Andy walked around the new South Dakota range, Lane shot Area 8, Andy shot a pair of matches, how does angle affect shots, Jeff giggles shooting a 10mm, Andy doesn't giggle shooting a 12 inch shotgun, and much more! Get your "Try Hard" T-shirt! Subscribe on Patreon to get an extra episode every week! Listen on YouTube! Andy on Instagram - andy.e.605 Jeff on Instagram - jeff_the_monster_king MW Aktiv Wear - mw_aktiv_wear Not Another Shooting Show on Reddit
The team covers everything you need to know about selecting the proper shotgun setups (ammunition, chokes, etc.) for a variety of different activities. The University of Illinois' Illinois Learn to Hunt program provides FREE educational content, training webinars, and workshops to teach ADULT participants how to hunt deer, turkey, squirrels, pheasants, ducks, geese and other game. The Hunting Illinois podcast provides educational discussions with experts, review of animal ecology, hunting strategies, and so much more. Make sure to register for free webinars and workshops through our website and follow us on Facebook for any updates on the program and Illinois hunting in general. It is never too late to learn how to hunt!
On this episode of Trap Talk, we're joined by Aaron Willoughby, the General Manager of Elite Shotguns and lifelong trapshooter.Aaron shares how it all started— from shooting in local Calcutta and Protector events in Clay City, Kentucky… to his dad handing him a BT-99!Aaron's roots in trapshooting and the family story behind it. Working the local club—loading machines, scoring, and learning the game from the ground up
Steven Rinella talks with Will Primos, Ryan Callaghan, Cory Calkins, Randall Williams, Phil Taylor, and Corinne Schneider. Topics Discussed: Taking a swig of pickled castor; turkey strategy and the turkey you can't seem to kill; how you keep fish nice; sharp breasted vs. round breasted; etiquette on tipping hunting and fishing guides; Will Primos' Purdey shotguns are up for auction to benefit conservation; Will's organization, Steward Link ; and more. Connect with Steve and The MeatEater Podcast Network Steve on Instagram and Twitter MeatEater on Instagram, Facebook, Twitter, and Youtube See omnystudio.com/listener for privacy information.
Bobby recently stated how he wanted to experience what it is like to shotgun a beer. So we brought in a tasty carbonated beverage for him to attempt to see what the hype is all about. Eddie revealed a scary situation that happened at this house that led him to have to call 9-1-1. Lunchbox is upset at the whole situation and brings up a time we'd never heard about involving a dead body. Speaking of Lunchbox, he brought us another edition of Women Are Crazy involving a mom who fought back too hard against the people responsible for bullying her kids. We tried to determine if this situation was specific to her being a woman. Amy responds with a crazy story that happened to her friend in Amy Presents: Men are Crazy! It involves someone randomly getting pepper sprayed.See omnystudio.com/listener for privacy information.
Bobby recently stated how he wanted to experience what it is like to shotgun a beer. So we brought in a tasty carbonated beverage for him to attempt to see what the hype is all about. Eddie revealed a scary situation that happened at this house that led him to have to call 9-1-1. Lunchbox is upset at the whole situation and brings up a time we'd never heard about involving a dead body. Speaking of Lunchbox, he brought us another edition of Women Are Crazy involving a mom who fought back too hard against the people responsible for bullying her kids. We tried to determine if this situation was specific to her being a woman. Amy responds with a crazy story that happened to her friend in Amy Presents: Men are Crazy! It involves someone randomly getting pepper sprayed.See omnystudio.com/listener for privacy information.See omnystudio.com/listener for privacy information.
The Best Firearms for Home Defense: A Comprehensive Guide for Families Join Andy on The Secure Family Podcast as he breaks down the best firearms for home defense, emphasizing the importance of making informed and safe choices. From shotguns and AR platform rifles to handguns, Andy discusses the pros and cons of each, offering recommendations for parents looking to protect their homes. Tune in for valuable insights on legal considerations, safe storage, and practical tips to ensure your family's safety. Plus, get updates on data privacy protection with DeleteMe and learn about online gaming safety through Andy's ebook, Level Up. Take control of your data with DeleteMe. Because they sponsor the podcast you can get 20% off a privacy plan from DeleteMe with promo code: DAD. Level Up your parenting with my ebook about protecting your kids while gaming online. Protect your home and your family with Andy's best-selling book, Home Security: The Secure Dad's Guide. Connect
From Reno, Nevada to Kansas City, we venture into the minds of two industry leaders: Brent Pike, founder of Pyke Gear, and Andy McCormick, president of Legacy Sports and Pointer Shotguns. We'll learn why and how Pyke Gear is designed and what's coming in the future. McCormick will give us a tour of the new FT12 semi-auto shotgun and relate some hunting stories as well as gun care tips. Listeners offer hunting tips and tactics and "Fix It" suggests limiting your shots for more success. You get a chance to win a four-pack of Pointer shotguns or HiViz sight in our furfeathersfriends.com sweepstakes, but only if you listen and know the Word of the Week. And it's all brought to you by: HiVizSights.com, RuffLand Kennels, Mid Valley Clays and Shooting School, TrulockChokes, HiViz shooting systems, Pointer shotguns, Purina Pro Plan Sport and FindBirdHuntingSpots.com.
No Country For Old Men is a slow, agonizing and anxiety inducing film. We hope this podcast about it isn't the same! We talk about: Fantasy Life, Trap, H. Jon Benjamin, Fake Documentary Q, Kingdom Hearts 2 Is Over, Lvl 30 Life, Under Night In-Birth II [Sys:Celes], Cormac McCarthy Books, Our High Level Thoughts, Haircut, Trackers, Fucking Up, The Gas Station, Sip Of Milk, Tents and Shotguns, Woody's Dad, Shoot-Out, Fixing Up, Woody's Gone, Does Bell Suck?, SNL Grandma, Ashley's Smart, Cat Dad, Book Changes, Copaganda, Ashley Was Part Of A Drug Deal, Pig In The City,
I finally had Andrew on the podcast. He's one of the regulars that travel around Michigan shooting the SxS events. We mostly stayed on task. Thank you to our sponsorsAspen Thicket Grouse Dogs aspenthicketgrousedogs.comPine Hill Gun Dogs phkscllc@gmail.comSecond Chance Bird dogs Field Armor fieldarmorusa.comWild Card Outfitters and Guide Service wildcardoutdoors.com
Send us a textIn this episode we discuss the recent approved Texas law that legalizes short barreled rifles and shotguns.saf.orgsubscribe to my newsletterFollow this link and get $25 in ammo.Fountain Podcast AppFollow me on FountainFollow twitter @JeffDowdleFollow me on Truth Social - @JeffDowdleConvention of States ProjectPresearch search engine sign up.Brave BrowserFind our Representativeemail me at jeff@livetoshoot.comSupport the show
Christian ; Follower of GOD Servant of CHRIST Decorated Combat VeteranCorporate; U.S. Marine Corps Urban Warfare Instrictor; S.R.T. Commander Active Shooter Response Team Law Enforcement Los Angeles Police (L.A.P.D.) Police Officer / Fugitive RecoveryF.B.I. Instructor N.R.A Instructor Competition Shooter; Multi Time State Rifle Pistol Champion Hunting; Life Long Hunter Proffessional Hunter and Guide Private Security Contractor; Several Agencies, Current. GOD Provides / JESUS SavesPatreon https://bit.ly/3jcLDuZBecome a supporter of this podcast: https://www.spreaker.com/podcast/gunfighter-life-survival-guns-tactical-hunting--4187306/support.
Lionel wraps up the show talking to callers about their professions, neighborhood patrols and when to shoot an intruder. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of the Birdshot podcast, host Nick Larson welcomes Lars Jacob, a seasoned hunter and shotgun fitting expert. They discuss hunting conditions in Vermont, the impacts of weather on grouse populations, and the challenges of grouse hunting. They also delve into the intricacies of shotgun fitting, the importance of practice for instinctive shooting, and the allure of vintage guns, particularly British and American models. The conversation rounds off with Lars sharing his experiences and insights into gun fitting, techniques, and some exciting upcoming events. 00:00 Introduction and Weather Update 03:01 Grouse Population and Habitat Challenges 04:15 Impact of West Nile Virus on Grouse 07:30 Cyclical Nature of Grouse Populations 08:20 Changes in Vermont's Habitat and Logging Practices 12:05 Public Land Grouse Hunting Tips 12:36 Grouse Diet and Seasonal Behavior 19:11 Historical Changes in Vermont's Landscape 22:19 Turkey Hunting Legacy and Techniques 41:25 Understanding Turkey Behavior and Hunting Techniques 42:53 The Evolution of Turkey Hunting Methods 43:33 The Importance of Patience in Turkey Hunting 45:04 Introduction to the Northeast Side by Side Classic Event 46:17 Highlights of the Northeast Side by Side Classic 47:25 The Art of Gun Fitting 51:41 The Process of Gun Fitting 01:01:52 Challenges and Techniques in Wing Shooting 01:08:47 The Value of Vintage Guns 01:19:06 Conclusion and Contact Information FOLLOW | @larsjacobwingshooting CONTACT | Lars Jacob at 802-289-2002 LISTEN | to Episode #167 and #277 with Lars Jacob SUPPORT | patreon.com/birdshot Follow us | @birdshot.podcast Use Promo Code | BSP20 to save 20% with onX Hunt Use Promo Code | BS10 to save 10% on Trulock Chokes The Birdshot Podcast is Presented By: onX Hunt, Final Rise and Upland Gun Company Learn more about your ad choices. Visit megaphone.fm/adchoices
Are pricey bespoke guns worth their stratospheric prices? My friend and Field & Stream's shotgun editor Phil Bourjaily has an answer and he should know. He's been writing on the subject for decades and now we get the lowdown. Phil also shares what he looks for (and so should we) when buying any shotgun, the joys and limitations of heavy and light guns, grouse hunting with a Golden Retriever and Cocker Spaniel, and the real reason shotguns were originally engraved. We'll also cover Phil's hunting season, reminisce about some dogs, and get sound advice on hunting strategy. "Fix It" covers a way to dial down your dog's energy level to make training more productive, and listeners offer suggestions for our reading list in honor of World Book Day. You get a chance to win a four-pack of Pointer shotguns or HiViz sight and a range bag from Sage & Braker (value over $200 total) in our furfeathersfriends.com sweepstakes, but only if you listen and know the Word of the Week. And it's all brought to you by: HiVizSights.com, RuffLand Kennels, @midwayusa, #midwayusa, MidwayUSA, Mid Valley Clays and Shooting School, TrulockChokes, HiViz shooting systems, Pointer shotguns, Purina Pro Plan Sport and FindBirdHuntingSpots.com.
In this awesome episode of Wild Life Outdoors, Jose and Russell sit down with Louisiana native and passionate outdoorsman, Connor Ackerman. From the bayous to the backwoods, Connor shares his deep love for fly fishing, hunting, and conservation—and how growing up in the rich outdoor culture of Louisiana shaped his lifestyle and values.They dive into what makes fly fishing in the South so special, swap hunting stories, and discuss why protecting our natural spaces is more important than ever. And of course, it wouldn't be a Wild Life Outdoors episode without some fun—Jose and Connor go head-to-head in a trivia challenge that brings plenty of laughs and surprises!Whether you're a die-hard angler, a hunter, or just someone who loves the outdoors, this episode is packed with authentic stories, good vibes, and plenty of passion for wild places.Don't forget to LIKE, SUBSCRIBE, and drop a comment—who would YOU bet on in trivia? Foretold Coffee Co. - https://www.foretoldcoffeeco.com/shop-1Connor Ackerman - https://www.instagram.com/connor_ackerman/#WildLifeOutdoors #ConnorAckerman #FlyFishing #Hunting #LouisianaOutdoors #OutdoorPodcast #Conservation #FishingStories #HuntingStories #OutdoorTrivia #TriviaChallenge #FlyFishingLifestyle #SouthernOutdoors #WaterfowlHunting #PublicLandHunting #CatchAndRelease #FishingCulture #OutdoorAdventure #NatureConservation #OutdoorTraditions #BackcountryStories #SportsmanLifestyle #WildernessTalk #OutdoorLife #WildPlaces
Welcome back to the Painted Arrow Podcast! Today we have Media Trav on to recap our Logging for Deer series, as well as talk about the current state of Painted Arrow.
Send us a textThis week we welcome Jahred Gamez Social Media Liaison for Spandau Arms a U.S. based Shotgun Manufacturer. Jahred shares the story of how Spandau came to be and how they designed their shotguns specifically with the hunter in mind. But first we talk local and national sports in the first segment.Missouri Hunting Heritage Federation:https://www.mhhf.us/To follow American Roots Outdoors Podcast:https://www.facebook.com/groups/448812356525413To learn more about American Roots Outdoors:https://americanrootsoutdoors.com/https://www.facebook.com/AmericanRootsOutdoors/To follow Alex Rutledge:https://www.facebook.com/americanrootsalex/To follow Wayne Lach:https://www.facebook.com/wayne.lach.5To follow Mike Crase:https://www.facebook.com/mike.crase
SDS Arms Website Powered By SDS Arms Thanks To Gideon Optics ********** Become A YouTube Channel Member Amazon Influencer Store Visit The CloverTac Website
SDS Arms Website Powered By SDS Arms Thanks To Gideon Optics ********** Become A YouTube Channel Member Amazon Influencer Store Visit The CloverTac Website
Christian ; Follower of GOD Servant of CHRIST Decorated Combat VeteranCorporate; U.S. Marine Corps Urban Warfare Instrictor; S.R.T. Commander Active Shooter Response Team Law Enforcement Los Angeles Police (L.A.P.D.) Police Officer / Fugitive RecoveryF.B.I. Instructor N.R.A Instructor Competition Shooter; Multi Time State Rifle Pistol Champion Hunting; Life Long Hunter Proffessional Hunter and Guide Private Security Contractor; Several Agencies, Current. GOD Provides / JESUS SavesPatreon https://bit.ly/3jcLDuZServant MilitoBecome a supporter of this podcast: https://www.spreaker.com/podcast/gunfighter-life-survival-guns-tactical-hunting--4187306/support.
Welcome back to For The Love of Guns! In this relaxed and nostalgic episode, host Jason Schaller sits down in-studio with returning guest Lonnie Robinson, a longtime friend, Marine Corps veteran, and firearms enthusiast. Together, they dive into the joys and challenges of getting back into competition shooting as they navigate their "older years," reflecting on past experiences, evolving passions, and the camaraderie that keeps them hooked on the sport. Key Segments Intro: Welcome Back Lonnie [00:00:04 - 00:01:42] Jason kicks off the show with a warm welcome to Lonnie, a rare in-studio guest who's back for more “abuse.” The duo shares how they met—Lonnie as a customer when Jason ran an FFL—and their enduring friendship despite Jason's playful jabs. Topic: Returning to Competition Shooting [00:01:43 - 00:11:53] Jason and Lonnie discuss their return to competition shooting, focusing on trap, sporting clays, and pistol matches. Lonnie reflects on his recent trap and five-stand sessions at a new club, reigniting his love for shotgunning—a passion rooted in his Marine Corps days and childhood hunting in Texas. Jason shares his own journey, from trap at age 10 with an 870 Wingmaster to pistol competitions in his 20s and sporting clays in his 30s. They explore the physical challenges of aging—shoulder surgeries, knee issues, and arthritis—and how it shifts their focus from winning to enjoying the sport and camaraderie. Highlight: Lonnie's shift to competing against himself rather than others: “I'm my main adversary now.” [00:06:13] Sponsor Break: EGIS Gun Care [00:11:53 - 00:12:35] Jason gives a shoutout to AEGIS Gun Care at https://trb.fyi/boomlube, praising their oils and teasing an upcoming content idea. Use code BoomLub at checkout for 10% off and to support the show! Long-Range Shooting: Military vs. Now [00:12:35 - 00:16:58] Lonnie contrasts his Marine Corps long-range shooting with today's recreational approach, emphasizing fun over necessity. A discussion on ethical hunting: Lonnie opts against building a long-range hunting rifle (7mm PRC) for a client due to insufficient skill and practice for shots beyond 400 yards. Highlight: “Unless you know your rifle, load, and wind conditions, you shouldn't take long-range shots.” [00:14:46] Gunsmithing: Experience Over Certificates [00:17:01 - 00:23:26] The pair dive into building custom rifles, with Lonnie sharing his work at Little Mountain Gun Works and Jason recounting his own builds (e.g., rebarreling Remington 700s). They critique gunsmithing schools like SDI and MGS, agreeing real-world experience trumps formal diplomas. Lonnie's “diploma from life and the Marine Corps” speaks for itself. Highlight: Lonnie on woodworking: “I don't need a class—I make really nice stocks.” [00:20:52] Competition Rifles and Shotguns [00:23:26 - 00:45:24] From chassis systems to classic over-and-unders, they explore how competition gear has evolved and their personal preferences (Lonnie's Beretta love shines through). Lonnie's shift to enjoying the process over scores: “My five-stand was atrocious compared to my old scores, but I had a blast.” [00:45:10] Speed Round [00:51:22 - 00:57:03] Jason surprises Lonnie with a quick-fire Q&A: Ear plugs or muffs? Plugs for shotguns. [00:52:16] 357 or 454 Casull? 357 for versatility. [00:53:55] Improved or modified choke? Modified for all-around use. [00:55:05] Single shot or lever action? Single shot (Ruger No. 1 fan). [00:56:23] Thinking Question: From the world's largest armory, Lonnie picks a Ma Deuce (.50 BMG), envisioning it in a Jeep for Rolling Thunder. [00:57:27] Wrap-Up: Little Mountain Gun Works [01:01:03 - 01:04:26] Lonnie introduces his retirement gig at Little Mountain Gun Works, crafting custom PRS and NRL rifles with his 07 FFL. Jason teases future collaborations—stay tuned for more! The episode ends with their signature banter,
In This Hour:-- A reminder that retired police officers can carry under federal law.-- Upgrade to tripple ought buckshot for bear defense.-- Why is there a lever action rifle in .300 Blackout with a silencer?Gun Talk 03.16.25 After Show
@thefowlhunter sits down this week with Jake and Luke Boswell, owners and operators of Kick's Industries, makers of our favorite extended choke, the Kick's High Flyer and everything else you can think of in best of market extended choke tubes from skeet to breaching doors. This family owned business combines their knowledge of engineering top tier machine parts and the outdoors to bring you chokes that ewill get you "on target". Consider tapping on that subscribe button while you're here and follow our journey all season long through social media and on the Dr Duck YouTube channel #enjoythejourney For more information, visit: https://www.kicks-ind.com/
The Rush Hour Melbourne Catch Up - 105.1 Triple M Melbourne - James Brayshaw and Billy Brownless
We look back at a busy week with Gold Coast Suns coach Damian Hardwick phoning in, Billy spraying our studio with Coke Zero, Topics Brayshaw asking for the things you wish you'd never seen, Greg Blewett reliving the glory days, Billy's look at the state of US Politics, Todd from Barwon Heads surprising Billy for the first time this year, and Billy's Joke that he completely butchered.See omnystudio.com/listener for privacy information.
Welcome to a special episode of the Filthy Spoon Podcast, where host Jon takes the reins solo with an exciting guest, Sean from Ira's Salsa. In this engaging conversation, Sean shares his unique journey from a novice hunter to a thriving salsa entrepreneur, blending his passion for duck hunting with his wife's talent for creating mouth-watering salsa. Discover how Sean's love for the outdoors and family life has intertwined with his business endeavors, leading to success one tasty jar at a time. Get insights into his adventures in duck hunting, the origins of Ira's Salsa, and how this family-run business has taken the South by storm. Whether you're a hunting enthusiast or a salsa lover, this episode delivers plenty of laughs, inspiration, and stories of pursuing passions and savoring each moment. Don't miss out on the unexpected journey from the marshlands to the marketplace!
Join us on Bigfoot Society as we delve into incredible firsthand accounts from Lyle, a lifelong hunter who has experienced multiple unsettling encounters with Bigfoot in Oregon. From the dense forests of the Molalla -Colton-Estacada area to the Three Creeks Wilderness and beyond, Lyle recounts vivid details of his sightings and eerie incidents. Shotguns, mysterious sounds, and unexplained activity in the wilderness challenge everything he thought he knew. Subscribe and listen as we discuss these extraordinary encounters, including an intriguing connection to one of my favorite documentaries.Resources:Drumming for Bigfoot documentary (To the Ends of the Earth) -https://tubitv.com/movies/100018326/to-the-ends-of-the-earth-bigfoot-monster-mysterySasquatch Summerfest this year, is July 11th through the 12th, 2025. It's going to be fantastic. Listeners, if you're going to go, you can get a two day ticket for the cost of one. If you use the code "BFS" like Bigfoot society and it'll get you some off your cost.Priscilla was a nice enough to provide that for my listeners. So there you go. I look forward to seeing you there. So make sure you head over to www. sasquatchsummerfest. com and pick up your tickets today.If you've had similar encounters or experiences, please reach out to bigfootsociety@gmail.com. Your story could be the next one we feature!
Host Bob St.Pierre is joined by Pheasants Forever and Quail Forever's Shannon Hoheisel, Luc Ramthun, and Jake Hanson to preview National Pheasant Fest & Quail Classic coming to Kansas City on March 6-9. The group shares stories of favorite moments from past events and provides a rundown of the weekend's attractions and exhibitors. Episode Highlights: • Ramthun provides an overview of the quail-oriented attractions celebrating Quail Forever's 20th anniversary as part of this year's event. • Hoheisel and Ramthun talk about some of the businesses making their debut among the 400 exhibitors on the Kansas City show floor. • Hanson teases an exciting announcement about the organization's Public Access To Habitat (PATH) program taking place at 11am on Saturday, March 8th on the Public Lands Stage of the event. • Hoheisel provides an overview of the organization's efforts to beef up the event's attractions on Sunday. Those highlights include free admission for kids as part of Family Day, a quail dog toy giveaway for the first 500 attendees, a Women on the Wing Brunch, and a MeatEater Meet & Greet in the SCHEELS booth on Sunday morning starting at 9:30am. onX Hunt is a proud supporter of Pheasants Forever and Quail Forever and they want to thank everyone who gives back to the birds we all love to hunt and the places they call home. Click this link to get a free month of onX Hunt and then use code PFQF to get 20% off, and a portion will go back to supporting Pheasants Forever and Quail Forever's wildlife habitat mission.
Intro Dave- Welcome back to another episode of Let's Go Hunt! - The hangnail you can listen to. Tonight we have: Sam Alexander, now up to two white monsters per day. Vince H, becoming one with the cold Mike Gonçalves, in ‘Too Many Layers to Find It' cold And I'm: Dave Packard, plowing through that white powder Around the Campfire: The hunting season might be over, but that doesn't mean you should leave your firearms at home. In this episode, we break down the best guns to bring along for off-season activities like camping, hiking, and general backcountry adventures.
Intro Vince – Welcome back to another episode of Let's Go Hunt! – Now with nearly as many episodes as you mom's body count: Mike Gonçalves, *circus music* Dave Packard, who says it's too early for this 80 degree bullshit Sam Alexander, favorite thermostat repairman of rich people everywhere. And, being yelled at by a […] The post Let's Go Hunt 111 – Vitamin DON'T: CO Hunt Changes and Oddball Shotguns appeared first on Firearms Radio Network.
Is Mike Lee really serious about hiring U.S. private citizens to guard the border? Let's talk about ways our government has been spending money up until now that make a lot less sense than that.
This week on the Missouri Woods & Water Podcast, Nate and Andy get the chance to talk with friend of the show Torry Cook of MFK Game Calls about hunting coyotes with a shotgun. The discussion covers various hunting strategies, including the effectiveness of shotguns versus rifles, and the impact of hunting pressure on coyote behavior. Torry emphasizes the importance of understanding coyote personalities and how they learn from their experiences, which can affect their response to calls. The conversation also touches on the need for hunters to adapt their techniques as coyotes become more educated about hunting pressures. He also emphasizes the significance of setting up in cover to gain a tactical advantage. Torry is a wealth of knowledge when it comes to hunting and reading coyotes. Thanks for listening! Check out the MWW Website for shows, partner discounts, and more!!! Subscribe To Our YouTube Channel!!! Athlon Optics OnX: Use code MWW20 for 20% off Camofire Black Ovis: Use code MWW10 for 10% off Huntworth Gear: Use code MWW15 for 15% off Alps Outdoorz: Use code 2024woodswater for 30% off Reveal Cameras by Tactacam Habitat Works Facebook Page: Mention us when you call and get 15% off any service 816-752-7390 habitatworksllc@gmail.com Learn more about your ad choices. Visit megaphone.fm/adchoices
This week on the Missouri Woods & Water Podcast, Nate and Andy get the chance to talk with friend of the show Torry Cook of MFK Game Calls about hunting coyotes with a shotgun. The discussion covers various hunting strategies, including the effectiveness of shotguns versus rifles, and the impact of hunting pressure on coyote behavior. Torry emphasizes the importance of understanding coyote personalities and how they learn from their experiences, which can affect their response to calls. The conversation also touches on the need for hunters to adapt their techniques as coyotes become more educated about hunting pressures. He also emphasizes the significance of setting up in cover to gain a tactical advantage. Torry is a wealth of knowledge when it comes to hunting and reading coyotes. Thanks for listening! Check out the MWW Website for shows, partner discounts, and more!!!Subscribe To Our YouTube Channel!!! Athlon OpticsOnX: Use code MWW20 for 20% off CamofireBlack Ovis: Use code MWW10 for 10% offHuntworth Gear: Use code MWW15 for 15% offAlps Outdoorz: Use code 2024woodswater for 30% off Reveal Cameras by TactacamHabitat Works Facebook Page: Mention us when you call and get 15% off any service816-752-7390 habitatworksllc@gmail.com
Joined by Liz Lewis, sculptor, bird hunter and bird dog lover we discuss Liz origins in sporting art and the sporting lifestyle along with her journey as a competitive shotgun shooter. Show Highlights: “Raised at the range” Overlanding and Uplanding: Episodes #209 and #210 A desire to help women become better shotgun shooters Shooting competitively for Team Beretta and Team USA “FITASC really separates the women from the girls!” The importance of gun fit for women Eye dominance issues… Origins in sporting and wildlife art Sculpting and the art business Foundries, bronze, patinas and more! The Liz Lewis Gallery SUPPORT | patreon.com/birdshot Follow us | @birdshot.podcast Use Promo Code | BSP20 to save 20% with onX Hunt Use Promo Code | BP15 to save 15% on Marshwear Clothing Use Promo Code | BS10 to save 10% on Trulock Chokes The Birdshot Podcast is Presented By: onX Hunt, Final Rise and Upland Gun Company Learn more about your ad choices. Visit megaphone.fm/adchoices
Happy New Year everyone and welcome back to another episode of TFB's Behind the Gun Podcast. Throughout the year I've had the opportunity to experience firearms in many new ways through training classes and various media events. DMRs and Shotguns are still by far the firearms that I touch the least, and today the guys from The Carry Handle podcast are coming on the show to discuss how each of these very different platforms might be more similar than you'd initially assume. Our guests today, Kevin and Bryce, will share their thoughts with us on this subject as well as what they're anticipating most from this year's SHOT Show 2025 taking place in just a couple of weeks. Be sure to check out The Carry Handle Podcast on Spotify for the latest episodes from Kevin and Bryce! The Carry Handle Podcast on Spotify The Carry Handle Podcast on Instagram
This is a Grave Talks CLASSIC EPISODE! On Christmas Day, 1929, the lives of an entire family came to an end. After eating Christmas lunch, Charlie Lawson murdered his entire family. Shotguns, rifles, and bodies bludgeoned with blunt objects were all found amongst the carnage of the murder scene. The events would shock and disturb everyone in the community, leaving them with more questions than answers. What led this man to take the lives of his supposed loved ones on a day that was typically reserved for family and celebration? Was there something dark at play that drove Charlie to perform such a despicable act? Become a Premium Supporter of The Grave Talks Through Apple Podcasts or Patreon (http://www.patreon.com/thegravetalks) There, you will get: Access to every episode of our show, AD-FREE! Access to every episode of our show before everyone else! Other EXCLUSIVE supporter perks and more!
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Henry Akins began training in Brazilian Jiu-jitsu in 1995 at the Rickson Gracie Acadamy on Pico blvd in West LA. Shortly after he started he became the secretary at the academy and was spending 70 hours a week there watching and participating in all of the classes. In Feb of 2004, because of his persistence and dedication to the fundamentals and philosophies of Jiu-Jitsu, Rickson Gracie presented Henry with a blackbelt, being only the third American at the time to receive that honor. Mickey Schuch is the owner and an instructor at Carry Trainer, an organization designed to provide a holistic approach to self-defense and firearms training. Mickey is a firearm instructor for Pistol, Rifle, Shotguns, Personal Protection Inside the Home and Personal Protection Outside the Home, a Range Safety Officer, and a member of the Illinois Tactical Officers Association. Carry Trainer provides real solutions for real problems. It is incumbent upon individuals, businesses, and organizations to protect and defend innocent life. Carry Training provides training for individuals who are looking to make themselves the best that they can be. There is much more to self-defense than obtaining a permit to carry a gun. Training in any martial skill is more than attending a class, it is a lifestyle choice and the decision to exercise the right of arming oneself for the defense of themselves and family should not be taken lightly. Bullets cannot be called back once loosed from the gun. Safety is not an inherent trait; it is learned through proper training and repetition. Wolf 21- Check out what they have to offer for the best sleep of your life: https://www.thewolf21.com Use Code: "clearedhot" for 30% off of your 1st order The Speed of War Comic Series: https://www.thespeedofwar.com/ Check out the newest Cleared Hot Gear here: https://shop.clearedhotpodcast.com/