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The group fortify their position, Luna gets curious.Content Notes:PerilIsolationExistential LonelinessMentions of: BloodDiscussions of: Post-apocalpse, human extinctionSFX: ominous whistlingTranscripts: https://shorturl.at/pJQV7Showrunner Elizabeth MoffattDirected by Maxamillian JohnWritten by Sasha Sienna and Jonathan SimsProduced by April SumnerExecutive Producers Alexander J Newall & April SumnerFeaturingAaron-Louis Cadogan as LeviCatherine Luff as MiraHannah Raymond-Cox as LunaKate Sketchley as RileyEuan Shedden as ZackDialogue Editor – Lowri Ann DaviesSound Designer - Katharine Seaton Mastering Editor - Catherine Rinella and Meg McKellarMusic by Katharine Seaton Art by Guerrilla CommunicationsSFX attributions: Katharine Seaton, Soundly, Pro Sound Effects. CC0: sophiehall3535, Latawoo, pwausc1, AlaskaRobotics, SMuntsingerSupport us on Patreon at https://patreon.com/rustyquill Check out our merchandise available at https://www.redbubble.com/people/RustyQuill/shop and https://www.teepublic.com/stores/rusty-quillJoin our community:WEBSITE: rustyquill.comFACEBOOK: facebook.com/therustyquillTWITTER: @therustyquillREDDIT: reddit.com/r/RustyQuillEMAIL: mail@rustyquill.comNeon Inkwell is a podcast distributed by Rusty Quill Ltd. and licensed under a Creative Commons Attribution Non-Commercial Share alike 4.0 International Licence. Hosted on Acast. See acast.com/privacy for more information.
Mark Mangini is one of the most prolific sound designers of all time. He's been credited on over 150 films, including Indiana Jones, Star Trek, Aladdin, Space Jam, The Green Mile, Anchorman, Mad Max: Fury Road, Dune, and tons more. In this episode, Mark joins us to count down six of our favorite sonic moments from his career, and reveals the secrets behind how these iconic sounds were made. This episode was made in partnership with Pro Sound Effects. Share your sound stories with us! Record a message at hi.20k.org or email us your recording at hi@20k.org. Watch our video shorts on Youtube, Instagram, and TikTok. Follow us on Reddit, Twitter, and Facebook. Sign up for Twenty Thousand Hertz+ to get our entire catalog ad-free. If you know what this week's mystery sound is, tell us at mystery.20k.org Visit prosoundeffects.com/20k to explore one of the world's best sound effects libraries, and get your first five sounds for free. Subscribe to INDEPTH Sound Design on Youtube and Instagram. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/markmangini Learn more about your ad choices. Visit megaphone.fm/adchoices
Embark on an intriguing adventure with Ahmed Aljabry, Lowri Ann Davies, Lydia Nicholas, Pip Gladwin, and GM Maddy Searle, as they continue their campaign of Masks! This week, Adeeb sets out on his own to search for Poltergeist, and Morgan accidentally uses a new ability. Content warnings:· Surveillance & stalking· Alcohol & drunkenness· Heights· Guilt & self-recrimination· Loss of consciousness· Discussions of: fire, injury (inc. broken bone), illness & healthcare· Mentions of: aliens, prison & policing, homelessness, hospitals· SFX: background chatter & singing, frequent phone vibrations &beeping, distorted voice, static and electronic whine, buzzingTranscript: Chapter and MultiverseThank you to all our Patrons for your continued support. If you'd like to join them, visit www.patreon.com/rustyquill.comSFX this week by Katie Seaton, Soundsnap, Soniss, Pro Sound Effects, FreeToUse; and previously credited artists via Freesound.org. Game System: Masks: A New Generation by Brendan Conway https://magpiegames.com/pages/masksExecutive Producers Alexander J Newall and April SumnerCreated by Maddy SearleDirected by Maddy SearleProduced by Natasha JohnstonDialogue Edit by Lowri Ann DaviesSound Design by Katie SeatonAudio Mastering by Maddy SearleFeaturing:Ahmed AljabryLowri Ann DaviesLydia NicholasPip GladwinMaddy SearleMusic by Nico VetteseArt by Guerilla CommunicationsCheck out our merchandise available at https://www.redbubble.com/people/RustyQuill/shop and https://www.teepublic.com/stores/rusty-quill Join our community:WEBSITE: rustyquill.comFACEBOOK: facebook.com/therustyquillTWITTER: @therustyquillREDDIT: reddit.com/r/RustyQuill EMAIL: mail@rustyquill.comChapter and Multiverse is a podcast distributed by Rusty Quill Ltd. and licensed under a Creative Commons Attribution Non-Commercial Share alike 4.0 International Licence. See acast.com/privacy for privacy and opt-out information.
Topics: The music in Rey's cave scene in The Last Jedi vs. Luke's cave scene in The Empire Strikes Back Similarities include (demonstrations in the episode): atonality, tone clusters, tritones, swells, tremolos, glissandi, free time, instrumentation Differences include: presence of thematic material, tremolo vs. measured tremolo, sound design, sparseness, sense of time Insights from the sound designer, editor, and sound effects mixer regarding putting together this scene Themes Referenced (in order of appearance): Force Theme, Rey's Theme Where we are in the soundtrack: 12. "The Cave" Links Mentioned: Post Perspective interview with Michael Semanick (Mixing SFX, Foley for Star Wars: The Last Jedi): https://postperspective.com/skywalkers-michael-semanick-mixing-sfx-star-wars-last-jedi/ Pro Sound Effects interview with Matthew Wood and Ren Klyce: https://blog.prosoundeffects.com/expanding-a-universe-inside-the-sound-of-star-wars-the-last-jedi Frank Lehman's Complete Catalogue of the Musical Themes of Star Wars: https://franklehman.com/starwars/ Connect with Star Wars Music Minute: Watch us on YouTube: youtube.com/starwarsmusicminute Twitter: @StarWarsMusMin and @chrysanthetan Instagram: @starwarsmusicminute and @chrysanthetan Email podcast@starwarsmusicminute.com Submit anonymous questions/comments for the show with this quick form. Want more? Check out Chrysanthe's Patreon for weekly practice/composing/music analysis livestreams.
In the exclusive conversation we chat with sound designer and sound supervisor Mark Mangini about the new Pro Sound Effects, Odyssey Creatures library. Sonify the beasts and critters of your wildest dreams with The Odyssey Collection: Creatures. Add life and energy to any project with characterful animal recordings ranging from rare and exotic to common and domesticated – plus designed beasts and mythical beings. Create realistic scenes and otherworldly soundscapes with animal sounds from around the globe, including leopard growls, lion roars, horse whinnies, rhinoceros bellows, bird calls, monkey vocals, dog barks, insect swarms and more. This library features thorough coverage of more common creatures like birds, dogs, horses and insects – as well as many obscure animals. Developed in exclusive collaboration with Academy Award®-winners Mark Mangini & Richard L. Anderson, Odyssey Creatures delivers a huge variety of natural, high-quality, one-of-a-kind animal recordings and masterfully designed creature sounds – so you can stay creative and deliver your best sound. www.prosoundeffects.com/odyssey AUDIO PODCAST SUBSCRIBE: https://linktr.ee/soundworkscollection MORE VIDEOS AND INDUSTRY NEWS: https://www.SoundWorksCollection.com
Thank you for joining your hosts, Corrinne Lewis and Adam Hunter, for this fascinating conversation about game audio, game music, and working in games with Michelle Fuzari, Audio Designer III at Electronic Arts! Show Notes! Michelle provided some amazing links for us after we wrapped – here they are! Sonniss: https://sonniss.com/gameaudiogdc They give away free GBs of SFX for free during GDC. That link brings you to those free giveaways. Sonniss also sells packs of SFX. KROTOS: https://www.krotosaudio.com/free-krotos-sound-effects/ These guys have amazing VSTs, and some you can even try the free demo! Every month they give out some free SFX if you sign up for them. BOOM: https://www.boomlibrary.com/ A staple in the industry. Sign up for their newsletter on the upper left hand side of the site for free SFX each month! Pro Sound Effects: https://www.prosoundeffects.com/ Another staple in the industry. While they don’t offer any free SFX, you can go through their library and make single purchases. SoundDogs: https://www.sounddogs.com/ While most of the time their stuff isn’t free, you can filter your search to look for cheaper sounds that start at around 80 cents. Reaper is becoming a new standard in the industry for audio editing. I use it at work as my main DAW. It’s free to evaluate for however long you want, and a personal license is only $60. https://www.reaper.fm/ And Music stuff! Native-Instruments: The main staple of the industry. Many other companies make their instruments specifically for the Kontakt player so grab the free one! Just make sure that when you buy other VSTs for Kontakt that they work with the “Free” version. Sometimes it says “Full version required for this instrument to work!”. After you grab Kontakt 6 free, get the Komplete Start for a ton of awesome sounds! https://www.native-instruments.com/en/catalog/free/ iZotope: A staple for composers as well as sound designers. I use their plugins at work for mixing SFX. RX8 is the photoshop to SFX ya’ll. They have some free stuff sometimes! Currently, Vynl is free! https://www.izotope.com/en/products/vinyl.html Spitfire: A great company creating top of the line orchestral and pad instruments. They have some fairly cheap instruments too! They do not use Kontakt for their instruments, but created their own software to hold their plugins. Spitfire labs: https://labs.spitfireaudio.com/#category=&search=&new=true They put out new instruments for free every month. Sign up and get their LABs VST player to get these sounds and bring in as an FX plugin into your DAW (Reaper or ProTools or Fruity Loops, etc) Spitfire Orchestra: https://www.spitfireaudio.com/bbcso/ Scroll down and there’s a “Get for $49 or FREE!” If you push the “free” button it will ask you to take a survey and then they’ll email you this amazing orchestra plugin for free! I use it and it’s great! Project Sam: Another company creating some great, top of the line VSTs! The Free Orchestra: https://projectsam.com/library-category/the-free-orchestra/ 8Dio: Have a free section and they’ll sometimes have free giveaways! https://8dio.com/instrument-category/on-the-house/ Fruity Loops: This is more like a DAW for music rather than an instrument, but you can get the demo which comes with a lot of free plugins! FLEX is fan-freaking-tastic for synthwave music. Only caveat with the free demo is that you can’t save your work! https://www.image-line.com/
Hello! Welcome back to episode thirty-three of our monthly podcast about games and game audio. This month, we talk about our new library, Lo-Fi Sci-Fi, Barney's new Neumann's, the new Richard King library from Pro Sound Effects, Far Cry 5, and we answer a bunch of wonderful questions about workflow and process - thanks to Nikolaj de Haan for those! Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Lo-Fi Sci-Fi by Barney Oram and Derek Brown - on ASoundEffect Lo-Fi Sci-Fi Trailer Far Cry 5: The Hope County Choir - 'Oh the Bliss' Far Cry 5: The Hope County Choir - 'Help Me Faith' Pro Sound Effects - King Collection: Volume 1 Neumann KH120 London Game Audio Drinks - Saturday 3rd of August
Hello! Welcome back to episode thirty-one of our monthly podcast about games and game audio. This month, we have a chat about showreels, and how to best approach showreels as a sound designer in the games industry. We go over some basic info and talk a bit about our experience making reels over the years. We also talk about Avengers: Endgame, Shazam!, Death Stranding, Raising Kratos, Divinity: Original Sin II, Austin Wintory's GDC 2019 talk The 'Banner Saga' Franchise: Making Indie Sound AAA and many more fun things. This month, we're really excited to be sponsored by our friends at Pro Sound Effects! They have sent us over a copy of 'Bass Machine', a new library from their Sonomar Collection. We have a chat about the library in the episode, and we've also made a couple of videos for you to hear more of the library, here and here. You can also get a fantastic $50 off the library, when using the code 'SOUNDBYTES' at the checkout! Thanks PSE! Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Muppet Elevator: Battle Hymn of the Republic God of War - Raising Kratos: Full Length Feature PowerUp Audio's ReelTalk Death Stranding – Release Date Reveal Trailer
Hello! Welcome back to episode twenty-four of our monthly podcast about games and game audio. Twenty-Four! That's two years!? We've been doing this crazy thing for two whole years. Join us as we celebrate 104 weeks of premium content, and discuss Barney's recent trip to Texas, we dive into the crunch conversation again, we reminisce on our personal journeys over the last two years, and we answer a question from our friend Joe Marchuk. We're also very excited to bring you this episode with the help of our friends over at Pro Sound Effects. Pro Sound Effects were generous enough to provide us with a copy of the Odyssey Vehicles Basic library to check out and share with you, our listeners. We discuss the library in the show, and we've also recorded our own little videos about the library too - watch Barney's here, and watch Derek's here. Oh! and you can get yourself 10% off the Odyssey Vehicles Full Library if you use the code, 'OVSOUNDBYTES'. Enjoy! and thanks to PSE! Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Squadron 42 Trailer Barney's CitizenCon talk - The Sound of Weapons Kotaku: Inside Rockstar Games' Culture Of Crunch Nottingham Audio Drinks - November 15th MIGS 2018 - November 12th-13th Buy Luca Fusi a Christmas Present
Hello! Welcome back to episode twenty of our monthly podcast about games and game audio. It's just me this time, Barney, as Derek is away helping PowerUp Audio at SGDQ. I took the opportunity to explore some recordings I've made recently of a Tesla, various interesting experiments with the Sanken CO-100k, and I also dig into the Gators library from Pro Sound Effects. Pro Sound Effects were kind enough to sponsor us for this episode and allow us to check out this fantastic collection of Alligator recordings. Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Summer Games Done Quick PowerUp Audio Tesla Model S How does an Electric Car work ? | Tesla Model S Sanken CO-100k Gators by Pro Sound Effects Creature Sound Design Insights from David Farmer on ASoundEffect Blog Behind the intensive, years-long recording process for Gators on Pro Sound Effects Blog Develop Conference Audio Track - Thursday 12th of July
So recently Gord started the hashtag #gameaudiotips on twitter. He started posting a good tip every day. I thought it was great so I jumped in on it as well. And then some others joined in too. This episode we go over some of the ones we thought have been great so far. And then we answer some questions too. Again we're happy to have Pro Sound Effects advertising with us again. This time we go over Stallion, another library from Ann Kroeber and Alan Splet. Again, this is a good one. As part of this, PSE has been awesome enough to give us a discount code for all our listeners. If you use the code BEARDS you'll get 15% off both the Industrial Sounds With Soul or the new Stallion libraries. You can see this and all their other libraries at www.prosoundeffects.com and follow them on twitter at @prosoundeffects
This year at GDC we got another interview recorded. We sat down with Carley Nyte and chatted about a bunch of stuff. You can find her on twitter at @carlyenyte and hear her work in the next project from Camouflaj. As well this episode we're very happy to have Pro Sound Effects advertising wtih us. We give a little run down on what we think about the Industrial Sounds With Soul library from Ann Kroeber and Alan Splet. Spoiler, we like it. As part of this, PSE has been awesome enough to give us a discount code for all our listeners. If you use the code BEARDS you'll get 15% off both the Industrial Sounds With Soul or the new Stallion libraries. You can see this and all their other libraries at www.prosoundeffects.com and follow them on twitter at @prosoundeffects
Hello! Welcome back to episode fifteen of our monthly podcast about games and game audio. We're incredibly excited to be bringing this month's episode to you with the help of Pro Sound Effects, who are very kindly sponsoring us. They provided us with a couple of copies of the fantastic Odyssey Collection: Essentials library, which we checked out and discuss in this episode. Barney also dived in and had a go at using the library to design a cool gunshot sound, which you can hear in the episode. Additionally, we talk audio tests for sound design gigs. A big thanks to Pro Sound Effects for supporting us - we had a lot of fun exploring this fantastic library. The Odyssey Collection: Essentials is an amalgamation of the 30+ years of recordings made by Hollywood legends Richard L. Anderson and Mark Mangini, who have worked on titles like; Blade Runner 2049, Mad Max: Fury Road, Transcendence, Anchorman, Madagascar, Edward Scissorhands, Raiders of the Lost Ark, Gremlins ... and many, many more. It's an honour to be able to dip into this incredible legacy of sound, and share our thoughts on the podcast. The Odyssey Collection: Essentials is a fantastic first generalist library for professionals, newcomers and freelancers alike, and Pro Sound Effects also support freelancers with their Freelancer Program, which offers benefits like up to 60% off on libraries and software, and sound tutorials - and it's free to join. If you like what you hear of The Odyssey Collection, you can pick up a surround explosions library from Mark Mangini and Richard L. Anderson called Detonate for just $19 - only through the Freelancer Program. Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Here's a bunch of cool stuff to read and listen to about Mark, Richard and The Odyssey Collection: Why An Award-Winning Sound Designer is Releasing His Life's Work Setting The Studio on Fire: Recording Sounds for Raiders of the Lost Ark The Sound of Blade Runner 2049 Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049 Mark Mangini's Blog: The Alcehmy of Sound SoundWorks Collection Podcast: Mark Mangini - Sound Designer of Mad Max: Fury Road and Black Mass Pensado's Place: Academy Award Winning Sound Designer Mark Mangini LA Sound Group Presents: Mark Mangini
We chatted with sound recordist Ann Kroeber about her latest sound effects library release, Cinematic Winds, recently released by Pro Sound Effects. This sound library features 98 wind recordings with diverse, compelling moods: from eerie, lonely winds; to whirling, buffeting storm winds; to resonant interior winds in stairwells, tents, and pipes; to winds of nature over sand, snow, and water, through trees, mountains, and canyons. These artful sound effects will instantly bring powerful presence or subconscious emotional depth to your productions. Well known for their collaboration with David Lynch, Ann Kroeber and Alan Splet’s unique sound effects and design work can be heard in dozens of films spanning multiple decades from countless renowned directors including Peter Weir, Philip Kaufman, and Carroll Ballard. Kroeber and Splet are truly sonic pioneers.
Gordon sits down with Jeremy Siegel (Licensing Specialist) and David Forshee (Library Specialist) to discuss the new Freelancer Program at ProSoundEffects.com. They begin there, but slowly move into ambisonics and exploring sounds and recording for sound libraries.