Podcasts about thexder

  • 13PODCASTS
  • 17EPISODES
  • 1h 30mAVG DURATION
  • ?INFREQUENT EPISODES
  • Nov 14, 2023LATEST

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Best podcasts about thexder

Latest podcast episodes about thexder

Amigos: Everything Amiga Podcast
Time Bandit / Thexder - The CoCo Show Episode 3

Amigos: Everything Amiga Podcast

Play Episode Listen Later Nov 14, 2023 41:23


This episode, originally recorded in 2019, was never added to our main feed. Enjoy this blast from the past! --- Send in a voice message: https://podcasters.spotify.com/pod/show/amigospodcast/message

Like A DOS
Like A DOS 005: Thexder

Like A DOS

Play Episode Listen Later Jul 29, 2022 54:58


Look, up in the sky! It’s a jet! It’s a robot! It’s… THEXDER! Support Like a DOS at Patreon.com/RobOHara iTunes | RSS | Facebook | […]

thexder
RobOHara-Podcasts
Like A DOS 005: Thexder

RobOHara-Podcasts

Play Episode Listen Later Jul 29, 2022 54:58


Look, up in the sky! It's a jet! It's a robot! It's… THEXDER! Support Like a DOS at Patreon.com/RobOHara iTunes | RSS | Facebook | […]

thexder
Amigos: Everything Amiga Podcast
Like A DOS 005 - Thexder

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jul 29, 2022 55:55


Look, up in the sky! It's a jet! It's a robot! It's… THEXDER! --- Send in a voice message: https://anchor.fm/amigospodcast/message

thexder
Retro Game Club
Thexder,  Pole Position - Metroid is 35!

Retro Game Club

Play Episode Listen Later Aug 18, 2021 84:29


Season 3 Episode 27 Episode 99 News: Hardware This PS2 mod is a handheld dream come true Beige Against the Machine: The IBM PC turns 40 Retro Games THEA500 Mini Reboots Commodore Amiga 500 For Gaming Nostalgia Homebrew, rom hacks & emulation Cancelled Game Boy Color RPG Infinity Goes Live On Kickstarter Next Week Alf 2: Collision Detection is Hard, Blog Posts are Harder Other odd or interesting thing A Copy Of Super Mario Bros. For NES Just Smashed World Records, AGAIN   Damon Wayans Jr. is hosting Peacock's Frogger TV show  Newly Discovered SEGA Saturn Game Prototype Was Ahead Of Its Time Let's Go Back In Time And Visit A Japanese Arcade In 1979 Man Shocked Through Video Game Controller After Lighting Strike Apple Arcade is getting a new Castlevania game Picross S: Genesis & Master System Edition demo out now on the Switch eShop, footage   Topic: Metroid is 35 Game Club Discussion: Thexder Pole Position   New Game Club Games: R-Type  Joust   Game Club Link Tree Bumpers, facebook, twitter, instagram and more: Zach

The CoCo Crew Podcast
Episode 72 -- Nothing has changed since... ; Using hexadecimal in ECB ; Review of Thexder

The CoCo Crew Podcast

Play Episode Listen Later May 31, 2021


Episode 72 Show Notes -- http://cococrew.org/cococrew-podcast-72.html

hexadecimal thexder
Conexión MSX
Conexión MSX Unplugged - 4x10 - Thexder

Conexión MSX

Play Episode Listen Later May 2, 2021 10:22


Pildora en la que Jorge Romero nos explica algunas cosas sobre Thexder, un gran juego de Game Arts adaptado en 1986 para MSX que no puede faltar en cualquier catálogo del estándar. Esperamos que os guste! Para gameplay y más información os recomendamos el gameplay de Araubi en su canal: https://www.youtube.com/watch?v=O25WEVn6m90

CoCoTALK!
Episode 134 - Holiday Preview

CoCoTALK!

Play Episode Listen Later Nov 18, 2019 153:07


The theme this week was CoCo holiday memories along with news, and update on the CoCO port of Oregon Trail, and so much more! Some news stories for November 16, 2019 show: 1) Petsasjim1 Dragon game play video updates:Hungry Horace (a twist on PacMan with multi-screen, connected mazes). https://youtu.be/iK7WQHuv5Q4The Immortal Strain (a text adventure game, but with text on a PMODE 4 screen for lowercase, 32x24 and bolder, easier to read text):https://youtu.be/H1uNk5Tdi-MHorace Goes Skiing (Frogger and Skiing mixed into one game): (Goto 1:28 to show successfully getting to the Skiing stage, after showing the title screen/music)https://youtu.be/nc4ex03C-mYHornets (arcade game):https://youtu.be/-sXAojE1an0Hi-Lo:https://youtu.be/n4yAwAO54_UHareraiser: A BASIC mix of word puzzles with graphics that was divided into two parts (Prelude & Finale, on separate tapes). Once you solved both, you submitted registration cards for both programs to Haresoft, and could win up to 30,000 pounds cash, or a Golden Jeweled Hare. This was for both the Amstrad CPC and the Dragon, so I imagine that the one prize applied to both platforms combined:Prelude video:https://youtu.be/LC3RSYMhmjgFinale video:https://youtu.be/rYkuONibZQYPrelude cassette artwork and rules:http://archive.worldofdragon.org/index.php?title=Hareraiser_(Prelude)Hide and Seek (a memory game):https://youtu.be/DfoojEoY5OE3D OXO (3D Tic Tac Toe), I think written in BASIC?:https://youtu.be/IMD7pJDwrbUIndoor Football (Soccer) - very well done:https://youtu.be/Tc5EVSCLLJkInterplanetary Trader (well laid out text space trading game):https://youtu.be/cnBFUzbV_fEJet Boot Colin:https://youtu.be/xi4B-1ReynE 2) Henry Reitveld has a video up showing the Spectral Associates game "Module Man" running on the Coco, a Dragon (both with Speech / Sound Pac, and the Coleco Adam (with background music). Has anybody heard of Module Man on the Adam before?https://m.youtube.com/watch?v=h2ESX3EX2co 3) Rob Inman put up a video of him playing the new Xenion/6309 version, showing him getting to the 2nd & 3rd planets (no sound, unfortunately):https://youtu.be/AsvDuGLIkl8 4) Lee Perkins has been trying to basically make his own routine to give 80x25x16 color text mode working on the Coco 3, with an extended IBM character set, for a game he wants to port. Discussing with Sock Master (John Kowalski), and the techniques that John used in Twilight Terminal, Lee got something similar working using the same techniques (3 screens flipped through, and alternate dithering between each screen), and the results look pretty good (skip down in the comments for the fully working video). There is some "shimmer", but it looks pretty good:https://www.facebook.com/groups/2359462640/permalink/10157648209652641/?comment_id=10157648317327641&reply_comment_id=10157654778392641 5) Jim Gerrie is working on 3D maze routines for the MC-10 to help him port Maze of Argon from the VZ-200. His current work in progress:https://youtu.be/pNcqn0sR7w8 6) Henry Reitveld has posted 2 videos of Intellivision ported games to the Coco - are these real, and has anyone seen these before?:Night Stalker:https://youtu.be/w_yMzZeRQxkAstrosmash:https://youtu.be/mzRjSmepjJM 7) Rick Adams posted a video showing some upgrades come to Temple of ROM:https://www.facebook.com/groups/2359462640/permalink/10157656343317641/ 8) Our own Stevie Strow has a project update for today:https://youtu.be/L0AABqhKjrMAnd he also play tested the Coco 1/2 compatible 6309 enhanced games that I released over the last couple of weeks:https://youtu.be/OxOCBuyDHuM 9) Paul Fiscarelli has released the source code to the Coco 3 game that him and Simon Jonassen released about a month ago (Run Dino Run):https://github.com/pfiscarelli/Run-Dino-Run?fbclid=IwAR1i5jb-4HHvNOHsDiPCggerFPRclHBUdc__iSf4j8Q8Kyyk92jcjGbLqG4 10) The latest CocoShow from amigosretrogaming is up on Twitch (part of 3 hour stream of 3 of their shows in a row)... the Coco section (feature Time Bandit and Thexder) starts at 2:58:12. It will later be put on YouTube as it's own show.https://www.twitch.tv/videos/508827521 Email any suggestions you have for the show to cocotalk@cocotalk.liveVisit us on the web at http://cocotalk.liveJoin us for daily conversations on Discord: https://discord.gg/4J5nHXmTo find out more about the Color Computer visit http://imacoconut.com

CoCoTALK!
Video Episode 134 - Holiday Preview

CoCoTALK!

Play Episode Listen Later Nov 18, 2019 153:07


Some news stories for November 16, 2019 show:   1) Petsasjim1 Dragon game play video updates: Hungry Horace (a twist on PacMan with multi-screen, connected mazes). https://youtu.be/iK7WQHuv5Q4 The Immortal Strain (a text adventure game, but with text on a PMODE 4 screen for lowercase, 32x24 and bolder, easier to read text): https://youtu.be/H1uNk5Tdi-M Horace Goes Skiing (Frogger and Skiing mixed into one game):   (Goto 1:28 to show successfully getting to the Skiing stage, after showing the title screen/music) https://youtu.be/nc4ex03C-mY Hornets (arcade game): https://youtu.be/-sXAojE1an0 Hi-Lo: https://youtu.be/n4yAwAO54_U Hareraiser: A BASIC mix of word puzzles with graphics that was divided into two parts (Prelude & Finale, on separate tapes). Once you solved both, you submitted registration cards for both programs to Haresoft, and could win up to 30,000 pounds cash, or a Golden Jeweled Hare. This was for both the Amstrad CPC and the Dragon, so I imagine that the one prize applied to both platforms combined: Prelude video: https://youtu.be/LC3RSYMhmjg Finale video: https://youtu.be/rYkuONibZQY Prelude cassette artwork and rules: http://archive.worldofdragon.org/index.php?title=Hareraiser_(Prelude) Hide and Seek (a memory game): https://youtu.be/DfoojEoY5OE 3D OXO (3D Tic Tac Toe), I think written in BASIC?: https://youtu.be/IMD7pJDwrbU Indoor Football (Soccer) - very well done: https://youtu.be/Tc5EVSCLLJk Interplanetary Trader (well laid out text space trading game): https://youtu.be/cnBFUzbV_fE Jet Boot Colin: https://youtu.be/xi4B-1ReynE   2) Henry Reitveld has a video up showing the Spectral Associates game "Module Man" running on the Coco, a Dragon (both with Speech / Sound Pac, and the Coleco Adam (with background music). Has anybody heard of Module Man on the Adam before? https://m.youtube.com/watch?v=h2ESX3EX2co   3) Rob Inman put up a video of him playing the new Xenion/6309 version, showing him getting to the 2nd & 3rd planets (no sound, unfortunately): https://youtu.be/AsvDuGLIkl8   4) Lee Perkins has been trying to basically make his own routine to give 80x25x16 color text mode working on the Coco 3, with an extended IBM character set, for a game he wants to port. Discussing with Sock Master (John Kowalski), and the techniques that John used in Twilight Terminal, Lee got something similar working using the same techniques (3 screens flipped through, and alternate dithering between each screen), and the results look pretty good (skip down in the comments for the fully working video). There is some "shimmer", but it looks pretty good: https://www.facebook.com/groups/2359462640/permalink/10157648209652641/?comment_id=10157648317327641&reply_comment_id=10157654778392641   5) Jim Gerrie is working on 3D maze routines for the MC-10 to help him port Maze of Argon from the VZ-200. His current work in progress: https://youtu.be/pNcqn0sR7w8   6) Henry Reitveld has posted 2 videos of Intellivision ported games to the Coco - are these real, and has anyone seen these before?: Night Stalker: https://youtu.be/w_yMzZeRQxk Astrosmash: https://youtu.be/mzRjSmepjJM   7) Rick Adams posted a video showing some upgrades come to Temple of ROM: https://www.facebook.com/groups/2359462640/permalink/10157656343317641/   8) Our own Stevie Strow has a project update for today: https://youtu.be/L0AABqhKjrM And he also play tested the Coco 1/2 compatible 6309 enhanced games that I released over the last couple of weeks: https://youtu.be/OxOCBuyDHuM   9) Paul Fiscarelli has released the source code to the Coco 3 game that him and Simon Jonassen released about a month ago (Run Dino Run): https://github.com/pfiscarelli/Run-Dino-Run?fbclid=IwAR1i5jb-4HHvNOHsDiPCggerFPRclHBUdc__iSf4j8Q8Kyyk92jcjGbLqG4   10) The latest CocoShow from amigosretrogaming is up on Twitch (part of 3 hour stream of 3 of their shows in a row)... the Coco section (feature Time Bandit and Thexder) starts at 2:58:12. It will later be put on YouTube as it's own show. https://www.twitch.tv/videos/508827521

The CoCo Show: A TRS-80 Color Computer Podcast
Time Bandit / Thexder - The CoCo Show: A TRS 80 Color Computer Podcast 3

The CoCo Show: A TRS-80 Color Computer Podcast

Play Episode Listen Later Nov 16, 2019 43:33


CoCoTALK!
Episode 126 - VCFMW wrap-up & Glenside Picnic

CoCoTALK!

Play Episode Listen Later Sep 22, 2019 223:47


We’re doing our wrap-up show discussing all the fun we had last weekend at VCFMW, hear from those that were there, and rejoice in the awesomeness of the event.   We'll also have live coverage from the Glenside Color Computer Club's (hosts of the Chicago CoCoFEST!) Pick Nick, so more Chicago area retro goodness!  Join us live today, if you were at the event, we'd love to have you join us on the panel to share your experiences.   Special Guest Matt from Drakware https://drakware.com/   News links: 1) Jim Gerrie shows off Alpha Force, a Targ like game for the MC-10: https://youtu.be/pKOue-KEbOE https://youtu.be/yzLS60J4SHY https://youtu.be/KOaYwn3TSkA   2) Retro Core did a Thexder port comparison https://youtu.be/H3V2VFze0Vs   3) John Day (ShareSquid on YouTube) is doing high score challenge videos of Coco games: https://youtu.be/ogROu5zUkhY https://youtu.be/OH6KL7Vzc9M   4) FitFo on YouTube is doing a "Sleeper build" based on a Coco 1 case https://youtu.be/vzpffYGSu_s   5) Amigo Aaron on YouTube does a play through of Kron on the Coco: https://youtu.be/NVhQdVl7LBc   6) Simonwgb does a 2 hour play of Jet Set Willy on a Dragon emulator (not sure which one). https://youtu.be/QM0yybcIb2A   7) Todd Wallace aka LordDragon demo's the current version of his OS9/RSDOS disk utility program https://youtu.be/xC4_xg7RcGU   8) For those going to Tandy Assembly, this is a slight change of venue for the show itself https://cdn.discordapp.com/attachments/301742781704175616/624707134159847424/Screenshot_20190920-163834_Facebook.jpg   9) Nick Marentes has chapter 21 of his Gunstar blog up - which includes some screenshots from levels 3 and 4 from his upcoming game. http://www.nickmarentes.com/Gunstar/21.html   10) Some nice pictures of the Coco related displays from the Living Computer Museum in Seattle https://www.facebook.com/groups/2359462640/permalink/10157495570507641/   11) Sheldon MacDonald received a Mini MPI this past week, and has it set up to use his SDC and GMC cartridges. He has some photos on Facebook: https://www.facebook.com/groups/2359462640/permalink/10157495318582641/ He also has 2 videos on YouTube: https://youtu.be/qrygOXxGF9g https://youtu.be/eSnCI5OlDk8   12) Mike Hawkey purchases a Coco 3 awhile ago, and upon opening it up recently, found some hardware mods directly connected to one of the PIA's: https://www.facebook.com/groups/2359462640/permalink/10157486584317641/   13) D. Bruce Moore has submitted a possible graphic design for the upcoming CocoFest 2020, which is the 40th anniversary of the Coco 1 being released in 1980: https://www.facebook.com/groups/2359462640/permalink/10157492904112641/   14) Erik Gavriluk has apparently tackled speeding up the 3D wireframe displaying program from Hot Coco https://www.facebook.com/groups/2359462640/permalink/10157490650532641/   15) Sheldon MacDonald has also been making custom game pad joysticks for his Coco as well: https://www.facebook.com/groups/2359462640/permalink/10157487841352641/   16) Diego Barizo has an update on his "Docked Master" game that we previewed on one of our programming live streams, including new bonus screens: https://www.facebook.com/groups/2359462640/permalink/10157490627892641/   Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord:  https://discord.gg/4J5nHXm To find out more about the Color Computer visit http://imacoconut.com

chicago wrap 3d dragon discord coco sleeper picnic screenshots gmc kron sdc targ glenside gunstar alpha force color computer jet set willy bruce moore thexder living computer museum vcfmw tandy assembly
CoCoTALK!
Video Episode 126 - VCFMW wrap-up & Glenside Picnic

CoCoTALK!

Play Episode Listen Later Sep 22, 2019 223:47


We’re doing our wrap-up show discussing all the fun we had last weekend at VCFMW, hear from those that were there, and rejoice in the awesomeness of the event.   We'll also have live coverage from the Glenside Color Computer Club's (hosts of the Chicago CoCoFEST!) Pick Nick, so more Chicago area retro goodness!  Join us live today, if you were at the event, we'd love to have you join us on the panel to share your experiences.   Special Guest Matt from Drakware https://drakware.com/   News links: 1) Jim Gerrie shows off Alpha Force, a Targ like game for the MC-10: https://youtu.be/pKOue-KEbOE https://youtu.be/yzLS60J4SHY https://youtu.be/KOaYwn3TSkA   2) Retro Core did a Thexder port comparison https://youtu.be/H3V2VFze0Vs   3) John Day (ShareSquid on YouTube) is doing high score challenge videos of Coco games: https://youtu.be/ogROu5zUkhY https://youtu.be/OH6KL7Vzc9M   4) FitFo on YouTube is doing a "Sleeper build" based on a Coco 1 case https://youtu.be/vzpffYGSu_s   5) Amigo Aaron on YouTube does a play through of Kron on the Coco: https://youtu.be/NVhQdVl7LBc   6) Simonwgb does a 2 hour play of Jet Set Willy on a Dragon emulator (not sure which one). https://youtu.be/QM0yybcIb2A   7) Todd Wallace aka LordDragon demo's the current version of his OS9/RSDOS disk utility program https://youtu.be/xC4_xg7RcGU   8) For those going to Tandy Assembly, this is a slight change of venue for the show itself https://cdn.discordapp.com/attachments/301742781704175616/624707134159847424/Screenshot_20190920-163834_Facebook.jpg   9) Nick Marentes has chapter 21 of his Gunstar blog up - which includes some screenshots from levels 3 and 4 from his upcoming game. http://www.nickmarentes.com/Gunstar/21.html   10) Some nice pictures of the Coco related displays from the Living Computer Museum in Seattle https://www.facebook.com/groups/2359462640/permalink/10157495570507641/   11) Sheldon MacDonald received a Mini MPI this past week, and has it set up to use his SDC and GMC cartridges. He has some photos on Facebook: https://www.facebook.com/groups/2359462640/permalink/10157495318582641/ He also has 2 videos on YouTube: https://youtu.be/qrygOXxGF9g https://youtu.be/eSnCI5OlDk8   12) Mike Hawkey purchases a Coco 3 awhile ago, and upon opening it up recently, found some hardware mods directly connected to one of the PIA's: https://www.facebook.com/groups/2359462640/permalink/10157486584317641/   13) D. Bruce Moore has submitted a possible graphic design for the upcoming CocoFest 2020, which is the 40th anniversary of the Coco 1 being released in 1980: https://www.facebook.com/groups/2359462640/permalink/10157492904112641/   14) Erik Gavriluk has apparently tackled speeding up the 3D wireframe displaying program from Hot Coco https://www.facebook.com/groups/2359462640/permalink/10157490650532641/   15) Sheldon MacDonald has also been making custom game pad joysticks for his Coco as well: https://www.facebook.com/groups/2359462640/permalink/10157487841352641/   16) Diego Barizo has an update on his "Docked Master" game that we previewed on one of our programming live streams, including new bonus screens: https://www.facebook.com/groups/2359462640/permalink/10157490627892641/   Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord:  https://discord.gg/4J5nHXm To find out more about the Color Computer visit http://imacoconut.com

chicago wrap 3d dragon discord coco sleeper picnic screenshots gmc kron sdc targ glenside gunstar alpha force color computer jet set willy bruce moore thexder living computer museum vcfmw tandy assembly
Bit Storm
104: Jester Assassins

Bit Storm

Play Episode Listen Later Dec 9, 2018 63:13


A narrative heavy episode with a soldier working through her PTSD via scrapbook, a wanna-be jester finding out he is heir to the throne, a bad-ass buff wizard performing field medicine, vampire cats, plus Ben & Trevor re-imagine some games from their childhood: Thexder and Little Big Adventure

ptsd assassins jester little big adventure thexder
Dev Game Club
DGC Ep 117: Bonus Interview with Daron Stinnett

Dev Game Club

Play Episode Listen Later Jun 13, 2018 83:17


Welcome to Dev Game Club for a special bonus interview edition. We speak with Daron Stinnett, lead programmer and project lead on Dark Forces, looking at the beginnings of his career before turning to specifics about the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40       Interview segment 1:04:45  Break 1:05:17  Feedback segment Issues covered: Daron intro, the Stinnett origin story, making houses on computers, Radio Shack, buying a first car, transitioning to having a regular development job, porting Thexder, moving to Spectrum Holobyte, existential threat to the company, becoming a project lead, team lead and lead tester, multiplayer and the 600 baud modem, a Las Vegas con FalCon, modeled cockpit, high-fidelity simulations that didn't exist in the real world, "I knew I had to make Star Wars games," eating lunch at Skywalker Ranch, a room full of prop, Kerner complex, looking out at ILM, crashing a plane in a parking lot, "I want to do a Star Wars Wolfenstein game," the challenge of making Dark Forces, getting a leg up from the DOOM alpha, subtracting from the world rather than adding to it, performance challenge, having a vision of walking around a hangar, expecting to work with Luke Skywalker, Luke belonged to George, adding Ray Gresko as a rendering engineer and Justin Chin as lead designer/story guy, mixing level design and architecture, adding to the palette, specific areas of wish fulfillment, not just a game about shooting things, LucasArts as a place to create new stories, showing the game to George the first time, shooting non-humans in the films, putting together teams to make something no one knows how to build, bringing the conversation around to the car, following up on the interview, getting interviewed ourselves, targeting just one hardware, console exclusivity. Games, people, and influences mentioned or discussed: Thexder, Republic Commando, Spectrum Holobyte, Falcon 3.0, LucasArts, Outlaws, Starfighter (series), Star Wars Episode III, Perpetual Entertainment, Star Trek Online, Gods and Heroes: Rome Rising, PlayGrid, Solo: A Star Wars Story, Rick Lamont, Synergistic Software, Sierra, Microprose, Chuck Yeager, Nintendo, FalCon, X-Wing, Dean Sharpe, Jon Knoles, Taito, Indiana Jones and the Last Crusade, Toshi Morita, Steve Dauterman, Alive, DOOM, Wolfenstein 3D, Faceball 2000, Ray Gresko, Justin Chin, Doug Smith, Lode Runner, Broderbund, Justin Stinnett, Dan Hunter, Terminator: Future Shock, Bethesda Game Studios, Danny O'Dwyer, Gamespot, noclip, Unity, Sony, Sega. Next time: We... think, another interview Links: Space Race Daron's interview on Computer Chronicles NoClip video about BGS Making of Fallout 76 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

AudioPanicRoom
Episode #45: Game Arts

AudioPanicRoom

Play Episode Listen Later Jan 23, 2018


Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. Continue reading →

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast
The History of Square-Enix - Part 2: From Power Lines to Programming

Ultima Final Fantasy | The Ultimate Final Fantasy Podcast

Play Episode Listen Later Jul 20, 2015 80:34


History of Square-Enix: Part 2 - From Power Lines to Programming   As Enix was formed from another company, so was square. The Square we know today was created out of an affiliate of a power company originally owned by the father of a young man named Masafumi Miyamoto. After Miyamoto graduated from Waseda University, he began developing computer games through his father’s company, then called Dan-Yu-Sha in 1983.   Miyamoto, much like his Enix counterpart, Yasuhiro Fukushima, was much more of a businessman than a programmer. But Miyamoto saw the rising electronic market in japan, and he wanted to make money out of it. Despite his purely financial motivations, Miyamoto figured he knew what it would take to make a good computer game.   Through his father’s company, he began hiring college graduates and creative types to help work on his games. During this time, it was pretty typical for a game to be made from scratch by one single programmer, but Miyamoto, hoping to save development time, hired many different people for different creative posts during game development.   He was especially concerned with making games that were more visually impressive than the other games on the market, so he had applicants do pixel art at part of their recruiting process. He was also sure to bring in programmers who could figure out how to make the games with such complex graphics, into something that the machines could handle.   Under Dan-Yu-Sha, the first games Miyamoto produced were called Death Trap, and its sequel, “Will”. “Will” was a big success, and sold 100 thousand copies. Following “Will”, Square ported another game called “Thexder” to the Nintendo Famicom, which came out before a string of unsuccessful Famicom games.   In 1986, as we said before, the Square we know and love was officially founded, and relocated from Yokohama to Tokyo to begin producing a Role-Playing game thought up by the Director of Planning at the company, Hironobu Sakaguchi. Highly influenced by Dragon Warrior, this Role-Playing game would be called DUN DUN DUN!!!! Final Fantasy.   There are a couple differing stories surrounding the title of Final Fantasy. The traditional story is that of a company in financial peril and one last ditch effort of a project to save them from utter failure.   The other story, (more likely the truth) as told by Sakaguchi, was that he had originally titled the game “Fighting Fantasy”, but that the titled had already been trademarked. In order to keep the pleasing sounding “FF” as the game’s shorthand, they came up with “Final Fantasy”.   For more history behind that game, refer back to Episode 1 of this podcast.   Anyway, the game was released and was a great commercial success, selling half a million copies and spawning the Final Fantasy series in 1987. Funnily enough, the first Final Fantasy game didn’t sell nearly as well as the first Dragon Quest.   And we’ll see in the later that there is a certain pattern to Square’s sales and Enix’s sales. You see, Square would sell well in Japan, but even better outside of Japan. Enix would bust the block in terms of Japanese sales, but never would break into the western market all that well. Almost like marketing rivals, the first year a Final Fantasy was released, Enix’s project Dragon Quest 2, raised the bar with 2.4 million copies sold.

Retrocomputaria
Retrohitz #76 – Thexder 2: Firehawk MIDI

Retrocomputaria

Play Episode Listen Later Mar 14, 2013 26:56


Este é o episódio 76 do Retrohitz. Neste episódio, músicas do jogo Thexder 2, também conhecido como Firehawk, em MIDI. Duração: 26 minutos Lista de músicas: Opening Theme Opening Credits Moonlight Sonata Mission 1 Mission 2 Mission 3 Mission 4 Mission 8 Mission 9 FHGM2 Não se esqueça de deixar seu comentário aí embaixo; afinal, … Continue lendo Retrohitz #76 – Thexder 2: Firehawk MIDI →