Japanese video game company
POPULARITY
(00:00:00) Preliminary/Recap Discussion (00:15:35) Searching for the Trifor- I mean, the Dragon Gods (00:34:22) Return to Fort Dragonia (Chrono Trigger Intensifies) (00:46:11) Chronopolis and FATE (01:01:47) Cool Lore that Rick Overlooked (01:06:31) FATE Falls, Dragons Rise (01:13:09) One of Cross's Most Touching—and Hidden—Scenes (01:26:23) Spaceships? Sure. Why Not. (01:30:56) Belthasar, Ho-Ho-Ho Guy, Explains (01:41:27) Dragon God (01:50:26) The Most Important Character in the Series (02:13:21) Final Battle and Ending Discussion Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!Until we meet again...The final episode on Chrono Cross is here! Though, in truth, another ten more would have been perfectly fine. All of the threads—of fate, of FATE, of the narrative—come together here, neatly or no. Co-host Chris (Retrograde Amnesia podcast) joins to wrap it up and discuss potential plot holes, essential lore that is completely missable, and, of course, the ending. There is SO much to talk about with Chrono Cross. It's a very special game, and we hope that you feel the same...at least about these episodes. Hope you love the show today. Please enjoy!Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can check out Captain N's Retrotopia Podcast here:https://retrotopiapodcast.podbean.com/There's not a more prestigious title in the world of RTG than winner of the Pre-March Madness Patreon Poll Tournament Extravaganza, and this week we're talking about our latest champion: Secret of Evermore.Evermore is an action RPG on the SNES, developed by Squaresoft and quite obviously using the Secret of Mana engine. You play as a boy and his dog, travelling through weird worlds and trying to find your way back home. The concept of the game is fantastic, and it does a lot of stuff well, but I don't know if it really does anything great. And SNES RPGs have a lot of great in them.Captain N of the Retrotopia podcast joins me this week to break down the world of Evermore, and we spent over an hour diving into the seedy (secret) underbelly of the world of Evermore.And before we get save our dog, I put together another edition of the Infamous Intro!This week someone asks if gaming has become a luxury hobby that just isn't accessible to everyone. If I could go back to RTG #1, what advice would I give myself? And is there a series I slept on for way too long??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 SNES RPGs: The 7th Saga, The Illusion of Gaia, and Lufia II.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Rejugando Kingdom Hearts Hoy en Rejugando encendemos la llave espada y nos lanzamos de cabeza al que probablemente sea uno de los especiales más mágicos, nostálgicos y épicos que hemos grabado: el programa dedicado a Kingdom Hearts, una de las sagas más queridas de la historia de los videojuegos. Recuerdos de la PlayStation 2, la primera vez que escuchamos Dearly Beloved, cómo aquel menú inicial nos dejaba congelados mirando la pantalla sin jugar… y sí, las primeras lágrimas videojueguiles. La magia está servida. En este programa viajamos por la creación del primer Kingdom Hearts, explicándolo de forma tan cercana y apasionada que parece que estemos dentro del propio Dive to the Heart. Hablamos del contexto histórico, de cómo SquareSoft venía del éxito absoluto con Final Fantasy… y del batacazo inmenso que supuso La Fuerza Interior, un agujero económico que casi destruye la empresa y que la llevó, literalmente, a las puertas de Sony para pedir ayuda. También repasamos el otro lado del cruce: Disney, que buscaba cómo entrar en el mercado japonés y encajaba más blockbusters que VHS en un videoclub de los 90. El contexto perfecto para que ambas compañías chocaran… y naciera la leyenda. El equipo cuenta con humor y detalle cómo surgió aquella casi mítica reunión del “ascensor”, cómo Shinji Hashimoto y Hironobu Sakaguchi impulsaron el proyecto, y cómo un joven Tetsuya Nomura, que pasaba por allí, levantó la mano y dijo: “No sé de qué habláis, pero quiero hacerlo yo.” Y así empezó todo. El programa desgrana además: • Cómo Nomura pasó de diseñar monstruos a comandar un proyecto enorme. • La locura de ideas iniciales: Sora como un leoncito con una motosierra (sí, real). • Las condiciones imposibles de Disney. • La aparición de Cloud, Squall, Tidus, Wakka y compañía. • Cómo se crearon los mundos, la narrativa y el concepto de la llave-espada. • La implicación de Yoko Shimomura, que convirtió la BSO en un personaje más. • Y la sorpresa: los Informes de Ansem narrados en exclusiva para este especial. Este episodio es un viaje lleno de nostalgia, datos increíbles, anécdotas reales, momentos hilarantes, música mágica y todo el amor posible por un videojuego que marcó a toda una generación. Si te gusta Kingdom Hearts, Final Fantasy, Disney, o simplemente quieres escuchar una historia única sobre cómo nació una saga imposible… este programa es tu sitio. Dale al play, porque la luz y la oscuridad te están esperando. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. Though it might come off as fairly negative, due to some of the hang-ups we've had while playing, we still love the swing of this game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly Zoras/Gorons Issues covered: crunching and putting in developer commentary, the tone of dialog, spending another week, getting the notebook, hoping for an alien mask, layering things on the world, maximizing their opportunities, opening up spaces, changing your identity, adding special abilities via wearables, keys that aren't keys, shifting your player mentality to get the non-resetting items, feeling like you wasted time, not playing Zelda "the right way," not knowing what the rewards for side content will be, going against the formula, being yanked around over a scarce resource, wanting you to go in the hole, crutching on Tatl and being in the right spot, the time pressure and proposing a solution, a laost generation of games, changing play style, de-3DS-ifying, investing in fan theories and creating new ideas and works, using suspended/quick saves, hardware and game motivations, quality of life. Games, people, and influences mentioned or discussed: Eyes Wide Shut, Metroid (series), Ultima, CalamityNolan, MatPat, BenDROWNED, Inscryption, Daniel Mullins, Mark Garcia, Mario Golf, Golden Sun, Final Fantasy (series), Fire Emblem (series), PSP, Game Boy, SquareSoft, Dwarf Fortress, Kirk Hamilton, Aaron Evers. Next time: More MM and Takeaways Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
(00:00:00) Choices and Divergences | Chrono Cross Analysis (Ep. 174) (00:07:08) Viper Manor (00:33:06) Escape to Guldove (00:48:09) Saving Kid and the Hunt for the Frozen Flame (01:11:41) Confrontation (01:16:48) The Utility of the Silent Protagonist (01:35:05) The Search for Self (02:01:00) Parting the Dead Sea (02:07:55) The Nature of Time (02:39:16) Wrapping Up Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"“We…No..Everyone worked to save the planet's future for nothing…It's all because of you! You killed it! You…! So many lives were supposed to be saved…how could you do such a thing?! It's all your fault that the world is going to end up like this, Serge! Murderer!"The analysis of Chrono Cross continues! Co-host Chris (Retrograde Amnesia podcast) joins once more as the game begins to show contrasts—contrasts with its established tone, and contrasts to the ideals established by its predecessor, Chrono Trigger. Why struggle against fate? Is the universe fixed? Musings on determinism, a Zelbess mini-musical analysis, Fargo smokin' stogies, and much more. Hope you love the show today. Please enjoy!Referenced Links:Chrono Cross's beautiful pre-rendered backgroundsHow the greatest Japanese RPGs of the ‘90s came to the WestThe Chrono CompendiumThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
With Dylan ready to make their personal pick, our show moves into uncharted territory: 1980s dungeon crawler RPGs! It's Squaresoft (now Square Enix)'s first RPG, it's a Mika Akitaka design, it's Cruise. Chaser. Blassy~! Come enjoy a design that's far more fleshed out than it needs to be given the hardware it's for- and a number of reinterpretations besides. You can find a video version of this podcast for free on Scanline Media's Patreon! If you want to find us on Bluesky, Dylan is lowpolyrobot.bsky.social and Six is six.scanlinemedia.com. Our opening theme is the Hangar Theme from Gundam Breaker 3, and our ending theme for this episode is Resumption from Gundam Breaker 4. Our podcast art is a fantastic piece of work from Twitter artist @fenfelt. Want to see a list of every unit we've covered from every episode, including variants and tangents? It's right here. The Scanline Media Discord can be found here! Units discussed: Cruise Chaser Blassty (Gunner) Cruise Chaser Blassty (Shooter) SPEX-07 Blassty (Gunner) SPEX-07 Blassty (Shooter) The Ark “The GUNNER” The Ark “The SHOOTER” Cruise Chaser (Mount)
(00:00:00) Intro (00:08:52) Development (00:21:36) Visuals: Those Beautiful Backgrounds (00:38:05) A Battle System Refresh (01:04:00) Mitsuda: Still Great, Maybe Greater? (01:15:16) Story Discussion: Return to the Sea (01:28:13) Another World (01:49:24) Termina (01:52:52) 3 Weirdos and Viper Manor (01:59:00) Wrapping Up Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"Nobody can take anything away from him. Nor can anyone give anything to him."This week begins a look at Chrono Cross, the Playstation 1 follow-up to the critically acclaimed and fan-beloved Chrono Trigger. While sharing a namesake and a creative team, there is far more about Chrono Cross that differs from its older sibling than there is that makes them alike. Co-host Chris (Retrograde Amnesia podcast) joins the show to mull over what works—and more importantly why. Chrono Cross takes a lot of risks in its battle system, its cast of colorful weirdos, and, especially, its narrative identity...and that is where this conversation begins. Join us for the first of three episodes exploring this wonderful and weird JRPG gem. Hope you love the show today. Please enjoy!Referenced Links:Chrono Cross's beautiful pre-rendered backgroundsHow the greatest Japanese RPGs of the ‘90s came to the WestThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask. We of course set the game first in its time and at Nintendo before turning to the opening and the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the first Clock Tower entry Issues covered: our ten-year anniversary, 2000 in games, a little timeline of Zelda, making a sequel on a short development cycle, reusing engines and making a better version of your game, reusing technology, switching from cartridges to optical media, asset reuse for characters, pricing changes and getting your money's worth, falling into the warm bath, consumptive conservatism, the strange opening and some title cards, us not remembering things about Navi, choosing the legend based on the hardware or the design idea, fitting the legends together, a continuation of Ocarina, film analogues, wanting to be in the room where it happened, presenting a known quest fabric to present you with not knowing very much, getting your ocarina back to reuse a mechanic, Skull Kid as marionette, getting new masks and therefore new powers, a diversion into a film, an unsettling feel to conversations, talking about RPGs and feeling the pressure of the main plot (or not), a lower-priority feature, thinking about your audience and what types of players you have, writing quality to support your main quest, admitting you're a video game, a debatable priority, building it into your character, how we play games heroically or not, where's the wish fulfillment. Games, people, and influences mentioned or discussed: PlayStation 2, The Sims, Deus Ex, Final Fantasy IX, Diablo II, Baldur's Gate II, RE: Code Veronica, Chrono Cross, Pokemon Yellow, Thief II, SEGA DreamCast, Spyro: Year of the Dragon, Vagrant Story, SSX, Skies of Arcadia, Rayman 2: The Great Escape, Paper Mario, No One Lives Forever, Donkey Kong Country (GBC), Crazy Taxi, Soul Calibur, Jet Set Radio, Star Wars: Starfighter (series), Smuggler's Run, Eiji Aonuma, Shigeru Miyamoto, Uncharted 2, Mass Effect 2, Ultima (series), Warren Spector, Richard Garriott, Ultima Underworld, Jedi Knight, Outlaws, Full Throttle 2, RTX Red Rock, Gladius, SquareSoft, Nintendo 64/GameCube, Twilight Princess, Roblox, Fortnite, Minecraft, LEGO, Capcom, Groundhog's Day, Outer Wilds, Rogue, Run Lola Run, A Trip to the Moon, Georges Méliès, Breath of the Wild, King of Masks, ColonelKovalyo, Morrowind/TES (series), Fallout (series), Metal Gear Solid, Republic Commando, Halo: Infinite, Paul Crocker, Troy Mashburn, Justin Dinges, Richard Lemarchand, Clint Hocking, Naughty Dog, Crystal Dynamics, Insomniac, Spider-Man (series), Sucker Punch, Ghosts of Tsushima (series), Sasha, Symphony of the Night, Lani Lum, Hitman (series), Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask! Notes: The word Brett was searching for was "optical" media. We regret the brain fog and blame the cold medicine. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week CJ sits down with his friend Matthew West and they talk about CHRONO TRIGGER! A JRPG from 1995 by Squaresoft that is JUST as much fun today as it was 30 years ago.Chrono Trigger Article - https://medium.com/insert-cartridge/timeless-the-history-of-chrono-trigger-375ce25b481eNerdy Recommendations:Virtual Boy - Wario Land - https://www.nintendo.com/us/store/products/virtual-boy-for-nintendo-switch-2-120829/?srsltid=AfmBOopb_4gNSQzyjTzXmijaAs2frJnRH3i5-xIMjpGvoOmfGHSLomopNBA Jam!MechWarrior 2Warcraft 2Toy StoryBatman ForeverGoofy MovieGoldenEyeJumanjiCongoHeavy WeightsBraveheartRumble in the BronxMighty Morphin Power RangersWaterworldMortal KombatJohnny MnemonicThe Lost World - Michael CrichtonDark Elf Trilogy - RA SalvatoreWayside SchoolJesus Freaks - DC TalkShepherding a Childs Heart - Daniel TrippFind the NextGen Nerd on social media!Twitter: @NextGen_NerdInstagram: @NextGen_NerdTwitch.tv: NextGenNerd25Youtube: @NextGen_NerdEmail: nextgennerdpodcast@gmail.comDiscord: https://discord.gg/TR8QuakTQnFacebook: CJ Burroughs
Comment succéder au légendaire FF7 sans se brûler les ailes : l'histoire impossible de Final Fantasy VIII.Succéder au légendaire Final Fantasy VII était une mission impossible. Pourtant, en 1999, SquareSoft a tenté le pari avec FF8. Résultat ? Une claque visuelle monumentale, un succès commercial... mais aussi l'un des jeux les plus clivants de l'histoire. Gameplay cassé, histoire d'amour nian-nian ou coup de génie incompris ?Retrouvez tous les Hall of Game sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
The show has hit a huge Mile stone, we have been on the Air for SEVEN years!!! To honor that I wanted to take a look at a legendary game with 7 in it. We finally look at the classic unforgettable SquareSoft title, Final Fantasy 7. We find out does this over 20 yr old classic still hold up? IS it still one of the best Final Fantasy's out there? Join me and a my friends as we take dive deep in this game. Starring Mike Albertin, Richard Sampson, Kyle G, Nate, and Blake. Richard's Youtube - https://www.youtube.com/c/RichCale Richard's Fanfiction - https://archiveofourown.org/users/RichSkitzCale?fbclid=IwAR2MTwSgTp3bLXxK6y9g5g0PLlPkdtiH-pwkHPzVrhiTfyV6rN5Y5x7GtVs Kyle's Podcast - https://therpgshow.com/ Nate's Blue Sky - https://bsky.app/profile/palletjackingames.bsky.social?fbclid=IwY2xjawNMFDRleHRuA2FlbQIxMABicmlkETEyd1U1RGo2TGNxVHc3STJQAR5_lnihJSIcmnl7_VSETCddTYtAXMkcejaRwrhDUsF96JQ32U07jjkTYlNPjg_aem_SMcadJ7R6WfgB7rZGmS-Sw Nate's TikTok - https://www.tiktok.com/@natedoescomedy79?lang=en A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ Final Fantasy 4 - GMMF 334 https://gamesmymomfoundpodcast.podbean.com/e/finak-fantasy-4-gmmf-334 Final Fantasy (Mini 50) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/final-fantasy-mini-50-gmmf Final Fantasy Mystic Quest (Mini 39) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/final-fantasy-mystic-quest-mini-39-gmmf Final Fantasy Spirits Within (Film 60) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/final-fantasy-spirits-within-film-60-gmmf Final Fantasy 8 - GMMF 224 https://gamesmymomfoundpodcast.podbean.com/e/final-fantasy-8-gmmf-224 Final Fantasy 6 - GMMF 150 https://gamesmymomfoundpodcast.podbean.com/e/final-fantasy-6-gmmf-150 Dirge of Cerberus: Final Fantasy 7 - GMMF 112 https://gamesmymomfoundpodcast.podbean.com/e/dire-of-cerberus-final-fantasy-7-gmmf-112
Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
Hoy en Rejugando encendemos la llave espada y nos lanzamos de cabeza al que probablemente sea uno de los especiales más mágicos, nostálgicos y épicos que hemos grabado: el programa dedicado a Kingdom Hearts, una de las sagas más queridas de la historia de los videojuegos. Recuerdos de la PlayStation 2, la primera vez que escuchamos Dearly Beloved, cómo aquel menú inicial nos dejaba congelados mirando la pantalla sin jugar… y sí, las primeras lágrimas videojueguiles. La magia está servida. En este programa viajamos por la creación del primer Kingdom Hearts, explicándolo de forma tan cercana y apasionada que parece que estemos dentro del propio Dive to the Heart. Hablamos del contexto histórico, de cómo SquareSoft venía del éxito absoluto con Final Fantasy… y del batacazo inmenso que supuso La Fuerza Interior, un agujero económico que casi destruye la empresa y que la llevó, literalmente, a las puertas de Sony para pedir ayuda. También repasamos el otro lado del cruce: Disney, que buscaba cómo entrar en el mercado japonés y encajaba más blockbusters que VHS en un videoclub de los 90. El contexto perfecto para que ambas compañías chocaran… y naciera la leyenda. El equipo cuenta con humor y detalle cómo surgió aquella casi mítica reunión del “ascensor”, cómo Shinji Hashimoto y Hironobu Sakaguchi impulsaron el proyecto, y cómo un joven Tetsuya Nomura, que pasaba por allí, levantó la mano y dijo: “No sé de qué habláis, pero quiero hacerlo yo.” Y así empezó todo. El programa desgrana además: • Cómo Nomura pasó de diseñar monstruos a comandar un proyecto enorme. • La locura de ideas iniciales: Sora como un leoncito con una motosierra (sí, real). • Las condiciones imposibles de Disney. • La aparición de Cloud, Squall, Tidus, Wakka y compañía. • Cómo se crearon los mundos, la narrativa y el concepto de la llave-espada. • La implicación de Yoko Shimomura, que convirtió la BSO en un personaje más. • Y la sorpresa: los Informes de Ansem narrados en exclusiva para este especial. Este episodio es un viaje lleno de nostalgia, datos increíbles, anécdotas reales, momentos hilarantes, música mágica y todo el amor posible por un videojuego que marcó a toda una generación. Si te gusta Kingdom Hearts, Final Fantasy, Disney, o simplemente quieres escuchar una historia única sobre cómo nació una saga imposible… este programa es tu sitio. Dale al play, porque la luz y la oscuridad te están esperando.
Hoy en Rejugando encendemos la llave espada y nos lanzamos de cabeza al que probablemente sea uno de los especiales más mágicos, nostálgicos y épicos que hemos grabado: el programa dedicado a Kingdom Hearts, una de las sagas más queridas de la historia de los videojuegos. Recuerdos de la PlayStation 2, la primera vez que escuchamos Dearly Beloved, cómo aquel menú inicial nos dejaba congelados mirando la pantalla sin jugar… y sí, las primeras lágrimas videojueguiles. La magia está servida. En este programa viajamos por la creación del primer Kingdom Hearts, explicándolo de forma tan cercana y apasionada que parece que estemos dentro del propio Dive to the Heart. Hablamos del contexto histórico, de cómo SquareSoft venía del éxito absoluto con Final Fantasy… y del batacazo inmenso que supuso La Fuerza Interior, un agujero económico que casi destruye la empresa y que la llevó, literalmente, a las puertas de Sony para pedir ayuda. También repasamos el otro lado del cruce: Disney, que buscaba cómo entrar en el mercado japonés y encajaba más blockbusters que VHS en un videoclub de los 90. El contexto perfecto para que ambas compañías chocaran… y naciera la leyenda. El equipo cuenta con humor y detalle cómo surgió aquella casi mítica reunión del “ascensor”, cómo Shinji Hashimoto y Hironobu Sakaguchi impulsaron el proyecto, y cómo un joven Tetsuya Nomura, que pasaba por allí, levantó la mano y dijo: “No sé de qué habláis, pero quiero hacerlo yo.” Y así empezó todo. El programa desgrana además: • Cómo Nomura pasó de diseñar monstruos a comandar un proyecto enorme. • La locura de ideas iniciales: Sora como un leoncito con una motosierra (sí, real). • Las condiciones imposibles de Disney. • La aparición de Cloud, Squall, Tidus, Wakka y compañía. • Cómo se crearon los mundos, la narrativa y el concepto de la llave-espada. • La implicación de Yoko Shimomura, que convirtió la BSO en un personaje más. • Y la sorpresa: los Informes de Ansem narrados en exclusiva para este especial. Este episodio es un viaje lleno de nostalgia, datos increíbles, anécdotas reales, momentos hilarantes, música mágica y todo el amor posible por un videojuego que marcó a toda una generación. Si te gusta Kingdom Hearts, Final Fantasy, Disney, o simplemente quieres escuchar una historia única sobre cómo nació una saga imposible… este programa es tu sitio. Dale al play, porque la luz y la oscuridad te están esperando. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
In der neuen Folge unseres noch jungen Formats Sammlerfreuden sprechen Benedikt und Andy über besondere Stücke aus ihrer PlayStation-Spielesammlung. Wo Andy unter anderem mit aufwendigen Editionen von JRPGs wie Lunar: Silver Star Story Complete, sämtlichen Teilen der Namco-Museum-Kompilation sowie nahezu allen für die erste Sony-Konsole veröffentlichten Squaresoft-Spielen aufwarten kann, ist Benedikts Sammlung deutlich bescheidener. Dafür wecken die (so gut wie neue) PAL-Version von Silent Hill sowie das Metal Gear Solid: Limited Edition Premium Package viele spannende Erinnerungen an seine Zeit bei der Fun Generation sowie dem Wormser Publisher Blackstar Interactive. Viel Vergnügen mit dieser Folge, Benedikt & Andy Laufzeit dieser Folge: 0:55:53 Stunden / Schnitt: Manuel Lavella
The mitochondria do all the talking this week on Still Loading. To wrap up Backlog Month I am joined by friend of the show Michael Berger from the Bits of Time podcast to talk about Squaresoft's foray into horror, Parasite Eve. Based off a book on the same name, Parasite Eve is a horror JRPG that came out in 1998 and has become a bit of a cult hit from that time. Michael and I had a ton of fun discussing the ins and outs of the game along with all the wild turns the story takes. Follow Michael on Bluesky here! https://bsky.app/profile/matterofmichael.bsky.social Check out Bits of Time here! https://campsite.bio/matterofmichael Shout-out Song: Charred and Cauterized Artist: Hemophiliac, Siolfor the Jackal Original Composer: Yoko Shimomura https://ocremix.org/remix/OCR04603 End Song: PMS Artist: ktriton Original Composer: Yoko Shimomura https://ocremix.org/remix/OCR01543 Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
Episode 2 of this year's Backlog Month features a game very different from last week's. Backlog month this year is RPG heavy and one of those RPGs we are looking at is Live A Live. Live A Live is an RPG from Square Enix that originally released back in 1994 for the Super Famicom but was later given a remake and published world wide in 2023. Joining to chat about the may lives experienced in this game is the Twitch streamer Happy Bear! Happy and I had a great conversation about our experiences with this game, why the battle system is pretty awesome, why the end of the game probably sucks and also the logisitics of farting in imperial China. Follow Happy on Bluesky! https://bsky.app/profile/happybearcares.bsky.social Check out Happy's Twitch channel! https://www.twitch.tv/happybearcares Shout-out Song: Live-ALive Composer: Yoko Shimomura Album: Liva A Live OST https://www.zophar.net/music/nintendo-snes-spc/live-a-live End Song: MEGALOMANIA (Techno Remix) Artist: Michael Solski Album: N/A https://michaelsolski.bandcamp.com/track/live-a-live-megalomania-techno-remix Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
En este podcast sobre Super Mario RPG hablamos del lío que se montó entre Nintendo y Squaresoft con su lanzamiento, y cómo eso afectó a muchas de sus secuencias e historia. Analizamos su impacto en el JRPG de dentro y de fuera de Japón y hablamos de su narrativa, diseño y estilo. -Escucha la Iniciativa Mario: https://www.feedbueno.es/imario/feed.xml-Más información del máster en arte 2d y 3d para videojuegos de UNIR: https://www.youtube.com/watch?v=PnYPmNWTssM-Compra mis libros : https://t.co/kleUZvQEDf
"It will only cost you your life, and you got that for free!" A notable cult classic, an idiosyncratic game, a commercial failure and a fan favourite. Landing at a formative time for the JRPG genre in the west, EarthBound (Mother 2: G?gu no Gyakush? / Giygas Strikes Back) loomed very large over the gaming landscape sliding between Final Fantasy VI and Chrono Trigger, two of SquareSoft's biggest hitters from a relatively unknown studio. Join host Rich with Jon, Leah and guest Eddie Inzauto of the Smashing Bricks Podcast as we get to the bottom of this beloved title, from its peculiar launch, divisive marketing campaign, and underwhelming sales to what has become a darling title for Nintendo and SNES fans. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_679.mp3 Music featured in this issue: 1. Sunrise and Onett theme by Keiichi Suzuki/Hirokazu Tanaka2. Good Friends Bad Friends by Keiichi Suzuki/Hirokazu Tanaka edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Title: Bushido Blade (ブシドーブレード, Bushidō Burēdo) [Wikipedia] [IMDb] Developer: Lightweight Publishers: Square (JP), Sony Computer Entertainment (WW) Designer: Kunihiko Nakata (director) Platform: PlayStation Release date: March 14, 19987 (JP) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: Collateral Gaming is back with another retro review—this time, the PS1 kenjutsu simulator fighting game released during SquareSoft's golden era: Bushido Blade! Featuring realistic fighting mechanics and even incorporating the bushidō code into gameplay, this underrated title was truly ahead of its time. Find out more on our latest episode, and stay tuned for our Season Finale on Mario Kart World and the Nintendo Switch 2! Collateral Gaming is on Bluesky, Facebook, Instagram, Threads, and Twitter, and is on Goodpods, Apple Podcasts, Spotify, Podbean, Google Podcasts, YouTube, iHeart, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Collateral Media merch is available on Dashery! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: collateralmedia.dashery.com (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
The streak has been broken, long live the next streak!Shadow of the ErdSteve merch!Shadow of the ErdSteve - High Potion - T-Shirt | TeePublicCome hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: T-Shirts by High Potion Podcast | TeePublicSend us emails or voice messages to highpotionpod@gmail.com to be featured on a future episode!
Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies, horrifying monsters and disturbing themes. It was so popular that Square, far more known for its more traditional JRPGs, decided to throw its hat in the ring and make Parasite Eve.On the surface, the game appeared to be textbook survival horror. But dig a little deeper and you could see that Square was unable to escape its roots. Turn based mode happened in a sphere similar to Vagrant Story, upgrades were plentiful and incremental, and the storytelling had more cutscenes than gameplay at least in the early stages. Thematically this was still horrifying…but under the hood was a different story.Was this blend of genres ultimately successful, giving survival horror a fresh new perspective? Or is it impossible to reconcile grim resources management with the power fantasy that RPGS almost always offer?On this episode, we discuss:StoryHow does Parasite Eve use real world science to lend an air of credibility to the horrific changes that are happening all over Manhattan? Does it execute the smaller details well even if the larger picture is a bit silly at times?CombatHow enjoyable is the moment to moment real time combat of Parasite Eve? The game requires you to dodge attacks, and pick the best moment to strike. Is this too simplistic or does it work well?ProgressionHow do the weapon and armour upgrades work in Parasite Eve? Does it provide the player with a satisfying sense of progression, or is it all just a confusing mess?We answer these questions and many more on the 132nd episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherParasite Eve OST: Yoko Shinomura—What crazy weapon upgrade paths do you like to use? Is the NG+ mode worth playing? How is Parasite Eve 2 different from the original? Come let us know what you think on our discord server!Come let us know what you think or recommend us a new game on our community discord server!If you would like to support the show monetarily, you can buy us a coffee here!
Console Launch Blues, Greens, and Reds. The Six-Button Samurai and @GameAgentET (OGiH) delve into their own experiences on either side of the pond in trying to lock down a Nintendo Switch 2, but also swerve pretty hard into the history of console launches, which once upon a time, had ZERO hype, they just managed to show up at a Toys 'R' Us nearby. We also discuss a simultaneous playthrough of a Squaresoft classic that had eluded both of us in Secret of Mana, and another new Jeff Minter joint, with his wildly frenetic and colorful style now gracing a remake of Atari's I, Robot. Don't miss the latest OH GOD IT Hz!https://www.teepublic.com/user/ruminationsradionetworkhttps://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★
"Do you know that Black Panther?"This week's episode is all about The Bouncer, Square's debut 2000 title on the Playstation 2. Along with Phil (Deleted Saves Podcast), we tackle this...ambitious game, top to bottom, encompassing mechanics and narrative. This game is lauded as infamously bad, but is that reputation earned? Take a listen to hear our thoughts on THE BOUNCER. Click on the following to find PPR on the web!PatreonJoin our DiscordBlueskyInstagram TikTokThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
In this episode, John and Ryan are joined by veteran artist and art director Dev Madan for an exclusive look behind the scenes of the video game industry. With 35 years of experience spanning video games, animation, and comics, Dev has worn many creative hats—serving as Art Director at Toys For Bob, Founder of Loose Cannon Studios, and Art Director at Sucker Punch Productions for the beloved Sly Cooper series. Together, they explore the artistic process, the evolution of game art, and the untold stories behind Dev's work on major projects. From concept sketches to final visuals, Dev reveals insights that fans and aspiring artists won't want to miss. He also shares his experiences collaborating with industry giants like Sony, Funko, Squaresoft, Marvel, and DC Comics. Whether you're an artist, gamer, or just curious about the creative magic behind your favorite games, this episode promises a fascinating deep dive into the world of art direction. Learn more about Dev at www.devmadan.com Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Player VS Podcast continues with one of the best Playstation 2 games of all time - Kingdom Hearts! Is this game, this franchise, as messy as people claim it to be? Join Eric Gess (Unlockables/Guiding Keys) and I as we break down Tetsuya Nomura's debut JRPG classic and find out if this crossover of the new millennium is worth checking out today Find Unlockables/Guiding Keys here! Support the show and get more content just like this on Patreon! No monthly payments? No problem! Get yourself something nice at the Merch Store! Timestamps: (02:24) - Previous Histories (12:16) - Development History (51:35) - Retro Recollections (01:02:00) - Story/Plot (Thar Be Spoilers) (01:34:20) - Gameplay (02:17:25) - Presentation (02:41:40) - Final Thoughts Symphony of a Forgotten Sprite provided by Adhesivewombat
Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. REJUGANDO FINAL FANTASY X Un camino que nos va a llevar a toda la compilacion Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual.
The creator of one of our collective favorite franchises has finally released his latest game out of Apple Arcade jail...but did it live up to our expectations? Join us as we discuss questionable design choices, difficult boss fights, and how much better Final Fantasy VI was over 30 years ago.Note: The music track at the start of the episode is “Cinderella Tri-Stars”, composed by Nobuo Uematsu for the Fantasian Original Soundtrack. We in no way have or claim ownership of this music.Sakaguchi's Interview with The Verge: https://www.theverge.com/2025/1/24/24350575/hironobu-sakaguchi-interview-fantasian-neo-dimensionSupport the showEmail us at: dcellmedia@gmail.com
Call the ambulance, there's been an emergency: Off the Deep End played a beloved, critically and commercially successful video game for once! That's right, Braden, Chris, and Adam all come together to discuss cellular biology, horrific mutant monsters, and ATB meter combat in Squaresoft's Parasite Eve. The mitochondria might be the powerhouse of the cell, but can it evolve its way into their hearts? See the entire Off The Deep Ends ranked list at http://bit.ly/otderank Find OTDE's theme music and more at https://supersex-420.bandcamp.com/ Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net
En el podcast de hoy les traemos dos juegos cortos del fontanero de Nintendo. Pero en esta ocasión se sale de las plataformas para ir probar suerte en géneros diferentes. Empezamos con un gran clásico que se renovó para Nintendo Switch. Super Mario RPG. Un juego de rol con combate por turnos que llegó originalmente a la Super Nintendo con desarrollo de Square Soft y que para finales del 2023 nos trajo su magia estelar. Luego pasamos a Mario Vs Donkey Kong [33:09], otro juego que es un spin off de Mario pero en los acertijos. Este juego salió originalmente en la GBA y a principios de 2024 se actualizó para llegar a la Nintendo Switch Nos pueden escuchar en varios gestores de podcast, entre ellos: Spotify Youtube. Muchas gracias a todos los que nos agregan a sus plataformas de podcast y nos dejan comentarios en nuestras diferentes redes. Twitter - https://twitter.com/CronicasGoomba Instagram - https://www.instagram.com/cronicasgoomba/ Facebook - https://www.facebook.com/CronicasGoomba
Author and journalist Kieron Gillen joins the panel to cover the golden age of games journalism, Squaresoft's 1996 SNES licensed X-Men JRPG, and the mysterious Hat Man. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Kieron Gillen. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Riders on the Storm Ghost Riders in the Sky The Doors Ghost Rider 2: Spirit of Vengeance (2011) Mutant Amiga Power Eisner Awards Hugo Award Amiga Mister Sinister 1: What's the difference between game culture and comics culture? (04:44) Jack Kirby Twine Al Ewing Marvel Cinematic Universe Gamergate (harassment campaign) Sad Puppies Jim Rossignol 2: In tabletop game design, how do you make a game that allows players to do anything, while maintaining a unique identity? (10:03) Mörk Borg OSR Dungeons & Dragons Baldurs Gate III Baldur's Gate 3 is a masterpiece built on a bad tabletop game 3: What's the closest a video game has come to ruining your life? (17:19) World of Warcraft World of WarCraft: The Burning Crusade Clash of Clans Princess Pajama Infinity Nikki Shin Megami Tensei: Liberation Dx2 Sonic Advance 3 Nintendo Official Magazine UK Circuit City World of WarCraft: Wrath of the Lich King MUSH Space Invaders The Sims Online Grand Theft Auto IV 4: The year is 1996. Squaresoft wants you to design their final game for the SNES, a licensed X-Men RPG. What have you got? (27:22) Squaresoft Super Nintendo Entertainment System X-Men Image Comics Jim Lee X-Men 2: Clone Wars X-Men: The Animated Series Storm Rise of the Robots Wolverine Princess Maker Charles Xavier Final Fantasy Sentinel Spider-Man The Punisher: The Ultimate Payback! Days of Future Past Chrono Trigger Callisto Marrow Giant-Size X-Men Cyclops Colossus Thunderbird Jean Grey 5: PersonalMatthew asks, how important is it that someone writing about videogames be “good” at videogames? (34:33) Madden DLSS Digital Trends Kimimi The Game-Eating She-Monster Demonschool Final Fantasy Tactics Persona Shin Megami Tensei 6: What was the golden age of video game journalism? (40:53) Spider-Man 3 Mad Men PC Gamer Tomb Raider Rock Paper Shotgun LIGHTNING ROUND: High Scoring (47:22) Recommendations and Outro (57:22): Kieron: The Power Fantasy, We Called Them Giants Frank: Go read Kieron's comics Brandon: If you're feeling cold tuck your shirt into your pants, Manga documentary 1982, The Great Cleric if you want some extremely mid anime, follow Brandon on Bluesky Ash: Game Changers on HBO Max This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Author and journalist Kieron Gillen joins the panel to cover the golden age of games journalism, Squaresoft's 1996 SNES licensed X-Men JRPG, and the mysterious Hat Man. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Kieron Gillen. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Riders on the Storm Ghost Riders in the Sky The Doors Ghost Rider 2: Spirit of Vengeance (2011) Mutant Amiga Power Eisner Awards Hugo Award Amiga Mister Sinister 1: What's the difference between game culture and comics culture? (04:44) Jack Kirby Twine Al Ewing Marvel Cinematic Universe Gamergate (harassment campaign) Sad Puppies Jim Rossignol 2: In tabletop game design, how do you make a game that allows players to do anything, while maintaining a unique identity? (10:03) Mörk Borg OSR Dungeons & Dragons Baldurs Gate III Baldur's Gate 3 is a masterpiece built on a bad tabletop game 3: What's the closest a video game has come to ruining your life? (17:19) World of Warcraft World of WarCraft: The Burning Crusade Clash of Clans Princess Pajama Infinity Nikki Shin Megami Tensei: Liberation Dx2 Sonic Advance 3 Nintendo Official Magazine UK Circuit City World of WarCraft: Wrath of the Lich King MUSH Space Invaders The Sims Online Grand Theft Auto IV 4: The year is 1996. Squaresoft wants you to design their final game for the SNES, a licensed X-Men RPG. What have you got? (27:22) Squaresoft Super Nintendo Entertainment System X-Men Image Comics Jim Lee X-Men 2: Clone Wars X-Men: The Animated Series Storm Rise of the Robots Wolverine Princess Maker Charles Xavier Final Fantasy Sentinel Spider-Man The Punisher: The Ultimate Payback! Days of Future Past Chrono Trigger Callisto Marrow Giant-Size X-Men Cyclops Colossus Thunderbird Jean Grey 5: PersonalMatthew asks, how important is it that someone writing about videogames be “good” at videogames? (34:33) Madden DLSS Digital Trends Kimimi The Game-Eating She-Monster Demonschool Final Fantasy Tactics Persona Shin Megami Tensei 6: What was the golden age of video game journalism? (40:53) Spider-Man 3 Mad Men PC Gamer Tomb Raider Rock Paper Shotgun LIGHTNING ROUND: High Scoring (47:22) Recommendations and Outro (57:22): Kieron: The Power Fantasy, We Called Them Giants Frank: Go read Kieron's comics Brandon: If you're feeling cold tuck your shirt into your pants, Manga documentary 1982, The Great Cleric if you want some extremely mid anime, follow Brandon on Bluesky Ash: Game Changers on HBO Max This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Featured Game Review: Parasite Eve (パラサイト・イヴ, Parasaito Ivu) [Wikipedia] [IMDb] PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: Halloween may be over, but we have some post-holiday content for you on Collateral Gaming: Bonus Round! On this special episode, Ash and Beau review SquareSoft's 1998 survival horror RPG Parasite Eve, an oft-overlooked title from a golden era of the developer/publisher. This PS1 game has one of the most unique combat systems that was frankly ahead of its time, and there's not anything quite like it even today. If you enjoy this episode, check out our Amnesia: The Dark Descent Halloween Special with Collateral Let's Play! on YouTube, and stay tuned for Part 2 of our Season Premiere on Doom (2016), as well as more late spooky content, such as an upcoming two-part episode on the Silent Hill 2 remake! Collateral Gaming: Bonus Round! is on Twitter, Facebook, and Instagram. We are also available on Podbean, Apple Podcasts, Spotify, iHeartRadio, YouTube and wherever you get your podcasts. Also, look for us on Patreon, and become a patron at our $1 and $5 levels! Collateral Media merch is now available on TeePublic! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: teepublic.com/stores/collateral-media-group (Collateral Gaming: Bonus Round! is a Collateral Media Podcast. All game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
In the night I hear 'em talk / The coldest story ever toldKingdom Hearts II, one of the most celebrated sequels in the Square Enix catalog, finally gets an episode (the first of two!) on Retro Encounter. Within, we discuss the game's dynamic combat, the earnestly made Disney worlds, and plenty about Kingdom Hearts II's mysterious black robed mostly-antagonists. Featuring: Michael Sollosi, Aleks Franiczek, Peter Triezenberg, Zach Wilkerson; Edited by Paul DennisOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomKingdom Hearts II on RPGFan
Side Quests is back and so is host Eric Gess! He is a podcaster and thieving member of Tantalus! The game he is talking about today is Final Fantasy IX by SquareSoft! You can find this episode's host on twitter. You can also find his work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more. Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Six months ago, The Well Red Mage asked me if Chrono Trigger is a Final Fantasy. From that innocent question grew a six month quest to mine the patience of my guests and test the temperance of my listening audience. On this episode, I ask a bunch of people if this episode should exist and through those questions, learn about the connective tissue between these two games.STARRING (all handles from Twitter) Chrono Katie (@ChronoKatie)Julian Titus (@julian_titus) of The Stage Select Podcast (@StageSelectPod)Mekel Kasanova (@MekelKasanova)Mike Albertin of Games My Mom Found (@mom_found)Moses aka @TheWellRedMageRyan aka @GameswCoffeeRyan Lindsay of KISS 105.3 in Ottawa (@THERyanLindsay) Tim Knowles of The Leetist Trevor and Jeff of New Dad Gaming Podcast (@NewDadGaming)My Website: agamerlooksat40.comMy Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My TikTok: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-D Support the show
TCW Podcast Episode 215 - Final Fantasy VII Final Fantasy VII holds a special place in the hearts of many gamers. For some, it was the first time they really connected with a JRPG. For others, it marked the transition from pixel art games to 3D gaming. Final Fantasy VII owes much to the storytelling work of its predecessor, Final Fantasy VI, led by Yoshinori Kitase. Kitase used his love of filmmaking to add an artistic flair to games, improving on the static scenes most games relied on. With Final Fantasy VII, Kitase aimed to overcome hardware limitations in storytelling. This desire to push beyond hardware constraints also led SquareSoft to break ties with Nintendo and join Sony with their new PlayStation. The marketing of FF VII in the West as more than just an RPG helped it become the first Final Fantasy game to sell more in the West than in Japan, thereby cementing JRPGs in the public's mind. TCW 157 - Final Fantasy's Tale: https://podcast.theycreateworlds.com/e/final-fantasy-s-tale/ FFVI - Sand on my boots!: https://www.youtube.com/watch?v=W79EPTyL7Pc FFVI - Opera Scene: https://www.youtube.com/watch?v=WwHrQdC02FY FFVI - Cid's Death and Celes Reaction: https://www.youtube.com/watch?v=dHNcwGol0zo FFVI - Loke and Rachel's Backstory: https://www.youtube.com/watch?v=xl7urWIrQTU FFVI - The Falcon: https://www.youtube.com/watch?v=tZA9om3Ezww The Original Trilogy ILM Special Effects Makers: https://www.youtube.com/watch?v=85MK2GDkoxo Star Wars Intro: https://www.youtube.com/watch?v=oJguy6wSYyI Spaceballs Intro: https://www.youtube.com/watch?v=1dZveoBfiww TCW 053 - This History and Merger of Enix and Square: https://podcast.theycreateworlds.com/e/the-history-and-merger-of-enix-and-square/ TCW 011 - The Genesis of JRPGs: https://podcast.theycreateworlds.com/e/the-genesis-of-jrpgs/ FF IV - Intro: https://www.youtube.com/watch?v=Njl7aBS0Ah4 FF IV - The Giant of Babil: https://www.youtube.com/watch?v=mq6k1gHh_2k FF VI - Coin Toss: https://www.youtube.com/watch?v=C0ZSXwMe678 FF VI - Intro: https://www.youtube.com/watch?v=iAD31P49hsw FF 7 - An Oral History: https://www.polygon.com/a/final-fantasy-7 Polygon - Final Fantasy VI Tech Demo with Kazuyuki Hashimoto: https://www.youtube.com/watch?v=-DTjrY1LXrk FF VI SGI Tech Demo: https://www.youtube.com/watch?v=uHHdODEMD9c FF VII Opening Movie: https://www.youtube.com/watch?v=6CORYpK6_W8 Interview With Hironobu Sakaguchi: https://youtu.be/wucMb3Hcuhc?t=269 Friendly Tap of the Horn: https://www.youtube.com/watch?v=1mYHss0Xmus Following the Blood Trail: https://www.youtube.com/watch?v=SkQq79OZIvE The Midgar Zolom: https://www.youtube.com/watch?v=YfqkWu1Yrj8 Knights of the Round cast: https://www.youtube.com/watch?v=sv9aI5RkoeQ Sephiroth's Ultimate Attack - Super Nova: https://www.youtube.com/watch?v=Ktc022h9Nj8 Final Fantasy VII Commercials: https://www.youtube.com/watch?v=QDz9A4ByHIQ FF7 Promo Art: https://www.mobygames.com/game/858/final-fantasy-vii/promo/ Aerith's Death: https://www.youtube.com/watch?v=FGuohjmGY3Q New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: FF VII Opening ~ Bombing Mission: https://archive.org/details/final_fantasy_vii_soundtrack/02-Opening+~+Bombing+Mission.mp3 Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
It's-a-us, the Rhythm Encounter crew! With the impending launch of the remaster for the beloved sequel, Paper Mario: The Thousand-Year Door, we decided it was high time to talk about Mario's illustrious RPG career. Starting with 1996's Super Mario RPG: Legend of the Seven Stars and extending through the Mario & Luigi and Paper Mario games, the idea of a Mario-based RPG went from an unheard of collaboration between Nintendo and then-Squaresoft to multiple styles of games across several generations of consoles. And, as it turns out, incredibly talented composers are attached to every game's soundtrack. So strap on your overalls and join us for some of our favorite Mario RPG music!Featuring: Mike Salbato, Hilary Andreff, Mario Garcia, Jimmy Turner; Edited by Paul DennisLinks for this episodeRhythm Encounter 61 - A Very Yoko Shimomura January | RPGFanMario Tennis (N64) - Game Point (YouTube)TracklistWorld 1 - Dream City0:08:53 - Dreamy Castle Rendezvous (Yoko Shimomura) - Mario & Luigi: Dream Team0:11:25 - Rogueport (Yoshito Hirano and Yuka Tsujiyoko) - Paper Mario: The Thousand-Year DoorWorld 2 - Mushroom Stomp0:26:25 - Beware of Forest Mushrooms (Yoko Shimomura) - Super Mario RPG: Legend of the Seven Stars0:28:31 - Battle (Yoko Shimomura) - Mario & Luigi: Partners in TimeWorld 3 - And My Name's Birdo0:46:42 - Enter Birdo (Yoshito Sekigawa, Shoh Murakami, Yoshiaki Kimura, Hiroki Morishita, and Fumihiro Isobe) - Paper Mario: The Origami King0:48:39 - This is Booster Tower (Yoko Shimomura) - Super Mario RPG (Remake)World 4 - Bowser's Castle 41:06:25 - Game Point (Motoi Sakuraba) - Mario Tennis (GBC)1:08:16 - The Grand Finale (Yoko Shimomura) - Mario & Luigi: Bowser's Inside Story1:30:34 - Mario's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
Side Quests is back and so is host Aaron Klaassen! He is a podcaster and thief of the Frozen Flame! The game he is talking about today is Chrono Cross by Squaresoft. You can also find this episode's host on Twitter as well as listen to his podcasts SuperPod Saga and Retro Rehab! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more. Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Mario? In my JRPG? It's more likely than you think.This week, Rick is joined by Matt "Stormageddon" Storm ("Fun" and Games, Screen Snark, and more) to talk over Mario's first jaunt into JRPG japes: Super Mario RPG! Whether you grew up with the SNES version or are a newcomer with the (terrific!) Switch remake, this episode will be for you. We talk about the beginnings of this Square and Nintendo collaboration, the "Saturday Morning Cartoon" feel, version differences, and more. With a killer OST by the one and only Yoko Shimomura, you won't want to miss this - do it up!More Matt Storm, aka StormageddonClick on the following to find PPR on the web!PatreonJoin our DiscordTwitter Instagram Bluesky Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
I am not my Dark Knight's keeperFinal Fantasy IV is a 1991 RPG full of colorful characters and high drama. But how does it hold up after 33 years of perspective? Four Retro Encounter panelists who grew up (separately) playing Final Fantasy IV give the classic SNES RPG another look (together), discussing everything from the opening cutscenes to Kain's second betrayal. Or is it his third betrayal? Eventually you lose count. Featuring: Michael Sollosi, Aleks Franiczek, Lucas Greene, Zach Wilkerson; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomFinal Fantasy IV Pixel Remaster on RPGFanFinal Fantasy IV DS on RPGFan
Side Quests is back and this episode's host is podcaster and denizen of The Regions, Chris Coplien! The game he is talking about today is SaGa Frontier by Squaresoft and Sony Computer Entertainment! Check out his podcast on Twitter and listen to the show here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
I heard from my uncle who works at Nintendo that the remake of Chrono Trigger will be animated by Studio Ghibli and have Spider-Man as an unlockable character.
Nintendo (Partner) Direct! Elden Ring DLC! Helldivers 2 queue campers! This episode of Remap Radio has it all, with Rob, Janet, Patrick, and Cado working through their feelings on this week's many announcements, alongside spicy speculation about Nintendo's next console. Elsewhere, Patrick and Janet have spent dozens of hours in Final Fantasy VII: Rebirth, and have come out the other side realizing they'll, uh, be spending a lot of time in this world. We also touch on The New York Times hilariously “spoiling” a major moment in the Squaresoft classic.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
Final Fantasy IX Part Fourteen: Pandemonium Post Show Recaps returns to Final Fantasy forever! We just don't know how to quit Final Fantasy at PSR and this time around Brooklyn Zed (@hardrockhope) is reuniting with Adam H (@pianomanadam1) to (finally) cover the beloved Final Fantasy IX. Released by SquareSoft in 2000, FFIX follows the adventure […]
For the Brothers Moriarty, Final Fantasy IV -- or Final Fantasy II, as we once knew it on SNES way back when -- is a uniquely nostalgic product. Upon its release in the west, we played the game together, often with me (Colin) sneaking into Dagan's room after I was 'put to bed' so I could watch him conquer the tale. Thus, we eagerly revisit this all-time JRPG classic in KnockBack style, but it's not the first time we've done so. Long-time listeners will recall that one of the very first KB offerings in 2018 was FFIV (Episode 16, in fact). But our show today is a lot different than it was then, and frankly, this is a far deeper and more comprehensive look at Squaresoft's classic than the earlier podcast, as we've both come off a fresh playthrough via the Pixel Remaster. Cecil's tale of darkness-to-light -- and the many stories of the lovable cast that surround him -- helped catapult an entire genre into the hearts of gamers worldwide. Some would even argue IV is the best Final Fantasy, full-stop. We think you could easily make that argument, yes, but such a deep topic deserves much more nuance. Three hours' worth, in fact. Learn more about your ad choices. Visit podcastchoices.com/adchoices
As we close the book on the latest batch of 101s, we turn our attention to Squaresoft's classic, Final Fantasy Tactics. Patrick joins Cado to discuss playing the game live on stream the last few months, and, among other things, tries to understand why people hate Algus so much. The two also discuss why Final Fantasy Tactics is so revered among Final Fantasy and non-Final Fantasy fans alike, whether the “updated” localization is actually any better, and much more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
Final Fantasy IX Part Nine: The Abominable Showman Post Show Recaps returns to Final Fantasy forever! We just don't know how to quit Final Fantasy at PSR and this time around Brooklyn Zed (@hardrockhope) is reuniting with Adam H (@pianomanadam1) to (finally) cover the beloved Final Fantasy IX. Released by SquareSoft in 2000, FFIX follows […]
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
Final Fantasy IX Part Seven: I Hate Sand Post Show Recaps returns to Final Fantasy forever! We just don't know how to quit Final Fantasy at PSR and this time around Brooklyn Zed (@hardrockhope) is reuniting with Adam H (@pianomanadam1) to (finally) cover the beloved Final Fantasy IX. Released by SquareSoft in 2000, FFIX follows […]
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
Final Fantasy IX Part Six: What's Up, Doc? Post Show Recaps returns to Final Fantasy forever! We just don't know how to quit Final Fantasy at PSR and this time around Brooklyn Zed (@hardrockhope) is reuniting with Adam H (@pianomanadam1) to (finally) cover the beloved Final Fantasy IX. Released by SquareSoft in 2000, FFIX follows […]