POPULARITY
1985 erscheint mit Where in the World is Carmen Sandiego? ein Spiel, das Bildung und Unterhaltung auf ungewöhnliche Weise verbindet. Entwickelt von Brøderbund, schlüpft der Spieler in die Rolle eines Ermittlers bei der ACME Detective Agency und jagt Carmen Sandiego, die mysteriöse Meisterdiebin, und ihre Bande um die ganze Welt. Dabei sammelt man Indizien, lernt geografische Fakten und kombiniert clever, um die richtige Fährte zu finden. Christian und Gunnar sprechen in dieser Folge über die Entstehung des Spiels, seine ungewöhnliche Mischung aus Lernspiel und Detektiv-Abenteuer und wie es in den 80er Jahren den Grundstein für eine langlebige Spielereihe legte. Wir haben für diese Episode mit einem der Macher des Spiels gesprochen: Lauren Elliott. Seine Stimme hört ihr an ein paar Stellen im Podcast, das Interview kommt aber wie gewohnt auch nochmal separat. Infos zum Spiel: Thema: Where in the World is Carmen Sandiego? Erscheinungstermin: Mai 1985 Plattform: Apple II, später DOS, C64, TRS-80 und Konsolen-Portierungen Entwickler: Brøderbund Publisher: Brøderbund Genre: Rätselspiel Designer: Dane Bigham, Lauren Elliott, Gene Portman u.a Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)
On today's public release of co-op Episode 14 from 2021 we're discussing Broderbund's 1996 classic, Logical Journey of the Zoombinis. So build your 16 silliest looking blue beans and join guests Allie Jennings and Anna Salinas as they tag along with Conner down a rabbit hole of memories. It's going to be a long journey so before we go please do me a favor... MAKE ME A PIZZA! Show Notes Allie Jennings – Instagram - P.S. I Love Rom Coms podcast Anna Salinas - Instagram - Twitter Conner McCabe – Bluesky - Twitter – Twitch Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram – Twitter - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky - Twitter – Instagram – Twitch
Our first new console of the year is here! Will the Emerson Arcadia shake up the console gaming landscape or be a big flop?! You'll have to listen to find out! We check out Cat Trax for the system, as well as Broderbund's Track Attack, Shoei's Sky Army, and Century's Wall Street in today's episode!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Replay, Memoir of an Uprooted Family. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:50 Interview 1:01:50 Break 1:02:03 Outro Issues covered: his history, train trips, caricatures and making stuff, not living up to the greats, improvising into his games, animation not holding up, filming his mother's karate teacher, his father, and his brother, handcrafting for rotoscoping, taking silent film classes, cross-cutting and wipes, the moment it came to live, the power of abstraction vs the uncanny valley, the impact on what we wanted for animation, caricature and capturing someone, finding the essence of a person, specialization and stepping into direction, drawing ten real people and getting into the graphic memoir, caricature and selling the big moments of small animations, abstraction and universality, adapting to higher resolution, breaking the illusion of interactivity, not being photorealistic but still having the nuance of real actors, highly compressible art and fluidity, uncanny valley of interactivity, picking the right constraints, the train's limitations enabling the possibility of depth, the fascination of interactive theater, holding up better, physical recording separated from voice, allowing for improvisation or variability, being attracted to historical fiction, his family's history, drawing the real things into the memoir, experience, technical nuance and caricature, moments of impactful character interactions, committing to a high bar. Games, people, and influences mentioned or discussed: Karateka, Prince of Persia, The Last Express, Smoking Car Productions, Disney, Replay: Memoir of an Uprooted Family, LucasArts, Space Invaders, Apple, Hitchcock, Thief of Baghdad, Sabu, Conrad Veidt, 1001 Nights, MAD Magazine, Al Hirschfeld, Frank Sinatra, Broderbund, Understanding Comics, Scott McCloud, MYST, Dragon's Lair, Buster Keaton, Robyn Miller, The 7th Guest, Rebel Assault, GTA, Agatha Christie, Hercule Poirot, Deadline, The Witness, Infocom, Sleep No More, Assassin's Creed, Zoetrope Studios, Raiders of the Lost Ark, The Seven Samurai, Fathom, Michael Turner, The Last of Us, Uncharted, Templar, Count of Monte Cristo, Emily, Michel Ancel, Eric Chahi, Ubisoft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links: Jordan Mechner's website Twitch: timlongojr Discord DevGameClub@gmail.com
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816 7 Minutes in Heaven: Rocko's Modern Life Video Version: https://www.patreon.com/posts/7-minutes-in-107343911 https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/ Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://x.com/chrisgr93091552 1994: Ataris settle with Nintendo https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up https://patents.google.com/patent/US4445114A/en Nintendo gives in to rentals Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6 Nintendo finally pays Galoob GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time EA and Broderbund to merge https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater Pearson buys Software Toolworks https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17 Paramount teams up with Davidson & Associates https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18 https://www.avid.wiki/Davidson/Simon_%26_Schuster Warner consolidates https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater TSR and SSI call it quits https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up WMS to buy Tradewest BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5 WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday Acclaim signs deal for Batman Sequel WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle MGM signs up with Sega MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time Could Disney buy a major games publisher? Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers Living Books buys Dr. Seuss rights https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34 US announces Special 301 trade action against China NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time Japan misses chip import target Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB) Japanese toy wholesale system under pressure Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9 AFTRA signs deal with EA https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega disses Summer CES https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Dedicated cabs rule UK ATEI show https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater American Laser goes CDRom Play Meter, April 1994, pg. 14 & Acme 13 Midway takes page from Capcom's playbook https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater AMOA teams up with Ross Perot's EDS Play Meter, April 1994, pg. 1, 66A https://en.wikipedia.org/wiki/Claw_(video_game)#Development EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time Saturn to launch with Jupiter https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater Jaguar UK launch botched https://archive.org/details/edge-007-april-1994/page/13/ https://archive.org/details/edge-007-april-1994/page/17/ 3DO prospects in Japan look good So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games 3DO licenses tech to Toshiba for GPS 3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY 3DO kicks off US ad campaign 3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday https://www.youtube.com/watch?v=-W67sqPQ9u0 MSU gives Konix Multisystem a second go https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater https://www.konixmultisystem.co.uk/index.php?id=archive https://www.konixmultisystem.co.uk/index.php?id=msu Japanese devs not waiting for Nintendo https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater Capcom to support 3DO and PSX https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Virgin to support CDi https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Tower Records ditches CDi and Gameboy Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72 Lethal Enforcers comes to the SNES https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater Nintendo censorship strikes again https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega announces MegaJet is coming home! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994) Commodore pulls out of World of Commodore-Amiga show https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up Commodore announces liquidation Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle IBM agrees to make Cyrix chips https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19 EA sees big upswing in CDRom sales Company Results Roundup, Newsbytes, April 29, 1994, Friday Could CDRom usurp video games? PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard 3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time https://blazingrender.net/ 3Dlabs and Creative team up for PC 3D API standard 3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday Spectrum Holobyte bets on fractals Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday https://en.wikipedia.org/wiki/Fractal_compression#Implementations Microprose dumps Adventure engine https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up Maxis wants to turn SimCity into a sandbox https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater Doom leaves Edge unimpressed https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater Newscorp buys Kesmai Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday AOL swamped by new signups https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater Game Developer magazines debuts https://archive.org/details/game-developer-april-1994/page/n3/mode/1up Second round of video game violence hearings lack fireworks Play Meter, April 1994, pg. 12 Data East beats Capcom in court Play Meter, April 1994, pg. 1 Ads in software patented https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html Study finds no link between video violence and juvenile delinquency Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14 RIP 3' disks https://archive.org/details/amstrad-action-103/page/n7/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/105189897 7 Minutes in Heaven: Mega Turrican Video Version: https://www.patreon.com/posts/104910543 https://www.mobygames.com/game/16645/mega-turrican/ Corrections: February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nicktoons https://en.wikipedia.org/wiki/Famicom_Disk_System 1994: Coinop goes BIG! Edge March 1994, pg. 16 Coinop goes small Edge March 1994, pg. 14 https://www.gamesthatwerent.com/2021/03/zool-arcade/ Daytona gets new name Play Meter, March 1994, pg. 1 Irem shuts down arcade division Play Meter, March 1994, pg. 1 Karaoke goes CD https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater US Rating System to be in place by Xmas VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6 UK Rating system to start in March https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up 3DO issues ratings system https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/ Current NextGen falters at CES Edge, March 1994, pg. 6 Sega Previews Saturn https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up Edge, March 1994, pg. 6 Nintendo fools no one with SGi demos Edge, March 1994, pg. 6 Acclaim The Duel demo details https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 3D tool makers show wares at CES https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater https://en.wikipedia.org/wiki/Wavefront_Technologies https://en.wikipedia.org/wiki/Softimage_3D https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater Sega of America announces 32X MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK PSX shown to UK Devs Edge, March 1994, pg. 13 3DO announces new licensees and PC add-on card No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4 https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems Microsoft WON'T provide an OS for Saturn Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO Crystal Dynamics signs on for Saturn development https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/ CD32 haralds CD revolution in UK MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 Nintendo announces Super Gameboy NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6 Nintendo still smug, despite share price collapse Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer Nintendo profits expected to fall by 40% Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo Acclaim reports record earnings! Playthings, March 1994, pg. 10 NBA Jam launch to match Mortal Kombat NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick Midway dumps Acclaim https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON Sega shows off Virtua Racing on Genesis https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater Playmates Toys gets into games https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/ Playmates revenue drops Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE EA signs Shaq and Jordan https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater Commodore Australia closes down IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50 Commodore warns of imminent bankruptcy https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1 https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up VFX1 brings VR home https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater https://en.wikipedia.org/wiki/VFX1_Headgear https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up New World bought by NTN https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater MCA announces game studio https://www.mobygames.com/company/1982/universal-interactive-inc/ https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Broderbund signs up affiliates https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Rocket Science goes full Siliwood https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater Microsoft's got game https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater Newton gets games https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Sierra goes big on CGI https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Tsunami wants to inject you into a game https://www.mobygames.com/game/1478/blue-force/trivia/ https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater Dragon's Lair comes to CDRom https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater Shareware confusion rises https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up Company networks get Doom-ed! https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater Microsoft announces Microsoft Network Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19 IBM and Videotron team up https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403 https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte Japanese recession hits Akihabara https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1 Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town Discounting takes Japanese retail by storm Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO Rhino Group grows Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR UK mag publisher Impact calls it quits THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17 https://archive.org/details/zzap64-magazine-106 https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater https://segaretro.org/Impact_Magazines Dark Horse Comics gets into games mag business https://archive.org/details/max-overload-01/mode/2up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up Move over cover disks...CDs are here! https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater Multimedia Porn becomes harder to ignore https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up McGraw Hill publishes Best of Byte https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1 https://archive.org/details/bestofbyte0000rana Japan buys more chips abroad Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer Girls need to get into games A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY Carmen Sandiego goes around the world https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions Magic the Gathering takes gaming market by storm Playthings, March 1994, pg. 18 Linux launched https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1 RIP John Candy https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Alex's Humble Bundle Inclusion: https://www.humblebundle.com/books/game-architecture-worldbuilding-and-ai-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Complete Links for this episode can be found here: https://www.patreon.com/posts/100014130 7 Minutes in Heaven: Moon Dust Video Version: https://www.patreon.com/posts/100007281 https://www.jaronlanier.com/ https://www.mobygames.com/game/47859/moondust/ Corrections: December 1983 Ep - https://www.patreon.com/posts/december-1983-98325214 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1974: D&D is released https://twitter.com/GameResearch_E/status/1751283969583141097?t=_dYbQapJicUWEGYRO-0Q8g&s=03 https://en.wikipedia.org/wiki/Dungeons_%26_Dragons Blue Sky operators catch Pong fever https://www.newspapers.com/article/the-san-francisco-examiner-blue-sky-oper/94003918/ https://www.newspapers.com/article/the-evening-independent-fraudulent-order/94006031/ Atari sells Syzygy https://archive.org/details/cashbox35unse_30/page/53/mode/1up https://en.wikipedia.org/wiki/Atari Odyssey begins to get noticed https://www.newspapers.com/article/honolulu-star-bulletin-magnavox-odyssey/81646620/ https://www.newspapers.com/article/the-gazette-magnavox-odyssey-profile/94005725/ The Times-Picayune, January 5 1974, Section 1, pg. 9 https://en.wikipedia.org/wiki/Magnavox_Odyssey https://en.wikipedia.org/wiki/Elvis_(1968_TV_program) Despite funding cuts, high schools continue to add computers https://www.nytimes.com/1974/01/16/archives/computers-flourish-as-classroom-tools-by-victor-k-mcelheny-high.html https://en.wikipedia.org/wiki/Minicomputer HP introduces programmable pocket calculator https://www.nytimes.com/1974/01/17/archives/hewlettpackard-markets-pocket-calculator-doing-computers-job-many.html https://en.wikipedia.org/wiki/HP-65 Watson Jr. steps down Computerworld Jan 9, 1974, pg. 1,2 https://en.wikipedia.org/wiki/Thomas_J._Watson_Jr. https://en.wikipedia.org/wiki/Thomas_J._Watson Japan braces for oil embargo triggered downturn https://www.nytimes.com/1974/01/06/archives/in-japan-oil-may-expose-ills-of-growth-japan-haunted-by-growth-ills.html Computer animation conference to feature at 2nd Annual New York animation festival https://www.nytimes.com/1974/01/09/archives/screen-2d-animation-festival-begins.html https://www.youtube.com/watch?v=SgCxCZNkQ9E 1984 meets suburban gridlock in kids book https://www.nytimes.com/1974/01/13/archives/three-novels-one-by-an-american-from-england-by-dee-wells-285-pp.html https://archive.org/details/endlesspavement00jack/mode/2up?view=theater Travelers Insurance Co adopts SSNs Computerworld Jan. 16, 1974 pg. 1 1984: Chuck E Cheese grows up https://archive.org/details/Video_Games_Volume_2_Number_04_1984-01_Pumpkin_Press_US/page/n13/mode/2up https://chucke.fandom.com/wiki/Wolfman_Zapp Chuck E Cheese isn't Bushnell's only restaurant edeavor https://www.nytimes.com/1984/01/07/us/restaurantf-has-recipe-for-multimillion-dollar-computer-deals.html https://www.eastbaytimes.com/2017/12/19/silicon-valleys-power-restaurant-lion-compass-closing-after-35-years/ Unlicensed arcade shutters after killing https://www.nytimes.com/1984/01/06/nyregion/a-video-arcade-the-city-fought-suddenly-closed.html Nintendo sees profits drop (January 17, 1984). The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H02Y-00000-00&context=1516831. As the smoke clears, the realities of the year of the Crash begin to emerge... https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://youtu.be/lE3OqJdzP74?si=mipAfE5i-E2OqcWT Game Retailers hit hard https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html Mattel takes second place in list of biggest stock market losers of 1983 https://www.nytimes.com/1984/01/03/business/memorable-83-market-moves.html https://www.nytimes.com/1984/01/20/business/market-place-gains-losses-in-new-issues.html https://en.wikipedia.org/wiki/Michael_Milken Mattel reports further losses Toys Hobbies & Crafts January 1984 Industry predicts Mattel's exit https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://www.youtube.com/watch?v=ckCtXK2Gdh0&t=1s Murdoch announces intent to buy big stake in Warner https://www.nytimes.com/1984/01/04/business/new-warner-try-by-murdoch.html https://www.nytimes.com/1984/01/08/business/the-battle-for-survival-at-warner.html https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260875/ https://archive.org/details/cashbox45unse_30/page/n7/mode/1up?q=murdoch https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260894/ https://www.nytimes.com/1984/01/19/business/warner-2-way-tv-cutbacks.html Coleco announces losses https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html https://en.wikipedia.org/wiki/Coleco_Adam MB closes GCE Toy and Hobby World, January 1984. https://en.wikipedia.org/wiki/Vectrex Imagic turns freelance computer entertainer page 152 https://www.mobygames.com/game/3929/star-wars/credits/atari-2600/ game cancelations continue to mount computer entertainer page 147 Sega signs deal with Broderbund (January 17, 1984). Sega and Broderbund form software team. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H01R-00000-00&context=1516831. https://www.mobygames.com/game/243/lode-runner/screenshots/sg-1000/ Video tape and compact discs wow at CES https://www.nytimes.com/1984/01/09/business/company-news-in-electronics-optimism-and-worry.html https://archive.org/details/cashbox45unse_30/page/n6/mode/1up Commodore introduces the 264 and 364 https://www.nytimes.com/1984/01/09/business/computer-makers-new-mood.html https://archive.org/details/popular-computing-weekly-1984-01-12 https://en.wikipedia.org/wiki/Commodore_Plus/4 https://en.wikipedia.org/wiki/Commodore_16 Jack resigns https://www.nytimes.com/1984/01/14/business/founder-of-commodore-resigns-unexpectedly.html https://archive.org/details/popular-computing-weekly-1984-01-19/mode/2up?view=theater https://www.nytimes.com/1984/01/16/business/commodore-executive-rift-denied.html https://archive.org/details/forbes131janforb/page/n355/mode/2up?view=theater Marshall Smith named new head of Commodore https://archive.org/details/popular-computing-weekly-1984-01-26/mode/1up Game selling terminal competition heats up https://www.nytimes.com/1984/01/12/business/technology-new-software-delivery-ideas.html https://www.digitpress.com/library/manuals/atari2600/meltdown_draft.pdf Palmtex launches PVS https://archive.org/details/popular-computing-weekly-1984-01-26/page/n4/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up 1984 won't be like 1984 https://en.wikipedia.org/wiki/1984_(advertisement) Sinclair Introduces the QL https://archive.org/details/popular-computing-weekly-1984-01-12 https://archive.org/details/popular-computing-weekly-1984-01-19/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-01-19/page/n13/mode/1up https://en.wikipedia.org/wiki/Motorola_68008 Amstrad announces home computer https://archive.org/details/popular-computing-weekly-1984-01-05 Inmos promotes their Transputer https://archive.org/details/eu_BYTE-1984-01_OCR/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Transputer Sierra teases 3rd generation adventure game computer entertainer page 151 https://en.wikipedia.org/wiki/King%27s_Quest Warner buys into First Star computer entertainer page 151 https://en.wikipedia.org/wiki/First_Star_Software https://www.mobygames.com/game/4632/boulder-dash/ Developers eager for the PCJr give Adam the cold shoulder computer entertainer page 151 https://en.wikipedia.org/wiki/IBM_PCjr MECC goes Commodore Ahoy Jan. 1984 pg. 13 https://www.mobygames.com/game/company:936/platform:c64/sort:-date/page:1/ Ahoy! magazine premieres Ahoy Jan. 1984 CPU Jan. 1984 - http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODQ= Baby Bells are coming for you, modem users https://archive.org/details/kilobaudmagazine-1984-01/page/n25/mode/1up SCOTUS hears "Beta Max" case https://archive.org/details/cashbox45unse_30/page/n13/mode/1up https://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios,_Inc. Nintendo beats Universal https://archive.org/details/cashbox46unse/page/31/mode/1up (JANUARY 6, 1984, FRIDAY). UNIVERSAL APPEALS VIDEO GAME TRADEMARK CASE AGAINST NINTENDO. Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P2P0-001B-N0JD-00000-00&context=1516831. https://en.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd. https://www.imdb.com/title/tt0074751/?ref_=fn_al_tt_2 Software copyright debate heads to showdown in Japan (January 24, 1984). CLASH WITH MITI THAT ADVOCATES 'PROGRAM RIGHT' LAW; Copyright law can protect programmings: Cultural Agency. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23F0-000H-H51C-00000-00&context=1516831. Former Atari employees sue https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up Computer Trade Association files stolen https://archive.org/details/popular-computing-weekly-1984-01-05/page/n4/mode/1up The Great White North will teach yanks about computers, eh? https://www.youtube.com/@bitsandbytestvo https://www.nytimes.com/1984/01/30/arts/12-lessons-for-novices-in-computers.html Atari signs deal with Androbot https://www.nytimes.com/1984/01/10/business/atari-licensing-pact.html Learning with Leeper cover art sets Sierra standards https://archive.org/details/CreativeComputingbetterScan198401/page/n108/mode/1up Barbera spills the beans on Pacman TV show https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up https://en.wikipedia.org/wiki/Pac-Man_(TV_series) Mattel airlifts toys Playthings, January 1984 TSR gets new management https://archive.org/details/MicroAdventurer03-Jan84/page/n5/mode/1up https://en.wikipedia.org/wiki/Gary_Gygax#Leaving_TSR http://playingattheworld.blogspot.com/ Quotes of the Month: William Grubb, chairman of Imagic at CES told the NYT: "For this industry, 1983 was the year of humility." https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html Arnold Greenberg, president of Coleco at CES, told the NYT, when discussing defective Coleco Adams: "You still hear a few horror stories but they are almost all about machines that were shipped a while ago and just recently put on the shelves." https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html A spokeswoman for CBS Electronics, when asked about the massive number of unsold carts still sitting in the retail pipeline: "We hope retailes can be rid of most of their excess inventory by the first quarter of 1984. Overall retailers reported an excellent Christmas season adn hopefully this will help towards a fresh start in 1984." Toy and Hobby World, January 1984. Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Welcome to Dev Game Club, where this week we continue our series on rotoscoped games by hopping aboard The Last Express, the graphic adventure from Jordan Mechner and Smoking Car Productions of 1997 via publisher Broderbund. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim) and past Epernay (Brett) Issues covered: our history with the game, playing the game on the iPad, the adventure game at the time, budget and sales, some history of the game, the edutainment industry, critical response, how many discs, cost of goods, the history of Epernay, generic settings vs the highly specific dates in the game, the overwhelm, jumping onto a moving train, photo research, pulling the brake, what to do with a dead body, trial and error, the various ways things can play out from just the first puzzle, rain in Europe in 1914, a digression into multiple speed CD-ROMs, getting into rotoscoping, a 3D modeled train with rotoscoped characters on top, chasing after a character in the hall, walk-boxes with Z values, the screen door effect, a linear game in space vs an open-ended game in time, synchronicity, the sense of a train trip, prioritizing animation vs input, mechanics-forward vs simulation-forward, what players care about and what they see. Games, people, and influences mentioned or discussed: Jordan Mechner, Broderbund, GoldenEye 007, Diablo, Castlevania: Symphony of the Night, Fallout, Curse of Monkey Island, Riven, MYST, Jonathan Ackley, Larry Ahern, Quake, SW: Jedi Knight: DF2, Outlaws, LucasArts, Turok, Shadow Warrior, Hexen II, Duke Nuke'em, Postal, Age of Empires, Final Fantasy VII, Wing Commander: Prophecy, Xwing vs TIE Fighter, Colony Wars, Interstate '76, Mario Kart 64, Diddy Kong Racing, Grand Theft Auto, Gran Turismo, OddWorld, Sam and Max Hit the Road, Bethesda Game Studios, Bill Tiller, Day of the Tentacle, Sierra, Phantasmagoria, Gabriel Knight: Sins of the Father, Zoetrope Studios, Francis Ford Coppola, Smoking Car Productions, Tomi Pierce, Doug Carlston, Chris Remo, The Learning Company, Another World, Prince of Persia, Baldur's Gate, Final Fantasy VII, PlayStation, Sony, Daron Stinnett, Scream (series), Grim Fandango, Quadrilateral Cowboy, Blendo Games, Thirty Flights of Loving, Agatha Christie, Murder on the Orient Express, Paul Verhoeven, RoboCop, Basic Instinct, Starship Troopers, Elle, Hitchhiker's Guide to the Galaxy, Skyrim, Ron Gilbert, Waking Life, A Scanner Darkly, Deadline, Infocom, Zork, Ben Sarason, Arkham Asylum, Red Dead Redemption (series), RockStar, Tomb Raider (series), Brandon Fernandez, Core Design, Mario (series), Uncharted (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game (?)/ Explore further Errata and Extra: The lead animator on CMI was Mark Overney (!), and it was my mistake, I was thinking it had been Charlie Ramos Blendo Games is Brendon Chung Paul Verhoeven is Dutch, and he did direct Basic Instinct Links: The Last Express: Revisiting An Unsung Classic Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522 7 Minutes in Heaven: Street Fighter II Video Version: https://www.patreon.com/posts/7-minutes-in-ii-99045806 Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/ https://www.c64-wiki.com/wiki/Street_Fighter_II Corrections: November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nintendo_64 https://en.wikipedia.org/wiki/MIPS_Technologies https://en.wikipedia.org/wiki/Killer_Instinct_Gold https://en.wikipedia.org/wiki/The_3DO_Company htps://sites.google.com/view/sources-why-we-hate-each-other/ https://www.internethistorypodcast.com/ 1993: Capcom sues Data East https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater RePlay Dec. 1993 pg. 32 https://www.mobygames.com/game/6239/street-fighter-ii/ https://www.mobygames.com/game/17110/fighters-history/ Tournament Battle brings networking to arcades https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle Japanese mix video game and parks shows RePlay Dec. 1993, pg. 9 https://segaretro.org/Amusement_Machine_Show_1993 Namco teams up with magic Edge Play Meter Dec. 1993 pg. 3 https://www.system16.com/hardware.php?id=832 WMS suspected of stock market shenanigans https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html https://wondery.com/shows/business-wars/season/73/ Al Stone defects to Sega Play Meter Dec. 1993 pg. 18 https://segaretro.org/Alan_Stone Sega set for world domination RePlay Dec. 1993. pg. 52 http://podcast.theycreateworlds.com/e/dreams-of-sega/ Sonic tops Q survey https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater Bill Kunkel calls it for Say-Guh! https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater 3DO launch a dud https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater Atari announces Jaguar devs https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater Atari launches Jaguar ad campaign https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater Bit Hype forces Sega's hand https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater Nintendo announces Project Reality chip makers (December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831. Nintendo disses CDs Edge Dec. 1993, pg. 15 https://en.wikipedia.org/wiki/Bleem! Lieberman attacks video game violence https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF Lethal Enforcers is on Genesis... and maybe coming to SNES https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/ https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater Toys R Us stops selling Night Trap https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html MK gets cut for Japan https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater Nintendo is only after kids... https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater Nintendo releases game content guidelines Gamepro Dec. 1993, pg. 267 Video Game industry agrees on a rating system https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 MPAA threatened to sue video game makers https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater VictorMaxx Stuntmaster VR headset reviewed https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater Movies and games should stay in their own lanes https://www.nytimes.com/1993/12/10/arts/home-video-290893.html https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819 https://www.mobygames.com/game/6142/the-horde/ Interactivity is the new hype word. https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733 Edge sees the future in 3D Edge Dec. 1993, pg. 3 Id to make modding Doom easy https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970 Origin announces Interactive Movie https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up ' https://archive.org/details/bioforge Sierra sees stars https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up Standardization is the future https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater Bill Gates wants Little Johnny to learn to be an office drone https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html https://en.wikipedia.org/wiki/Microsoft_Home#Kids https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58 https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html Ahead Inc readies virtual guitar https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg https://www.mobygames.com/game/20009/quest-for-fame/ https://www.ebay.com/itm/173062395733 https://archive.seattletimes.com/archive/?date=19941120&slug=1942916 https://www.linkedin.com/in/alexdonnini/details/experience/ Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017 Sierra buys Coktel Vision Amiga Joker Dec. 1993, pg. 10 https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/company/1127/coktel-vision/ Maxis breaks free from Broderbund https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html Sinclair gets into software retailing https://archive.org/details/PCZone009 pg. 55 https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater RIP Apple II https://en.wikipedia.org/wiki/Apple_IIe https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html Amiga dead? Not at the World of Commodore show in Cologne it ain't https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up Brian Moriarty leaves The Dig https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater 3DO goes online in Omaha https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up https://en.wikipedia.org/wiki/US_West Businesses see the future of commerce in Mosaic https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html Fantastic Four movie pushed back https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater Quotes of the Month: Edge Dec. 1993 pg. 43 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Aladdin - Genesis Video Version: https://www.patreon.com/posts/7-minutes-in-97263025 https://www.mobygames.com/game/2069/disneys-aladdin/ Corrections: October 1993 Ep - https://www.patreon.com/posts/october-1993-95287239 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://store.steampowered.com/app/402330/Press_X_to_Not_Die/ https://tokyo-joypolis.com/ 1993: AMOA shows little promise for street ops Play Meter, Nov. 1993, pg. 3 EA beefs up coinop efforts Play Meter, Nov. 1993, pg. 5 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=7 Nintendo returns to coinop Play Meter, Nov. 1993, pg. 18 FunExpo attracts burgeoning family fun center biz Play Meter, Nov. 1993, pg. 38 Operators and Manufacturers agree on violence in games RePlay Nov. 1993, pg. 78, 88 Operators and Manufacturers don't agree on revenue sharing RePlay Nov. 1993, pg. 78 The Moloney's are back! Replay Nov. 1993, pg. 32 , 33, 35 https://www.arcade-history.com/?n=tap-a-tune&page=detail&id=4249 Virtuality goes public Replay Nov. 1993, pg. 34 James Clark disses 3DO Paula Parisi. (November 4, 1993, Thursday). SGI's Clark: 3DO doesn't add up. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CDB0-006P-R3MS-00000-00&context=1516831. https://archive.org/details/Electronic-Games-1993-11/page/n121/mode/1up?view=theater Trip Hawkins gets defensive Edge, November 1993, pg. 6, 12, 19 https://archive.org/details/Computer_Gaming_World_Issue_112/page/n9/mode/2up Where's the money in interactivity? BY CYNTHIA LITTLETON. (November 4, 1993, Thursday, BC cycle). Panel: Interactive tech ready, but viewers aren't. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0R0-001S-60JY-00000-00&context=1516831. Paula Parisi. (November 5, 1993, Friday). Goodson: Lose interactive game shows. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3K8-00000-00&context=1516831. Paula Parisi. (November 8, 1993, Monday). CD-ROM players: next VCRs?; Multimedia format is poised for major growth in '90s, study finds. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3HS-00000-00&context=1516831. King World invests in Crystal Dynamics https://en.wikipedia.org/wiki/King_World_Productions https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater VideoCD logo coming Edge November 1993, pg. 8 First look at CDi Zelda https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n97/mode/1up?view=theater Sony decides to go it alone BY STEVE McCLURE. (November 20, 1993). Sony Ventures Into Video Game Biz; With A New Integrated Hardware/Software System. Billboard. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-0NJ0-002S-H3KS-00000-00&context=1516831. BY SONOKO WATANABE Staff writer. (November 1, 1993). Sony to set up video-game unit Shelves plan to hook up with Nintendo, zooms in on low end of market. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4N60-000H-H552-00000-00&context=1516831. (November 1, 1993). NEW SONY VIDEOGAME FACES UNCERTAIN PROSPECTS. Consumer Electronics. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKP-XDT0-006B-64X1-00000-00&context=1516831. Commodore preps US CD32 launch https://archive.org/details/Computer_Gaming_World_Issue_112/page/n11/mode/2up https://archive.org/details/CommodoreUserIssue1221993Nov/page/n17/mode/2up Wall street bullish on Atari (November 4, 1993, Thursday, BC cycle). Wall Street impressed with Atari's propsects. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0P0-001S-60HN-00000-00&context=1516831. Generation transition concerns an issue for Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n65/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n67/mode/1up?view=theater Nintendo Extends Super Mario All Stars giveaway (November 1, 1993). Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYS0-000S-845B-00000-00&context=1516831. Nintendo sales and profits down By MICHIYO NAKAMOTO. (November 19, 1993, Friday). Tough new players in video games - Michiyo Nakamoto watches Matsushita and Sony enter the field. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-MTT0-006F-W3FM-00000-00&context=1516831. Yomiuri Shimbun. (November 19, 1993, Friday). Nintendo sales, profits down. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V290-001X-J39V-00000-00&context=1516831. (NOVEMBER 18, 1993, THURSDAY). Nintendo posts 23.9% pretax drop for fiscal half. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-GS90-000F-P13B-00000-00&context=1516831. Sega begins mnaufacturing in Wales MARY FAGAN, Industrial Correspondent. (November 1, 1993, Monday). Welsh factory to produce Sega video-game catridges; First contract outside Far East goes to AB Electronic. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-89T0-0021-R536-00000-00&context=1516831. Sega downgrades forecast GAIL COUNSELL. (November 10, 1993, Wednesday). Sega slashes profit forecast; Video game group says strength of yen will hit earnings. Gail Counsell reports. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-88T0-0021-R2N1-00000-00&context=1516831. EA suspends SNES lineup https://segaretro.org/index.php?title=File:CVG_UK_144.pdf&page=8 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=33 EA resumes SNES lineup Sega decides to crash Mario's big bash (November 4, 1993). Lancaster: Sega's big self-projection racket. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-5BV0-00X8-J51R-00000-00&context=1516831. Ad games on the rise By Kate Fitzgerald. (November 1, 1993). Videogames attract advertisers; McDonald's signs on as number of games tied to products grows. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-844B-00000-00&context=1516831. By David Kilburn. (November 1, 1993). Dentsu already deep into interactive; Japanese agency links with 3DO, creates videogames for clients. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-8446-00000-00&context=1516831. Nitendo wins big in South African court (November 8, 1993, Monday). SOUTH AFRICAN SUPREME COURT RULES FOR NINTENDO IN MAJOR VICTORY AGAINST VIDEO GAME PIRATES. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3CT0-007J-72FH-00000-00&context=1516831. Console game pirates start to train https://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_11/040.jpg&c=92625 Pad computing more of an Uh? than an Aahhh! https://www.nytimes.com/1993/11/09/science/personal-computers-zoomers-newtons-real-life-so-far-promise-exceeds-usefulness.html Big Blues chronicles fall of IBM https://archive.org/details/eu_BYTE-1993-11_OCR/page/n86/mode/1up?view=theater AI puts help desks on disk https://archive.org/details/eu_BYTE-1993-11_OCR/page/n47/mode/1up?view=theater Smartec bets on dual scan https://archive.org/details/eu_BYTE-1993-11_OCR/page/n54/mode/1up?view=theater Broderbund announces Living Books https://archive.org/details/Electronic-Games-1993-11/page/n9/mode/1up?view=theater Shakespeare does Karaoke https://www.youtube.com/watch?a&v=CpHnp9JKgcY&feature=youtu.be Minute 1:30 https://archive.org/details/eu_BYTE-1993-11_OCR/page/n69/mode/1up?view=theater Komisar becomes CEO of Lucasarts https://www.nytimes.com/1993/11/02/business/company-news-chief-executive-named-at-lucas-s-software-unit.html (November 1, 1993, Monday). LUCASARTS ENTERTAINMENT NAMES RANDY KOMISAR PRESIDENT; LUCASARTS TOPS BEST YEAR IN ITS HISTORY WITH NEW LEADER. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3G30-007J-7008-00000-00&context=1516831. Logitech goes 3D with the Cyberman https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater Larry Probst sees software download future STUART VARNEY. (November 2, 1993). Exec Explains Interactive Lane of Electronic Highway. CNN. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3TD9-1JJ0-0029-50P8-00000-00&context=1516831. Wireless Email taking off https://archive.org/details/eu_BYTE-1993-11_OCR/page/n31/mode/2up Free lunches on the internet may be coming to an end https://www.nytimes.com/1993/11/03/business/business-technology-jams-already-on-data-highway.html By KATE MADDOX, Staff reporter. (November 8, 1993). The big picture; Visions of a new TV begin to emerge. Electronic Media. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-X370-002S-52YW-00000-00&context=1516831. Renegade ports to Interactive TV Edge November 1993, pg. 75 Sex sells Edge November 1993, pg. 63 Cable News fuels tech stock rollercoaster https://www.nytimes.com/1993/11/07/business/market-watch-watch-what-they-pay-not-what-they-say.html Video Games move into museum https://www.nytimes.com/1993/11/07/style/token-art.html Tom Quinn, RIP https://archive.org/details/Electronic-Games-1993-11/page/n15/mode/1up?view=theater Man!ac launches http://www.kultmags.com/mags.php?folder=TUFOIUFDLzE5OTM= Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
IBM introduces the PCJr Coleco ships the Adam Infocom disses graphics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Beach Head Video Version: https://www.patreon.com/posts/96037276 https://www.mobygames.com/game/19932/beach-head/ Corrections: October 1983 Ep - https://www.patreon.com/posts/october-1983-94392565 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Chronicles Revisited Podcast 14 — Touch the Screen! Touch the Screen! https://www.smoliva.blog/post/chronicles-revisited-podcast-014/ The Computer Chronicles 40th Anniversary with S.M. Oliva https://www.patreon.com/posts/computer-40th-s-95453094 https://www.cashbox-magazine.com/about https://www.mobygames.com/game/11121/chiller/ 1973 Video Games take center stage at MOA show https://archive.org/details/cashbox35unse_18/page/51/mode/1up https://archive.org/details/cashbox35unse_21/page/47/mode/1up https://archive.org/details/cashbox35unse_19/page/55/mode/1up Atari asks ops to steer clear of copycats https://archive.org/details/cashbox35unse_19/page/61/mode/1up German arcade owners seeth https://archive.org/details/cashbox35unse_21/page/48/mode/1up Heathkit offers budget priced calculator kit https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 89 Electronic watches on the rise https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 5 Video Phone shown at CeBit https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 19 https://www.youtube.com/watch?v=WzdCKBZP4Jo 1983-11 Williams loses $6 million in fourth quarter Games People, Nov. 19, 1983, pg. 11 https://www.youtube.com/watch?v=ecVcA3l6v3E Atari is the (coinop) come-back kid RePlay Nov. 1983, pg. 123 Battle of the Cons Replay, Nov. 1983, pg. 15 Tokyo Amusement Machine Show side steps laser craze Replay Nov. 1983, pg. 23 Games People Nov. 28, 1983, pg. 9 Replay Nov. 1983, pg. 86 Monitor maker TSK cuts credit Games People, Nov. 19, 1983, pg. 1 Activision to lay off a quarter of its workforce https://www.nytimes.com/1983/11/12/business/activision-sets-layoffs-for-90.html Odyssey2 is no more https://archive.org/details/computer-entertainer-2-8/page/120/mode/1up?view=theater Starpath bows out https://archive.org/details/computer-entertainer-2-8/page/117/mode/1up?view=theater Fox drops out of games https://www.nytimes.com/1983/11/10/business/fox-quitting-video-games.html Milton Bradley expects losses https://www.nytimes.com/1983/11/15/business/milton-bradley-expects-deficit.html Vectrex debuts 3D Imager https://archive.org/details/logical_gamer_novdec83/page/5/mode/2up Spectravideo's Compumate gets reviewed Personal Computer News, Nov. 23, 1983 pg. 38 Amiga to release computer/game combo machine https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n105/mode/2up Berlin Consumer Trade Show sees micros and video games galore http://www.atarimuseum.de/gamesum.htm https://en.wikipedia.org/wiki/Sharp_MZ https://www.videospielgeschichten.de/die-fans-fragen-klaus-ollmann-antwortet/ https://en.wikipedia.org/wiki/Philips_Videopac%2B_G7400 https://de.wikipedia.org/wiki/IFA_(Messe)#1970%E2%80%931990 http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODM= https://youtube.com/playlist?list=PLp7z5j6N5lhyqNEEtxz1bnkhjCTbJ_rqS&si=GVvJ9SIMYkaOO7av TI stock shoots up https://www.nytimes.com/1983/11/01/business/a-seesaw-day-for-computers.html IBM Introduces the PC Jr https://www.nytimes.com/1983/11/02/business/the-debut-of-ibm-s-junior.html https://www.nytimes.com/1983/11/02/business/ibm-s-speedy-redirection.html https://www.nytimes.com/1983/11/06/business/week-in-business-japan-s-car-makers-are-sent-a-message.html https://en.wikipedia.org/wiki/IBM_PCjr Small Idaho company to supply PCJr keyboard https://www.nytimes.com/1983/11/26/business/advanced-input-s-ibm-coup.html Atari and Coleco hike prices https://www.nytimes.com/1983/11/10/business/atari-coleco-raise-computer-prices.html Personal Computer News Nov. 9, 1983, pg. 6 https://www.nytimes.com/1983/11/12/business/commodore-corp-reports-earnings-for-qtr-to-sept-30.html?searchResultPosition=1 Atari backs away from home computers https://archive.org/details/computer-entertainer-2-8/page/119/mode/1up?view=theater Coleco lowers Adam shipment targets Toy & Hobby World November 1984, pg. S1 https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n11/mode/2up https://archive.org/details/logical_gamer_novdec83/page/5/mode/2up JCPenney and KMart pass on Adam https://www.nytimes.com/1983/11/15/business/penney-s-holiday-line-omits-adam-computer.html Adam shipments lower than expected https://www.nytimes.com/1983/11/24/business/dow-declines-0.20-in-heavy-trading.html Adam review https://www.nytimes.com/1983/11/29/science/personal-computers-the-new-adam-arrives-for-a-test.html Cabbage Patch Doll Mania ensues https://www.nytimes.com/1983/11/29/us/adoptable-dolls-aren-t-having-any-trouble-finding-homes.html https://en.wikipedia.org/wiki/Cabbage_Patch_Kids https://youtu.be/qR0aVHlXpvM?si=PoN1JgbZkmkA39Hi Aquarius discounted https://timesmachine.nytimes.com/timesmachine/1983/11/27/issue.html Commodore teases TED https://archive.org/details/popular-computing-weekly-1983-11-24/mode/1up?view=theater https://en.wikipedia.org/wiki/Commodore_Plus/4 Comdex to be swamped by PC clones https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1983-11.pdf pg. 7 Tandy to enter PC compatible market https://www.nytimes.com/1983/11/30/business/tandy-computer-s-hard-test.html https://en.wikipedia.org/wiki/Tandy_1000 HP moves to reduce OS options Personal Computer News, Nov. 2, 1983 pg. 3 Reflex launches Hercules Personal Computer News, Nov. 2, 1983 pg. 3 Apple outlook flat https://www.nytimes.com/1983/11/08/business/apple-sees-flat-profit-outlook.html Apple funds IBM clone adapter Personal Computer News, Nov. 23, 1983 pg. 2, 5 Personal Computer News, Nov. 30, 1983, pg. 4 Microsoft Debuts Windows https://www.nytimes.com/1983/11/13/business/wekk-in-business-more-good-news-about-inflation.html https://www.nytimes.com/1983/11/11/business/microsoft-displays-window-program.html?searchResultPosition=1 Personal Computer News, Nov. 30, 1983, pg. 4, 6 Lightpens, the interface choice of the future https://archive.org/details/1983-11-computegazette/page/n33/mode/2up https://archive.org/details/commodore-user-magazine-02/page/n5/mode/2up https://archive.org/details/1983-11-compute-magazine/page/n170/mode/1up?view=theater https://archive.org/details/Info-64_Issue_2_Winter_83-84_1983_Cybertech_US/page/n13/mode/2up Newbrain to return from the dead Personal Computer News, Nov. 2, 1983 pg. 3 Electron deliveries fall short Personal Computer News, Nov. 2, 1983 pg. 2 Personal Computer News, Nov. 30, 1983, pg. 2 Acorn second processor sticker shock Personal Computer News, Nov. 30, 1983, pg. 2 Dynasty Computer corp wants to sell you a computer in your home https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 2 http://www.atariprotos.com/othersystems/sorcerer/hardware/smartalec.htm Broderbund announces partnership with TI https://archive.org/details/computer-entertainer-2-8/page/119/mode/1up?view=theater Toy and Hobby World Nov. 1984, pg. S12 https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 8 https://archive.org/details/1983-11-computegazette/page/n49/mode/2up Infocom disses graphics https://archive.org/details/1983-11-computegazette/page/n23/mode/2up https://archive.org/details/1983-11-computegazette/page/n29/mode/2up https://archive.org/details/family-computing-03/page/n15/mode/2up EA brings album cover aesthetics to game software packaging https://archive.org/details/family-computing-03/page/n15/mode/2up Quicksilva arrives in the US https://archive.org/details/1983-11-computegazette/page/n133/mode/2up Mirror Group jumps into software https://archive.org/details/popular-computing-weekly-1983-11-17/mode/1up?view=theater Computer magazines boom https://www.nytimes.com/1983/11/09/business/boom-in-computer-magazines.html Hobby Computer magazine debuts http://www.kultmags.com/mags.php?folder=SGFwcHkgQ29tcHV0ZXIvMTk4Mw== Info64 debuts https://archive.org/details/Info-64_Issue_2_Winter_83-84_1983_Cybertech_US GameLine adds stock info and email https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 2 Time exits Teletext https://www.nytimes.com/1983/11/22/business/time-inc-drops-teletext-experiment.html Online education may be the future https://www.nytimes.com/1983/11/20/us/from-1500-miles-professor-teaches-his-class-by-computer.html Bond plays games https://www.youtube.com/watch?v=vUc4GkMN1qs RePlay Nov. 1983, pg. 178 https://archive.org/details/computer-entertainer-2-8/page/117/mode/1up?view=theater Atari 5200 ad mentioned in Videogaming and computergaming illustrated https://www.youtube.com/watch?v=vS-pingC-xY https://archive.org/details/Videogaming_and_Computer_Gaming_Illustrated_1983-11_Ion_International_US/page/n3/mode/1up https://www.nytimes.com/1983/11/09/business/advertising-changes-by-atari-and-ibm.html Japan agrees to loosen restrictions on the Yen https://www.nytimes.com/1983/11/13/business/wekk-in-business-more-good-news-about-inflation.html New study finds games designed to be addictive Games People, Nov. 19, 1983, pg. 1 https://archive.org/details/mindatplaypsycho0000loft/page/n9/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
This year's holiday episode has my wife on it! This week on the show my wife and I chatted about the Living Books games! An edutainment series of interactive storybooks originally published by Broderbund. You all may remember I interviewed Mickey W. Mantle on the show a while ago and he was the CTO of Broderbund at the time Living Books was coming out. Well ever since that episode I've been dying to do a proper Living Books episode and joining me to do so is my wonderful wife Courtney! Courtney has a degree in early childhood education so I thought it would be interesting to hear from her perspective what the Living Books games to well, where they could improve and what she does/doesn't like about them! I hope you all will enjoy this episode and I hope you find it interesting. Happy Holidays! Check out the Zoom Platform store HERE End Song: Uwa! So Jingle Bells Artist: Tee Lopes Album: Video Game Xmas https://gamechops.com/video-game-xmas-tee-lopes/ CAPTAIN N FINALE SHIRT HERE https://www.teepublic.com/t-shirt/53880568-still-loading-captain-n-finale?store_id=565593 Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
[ Vota Atariteca tramite la app di Spotify ] Di quando l'Omone recupera quel gran bel gioco di Choplifter e sfonda i bonghi di Dan Gorlin per vendicare l'Africa#broderbund #videogiochi #retrogaming #choplifter #dangorlin #segaSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
Atari dumps product in the desert Commodore and Sinclair revenues sore The Vic20 is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Battlezone Video Version: https://www.patreon.com/posts/7-minutes-92412140 https://www.mobygames.com/game/360/battlezone/ Corrections: August 1983 Ep - https://www.patreon.com/posts/august-1983-89829848 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H https://en.wikipedia.org/wiki/TMS9918 1973 Rally big in Europe https://archive.org/details/cashbox35unse_9/page/45/mode/1up Atari launches Gotcha and Pong Doubles https://archive.org/details/cashbox35unse_13/page/n53/mode/1up?view=theater https://edfries.wordpress.com/2016/05/25/fixing-color-gotcha/ 1983: Warner posts MASSIVE loss Play Meter Sept. 1, 1983 pg. 130 Atari dumps carts in desert Atari Buries Videogame Gear In New Mexico Dump, The Associated Press, September 27, 1983, Tuesday, AM cycle Atari Parts Are Dumped, The New York Times, September 28, 1983, Wednesday, Late City Final Edition https://en.wikipedia.org/wiki/Atari_video_game_burial Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 https://eu.alamogordonews.com/story/news/2022/08/25/et-atari-tomb-alamogordo-nm-games-auctioned/65418680007/ Deck chairs on the SS Atari get shuffled Toy and Hobby World September 1983, S6 https://www.nytimes.com/1983/09/08/business/business-people-atari-replaces-head-of-unit-after-9-months.html Milton Bradley v Atari suit details revealed Toy and Hobby World September 1983, S4 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=FmD2lT5oeOE SEC files charges against former Atari execs https://www.nytimes.com/1983/09/27/business/2-charged-in-atari-stock-sale.html Mattel reports higher than expected second quarter loss https://www.nytimes.com/1983/09/09/business/mattel-reports-losing-156.1-million-in-quarter.html https://archive.org/details/computer-entertainer-2-6/mode/1up?view=theater Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Activision expects massive losses Maker of Video-Game, Computer Software Sees Loss, The Associated Press, September 16, 1983, Friday, PM cycle Layoffs hit Imagic Imagic lay-offs in wake of U.S. video game glut, Financial Times (London,England), September 20, 1983, Tuesday Interton files for bankruptcy https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n76/mode/1up?view=theater http://www.videogameconsolelibrary.com/pg70-1292_vc4000.htm#page=reviews https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://www.interton.com/de-de/ https://blog.hnf.de/vom-hoergeraet-zum-computerspiel/ Marshfield bans coinop games Replay September 1983, pg. 10 https://eu.wickedlocal.com/story/marshfield-mariner/2021/09/23/marshfield-ma-coin-machine-industries-association-supreme-court-ban-pacman-donkeykong-look-back/8241109002/ https://www.nytimes.com/1983/12/08/us/massachusetts-town-exiles-pac-man-and-all-that.html Williams reports lower earnings Play Meter Sept. 1, 1983 pg. 130 Sega sells US operations to Gulf and Western September 29, 1983, Thursday PR Newswire September 27, 1983, Tuesday Sente gets ready to open for business PIZZA-TIME; Game division to open Oct. 1, Business Wire, September 29, 1983, Thursday Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Wells Gardner feels arcade tumble pinch Bull market bums, Forbes, September 26, 1983 Funai joins forces with Electronic Specialty Products ELECTRONIC-SPECIALTY; Forms joint venture with Funai Electric Co. to market coin-operated video games, Business Wire, September 21, 1983, Wednesday https://www.youtube.com/watch?v=FB0Wkel_R5Q https://www.arcade-museum.com/manuf_detail.php?manuf_id=1392 Replay September 1983, pg. 9 4 killed at Malibu Grand Prix massacre Play Meter Sept. 1, 1983, pg. 24 https://www.click2houston.com/news/local/2023/06/01/evidence-room-extra-family-member-of-man-executed-after-malibu-grand-prix-murders-shares-memories-with-kprc-2/ Play Meter Sept. 1, 1983, pg. 14 https://citizennewspapergroup.com/news/2009/sep/02/cases-gone-cold/ Intellivision drops below a hundo Toy and Hobby World September 1983, S8 VCS Cartridge prices drop even in the UK https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n27/mode/1up?view=theater European 5200 launch canned https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n28/mode/1up?view=theater https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n4/mode/1up?view=theater Atari cancels Graduate https://archive.org/details/computer-entertainer-2-6/page/n2/mode/1up?view=theater Sharp announces Famicom TV https://nintendo.fandom.com/wiki/Sharp_C1 Sharp develops TV with microcomputer, The Japan Economic Journal, September 27, 1983 https://www.nintendolife.com/news/2018/07/how_sharp_accidentally_copyright_trolled_nintendo_almost_40_years_ago Unions fail at Atari High Tech's Challenge, Newsweek, September 5, 1983, UNITED STATES EDITION Unions in Trouble; PART III: Looking For New Members The Associated Press, September 1, 1983, Thursday, PM cycle Broderbund goes console Toy and Hobby World September 1983, S26 Fischbach promoted PR Newswire, September 9, 1983, Friday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 International variants proliferate https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n75/mode/1up?view=theater http://atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=42 Move over pay-per-view porn, video games are the new hotness in hotel room entertainment PR Newswire, September 20, 1983, Tuesday https://patents.justia.com/assignee/international-anasazi-inc https://www.washingtonpost.com/archive/lifestyle/travel/1983/09/11/computer-shortcuts-nuclear-tour/0cafa363-b334-482f-a5b9-3a9453de3ec6/ Sooo many controllers! https://archive.org/details/computer-entertainer-2-6/page/n5/mode/1up?view=theater Coleco shocks analysts https://www.nytimes.com/1983/09/07/business/coleco-s-new-memory-device.html Adam, meet FCC, FCC stop Adam https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n5/mode/2up TI cuts prices even further Toy and Hobby World September 1983, S6 TI hires coffee man to run computer division Toy and Hobby World September 1983, S4 TI opens up to 3rd parties https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n75/mode/1up?view=theater Commodore reports record earnings and new ad strategy Toy and Hobby World September 1983, S4 Sinclair profits soar https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n7/mode/2up Sinclair looks to China https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n5/mode/2up Acorn second processors delayed... again https://archive.org/details/PersonalComputerNews/PersonalComputerNews029-28Sep1983/page/n3/mode/2up Tandy licenses software to CBS Toy and Hobby World September 1983, S10 HES teams up with Microsoft Toy and Hobby World September 1983, S8 Osborne files for bankruptcy https://www.nytimes.com/1983/09/15/business/pacesetting-computer-maker-files-for-bankruptcy.html Toshiba gets into PC clone market. https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Digital Research bets on productivity https://archive.org/details/PersonalComputerNews/PersonalComputerNews026-07Sep1983/page/n4/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n3/mode/2up Computing goes mobile https://archive.org/details/eu_BYTE-1983-09_OCR https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.worldradiohistory.com/Archive-Poptronics/80s/1984/CE-1984-06.pdf Wizardry goes Windows Toy and Hobby World September 1983, S26 Infocom names Dornbrook product manager Toy and Hobby World September 1983, S40 Draw like Bilbo https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n5/mode/2up Computer magazines for the whole family flourish https://www.nytimes.com/1983/09/10/style/children-s-magazines-for-a-computer-age.html AT&T and Coleco join forces to bring games online https://www.nytimes.com/1983/09/08/business/at-t-and-coleco-in-video-game-venture.html College goes online https://www.nytimes.com/1983/09/13/us/correspondence-school-via-computer-is-planned.html https://news.elearninginside.com/what-happened-to-the-electronic-university-network/ German gaming news goes Teletext https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n10/mode/1up?view=theater Apple secures silicon copyright https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Will computers take your job? https://www.nytimes.com/1983/09/04/weekinreview/computers-worker-menace.html Your computer is keeping you from making babies! Mass contraception, Nuclear News, September, 1983 https://www.amazon.de/-/en/Bill-Minkler/dp/0894485679 Pop music goes games https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n19/mode/1up?view=theater https://www.youtube.com/watch?v=_eIzNE356-Q https://www.youtube.com/watch?v=MGSoOgcWnLE https://www.youtube.com/watch?v=y4X2FG9Jbqw He-Man cartoon debuts GI Joe miniseries debuts Toy and Hobby WorldL8/18 Playthings September 1983 D&D cartoon debuts Vic20 RIP https://archive.org/details/computer-entertainer-2-6/page/n8/mode/1up?view=theater New Brain RIP https://archive.org/details/PersonalComputerNews/PersonalComputerNews026-07Sep1983/page/n5/mode/1up https://en.wikipedia.org/wiki/Grundy_NewBrain https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Dragon saved! https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n3/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Side Quests is back and this episode's host is podcaster, producer, streamer and doctor on the run from the British and French police, Michael Farris! The game he is talking about today is The Last Express by Smoking Car Productions and Broderbund! You can find this episode's host on twitter. You can also find his work here! We've also have Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
40 years ago: The line between computers and consoles blur, Dragon's Lair wows coinop & Reagan thinks video games are swell These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale is this month's cohost, check out his research work at https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Choplifter Video Version: https://www.patreon.com/posts/83105884 https://en.wikipedia.org/wiki/Choplifter https://www.mobygames.com/game/8127/choplifter/screenshots/ Corrections: March 1983 Ep - https://www.patreon.com/posts/march-1983-80900087 1943.04 RCA's Engstrom sees long term benefits of war time radio research https://www.nytimes.com/1943/04/04/archives/future-good-seen-in-radio-research-dr-ew-engstrom-predicts.html?searchResultPosition=1 https://encyclopedia.pub/entry/33991 1973.04 Pong clones are on the rise https://www.newspapers.com/clip/82314877/allied-leisure-sales-increase-with-new/ https://www.newspapers.com/clip/82314697/computer-space-ball-mention-at-arcade/ https://web.archive.org/web/20170616011152/https://www.arcade-museum.com/game_detail.php?game_id=7382 https://www.arcade-museum.com/game_detail.php?game_id=8963 Washington State legalizes pinball https://www.nytimes.com/1973/04/28/archives/gambling-bill-signed.html?searchResultPosition=1 IBM introduces memory enhanced typewriter https://www.nytimes.com/1973/04/27/archives/ibm-introduces-memory-in-a-typewriter-at-11800.html?searchResultPosition=4 https://www.computerhistory.org/collections/catalog/102662757 First Cell phone call made https://twitter.com/fabiodidone/status/1510780261734174722?s=20&t=lMORcKlnszht57E5lCjaXg https://www.npr.org/2023/04/03/1167815751/50-years-ago-martin-cooper-made-the-first-cell-phone-call Soylent Green ad misses opportunity https://timesmachine.nytimes.com/timesmachine/1973/04/11/issue.html pg. 41 https://youtu.be/7wpfzfHWy-o https://en.wikipedia.org/wiki/Soylent_Green 1983.04 Dragon's Lair awes AOE Replay April 1983 pg. 64 https://en.wikipedia.org/wiki/Dragon%27s_Lair https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Tron is a hit! https://archive.org/details/electronic-fun-with-computers-and-games-volume-1-number-6-april-1983/page/n97/mode/1up https://en.wikipedia.org/wiki/Tron https://www.mobygames.com/game/33983/tron/ Simutron wants to take you were no man has gone before Play Meter April 1983, pg. 32 http://allincolorforaquarter.blogspot.com/2012/09/the-simutron-tournament-center-ultimate.html Play Meter April 1983 pg. 28 https://www.arcade-museum.com/game_detail.php?game_id=8822 Play Meter April 1983 pg. 31 https://www.mobygames.com/game/12177/star-trek-strategic-operations-simulator/ https://www.mobygames.com/game/57723/microleague-wrestling/screenshots/ Gamers will flip for SakerOne Games People April 9, 1983 pg. 1 http://allincolorforaquarter.blogspot.com/2013/05/the-saker-one-space-probe.html Bally sticks to dedicated cabs Replay April 1983, pg. 24 IRS may be coming for conversion kits Replay April 1983, pg. 42 Universities struggle with video games on campus https://www.nytimes.com/1983/04/11/nyregion/colleges-finding-video-games-a-mixed-but-profitable-blessing.html?searchResultPosition=2 Reagan believes that games do improve hand eye coordination Replay April 1983, pg. 10, 16 https://www.reaganlibrary.gov/archives/speech/remarks-during-visit-walt-disney-worlds-epcot-center-near-orlando-florida https://en.wikipedia.org/wiki/Ketchup_as_a_vegetable Atari goes after Bushnell https://archive.org/details/popular-computing-weekly-1983-04-21/page/n4/mode/1up Ottumwa declared Video Capital of the World Replay April 1983, pg. 13 https://en.wikipedia.org/wiki/Twin_Galaxies Move over Game and Watch, here comes Game and RADIO! Playthings April 1983, pg. 47 https://picclick.co.uk/VGC-1980s-Vintage-Pop-Game-Emergency-Radio-Watch-266171641750.html Atari launches in Japan https://www.nytimes.com/1983/04/13/business/atari-unit-in-japan.html?searchResultPosition=12 https://gamicus.fandom.com/wiki/Atari_2800 Warner losses mount https://www.nytimes.com/1983/04/20/business/warner-citing-atari-posts-18.9-million-loss.html?searchResultPosition=16 https://www.nytimes.com/1983/04/30/business/annual-reports-more-candor.html?searchResultPosition=23 https://www.nytimes.com/1983/04/27/business/commodore-international-ltd-reports-earnings-for-qtr-to-march-31.html?searchResultPosition=12 MB takes a hit on Vectrex https://www.nytimes.com/1983/04/07/business/milton-bradley.html?searchResultPosition=4 Mattel refiles for debt offering https://www.nytimes.com/1983/04/12/business/briefs-093737.html?searchResultPosition=11 Philips announces Chess add-on for G7000 https://archive.org/details/PersonalComputerNews/PersonalComputerNews004-08Apr1983/page/n10/mode/1up https://www.chessprogramming.org/Videopac_C_7010 3rd party software reaches the Odyssey2 https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 2 Intellivision becomes a Transforrmer Play things April 1983 https://retroconsoles.fandom.com/wiki/System_Changer WICO introduces the BOSS https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 1 Unitoys, K-Tel, Answer Software, and Avalon Hill enter 2600 fray https://archive.org/details/computer-entertainer-video-game-update April 1983 pg. 1 https://www.mobygames.com/game/company:348/platform:atari-2600/sort:date/page:1/ https://archive.org/details/arcade_express_v1n19 Quaker Oats says goodbye to video games https://www.nytimes.com/1983/04/27/business/restructuring-plan-set-by-quaker-oats.html?searchResultPosition=20 Move over porn... hotels have a new on-demand amenity! https://archive.org/details/arcade_express_v1n18/page/n1/mode/1up Battle between console makers and home computer makers heats up https://www.nytimes.com/1983/04/28/business/computer-or-video-games.html?searchResultPosition=1 https://www.nytimes.com/1983/04/12/business/commodore-aims-at-video-games.html?searchResultPosition=10 Playthings April 1983, pg. 38 Short sellers smell blood in the gaming and computer business waters https://www.nytimes.com/1983/04/22/business/short-interest-up-on-big-board-amex-sets-mark.html?searchResultPosition=10 Computer game makers discover cartridges Toys Hobbies and Crafts April 1983 TI locks out 3rd parties https://archive.org/details/arcade_express_v1n18/mode/1up http://www.mainbyte.com/ti99/computers/ti99qi.html Sierra acquires Sunnyside Soft, prepares to publish Ultima 2 https://archive.org/details/arcade_express_v1n18/page/n2/mode/1up First Star eyes movie licenses https://archive.org/details/arcade_express_v1n18/page/n2/mode/1up EA gathers its rockstars https://archive.org/details/arcade_express_v1n19/page/n1/mode/1up Sharp shows off the X1 https://archive.org/details/eu_BYTE-1983-04_OCR/page/n111/mode/1up Sinclair micro-drive to be game changer https://archive.org/details/eu_BYTE-1983-04_OCR/page/n459/mode/1up https://en.wikipedia.org/wiki/ZX_Microdrive WHSMith slashes Spectrum price Vic20 upgrade to 64 scrapped https://archive.org/details/PersonalComputerNews/PersonalComputerNews003-01Apr1983/page/n5/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews005-15Apr1983/page/n13/mode/1up PC Compatibles in droves https://archive.org/details/PersonalComputerNews/PersonalComputerNews006-22Apr1983/page/n3/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews007-29Apr1983/page/n3/mode/1up John Scully assumes top job at Apple https://archive.org/details/PersonalComputerNews/PersonalComputerNews007-29Apr1983/page/n13/mode/1up Siemens shows off flat color display https://archive.org/details/eu_BYTE-1983-04_OCR/page/n461/mode/1up BBC to broadcast software over teletext https://archive.org/details/PersonalComputerNews/PersonalComputerNews003-01Apr1983/page/n5/mode/1up https://en.wikipedia.org/wiki/Ceefax https://archive.org/details/PersonalComputerNews/PersonalComputerNews004-08Apr1983/page/n10/mode/1up Jeff Minter tops US charts https://archive.org/details/popular-computing-weekly-1983-04-07/page/n4/mode/1up Legal wrangling over Hitchhiker game rights https://archive.org/details/popular-computing-weekly-1983-04-21 https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-game-30th-anniversary-edition Video games declared sexist Games People April 9, 1983 pg. 1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @QuarterPast83's Dale! atari nolan bushnell broderbund arcade coinop dragon's lair commodore ti99 ronald reagan vcs jeff minter apple intellivision sierra vectrex
Raid on Bungeling Bay – das unterschätzte Erstlingswerk von Will Wright Der 8-Bit Klassiker „Raid on Bungeling Bay" ist ein 2D-Topdown Shooter, der von Will Wright für den Commodore 64 entwickelt und im Jahr 1984 veröffentlicht wurde. Es war eines der ersten Spiele mit einer offenen Welt im Sandbox-Stil, in dem man als Spieler mehrere Archipele per Helikopter anfliegen konnte, um das böse Imperium der KI-Bungelings zu besiegen. Das Spiel wurde von Broderbund veröffentlicht und erhielt damals für sein innovatives Design und sein anspruchsvolles Gameplay einiges an Lob von Kritikern, auch wenn der kommerzielle Erfolg mit der ursprünglichen C64-Version zunächst ausblieb. Dies änderte sich erst mit dem Release der NES-Version in Japan. Die grafisch angepasste und farbenfrohere Inszenierung verkaufte sich als Cartridge in Fernost über 1 Million Mal – ein großer Unterschied zu den etwa 30.000 verkauften Kopien für den C64. Das Ziel des Spiels ist es, jeden der sechs gegnerischen Industriekomplexe zu zerstören. Um dies zu erreichen, erhält der Spieler einen Hubschrauber. Innerhalb der Inselwelt versuchen die Bungelings vor allem mit Hilfe von Flakgeschützen und Jagdfliegern den Spieler vom Himmel zu holen. Das Open-World-Design, das herausfordernde Gameplay und der hohe Wiederspielwert machten es zu einem unserer Favoriten zuhause, welcher immer wieder im Diskettenlaufwerk landete. Die von Will Wright im Editor handgebauten Inseln waren auch die Initialzündung für ein Spiel mit dem Will Wright einige Jahre später zu großen Ruhm kommen sollte – nämlich Sim City. Den Grundstein legte er dafür aber bereits 1984, in einem echten Retro-Klassiker, der noch heute großen Spaß macht und in Bestenlisten oftmals sträflich übersehen wird. Der fast 40 Jahre nach Erstveröffentlichung des Titels ist noch immer sehr hoch und machen das Spiel zu einem ein Muss für jeden Retrofan. Bis heute ist das Spiel eine klare Empfehlung für Fans der 8- und 16-bit Ära! Unsere Website findet Ihr unter https://www.legendarygam.es Intro-Musik "Switchblade Squadron" von Covox aus dem Album "Infiltrator". http://freemusicarchive.org/music/Covox/Infiltrator/Switchblade_Squadron Outro-Musik "I Love Holy Daze" von Geir Tjelta http://freemusicarchive.org/music/geir_tjelta/Dexters_Pinkboratory/mtk096-va-bestofahxvol1-07-geir-tjelta-i-love-holy-daze
Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego's criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund's involvement in the game, attending an unaccredited auctioneering school, this game's legacy in a parallel world, and Frank's favorite part of this episode. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Arcades take on theme parks Amstrad and Sega team up EA buys Origin These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Ortwitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Guy Spy Video Version: https://www.patreon.com/posts/7-minutes-in-guy-75126124 https://www.mobygames.com/game/guy-spy-and-the-crystals-of-armageddon https://www.mobygames.com/company/readysoft-incorporated https://www.mobygames.com/developer/sheet/view/developerId,75825/ Corrections: September 1992 Ep - https://www.patreon.com/posts/september-1992-72907608 https://en.wikipedia.org/wiki/Nintendo_data_leak https://kotaku.com/star-fox-hack-boosts-its-notoriously-choppy-framerate-1848062643 https://en.wikipedia.org/wiki/Westwood_Studios http://www.bambi-amiga.co.uk/amigahistory/sales.html September 2002 Ep - https://www.patreon.com/posts/september-2002-73539855 https://snk.fandom.com/wiki/Eikichi_Kawasaki https://en.wikipedia.org/wiki/SubRoc-3D https://en.wikipedia.org/wiki/Mike_Oldfield https://en.wikipedia.org/wiki/Vivendi_Games#Havas/Vivendi https://www.mobygames.com/browse/games/cryo-interactive-entertainment/offset,100/so,1d/list-games/ https://www.mobygames.com/company/exxos 1992 Japanese arcade makers go big RePlay Oct. 1992 pg. 22 RePlay Oct. 1992 pg. 137, 157 https://www.giantbomb.com/simdrive/3030-48073/ Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 https://www.mobygames.com/game/arcade/dino-rex Namco's Wonder Eggs takes on Disney Replay October 1992, pg. 185 https://en.wikipedia.org/wiki/Wonder_Eggs https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/ Lethal Weapon pinball goes for the bucks https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Lethal_Weapon_3_(pinball) Street Fighter 2 championship edition gets modded RePlay Oct. 1992 pg. 21 RePlay Oct. 1992 pg. 30 https://en.wikipedia.org/wiki/Street_Fighter_II#Updates https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Ms._Pac-Man Kickman - https://www.patreon.com/posts/7-minutes-in-man-63176861 Gameboy gets a job https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_013.pdf&page=7 https://youtu.be/SZcrPM-jDqY Piracy comes to consoles https://archive.org/details/video-games-de-1992-10/page/n59/mode/2up https://segaretro.org/Super_Magic_Drive https://videogamedevelopmentdevices.fandom.com/wiki/Super_Magicom Action Enterprises announces Action Gamemaster https://archive.org/details/GamePro_Issue_039_October_1992/page/n141/mode/1up https://bootleggames.fandom.com/wiki/Action_Gamemaster https://en.wikipedia.org/wiki/Action_52 Super Grafx is dead https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n75/mode/1up https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx TurboDuo hits the US https://archive.org/details/GamePro_Issue_039_October_1992/page/n81/mode/2up https://en.wikipedia.org/wiki/TurboDuo 16 bit lightguns have arrived https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n55/mode/1up https://en.wikipedia.org/wiki/Menacer https://en.wikipedia.org/wiki/Super_Scope https://en.wikipedia.org/wiki/Ghost_Squad_(video_game) https://en.wikipedia.org/wiki/Revolution_X https://en.wikipedia.org/wiki/Super_Scope#Compatible_games Nintendo premiere Mario Paint! https://archive.org/details/video-games-de-1992-10/page/n19/mode/2up https://en.wikipedia.org/wiki/Mario_Paint https://commodore.software/downloads/download/670-desktop-publishing/15244-the-newsroom https://en.wikipedia.org/wiki/64DD#Released Sega licenses laser disks https://archive.org/details/GamePro_Issue_039_October_1992/page/n92/mode/1up https://en.wikipedia.org/wiki/Sega_CD https://en.wikipedia.org/wiki/Category:LaserDisc_video_games https://en.wikipedia.org/wiki/Snatcher_(video_game) Amstrad and Sega team up https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 19 https://en.wikipedia.org/wiki/Amstrad_Mega_PC https://en.wikipedia.org/wiki/Amstrad PC price war hits the UK https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://en.wikipedia.org/wiki/Ambra_Computer_Corporation https://en.wikipedia.org/wiki/Elonex https://en.wikipedia.org/wiki/Commodore_International Intel running contest to name next gen chip https://en.wikipedia.org/wiki/Pentium#Overview https://archive.org/details/eu_BYTE-1992-10_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/Pentium Amiga Joker reviews Atari Falcon https://archive.org/details/asm_magazine-1992-10/page/n105/mode/1up https://archive.org/details/AmigaJoker199210/page/n57/mode/1up https://en.wikipedia.org/wiki/Atari_Falcon Winzip reviewed https://archive.org/details/1992-10-compute-magazine/page/n41/mode/1up https://en.wikipedia.org/wiki/WinZip PC Games debuts http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMTk5Mg== https://en.wikipedia.org/wiki/PC_Games Electronic Games is back! https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n5/mode/1up?view=theater https://en.wikipedia.org/wiki/Electronic_Games Broderbund expands affiliate label program https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n11/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_99/page/n15/mode/1up Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI - https://www.patreon.com/posts/39095819 Ronald Spitzer - New World Computing - https://www.patreon.com/posts/59922334 Michael Katz Part 2 - Atari - Sega - https://www.patreon.com/posts/63732329 https://en.wikipedia.org/wiki/Broderbund https://en.wikipedia.org/wiki/The_Software_Toolworks https://en.wikipedia.org/wiki/Humongous_Entertainment https://en.wikipedia.org/wiki/Electronic_Arts EA buys Origin https://archive.org/details/questbusters-v9n10/page/n1/mode/1up https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Electronic_Arts https://www.filfre.net/2019/09/origin-sells-out/ Sierra acquires Bright Star https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://www.mobygames.com/company/bright-star-technology Hi-Tec hits the skids https://archive.org/details/ZZap64Issue0891992Oct/page/n9/mode/1up https://www.mobygames.com/company/hi-tec-software-ltd https://www.gamesthatwerent.com/gtw64/daffy-duck/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 30 years ago: Arcades take on theme parks, #Amstrad and #Sega team up & #EA buys #Origin These stories and many more on the latest episode of the VGNRTM
Magnavox Odyssey goes on sale VCS games grow up Atari's 5200 bets on classics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Cytron Masters Video Version: https://www.patreon.com/posts/72623378 https://www.mobygames.com/game/cytron-masters https://www.mobygames.com/developer/sheet/view/developerId,8515/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 Corrections: August 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://en.wikipedia.org/wiki/Atari_2600_hardware https://www.bhamwiki.com/w/Aladdin%27s_Castle https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/communist-mutants-from-space https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/GEM_(desktop_environment) Leonard Tramiel - Part 2 - Atari - https://www.patreon.com/posts/71643153 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Framebuffer https://en.wikipedia.org/wiki/Corn_nut#CornNuts Mitsubishi Luma Video Phone - https://www.youtube.com/watch?v=oJgBhesWdfg https://www.technologizer.com/2012/02/12/atari-oddities/9/ https://en.wikipedia.org/wiki/Larry_Kaplan 1972 Magnavox goes on sale https://www.newspapers.com/clip/94004237/magnavox-odyssey-showing-at-car/ Magnavox's Odyssey 50th Anniversary Special - https://www.patreon.com/posts/72485867 Time Out incorporates https://www.newspapers.com/clip/73836916/time-out-family-amusement-center/ https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ 1982 New penalties for copyright infringement signed into law Replay Septmeber 1982 pg. 9 Play Meter September 15, 1982 pg. 15 https://www.youtube.com/watch?v=kGb7ZbEa0e8 https://www.amazon.de/-/en/Myron-Sugerman-ebook/dp/B0773ZWFTJ https://youtu.be/tvZgqYGEqR0 Restrictions, fee hikes, permits, and bans... Games People Pay September 4, 11, 18 Distributors aren't accepting trade ins Play Meter September 15, 1982 pg. 18, 10 https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/everything_you_need_to.pdf Atari Coin-Op cuts manpower https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up Stern gets out of pinball Play Meter September 1982 pg. 29 https://www.mobygames.com/company/stern-electronics-inc https://en.wikipedia.org/wiki/Stern_(game_company) RePlay adds conversion kits to their annual equipment guide Replay Septmeber 1982 pg. 3 https://en.wikipedia.org/wiki/Video_game_conversion https://www.mobygames.com/game/arcade/mr-do Zaxxon ad goes national Play Meter September 1982 pg. 36 https://youtu.be/u3NUO2GFGAI Sega brings 3D to the arcade Replay September 1982 pg. 26 https://youtu.be/6Z6PJ6sOmXg https://www.mobygames.com/game/subroc-3-d https://www.mobygames.com/game/turbo Bushnell to return to game making Games People Pay September 18, 1982 pg. 1 https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/company/bally-sente-inc Pacman screen breaks https://archive.org/details/video-games-player-volume-1-number-1-fall-1982/page/n8/mode/1up https://pacman.fandom.com/wiki/Map_256_Glitch Midway sues Pacman guide book makers Replay September 1982 pg. 25 https://casetext.com/case/ty-inc-v-publications-international Games People Pay September 4, 1982 pg. 1 Pacman cartoon debuts Replay Septmeber 1982 pg. 20 https://youtu.be/t-Ex3Ce1KNU https://youtu.be/oNyXYPhnUIs https://youtu.be/Q84HUwBJPxk https://en.wikipedia.org/wiki/Pac-Land Coleco breaks quarterly earnings record Playthings September 1982 pg. 11 https://en.wikipedia.org/wiki/Coleco Colecovision gets nearly half a million orders Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/ColecoVision Atari bets on classics while Coleco taps into the arcades https://archive.org/details/arcade_express_v1n3/mode/1up https://www.mobygames.com/browse/games/atari-5200/1982/ https://www.mobygames.com/browse/games/colecovision/1982/ Atari announces 2600 emulator for 5200 https://archive.org/details/arcade_express_v1n3/mode/1up https://web.archive.org/web/20170513013736/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html Intellivision 2 announced https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Intellivision#Intellivision_II Mattel drops Intellivision Keyboard Toy & Hobby World September 1982 https://retroconsoles.fandom.com/wiki/Keyboard_Component Milton Bradley buys GCE Toy & Hobby World September 1982 https://archive.org/details/arcade_express_v1n3/mode/1up Parker Brothers predicts $200 million in video game sales Toy & Hobby World September 1982 Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Games by Apollo expands https://archive.org/details/arcade_express_v1n4/mode/1up https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/apollo-inc https://gamehistory.org/wabbit/ https://www.mobygames.com/company/spectravideo-international-ltd Mattel ships defective carts https://archive.org/details/arcade_express_v1n4/mode/1up https://www.mobygames.com/company/mattel-electronics Porn comes to the VCS Games People Pay September 4, pg. 2 https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/mystique https://www.mobygames.com/company/jhm-limited https://kotaku.com/porno-hustlers-of-the-atari-age-1847622176 https://en.wikipedia.org/wiki/Troma_Entertainment Horror comes to the VCS https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Wizard_Video#History https://www.mobygames.com/company/wizard-video-games Advertising seen as key to video game sales Toy & Hobby World September 1982 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Data Age gives away free audio record https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://en.wikipedia.org/wiki/Craig_Huxley https://www.discogs.com/release/4773502-No-Artist-Mindscape https://www.mobygames.com/company/data-age-inc https://youtu.be/un-nOHXKGrk Bruce Davis named VP of Legal Affairs for Imagic https://archive.org/details/arcade_express_v1n4/page/n4/mode/1up https://en.wikipedia.org/wiki/Godwin%27s_law https://en.wikipedia.org/wiki/Bruce_Davis_(video_game_industry) Atari teams up with McDonald's https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_7_September-October_1982/page/n1/mode/1up https://www.youtube.com/watch?v=Qrsrn-fMHcw Palmtex gets Game & Watch rights Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/Game_%26_Watch TI rebate hits stocks Toys Hobbies and Crafts September 1982 pg. 14 https://en.wikipedia.org/wiki/TI-99/4A Commodore cuts wholesale prices https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up https://en.wikipedia.org/wiki/VIC-20 Leonard Tramiel - Part 1 - Commodore - https://www.patreon.com/posts/leonard-tramiel-69195513 Intel introduces the 286 https://archive.org/details/eu_BYTE-1982-09_OCR/page/n61/mode/1up https://en.wikipedia.org/wiki/Intel_80286 MSDos is the new CPM https://archive.org/details/eu_BYTE-1982-09_OCR/page/n63/mode/1up https://archive.org/details/eu_BYTE-1982-09_OCR/page/n496/mode/1up https://books.google.de/books?id=BzAEAAAAMBAJ&printsec=frontcover&dq=infoworld+sept+1982&hl=de&sa=X&ved=2ahUKEwitz4i9tKD6AhUL7aQKHQZXDNcQ6AF6BAgKEAI#v=onepage&q=infoworld%20sept%201982&f=false pg. 12 https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/ https://en.wikipedia.org/wiki/IBM_PC_compatible#Non-compatible_MS-DOS_computers:_Workalikes Tandy expands beyond Radio Shack https://archive.org/details/1982-09-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/TRS-80_Color_Computer Atari teases new computer https://www.newspapers.com/clip/62343859/profile-on-atari/ https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_8-bit_family#600XL_and_800XL Matushita introduces the 3 inch floppy https://archive.org/details/eu_BYTE-1982-09_OCR/page/n59/mode/1up https://en.wikipedia.org/wiki/Floppy_disk_variants#compact_floppy https://en.wikipedia.org/wiki/Amstrad_CPC Creative Software buys Broderbund licenses https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://www.mobygames.com/company/creative-software-inc https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/Epyx_Fast_Load IBM Charlie Chaplin ads appear https://archive.org/details/CreativeComputing1982-09/page/n25/mode/2up https://youtu.be/kQT_YCBb9ao The Games Network wants your games https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n26/mode/1up http://tgn-inc.com/ First Star Software announced https://archive.org/details/1982-09-compute-magazine/page/n144/mode/1up https://www.mobygames.com/company/first-star-software-inc https://www.mobygames.com/game-group/boulder-dash-series On-Line Systems changes its name https://www.mobygames.com/company/sierra-entertainment-inc Gamestar announces solo Football https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.patreon.com/posts/72097282 Brian Fargo releases the Demon's Forge https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n41/mode/1up https://www.mobygames.com/game/demons-forge https://www.mobygames.com/game/hunted-the-demons-forge Invisiclues premiere https://archive.org/details/softalkv3n01sep1982/page/91/mode/1up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 Milton Bradley takes games analog Toy & Hobby World September 1982 https://boardgamegeek.com/boardgame/4907/pac-man-game https://boardgamegeek.com/boardgame/6598/frogger https://boardgamegeek.com/boardgame/6731/donkey-kong Video game magazine boom hits Games People Pay September 4, pg. 5 https://archive.org/details/joystik_magazine https://archive.org/details/vidiotmagazine_202003/Vidiot%2001%20%28Sep-Oct%201982%29%20Premiere%20Collector%27s%20Issue/ https://archive.org/search.php?query=subject%3A%22Videogaming+Illustrated%22 https://twitter.com/GameResearch_E/status/1551241458069504001 D&D movie in the works Toys Hobbie sand Crafts September 1982 https://www.imdb.com/name/nm0063953/?ref_=fn_al_nm_2 https://www.escapistmagazine.com/inside-the-lost-1980s-dungeons-dragons-movie-gary-gygax-loved/ https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(film_series) ET merch anticipation is great Playthings September 1982 pg. 20 Toy & hobby World September 1982 https://www.ebay.de/itm/252701971251 https://www.mobygames.com/game/donkey-kong/cover-art/gameCoverId,242550/ Toys Hobbies and Crafts September 1982 pg. 18 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial https://en.wikipedia.org/wiki/The_Dukes_of_Hazzard#Casting_of_Coy_and_Vance Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
Another episode by the Classic Gaming Brothers. This week the brothers are talking all about the company Broderbund and their hit game Where in the World is Carmen Sandiego? Learn all about how Broderbund got their start and what ultimately would inspire one of their most successful properties. The Buy/Wait/Pass is still on summer vacation (jeeze it gets a long time off), and so RetroRewind is in this episode. -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic also from the album "The Black Dot". This episode also features music by Rockapella - specifically a brief segment of the song "Where in the World is Carmen Sandiego?"
Games with new technologies are what we live for on the podcast! But will this first iteration actually be good?! Join us as we review Robert Lafore's 6 Micro Stories, Broderbund's Galactic Trader, The Human Adventure, and much more!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades.
Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades.
This week, we explore the utopian potential of Broderbund's edutainment classic Zoombinis. Here's to our Beloved Little Guys! To learn more about the game's design process, check out this article, written by two of the game's developers: Zoombinis and the Art of Mathematical Play Our cause is once again any abortion fund. We've donated: if you donate and send us proof we will shout you out on the show.
Welcome to Dev Game Club, where this week we start a new series on MegaMan 2/X, looking at them as different platformers from the time. We set it in context a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three enemies Issues covered: Dog Game Club, playing a couple games instead of one, fighting mens for their weapons, playing second iterations, bringing in past favorites, setting the game in its time, mascot games, structure and wanting to choose your order of attack, using the boss for its weapons, technical limitations and difficulty, learning a level, generosity with powerups, run-based play, grinding for drops, some things that feel unfair the first time you fight them, getting the gist, having wall stages, annual release schedule, Mega Man 10 or X, tic-tac-toe enemy board, dabbling in some enemies, not knowing what order to progress, using passwords, possible orders of enemies, damage types and using the right tools for the job, Tim shades Billy Mitchell, deriving stuff from Mega Man, wanting to run, spawning enemies rhythmically rather than placement, how the platforming feels, being more methodical, character design for collision in this and Mario, good characterization with fewer states, swapping, not designing for you controller, having to be able to go to any level first, where you can get to powerups, homework: watch out for cool level design moments, books about the inside, keeping the good stuff, keeping current through peer recommendations, finding a friend group, listening to podcasts, not feeling like you have to keep up, finding threads through games, following journalists, first person football, losing perspective, the ways games are impacted by other media, butt explosion T-shirt, reactions in games, why games hit when, a return to Anor Londo. Games, people, and influences mentioned or discussed: Bark Souls, Soul Rover, Mark Garcia, Shibaenmue, Resident Beagle, Castlevania, SNES, PlayStation, Pokemon, GameBoy, Metroid (series), Zelda (series), Capcom, System Shock 2, Wasteland, Electronic Arts, Fallout, Dragon Quest 3, Enix, RC Pro/Am, Rare, Bionic Commando, Ultima V, Nintendo, Tecmo, Ninja Gaiden, Final Fantasy II, Pool of Radiance, Baldur's Gate, Chrono Trigger, Populous, Super Mario Land, Prince of Persia, Broderbund, SimCity, Castlevania III, Konami, Contra 2, Sierra, King's Quest, Space Quest, Manhunter, Colonel's Bequest, Keiji Inafune, Resident Evil (series), Monster Hunter, Dark Souls, Tetris, Guacamelee, Sonic (series), The Brady Bunch, Johnny Grattan, Crash Bandicoot, Ultima Underworld, Donkey Kong, King of Kong, Ratchet & Clank, Shonen Jump, Astro Boy, Sega Genesis, Tomb Raider, Spelunky, Super Meat Boy, Blood Sweat Pixels, mysterydip, Junction Point, Jason Schreier, Press Reset, Ray Chase, Bioshock Infinite, John Webb, Prey, Bioshock, Triple Click, Waypoint Radio, DLC, Kirk Hamilton, Maddie Myers, Hollow Knight, Kingdom Hearts, Dishonored, Austin Walker, Ben "from Iowa" Zaugg, ESPN NFL 2k5, Trespasser, Coleco, Mattel, Morrowind, The Honorable T. H. Isismyre Alname, Robin Hobb, David Eddings, Velvet Underground, Bloodborne, Demons's Souls, Drew Scanlon, Jeremiah Johnson, Giant Bombcast, Aaron Evers. Next time: Finish MegaMan 2! Notes: The King of Kong person Brett was thinking of was Billy Mitchell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
The last new console of the year has finally arrived! Feels a little....late? Bandai throws their hat in the ring with this one, but can it match the power of the 2600? We also review Tomy's Pro Tennis, Sega's Car Hunt, TDS & Mints' Cosmo, and Broderbund's Galactic Empire!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
[Segui @simone_atariteca su Instagram] Ricordiamo insieme Douglas E. Smith: programmatore dell'alba, creatore di Lode Runner, e uno dei campioni del videogiocare dei giusti #loderunner #broderbund #dougsmith #videogiochi #videogames #retrogamingIl canale di Luca Cusani dove vedere la 100° puntata: https://www.youtube.com/c/Luk74ChannelLa sigla di Atariteca è stata gentilmente offerta da Bluefixxer: https://bluefixxer.bandcamp.com/releases Per tutto il resto c'è il sito di ATARITECA: https://www.ataritecapodcast.it### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Telegram: https://t.me/ataritecaInstagram: https://www.instagram.com/simone_atariteca/Spreaker: https://www.spreaker.com/show/i-cugini-in-pilloleiTunes: https://podcasts.apple.com/it/podcast/atariteca-podcast-il-blister-di-retrogaming/id1450447434Google Podcast: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMjgzMzQzMC9lcGlzb2Rlcy9mZWVk?sa=X&ved=0CAMQ4aUDahcKEwiotsrWmuztAhUAAAAAHQAAAAAQAQSpotify: https://open.spotify.com/show/37nor4fAfKcFCQu9uT9NYmFeed: https://www.spreaker.com/show/2833430/episodes/feed
This week, Chelsea and Katie discuss edutainment-- what it is, who makes it, how it is consumed, and how it is used in schools and classrooms. From National Geographic documentaries to podcasts to Broderbund software (looking at you, Carmen Sandiego!), edutainment seems to be everywhere. Most of us want learning to be fun. Is the edutainment industry fulfilling its promise?Sources:Wikipedia - Educational EntertainmentFuture Market Insights - Edutainment Market Outlook 2022-2032Undark - "In YouTube ‘Edutainment,' Minimal Control for Scientific Accuracy" By Dan GaristoUniversity of San Diego Online - "Edutainment in the Classroom: How Technology Is Changing the Game" by Joseph Lathan, PhDWikipedia - White Wilderness (Film)LSE - "What is ‘play' and ‘playfulness', and what does it mean to join either term together with learning?"LSE - "Why does free play matter in a digital world?" By: Sonia Livingstone and Kruakae Pothong“That's Edutainment!” Chronicle of Higher Education, vol. 62, no. 38. By William Germano."Selling Learning Towards a Political Economy of Edutainment Media" Institute of Education, London University, UK Media. Culture and Society Vol. 27, No. 1, 41-58, 2005. By David Buckingham and Margaret Scanlon."The Engaging Classroom - Edutainment or Effective Technology Integration?" by Jennifer Boyle"Edutainment: is learning at risk?" British Journal of Educational Technology Vol 34 No 3 2003 255–264. by Zühal Okan.Frontlines- "Where in the Globalized Economy Is Carmen San Diego? The downfall of Broderbund Software and its ‘edutainment' star." By Phillip JeffreyThe Science Teacher - Science for All: 19th Century “Edutainment” by Michael Apfeldorf. April/May 2019Jarvin, L. (2015). "Edutainment, games, and the future of education in a digital world." In E. L. Grigorenko (Ed.), The global context for new directions for child and adolescent development. New Directions for Child and Adolescent Development, 147, 33–40.Virvou, M., Katsionis, G., & Manos, K. (2005). "Combining Software Games with Education: Evaluation of its Educational Effectiveness." Educational Technology & Society, 8 (2), 54-65.TikTok - Grizzly 399 - @savannahrosewildlife
Where in the world is Carmen Sandiego, and what does she want? Mike and Tracy gift the crimson caperer items that will either incrementally improve her day job OR completely transform her life. It's a battle of ideologies when these two titans clash.
In this episode, we are talking with Mickey W Mantle about how programming managers should manage upward, outward and inward to become more effective. Mickey is the co-author of Managing the Unmanageable: Rules, Tools, and Insights for managing software people and teams. He has been developing software for more than forty years as a software and hardware product creator, manager, and executive for companies that include Evans & Sutherland, Pixar, Broderbund, and Gracenote. He currently develops mobile/tablet applications, writes, and consults. Managing The Unmanageable Frederick Brooks, The Mythical Man-Month
Addams Family conquers pinball Sega claims lead over Nintendo Street Fighter II gets a sequel These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in February 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost for this ep. You can also find him on these amazing podcasts: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/63733406 https://www.mobygames.com/game/godfather/credits https://en.wikipedia.org/wiki/The_Godfather_(1991_video_game) Corrections: January 1992 Ep - https://www.patreon.com/posts/61897668 Michael Katz Interview Part 2 - https://www.patreon.com/posts/63732329 http://podcast.theycreateworlds.com/e/madden-for-some-football/ 1992: Addams Family pinball launches Play Meter Feb 1992, pg. 20 , Replay Feb 1992, pg. 54 https://en.wikipedia.org/wiki/The_Addams_Family_(pinball) https://www.ipdb.org/search.pl?any=batman&search=Search+Database&searchtype=quick#195 https://www.ipdb.org/machine.cgi?id=4032 The future of the arcade is 3D Play Meter Feb 1992, pg. 34 https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/ Replay Feb. 1992, pg. 23 https://www.mobygames.com/game/galaxian-3 Street Fighter II to get a sequel Replay Feb. 1992, pg. 3 https://www.mobygames.com/game/street-fighter-ii-champion-edition https://www.imdb.com/title/tt0111301/?ref_=fn_al_tt_1 Kevin Hayes Interview - https://www.patreon.com/posts/50612798 Sega claims lead over Nintendo https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20031%20%28February%201992%29/page/n35/mode/1up https://en.wikipedia.org/wiki/Sega_Genesis https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System https://www.mobygames.com/game/space-gun Nintendo loosens licensing restrictions https://archive.org/details/GamePro_Issue_031_February_1992/page/n131/mode/1up https://i.pinimg.com/originals/9e/0a/d3/9e0ad38e1e57766ce63ec1b15b2eaa29.jpg Sega settles with Razorsoft https://archive.org/details/vgce_92-02/page/n19/mode/1up https://www.mobygames.com/game/genesis/stormlord January 1992 Ep - https://www.patreon.com/posts/61897668 Maxivision is bringing a boatload of games to your NES https://archive.org/details/vgce_92-02/page/n105/mode/1up https://bootleggames.fandom.com/wiki/Maxivision_15-in-1 https://www.youtube.com/watch?v=zO7RtMRK2Kc C64 racks up Christmas sales https://archive.org/details/CommodoreFormatHi000/CommodoreFormatHi01000001.jpg Issue 17, pg. 8 https://en.wikipedia.org/wiki/Commodore_64 Commodore raises price of Amiga 2000 https://archive.org/details/info-magazine-47/Info_Issue_47_1992_Feb/page/n5/mode/1up https://en.wikipedia.org/wiki/Amiga_2000 Broderbund to go public https://archive.org/details/vgce_92-02/page/n21/mode/1up https://en.wikipedia.org/wiki/Broderbund Gary Carlston Interview - https://www.patreon.com/posts/50036733 Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119 Ken Williams Interview - https://www.patreon.com/posts/42700706 Nintendo makes bid for Mariners https://www.nytimes.com/1992/02/08/business/japan-s-unlikely-bidder-for-us-pastime.html?searchResultPosition=1 The Ultimate History of Video Games - Panel Discussion - https://www.patreon.com/posts/61106591 https://en.wikipedia.org/wiki/Seattle_Mariners https://en.wikipedia.org/wiki/Professional_sports_league_organization#northamerican https://en.wikipedia.org/wiki/Kingdome Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
This episode was actually recorded almost a year ago! I'm joined by the former Chief Technical Officer of Broderbund, Mickey W. Mantle! (No relation to the baseball player). I invited Mickey on to talk about his work on the Living Books series which were a series of interactive story books for the PC. Mickey now runs his own company, Wanderful Interactive, and as released some of the Living Books games on modern devices! In addition to that he is also a co-author of the book Managing the Unmanageable. Wandeful's website HERE End Song: K.K. Cruisin Artist: Hyper Potions Album: N/A https://gamechops.com/k-k-cruisin-hyper-potions/ Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch https://www.teepublic.com/user/still-loading-podcast
In their inaugural episode Luke and Alex talk Jordan Mechnar's Prince of Persia (89).Prince of Persia was designed and implemented by Jordan Mechner for the Apple II and was published by Broderbund in 1989. Although critically acclaimed, the game wasn't an initial commercial success. It was soon ported to almost everything. Luke primarily played an emulated DOS version of the game, and Alex played various different ports including, but not limited to NES, Sega Genesis, Super Nintendo, Game Boy, Game Gear and Windows versions.Prince of Persia for DOS was one of the first video games ever owned and played by both Alex and Luke.Visit us at lowfivegaming.com.Join the Low Five Gaming Discord.Have questions? Comments? Email us at hello@lowfivegaming.com and you could be featured on a future episode!Theme music by AJ Norman.Design assets created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.Support the show
Trip Hawkins lays the groundwork for 3DO Broderbund goes public Sony shows off the Playstation These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/60604386 https://www.mobygames.com/game/john-madden-football-92 https://www.nytimes.com/2021/12/28/sports/football/john-madden-dead.html https://en.wikipedia.org/wiki/Madden_NFL Corrections: November 1991 Ep - https://www.patreon.com/posts/59604459 https://www.mobygames.com/game/samurai-warrior-the-battles-of-usagi-yojimbo https://www.mobygames.com/game/gameboy/legend-of-zelda-links-awakening https://en.wikipedia.org/wiki/Warren_Buffett https://en.wikipedia.org/wiki/How_the_Grinch_Stole_Christmas!_(TV_special) 1991: Microprose joins forces with Jaleco in the arcades Play Meter, Dec 1991, pg. 3 https://www.mobygames.com/browse/games/arcade/microprose-software-inc/ https://en.wikipedia.org/wiki/Jaleco https://www.mobygames.com/game/arcade/botss-battle-of-the-solar-system Wild Bill Stealey Interview - https://www.patreon.com/posts/36710924 Philip Morris warns game makers not to use their logos Play Meter Dec 1991 https://apnews.com/article/aead3784fe9b026135c11be89a49bae7 https://www.washingtonpost.com/archive/politics/1990/03/13/cigarette-logos-in-video-arcade-games-prompt-complaints/dd576ebc-1048-4da3-b75a-60788fd14d7a/ https://www.sega-16.com/2016/09/philip-morris-sued-sega-over-unauthorized-malboro-ads/ Software Publishers Association Conference sees choppy waters on the hoirzon https://archive.org/details/Computer_Gaming_World_Issue_89/page/n115/mode/1up https://en.wikipedia.org/wiki/Software_and_Information_Industry_Association Joe Morici Interview - https://www.patreon.com/posts/37289815 https://en.wikipedia.org/wiki/Tandy_1000 Tokyo's International Electronics Show awash with CD Roms https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n165/mode/1up https://en.wikipedia.org/wiki/CD-i https://en.wikipedia.org/wiki/PC-FX Sony shows off PlayStation at Tokyo Electronics show https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20029%20%28December%201991%29/page/n163/mode/1up https://www.wikiwand.com/de/Nintendo_PlayStation March 1991 Jump - https://www.patreon.com/posts/49507040 Phillips launches line of CD PCs https://archive.org/details/pc-review-02/page/8/mode/1up https://archive.org/details/pc-review-02/page/n8/mode/1up San Mateo Software Group is formed https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://web.archive.org/web/20191123020757/http://www.ataricompendium.com/archives/interviews/john_edelson/interview_john_edelson.html https://archive.org/details/Computer_Gaming_World_Issue_89/page/n147/mode/1up https://en.wikipedia.org/wiki/The_3DO_Company https://en.wikipedia.org/wiki/3DO_Blaster https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#History Commodore updates the Amiga https://archive.org/details/Amiga_Power_Issue_08_1991-12_Future_Publishing_GB/page/n13/mode/1up https://www.amigawiki.org/doku.php?id=de:parts:agnus https://en.wikipedia.org/wiki/Amiga Robocop 3 to sport special hardware protection https://archive.org/details/CommodoreUserIssue991991Dec/page/n9/mode/1up https://www.mobygames.com/game/robocop-3_ Civilization gets reviewed by Computer Gaming World https://archive.org/details/Computer_Gaming_World_Issue_89/page/n85/mode/1up https://en.wikipedia.org/wiki/Civilization_(video_game) Broderbund is going public https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://en.wikipedia.org/wiki/Broderbund Gary Carlston Interview - https://www.patreon.com/posts/50036733 https://en.wikipedia.org/wiki/The_Print_Shop https://en.wikipedia.org/wiki/Carmen_Sandiego Mediagenic files for bankruptcy https://archive.org/details/Computer_Gaming_World_Issue_89/page/n122/mode/1up https://en.wikipedia.org/wiki/Activision Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Beginning with this episode, I'm knuckling down to wrap up as much of the SG-1000 video series as possible by the end of 2021. There are only about half a dozen episodes to go after this! It's a pretty small library, but the best times are ahead of us. This episode looks at, technically, three arcade conversions: Zoom 909, Choplifter, and Pitfall II. Of course, the two latter games got their start on Apple II and Atari 2600, respectively, but around the same time these carts hit stores, Sega also reworked them into pretty good arcade games. The question is whether or not that arcade magic rubbed off on these releases... Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production notes: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by @iFixRetro ) and @Analogue Mega Sg with card adapter module and DAC. Famicom, NES, and Atari 7800 footage captured from @Analogue Nt Mini / Nt Mini Noir. Video upscaled to 720 with xRGB Mini Framemeister and @Retro Tink 5X.
This week brings us two SG-1000 releases that feel miles removed from the console's earliest days of serious-looking war game: Doki Doki Penguin Land and Drol. Rather than involving the relentless destruction of military vehicles (and, by extension, the squishy humans inside them), these two titles see you doing your best to protect children. While some retributive violence is involved here, those polar bears definitely had it coming. Of the two, Penguin Land feels like the more meaningful work. It really elevates the production values of SG-1000 games and speaks to a Sega that's getting serious about its home development efforts: A wholly original creation for console that contains ample depth and subtle, precise controls and interactions. It's a real stand-out. Drol admittedly doesn't fare quite as well, but it has its merits, too. With this episode, I think it's safe to say SG-1000 has turned a corner, and you can expect to see more games on Penguin Land's level of quality in the coming episodes as the console sunsets into Mark III/Master System. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Production note: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II with (with Card Catcher; RGB amp mod by @iFixRetro ) and @Analogue Mega Sg with card adapter module and DAC. Video upscaled to 720 with @Retro Tink 5X.
Broderbund was one of the most important publishers of the 80s and 90s, releasing seminal titles such as Choplifter, Prince of Persia, Where in the World is Carmen Sandiego, Print Shop, and Myst. But behind the scenes was a family, a true band of siblings, that proved that business didn't have to be a cutthroat winner-take-all affair. Gary Carlston, together with his brother Doug and sister Cathy, helped create a legendary company with a legacy like few others. Gary tells his story from humble beginnings peddling TRS-80 games to local shops to becoming a global powerhouse and, finally, having to call it quits to preserve the family. Links: https://en.wikipedia.org/wiki/Broderbund https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/TRS-80 https://www.mobygames.com/developer/sheet/view/developerId,19676/ https://en.wikipedia.org/wiki/Softalk https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://archive.org/details/softalkv1n03nov1980/page/26/mode/2up https://www.mobygames.com/company/starcraft-inc https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Synapse_Software https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Lord_British https://en.wikipedia.org/wiki/Strategic_Simulations https://en.wikipedia.org/wiki/Sirius_Software https://en.wikipedia.org/wiki/Electronic_Arts https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview https://boardgamegeek.com/boardgame/4881/personal-preference https://en.wikipedia.org/wiki/Bank_Street_Writer https://en.wikipedia.org/wiki/Carmen_Sandiego https://en.wikipedia.org/wiki/Lode_Runner https://en.wikipedia.org/wiki/Douglas_E._Smith https://en.wikipedia.org/wiki/Jordan_Mechner https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/SimCity http://www.psytronik.net/ https://en.wikipedia.org/wiki/Tetris https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 https://en.wikipedia.org/wiki/Myst https://en.wikipedia.org/wiki/U-Force https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Atlassian
Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh personal computer platform in 1993. In the game, players travel via a special book to the island of Myst. There, players solve puzzles, and by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters. The Miller brothers got their start in video game development by creating titles for children. They conceived Myst as their first game for adults, receiving funding from publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but static. Robyn Miller composed 40 minutes of synthesized music that became the soundtrack to Myst. --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Sega introduces conversion kits Coin-Op breaks financial records Microsoft buys 86-DOS These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in July of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 10:29 Corrections: 19:42 Time Jump: 42:40 Links: 7 Minutes in Heaven: Video Version - https://www.patreon.com/posts/54022503 http://podcast.theycreateworlds.com/?s=The+Nutting+Associates https://www.podchaser.com/podcasts/they-create-worlds-53243/episodes/dave-nutting-nutting-industrie-90360408 https://www.mobygames.com/game/wizard-of-wor Corrections: June 1981 Ep - https://www.patreon.com/posts/52937539 https://thehistoryofhowweplay.wordpress.com/ https://www.npr.org/sections/money/2016/07/22/487069271/episode-576-when-women-stopped-coding https://www.gamingalexandria.com/wp/2021/06/video-game-sales-1972-1999/ https://store.steampowered.com/app/353380/Steam_Link/ https://www.theguardian.com/games/2021/jul/20/steam-deck-valve-nintendo-switch-for-nerds https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 1981: Sega/Gremlin introduce their first conversion kits Replay July 1981, pg. 24, pg. 53 Vending Times, July 1981, pg. 46 December 1979 Ep - https://www.patreon.com/posts/32503287 Jim Trucano Interview - https://www.patreon.com/posts/48912975 Donkey Kong released in Japan https://twitter.com/Lord_Arse/status/1413435520449847305 https://www.mobygames.com/game/arcade/donkey-kong General Computer Corp. is looking for new software ideas Play Meter, July 15, 1981 pg. 72 https://en.wikipedia.org/wiki/General_Computer_Corporation https://www.gdcvault.com/play/1023366/Classic-Game-Postmortem-Ms-Pac https://www.mobygames.com/game/arcade/ms-pac-man Midway sues Artic over speed-up kits Replay July 1981, pg. 7 https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc. Stern beats Omni in Scramble bootleg case Replay July 1981, pg. 8 Vending Times, July 1981, pg. 41 https://www.youtube.com/watch?v=3Vc-RIkpk40&t=98s https://www.youtube.com/watch?v=BmFCc3vUAw0 Coin Op video games reached $2.8 billion in revenue in 1980 Vending Times Census of the Industry - 1981, pg. 56 Arcades may be putting the pinch on movie theatres https://www.nytimes.com/1981/07/06/arts/is-electronic-games-boom-hurting-the-movies.html?searchResultPosition=2 Warner profits soar https://www.nytimes.com/1981/07/16/business/warner-profits-jump-66.4.html?searchResultPosition=1 Broderbund begins publishing Star Craft https://archive.org/details/CreativeComputingbetterScan198107/page/n119/mode/1up IBM introduces small business computer https://www.nytimes.com/1981/07/29/business/an-ibm-computer-for-small-business.html?searchResultPosition=1 https://en.wikipedia.org/wiki/IBM_System/23_Datamaster Microsoft buys 86-DOS https://www.historyofinformation.com/detail.php?id=99 Pirates of Silicon Valley Trailer - https://www.youtube.com/watch?v=lEyrivrjAuU Pirates of Silicon Valley QDOS scene - https://www.youtube.com/watch?v=14vHaqEMvXA Patent issued for Age Morphing tech https://www.nytimes.com/1981/07/04/business/patents-a-method-that-pictures-a-person-at-any-age.html?searchResultPosition=45 https://www.freepatentsonline.com/4276570.html https://www.nancyburson.com/index Dutch to broadcast software over shortwave https://archive.org/details/80-microcomputing-magazine-1981-07/page/n69/mode/1up Summer camps go geek https://www.nytimes.com/1981/07/17/nyregion/a-camp-where-the-program-is-programming-swim-withdavid-evans-and-jonathan-bing.html?searchResultPosition=4 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Classics You Slept Through: Episode 71 - Through the Looking Glass Discussion 1 (Chap. 1 - 5) We're back discussing Through the Looking Glass this week, and debuting a new feature! If you haven't checked out our video discussions on YouTube, you may want to this week, as we go through some of the beautiful original illustrations by John Tenniel. Also, a minor correction: I referred to the 1985 Alice In Wonderland game as being from Broderbund, when it was published by Windham Classics. If you enjoy the show, please leave us a rating and review on Apple Podcasts, as well as following us on our various socials below: YouTube Twitter Facebook Instagram Twitch Email: CYSTPod@gmail.com
Pues hasta aquí hemos llegado (por ahora). Despedimos la temporada con un programa muy especial en el que tenemos prácticamente de todo. Poned las orejas: Empezamos con las noticias noticiosas y una buena charleta sobre cositas como Team Fortress 2 y su reciente incremento de jugadores, algo sobre la saga Nier a propósito de la próxima aparición de este nuevo título para móviles que es Re[in]Carnation y explicamos el lio con Hideo Kojima Hasan Kahraman. Comenzamos los análisis de la semana con Ratchet & Clank: Rift Apart, uno de los títulos exclusivos de Insomniac para PS5 y que nos sumerge por completo en la (next)actual-gen de la mano de un RodoR algo furry. Spoilers: va a por el platino. Enlazamos con el Abad y la tercera (y última) entrega de esta trilogía final. Mundos vivirán, mundos morirán y nada volverá a ser lo mismo… o no... Travol necesita pocas excusas para volver a Japón. Si de paso tienes un título como Yakuza: Like a Dragon en el Game Pass, razón de más para enfundarse el traje de Ichiban y vivir sus locas aventuras en este RPG de corte clásico y lleno de humor. Último miniretro de la temporada y qué mejor forma de acabar que con Prince of Persia, el clásico de Broderbund al que habéis jugado seguro… en caso contrario, este análisis os pondrá los dientes largos. Finalizamos con algo que teníamos pendiente desde hace un tiempo y que hemos aprovechado para tratar en esta Season Finale. The Last of Us Part II Spoilercast. Dedicamos la parte final del programa a hablar de redención, venganza y perdón en este clásico instantáneo de Naughty Dog. OJO, SPOILERS POR TODAS PARTES. Y nos vamos con el reto itch.io que teníamos pendiente y una reflexión final sobre estos tres años con vosotras y vosotros, envicidadas y enviciados. Hora del metapodcasting. Felices vacaciones, cuidadín ahí fuera que lo peor (esperamos) ya ha pasado y, sobre todo, jugad mucho, disfrutad de vuestros amigos y familiares y nos escuchamos muy pronto. ¡Feliz Verano! Jk_eye, Travol y RodoR
Nintendo settles with the feds Sierra and Broderbund plan to tie the knot Cinemaware is dead These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in May of 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: https://www.patreon.com/posts/51880561 https://en.wikipedia.org/wiki/Dragon%27s_Lair_II:_Time_Warp https://www.mobygames.com/game/dragons-lair-ii-time-warp https://en.wikipedia.org/wiki/Don_Bluth https://newwavetoys.com/products/dragons-lair-x-replicade Corrections: https://www.patreon.com/posts/50928581 http://nerdlypleasures.blogspot.com/2014/12/unlicensed-nes-part-2-unworthy.html 1991: Nintendo settles suit with Government Toy & hobby World May 1991 pg. 14 https://www.nytimes.com/1991/04/11/business/nintendo-to-pay-25-million-in-rebates-on-price-fixing.html https://www.muckrock.com/news/archives/2017/feb/02/people-versus-mario-ftcs-investigation-nintendo/ https://www.imdb.com/title/tt0290988/?ref_=fn_al_tt_1 Game Genie wins in Court.. in Canada https://archive.org/details/GamePro_Issue_022_May_1991 pg. 58 https://www.retromags.com/magazines/usa/video-games-and-computer-entertainment/videogames-computer-entertainment-issue-28/ pg. 30 https://en.wikipedia.org/wiki/Game_Genie Accolade goes Ballistic on the Genesis https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20022%20%28May%201991%29/page/n35/mode/1up https://www.mobygames.com/company/ballistic https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2 Thomas Rattigan wins suit against Commodore https://archive.org/details/info-magazine-39/Info_Issue_39_1991_May/page/n17/mode/1up https://en.wikipedia.org/wiki/Thomas_Rattigan https://en.wikipedia.org/wiki/Irving_Gould Sierra buys Broderbund... or do they? https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1991.05/page/n137/mode/1up https://archive.org/details/questbusters-v8n05 https://en.wikipedia.org/wiki/Sierra_Entertainment#Going_public_(1989%E2%80%931995) https://en.wikipedia.org/wiki/Broderbund https://archive.org/details/1991-05-compute-magazine/page/n15/mode/1up https://www.patreon.com/posts/42700706 https://www.patreon.com/posts/50036733 Amiga Power is born https://archive.org/details/AmigaPowerHi000 https://theweekly.co.uk/ap2/ https://en.wikipedia.org/wiki/Amiga_Power Play Time magazine launches in Germany https://archive.org/details/playtime199105 https://en.wikipedia.org/wiki/Computec https://de.wikipedia.org/wiki/Computec_Media Naughty bits postpone Stormlord https://archive.org/details/GamePro_Issue_022_May_1991 pg. 58 https://www.mobygames.com/game/stormlord/screenshots https://www.mobygames.com/game/puzznic Double Dragon is coming to the movies https://archive.org/details/ACEIssue44May91/ACE_Issue_44_May_91/page/n7/mode/1up https://www.mobygames.com/game/double-dragon https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1 https://www.youtube.com/watch?v=oh9ioolJrd0 Lucasfilm banned from the Ranch https://archive.org/details/questbusters-v8n05 https://en.wikipedia.org/wiki/Ron_Gilbert https://archive.org/details/questbusters-v8n05/page/n7/mode/1up https://www.linkedin.com/in/gregorydhammond/ https://www.patreon.com/posts/37807684 New developement studios popping up at Computer Game Design Conference https://archive.org/details/questbusters-v8n05/page/n7/mode/1up https://www.mobygames.com/company/trilobyte-inc https://www.mobygames.com/company/dreamers-guild Hewson goes into receivership https://en.wikipedia.org/wiki/Hewson_Consultants https://archive.org/details/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB/page/n15/mode/1up But where Hewson failed, 21st Century Entertainment would succeed https://archive.org/details/pc-leisure-07/page/n4/mode/1up?q=pc+leisure https://www.mobygames.com/company/21st-century-entertainment-ltd Cinemaware is dead... long live ... uh... Acme Interactive? https://archive.org/details/pc-leisure-07/page/n4/mode/1up?q=pc+leisure https://www.mobygames.com/company/cinemaware-corporation https://www.mobygames.com/company/acme-interactive-inc CRL is dead... long live On-Line Entertainment https://archive.org/details/pc-leisure-07/page/n7/mode/1up?q=pc+leisure https://www.mobygames.com/company/crl-group-plc https://www.mobygames.com/company/on-line-entertainment-ltd https://www.mobygames.com/company/on-line-plc Palace Software bought by Titus https://archive.org/details/pc-leisure-07/page/n7/mode/1up?q=pc+leisure https://www.mobygames.com/company/palace-software-ltd https://www.mobygames.com/company/titus-interactive-sa https://archive.org/details/zero-magazine-19/page/n8/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Data East goes Cassette Sony introduces the 3.5 inch floppy and Xerox reinvents the desktop These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in April of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven https://www.patreon.com/posts/50315337 https://en.wikipedia.org/wiki/Defender_(1981_video_game) https://www.mobygames.com/game/arcade/defender Corrections: https://videogamenewsroomtimemachine.libsyn.com/march-1981 https://storybundle.com/books/2836 https://www.patreon.com/posts/49206968 https://www.mobygames.com/game/asteroids-deluxe https://www.mobygames.com/game/gravitar https://www.mobygames.com/game/blasteroids https://en.wikipedia.org/wiki/BASIC https://www.hup.harvard.edu/catalog.php?isbn=9780674970977 https://en.wikipedia.org/wiki/Quantum_Link https://en.wikipedia.org/wiki/Epyx 1981: Computer glitch grounds first shuttle flight... temporarily https://www.nytimes.com/1981/04/12/weekinreview/another-try.html?searchResultPosition=21 https://www.nytimes.com/1981/04/07/science/special-shuttle-issue-voyage-spaceship-columbia-overview-columbia-s-maiden.html?searchResultPosition=56 https://en.wikipedia.org/wiki/Space_Shuttle Data East launches Casette System in US Play Meter April 15, 1981 pg. 52, 101 Play Meter April 15, 1981 pg. 100 https://en.wikipedia.org/wiki/DECO_Cassette_System https://en.wikipedia.org/wiki/BurgerTime https://www.arcade-museum.com/game_detail.php?game_id=7200 https://en.wikipedia.org/wiki/Boulder_Dash https://en.wikipedia.org/wiki/Bump_%27n%27_Jump Survey predicts electronic games to beat video in '95 Toy & Hobby World, April 1981 pg. 4 https://vgsales.fandom.com/wiki/Video_game_industry Mattel announces Intellivision Keyboard again... and a price! https://archive.org/details/creativecomputing-1981-04/page/n49/mode/1up https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://www.patreon.com/posts/38445119 Sony announces the 3.5 inch floppy https://archive.org/details/eu_BYTE-1981-04_OCR/page/n7/mode/1up https://en.wikipedia.org/wiki/Floppy_disk#%E2%80%8B3_1%E2%81%842-inch_disk Xerox introduces the 8010 Star Information System https://www.nytimes.com/1981/04/28/business/xerox-s-simpler-computer.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Xerox_Star https://www.youtube.com/watch?v=Cn4vC80Pv6Q The Osborne takes computing on the go https://archive.org/details/eu_BYTE-1981-04_OCR/page/n9/mode/1up https://en.wikipedia.org/wiki/Osborne_1 https://www.youtube.com/watch?v=h6PUWZ0FOZM https://www.youtube.com/watch?v=bbnTZREMEJI Compute magazine reviews the Vic20 https://archive.org/details/1981-04-compute-magazine/page/n34/mode/1up https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.mobygames.com/game/vic-20/pac-man NYT Profiles Clive Sinclair https://www.nytimes.com/1981/04/12/business/inventor-trying-again-in-consumer-electronics.html?searchResultPosition=57 http://podcast.theycreateworlds.com/e/uncle-clives-radionics/ http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ https://www.youtube.com/watch?v=XXBxV6-zamM Softalk talks to Microsoft https://archive.org/details/softalkv1n08apr1981/page/30/mode/1up https://en.wikipedia.org/wiki/MS-DOS Cathy Carlston joins Broderbund https://archive.org/details/softalkv1n08apr1981/page/60/mode/1up https://www.patreon.com/posts/50036733 Thomas Whitney leaves Apple https://www.nytimes.com/1981/04/23/business/business-people-shift-at-apple-computer.html?searchResultPosition=1 https://apple.fandom.com/wiki/Thomas_Whitney https://en.wikipedia.org/wiki/Apple_III Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Welcome to Dev Game Club, where this week we begin a new series on Prince of Persia: The Sands of Time. We set the game in its time and studio, and then speak a fair amount about its holistic approach to design, its fluidity, and its contextualization of game mechanics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to defeating Demon Dad Issues covered: 2003 with lots of sequels and licenses, when you launch a new IP, a strange sort of gap year, the prior incarnation of the game, emulating Tomb Raider and feeling heavy, buliding one you can learn with, burning Jordan Mechner, UbiSoft becoming a bigger player, the continuation of the series into the next generation, maintaining IP rights, rebooting with your own flavor of a thing, partnering with Nintendo, branching out with outside the box thinking, UbiSoft model of layering in content, supporting four engines internally, the Jade engine, the feeling of flying, feeling like a hero, perfecting and polishing a mechanic and getting the credit, melding multiple things together very well, using the linearity to contextually drive movement and camera, setting it in a place, the formula being copied for many years, "motion capture," rotoscoping in the original, moving from mark-up to mark-up fluidly due to blending, using transition points to drive the camera, shipping programmer art, orientalism, a holistic translation to 3D, contextualization of mechanics, basing the mechanics upon the narrative elements, avoiding cognitive load through holism, ludonarrative dissonance, writing getting out ahead of mechanics, switching discs. Games, people, and influences mentioned or discussed: Max Payne 2, Jak 2, Ratchet & Clank 2, Final Fantasy X-2, SoulCalibur 2, PlayStation 2, Devil May Cry (series), Indiana Jones and the Emperor's Tomb, Splinter Cell, Tomb Raider Angel of Darkness, CORE Design, Warcraft III: The Frozen Throne, EverQuest, EVE Online, Call of Duty, Knights of the Old Republic, Mario Kart Double Dash, Beyond Good & Evil, Legend of Zelda (series), Michel Ancel, Jedi Academy, Uru: Ages Beyond MYST, SWAT, The Hobbit, Charlie's Angels, Pirates of the Caribbean, Enter the Matrix, Hulk, Ang Lee, True Crime: Streets of LA, XIII, Red Orb, Broderbund, Jordan Mechner, UbiSoft, Rainbow Six, Tom Clancy, The Learning Company, SSI, Rayman (series), Assassin's Creed (series), Patrice Desilets, Clint Hocking, Baldur's Gate, BioWare, Dragon Age, Nintendo, Immortals: Fenyx Rising, Wii, Far Cry (series), Watch Dogs (series), EA, God of War, Gears of War, Kill.Switch, Mario 64, Tomb Raider, Spyro, Crash Bandicoot, Crystal Dynamics, House of Moves, Obi-Wan, Remi Lacoste, The Initiative, Daryl Gallagher, Perfect Dark, Starfighter (series), John Webb, Pillars of Eternity, Secret of Evermore, SNES, Icewind Dale, Planescape: Torment, Uncharted (series), Raiders of the Lost Ark, Eric Fox, Grim Fandango, Knives Out, Mission: Impossible. Links: How It's Made Next time: Up to the Drawbridge Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Midway's lawyers are on a tear, Atari's profits are breaking records, and Apple bets on the luck of the Irish These stories and many more on this episode of the Video Game Newsroom Time Machine We celebrate our second anniversary with a change to our format. Now, instead of a giant ep a month, you'll get three weekly ones, each covering one of our jumps through the history of video game news. This episode we will look back at the biggest stories in and around the video game industry in November of 1980. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Links: Corrections: https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996) https://www.mobygames.com/company/hayden-software-co-inc https://videogamenewsroomtimemachine.libsyn.com/amoa-1980-with-gameresearch_e https://www.mobygames.com/company/romstar-inc 1980: Universal settles suit with Midway Replay Nov, 1980, pg. 120 https://www.mobygames.com/game/galaxian https://www.arcade-museum.com/game_detail.php?game_id=7398 https://www.mobygames.com/game/space-invaders________ Midway files suit against Artic for Galaxian speed up kits https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc. PlayMeter Nov. 15, 1980 https://www.mobygames.com/game/ms-pac-man https://www.mobygames.com/game/arcade/virtua-fighter-3 Columbia Pictures' Gottlieb amusement machine division shows a loss https://www.nytimes.com/1980/11/07/archives/columbia-pictures-shows-profit-rise.html?searchResultPosition=2 https://en.wikipedia.org/wiki/Gottlieb https://en.wikipedia.org/wiki/Columbia_Pictures https://en.wikipedia.org/wiki/Conglomerate_(company) Atari more than doubles revenue, quadruples profits Toy and Hobby World, Nov 1980 Atari is seeking the Space Invader champion https://www.nytimes.com/1980/11/09/archives/4000-line-up-to-join-battle-against-electronic-invader-4000.html https://www.nytimes.com/1980/11/16/archives/westchester-opinion-the-fastest-ray-gun-in-the-east.html https://en.wikipedia.org/wiki/Rebecca_Heineman https://en.wikipedia.org/wiki/High_Score_(TV_series) https://archive.seattletimes.com/archive/?date=19920328&slug=1483450 Sublogic Flight Simulator reviewed by Kilobaud Magazine https://archive.org/details/Kilobaud198011/page/n17/mode/1up https://www.mobygames.com/game/flight-simulator https://www.youtube.com/watch?v=uvvfJ60gIf0&t=90s https://www.youtube.com/watch?v=xmkYVSbodw4 Broderbund's Galactic Empire trilogy gets reviewed in Softalk magazine https://archive.org/details/softalkv1n03nov1980/page/26/mode/1up https://www.mobygames.com/game-group/galactic-saga https://www.youtube.com/watch?v=waxrpG-19jM https://en.wikipedia.org/wiki/Broderbund https://videogamenewsroomtimemachine.libsyn.com/dan-daglow-interview-part-1 https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 Acorn Atom introduced at the PCW show https://archive.org/details/creativecomputing-1980-11/page/n20/mode/1up https://en.wikipedia.org/wiki/Acorn_Atom https://www.youtube.com/watch?v=XXBxV6-zamM https://en.wikipedia.org/wiki/Micro_Men https://en.wikipedia.org/wiki/ARM_architecture Apple goes Irish https://archive.org/details/softalkv1n03nov1980/page/12/mode/1up https://en.wikipedia.org/wiki/EU_illegal_state_aid_case_against_Apple_in_Ireland#History_of_Apple_in_Ireland The sad fate of MITS https://archive.org/details/80-microcomputing-magazine-1980-11/page/n7/mode/1up https://en.wikipedia.org/wiki/Micro_Instrumentation_and_Telemetry_Systems https://en.wikipedia.org/wiki/Altair_8800 Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.
In the earliest days of computer games, someone had to get games from fledgling publishers to the mom-and-pop computer stores dotted across the country. Our guest, Jerry Wolosenko, was one such man and from picking product at events like the West Coast Computer Faire, to representing Psygnosis in the USA, to getting involved with a little start-up called Harmonix, Jerry has met every big name in the business, seen every ebb and flow the industry has to offer and regales us with some truly amazing stories. Sit back and relax as we go deep into the history of gaming with Jerry Wolosenko. Links https://www.mobygames.com/developer/sheet/view/developerId,6968/ https://angel.co/p/jerry-wolosenko https://en.wikipedia.org/wiki/Videodisc https://en.wikipedia.org/wiki/Atari_8-bit_family https://www.mobygames.com/game/defender https://www.mobygames.com/company/synapse-software-corporation https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://www.mobygames.com/company/infocom-inc https://www.mobygames.com/company/psygnosis-limited https://www.mobygames.com/game/lemmings https://www.mobygames.com/company/ravensburger-interactive-media-gmbh https://en.wikipedia.org/wiki/Jane_(software) https://en.wikipedia.org/wiki/Bobby_Kotick https://en.wikipedia.org/wiki/Psygnosis https://www.mobygames.com/game/holiday-lemmings_ https://www.mobygames.com/game/shadow-of-the-beast http://www.indieretronews.com/2020/06/legacy-of-beast-atari-2600-shadow-of.html https://www.mobygames.com/company/looking-glass-studios-inc https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/EA_Vancouver https://en.wikipedia.org/wiki/Ubisoft https://en.wikipedia.org/wiki/Red_Storm_Entertainment https://en.wikipedia.org/wiki/Harmonix https://www.linkedin.com/in/michaeldornbrook/ https://www.mobygames.com/game-group/guitar-hero-series https://www.mobygames.com/game/rock-band https://www.mobygames.com/company/redoctane-inc https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Atari,_Inc. https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Broderbund
Bienvenidos y bienvenidas al MSDOS CLUB Podcast, el podcast de este mes viene dedicado a títulos de terror, por ello casi toda la música que podréis escuchar será de títulos de Terror para nuestros PC Compatibles. El listado del disquete de noviembre es: Juegos: En la sección de juegos haremos un repaso a los títulos de Terror que tuvisteis a bien dejarnos en nuestra web, por la que se pasarán Vampirro, Isthar Vega y Victor Cerveto a dejarnos sus recomendaciones. Además Antonio (y su hermano) nos traerán batallitas de hombres de mediana edad cebolletas con el juego de simulación espacial X-WING. Por último tendremos una entrevista la mar de interesante con Jorge Rosado, co-fundador de NoriaWorks y de Hammer technologies, donde nos hablará de cómo era la vida del desarrollador de videojuegos en la década de los noventa y de un buen puñado de títulos que salieron para esas compañías, como Speed Haste, Rol Crusaders o, incluso, el DIV GAMES STUDIO. Publicidad: Seguimos con la sección de spots publicitarios con anuncios de gente que no paga, amenizados por Mayra Gómez Kemp. Game Over: Antonio sigue con esta sección en la cual nos recuerda el Comandante Norton, uno de los programas más conocidos por los usuarios de MS-DOS, que lleva el nombre de todo un emprendedor, Peter Norton. La Review: Estrenamos sección con la review de The Making of Prince of Persia, el libro de Jordan Mechner en el que nos cuenta sus vivencias mientras desarrollaba Prince of Persia en Broderbund. Los años del MS-DOS: Seguimos con la historia del MS-DOS, en esta ocasión hablaremos del CP/M, el sistema operativo predominante antes de MS-DOS y que tiene mucho que ver con la creación del MS-DOS. Readme.txt: Leemos vuestros comentarios de ivoox, ya que en la web msdos.club no ha habido ninguno. Os agradecemos desde ya vuestros comentarios y valoraciones positivas en iTunes, iVoox y nuestra web msdos.club y las recomendaciones del programa. Ayúdanos a mantener MS-DOS Club. Agradecemos en este episodio a: Sonia Chaves (@DubbingSonia en Twitter) por su voz para las cortinillas. Canal de Sonia en Ivoox: Órbita Arrakis. Vampirro (@vampirro en Twitter) por hablarnos del Alone in The Dark. Esther (@IstharVegaLuna en Twitter) por hablarnos de Trick or Treat. Blog de Esther: La Mazmorrita Casi Oscura. Victor(@CervetoVictor en Twitter) por hablarnos de Darkseed. Jorge Rosado (@waamas) por explicarnos con pelos y señales su vida entre teclados, ratones y ordenadores en los 90. Antonio Lozano (@rigorycriterio en Twitter) por su dedicación y participación. Los perros de la calle de Antonio Lozano (Estos no tienen twitter), por estar ahí cuando no te lo esperas y apoyarnos con sus ladridos en los momentos más innecesarios. Sin ellos este podcast no sería lo mismo. Javier Sancho (@kalzakath1 en Twitter) por su dedicación y participación.
Bienvenidos y bienvenidas al MSDOS CLUB Podcast, el podcast de este mes viene dedicado a títulos de terror, por ello casi toda la música que podréis escuchar será de títulos de Terror para nuestros PC Compatibles. El listado del disquete de noviembre es: Juegos: En la sección de juegos haremos un repaso a los títulos de Terror que tuvisteis a bien dejarnos en nuestra web, por la que se pasarán Vampirro, Isthar Vega y Victor Cerveto a dejarnos sus recomendaciones. Además Antonio (y su hermano) nos traerán batallitas de hombres de mediana edad cebolletas con el juego de simulación espacial X-WING. Por último tendremos una entrevista la mar de interesante con Jorge Rosado, co-fundador de NoriaWorks y de Hammer technologies, donde nos hablará de cómo era la vida del desarrollador de videojuegos en la década de los noventa y de un buen puñado de títulos que salieron para esas compañías, como Speed Haste, Rol Crusaders o, incluso, el DIV GAMES STUDIO. Publicidad: Seguimos con la sección de spots publicitarios con anuncios de gente que no paga, amenizados por Mayra Gómez Kemp. Game Over: Antonio sigue con esta sección en la cual nos recuerda el Comandante Norton, uno de los programas más conocidos por los usuarios de MS-DOS, que lleva el nombre de todo un emprendedor, Peter Norton. La Review: Estrenamos sección con la review de The Making of Prince of Persia, el libro de Jordan Mechner en el que nos cuenta sus vivencias mientras desarrollaba Prince of Persia en Broderbund. Los años del MS-DOS: Seguimos con la historia del MS-DOS, en esta ocasión hablaremos del CP/M, el sistema operativo predominante antes de MS-DOS y que tiene mucho que ver con la creación del MS-DOS. Readme.txt: Leemos vuestros comentarios de ivoox, ya que en la web msdos.club no ha habido ninguno. Os agradecemos desde ya vuestros comentarios y valoraciones positivas en iTunes, iVoox y nuestra web msdos.club y las recomendaciones del programa.
Bank Street Writer was released in 1982, by Broderbund. It was a multi platform education centric word processor. It was developed by Intentional Software, Bank Street College of Education and Franklin E. Smith, with the Atari version being credited to Charles Olson Jr. … Continue reading →
This episode features Bank Street Writer, originally released in 1982 by Broderbund. It was a beginners word processor. It was developed by Intentional Software, Bank Street College of Education and Franklin E. Smith, with the Atari version being credited to Charles Olson Jr. Podcast: Download Supplement Scans Advertisement (Retail) from 1983: Booting Boot screen: Files … … Continue reading →
American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other games include Karateka, The Last Express, Prince of Persia 2: The Shadow and the Flame, Prince of Persia: Sands of Time. Karateka was published by Broderbund in 1984 and became a #1 bestseller. One of the first games to combine arcade action with realistic animation and cinematic storytelling, it created a new template that other early fighting games would follow. Inspired by the 1,001 Nights tales he had known as a child, Mechner completed Prince of Persia for the Apple II in 1989. Published by Broderbund and subsequently adapted onto nearly every computer and console platform of the 1990s, Prince of Persia is recognized as a major influence in the development of the action-adventure video game genre. In 2001, Mechner joined forces with Ubisoft to reinvent his decade-old, best-known classic for a new generation of console gamers. Developed at Ubisoft's Montreal studio with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was a breakout hit of 2003, winning two Game Developers Choice awards and sweeping the 2004 Interactive Achievement Awards (DICE) with 12 nominations and 8 awards. Its success relaunched Prince of Persia as a global franchise including toys, graphic novels, LEGO sets, and over 20 million games sold to date. In 2010, Mechner became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney's Prince of Persia. Mechner received screen story and executive producer credit. With box-office receipts of $335 million worldwide, Prince of Persia set the record for the world's highest-grossing video game film adaptation until 2016. In this Podcast, Allan deconstructs his previous Podcast with Jordan Mechner, the Creator of Prince of Persia -- and the actionable steps you can apply to your creative career. For more show notes, visit www.allanmckay.com/264/.
Is it really stealing if it was your gold in the first place? On this episode of Sprite Castle, Flack plays and reviews the Broderbund classic LODE RUNNER. --- Send in a voice message: https://anchor.fm/amigospodcast/message
Is it really stealing if it was your gold in the first place? On this episode of Sprite Castle I play the Broderbund classic LODE […]
Is it really stealing if it was your gold in the first place? On this episode of Sprite Castle I play the Broderbund classic LODE […]
En este episodio enfrentamos los complejos desafíos de incorporar los videojuegos en el mundo de la educación, y recorremos la historia del ejemplo más célebre de "edutainment", el primer juego de la serie "Carmen Sandiego". Invitada especial: Marisa Conde.
We pick up in this second part of our interview with Don Daglow, as he leaves EA to join Broderbund, where he would produce Prince of Persia, help land distribution for SimCity and license Star Wars. He followed that amazing run with his own studio, Beyond Software, later renamed Stormfront Studios, that would create the first graphical MMO, Neverwinter Nights, bring Madden to the PC and so much more. Links: https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,4217/ https://www.mobygames.com/company/maxis-software-inc https://www.mobygames.com/developer/sheet/view/developerId,11566/ https://www.mobygames.com/developer/sheet/view/developerId,87067/ https://www.mobygames.com/developer/sheet/view/developerId,9286/ https://www.mobygames.com/developer/sheet/view/developerId,8515/ https://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657 https://en.wikipedia.org/wiki/Stormfront_Studios https://en.wikipedia.org/wiki/European_Computer_Trade_Show https://www.mobygames.com/company/stormfront-studios
Don Daglow started making games on PDP-10s in the 70s, before becoming one of the first developers for the Intellivision, creating the groundbreaking strategy title Utopia. Later, he went on to be an early producer at EA and Broderbund, helping bring us classics like Racing Destruction Set, Shufflepuck Cafe (a personal favorite of mine), Prince of Persia, SimCity and Where in Europe is Carmen Sandiego. We explore these early years of his career, the nature of the business back then and how we could have had a Star Wars RPG back in the 80s in this first half of our 2 part interview. https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Video_game_crash_of_1983 https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/PARC_(company) https://en.wikipedia.org/wiki/Apple_Inc.
Two more big properties means two more deep dives into company histories. This time we're talking about Broderbund and Lucasarts. Of course we have a lot to say about the Prince of Persia and Super Star Wars, two games that are almost really good but are maybe too frustrating to elevate them to that status by today's standards. Also there's Road Riot 4WD, but we don't spend too much time on that one.
Youth Advisory Board: Tracey Cullinan This is the seventh in a series of episodes featuring the kids of Atari's Youth Advisory Board. In 1983, Atari formed a Youth Advisory Board, selecting teenagers from around the United States to share their opinions about computers and video games, test software, and promote Atari's computers at events. The group consisted of kids aged 14 through 18, including Tracey Cullinan. Tracey worked as a salesperson at the ComputerLand store in Los Altos, California — starting at the age of 12. He started a software company, Superior Software, which produced custom software for local businesses, as well as a couple of games for the Apple II computer. At 14, Tracey was invited to be a member of the Youth Advisory Board. As part of that job, he went to the Consumer Electronics Show in Chicago to demonstrate Atari computers. The next year, as a 15-year-old, Tracey was interviewed on the "Today" show as a young entrepreneur. There's a chapter about Tracey in the 1984 book "Computer Kids" by George Sullivan. (His picture in on the back cover of the book.) I'm going to read several passages from that book, quotes from Tracey. ...A Computerland store opened in a mall near my home. I made friends with the people who worked in the store, and they let me use the computers there. The store happened to be within walking distance of where I live, and I'd go there after school and on week- ends, or almost anytime I had free time. I often wrote game programs on the computers, and I bought a disk on which to store the programs. They let me keep the disk at the store. When customers came into the store, I'd sometimes help out by showing them what a computer could do. They'd be amazed. "What’s this nine-year-old kid doing showing me how a computer works?" I’m now working at the store. I started as an employee when I was twelve. I was in sales at first but later I shifted over to computer repair... I now know five or six computer languages — BASIC, Pascal, LOGO, plus three machine languages: 6502, the one that’s used on the Apple and Atari and the one I use the most, Z-80. I’m starting to learn 8086, the language for the IBM Personal Computer... The company that I operate is called Superior Software. I prepare custom programs for businesses in the area. One program involves inventorying and invoicing for a company that sells charcoal fire starters. I’ve got another program that gathers stock market prices from a computer, and then correlates them and prints them out for a local stockbroker. A third program I wrote for the Los Altos Little League. It’s a mailing list program. They use it in sending out notices about tryouts, practices, and things like that. I became a member of the Atari Youth Advisory Board because someone at the consulting firm that was getting the names of kids together for Atari happened to know my dad. When the consulting firm found out that I was into computers, they put my name on the list. Then the people at Atari picked me. We've been giving Atari advice mostly on their home computers. Later, I think they're going to ask us for advice on their video games and arcade games... I also use the computer to write game programs once in a while. One that I’ve written is called Glutton [for the Apple II.] You, the shooter, are armed with little missiles and positioned on the right side of the screen. You can move up and down only. You shoot to the left. The glutton moves back and forth across the screen. The glutton likes to eat. Different kinds of food fall from the top of the screen. Some of it is good food, like apples, carrots, and chicken drumsticks. But some of the food is junk food, like cupcakes and soda pop. The object of the game is to keep the glutton well fed, but healthy, You try to eliminate the pieces of junk food by blasting them with your missiles. I've tried to sell Glutton to some of the companies that market game software to computer owners, to companies such as Broderbund and Sirius. But I haven’t been successful yet. ...As far as the future is concerned, I plan to go to college. I'd like to go to a good private university, a technical one, like MIT, Cal Tech, or Stanford... After that, I think I'd like to be a game programmer, and maybe work for Atari, Imagic, or Activision, or some company like that. Tracey didn't go to any of those colleges. He died 1986 of brain cancer. He had just turned 18. I talked with Tracey's mother, Leola Wooldridge; and his younger brother, Cory Cullinan, about their memories of Tracey. This interview took place on April 17, 2020. In it, we discuss John Dickerson, whom I previously interviewed. Tracey in Computer Kids book Demystifying Excellence by Cory Cullinan John Dickerson interview Tracey Cullinan On Today Show on Youtube or Internet Archive
American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other games include Karateka, The Last Express, Prince of Persia 2: The Shadow and the Flame, Prince of Persia: Sands of Time. Mechner began his career as a video game creator in the 1980s in high school in Chappaqua, New York, on a 16K Apple II computer bought with his earnings producing and selling Mad Magazine-inspired comics and drawing caricatures at local fairs. He developed and programmed his first game Karateka, while a student at Yale University. Inspired by his film studies and vintage Disney animation, Mechner developed a rotoscoping process to capture Super 8 film footage of his friends and family members, a first step toward the motion capture technology widely used in today's video games. Karateka was published by Broderbund in 1984 and became a #1 bestseller. One of the first games to combine arcade action with realistic animation and cinematic storytelling, it created a new template that other early fighting games would follow After graduating from Yale, Mechner upgraded from 8mm to VHS to create the rotoscoped animation for his next game Prince of Persia. Inspired by the 1,001 Nights tales he had known as a child, Mechner completed Prince of Persia for the Apple II in 1989. Published by Broderbund and subsequently adapted onto nearly every computer and console platform of the 1990s, Prince of Persia is recognized as a major influence in the development of the action-adventure video game genre. In 2001, Mechner joined forces with Ubisoft to reinvent his decade-old, best-known classic for a new generation of console gamers. Developed at Ubisoft's Montreal studio with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was a breakout hit of 2003. Its success relaunched Prince of Persia as a global franchise including toys, graphic novels, LEGO sets, and over 20 million games sold to date In 2010, Mechner became the first game creator to successfully adapt his own work as a feature film screenwriter with Disney's Prince of Persia produced by Jerry Bruckheimer and starring Jake Gyllenhaal, Gemma Arterton, and Ben Kingsley. Mechner received screen story and executive producer credit. With box-office receipts of $335 million worldwide, Prince of Persia set the record for the world's highest-grossing video game film adaptation until 2016. A lifelong journal-keeper, Mechner has published his game development diaries from the 1980s -- The Making of Karateka and The Making of Prince of Persia -- along with Prince of Persia's Apple II source code — lost for 20 years, then found in 2012 on a set of 3.5" floppy disks. Mechner's books include the 2013 New York Times best-selling, Eisner Award-nominated graphic novel Templar, a swashbuckling adventure about the historical Knights Templar, illustrated by LeUyen Pham and Alex Puvilland. Mechner's work as an author, screenwriter, and filmmaker, along with his video games, reflects his passion for deep historical research and world-building, and interest in time and memory. In this Podcast, game designer, graphic novelist and screenwriter Jordan Mechner shares his experience as a multihyphenate, the ups and downs of the creative process, how to make production constraints work in your favor -- and his experience creating Karateka, Prince of Persia and other projects. For more show notes, visit www.allanmckay.com/244.
Coleco does what Mattel-don't! Nintendo misfires with DragonQuest! Big Money sees big future for the Playstation 2! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in November of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1980: Gottlieb announces their System 80 Pinball platform Replay, Feb. 1980, pg. 27 We mistakenly talk about "Mystery House" instead of "Haunted House" from Gottlieb in this piece. https://www.youtube.com/watch?v=VPcjOVUq4Do Atari abandons pinball https://archive.org/details/Atari_Coin_Connection_Volume_4_Number_2_February_1980 https://atarimuseum.nl/atari-pinball/ Sega/Gremlin continue their push for multi-game cabinets Replay, Feb. 1980 pg. 58 https://segaretro.org/Sega_VIC_Dual Gary Stern calls for changes to deal with inflation Replay, Feb. 1980, pg. 25 Holiday sales strong after slow start Playthings Feb. 1980, p. 50 Toys, Hobbies & Crafts, Feb. 1980 p. 51 Atari blasts the airwaves Playthings Feb. 1980 Michael Katz moves from Mattel to Coleco Toy and Hobby Jan. 1980 Toys, Hobbies & Crafts, Feb. 1980, p. 44 Coleco dares to compare https://www.youtube.com/watch?v=93u6POODKQY https://tinyurl.com/ut7r89x https://tinyurl.com/tnos93q Toy & Hobby World Jan 1980, p. 4 Plaything Feb. 1980 p. 29 Tiger Electronics goes solo Playthings Feb. 1980, p. 29 IBM introduces the 5120 https://www.nytimes.com/1980/02/06/archives/a-desktop-computer-by-ibm-giants-converge-on-tiny-market.html?searchResultPosition=11 https://en.m.wikipedia.org/wiki/IBM_5120 NY Times profiles new trend in the publishing business https://www.nytimes.com/1980/02/28/archives/technology-small-computer-software-gains.html?searchResultPosition=6 Broderbund is founded https://twitter.com/tcwpodcast/status/1227957826087247872?s=20 1990: Kasparov beats Deep Thought https://archive.org/details/1990-02-compute-magazine/page/n8 https://en.wikipedia.org/wiki/Deep_Thought_(chess_computer) https://en.wikipedia.org/wiki/Deep_Blue_(chess_computer) Turtle Mania is coming... https://archive.org/details/ACEIssue29Feb90/page/n7 https://www.youtube.com/watch?v=cTcwZ6gRXnQ https://www.youtube.com/watch?v=Fujd94i3EYs https://www.youtube.com/watch?v=jo6R6LqpNNY https://www.youtube.com/watch?v=Bv1M5SSk7f8 Winter CES brings the games.. https://archive.org/details/Computer_Gaming_World_Issue_68/page/n37 Nintendo misfires with Dragon Warrior https://archive.org/details/Computer_Gaming_World_Issue_68/page/n9 https://en.wikipedia.org/wiki/Dragon_Quest_(video_game)#1989_North_American_localization https://www.nytimes.com/1989/12/24/business/investing-nintendo-as-nemesis.html?searchResultPosition=1 VGA will save us from 16 bit consoles! https://archive.org/details/Computer_Gaming_World_Issue_68/page/n37 https://www.mobygames.com/game/wing-commander And sound is a bit trickier... https://archive.org/details/Computer_Gaming_World_Issue_68/page/n38 Cinemaware announces TG16 version of It Came From the Desert https://archive.org/details/Computer_Gaming_World_Issue_68/page/n38 https://www.filfre.net/2016/12/a-time-of-endings-part-1-cinemaware/ New World Computing has shipped Nuclear War https://www.mobygames.com/game/nuclear-war http://amiga.lychesis.net/artist/AvrilHarrison.html https://archive.org/details/Computer_Gaming_World_Issue_68/page/n46 Software Toolworks buys Mindscape https://archive.org/details/vgmuseum_questbusters_qbustersVII2/page/n1/mode/1up https://www.latimes.com/archives/la-xpm-1988-08-09-fi-171-story.html https://en.wikipedia.org/wiki/Datasoft https://en.wikipedia.org/wiki/Mindscape https://en.wikipedia.org/wiki/The_Software_Toolworks Michael Cranford leaves Interplay https://archive.org/details/vgmuseum_questbusters_qbustersVII2/page/n1/mode/1up https://www.linkedin.com/in/michaelcranford/ https://www.mobygames.com/developer/sheet/view/developerId,11314/ Domark goes 3D https://archive.org/details/ACEIssue29Feb90/page/n6 https://archive.org/details/commodore-user-magazine-77/page/n6 https://www.youtube.com/watch?v=PSzcoG7k2FI Magnetic Scrolls signs up with Virgin Mastertronic https://archive.org/details/ACEIssue29Feb90/page/n7 https://www.mobygames.com/game/wonderland Apparently its not cool to give games bad grades https://archive.org/details/ACEIssue29Feb90/page/n12 http://amr.abime.net/review_7375 https://www.mobygames.com/game-group/ghostbusters-licensees French Zombies are coming https://archive.org/details/commodore-user-magazine-77/page/n8 https://www.mobygames.com/game/zombi/release-info https://www.mobygames.com/game/zombiu 2000: Sega announces downloadable game service for Dreamcast http://www.thedreamcastjunkyard.co.uk/2017/11/dream-library-dreamcast-foreunner-to.html https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n33/mode/1up Nuon to be shown at winter CES https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n33/mode/1up https://www.youtube.com/watch?v=OS9alQbHHPk http://www.8-bitcentral.com/miscellaneous/logitechNuon.html Samsung announces Extiva DVD players https://www.samsung.com/us/news/newsPreviewRead.do?news_seq=403 https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue61/page/n5/mode/1up https://www.youtube.com/watch?v=9cTcqQsLXzU#action=share https://en.wikipedia.org/wiki/PlayStation_2 https://www.amazon.com/Samsung-DVDN2000-DVD-Player/product-reviews/B00004WI43 https://www.ign.com/articles/2019/10/30/top-15-best-selling-video-game-consoles-of-all-time Merrill Lynch predicts big things for PS2 https://archive.org/details/NextGen62Feb2000/page/n21 https://en.wikipedia.org/wiki/PlayStation_2_sales https://www.ign.com/articles/2019/10/30/top-15-best-selling-video-game-consoles-of-all-time Nintendo is sticking to its 2000 release date for Dolphin https://archive.org/details/NextGen62Feb2000/page/n8 Resident Evil Zero dropped from N64 and moved to Dolphin https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n39/mode/1up Resident Evil the Ride hits Japan https://archive.org/details/NextGen62Feb2000/page/n13 https://youtu.be/iahPKDCQZsc Hasbro lays off Microprose devs https://archive.org/details/Computer_Gaming_World_Issue_187/page/n37 https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n10 Sierra defends itself https://archive.org/details/Computer_Gaming_World_Issue_187/page/n37 Codemasters buys Sierra Yosemite studio https://en.m.wikipedia.org/wiki/Codemasters https://archive.org/details/NextGen62Feb2000/page/n13 https://opencorporates.com/companies/us_ca/C2172750 https://www.mobygames.com/company/yosemite-entertainment MMO mania continues https://archive.org/details/Computer_Gaming_World_Issue_187/page/n38 https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Online https://en.wikipedia.org/wiki/Neverwinter_(video_game) https://en.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game) https://en.wikipedia.org/wiki/Neverwinter_Nights https://en.wikipedia.org/wiki/Neverwinter_Nights_2 eidos buys 51% stake in Ion Storm https://archive.org/details/Computer_Gaming_World_Issue_187/page/n38 ...and the top selling computer game of Xmas 1999 was... https://archive.org/details/NextGen62Feb2000/page/n13 Roger Wilco brings voice to online gaming https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n18 https://en.wikipedia.org/wiki/Roger_Wilco_(software) Back2Roots is trying to make emulation legit https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n19 https://web.archive.org/web/20130715101947/http://www.back2roots.org/ Tim Schafer leaves Lucasarts https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue61/page/n3/mode/1up https://en.wikipedia.org/wiki/Tim_Schafer Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Sound Effects by Ethan of History of How We Play.
On this episode we talk to one of the founders of Brøderbund Software, Doug Carlston.
While NES Works normally focuses on contextualizing NES games (especially those from Japan) by defining their place in contemporary video game history, and by explaining the state of the industry at the time of their initial creation (and subsequent release into the U.S., when applicable), sometimes exceptions must be made. Here we have one of those cases. While it's certainly worth understanding the import-only works that inspired Deadly Towers's genesis, a significant portion of this game's legacy came about more than a decade—or even two decades—after its U.S. debut. Here we see that sometimes a game is not nearly so remarkable as the conversation that springs up around it.
Nick and Justin hop on a boat and wonder why the Broderbund logo keeps showing up in the bottom right corner. No really, they dip a toe into the depths and then withdraw because the water is piss-filled. Post show song: Incentive to Bleed, by The Wizard's Keys (Nunziata/Murphy). Theme music by Nick Nunziata and Steve Murphy. By the way, you can donate to this show in the link if you have more money than sense. You can also leave a voice mail at 762-499-4802 and follow on Instagram at https://www.instagram.com/movie_microscope/ and on Twitter at http://twitter.com/PodMicroscope You can comment on these on the Trouble City message boards at http://citizens.trouble.city/showthread.php?tid=81355 You can also write a 5 star review. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/moviemicroscope/support
American publisher makes its NES (and console) debut with conversions of two of its own landmark computer titles: Doug Smith's Lode Runner and Will Wright's Raid on Bungeling Bay. Neither men had any direct involvement with these conversions, which instead were handled by Japanese developer Hudson. The result is a pair of visually overhauled (but generally quite faithful) ports that go a long way toward embodying the overall tone and style that would define NES games. At the same time, these ports speak to America and Japan's shared love of great games while highlighting the stylistic differences between east and west in the 8-bit era. A solid duo of classics... though perhaps a bit slow to reach the U.S. to have true impact here.
Welcome to Dev Game Club, where this week we're so lucky to get to talk with Robyn Miller, co-designer of MYST and its artist, composer, and writer as well. We think you'll agree, it's a fascinating discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview! 1:06:14 Break 1:06:43 Additional discussion Issues covered: getting into game development, bringing other interests and skills to bear, drawing a world and following what the world wanted to tell him, the fluidity of working in HyperCard, following where things take you, going to an expo with your product, HyperCard as a precursor to the web, learning that computers would connect together, each machine being isolated, self publishing and having publishers come to you, adding a soundtrack to make a CD-ROM worthwhile, a small number of games, packing in with OEMs, pushing further with MYST into narrative/cinematic/gameplay/interface, the ease of PR when you have a narrative about two brothers, throwing all your influences in like a soup, choosing an island to provide natural barriers, designing for non-linearity, diving into imaginary worlds through role-playing, dropping the mechanics of the tabletop RPGs in favor of story-based games, being into 19th century novels, multiplayer being an ideal, wanting character and story and puzzle all to be communicated together, maturing as developers, putting in doodads because you didn't know better, the order in which worlds were built, evolving the design within development, moving from 2D illustration to 3D modeling, redrawing wireframes in minutes and full frames in hours, turning off all the objects not in the view, seeing into a world for the first time/being the first person in a place, finding a video solution, having QuickTime come along at the right time, pushing the limits of technology and working with its developers, how the music came to be, proving to the publisher that music wouldn't work, wanting only diegetic audio, not wanting the publisher to corrupt the vision, mismatching emotional direction with the player experience, having the soul of an artist, unknowingly trailblazing, finding your way via your passions, a distillation of making a game. Games, people, and influences mentioned or discussed: The Manhole, Spelunx, Captain Osmo, The Book of Atrus, Riven, Zoobreak Productions, Obduction, The Immortal Augustus Gladstone, Rand Miller, HyperCard, Bill Atkinson, Activision, Jules Verne, The Mysterious Island, Dungeons & Dragons, Rod Miller, Arthur Conan Doyle, Anton Chekhov, Quicktime, Stratavision, TRON, Chuck Carter, Macromind Director, QuickTime, Broderbund, LucasArts, Sierra, Vangelis, Michael Giacchino, Mark Crowe, 20000 Leagues Under the Sea, Supergiant Games, Bastion, The Sims, Lightning Returns. Next time: A bit of Obduction! Links: HyperCard on Computer Chronicles https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
-Jerry discusses the origin of the Jer-RE-SEND -Jerry’s dad gets schooled on email security. His dad makes a statement that many of our clients share: “how am I supposed to know these things?" -One of Joe’s clients thinks Touch ID will be “hacked” -While on the topic of security, 1 Password is highly recommended by us but the built in iCloud Keychain has come a long way and may fit the bill for some customers -Jerry’s dad provides some additional comic relief during a modem upgrade -This story reminds Joe of The Print Shop software by Broderbund and the “tractor feed” paper -Sam gets a little salty when describing a day that went sideways when attempting to adopt Ubiquiti Unifi equipment on site. Something he aways recommends against. -We discuss the important concepts of the sunk-cost fallacy, or escalation of commitment. How can we know when we're being tenacious, and when we're succumbing to commitment bias? -Joe's issue connecting to public WiFi, captive portal login page doesn't load. There are workarounds, like closing the popup login page (which displays "A problem occurred: The web page couldn't be loaded.") and then manually loading captive.apple.com in Safari, and refreshing the page repeatedly when necessary. Or loading the router's IP address in Safari. But it turns out that it's a bug in Sophos Home that affects Mojave, and they are working on a solution: Captive Portal / Login Page does not load on MacOS when connecting to a Public/Guest Wi-Fi Hotspot. - Joe uses a resource by Matt Coneybear to automate the process of connecting to VPN when on non-secure networks: http://matt.coneybeare.me/how-to-setup-an-auto-reconnect-script-for-an-ikev2-vpn-service-on-your-mac
Welcome to Dev Game Club, where this week we begin a new series looking at 1993's MYST. We talk about the strains of adventure games at the time, HyperCard, the emergence of the CD-ROM platform, and a bit about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: One Age (Mechanical, as it turned out) Issues covered: what we're playing it on and why, the game landscape in 1993, using MYST to justify CD-ROM pack-ins by OEMs, using HyperCard to work together and pool their talents, HyperCard base technology, broadening the base of PCs, non-gamers having a copy of MYST and showing off your new PC, everyone knew what MYST was, the limitations of the art style in other graphical adventures, MYST and DOOM (1993) clones, streaming video, the benefit of constraints, image transitions, confluence of many emerging technologies, interconnected puzzle games, walking simulators and a simpler interface, hidden object games, simplicity of interface, sense of solitude, music and ambient soundscape, Redbook audio, game developer snobbishness, comparing MYST and DOOM (1993), covering the same ground again and again, trying to find a toehold in the world, getting lost in the open structure, finding the format of the main island puzzles, pixel hunts, spurious interactivity, enlivening the space, real-time puzzle/interaction, avoiding spoilers, teaching concepts, aha moments that keep you going, because it feels so good when I stop, the answer is there somewhere, putting two and two together to make five, how you set resource costs for upgrades, tuning for both cost and behavior in upgrade systems, numerous small points about Devil May Cry, bouncing between multiple characters. Games, people, and influences mentioned or discussed: UbiSoft, iOS, Riven, Day of the Tentacle, Link's Awakening, Kirby's Adventure, X-Wing, TIE Fighter, The 7th Guest, Syndicate, Master of Orion, Sam & Max Hit the Road, Gabriel Knight: Sins of the Father, DOOM (1993), Megaman X, Starfox, Disney's Aladdin, SNES, Sega Genesis, Mortal Kombat 2, Samurai Showdown, Virtua Fighter, NBA Jam, LucasArts, Sierra, King's Quest, Space Quest, Leisure Suit Larry 6, The Sims 2, Cyan, Cyan Worlds, Rand Miller, Robyn Miller, HyperCard, QuickTime, Broderbund, Stratovision 3D, Macromedia MacroModel, Photoshop, Gateway, HP, Dell, Star Wars: Rebel Assault, Fortnite, Lighthouse, Dark Forces, John Knowles, The Manhole, Alice in Wonderland, Jules Verne, The Mysterious Island, Chronicles of Narnia, Zork, The Room, Gone Home, Skyrim, Gorogoa, Dear Esther, Proteus, Unreal Engine, Source, Vangelis, Starfighter, Jedi Starfighter, Blarg42, Devil May Cry (series), Daniel C, Ben Zaugg, Metal Gear (series), Wayne Cline, Star Wars, Resistance 3, Jak & Daxter, irreverentQ, MaasNeotekProto, owellgi, dontkickfood, Gothic Chocobo, biostats, Makendi. Next time: Two more Ages! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Ein Titel von Broderbund aus dem Jahre 1984 hat es mir in Folge 7 angetan. Dr. Creep, der alte Sack, hat uns mir einem unwiderstehlichen Kaufangebot in eines seiner Schlösser gelockt und eingesperrt. Was zur Hölle das mit Poledancing zu tun hat, erfährt ihr in dieser Folge.
This week in Your Parents Basement, we are chasing thieves across the globe! From 1985, we’re playing Where in the World is Carmen Sandiego? by Broderbund for the PC. You can manually download this week’s podcast here or subscribe to the show via the iTunes store. To manually subscribe, use this link in the device […]
Much like the unnamed karate-practitioner in Broderbund's 1988 port of KARATEKA for the Atari 7800, my moves are lightning fast and totally ineffectual. But we both look great with bare feet. Bunions are in now, right? Why is Mr. No Name - let's call him "Ed" - storming the castle of evil warlord Akuma? Why does Akuma leave his doors unlocked? Is the lovely, Princess Mariko longing to be saved by...Ed...or is she doing just fine on her own, thank you? We'll take a flying drop kick into episode 150, roundhouse the deets on this game and then, as the story within the game lies convulsing on the floor, we'll FINISH HIM. (Note to self, less coffee before writing the show notes for next episode.) Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Take a Chance", "Reformat" and "Pinball Spring". Thanks to Mike Mann for his "Mad Mike Hughes Theme". Atari Bytes show notes, episodes, and social media. It's a Podcast, Charlie Brown - Good Grief! That's my other show! Patreon - You can support Atari Bytes financially here. Zazzle.com - the Atari Bytes merchandise store is here. If you have suggestions for items you'd like to see, let me know. You can order my novel IN THE ST. NICK IN TIME pretty much anywhere you want (support your indie book stores!), but here's a common location. And don't forget to leave a review!
Welcome to Dev Game Club for a special bonus interview edition. We speak with Daron Stinnett, lead programmer and project lead on Dark Forces, looking at the beginnings of his career before turning to specifics about the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview segment 1:04:45 Break 1:05:17 Feedback segment Issues covered: Daron intro, the Stinnett origin story, making houses on computers, Radio Shack, buying a first car, transitioning to having a regular development job, porting Thexder, moving to Spectrum Holobyte, existential threat to the company, becoming a project lead, team lead and lead tester, multiplayer and the 600 baud modem, a Las Vegas con FalCon, modeled cockpit, high-fidelity simulations that didn't exist in the real world, "I knew I had to make Star Wars games," eating lunch at Skywalker Ranch, a room full of prop, Kerner complex, looking out at ILM, crashing a plane in a parking lot, "I want to do a Star Wars Wolfenstein game," the challenge of making Dark Forces, getting a leg up from the DOOM alpha, subtracting from the world rather than adding to it, performance challenge, having a vision of walking around a hangar, expecting to work with Luke Skywalker, Luke belonged to George, adding Ray Gresko as a rendering engineer and Justin Chin as lead designer/story guy, mixing level design and architecture, adding to the palette, specific areas of wish fulfillment, not just a game about shooting things, LucasArts as a place to create new stories, showing the game to George the first time, shooting non-humans in the films, putting together teams to make something no one knows how to build, bringing the conversation around to the car, following up on the interview, getting interviewed ourselves, targeting just one hardware, console exclusivity. Games, people, and influences mentioned or discussed: Thexder, Republic Commando, Spectrum Holobyte, Falcon 3.0, LucasArts, Outlaws, Starfighter (series), Star Wars Episode III, Perpetual Entertainment, Star Trek Online, Gods and Heroes: Rome Rising, PlayGrid, Solo: A Star Wars Story, Rick Lamont, Synergistic Software, Sierra, Microprose, Chuck Yeager, Nintendo, FalCon, X-Wing, Dean Sharpe, Jon Knoles, Taito, Indiana Jones and the Last Crusade, Toshi Morita, Steve Dauterman, Alive, DOOM, Wolfenstein 3D, Faceball 2000, Ray Gresko, Justin Chin, Doug Smith, Lode Runner, Broderbund, Justin Stinnett, Dan Hunter, Terminator: Future Shock, Bethesda Game Studios, Danny O'Dwyer, Gamespot, noclip, Unity, Sony, Sega. Next time: We... think, another interview Links: Space Race Daron's interview on Computer Chronicles NoClip video about BGS Making of Fallout 76 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Where in the World is Carmen Sandiego? Вопрос, который поставила фирма Broderbund в середине 80-х. Вопрос оказался столь популярен, что оброс вариациями, переводами, иносказаниями, и стал куда интереснее и востребованнее ответа. Понять, куда же подевалась Кармен Сандиего, героиня, вернее антагонистка этой игры уже пытаются более 30 лет. Это условно адвенчура, но вместо поиска горячих точек и инвентаря здесь куда более важны ваши познания в истории и географии. Её популярность в Америки до сих пор столь велика, что компания Netflix собирается выпустить мультсериал про её похождения. Сегодня мы поговорим о том с чего помешательство начиналось и во что выросло. Истории серии Where in the World is Carmen Sandiego. Не забывайте подписываться на канала и делиться видео, если оно вам понравилось! Игры, упоминаемые в выпуске Arthur's Birthday Cutthroats Lode Runner Choplifter Prince of Persia Where in the World is Carmen Sandiego? Where in the Time is Carmen Sandiego? Where in Europe is Carmen Sandiego? Where in the USA is Carmen Sandiego? Where in US Past is Carmen Sandiego? Where in Space is Carmen Sandiego? Word Detective Junior Detective Carmen Sandiego's ThinkQuick Challenge Carmen Sandiego Adventures in Math Carmen Sandiego Returns Soundtrack Музыка из игр Battle Squadron Lost Patrol Jaguar XJ 220 Нравятся наши видео? Так поддержите наш проект! Большое спасибо всем поддержавшим! Средства пойдут на дальнейшее развитие канала. Яндекс Деньги - 410014116093583 WebMoney - R172646698439 и Z707354732563 Наша группа и аудио-выпуски https://vk.com/podcastogru
By request of patron Jeff Vlasek, we circle back around to go deep on Brøderbund, a company whose catalog we've touched on numerous times over the past year under the aegis of other subjects. This episode, though, it's all Brøderbund, all the time!
The delightful Sam Ramji joins Mark and Melanie this week to talk about Google Cloud Platform, Open Source, Distributed Systems and Philosophy and how they are all interrelated. Sam Ramji A 20+ year veteran of the Silicon Valley and Seattle technology scenes, Sam Ramji is VP Product Management for Google Cloud Platform (GCP). He was the founding CEO of Cloud Foundry Foundation, was Chief Strategy Officer for Apigee (APIC), designed and led Microsoft's open source strategy, founded the Outercurve Foundation, and drove product strategy for BEA WebLogic Integration. Previously he built distributed systems and client software at firms including Broderbund, Fair Isaac, and Ofoto. He is an advisor to multiple companies including Accenture, Insight Engines, and the Linux Foundation, and served on the World Economic Forum's Industrial Internet Working Group. He received his B.S. in Cognitive Science from UCSD in 1994. Cool things of the week An example escalation policy — CRE life lessons blog The new Google Arts & Culture, on exhibit now blog Five Days of Kubernetes 1.9 blog Kubernetes Comic site Interview The Case for Learned Index Structures paper CAP Theorem wikipedia Databricks site Spinnaker site Tensor Processing Units site 38 Special - Hold On Loosely youtube Question of the week I would like to run a Google Cloud Function every day/week/hour etc - but there is no cron ability in Cloud Functions (yet?). How can I do this now? Functions Cron github Where can you find us next? Melanie is speaking at AI Congress in London Jan 30th and she will be at FOSDEM in Brussels in Feb. Mark will be at the Game Developer's Conference | GDC in March.
Jeremy Parish and Ben Elgin take a deep dive into the history and concept behind Apple's HyperCard technology and how it became a surprising platform for game development -including the best-selling PC game of the 20th century, Cyan's Myst.
Jay Balakrishnan, HESWare Welcome to an interview-only episode of ANTIC The Atari 8-bit Computer Podcast. My name is Randy Kindig. Jay Balakrishnan bought his first Commodore PET in 1978, which spurred him to found Human Engineered Software (HES or HESWare) in 1980. HESWare got its start on the Commodore PET but later moved into many other platforms. They developed or sold software for C64, Vic-20, Atari 8-bit, Apple II, Atari ST, Amiga, ZX Spectrum, Dragon, TI-99, DOS and others. Many Llamasoft games, through an alliance with Jeff Minter, were published in the US by HESWare. For the Atari 8-bit, they published games like Pastfinder, River Raid, Decathlon, Space Shuttle, Attack of the Mutant Camels, Gridrunner. By early 1984 InfoWorld estimated that HES was tied with Broderbund as the world's tenth-largest microcomputer-software company and largest entertainment-software company. In early 1984 they made their biggest splash when they acquired the services of Leonard Nimoy as spokesman. This interview took place on November 20, 2016. Links: HESWare at Wikipedia - https://en.wikipedia.org/wiki/Human_Engineered_Software List of HES games at AtariMania - http://www.atarimania.com/pgelstsoft.awp?system=8&type=G&publisher=1702&step=25 Another list at AtariMania - http://www.atarimania.com/list_games_atari-400-800-xl-xe-hesware_publisher_18_8_G.html Attack of the Mutant Camels at YouTube - https://www.youtube.com/watch?v=DJVoDTz9LHM
David Lubar, Game Developer (PastFinder) Welcome to another interview episode of Antic the Atari 8-bit computer podcast. David Lubar was a prolific games software developer who worked for Sirius Software, Activision and Absolute and freelanced for several other companies, including Broderbund, Origin Systems, and Imagineering. He developed games for many different systems, including game consoles like the Atari 2600 and the NES and computer systems such as the Apple II, C64, and the Atari 400/800. His titles for the Atari 8-bits include Hacker, Master of the Lamps, Ogre, Pastfinder and Ultima IV. David has since taken up writing and has several books to his name. This interview took place April 23, 2016. Links: http://www.davidlubar.com “Character, Driven: A Novel” by David Lubar - http://www.amazon.com/dp/0765376946/?tag=ataripodcast-20
Brian Lee, Synapse and Broderbund Brian Lee started at clothing retailer The Gap, where he used Atari computers for expense control and store operations. He was Vice President of Product Development at Synapse Software from 1982 through 1985, where he managed the Syn line of business software, and programmed SynTrend. Next he was Director of Acquisition at Br0derbund from 1984 to 1985. This interview took place on September 30, 2016. In it, we discuss Mike Silva, whom I previously interviewed. "So he sat nervously with $30,000 in stacked, bound $100 bills in his jacket pockets, for the entire flight over from Japan." Brian's web site: http://www.brianleeresume.com Filling the GAP article in Antic magazine: http://www.atarimagazines.com/v2n3/fillingthegap.html Mike Silva interview: http://ataripodcast.libsyn.com/antic-interview-170-mike-silva-syncalc Inverse ATASCII podcast on SynTrend: https://inverseatascii.info/2016/10/16/s3e02-synapse-syntrend-synstat-syngraph-supplement/
ABOUT MARK WALDREP, PH.D. Founder and President of the Pacific Coast Sound Works in 1989, he developed software tools and techniques that established PCSW as the preeminent digital media service bureau for the most prominent software developers and publishers in the CD-ROM multimedia industry. PCSW clients include Warner New Media, Spectrum Holobyte, Broderbund, Rocket Science, Virgin Interactive, Disney Interactive, and The Learning Company. As a recording and mastering engineer with over 35 years of experience, Dr. Waldrep has repeatedly demonstrated his unique ability to embrace both the technical and creative aspects of the recording industry. In 1994, he was experimenting with technologies and interactive designs that could integrate the record business with the emerging multimedia industry. His innovative idea to place music videos, interviews, liner notes, and web connectivity on a standard audio CD resulted in the birth of the “i-Trax enhanced CD” format. His trademark “i-Trax” appeared on dozens of ECDs released during the early 1990s, including the first ECD from a major label (Rhythm of the Pride Lands/Walt Disney Records), the largest-selling (The Rolling Stones “Stripped/Virgin Records), and the first to have an Internet connection (David Bowie & Bing Crosby “Little Drummer Boy/Oglio Records).
ABOUT MARK WALDREP, PH.D. Founder and President of the Pacific Coast Sound Works in 1989, he developed software tools and techniques that established PCSW as the preeminent digital media service bureau for the most prominent software developers and publishers in the CD-ROM multimedia industry. PCSW clients include Warner New Media, Spectrum Holobyte, Broderbund, Rocket Science, Virgin Interactive, Disney Interactive, and The Learning Company. As a recording and mastering engineer with over 35 years of experience, Dr. Waldrep has repeatedly demonstrated his unique ability to embrace both the technical and creative aspects of the recording industry. In 1994, he was experimenting with technologies and interactive designs that could integrate the record business with the emerging multimedia industry. His innovative idea to place music videos, interviews, liner notes, and web connectivity on a standard audio CD resulted in the birth of the “i-Trax enhanced CD” format. His trademark “i-Trax” appeared on dozens of ECDs released during the early 1990s, including the first ECD from a major label (Rhythm of the Pride Lands/Walt Disney Records), the largest-selling (The Rolling Stones “Stripped/Virgin Records), and the first to have an Internet connection (David Bowie & Bing Crosby “Little Drummer Boy/Oglio Records).
Nasir Gebelli By Kaleb Schweiss Nasir Gebelli was a programmer for Square Enix. He was part of Square’s A-Team, along with Nobou Uematsu and Yoshitaka Amano to create Final Fantasy. But that’s not the first project Nasir took on at Square, nor was it his first programming job. Nasir was born in Iran, and later moved to the US to study computer science. In 1980, he started a company called Sirius Software with a guy named Jerry Jewell. Gebelli made numerous strides within Sirius, including creating advanced graphics techniques for the Apple II. His first project was a program called EasyDraw; a logo and character creation program that he would use for his later games. It was with Sirius that Gibelli developed a reputation for quickly producing games. He would program as many as twelve games a year. One in particular, Gorgo, ended up selling around 23,000 copies; making it one of the best selling computer games in the early 80’s. In 1981, Gebelli left Sirius to establish his own software company named Gebelli Software. He released a few successful games, but by 1983, his games were becoming notoriously bad according to Softalk, a magazine focusing on computers and games. The Video Game Crash of 1983 would lead Gebelli’s company in shambles, and he closed his doors. After Gebelli Software went belly up, Nasir did what any sensible businessman would do. He traveled the world for a few years. He would eventually resurface in 1986 when he went to visit a friend, Doug Carlston who owns Broderbund. This was the company who originally did the Carmen Sandiego games. Calrlston told Gebelli about the rising power of the NES, and suggested that Nasir should program for it. Gebelli was interested, and travelled with Doug to Japan; where he would meet with Nintendo and Square. Nintendo would ultimately be uninterested in Gebelli, but Square, and especially The Gutch, were aware of his reputation and excited to have him join the team. His joining of Square eventually let to the separation of Square from the parent company Denyuusha. Gebelli’s first game with Square would be 3-D WorldRunner for the NES. THis was a forward scrolling third person action game. It was one of the first stereoscopic 3D games, which gives the game a more 3D feel. Gibelli would then program Rad Racer, and it’s sequel later in 1990. And now, now that he has a few games under his belt, Gebelli, Sakaguchi, Uematsu, and Amano began to produce Final Fantasy, which would later be released in 1987. Final Fantasy featured numerous unique features such as the character creation system, classes, and the ever famous battle system. Gebelli and team didn’t miss a beat, and went on to create Final Fantasy II. This game introduced emotional story lines, and much more tragic events. The game also replaced traditional leveling with the activity based progression system, which would later go on to influence the SaGa and Grandia series, FF IV, and The Elder Scrolls series. Final Fantasy II also introduced an innovative dialogue system where key words would be memorized and used during conversations with NPC’s. Next comes Final Fantasy III, which came out in 1990. This game introduced the ever beloved job class system. Midway through the development of both Final Fantasy II and Final Fantasy III, Gebelli was forced to return to Sacramento, California due to an expired work visa. The rest of the staff followed him to Sacramento to finish producing the games. Gibelli would take another long break before returning to work on Secret of Mana, which is the second in the Mana series, released in 1993. Secret of Mana was more of an action role playing game, and included a cooperative multiplayer mode. The game was initially going to be one of the launching titles on the SNES CD, but was later altered to a cartridge due to the SNES CD being dropped. This game received critical acclaim, mainly for its real time battle system, innovative co op gameplay, in which second and third players could join in and drop out of the game at any time, and the customizable AI settings for computer controlled allies…. GAMBITS!!!! After Secret of Mana, Gibelli basically retired from royalties from Square and, you guessed it, traveled the world. He would later attend John Romero’s, co founder of ID Software, Apple II reunion in Dallas. Romero credited Gebelli as a major influence on his career. Gebelli lives in Sacramento, and remains good friends with Hironobu Sakaguchi. REMIX: https://www.youtube.com/watch?v=uarsKpKN68A
Doug Carlston, Broderbund CEO Doug Carlston was co-founder and CEO of the software publisher Broderbund. Broderbund published many hits across several platforms, including Bank Street Writer, Print Shop, A.E., Choplifter, Lode Runner, Karateka, Spelunker, David's Midnight Magic, and Where in the World is Carmen Sandiego. This interview occurred March 5, 2015. LINKS AtariMania.com's List of Br0derbund Games Teaser quotes: "So we thought it'd be funny to call it Br0derbund and put a slash through the O. Caused all kinds of grief." "There was a competition between us and a number of other companies like Sierra Online and Sirius Software to see how many [products] we could get on the best seller list at the same time. I think maybe the best we ever did was something like 6 products out of 30." "It was kind of a game: we had very talented engineers in-house who loved to try to put copy protection on, and sometimes carried it to unfortunate lengths." "I drove across the country and back over 5 weeks and sold about $15,000 worth of software, and often ended up staying at the homes of the people who owned the little computer stores. I would just look up a name of a computer store in every town I went through and zigzag across the country."
SynFile+, released in 1983 by Synapse. There was a second release in 1985 which provided compatability with the XL/XE computers. Synapse was thrown into financial crisis by Atari after Jack Tramiel took over and refused to pay for 40,000 software units that had been shipped. Broderbund software bought Synapse in 1984. As such the 1985 release is sometimes credited as being published by Broderbund/Synapse.
This episode was recorded 16 May 2013 live and in person at Omni's lovely offices overlooking Lake Union in Seattle. You can download the m4a file or subscribe in iTunes. (Or subscribe to the podcast feed.) Paul Goracke is a senior staff engineer at Black Pixel, where he works on things he can't talk about but that you've used. He's also a former instructor at the University of Washington's Cocoa development program, and has at times been the lead organizer of the Seattle Xcoders. This episode is sponsored by Squarespace. Get 10% off by going to http://squarespace.com/therecord. Better still: go work for Squarespace! They're hiring 30 engineers and designers by March 15, and, “When you interview at Squarespace, we'll invite you and your spouse or partner to be New Yorkers for a weekend—on us.” The great designers at Squarespace have designed an entire weekend for you, from dining at Alder to going to the Smalls Jazz Club and visiting The New Museum. Seriously cool deal at beapartofit.squarespace.com. This episode is also sponsored by Microsoft Azure Mobile Services. Mobile Services is a great way to provide backend services — syncing and other things — for your iPhone, iPad, and Mac apps. Write code — Javascript code — in your favorite text editor on your Mac. (Mobile Services runs Node.js.) Deploy via git. Write unit tests using mocha (or your tool of choice). Supports authenticating via Twitter, Facebook, and Google — and you can roll your own system. It's cool. Things we mention, in order of appearance (more or less): CodeWarrior SIOUX-WASTE TextEdit 32K limit WASTE Usenet Metrowerks Ron John Daub Compact Discs Adobe MacTech on SIOUX WorldScript Unicode UTF-8 PowerPC Apprentice CDs DNA sequencers California Stanford Sun workstation PC Minnesota Egghead Software NFR copies Think C Think C Reference Learn C on the Macintosh Inside Mac Scott Knaster book Ultimate Mac Programming Guide Apple events Inside OLE 4th Dimension Guy Kawasaki Apple II Atari Commodore VisiCalc BASIC Nibble magazine Elephant Disks Beagle Bros. Byte TRS-80 Creative Computing 6502 C pointers fseek Apple IIe Apple IIgs Lemonade Stand Token rings 1994 The Computer Store Powerbook 180 Filemaker SQL HyperCard Myst Broderbund Sierra On-Line King's Quest PowerPlant Flash JavaScript Java Applet Remote Method Invocation Java Native Interface Windows NT Classpaths Bioinformatics Perl use strict Berkeley DB MySQL RedHat Linux Emacs Quartz Composer Grok Forth Seattle Xcoders 2004 2005 NSCoder Night CocoaHeads Pirate flag Advanced Mac OS X Programming book Gus Mueller Rogue Sheep MacBU OmniGroup dBug Lucas Newman Mike Lee Wil Shipley Golden Braeburn Joe Heck Hal Mueller WWDC Luau SFMacIndie Party Jillian's Jacqui Cheng Clint Ecker Guy English C4 NeXT BeOS UW Salvage Subversion Versions John Flansburgh Northside
Time for episode 29 of the podcast where we're discussing the 1993 Cyan adventure/puzzle game, Myst. As usual though, the news: Disney and EA have entered an exclusive multi-year deal to develop a series of new Star Wars games. Maxis has announced The Sims 4 and opened up registration for a mailing list. Bethesda has announced a new Wolfenstein game taking place in an alternate version of the 60's where the Nazis won the war. We then get to the main topic, Myst. Gameplay, story and get a little deeper with tech focus and dev story. Buy Myst on GoG: http://www.gog.com/gamecard/myst_masterpiece_edition Buy Myst on Steam: http://store.steampowered.com/app/63660/ Next time, I'll be revisiting Peter Molyneux with 1997's Dungeon Keeper.
In this episode: custom ring-back tones, Arbor Day, the JumpSnap ropeless jump rope, the U-Force by Broderbund, legal action against the Chi Iota Colony fraternity for refusing to let a woman join, the upcoming Charles in Charge season 2 DVD boxed set, the upcoming movie Transformers 2 (2009), Transformers (2007) released in IMAX with two bonus minutes of footage, the cartoon series Voltron: Defender of the Universe, the Voltron: Revelations DVD, a get-rich-quick scheme, William Shatner narrating audio books, and chain letters. 24 minutes - paunchstevenson.com