Podcasts about Hexadecimal

Base 16 numerical system

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  • 76EPISODES
  • 46mAVG DURATION
  • ?INFREQUENT EPISODES
  • May 7, 2024LATEST
Hexadecimal

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Best podcasts about Hexadecimal

Latest podcast episodes about Hexadecimal

Apply the Breaks Podcast
Episode 139 - Breaks FM 4th May 2024 - C Smoove and the BFM Buzz Chart

Apply the Breaks Podcast

Play Episode Listen Later May 7, 2024 89:14


1. FOTN, Yeadon - Turn Off - 10 Steps North 2. Brian Flinn, Plynn - Stag - Capital Heaven 3. Brian Flinn, Plynn - Yamasa - Capital Heaven 4. Oliver Wickham, Warung - Singularity - Colorize (Enhanced) 5. Another Dimension - Elixir Of Life - Capital Heaven 6. D-Nox, DJ Zombi - There Is Hope (userUNKNWN Remix) - Beat Boutique 7. Hamooniii, B3XX - I've Been Everywhere - Big Speaker Music 8. Woter, Inner Realms - Sleepless Nights - ElectroBreakz 9. Digital Base, Andy Vibes - Crooklyn - Old Skool Records 10. Keith Mackenzie - Frisson - Illeven Eleven 11. Dub Elements - Ecstasy - 83 12. Doc Zee - Wasted - Distorsion Records 13. Freq Nasty, Deekline - Every Posse & Crew (Mary Droppinz Remix) - Hot Cakes 14. Shade K - LXI - 83 15. Posij - B-Boy Sonata '99 - OKAY 16. The Push - Time - Distorsion Records 17. Jose Rodriguez, SellRude - Look At Me - SPACE PIZZA Records Buzz Chart 1. The Streets, Overmono - Turn The Page (Original Mix) - XL Recordings 2. Warung - All We Have Is Time - Colorize (Enhanced) 3. Rasco - Dreambeach - Elektroshok Records 4. S-Cape - In Control (Dr Black Sheep Remix) - Onto The Groove 5. Prototyperz - Get To Level - Elektroshok Records 6. Backdraft, Destroyers - Cybernetic Bodies - Elektroshok Records 7. Woter - Essence Of Yesterday - Diablo Loco 8. Hexadecimal, DJ Brownie - SUN GOES DOWN - DIRTY KITCHEN RAVE 9. Bowser - Critical - 83 10. Eddy Mendez - Bota Tenerife (Sekret Chadow Remix) - 13monkeys Records  

ALPHANUMERIC! The ReBoot Podcast
ALPHANUMERIC! #54: The ReBoot Soundtrack

ALPHANUMERIC! The ReBoot Podcast

Play Episode Listen Later Dec 11, 2022 63:18


Presenting the fully produced but unreleased soundtrack to ReBoot, as composed and shared with us by ReBoot, Beast Wars, Shadow Raiders, and Beast Machines composer Bob Buckley. All credit goes to him.Subscribe to the Lazor Comb Patreon to access hours of bonus preamble audio, exclusive shows like LAZOR COMB TONIGHT!, TOO MUCH COMMENTARY! and more.https://www.patreon.com/lazorcombVideo Version:https://youtu.be/jREP6it_hP8Show Links:https://linktr.ee/lazorcombJoin The Lazor Comb Discord:https://discord.gg/AEMkmvud3kTwitter:https://twitter.com/Neo_Kalhttps://twitter.com/apsniddlerhttps://twitter.com/LazorCombhttps://twitter.com/LadyGlitch61903:26 "ALPHANUMERIC"04:55 "ANDRAIA"06:38 "BAD BOB"08:56 "BETWEEN A RACOON AND A HARD PLACE"10:30 "BOB TO THE RESCUE"11:43 "CELEBRATION RECAP SONG"15:02 "DARK TIMES 1"16:24 "DUELING GUITARS"17:15 "END PROG"20:52 "FIREWALL OPENING"21:50 "FIREWALL SONG"23:44 "FUN HOUSE"25:21 "GAME CUBE"27:00 "HEXADECIMAL"29:13 "HOPE"30:53 "ICE PLANET"31:25 "INTO BATTLE"33:38 "MARCH OF DOOM"36:26 "MEGA OPENING THEME"37:28 "MEGA-ATTACK"39:27 "MEGA-CHASE"41:24 "MEGAFRAME"43:57 "MEGAMARCH"46:06 "MOUSETRAP"47:54 "NO NAME SHOWDOWN"50:17 "PIRATES"51:31 "REBOOT THEME"52:31 "REBOOT 4 THEME"53:32 "SUNNY MORNING"54:45 "THE CRIMSON BINOME"55:45 "TO THE RESCUE"56:48 "WEB WORLD WARS"59:28 "WILD WEST" ★ Support this podcast ★

Combustible Brains
An Era Of Hexadecimal Intelligence

Combustible Brains

Play Episode Listen Later Jul 16, 2022 37:28


A google engineer recently posted about a machine being sentient (alive?) and got prompty fired for it. Here we dig in and find out if the era of machines is upon us already. We discuss what it means to be sentient and alive. We also recommend you read this article https://cajundiscordian.medium.com/is-lamda-sentient-an-interview-ea64d916d917

The GameCola Podcast
GC Podcast #158: Gaming Outside the Binary

The GameCola Podcast

Play Episode Listen Later Jun 6, 2022 82:52


Looking for bonus points this Pride Month, the GameCola gang find TWO binaries to be outside of. Just one more and we can be outside the binary binary. Join Alex "The Jeddy" Jedraszczak, Blu "The False Commander" Rider, Dana "Dan" Cohen, and Joseph "Joseph Martin" Martin as they explore a wide spectrum of topics including... - Everyone's favorite GCdotnet Community Polls - The gang investigates Hexadecimal  - Lawing mowing in videogames - Jeddy's adventures in Indie Games with Similar Art Styles - What makes something a roguelike? - It's Morbin' Time - What great or terrible licensed games would we want to see? - The Sims 4 finally adds custom pronouns - Games having been played in recent times [Podcast Intro/Outro “5 is Average” by Meteo Xavier]

TechStuff
The Illegal Number

TechStuff

Play Episode Listen Later May 24, 2022 34:12 Very Popular


Listener The Gregolas asked if I might explain The Illegal Number. What makes a number illegal? Can numbers actually be illegal? Isn't that absurd? YES! See omnystudio.com/listener for privacy information.

Introduction to Networks with KevTechify on the Cisco Certified Network Associate (CCNA)
Ethernet MAC Address - Ethernet Switching - Introduction to Networks - CCNA - KevTechify | Podcast 37

Introduction to Networks with KevTechify on the Cisco Certified Network Associate (CCNA)

Play Episode Listen Later Mar 28, 2022 10:18


In this episode we are going to look at Ethernet MAC Address.We will be discussing MAC Address and Hexadecimal, Ethernet MAC Address, Frame Processing, Unicast MAC Address, Broadcast MAC Address, and Multicast MAC Address.Thank you so much for listening to this episode of my series on Introduction to Networks for the Cisco Certified Network Associate (CCNA).Once again, I'm Kevin and this is KevTechify. Let's get this adventure started.All my details and contact information can be found on my website, https://KevTechify.com-------------------------------------------------------Cisco Certified Network Associate (CCNA)Introduction to Networks v1 (ITN)Episode 7 - Ethernet SwitchingPart B - Ethernet MAC AddressPodcast Number: 37-------------------------------------------------------Equipment I like.Home Lab ►► https://kit.co/KevTechify/home-labNetworking Tools ►► https://kit.co/KevTechify/networking-toolsStudio Equipment ►► https://kit.co/KevTechify/studio-equipment  

Introduction to Networks with KevTechify on the Cisco Certified Network Associate (CCNA)
Hexadecimal Number System - Number Systems - Introduction to Networks - CCNA - KevTechify | Podcast 32

Introduction to Networks with KevTechify on the Cisco Certified Network Associate (CCNA)

Play Episode Listen Later Mar 23, 2022 8:22


In this episode we are going to look at Hexadecimal Number System.We will be discussing Hexadecimal and IPv6 Addresses, Decimal to Hexadecimal Conversions, and Hexadecimal to Decimal Conversion.Thank you so much for listening to this episode of my series on Introduction to Networks for the Cisco Certified Network Associate (CCNA).Once again, I'm Kevin and this is KevTechify. Let's get this adventure started.All my details and contact information can be found on my website, https://KevTechify.com-------------------------------------------------------Cisco Certified Network Associate (CCNA)Introduction to Networks v1Episode 5 - Number SystemsPart B - Hexadecimal Number SystemPodcast Number: 32-------------------------------------------------------Equipment I like.Home Lab ►► https://kit.co/KevTechify/home-labNetworking Tools ►► https://kit.co/KevTechify/networking-toolsStudio Equipment ►► https://kit.co/KevTechify/studio-equipment  

networks decimal ccna hexadecimal i'm kevin number systems
Business Standard Podcast
What is Internet Protocol version 6 (IPv6)?

Business Standard Podcast

Play Episode Listen Later Feb 11, 2022 3:43


About three decades ago, computers were limited to government institutions and universities. They were bulky and expensive. Over the years, the advancement in technology has made them small, affordable and obviously ubiquitous. They are in billions now. And their numbers are swelling as we talk. Internet Protocol, or IP in short, manages the huge traffic of information between these billions of devices. It attaches an “electronic return address” to all online requests and activity. This is called the IP address of your connection. Even the websites such as www.business-standard.com is an IP address masked behind Domain Name Service (DNS), which translates numbers into the name for internet users to navigate the web conveniently. In technical terms, Internet Protocol (IP) is the network layer communications protocol for relaying datagrams across network boundaries. Currently we are using the fourth version of Internet Protocol which is known as IPv4. Launched more than three decades ago, it has several limitations -- including its capacity to cater to billions of addresses. IPv4 is a 32 bit numeric address, written as four numbers separated by periods. Each group of numbers is called octet. It has a limit to accommodate 4.3 billion addresses. This number might look huge, but it is not. The Internet is quickly running out of addresses.  So the world is now adopting the sixth version of Internet protocol. The main difference between the IP version 4 version 6 is the length of the address. The IPv4 address is a 32-bit numeric address while IPv6 is a 128-bit hexadecimal address. Hexadecimal uses both numbers and the alphabet in the address.   IPv6 can produce 340 undecillion -- which is 340 trillion trillion trillion --addresses. So you might have guessed, it is enough for the foreseeable future. The IPv6 also addresses security shortcomings of the IPv4 by enabling end-to-end encryption. Other benefits of the new Internet Protocol include connecting with different networks simultaneously with a unique address on each network, and the ability to combine multiple enterprise networks without readdressing. India is also upgrading to Internet Protocol version 6 (IPv6). In November 2021, the Department of Telecom (DoT) released a circular revising the transition timeline, setting December 2022 as the deadline for internet service providers (ISPs) to make changes to their network as required by the latest internet protocol. The circular has set 30th June 2022 as the last date for government organisations to complete the transition to IPv6. The IPv6 clearly has many advantages over the IPv4, but upgrading to the new Internet Protocol cannot be done in a hurry simply because replacing old IPv4 equipment would be expensive and disruptive. And so, IPv4 is being slowly phased out giving way to gradual adoption of IPv6. Watch video

The Hideout Sessions
Hideout Sessions Ep.175

The Hideout Sessions

Play Episode Listen Later Feb 11, 2022 72:58


Yes, yes!Now being served in new, more manageable chunks, I'm glad to say I'm back super quickly with a another show. Loads in store for you including a little taster of the title track from my forth coming EP.Please, please, please spread the work, now more than ever!Love you...Ross. xTracklist:1. Bobby Hex (KRL Beats) 'Generation Alpha' (Hexadecimal)2. Titeknots 'Up To Business' (Press Something, Play Something)3. K S R, ft. Children of Zeus 'CGWY' (First Word)4. Contours 'The Programme' (Band On The Wall)5. Jono McCleery 'Moonlit Parade' (Ninety Days)6. Sarah Williams White 'Green' (First Word)7. Conclave 'All That I Need (Photay Lullaby Remix)' (Love Injection)8. Greymatter, ft. 'Gold Slang' (Unique Uncut)9. Dj Vas 'Road To Now' (Razor 'N Tape)10. Seb Wildblood 'Night Ride' (All My Thoughts)11. José González 'Tjomme (DJ Koze Remix)' (Pampa)12. PITR 'Feel Something' (Urban Garden)13. Higgo 'Fantasy (Extended Mix)' (Signal>>Supply)14. Sahala 'Bring Out The Best' (Tru Thoughts)15. Construction 'Nervous' (Self-released)16. Coldcut and Mixmaster Morris, ft. Julianna Barwick (Star Ray)

Best Home-Tutors
BASE 14- TETRADECIMAL, BASE 15- PENTADECIMAL, BASE 16- HEXADECIMAL. NUMBER SYSTEM...

Best Home-Tutors

Play Episode Listen Later Jul 5, 2021 1:51


Thank you so much for listening to today's PODCAST EPISODE.

Jeremy Speaks On
JSH Ep. #37: Cryptocurrency Mining Explained

Jeremy Speaks On

Play Episode Listen Later Jun 21, 2021 31:32


mining is the process by which new bitcoins are entered into circulation, but it is also a critical component of the maintenance and development of the blockchain ledger. It is performed using very sophisticated computers that solve extremely complex computational math problems.Cryptocurrency mining is painstaking, costly, and only sporadically rewarding. Nonetheless, mining has a magnetic appeal for many investors interested in cryptocurrency because of the fact that miners are rewarded for their work with crypto tokens. This may be because entrepreneurial types see mining as pennies from heaven, like California gold prospectors in 1849. And if you are technologically inclined, why not do it?However, before you invest the time and equipment, listen to this episode to see whether mining is really for you

The CoCo Crew Podcast
Episode 72 -- Nothing has changed since... ; Using hexadecimal in ECB ; Review of Thexder

The CoCo Crew Podcast

Play Episode Listen Later May 31, 2021


Episode 72 Show Notes -- http://cococrew.org/cococrew-podcast-72.html

hexadecimal thexder
ALPHANUMERIC! The ReBoot Podcast
ALPHANUMERIC! #24: ReBoot v3.1.1 - "To Mend and Defend"

ALPHANUMERIC! The ReBoot Podcast

Play Episode Listen Later Mar 27, 2021 146:52


Picking up very shortly after the end of last season, our heroes continue to defend the Principal Office against Megabyte and Hexadecimal. They're saved by a GameCube dropping, which contains the now-classic "Malicious Corpses;" basically, Evil Dead 2 meets DOOM.Episode rating: unanimous "ALPHANUMERIC!"Subscribe to the Lazor Comb Patreon to access hours of bonus preamble audio, exclusive shows like LAZOR COMB TONIGHT!, our monthly movie commentary show TOO MUCH COMMENTARY! the monthly Beast Wars comic book show TOO MUCH GALAVAR!, and more.https://www.patreon.com/lazorcombShow Links:https://linktr.ee/lazorcombTwitter:https://twitter.com/ALPHANUMERICPODhttps://twitter.com/Neo_Kalhttps://twitter.com/apsniddlerhttps://twitter.com/LazorComb★ Support this podcast ★

ALPHANUMERIC! The ReBoot Podcast
ALPHANUMERIC! #20: ReBoot v2.7.1 - "NullZilla"

ALPHANUMERIC! The ReBoot Podcast

Play Episode Listen Later Feb 20, 2021 95:39


Hexadecimal gets swarmed by nulls and our heroes decide that IT'S MORPHIN' TIME!Episode rating: "Alphanumeric!"Subscribe to the Lazor Comb Patreon to access hours of bonus preamble audio, exclusive shows like LAZOR COMB TONIGHT!, our monthly movie commentary show TOO MUCH COMMENTARY! the monthly Beast Wars comic book show TOO MUCH GALAVAR!, and more.https://www.patreon.com/lazorcombShow Links:https://linktr.ee/lazorcombTwitter:https://twitter.com/ALPHANUMERICPODhttps://twitter.com/Neo_Kalhttps://twitter.com/apsniddlerhttps://twitter.com/LazorComb★ Support this podcast ★

ALPHANUMERIC! The ReBoot Podcast
ALPHANUMERIC! #18: ReBoot v2.5 - "Painted Windows"

ALPHANUMERIC! The ReBoot Podcast

Play Episode Listen Later Feb 6, 2021 129:00


Hexadecimal hacks into Mainframe's "paint program" and uses the city as her canvas in her unending quest to have her talent recognized.Episode Rating: "That was easy enough."Christopher unintentionally launches a new segment; "Christopher's Mental Health Minutes." (1:49:03)We also read a few listener comments. (2:01:11)Subscribe to the Lazor Comb Patreon to access hours of bonus preamble audio, exclusive shows like LAZOR COMB TONIGHT!, our monthly movie commentary show TOO MUCH COMMENTARY! the monthly Beast Wars comic book show TOO MUCH GALAVAR!, and more.https://www.patreon.com/lazorcombShow Links:https://linktr.ee/lazorcombTwitter:https://twitter.com/ALPHANUMERICPODhttps://twitter.com/Neo_Kalhttps://twitter.com/apsniddlerhttps://twitter.com/LazorComb★ Support this podcast ★

David Bombal
248: Python MAC address changer (Windows 10 MAC spoofing)

David Bombal

Play Episode Listen Later Feb 5, 2021 18:27


Python hacking script to change Windows 10 WiFi MAC address. Use this script to spoof a new WiFi mac address. It's really easy to change your Windows Wi-Fi MAC Address using this Python script. Menu: Python script to change MAC address: 0:00​ Change Windows 10 MAC address: 0:22​ Bypass Airport restrictions: 0:38​ Bypass Parental controls on WiFi network: 1:00​ Two laptops used: Dell XPS and ASUS: 1:10​ Python script has lots of comments: 1:38​ Learn Python if you want to be an Ethical hacker: 1:51​ Demonstration of WiFi Mac address changer: 2:10​ Run Python MAC Address changer script: 2:53​ Warning: Duplicate MAC Addresses: 4:50​ Disable and re-enable WiFi Interface: 5:15​ Change a physical or virtual interface MAC address: 6:08​ Change Dell WiFi MAC address using Python: 7:14​ Python script import winreg subprocess: 9:23​ Windows getmac command explained: 10:00​ Which MAC address do you want to use: 10:49​ Important Windows 10 MAC Address settings: 11:10​ Regular expressions: 12:00​ getmac not working: 12:22​ Which MAC address do you want to use? 13:40​ Write MAC address to the registry: 14:40​ Windows Registry: 15:20​ Python code to disable and enable the Wifi Interface: 16:12​ Download the code from github: 16:56​ ============ Python code: ============ Python script download (github): https://bit.ly/python-change-mac ​ ====================== Free Cheatsheet (PDF): ====================== Download the PDF here: http://bit.ly/windowsmacaddress ​ Previous video: https://youtu.be/V3Pcc8b_m0U​ ====== Errata: ====== In the video I showed a MAC address of 0AFACEBOOK01. This should have been 0AFACEBOOC01 because Hexadecimal values are in the range 0 to F. The script will still work and Windows will (in my tests) use a MAC Address of 0AFACEB0001 (in other words, it will replace K with 0). ================ Connect with me: ================ Discord: https://discord.com/invite/usKSyzb ​ Twitter: https://www.twitter.com/davidbombal ​ Instagram: https://www.instagram.com/davidbombal ​ LinkedIn: https://www.linkedin.com/in/davidbombal ​ Facebook: https://www.facebook.com/davidbombal.co ​ TikTok: http://tiktok.com/@davidbombal ​ YouTube: https://www.youtube.com/davidbombal​ hack hacker hacking python python hacking python script windows 10 mac addresses Windows 10 mac address mac address hacking mac address spoofing hacking hacker ethical hacking parental controls bypass parental controls kali linux hacking ethical hacking ceh oscp comptia ine mac spoofing macchanger change mac address windows 10

ALPHANUMERIC! The ReBoot Podcast
ALPHANUMERIC! #04: ReBoot v1.4 - "Medusa Bug"

ALPHANUMERIC! The ReBoot Podcast

Play Episode Listen Later Oct 17, 2020 70:19


The guys discuss the fourth episode of ReBoot "Medusa Bug," where Hexadecimal makes all of Mainframe hard.Subscribe to the Lazor Comb Patreon to access hours of bonus preamble audio, exclusive shows like LAZOR COMB TONIGHT!, our monthly movie commentary show TOO MUCH COMMENTARY! the monthly Beast Wars comic book show TOO MUCH GALAVAR!, and more.https://www.patreon.com/lazorcombShow Links:https://linktr.ee/lazorcombTwitter:https://twitter.com/ALPHANUMERICPODhttps://twitter.com/Neo_Kalhttps://twitter.com/apsniddlerhttps://twitter.com/LazorComb★ Support this podcast ★

David Bombal
#201: Hexadecimal To Decimal Made EASY | Free CCNA 200 - 301 Course Video #16

David Bombal

Play Episode Listen Later Oct 12, 2020 17:11


Hexadecimal to decimal IP address conversions made easy! Need help for your CCNA exam? Join my Discord here: https://discord.com/invite/usKSyzb Buy my full CCNA course here for $10: https://bit.ly/ccnafor10 Or support the mission, join thisisIT: https://bit.ly/thisisitccna This is video #16 of my FREE CCNA Course 200-301 - a complete CCNA course for the new Cisco CCNA exam. I am going to be covering all the topics in the exam blueprint in this course. I want to make this content practical and it will include a lots of labs and demonstrations to help you better understand topics on the exam. The course will contain: - Videos - Labs using Cisco Packet Tracer - Quiz Questions - And more! Menu: Overview: 0:00 Numbering systems: 0:17 Hexadecimal numbers: 1:44 Hexadecimal Binary Decimal Examples: 4:14 IP address conversion to hexadecimal: 8:53 Converters, calculators and quizzes: 13:13 Summary 15:38 PowerPoint slides: http://bit.ly/binaryhexdec CCNA 200-301 Playlist: https://bit.ly/freedbccna Support me via thisisIT: Join thisisIT: https://bit.ly/thisisitccna Or, buy the CCNA course and support me: DavidBombal.com: CCNA ($10): https://bit.ly/ccnafor10 Udemy CCNA Course: https://bit.ly/ccnafor10dollars GNS3 CCNA Course: CCNA ($10): https://bit.ly/gns3ccna10 Get Packet Tracer here: https://www.netacad.com/courses/packe... ====================== Special Offers: ====================== Cisco Press: Up to 50% discount Save every day on Cisco Press learning products! Use discount code BOMBAL during checkout to save 35% on print books (plus free shipping in the U.S.), 45% on eBooks, and 50% on video courses and simulator software. Offer expires December 31, 2020. Shop now. Link: bit.ly/ciscopress50 ITPro.TV: https://itpro.tv/davidbombal 30% discount off all plans Code: DAVIDBOMBAL Boson software: 15% discount Link: bit.ly/boson15 Code: DBAF15P hex hexadecimal binary CCNA Free CCNA 200-301 ccna 200-301 free ccna course network networking thisisit osi model tcp/ip model Please note that links listed may be affiliate links and provide me with a small percentage/kickback should you use them to purchase any of the items listed or recommended. Thank you for supporting me and this channel!

David Bombal
#191: Hexadecimal, ARP and MAC address learning

David Bombal

Play Episode Listen Later Sep 16, 2020 13:20


Why learn Hexadecimal? Join my Discord here: http://discord.davidbombal.com Buy the full course here for $10: https://bit.ly/ccnafor10 Or support the mission, join thisisIT: https://bit.ly/thisisitccna This is video #15 of my FREE CCNA Course 200-301 - a complete CCNA course for the new Cisco CCNA exam. I am going to be covering all the topics in the exam blueprint in this course. I want to make this content practical and it will include a lots of labs and demonstrations to help you better understand topics on the exam. The course will contain: - Videos - Labs using Cisco Packet Tracer - Quiz Questions - And more! Menu: Why do we care? 0:00 Windows 10 Example: 1:08 Mac Example: 2:38 Windows NICs: 3:07 Packet Tracer Network: 4:17 Mac address format: 6:00 What is ARP?: 6:58 Mac address table: 11:05 CCNA 200-301 Playlist: https://bit.ly/freedbccna Support me via thisisIT:

Industrial Nerds
10 - The Industrial Music in Video Games Episode

Industrial Nerds

Play Episode Listen Later Sep 11, 2020 62:28


Hexadecimal headhunters and pixely plasticity abound in a true confluence of industrial and nerdery! Steven and Brian hit the turbo strip on industrial music in video games and count down their favorites.

Not If I Reboot You First!
100: Tanner and Lindsay Explore Abandoned Husks of Geocities

Not If I Reboot You First!

Play Episode Listen Later Sep 6, 2020 66:55


Episode 100! And what better way to celebrate our biggest milestone yet with a show that almost shares a name with us - ReBoot! This isn't a mere April Fool's episode, this is the real deal show about the tiny people who live inside your computer. We're giving it a miniseries to wrap everything up, and of course we're bringing back Hexadecimal too, but that doesn't mean we can't take a moment to parody as many video games and websites as possible. And it's not a NIIRYF episode without tangents, like when we talk about Redwall video games, old fan forums, and celebrity stunt casting. Our friendship promo this week is ALL of our past guests! Duncan - @cloudheadduncan Jake - @jj_mason Christina - @cwoodsart Benny - @BennActive Janine - @janinejuliet Charlie - @magical_pride Cassidy - @madlobotanist Lava - @lavabees Ryan - @VagabondHaunted Porschia - @darkskintdaria Serge - @coldcrashpics Sam - @SamGasch Locke - @YamsLocke Our cover art is by Alex, aka @ptchew, and her work can be found at ptchew.com. Our theme music is by Shawn Clake, who's contact info is available upon request. Thank you to them as well for also lending their voices to this episode! Our email is NotIfIRebootYouFirst@gmail.com. If you would like to be a guest, send us a friendship promo, or just give general feedback, feel free to contact us! If you are willing to support us financially, our Patreon can be found at patreon.com/NotIfIRebootYouFirst. Find us on Twitter:@NIIRYF@LindsayM476@SparkyUpstart

Lore Boys
Reboot Lore

Lore Boys

Play Episode Listen Later Aug 26, 2020 76:49


Lore Boys back, this time with television lore! We're talking Mainframe entertainment's hit 90s show Reboot! We've got viruses named Hexadecimal and Megabyte, and heroes named Bob, Enzo, and Dot. Talking about Reboot also gets us talking a bit about Veggie Tales and James Bond, cause why the heck not, huh?Peter takes a sick day, Ethan feuds with fonts, and James surfs the web!If you liked the episode, we'd love to hear from you guys, so check out our Discord, our Twitter, our Facebook, and our Instagram. If you wanted to do us a huge favour, please take a minute to leave us a review on iTunes -- it's the number one way we might find new listeners and we will read your review on air! Or email us at loreboyspodcast@gmail.com. See acast.com/privacy for privacy and opt-out information.

Welcome to Mainframe
“Medusa Bug” Reboot 1×04 – WTM004

Welcome to Mainframe

Play Episode Listen Later Jul 10, 2020 25:19


In episode 4 of Season 1, Megabyte steals a secret object from Hexadecimal, which proves to be a dangerous bug: the Medusa, which spreads throughout Mainframe, turning anything it touches into stone. Now Bob must try and stop it in an epic story with real stakes! Join hosts Evan David (a …

The Bitcoin Podcast
What The Header-#3- Nonce

The Bitcoin Podcast

Play Episode Listen Later May 12, 2020 47:29


Links:Website -Learn Me A BitcoinWebsite- The Bitcoin PodcastTwitter- The Bitcoin Podcast Slack- Join Book- Can You Describe Bitcoin? Blockchain? Ethereum?Book- Mastering Bitcoin

Reversim Podcast
387 Bumpers 66

Reversim Podcast

Play Episode Listen Later Mar 31, 2020


רן, אלון, ודותן (ואורח מיוחד!)  בפרק מספר 66 של באמפרס (387 למניין רברס עם פלטפורמה, קורונה + 20 בגימטריה) - עם קצרצרים וסקירה של טכנלוגיות ודברים מעניינים האחרון, נכון ל-1 באפריל 2020. כנס חדש בישראל! (בהנחה שבזמן שאתם מאזינים העולם עדיין קיים ולא נסגר לרגל הקורונה) - כנס מתָחזקים ומִתְחזקיםהוועדה המארגנת כוללת אחד בשם דותן נחום והוא חושף פרטים - קודם כל הכנס בעל שם עם ניקוד, אחרת לא תבינו - מדובר בכנס לאנשים שמתחזקים קוד, ויודעים לקחת את כל מי שסביבם ולחזק אותם, כי לתחזק קוד זה לא דבר פשוט.יש כמובן גם אתרבין ההרצאות המתוכננות (מחפשים דוברים - הגישו  מועמדות!) - “קוד לגסי (Code Legacy) - בעד ונגד” (האם נכון להכניס קוד Legacy חדש או לא?)“איך להגיד ״לא״ לטסטים” (הרי כולנו מעבירים את רוב היום על הדילמה הזו)עצה ממומחה“סורס קונטרול (Source Control) מודרני ו SVN”או - Git מול SVN, שחוזר בגדול עכשיו עם כל בעיות ה-Security של Git.ולמהדרין - אם אתה כבר פותח חברה, קח ארון ושים שם את כל השרתים שלך. הכי טוב.“תנועת האג׳ייל ולמה זה טוב”כן, זה דו-משמעי. לא צריך ניקוד.“סטנדאפ (Stand-up meetings) - אפשר יותר מפעם אחת ביום”(אלון) ואפילו מומלץ! עד אחה”צ אתה הרי כבר שוכח על מה דיברו בבוקר.יש כבר מאמר שמראה שבגלל שזה קצר אז יש ארגון שמנסה ארבע פעמים ביום. קריאה מהנה.קלוג׳ר (Clojure) בארגון צומח - לעוד 5 שנים מוצלחות”“לכל כלי יש אתר - למה הכי טוב לפרמט קבצי קונפיגורציה וקוד באתר פומבי ברשת”הרי יש כל מיני כלים, והרעיון הוא שהכי נוח לקחת את כל קבצי הקונפיגורציה, להעלות לרשת, לפרמט (Formatting), להעתיק בחזרה ולהחזיר לקוד - לא צריך להתקין כלים חדשים.(אלון) סוג של HTML-based configuration? לא - למשל אם יש לך קובץ json, רק להעלות לרשת, לקבל פורמט ולהחזירזה לא שיש מה להסתיר, חבל להכביד עם עוד כלי בינארי - יש כבר הכל בחוץ“הצפנה בעד ונגד”יש עכשיו טרנד של להצפין כמה שפחות, כי זה ממש יקרבעידן של Quantum computing גם ככה הכל הולך להישבר אז למה זה טוב?“איך עברנו לססמאות קצרות וחסכנו 5GB בשנה על אחסון”חברה שמציגה חסכון אדיר על ידי מעבר לסיסמאות קצרותנכון, יש עקרונות של סיסמאות ארוכות, אבל האם מישהו אי פעם עצר לחשוב כמה מקום זה תופס ב-Database?!טרק מיוחד של Design & UXחביב במיוחד על רן - תמיד אפשר ללמוד מההיסטוריהבין הרצאות גאוסיטיס (GeoCities) - המיטב: כל ה Best Practices וה - UX שהאתר הזה גילה ויצר - ומה אפשר לעשות איתם היוםבטרק של Work-Life Balance: ל”ראות את הילדים בערב - בעד ונגד”יש כאלה שעברו לשבוע-שבוע . . .ועוד יותר רלוונטי עם כל עניין הקורונה - יש כאלה שמעדיפים לראות את הילדים רק עם Zoom.מוזמנים להציע נושאים נוספיםולאורח המיוחד - ארני (ארנון) פוגל (Arnie (Arnon) Fogel) שמבקר בישראל והצטרף להקלטה! כבוד גדול שמח לגלות שהטכנולוגיה הזו של הפודקאסט תפסה גם בעבריתלא הרבה יודעים אבל אח שלי הוא Werner Vogels - התחלנו את הקריירה יחד בגיל 12 עם אפליקציה למשחת שנים עבור בן-דודמפה לשם זה גדל, עד שחצי North-Minnesota הייתה אצלנומשם עברנו לתוכנה לחוט דנטלי . . .באיזה שלב אחיך עבר ממכירת אמצעים דנטליים למכירת ספרים דיגיטליים ב-Amazon?המעבר היה פשוט - יום אחד הוא ישב ב-Subway וראה מישהי שיושבת וקוראת את הדף הראשון בספר (זה שריק לגמרי), ואז מגלגלת אותו והופכת אותו לקיסם שיניים.זה בא במקביל לגל ה”Combo” - מדפסת-סורק, מצלמה-טלפון, כל אלהמפה לשם - ספרים שמנקים איתם שיניים? מהפכני!ומכל זה נולד כל העניין של Cloud-Computing - והיום Werner Vogels הוא ה-CTO של AWS - והתפוח לא נפל רחוק: היום ארני נמצא ממש בחזית הטכנולוגיה. עדיין מוכר קיסמי שיניים?לא - יש לי אתר ב Etsy, של קיסמי שיניים מעוצבים אישית עם ברכה“שלא תדע עששת”? זה שלימשווק יחד עם Beyond Meatועכשיו אתה עוסק בשיווק קורונה?למה ככה?! מדדו לי חום בשדה והייתי בבידוד 11 ימים עד אתמול . . . ויתרתי על היומיים האחרונים כדי לבוא להקליט איתכם.אם סופרים ב- Hexadecimal זה יוצא בסדר.עברנו על חשבון ה-Twitter שלך ומצאנו כמה דברים מעניינים שנשמח אם תוכל להתייחס אליהם, למשל - Space Computing vs. Cloud Computing - האם זה באמת הולך להיות השלב הבא?אם נחזור רגע לניסוי הזה של אח שלי - הוא התחיל עם זה שהיו להם מלא מחשבים שלא עושים כלום, ואז הוא הגיע לבזוס, שהוא כל כך קמצן  שאפילו את התחתונים הוא לפעמים משכיר בתור ממחטה.הוא הציע לו להשכיר את המחשבים בינתיים - ובזוס הסכים.אז אני (ארני) הלכתי ל-Elon ואמרתי לו: “אתה העלת לשמיים מלא לוויינים בגודל של קרטון חלב, ולאף אחד אין מושג מה עושים עם הדבר הזה - בוא נריץ עליהם עבודות ונראה מה יקרה, אולי יצא מזה business”.באיזה שלב זה נמצא? יש כבר לקוחות Beta ל-Space Computing? אפשר לקחת CPU בחלל ולהשתמש בו?כבר היום משרד הבריאות הישראלי משתמש בזה לחיזוי התפשטות הקורונה, בגלל זה אתם כאן top of the line עם זה(בהנחה שעד מועד השידור האנושות תתקיים והשמש תזרח).גם המערכת הזו שאומרת מתי מגיע אוטובוס בישראל, שעבור האינטגרציה שלה הגעתי לכאן היום - המערכת הזו מחשבת את תנועת האוטובוסים תוך שימוש ב Space Computingוכל זה קורה ממש מתחת לאף שלנו . . . מדהים.נושא אחר שעלית עליו הוא ההבדל בין HL ל - ML, כלומר - Human Learning לעומת Machine Learning.ספר לנו קצת על זה  . . .אני חושב שאנחנו עומדים מול טרנד חדש של “כמות מול איכות” - מחשבים לומדים בסך הכל מאז שנות ה-70, והם לומדים טוב בסך הכל ב 5-10 שנים האחרונות - אבל אנשים לומדים כבר 25,000 שנים, וזה הרבה יותר זמן ללמוד.הרבה יותר למידה התבצעה פה, וזה חבל לא לנצל את זה . . (רן) אני באמת זוכר מהקורס שלי בבינה מלאכותית - רשתות נוירונים מדהימות קיימות כבר במוח האנושי, אז למה בעצם אנחנו מנסים להמציא מחדש את הגלגל עם רשתות נוירונים ממוחשבות, מה הטעם?מעולה - הרמנו בדיוק שירות מעל Human Learning: אם אתה רוצה לנסוע ממקום למקום, למשל בניו יורק (שם הרצנו פיילוט), אז במקום להתקשר ל-Waze ולבזבז חשמל ולאבד את המגע האנושי, לנו יש סט של נהגי מוניות שאיבדו את העבודה שלהם בגלל Uber - והם פשוט עונים לך בטלפון ומכווינים אותך (“אח שלי קח ימינה, ואז שמאלה”, “אל תקשיב לאין כניסה, זה רק 2 מטרים ותגיד לשוטר שעשית רוורס” וכו’).ככה משתמשים ב Human Learning במקום Machine Learning.אתה מדבר כאן בעצם על פיצ’ר שלא קיים ב - Machine Learning: היכולת לאלתר, למשל לדבר עם שוטר ולהמציא סיפורים. זה ה - Holy Grail של Machine Learning ואתה משיג את זה בדרכים הרבה יותר אפקטיביות עם Human Learning.כן, באנגלית זה נקרא “cutting corners”, לא יודע אם יש לזה מילה בעברית. באמת אין ביטוי כזה (פה לא חותכים - מעגלים…), אבל שווה לבדוק. אנחנו מאוד Strict בישראל ולא חשבנו על זה.מה שכן מאוד חשוב לנו כאן זה העניין של הכשרות - הרבה פעמים יוצא שאני מגיע לאתר ואני לא כל כך בטוח לגבי הכשרות שלו. האם יש בשורות חדשות בנושא לדעתך?אנחנו ישבנו על נתוני תעבורה של אתר שנקרא B&H, מכיר? ודאי שם קניתי את המצלמה הדיגיטלית הראשונה שלי . . .מסתבר שאתה לא לבד . . . הרצנו על זה מודל של Big Data, וגילינו שהם סגורים בשבת וגם עושים המון כסף. זו קורלציה מאוד חזקה, אז אנחנו הולכים לשווק סגירה בשבת גם לאתרים של חילונים וגויים, כדי שיהיו מצליחים גם הם כמו B&H.וזה עובד ממש מעולה - כל בתי הספר ב - Washington DC עכשיו סוגרים את האתר שלהם בשבת.ממילא אין לימודים אז למה צריך אתר? אתה יכול לחסוך כ-20% מהוצאות הקירור, חשמל וכו’, חיסכון אדיר.אם אתה לא צריך לקרר בשבת - ויכול להשתמש בשרתים בתור פלטה של שבת אז אתה ממש במקום טוב.אנחנו מתחילים עכשיו לשווק קיגל מה-Data Centers שלנו - ה - Cloud Kugel, או CK.אלון מתרגש כי בבית סבא היו עושים קיגל . . . בטח זוכר את הקיגל הראשון שהוא עשה על ה Sinclair Spectrum שלו.זה מאוד מעניין - כל האספקט הכלכלי של זה . . . תמיד חשבנו על מנוחת הנפש, אבל יש כאן גם אספקט כלכלי טהור, ונראה שממש תפסת אותו בביצים והשתמשת לטובתך . . .התייחסת קודם לנושא של הצפנות ו-Quantum Computing, וראיתי בטוויטר שלך שזה גם נושא שמעניין אותך, כולל לא מעט בלוגים.לאיפה כל הנושא של הצפנות ו-Quantum Computing הולך לדעתך?במילה אחת? פאקקט. אין הצפנות יותר ב-Quantum Computing, אנחנו פרצנו הכל. אני יודע עכשיו להגיד לך שהארבע ספרות האחרונות של כרטיס האשראי שלך הן 1234, וגם את השם של הכלב הראשון שלך, בוני. והחיה הראשונה שלך הייתה דג זהב.אמור לרדת בעריכה . . . בכל זאת גם לנו יש מגבלות של Security, אבל הרעיון מובן.אם ראית במקרה את הסרט Avengers: End Game, אתה יודע שיש הרבה מקבילים ליקום.אם אני רוצה לפרוץ ב Quantum Computing לסיסמא שלך, אני יכול פשוט לגשת ליקום שבו הסיסמא שלך היא 1234 (כי אתה טמבל שם), ולהביא את האיזור הזה של היקום האחר לפה, וככה אני יודע כאן מה הסיסמא שלך.מדהים. ו -By far לא החלק העלילתי הכי הזוי בסרט.איך זה עובד? יש לזה Docker?ב-Quantum Computing לא קוראים לזה Docker אלא Loop Worm: אלו תולעים מחורי תולעת שמאפשרות לעבור את מהירות האור, אם אתה יודע קצת פיסיקה מודרנית.הקוונטים לא עוברים - ה-Docker הוא לוויתן ויש לו מסננת בגרון, אז הקוונטים לא עוברים.לעומת זאת ב-Loop Worm זה הרבה יותר חזק.ממש מעניין - זה אומר שבכל היקומים המקבילים שבהם אני לא טמבל, אתה לא תצליח לפרוץ?רגע, בודק את כל הסיכויים שזה קרה . . . יש 45 מיליון אפשרויות ורק באחת מהן אתה לא טמבל.זה בהחלט מציג פרספקטיבה חדשה לכל עולם המחשוב, זה לא פחות ממהפכה.

Parlons Design
Les modes de couleur en design UI - HSL/HSB/RGB/Hexadecimal

Parlons Design

Play Episode Listen Later Jan 25, 2020 12:08


Quelques ressources pour continuer à explorer les modes de couleur : - Mini-jeu de reconnaissance des couleurs en Hexadecimal : http://yizzle.com/whatthehex/?n=3 - Le mini-jeu HexInvaders : http://www.hexinvaders.com - Un article sur l'intéret du HSL : https://medium.com/@elad/why-css-hsl-colors-are-better-83b1e0b6eead - Jouer avec le HSL en code : https://css-tricks.com/hsl-hsla-is-great-for-programmatic-color-control/ Rejoins la communauté Parlons Design sur le discord gratuit : https://discord.gg/GsH8n3g Si tu veux aider le podcast, partages le immédiatement avec tes amis ! Tu peux également me suivre sur twitter : @romainp_design Jingle par Studio Module : https://www.studio-module.com/ Le podcast est aussi disponible sur : - Apple podcast : https://itunes.apple.com/fr/podcast/parlons-design/id1286546174?l=fr - Spotify : https://open.spotify.com/show/4z5cKF4fXvhTQIC2rXO6An - Deezer : https://www.deezer.com/fr/show/604402 - OverCast : https://overcast.fm/itunes1286546174/parlons-design - Radioline : http://fr-fr.radioline.co/podcast-parlons-design - Flux RSS : http://romainpenchenat.free.fr/podcast/rss.xml #ParlonsDesign #Podcast #Design

Desarollo de Software (Temporada 1)
001-Sistema Decimal, Binario, Octal, Hexadecimal.

Desarollo de Software (Temporada 1)

Play Episode Listen Later Nov 12, 2019 22:29


En este episodio empezamos a ser transformaciones a explicar lo que es el sistema binario octal y hexadecimal ponemos ejemplos en los tres casos y sacamos diferentes resultados si tienes dudas escríbeme a mi correo: andres.d31@anlubel.com/andres.d31@selecint.com --- Support this podcast: https://anchor.fm/anlubeldev/support

Format: Guardian
Episode 2: Racing the Clock

Format: Guardian

Play Episode Listen Later Jul 30, 2019 45:01


We discuss the second episode of Reboot, in which we are introduced to Elaine's waifu Hexadecimal. We also discuss our distaste for our wonderful fans, the taxonomy of Mainframe's inhabitants, and the forbidden pull of gamer pleasure. Follow us on Twitter at @format_guardian

Pop Culture Failure's Podcast
11 Hexadecimal Goes Rogue

Pop Culture Failure's Podcast

Play Episode Listen Later May 25, 2019 37:05


Jake and Sky watch episode 11 of Reboot: the Guardian Code. There's a lot going on in these teen's lives. We discuss the sorcerer making a Dark Knight cellphone network, Parker is a competent camera person, and Hexadecimal can't be cool for, like, one second. popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
20 Featuring the Sorcerer's Gross Teeth

Pop Culture Failure's Podcast

Play Episode Listen Later Mar 26, 2019 51:05


This is the apparent series finale of Reboot the Guardian Code, episode 20 "Black Hole" We did it. We discuss the Sorcerer's disgusting teeth at great length, we wonder about energy costs for room zero, we choose Sky's epitaph, and it seems that "cyber black holes" are a thing. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
19 The Deep Dark Web

Pop Culture Failure's Podcast

Play Episode Listen Later Mar 19, 2019 59:18


The guys watch Reboot The Guardian Code episode 19 "Identity Theft" This one actually moved the plot forward and some stuff got real. We discuss William Smith's rip-raps, the writers remember the sphere plot line, the DIS seems to be above US Laws, and we find out the true identity of the Sorcerer! Then there's still like 15 minutes of show to go. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
18 Who's Assaulting Children D.I.S. Time

Pop Culture Failure's Podcast

Play Episode Listen Later Mar 12, 2019 51:09


This week Jake and Sky watch Great Escapes of Reboot: the Guardian Code. It did not take long for MegaByte to decide he didn't like jail. We discuss the proper way to eat carrots, V.E.R.A. learns how to perform "cups", this time it's Tammy and Austin who suck the most, and the sorcerer comes closer to killing the guardians then he ever has. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Geek Author
Episode 2.3 - Hexadecimal

Geek Author

Play Episode Listen Later Mar 6, 2019 9:41


Binary can be challenging. The values tend to have a lot of digits, long sequences of ones or zeros can be difficult to distinguish, and the relative magnitudes of multiple binary values can be difficult to resolve. In this episode, we discuss a couple of the popular methods to quickly represent binary in a more human readable form.

Pop Culture Failure's Podcast
17 Taking a Megabyte of the Big City

Pop Culture Failure's Podcast

Play Episode Listen Later Mar 5, 2019 54:12


This week Jake and Sky watch megabyte try to take over Social Media City on Reboot: the Guardian Code. It goes as well as expected. We discuss how we think college scouts do their job, Jake explains to Sky how the kids are vaping in school, Megabyte doesn't seem to understand how the internet works, the kids call him "mega-doorknob" http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
16 Parker Messes Up The Most

Pop Culture Failure's Podcast

Play Episode Listen Later Feb 26, 2019 56:26


This week on Reboot the Guardian Code we watch episode 16. Parker boners up everything. We discuss how we hope the sorcerer gets queer-eyed, Vera is a yak bak, We decide Tammy is in charge of Vera’s sex ed, we ask why doesn’t video game high have ipads for books, Sheri is moderately better at being a guardian then Parker, Jake and sky more thoroughly analyze their dynamics. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
15 Nuclear Smoochageddon

Pop Culture Failure's Podcast

Play Episode Listen Later Feb 19, 2019 36:20


This week Jake and Sky watch episode 15 of Reboot: the Guardian Code. Things get a little real. We discuss the DIS symbol looking like the Deceptacon icon, Mark Rowan is an excellent investigator, Jake and Sky get a little political, and we ask can Vera stream netflix directly into her head? http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
14 TamTam Can't Phone Good

Pop Culture Failure's Podcast

Play Episode Listen Later Feb 12, 2019 54:46


This week the guys watch episode 14 of Reboot: the Guardian Code, Share Scare. It's the least probable plot in a show about teenagers selected by a video game to be internet cops. Tammy can't use her phone. We discuss how we wish the guardians would go to the space jam website, too many people beat box, every social media exists in one city and the actress who plays TamTam can do real life flips! http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast

Not the bees! NOT THE BEES! There's bees in this one. We watched episode 13 of Reboot: the Guardian Code. We discuss the distinction between Viruses and Dark code (one is green and the other purple), we struggle to figure out what the children's class schedule is like, we yell at Parker to just f*&%ing ask Vera the things you want to ask, Sky speculates about the pokemon beware's hugs, and we hate the sorcerer. We. Hate. Him. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
12 The Rolling Dead

Pop Culture Failure's Podcast

Play Episode Listen Later Jan 29, 2019 46:37


Buckle up guys, there's super ineffectual "zombies" ahead. Jake and Sky watch Reboot: the Guardian Code episode 12 "Zombie Army" We discuss the questionable location choices to test fly a drone, Jake tries to piece together something logical about the sorcerer's motivations, and Jake and Sky don't fully understand how IP Addresses work. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
11 Hexadecimal Goes Rogue

Pop Culture Failure's Podcast

Play Episode Listen Later Jan 22, 2019 37:05


Jake and Sky watch episode 11 of Reboot: the Guardian Code. There's a lot going on in these teen's lives. We discuss the sorcerer making a Dark Knight cellphone network, Parker is a competent camera person, and Hexadecimal can't be cool for, like, one second.

Pop Culture Failure's Podcast
10 Parker's Pizza Pity Party

Pop Culture Failure's Podcast

Play Episode Listen Later Jan 14, 2019 39:59


This week we watch episode 10 of Reboot: the Guardian Code. This would have been the final episode if the show hadn't been picked up for a second season. It's a good thing it did because absolutely none of the questions the show posed were even addressed let alone answered. We continue our endless yelling into the void to try and figure out what the hell Vera is (she beeps now?!?) Trey is in less than two minutes of the show's run time, and the show introduces some f**king guy who completely breaks the fiction for us. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
09 One Year Since Dad Exploded

Pop Culture Failure's Podcast

Play Episode Listen Later Jan 7, 2019 41:52


Happy new year! We kick off this next 365 days with episode 9 of Reboot The Guardian Code. Judy's got a man on the hook, and the sorcerer wants to... do something? Destroy the west coast? We discuss Austin being a jerk about his mom dating again, what the F&$K is Vera? is she a hotspot?!, the sorcerer becomes the Weather Wizard, and Sky really hates weather manipulation plots while Jake hates low quality prop acting. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
08 Judy's Gettin' It

Pop Culture Failure's Podcast

Play Episode Listen Later Dec 31, 2018 60:17


This week's episode of Reboot: the Guardian Code was about a siri/alexa/google home stand in called "Alyx" The Sorcerer has evil plans...that never get explained or come to fruition? We discuss the virtual assistant and how ultimately useless it is, Jake struggles to demonstrate the use of Siri, Sky continues to be bad at names, we just want to know what Vera is, and we take advantage of having an adult character show. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
07 The Four Point Play

Pop Culture Failure's Podcast

Play Episode Listen Later Dec 17, 2018 53:50


This week Jake and Sky watch the episode of Reboot: the Guardian Code we called the plot of like 4 weeks ago. Trey has to choose between wining basketball and saving the internets! We discuss what the Alan Turning "code breakers" mascot should be, the kids call him "megadoofus" this time, and we create a very tragic backstory for the coach of the baskets ball team. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
06 Insidious and Pleasant

Pop Culture Failure's Podcast

Play Episode Listen Later Dec 10, 2018 40:15


Jake and Sky watch episode 6 of Reboot: the Guardian Code. Vera gives herself human emotions. It goes as well as you expect. We try to decide what Vera is, the sorcerer had a pretty coherent plan this time, Jake has a small existential crisis about being old because we talk about the Jetsons, music soothes the savage robot lady, and the sorcerer eats a worm. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
05 A Gas Leak In the Parker

Pop Culture Failure's Podcast

Play Episode Listen Later Dec 3, 2018 44:08


Well we are five episodes in before these teens had a fart joke in. We watched episode 5 of Reboot: the Guardian Code. Megabyte needs more troops. That's pretty much it... We struggle to decide what Vera is (a people? a robot? who knows) Sky misuses the word Homunculus, the insult they yell this time is "megaloser" and Jake actually remembers that we're going to do the questions at the end this time. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
04 A Megatoggle Amongst Us

Pop Culture Failure's Podcast

Play Episode Listen Later Nov 26, 2018 57:35


This weeks episode was infected with cats. We watched Episode 4 of Reboot: the Guardian Code, aptly named Catastrophy. We get to see megabyte fall in love with a stray cat, we tangent in all different directions, Vera also loves cats, the team gets an upgrade, and Alan Turing High School has a indecipherable schedule. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast

Sky and Jake watch episode 3 of Reboot: the Guardian Code. We struggle to talk through trademark law, Sky continues to be bad with names, and Parker is sick of being useless. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
02 Enter MegaButt

Pop Culture Failure's Podcast

Play Episode Listen Later Nov 12, 2018 34:59


This week Jake and Sky watch episode 2 of Reboot: the guardian code. They discuss the goofy and confusing layout of Austin's house, Parker has some questionable intentions and the guys are blown away by the appearance of a villain from their youth http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Pop Culture Failure's Podcast
01 Begin Show dot EXE

Pop Culture Failure's Podcast

Play Episode Listen Later Nov 5, 2018 47:38


We couldn't name the file like we wanted because the computer thought it was a real command. We're back for real this time with our first dive into Reboot: the guardian code. It was... ok? We discuss how much we hate 3-d movies, Sky reveals his favorite quote from "The Mummy" and it looks like we still don't know how to describe the internet as a culture. http://popculturefailure.podomatic.com popculturefailure@gmail.com Show: @FailedPopCultur Jake: @mdwstlvaffr Sky: @sandwichsurplus

Incoming Game: A ReBoot ReWatch
Episode 18 – Painted Windows

Incoming Game: A ReBoot ReWatch

Play Episode Listen Later Jun 28, 2018 33:17


Hexadecimal is back, and feeling artsy! Enzo goes full Max Headroom, Phong goes full Eraserhead, and Mike goes full Psycho-therapist. Things get dark and disturbing, but also super educational for this one.

Pop-en-stock
POP 171 : REBOOT

Pop-en-stock

Play Episode Listen Later May 2, 2018


POP 171 : REBOOT La ville de Mainframe doit, encore une fois, affronter les attaques incessantes des virus Megabyte et Hexadecimal! Heureusement, les Gardien•nes Élisabeth Simpsons, André-Philippe Lapointe et Éric Lancelot, accompagné•es de leurs fidèles compagnons Megan Bedard et Jean-Michel Berthiaume sont à l’affut! C’est l’heure d’entrer dans un nouveau Game Cube pour réfléchir sur la série culte ReBoot (et son reboot), son importance culturelle en tant qu’émission jeunesse et son influence actuelle sur la manière dont nous consommons la culture populaire!

Pop-en-stock
POP 171 : REBOOT

Pop-en-stock

Play Episode Listen Later May 2, 2018


POP 171 : REBOOT La ville de Mainframe doit, encore une fois, affronter les attaques incessantes des virus Megabyte et Hexadecimal! Heureusement, les Gardien•nes Élisabeth Simpsons, André-Philippe Lapointe et Éric Lancelot, accompagné•es de leurs fidèles compagnons Megan Bedard et Jean-Michel Berthiaume sont à l’affut! C’est l’heure d’entrer dans un nouveau Game Cube pour réfléchir sur la série culte ReBoot (et son reboot), son importance culturelle en tant qu’émission jeunesse et son influence actuelle sur la manière dont nous consommons la culture populaire!

Fanthropological
ReBoot - The Original Matrix

Fanthropological

Play Episode Listen Later Apr 13, 2018 75:48


[// Pregenerate link to episode ahead of time: - clicktotweet.com- sharelinkgenerator.com]: # "I come from the Nickscast. Through conventions, people, and cities, to this place - Fanthropological. My format, Co-host: To state and investigate. To learn about my new found friends, their hopes and dreams, and to defend them from their enemies. ... They say _the chat_ lives outside the podcast and inputs text for pleasure. No one knows for sure, but I intend to find out!" Uh... yeah. We're talking about fans of ReBoot (the animated series). Next week? Retrogaming! ## Episode outline ### Fandom Facts **History and Origins:** > ReBoot is a Canadian CGI-animated action-adventure television series that originally aired from 1994 to 2001. It was produced by Vancouver-based production company Mainframe Entertainment, Alliance Communications and BLT Productions. The series follows the adventures of a Guardian named Bob and his companions Enzo and Dot Matrix as they work to keep the computer system of Mainframe safe from the viruses known as Megabyte and Hexadecimal. It was the world's first ever half-hour, completely computer-animated TV series. ... > > A reimagined, live-action/CG-animated series, ReBoot: The Guardian Code, was announced in 2015 and is slated to premiere on Netflix worldwide (excluding Canada) on March 30, 2018. YTV will later broadcast the series sometime in June 2018. > > — [Wikipedia - ReBoot](https://en.wikipedia.org/wiki/ReBoot) **Search Data:** Considering that the show aired until 2001, _Google Trends'_ usual 2004 limit on data almost works in this case! Interest in the show has been mostly flat, or [arguably on a very slow decline](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F01k3bp). There have been some notable spikes in interested around July 2007 (likely due to the announcement of a potential trilogy of films), May 2008 (Countdown to the launch of a webcomic, _Code of Honor_), December 2010 (Possibly due to the rights being acquired for a full DVD release) and February 2018 (The announcement of _ReBoot: The Guardian Code_ with a release date). The top ten countries, by search volume: Canada, Philippines, South Africa, Kenya, United States, Pakistan, New Zealand, Croatia, Puerto Rico, and Singapore. [// 100 Can, 47 Phil, 37 US ]: # **Size of Fandom:** Some of the notes on ReBoot in fanlore mention it as a [microfandom](https://fanlore.org/wiki/Microfandom): a source with some interest beyond a single fan, but perhaps not with a specific community or fansite, or without a lot of fanworks. That being said, we can still give a rough estimate of the size of the fandom based on a few different data sources: - There are [over 4000 ratings on IMDB](http://www.imdb.com/title/tt0108903/) - The [ReBoot subreddit has over 1600 subscribers](https://www.reddit.com/r/ReBoot/) With so few data points, and the new series not being released yet, it's hard to estimate the size of the fandom. A rough estimate would be in the low _tens-of-thousands_. **Fanac Fast Facts:** - Archive Of Our Own has [almost 90 fanworks related to ReBoot](https://archiveofourown.org/tags/ReBoot%20(TV)/works) - Did you know that Gillian Anderson was in an episode of ReBoot? - The show only had 4 seasons, totaling 48 episodes, and the delay of seasons three and four was partly caused by Mainframe entertainment's work on other TV shows - Over 30 different established computer games are featured throughout the series ### [Last Episode's](http://fanthropological.com/e/scp-foundation-its-all-winks-and-nudges-or-is-it/) Famous Last Words **G** How much non-nostalgic interest is there in the series? [// Seems limited ]: # **T** Is there a reboot fan convention? [// could not find a dedicated convention ]: # **Z** Is there another country where Reboot was and is popular? [// Not really, possibly US or UK ]: # ### The Verdict **Z is in.** Missed

Incoming Game: A ReBoot ReWatch
Episode 2 – Racing the Clock

Incoming Game: A ReBoot ReWatch

Play Episode Listen Later Feb 15, 2018 36:09


In which Hexadecimal appears, Bob visits Toontown, Enzo employs subterfuge, Megabyte employs Enzo, and Dot gets her CDL.

NEW MUSIC INFERNO
New Music Inferno w/ Sharp Shock & Filmspeed!!!

NEW MUSIC INFERNO

Play Episode Listen Later Oct 17, 2017 68:00


Sharp Shock - Punk band from Southern California...Latest release "Unlearn Everything" out now...Currently out on tour w/ The Interrupters & SWMRS. Playing tomorrow at the Vinyl at the Hard Rock Hotel & Casino and Nov. 3rd w/ Bayside at the same venue..Check out their music, tour dates & more @ www.facebook.com/sharpshockband Filmspeed - Rock/Pop band from OC/LA...New album "Hexadecimal" out now...Check out their music & more @ www.facebook.com/Filmspeed

playing southern california shock sharp vinyl bayside interrupters swmrs hexadecimal hard rock hotel casino filmspeed oc la new music inferno
The Professional Left Podcast with Driftglass and Blue Gal
Ep 386 Trump wants another 100 days...in hexadecimal

The Professional Left Podcast with Driftglass and Blue Gal

Play Episode Listen Later Apr 28, 2017 62:29


Trump's 100 day fail. O'Reilly fans think Saul Alinsky is to blame for all of it, so Happy Alinsky Day Comrade! And the only thing more important than TrumpRussia is what we do now, and later. More at ProfessionalLeft.blogspot.com. Support the show (https://www.paypal.me/proleftpodcast)

Bally Alley Astrocast
Bally Alley Astrocast: Episode 6 - ARCADIAN Newsletter (June and July 1979)

Bally Alley Astrocast

Play Episode Listen Later Nov 22, 2016 193:09


Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.  

Take Up Code
158: IP: Internet Protocol Addresses.

Take Up Code

Play Episode Listen Later Nov 21, 2016 9:43


Any computer or device that wants to communicate with the Internet Protocol needs an IP address to uniquely identify the device.

Automatización Industrial EEYMUC
14: Bases numéricas: binario, octal, hexadecimal

Automatización Industrial EEYMUC

Play Episode Listen Later Oct 10, 2016 17:22


En este episodio conocemos base numéricas como la binaria, la octal y la hexadecimal. Encuentra más información en:https://eeymuc.co/14-bases-numericas-binariaoctal-hexadecimal/

Automatización Industrial EEYMUC
14: Bases numéricas: binario, octal, hexadecimal

Automatización Industrial EEYMUC

Play Episode Listen Later Oct 10, 2016 17:22


En este episodio conocemos base numéricas como la binaria, la octal y la hexadecimal. Encuentra más información en:https://eeymuc.co/14-bases-numericas-binariaoctal-hexadecimal/

Take Up Code
135: Data Types: GUIDs Globally Unique Identifiers.

Take Up Code

Play Episode Listen Later Jul 4, 2016 9:27


When you want to identify class instances or data records, you cannot use things like passports. Yet it is just as important to keep track of object identities as it is for people.

Take Up Code
52: Bits Operations: Shifting.

Take Up Code

Play Episode Listen Later Feb 9, 2016 12:20


You can do more with bits than just turning them on or off. This episode will show you how to shift bits left or right for either really quick multiplication or division or to maneuver them into place.

Take Up Code
51: Bits Operations: Masking.

Take Up Code

Play Episode Listen Later Feb 8, 2016 14:33


Working with individual bits does not just give you a way to pack lots of true or false values into a small space. This episode will show you how to isolate bits so you can work with them individually or in groups. This is called masking.

Take Up Code
50: Hexadecimal. Easier Than Binary.

Take Up Code

Play Episode Listen Later Feb 4, 2016 11:49


Hexadecimal gives you a better way to represent binary numbers. In one of the very early episodes, I explained how bytes are composed of eight bits. On some platforms, a byte might actually be more than eight bits. The real problem though is even eight bits are hard to read. The zeros and ones blend together. Hexadecimal allows you to work with four bits at a time and is much easier to read.

Collin's Lab
Collins Lab: Binary & Hex

Collin's Lab

Play Episode Listen Later Aug 13, 2014 4:58


Decimal isn't the only way to represent a value - get acquainted with Binary & Hexadecimal, two very important numeral systems often found lurking within the depths of technology. ----------------------------------------- Visit the Adafruit shop online - http://www.adafruit.com Subscribe to Adafruit on YouTube: http://adafru.it/subscribe Join our weekly Show & Tell on G+ Hangouts On Air: http://adafru.it/showtell Watch our latest project videos: http://adafru.it/latest New tutorials on the Adafruit Learning System: http://learn.adafruit.com/ -----------------------------------------

binary decimal adafruit hexadecimal g hangouts on air adafruit learning system
Revive With Retroid
Revive 052 With Retroid And Slighter (09-18-2013)

Revive With Retroid

Play Episode Listen Later Sep 17, 2013 115:40


Episode #052 | Revive 052 with music from Burufunk, Bad Taste, Future Funk Squad, Colombo, Tee-Ex, Seth Vogt, Hexadecimal, EZ Breaks and Digital Department. In the second hour you can listen to Slighter's guest mix. PART 1 - RETROID 01.Burufunk And Brett Holland - Feel The Weight (Original Phoscyon Mix) [Shiznit] 02.Bad Taste - You Rip (Original Mix) [Scarcity] 03.J. Scott G, Joman - Dark City (Future Funk Squad Remix) [Shiznit] 04.Geon - Sonorous (Colombo Remix) [Acida] 05.Audio Teq & Dan K - Another Reality (Tee-Ex Remix) [Morphosis Limited] 06.Avlish - Roots (Seth Vogt Remix) [M-Toxin] 07.SevenG - Magic (Hexadecimal Mix) [Stars & Knights] 08.Cullen - Skydive From Heaven (Arklove & EZ Breaks Remix) [Break Wind] 09.Paul Echo - Deep Space (Tweezy Remix) [VIM] 10.Dirt Revolver - Soul Surfer (Original Mix) [VIM] 11.Rick Tedesco - Aurora (Digital Department Remix) [VIM] PART 2 - SLIGHTER 01.Inkfish - How Can I Believe (Slighter Remix) [Inkfish Recordings] 02.M07S - Ghetto Child (Slighter Remix) [Monism Records] 03.Takovac - Girl Of My Dreams (Slighter Remix) [Lynx Records] 04.Thee-O - Girls Like Robots (Slighter Remix) [Looq Records] 05.Slighter - The New Scum (Club Scum Mix) [Negative Feedback Ltd.] 06.Slighter - No Control (ViP Mix) [Negative Feedback Ltd.] 07.Kosheen - Spies (Slighter Remix) [CDR] 08.Slighter - PushMeDown (Club Mix) [Negative Feedback Ltd.] 09.Hollywood Undead - Le Deux (Slighter Remix) [CDR] 10.HORRORFALL - Quick Fix Of Love (Slighter Remix) [Negative Feedback Ltd.] 11.Freq Nasty - Not Givin In (Slighter Remix) [CDR]

RIPEcast by Space Cowboys
Bertie Dastard Free Breaks Blog RIPEcast

RIPEcast by Space Cowboys

Play Episode Listen Later May 7, 2013 66:03


This week the Space Cowboys are pleased to welcome, Bertie Dastard (a.k.a. Mike Perks), the editor and chief of Free Breaks Blog, a fellow-Breakspoll finalist this year in the 'Best Website/Blog' category. Mike is one of the good Samaritans in the world of breakbeat and he has been a huge supporter of The RIPEcast over the years. He launched his blog, which is a veritable gold mine of free tracks and DJ mixes, in 2010 (the same time The RIPEcast came into existence). If you're a breakbeat fan, bookmark Free Breaks Blog and check the site regularly. You can also follow FBB on Facebook. Finally, congrats to Mike for recently becoming a new dad! "The mix is a combination of the best free breaks tracks that have been featured on the site over the years or are exclusive forthcoming material. I really could have made a thousand different mixes with the amount of quality tracks on offer but wanted to try and showcase the producers and sounds that are really pushing breaks worldwide right now. Deekline, Stanton Warriors, Krafty Kuts, Future Funk Squad, Mafia Kiss, Jurassik and Se7en Deadly Breaks are all at the forefront of the UK breakbeat scene and it shows with the amount of amazing music and parties they are involved with. We have been lucky to work with most of this artists in the past and have another exclusive from Se7en Deadly Breaks coming very soon which is featured in the mix. Marten Hørger and Lunathics cover the European side of breakbeat in the mix with the usually high standard of edits and remixes they are known for. From the USA I have selected the king of breakbeat re-edits REL1 who has provided us with 9 exclusives for the blog launch including the wicked breakbeat /trap edit featured in this mix. Also we have legendary breaker DJ Icey and long time blog supporter Sychosis with two more killer tracks. The Austrailian breaks scene is alive and kicking and Philly Blunt and Micah Black provide the material to prove it with two reworks that are pure dancefloor fire." - Bertie Dastard Bertie Dastard is the editor in chief of the biggest and best breakbeat blog on the internet, www.freebreaksblog.com. In its three year existence they have gone from a passionate "fan site", to being internationally recognised as the leading blog for all things breakbeat related and nominated in the worldwide, 2013 Breakspoll awards for best website. They regularly run exclusive features and competitions from the best artists in the scene including Stanton Warriors, Krafty Kuts, Sub Slayers, Aquasky, ILS, Fort Knox Five, Mafia Kiss, D-Funk, Hexadecimal, Unstable Label, Ground Level Records, REL1, Toronto Is Broken, Jinx In Dub and many more whilst always supporting the up and coming artists and "bedroom producers". In the words of Bertie himself "We aim to be the number one site for all things breaks, beats, glitch, funk and bass related." Artwork by www.jempanufnik.com

John Bilton's posts
~meld#3 - - Hexadecimal Colour Codes

John Bilton's posts

Play Episode Listen Later Apr 21, 2013 1:12


An explanation of hexadecimal and RGB colour codes and how to convert between them. #edutalk

John Bilton's posts
~meld#2 - - Hexadecimal

John Bilton's posts

Play Episode Listen Later Apr 13, 2013 1:21


A podcast that condenses the understanding of hexadecimal into a 60 second sensory bite. Goto 60secondmindmeld.com for the worksheet and video. #edutalk

Math From Scratch
Bases Other Than 10

Math From Scratch

Play Episode Listen Later Aug 20, 2011


InDesign Secrets
InDesignSecrets Podcast 137

InDesign Secrets

Play Episode Listen Later Nov 9, 2010 33:28


Hexadecimal colors and a free Hex script; CMYK color management in ID for the rest of us; InDesign to EPUB webinars; Obscurity of the Week: Show Single Plates in Black ----- Details below, or go to http://indesignsecrets.com/indesignsecrets-podcast-137.php for Show Notes, links mentioned in the podcast, sponsor's coupon codes, and to leave a comment! ----- Listen in your browser: InDesignSecrets-137.mp3 (16.1 MB, 29:13 minutes) See the Show Notes for links mentioned in this episode. Defining, matching, and converting hexadecimal colors in InDesign The 3 things you need to know about CMYK color images in InDesign Liz Castro's upcoming InDesign to EPUB webinars Obscure InDesign Feature of the Week: Show Single Plates in Black -- News and special offers from our sponsors:   >> In-Tools is owned by the famous "Harbs" who helps out so many users here on the blog (such as the Hex color script). They just came out with an update to World Tools and World Tools Plus, two InDesign plug-ins that represent “the most complete solution available for composing multilingual documents including Hebrew, Arabic, Indic languages, Chinese, Japanese, Korean and more.” Go to the World Tools product page to see screen shots, download a trial, and learn all the neat things InDesign can do with typesetting world languages. >> Rorohiko has a number of cool plug-ins for InDesign users that slash the amount of time it takes to get something done! For example, Anne-Marie uses their plug-in TextExporter so often she thought it was part of the program! This wonderful timesaver lets you intelligently export text from multiple stories in InDesign out to a single, concatenated RTF or text file. It's the ideal add-on for anyone who needs to repurpose text from their layouts. Special for InDesignSecrets listeners: Use the coupon code INDESIGNSECRETS137 in the Rorohiko.com store to get TextExporter for only $15 instead of $19. >> UK-based Certitec, an Adobe Authorized Training Center, is giving away one free 2-day InDesign class to a lucky InDesignSecrets.com listener. Classes will be held in Cardiff or London, U.K. To enter the drawing for the free class, go to http://www.certitec.com/indesignsecrets.html and fill out the form. Quick! You only have 14 days from the date of this podcast to enter the drawing. If you don’t win, you can always register for any 2010 class at Certitec for 10% off if you mention “InDesignSecrets” when registering. -- Links mentioned in this podcast: > Certitec's Jon Bessant explains the basics of editing a PDF in Acrobat X > David's post about Hexadecimal colors (includes a link to the free script) > Memorize this Wikipedia page on Hex colors so you can impress your friends > David's post (busy guy!) about CMYK color management in InDesign > Easy primer on "Color and the Printing Process" from PrintingForLess.com > EPUB guru Liz Castro's EPUB: Straight to the Point book (and here's her blog) > Liz Castro is doing two webinars on InDesign to EPUB! Register quickly, spots are going fast

The Dave Ross Show
DAVE ROSS: Evaluating Day 64 (Hexadecimal)

The Dave Ross Show

Play Episode Listen Later Apr 30, 2009 1:28


And as long as we're embracing arbitrary benchmarks, suppose we evaluate the critics too?

TCD Microprocessor Systems 1 (CS3D1) Podcast
Tutorial 1—Binary, Hexadecimal, ASCII, Simple Program

TCD Microprocessor Systems 1 (CS3D1) Podcast

Play Episode Listen Later Oct 12, 2006


Tutorial about binary to decimal and hexadecimal conversion, character set, start putting a program together.

Fanthropological
ReBoot - The Original Matrix

Fanthropological

Play Episode Listen Later Jan 1, 1970


[// Pregenerate link to episode ahead of time: - clicktotweet.com- sharelinkgenerator.com]: # "I come from the Nickscast. Through conventions, people, and cities, to this place - Fanthropological. My format, Co-host: To state and investigate. To learn about my new found friends, their hopes and dreams, and to defend them from their enemies. ... They say _the chat_ lives outside the podcast and inputs text for pleasure. No one knows for sure, but I intend to find out!" Uh... yeah. We're talking about fans of ReBoot (the animated series). Next week? Retrogaming! ## Episode outline ### Fandom Facts **History and Origins:** > ReBoot is a Canadian CGI-animated action-adventure television series that originally aired from 1994 to 2001. It was produced by Vancouver-based production company Mainframe Entertainment, Alliance Communications and BLT Productions. The series follows the adventures of a Guardian named Bob and his companions Enzo and Dot Matrix as they work to keep the computer system of Mainframe safe from the viruses known as Megabyte and Hexadecimal. It was the world's first ever half-hour, completely computer-animated TV series. ... > > A reimagined, live-action/CG-animated series, ReBoot: The Guardian Code, was announced in 2015 and is slated to premiere on Netflix worldwide (excluding Canada) on March 30, 2018. YTV will later broadcast the series sometime in June 2018. > > — [Wikipedia - ReBoot](https://en.wikipedia.org/wiki/ReBoot) **Search Data:** Considering that the show aired until 2001, _Google Trends'_ usual 2004 limit on data almost works in this case! Interest in the show has been mostly flat, or [arguably on a very slow decline](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F01k3bp). There have been some notable spikes in interested around July 2007 (likely due to the announcement of a potential trilogy of films), May 2008 (Countdown to the launch of a webcomic, _Code of Honor_), December 2010 (Possibly due to the rights being acquired for a full DVD release) and February 2018 (The announcement of _ReBoot: The Guardian Code_ with a release date). The top ten countries, by search volume: Canada, Philippines, South Africa, Kenya, United States, Pakistan, New Zealand, Croatia, Puerto Rico, and Singapore. [// 100 Can, 47 Phil, 37 US ]: # **Size of Fandom:** Some of the notes on ReBoot in fanlore mention it as a [microfandom](https://fanlore.org/wiki/Microfandom): a source with some interest beyond a single fan, but perhaps not with a specific community or fansite, or without a lot of fanworks. That being said, we can still give a rough estimate of the size of the fandom based on a few different data sources: - There are [over 4000 ratings on IMDB](http://www.imdb.com/title/tt0108903/) - The [ReBoot subreddit has over 1600 subscribers](https://www.reddit.com/r/ReBoot/) With so few data points, and the new series not being released yet, it's hard to estimate the size of the fandom. A rough estimate would be in the low _tens-of-thousands_. **Fanac Fast Facts:** - Archive Of Our Own has [almost 90 fanworks related to ReBoot](https://archiveofourown.org/tags/ReBoot%20(TV)/works) - Did you know that Gillian Anderson was in an episode of ReBoot? - The show only had 4 seasons, totaling 48 episodes, and the delay of seasons three and four was partly caused by Mainframe entertainment's work on other TV shows - Over 30 different established computer games are featured throughout the series ### [Last Episode's](http://fanthropological.com/e/scp-foundation-its-all-winks-and-nudges-or-is-it/) Famous Last Words **G** How much non-nostalgic interest is there in the series? [// Seems limited ]: # **T** Is there a reboot fan convention? [// could not find a dedicated convention ]: # **Z** Is there another country where Reboot was and is popular? [// Not really, possibly US or UK ]: # ### The Verdict **Z is in.** Missed