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Chris went to a gas station for the first time in forever, so naturally there are things to talk about there. Switch 2 preorders have come and gone, Jason's playing Factorio, Chris is playing Blue Prince, and a couple of new games have come to Game Pass in the last two weeks. Stick around for the outro - it's a doozy! SheetZ Run: Only Up Blue Prince Elder Scrolls IV: Oblivion Remastered Comparison old vs. new Clair Obscur: Expedition 33
Al and Kelly talk about Grimoire Groves Disclosure: We received a free review code for Grimoire Groves. #gifted Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:23: What Have We Been Up To 00:12:16: Game News 00:36:28: New Games 00:39:42: Grimoire Groves 01:12:37: Outro Links Harvest Moon Pre-Orders Bugaboo Pocket Release Date Fields of Mistria 2nd Update Go-go Town “Spring Cleaning” Update Sun Haven “Festivals” 2.0 Update Autonomica (Farm Folks) Name Change Coral Island 2025 Roadmap Everdream Village Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about cottagecore games. (0:00:36) Kelly: And my name is Kelly. (0:00:40) Kelly: Yay. (0:00:41) Al: Welcome back, Kelly. How are you doing? (0:00:44) Kelly: Good. (0:00:44) Kelly: It’s always nice to be back. (0:00:46) Kelly: It’s so funny, because all of my voice recordings are just– (0:00:46) Al: Always nice to have you. (0:00:52) Kelly: oh, it’s like memory lane looking at all the past podcasts. (0:00:56) Al: You were last on talking about fields of mystery, which we might have stuff to talk about with (0:01:00) Kelly: Yes, yes. (0:01:04) Kelly: Yeah, I saw there was a note, but I (0:01:06) Kelly: I haven’t checked it out since we last spoke. (0:01:10) Kelly: Yeah, how have you been? (0:01:10) Al: But yeah, your first one of the year you did three last year. (0:01:12) Kelly: Oh, yeah, 2025. (0:01:14) Al: Let’s see if we can get you above three this year. (0:01:19) Al: Cool. Well, I have Kelly on this episode because we are going to (0:01:23) Al: talk about grimoire groves, grimoire groves. (0:01:28) Kelly: Yes, it’s like a little tongue twister. (0:01:31) Al: Yes, grimoire groves. (0:01:34) Al: Got to say up front, obviously, we received a free review code (0:01:38) Al: for the game, which actually can. (0:01:40) Al: I don’t know. No, that was a joke. That was a joke. That was a joke. (0:02:00) Kelly: No, no, no, no, I would absolutely pay money for this game. (0:02:11) Al: Spoiler alert. Yeah, so we’re going to talk about that game later in the episode. Before (0:02:15) Kelly: And thank you, Al, for that. (0:02:22) Al: that, we’ve obviously got a bunch of news, but first of all, Kelly, what have you been (0:02:26) Kelly: I have been up to taking care of a stray cat and then just trying to start (0:02:33) Kelly: planning out stuff for the spring for the yard. (0:02:36) Al: Oh, yes. Is it garden talking time? What’s your plans for this year? (0:02:39) Kelly: Yeah, but also we’re trying to… I don’t know yet. I’m still waiting but I have to (0:02:47) Kelly: clean up the yard because I prioritized weeding other areas of the house last (0:02:51) Kelly: fall instead of the garden, so it’s still kind of overgrown. (0:02:56) Kelly: I’m trying to get dirt so I can level out the borders of the (0:02:59) Kelly: yard and then tarp them. So exciting. And besides that, I’ve (0:03:08) Kelly: been playing Infinity Nikki for three solid months. This broke (0:03:11) Kelly: my streak, actually. I still play the game every day, so it (0:03:12) Al: No, I haven’t played it (0:03:17) Kelly: didn’t actually break my streak. I just was the only game I was (0:03:19) Kelly: playing for three months. (0:03:22) Al: Fair enough. I haven’t played Infinity Nakey. I’m pretty sure that Dalin plays it as well. (0:03:29) Al: I think we’ve talked about it before, but if you’ve been playing it for three months (0:03:34) Al: straight, I guess you’ve been enjoying it then. (0:03:36) Kelly: - Yes, yes, I think there were definitely moments, (0:03:39) Al: This is the dress-up game, right? Yeah. (0:03:41) Kelly: yes, there were definitely moments where I was playing it (0:03:43) Kelly: ‘cause I just was like, I don’t really have anything else (0:03:45) Kelly: I’m trying to play at the moment, (0:03:48) Kelly: but there is a lot of content and it looks really nice (0:03:51) Kelly: and it’s just like fun to run around the open world (0:03:53) Kelly: and like collect your stuff. (0:03:55) Kelly: It’s just a collecting game. (0:03:56) Al: Yeah. Look, you’re talking to a Pokemon player, right? Like, I know what collecting is like, (0:04:01) Kelly: Mm-hmm. (0:04:03) Al: I know the feeling. I think it’s a unique part of it, is the fact that it’s a gacha (0:04:10) Al: collecting game, but with outfits, I think is fun. (0:04:12) Kelly: Mm-hmm. (0:04:14) Kelly: Yes. (0:04:15) Kelly: And unfortunately, there are some things (0:04:19) Kelly: that you cannot beat with essentially not doing the gotcha, (0:04:22) Kelly: but you don’t have to do everything. (0:04:24) Kelly: It’s not going to stop your story progression. (0:04:27) Kelly: You’re just not going to get bonuses. (0:04:30) Al: Right. They’ve got to have a reason for you to pay money, right? (0:04:30) Kelly: You’re just not going to get the coolest outfit. (0:04:33) Kelly: Did I– absolutely. (0:04:36) Kelly: And did I spend some money to get a frog outfit? (0:04:40) Kelly: Yes, but it was a surprise. (0:04:42) Kelly: There was a dog outfit and I needed it. (0:04:44) Kelly: But also like the game is free also, so. (0:04:47) Al: Yes. And, well, yes, exactly. Tell me that three years ago. The thing about these three games is, (0:04:48) Kelly: You just have to you have to restrain yourself. (0:04:57) Al: yeah, you’ve got to make sure that you’re not going over the top, but you’ve also got to think (0:05:00) Al: about how much time and fun you’ve gotten out of games. Like, you know, if I think about Pokemon Go, (0:05:04) Kelly: Mm-hmm. (0:05:07) Al: I have obviously, I’ve definitely put too much money into that. But also when I think about the (0:05:07) Kelly: Ah, yes. (0:05:11) Al: amount of time that I spend in that game. Like, I spend hours every single day. (0:05:16) Kelly: Oh, I was Pokemon go is probably my highest. Yeah (0:05:17) Al: For eight, for nine years now. (0:05:22) Kelly: Like I don’t and I I I go back and forth on playing it but that game has (0:05:27) Kelly: That’s my most played game because of that (0:05:28) Al: Mm-hmm. Yeah, yeah, ever. Yeah, that don’t think is… (0:05:31) Kelly: Like it beat my Sims like legacy of like, you know playing that from like 10 years old or whatever (0:05:38) Al: I think the thing is that because it’s so accessible, but also because you’re playing (0:05:41) Kelly: It’s so accessible it’s in your hand (0:05:45) Al: it for so many years, even if you only played half an hour every day after 10 years, which (0:05:47) Kelly: Mm-hmm. Yes, exactly (0:05:54) Al: in a year and a bit, it’ll be 10 years since the game came out, if you’ve only played half (0:05:58) Kelly: That’s disgusting, don’t say that. (0:06:05) Al: an error, but you do it every single day for the for the for. (0:06:08) Al: 10 years, that is nearly 2000 hours. That’s the thing, the (0:06:12) Kelly: that’s insane but yeah no it’s it’s true yeah exactly but yeah it’s so it’s like (0:06:15) Al: numbers just add up so fast. And let me tell you, it’s way more (0:06:20) Al: than half an hour I’ve played every single day. (0:06:20) Kelly: okay yeah yeah and it’s like okay so like if I put some money in it every (0:06:26) Kelly: year like I’m getting so much out of it you know and I played love Nikki which (0:06:31) Kelly: is what is the phone game before like there’s been other phone games before (0:06:36) Kelly: this too but that was the one I got really into which is different like (0:06:40) Kelly: setup wise, but essentially it’s just an outfit game again. (0:06:42) Kelly: Gotcha outfit game and again, it’s like okay. I played that game for like four years. I put some money into it (0:06:49) Kelly: But I played it a lot like I spent so much time playing that game (0:06:52) Al: Yeah, as long as you can afford what you’re doing, that’s the important thing. (0:06:56) Kelly: Exactly, but yeah, what have you been up to? (0:07:00) Al: I have been procrastinating playing Grimoire Crows. (0:07:06) Al: Every so often, I end up in this situation where I’m like, this is a game that I need to play, (0:07:11) Al: and then I end up not playing it very much. And instead of procrastinating by playing other games, (0:07:17) Al: I procrastinate by doing other things instead. So I’ve not really done much this week at all. (0:07:20) Kelly: Yep. (0:07:23) Al: I have started a shiny hunt for Regigigas in Pokémon Sword. I’m at the point where I need to (0:07:38) Al: actually get through the rest of the legendaries. I don’t have a shiny if I want to finish my (0:07:43) Al: living decks, because I’m 110 left. And so I’m going to run out of non-legendaries very soon. (0:07:48) Kelly: Oh, my god. (0:07:52) Al: And so I thought, let’s start this one, because I can’t just… Yeah, exactly. (0:07:55) Kelly: Start breaking it up. (0:07:58) Kelly: Yeah, no, I understand that. (0:08:00) Kelly: I used to do that with Angry Birds. (0:08:04) Al: You’re going to have to explain that. (0:08:10) Kelly: Since Angry Birds came out, any phone that I get, (0:08:13) Kelly: I download Angry Birds and beat the whole game again. (0:08:15) Al: You replay it all again, oh my word! (0:08:16) Kelly: 3 stars? (0:08:18) Kelly: I’m less about it now, I just kinda go back to it when I’m bored. So like, you know, I have my phone for a while, eventually I get all the stars. But there’s certain levels that even after all these years of replaying it, they’re just difficult. And they piss me off. So I’ll break it down. (0:08:25) Al: look it’s fun it’s a fun game but I can’t say i’ve played it in the last 15 years (0:08:48) Kelly: I always break those up when I go back to get the 3 stars for them. So it’s the same thing where it’s like, I don’t want to do the really tough thing repeatedly and then just get frustrated at the game. Like it’s boring, you know? It gets boring. (0:08:56) Al: Fair enough. My 15 years might have been a bit of an exaggeration, however it is only (0:09:04) Al: 15 years since it’s 15 years since the first game came out. I can’t believe it’s been 15 years, (0:09:06) Kelly: Yes, yes, because I played it on the first iPhone I had, or an only iPhone. (0:09:09) Al: that’s wild. It was it was definitely it was one of the it was one of the early games that made you (0:09:20) Al: go ’this is why I want a touchscreen’ and it was that and (0:09:22) Kelly: Mm-hmm. Mm-hmm. (0:09:26) Al: Fruit Ninja and Digital Jump. Those were like the three that made me realize I get it, (0:09:27) Kelly: Yes, I never got into Fruit Ninja. (0:09:36) Al: I would like a touchscreen please. (0:09:38) Kelly: Yep. Well, that was the thrill of like, you know, with the iPhone too. It was like, oh, this is so sick. I can, I can play these fun games. I can do this for a peggle. (0:09:48) Kelly: I played peggle so much on that phone. It’s pinball. (0:09:52) Al: Okay, no, I didn’t. I didn’t play that one. I don’t think I need more games. (0:09:54) Kelly: Oh, you should look it up. I think you like peggle. (0:10:03) Al: Yeah, fun. All right. I think that’s all. Is that all I’ve got to talk about? I’m shiny (0:10:09) Al: hunting. I think so. I played… You were the one that you were you were spying me on steam. (0:10:16) Al: Was it like half an hour I played of Grimoire Groves or something? (0:10:16) Kelly: Oh, yeah, I was watching you all week because every time I’d sign on to the Steam, it’s (0:10:22) Kelly: like you’re the only person I know that has the game also. (0:10:22) Al: Oh, I’ve got an hour and 20 minutes apparently on steam there. Okay. That was yesterday. (0:10:26) Kelly: So for like the whole week, it was like 12 minutes playing. (0:10:30) Kelly: Yes, now, I see it now, but I was like watching it. (0:10:37) Kelly: I know because like two days ago, I was like, he’s still, he is cutting it close. (0:10:43) Al: Look, well, the problem was you messaged me and you said, “I’m loving this game. I’m (0:10:48) Al: played it so much.” And I’m like, “Okay, cool. I don’t need to then.” (0:10:52) Al: Yeah. No, I legitimately think that’s all I’ve (0:10:53) Kelly: Also, I’m the problem. (0:11:02) Al: done this week is like shiny hunting and Pokémon Go. (0:11:05) Kelly: sometimes it’s like you just get that mental block where you just can’t (0:11:08) Al: Yeah. Oh, I did do… I know. I did do the the Scarlet and Violet Quack Quack Quack Quaville (0:11:09) Kelly: even you’re just like oh I gotta I gotta do this but I can’t (0:11:20) Al: raids. I don’t think I’ve ever figured out how to say the name of that. (0:11:21) Kelly: What? What is that? I actually did not play Scarlet and Violet. (0:11:22) Al: Pokémon. Did you not? Um, it’s the, uh, it’s based on like carnival dancers. Uh, let me send you. (0:11:36) Kelly: Okay (0:11:38) Kelly: But like what is it you do the dancing like you (0:11:40) Al: It’s a Pokémon. Oh, no, no, just like a raid, like a normal Pokémon raid. (0:11:45) Kelly: Oh, but it’s like dressed up like a carnival dancer (0:11:49) Al: No, no, clearly you completely misunderstood this. This is just a Pokémon. (0:11:51) Kelly: Okay (0:11:52) Al: A Pokémon that is based on a carnival dancer. That’s the Pokémon, (0:11:57) Kelly: Oh, but that’s what you’re waiting for (0:11:57) Al: but they’ve done, there’s a raid to defeat it and capture it, yes. (0:12:01) Kelly: Okay, okay, I’m sorry. I thought this was like a costume Pokemon. You know what I mean? (0:12:05) Al: Oh, no, it’s not. They’ve not done that in the main games yet. Um, yeah, that’s it. (0:12:06) Kelly: Okay (0:12:12) Al: That’s the entirety of that. It was a raid. I did it. There we go. Done. Uh, (0:12:17) Al: should we talk about some news? Because the section is being a little bit of a disaster. (0:12:21) Al: Um… (0:12:23) Al: So, first up, the moment you’ve all been waiting for, we have some news on Harvest Moon, (0:12:30) Al: The Lost Valley, and Skytree Village, the ports or remasters, however they want to call them, (0:12:38) Al: for Switch, which for some reason they’ve decided to do, is up for pre-order now. (0:12:44) Al: It is $40 for the two of them, which still feels like too much, but (0:12:51) Al: I feel like it says a lot. (0:12:52) Al: When they’re selling two full games that they originally sold individually on separate consoles, (0:12:59) Al: and they’ve ported them both to the Switch, and they’re selling them both together for $40. (0:13:03) Al: That shows you how much people definitely want to buy these games. (0:13:07) Kelly: Yeah, cuz a lot of these remakes are like still a full 60 dollars alone. Yeah (0:13:11) Al: Exactly. The good ones are. (0:13:15) Al: So it’s coming out in June. Previously, we just knew it was coming out in the summer. (0:13:19) Al: We don’t have an exact date as far as I can see, just says June. (0:13:23) Al: And if you pre-order it now, you get a free acrylic standee (0:13:27) Al: with some of the worst art I’ve seen for a Harvestmen game ever. (0:13:31) Kelly: I can tell you really like this one. (0:13:33) Al: I haven’t even played these games, but I know for a fact they’re bad (0:13:36) Al: because I talked to Rachelle about them and they did not like them and yeah. (0:13:39) Kelly: I can never remember which ones are bad but the art for this one does not look good. (0:13:47) Al: These were I think the first two they did after the split between Harvestmen and (0:13:53) Al: so these were the first ones that weren’t by the original team. (0:13:56) Al: They were by Natsume and let’s just say they hadn’t made any games before and you can tell. (0:14:08) Al: I do, I will, I’m so strongly of the opinion that I think that people sometimes are judging (0:14:17) Al: Harvestmen too harshly purely because they’re angry that they kept the name and didn’t give (0:14:23) Al: back but that’s how these things work and I’m sorry you dislike that but I think if you actually (0:14:29) Al: played some of the newer games they’re not as bad as you think but these ones I’m pretty sure are. (0:14:37) Kelly: - Fair enough, I think that’s a fair point. (0:14:40) Al: The way I described it in the last episode I did with Micah is (0:14:43) Al: they are so close to having a good game. (0:14:47) Kelly: Oh, with the new ones. (0:14:48) Al: Yeah, they’re so close. So close. (0:14:51) Kelly: Maybe next– maybe next game, they’ll hit it. (0:14:52) Al: what we said for three games now. Each game they do is better than the last. Yes, but (0:15:00) Kelly: OK, so they’re growing slowly. (0:15:02) Al: they do still make some bizarre decisions in those games. They’ve also released a whole (0:15:07) Al: bunch of screenshots. And yeah, I mean, they basically look like the original games did, (0:15:13) Al: but with, I guess, more pixels, but not more pixels on the actual models, just more pixels. (0:15:20) Al: So it’s like– (0:15:20) Kelly: No, they look like knees, but like with a little bit better quality. (0:15:22) Al: Yeah, yeah, that’s exact. It looks better quality, but not in a good way. (0:15:30) Kelly: No. (0:15:31) Al: It looks like HD kind of, but it’s like you’ve got HD upscaled basically, right? (0:15:39) Al: Like you were recording on a really old camera and you’ve upscaled it to HD, (0:15:43) Al: so it’s like everything is shiny and lots of pixels, but it still doesn’t look good. (0:15:52) Kelly: - Yeah, no, it’s not right. (0:15:53) Al: These were a DS and a 3DS game, I think, originally, so they have had to merge the two screens. (0:16:02) Al: However, I think the bottom screen was mostly just like for the map, (0:16:06) Al: and so they now have a mini map on the screen, so… (0:16:09) Kelly: Okay, I feel like a lot of games like this have like the map or like controls or something at the bottom (0:16:14) Al: Yeah, yeah, so I guess we’ll see. (0:16:19) Al: I don’t, I’m gonna buy this. (0:16:22) Kelly: I like, did you notice that it’s so you said it’s releasing in June, but then at the top (0:16:23) Al: I’m gonna do my duty for the podcast, you’re welcome. (0:16:33) Kelly: it says ships in April to June. (0:16:36) Al: Yeah, if you scroll down to the product description, it says release date June 2025. (0:16:41) Kelly: interesting so this game is worth that $25 basically (0:16:43) Al: Apparently, the acrylic standee is worth $13. (0:16:48) Al: So yeah, well, I don’t know what to say. You probably shouldn’t buy this. (0:17:02) Al: But I will. Next, we have Bugaboo Pocket. (0:17:07) Al: Have announced that the release date is on the 2nd of April. I don’t know if you’ve (0:17:11) Al: seen this game, Kelly. It’s a bug game. It’s like a bug Pokémon, but like on… (0:17:12) Kelly: I have not. What is this? (0:17:20) Al: How do I describe this? It’s like virtual pets. So like Tamagotchis. (0:17:24) Kelly: Oh, okay, I see it now. Now I got the screen page, but it’s got like way more details. (0:17:30) Al: Yes, yeah, it’s very much like modernized in terms of how you would interact. (0:17:37) Al: Quality of graphics and is much more intense from that sort of aspect of things. (0:17:43) Al: But I think you also can, for lack of a better phrase, because I’m very tired. (0:17:51) Al: It’s the end of the weekend. Do science on them. I don’t know how to describe it. (0:17:57) Kelly: Like, experiments? (0:17:58) Al: No experiment. No, that would be immoral. No, inspect them and look at them. (0:18:06) Kelly: Oh, OK. (0:18:07) Al: There is like if you have… (0:18:09) Kelly: Oh, and pin them. (0:18:10) Kelly: It looks like you can pin them. (0:18:11) Al: Yeah, but those are dead. Like you’re not pinning a live one, right? (0:18:13) Kelly: Yeah, that would be immoral also. (0:18:18) Kelly: I hope so. (0:18:19) Kelly: I’m just looking at pictures. (0:18:22) Al: So yeah, it’s much more involved than a Tamagotchi. (0:18:28) Kelly: The graphics look really cool. (0:18:30) Al: Yeah, Cody is excited to play this. (0:18:33) Kelly: I’m sure that makes sense. (0:18:36) Kelly: This looks really cool, honestly. (0:18:37) Al: Anyway, coming on the 2nd of April. Next, we have the Fields of Mistria 2nd update. (0:18:45) Al: It’s out now, Kelly. Have you played it yet? (0:18:48) Kelly: Not since, uh, November, end of November, since we talked. (0:18:54) Al: Yeah, that was just the first update that was then, so. (0:18:56) Kelly: Yeah, ‘cause I had finished everything that you could possibly do at that point, (0:19:00) Kelly: and I was like, “Okay, I gotta, I don’t wanna kill the game for myself.” (0:19:00) Al: Yep. (0:19:04) Al: We were on the same page at that point, right? Basically, I think we’d both done everything you could do in the game and didn’t want to destroy our enthusiasm for the game. But does that mean you’re definitely not going to get jump into the game with this new update? (0:19:13) Kelly: Mm-hmm. (0:19:20) Kelly: I’m probably going to wait. (0:19:23) Kelly: I mean, I started breeding for different color animals (0:19:27) Kelly: and stuff, like the tears. (0:19:28) Kelly: So I had been failing my time with that, (0:19:30) Kelly: but mostly because I didn’t have a new game. (0:19:34) Kelly: But yeah, I’m going to wait and see. (0:19:35) Kelly: I got games coming out soon. (0:19:37) Kelly: We got “Rethopia.” (0:19:38) Al: Yes, oh, yes, that’s that (0:19:41) Kelly: I got a solid amount of games currently. (0:19:43) Kelly: So I gotta actually, like, focus on them. (0:19:46) Al: That’s fair. We’ve already covered what’s out in this update, so let’s not spend too long on it. (0:19:50) Kelly: Mm-hmm, okay. (0:19:50) Al: Next we have Gogotown. Their next update Spring Cleaning is out now. I presume you haven’t played (0:19:59) Al: this game. It is fun. It definitely feels very polished for the way that I talked about it in (0:20:07) Al: the episode I did on it. It’s very polished what is there, but it feels like it’s a long way to go (0:20:13) Al: to feel complete. (0:20:15) Kelly: Okay, that’s fair. I mean it seems very ambitious looking so hopefully they just get there (0:20:16) Al: Yeah, a number of things in this update, you can now store a tool and a vehicle on (0:20:29) Al: yourself, it says in a patented Townco dimensional pocket. Basically, you had vehicles, but you (0:20:36) Al: had to like park them somewhere. So now you can keep one of them on yourself. So you have (0:20:40) Al: to keep running back to the parking spaces, which is a nice update. There’s also (0:20:46) Al: a Town info app that gives you a bunch of information on the Town. 360 degree camera (0:20:52) Al: rotation, which is good. I like this. Oh yes, what was that? You’ve asked for it. We’ve (0:20:56) Kelly: I like their note on this. (0:21:00) Al: put in an experimental setting for you to rotate the camera 360 degrees. Fair enough. (0:21:05) Kelly: The screenshot is definitely making me dizzy though, looking at it too long. (0:21:07) Al: Yes, you can definitely tell us experimental. There’s some things that move out of view when (0:21:13) Al: when they shouldn’t do and stuff like that. (0:21:17) Al: A work in progress. (0:21:17) Kelly: But I mean like they they they put it out there that it’s experimental so. (0:21:20) Al: Yep, yep, and they’ve also added (0:21:23) Al: infinite seeds for your farming, which I am intrigued by because I thought (0:21:28) Al: when you planted a seed, the plant never never seemed to die. (0:21:33) Al: It just seemed to always grow new stuff. (0:21:35) Al: So you essentially had infinite stuff, right? (0:21:38) Al: Because as soon as you had a seed, you just (0:21:39) Al: planted it and you had that plant forever. (0:21:40) Kelly: Mm-hmm. (0:21:41) Al: But maybe I’m misremembering. (0:21:44) Kelly: Maybe they changed it. (0:21:46) Al: updates as well. But yeah, those are the main ones that I noticed. (0:21:49) Al: Next, we have Sunhaven have released their 2.0 update. (0:21:53) Al: And you’re like, oh, 2.0, that sounds like it might be a big update. (0:21:57) Al: It’s festivals. (0:22:00) Al: It doesn’t particularly feel huge. (0:22:02) Al: I’m intrigued as to why they decided to go for 2.0 at this point. (0:22:06) Al: OK. (0:22:10) Al: It adds a furniture festival, a garden (0:22:12) Al: festival, a pet festival, a mushroom festival, a snow festival. (0:22:16) Al: And a bunch of other (0:22:19) Al: furniture and stuff like that related to that. (0:22:22) Kelly: Okay, interesting how much of the game is actually out? (0:22:26) Al: Well, it’s no longer in early access. (0:22:28) Al: So I feel like I think they might have I feel like they’ve done everything that (0:22:32) Al: they said in the Kickstarter, like it’s the story is done and stuff like that. (0:22:38) Al: When I see people talking in the comments, they’re no longer complaining about things (0:22:43) Al: they’re talking about translations being bad. (0:22:49) Kelly: Yeah, this one’s been on my wish list, (0:22:50) Kelly: so I’ve been just waiting to see. (0:22:54) Al: I think I own it, yes, I do. (0:22:56) Al: I kick-started this one, I just haven’t played it yet. (0:22:59) Al: So this came out initially in 2023. (0:23:03) Al: Or was that, no, that was the 1.0, I think. (0:23:06) Al: Yeah, 2021 is when it first came out. (0:23:08) Al: And this was when I was still well and truly (0:23:11) Al: primarily Switch, but it wasn’t on Switch yet. (0:23:15) Al: And then I got a Steam Deck, (0:23:16) Al: and then suddenly I was very much on the Steam Deck, (0:23:18) Al: except for games that weren’t on the Steam Deck. (0:23:21) Al: but I had kind of really moved the path. (0:23:24) Al: I’m just thinking about this game, because it was, you know, it had been like two years or something since it started. (0:23:32) Al: Sometimes I do think that there is like a time period where if you’re not going to play a game (0:23:36) Al: within that time period, you’re probably never going to get to it. (0:23:38) Kelly: Yeah, no, definitely it definitely gets harder and harder to go back to it (0:23:44) Al: So maybe I’ll get to it one day, who knows, there’s so many games. (0:23:48) Al: Next we have farm folks or, as it is now called, (0:23:54) Al: Autonomica? Good job, going from a game name that was just slightly awkward to say to one that I don’t know how to pronounce. (0:24:02) Al: Autonomica? Auto… Autonomica. (0:24:04) Kelly: Oh, Tom, oh, oh, Tom, I don’t know, I don’t know. (0:24:08) Al: Autonomica. That’s what you were trying to say, wasn’t it? Autonomica. (0:24:13) Kelly: Yeah, yeah, something like that. (0:24:14) Al: No, I don’t think it’s Autonomica. (0:24:18) Kelly: I don’t think it is either, (0:24:19) Kelly: but I was just trying to see if I could say it. (0:24:20) Kelly: And apparently I can’t. (0:24:24) Al: For those who don’t know the story behind this game, it was started as farm folks, and then the company that was making it went bust. (0:24:32) Al: And then another company basically, I don’t know whether they bought the company that went bust or whether they bought the rights to the game and the code and stuff, (0:24:40) Al: but they continued development. So the company that’s making this is not the company that did the Kickstarter for this game. (0:24:46) Al: Although I’m pretty sure I saw somewhere that they are going to honor the Kickstarter, which is always good. (0:24:52) Al: Um, don’t take– (0:24:52) Kelly: nice isn’t there another game with like a similar ish name to this new name but (0:24:54) Al: I’d need to confirm that, but I feel like I saw that somewhere. (0:25:05) Kelly: also like how do you go from farm folks which is like the most generic farm game (0:25:08) Al: Yeah. (0:25:10) Kelly: name I’ve ever heard now which is not saying a lot because a lot of these farm (0:25:14) Kelly: games have a lot of similar names it is but how do you go from that to what do (0:25:16) Al: Naming is hard, all right. (0:25:20) Kelly: What are you calling it? Autonomica? (0:25:22) Kelly: Autonomica. Oh, it’s a musical artist. Yes, I knew I’d seen this name somewhere before. (0:25:24) Al: Autonomica. Autonomica? (0:25:30) Al: Oh. (0:25:36) Al: So they’ve made they have went the new (0:25:38) Al: company that took over the game have basically been moving it in a different direction. (0:25:43) Al: So it’s it is still farming. (0:25:46) Kelly: It looks like Fortnite with Farfian. (0:25:46) Al: It’s not. (0:25:49) Al: Yeah, they’ve never really explained their reasoning, but they’re like, it’s not just farming. (0:25:53) Al: It’s so much more than that. (0:25:55) Al: So therefore we think farm folks is a misleading name and I’m like, OK, but I don’t. (0:25:58) Kelly: Okay. That makes more sense. But I don’t get anything about farming from this name. (0:26:04) Al: No, but you do get the automation part of it, which I think they’re really big enough. (0:26:09) Al: The college so that their new blurb on steam is Autonomica is an open world life simulator (0:26:16) Al: game that seamlessly. Oh, my word, I hate this so much seamlessly merges resource (0:26:22) Al: management and automation with farm building, extensive customization, (0:26:26) Al: PvP slash PvE battles and elusive phantoms. What is this jumble of words? (0:26:34) Al: Play solo or with friends to build your mega farm factory with almost no limits. (0:26:38) Al: It is a farming game. It’s just like a industrial scale farming game. (0:26:44) Al: Right. And I get why they wanted to change. (0:26:48) Al: Why they wanted it to be clear that this was not the same game that they took over. (0:26:52) Al: But also it is farming game. (0:26:57) Al: Like you can’t say it’s not a farming game. It is a farming game. (0:27:01) Al: Build your mega farm factory, they say in the new blurb. (0:27:04) Al: Like I don’t understand the issue with it. (0:27:06) Kelly: All of these screenshots, too, are just like, what is that game? (0:27:09) Al: Yes, Factorio. Yeah. (0:27:11) Kelly: Factorio? (0:27:14) Kelly: It’s like that, but with farming more. (0:27:16) Al: Open world 3D Factorio. (0:27:20) Al: Which I honestly am excited by. I think this game could be really good. (0:27:25) Al: I just don’t understand why they really didn’t like the name and they decided to change. (0:27:29) Al: But I don’t think this is a better name. (0:27:32) Al: That’s all I’m going to say. I get why they didn’t like the old game. (0:27:35) Al: Old name. I’m not sure this is better. (0:27:37) Kelly: Honestly, they can take this if they want to, but I think it should have been (0:27:44) Kelly: auto-pharmica, if anything. (0:27:46) Al: I would, yeah, I would certainly be more better. Yeah, I don’t disagree with you. (0:27:49) Kelly: It would be better than this. (0:27:54) Kelly: I would assume that this is some sort of space or underwater survival game (0:28:02) Al: Oh, interesting. Yeah. Anyway, they changed the name. RIP farm folks. Long live farm folks. (0:28:03) Kelly: just going off the name alone. (0:28:08) Kelly: It’s so weird too, because I don’t even like farm books. (0:28:14) Al: Yeah, yeah. (0:28:18) Kelly: I digress. (0:28:19) Al: Coral Island have announced their 2025 roadmap. They have 1.2 planned to come out in the first (0:28:27) Al: half of the year, bringing multiplayer and revamped romance. (0:28:32) Al: Which I was looking at what they say about the romance. So let’s talk about the multiplayer (0:28:37) Al: first. There’s probably not a huge amount to say. Basically, it looks like it’s stardew (0:28:41) Al: style multiplayer. You’re all multiple people on the farm. Great, fine. I’m sure it will be (0:28:46) Al: great for people who love. I am not particularly interested just because I don’t want to actually (0:28:51) Al: play my games with other people. I like these games because I’m playing them on my own. (0:28:52) Kelly: I have no desire, I have no desire to play these. These types of games are for me to play by myself, so I can be a maniac, like, let me be a psychopath by my- (0:28:59) Al: Exactly. Exactly. (0:29:03) Al: I have tried so many times to play multiplayer Stardew, and I just can’t because I have to be (0:29:08) Kelly: Oh, no. No, no, no. (0:29:10) Al: the one who has this. The problem is, right? You have to organize to play at the same time, (0:29:16) Al: and that is just not fun. Organizing times for these. (0:29:16) Kelly: No, because either you’re micromanaging all of it, too. (0:29:25) Kelly: It’s like, how do you organize the time to play together and also organize how you’re (0:29:30) Kelly: playing together? (0:29:32) Al: Yeah, the best way to do that is just be like, right, you do the farming you do the mine, there you go, go, go do your jobs. (0:29:32) Kelly: Yeah, yeah, yeah, yeah. (0:29:38) Al: And yeah, I don’t, I don’t particularly find it fun, I get why people might. And so if you are excited about Coral Island multiplayer. (0:29:46) Al: There you go, it’s coming. I hope you enjoy it. I’m not going to do this. (0:29:48) Kelly: I think the only multiplayer game I like is Monster Hunter, to be quite honest. (0:29:58) Al: So I was also looking at the romance revamp that they’ve got. (0:30:02) Al: And I think the only difference is, so there’s a bunch of heart events that existed already. (0:30:10) Al: And it looks like you have to see the previous heart events to unlock certain, to unlock (0:30:17) Al: more hearts. (0:30:18) Al: So once you get to five hearts, you have to watch the heart events for them before you (0:30:24) Al: can do heart six to eight. (0:30:26) Al: And then you have to watch another heart event and give a locket. (0:30:32) Al: Before you can start dating and do the next two hearts, which then you have to watch the (0:30:37) Al: other events and propose before you can get married and do the other five. (0:30:43) Al: I do think this is better because what I found when I was doing this, because I got married (0:30:49) Al: in Coral Island, is I had no clue that there were heart events still to do, which is probably (0:30:55) Al: still going to be a problem here, but let’s put that aside for a minute. (0:30:59) Kelly: There’s no like there’s no like heart marker next in like the (0:31:02) Al: So there are hearts, but it’s not like, it’s just like how many hearts you have. (0:31:09) Al: Like there was no like indication that there’s an event you should be doing. (0:31:12) Al: So like I got to 10 hearts and then I went and tried to propose and they were like, oh, (0:31:17) Al: I’m not ready yet. (0:31:18) Al: And I’m like, but this is the point where I meant to be able to propose. (0:31:20) Al: Why can’t I do it? (0:31:22) Al: And I googled and it was like, oh, because you’re missing heart events. (0:31:24) Al: And I hadn’t done any of the heart events. (0:31:27) Al: And I don’t know how it happens in Carta Island, but in Stardew, (0:31:29) Kelly: How– so I was going to say, it’s similarly set up, (0:31:32) Al: I was always finding the heart events. (0:31:37) Kelly: like you just trigger the event when you encounter them (0:31:40) Al: Yes, and there are a few heart events in Stardew that were very niche and you (0:31:41) Kelly: in a certain location. (0:31:46) Al: wouldn’t immediately find, but like by that point, you’re like, oh, (0:31:51) Al: I know that these things are coming, so I should be expecting them. (0:31:53) Al: I hadn’t done a single one in Carta Island. (0:31:56) Al: How had I not triggered any of the heart events? (0:31:59) Kelly: Yeah, that’s crazy. That doesn’t seem like a good sub. (0:32:00) Al: It was very confusing. (0:32:02) Al: And also, I don’t think the heart events are required in Stardew for marriage. (0:32:10) Kelly: I don’t think they are either. I think they’re just, like, for you. (0:32:12) Al: Yes, and you can get extra points by doing them. (0:32:16) Al: And they’re nice, and you want to know about the story because all the characters are good characters. (0:32:16) Kelly: Mm-hmm. (0:32:22) Al: I was going to say great, but no, not all the characters are great. (0:32:22) Kelly: Mm-hmm. (0:32:24) Al: All of them are good characters. (0:32:28) Al: Um, but yeah, I just, it was really, so if they have a. (0:32:32) Al: Way to make it clear. (0:32:34) Al: That you’re now expecting to see events, then that would be good. (0:32:38) Al: Um, I don’t know. (0:32:40) Al: Um, we’ll see, I guess they don’t talk about that. (0:32:44) Al: I don’t think, but it’s interesting restricting it that much. (0:32:48) Al: So you, you have to see the events before you can continue your heart progress. (0:32:53) Al: Uh, I don’t know how I feel about that. (0:32:55) Kelly: Yeah, that seems kind of iffy the way you just described your past experience, so I guess we’ll see. (0:33:00) Al: Aha, the revamped romance system unlocks at heart level two and you’ll see a prompt (0:33:05) Al: in the relationship UI whenever a hangout event is available. (0:33:10) Al: That is good. (0:33:11) Al: It’s now making it clear when you can do something and when there’s something to do. (0:33:15) Al: That is good. (0:33:16) Al: And if you click on them inside the menu and it shows like all the stuff that you’ve done (0:33:22) Al: with them, you know, the stuff you’ve learned that they love and stuff like that, and like (0:33:25) Al: there, the birthday and stuff, it says unlock requirement, see hangout event. (0:33:30) Al: I don’t know what happened to three but anyway, whatever. (0:33:37) Al: I think that means for heart two and for heart four. (0:33:41) Al: That’s what I think it’s talking about. (0:33:43) Al: So they are definitely making it much more visible, that aspect of things. (0:33:47) Al: So that is good. (0:33:48) Al: They’re also adding more heart events for after marriage, which is also good because (0:33:52) Al: one of the things I’ve really complained about Carl Island is that your spouse ends up turning (0:33:55) Al: into a hollow husk after you get married. (0:33:58) Kelly: That’s pretty sad. (0:34:01) Al: - It was so sad. (0:34:02) Al: The minute you got married, (0:34:05) Al: they just stand in your house all day doing nothing. (0:34:07) Kelly: Oh no. (0:34:09) Al: It was the worst. (0:34:09) Al: I’ve taken your life (0:34:11) Al: and you are now just an ornament in my house. (0:34:15) Al: It was so sad. (0:34:16) Al: So hopefully that’s improved a lot with this. (0:34:20) Al: And then the 1.3 update will include your kids growing up. (0:34:27) Kelly: that’s cool that’s what I literally just started like wondering if it’s like generational like do (0:34:27) Al: And it is, I wonder how far it will go. (0:34:30) Al: I don’t know. (0:34:36) Al: I would expect not. (0:34:38) Al: I expect it would just be, oh, they grow up to be a teenager and then they stop sort of thing. (0:34:42) Al: That is my expectation. (0:34:44) Kelly: that makes sense because that’s a big that’s that’s a lot doing (0:34:44) Al: I don’t think they’ll go full hog. (0:34:49) Al: Especially as they could actually make it like real-time in-game, right? (0:34:52) Al: For every year, they are a year older. (0:34:54) Al: And so you would actually have to do 18 in-game years. (0:35:00) Al: Before your child is an adult. (0:35:04) Kelly: - Hmm. (0:35:05) Al: So they could just go, I’m sorry, if you’ve played 18 years in this game, you’ve played too much. (0:35:12) Al: But I mean, I don’t know, maybe it will work. (0:35:14) Al: I mean, I do know that some games where you have kids that grow up, (0:35:18) Al: you then die and you become your kid. (0:35:20) Al: They could do something like that. (0:35:22) Kelly: That’s true, that would be cool. (0:35:23) Al: And then you inherit the farm and, you know, 20% of it is taken in tax. (0:35:31) Al: Yeah, so they’ve not got a huge amount of information in the 1.3. (0:35:35) Al: They also said there’s going to be a Merfolk festival. (0:35:39) Al: But they’ve not got any details on how the kids grow up. (0:35:42) Al: But that is coming in the second half of this year. (0:35:44) Al: Have you played, you’ve not played Coral Island? (0:35:46) Kelly: No. I really try to avoid early access. (0:35:47) Al: No. (0:35:50) Al: Well, it’s not early access anymore. (0:35:51) Kelly: Uh, oh, it’s out, out? (0:35:53) Al: Yeah. (0:35:54) Al: The 1.0 came out just over a year ago. (0:35:58) Kelly: Okay, I must have missed that. (0:35:58) Al: and then they go and they go on. (0:36:00) Kelly: I thought it was still in early access, still. Okay. (0:36:00) Al: 1.1 sometime last year? No. The 1.0 was technically not early access, but realistically (0:36:06) Al: was early access. The 1.1 feels like what the 1.0 should have been, but the multiplayer (0:36:12) Al: was always coming after early access. So I don’t feel like you would be missing out if (0:36:17) Al: you played now compared to if you played two years ago, you definitely were missing out (0:36:22) Al: in a lot. (0:36:22) Kelly: Okay, okay, maybe one day (0:36:24) Al: All right. And we also, we all maybe, maybe, probably not. We also have (0:36:30) Al: a new game by the developers of EverDream Valley. In fact, this is a sequel to EverDream (0:36:36) Al: Valley called EverDream Village. I get what they’re doing with that name, but also I am (0:36:42) Al: going to constantly mess up. Which one is which? They also feel the wrong way around, (0:36:47) Kelly: The valley and village is like too close to each other. (0:36:53) Al: you start in a village and then you go out to a valley. (0:36:53) Kelly: Yes, it should have been, this should be a prequel. (0:36:57) Kelly: Yeah, this is the prequel in my, (0:36:59) Kelly: I literally thought like this should be the prequel (0:37:00) Al: Set 10 years after the events of EverDream Valley, EverDream Village brings a whole (0:37:07) Al: new chapter with living, breathing village and a world beyond your farm. Now you’re built, (0:37:13) Al: this is the thing. It’s like the problem was EverDream Valley wasn’t really a valley. It (0:37:17) Al: was EverDream Farm. Right. And if it was that way, it was EverDream Farm and then EverDream (0:37:21) Al: Village. That makes more logical sense to be our expansion on that. Right. You’ll build (0:37:22) Kelly: Mm-hmm. (0:37:28) Al: relationships explore mysterious islands. (0:37:30) Al: The Valley may have been home but it’s time to explore a world full of new adventures, (0:37:44) Kelly: - Yeah, it doesn’t seem right, there’s something off. (0:37:57) Al: NPCs and endless possibilities. I don’t really get whirled and (0:38:00) Al: abilities from village. I know what they mean. I know what they (0:38:02) Kelly: - No, but I think they just mean the world of Everdream. (0:38:08) Al: mean. I know what they mean. Build your ideal cozy farm in a (0:38:12) Al: living village. Form bonds with fellow villagers to lend a hand (0:38:16) Al: as you grow crops, care for animals and craft a corner of (0:38:18) Al: paradise. Sail across enchanted islands to discover new resources (0:38:22) Al: and adventures along the way. Maybe it’s definitely not a (0:38:25) Kelly: Maybe there is a world. (0:38:28) Al: village. (0:38:31) Al: Anyway, I mean, you can ride a pig in Evergreen Valley, so they hopefully have something like that in this game. (0:38:36) Kelly: I’m looking at that right now. (0:38:38) Kelly: That actually looks really cute. (0:38:39) Kelly: That’s a good feature. (0:38:40) Al: I haven’t played this game. It’s been on my list for forever. (0:38:44) Kelly: The first one. (0:38:45) Al: Yes, well, the second one is now yet, so of course I’ve not played that. (0:38:48) Kelly: Yes, yeah, yeah, yeah, yeah, yeah, yeah. (0:38:50) Al: It’s just coming soon. They’ve not said when, it’s coming just soon. (0:38:54) Kelly: One day. (0:38:54) Al: One day. All right. (0:38:56) Kelly: Do you see this tag at the bottom on their news updates? (0:39:00) Al: The second one is that in the Evergreen Valley page? (0:39:04) Kelly: On the Steam page, yeah. (0:39:07) Al: Where am I looking? Where am I looking? (0:39:07) Kelly: I guess this is who they base the pig off of. (0:39:11) Kelly: Let me send it to you. (0:39:12) Kelly: I’ll just send it to you. (0:39:12) Al: There’s too many pages here. That’s the problem. (0:39:13) Kelly: I would do that. (0:39:15) Kelly: It really is. (0:39:15) Al: On their news. Oh, happy birthday, Peter Curleytail. (0:39:18) Kelly: Recent events, yes. (0:39:20) Al: I don’t know what to say. That is quite a pig. (0:39:24) Kelly: He’s a little frightening, but kind of cute. (0:39:26) Al: Yes, that is quite the pig. (0:39:29) Kelly: But I like the interpretation of him. (0:39:31) Al: Yeah, I like the name Peter Curleytail. (0:39:35) Kelly: Yeah, I. (0:39:36) Kelly: I’ve never seen a pig like that before, so it’s a little haunting. (0:39:42) Al: All right, that’s us done with the news. (0:39:44) Al: We are now going to talk about grimoire, grimoire. Is it grimoire? (0:39:51) Al: Grimoire. Grimoire grows. And grimoire is something that’s a witch term, isn’t it? (0:39:59) Al: like what it what I keep hearing great (0:40:00) Kelly: Yeah it’s always like I feel like it’s like swamps and grimoires and uh no it’s um what (0:40:00) Al: memoirs and lots of these witchy games. (0:40:08) Al: That explains that because, right, okay. (0:40:10) Kelly: is it a grimoire is a the book it’s the book it’s like your book of spells that’s what it is. (0:40:17) Al: And the grove is the land that you’re doing (0:40:22) Al: because a grove is like a kind of forest type thing. (0:40:26) Kelly: Yeah, yeah. But no, it’s a little book that you… (0:40:28) Al: Okay, makes sense. (0:40:30) Kelly: have all your information in. (0:40:33) Al: So, a quick introduction to this game. (0:40:38) Al: It is described on Steam as join the witches in their quest to restore the grimoire groves, (0:40:45) Al: master magic, grow cute plant creatures, and discover the mystery of the rainbow socks (0:40:52) Al: in this cozy roguelite dungeon crawler. (0:40:55) Al: The way I would describe this in my whole one hour and 20 minutes playing it (0:40:59) Al: is it is kind of cult of the lamb, but without actual, without. (0:41:09) Al: Combat the way you interact in your runs is different. (0:41:13) Al: It’s not combat so much. (0:41:16) Al: And it’s less about building a village and more about restoring nature. (0:41:24) Al: Would that be a fair way of putting it? (0:41:26) Kelly: Yeah, I think so. It’s, it’s, it’s… (0:41:29) Kelly: But you still, I feel like I’m fighting. (0:41:31) Kelly: Maybe I feel less like I’m fighting and I’m more surviving. (0:41:31) Al: Yes, okay, so I mean, okay, you could make an argument that it is basically just fighting, (0:41:39) Al: but it’s it feels so you’re feeding the plants instead of fighting them, I think is how they (0:41:44) Kelly: Yeah, yeah, but no, I’m just I’m just being a jerk. I think it’s I think that’s a good. (0:41:44) Al: describe it. So that’s why I’ve been like is not. No, no, it’s, it’s, it’s fair in terms (0:41:50) Al: of game play is very similar to most other Roguelike action games. (0:41:51) Kelly: Yes, I also think it it has that. Yeah, yeah, it has that cuteness that I think (0:41:59) Kelly: cultural land kind of has, which is why I think like they remind me like like you said like it (0:42:04) Kelly: makes you think of them. You have the juxtaposition. Yeah, yeah. (0:42:06) Al: I think the cuteness works much better in Cult of the Lam (0:42:09) Al: because it’s… exactly, exactly. (0:42:12) Al: Whereas here, the whole world is cute. (0:42:14) Kelly: But I love the saturation in this game. So like that for me is like, and I loved Call to the Land. (0:42:21) Al: Okay, I will say the game looks lovely. (0:42:24) Al: It looks really nice. (0:42:25) Al: I do love how the game actually looks. (0:42:28) Al: The graphics, the design of the characters, (0:42:36) Al: and character, but also the plants and everything. (0:42:38) Al: I do like all of that. (0:42:39) Al: That is all nice. (0:42:41) Al: I will absolutely agree with that. (0:42:44) Al: Yes. (0:42:46) Kelly: I just think it’s like you don’t always, you don’t really get a lot of games that are like, (0:42:52) Kelly: it’s like saturated, but it’s also pastel, like there’s two different kind of colored (0:42:56) Kelly: tones going on in the game, which I think is interesting. (0:43:00) Kelly: Like the backgrounds are more saturated, but the creatures, the plants are a little more (0:43:04) Kelly: pastel leaning, but it’s so vibrant. (0:43:07) Kelly: Like a lot of games, they’re so dark a lot of the time or like aiming to be more realistic (0:43:11) Al: - Yeah. (0:43:13) Kelly: in their tones, I guess. (0:43:15) Al: Yeah, yeah, yeah. (0:43:16) Kelly: Yes, but yeah, no, I love all of the designs. (0:43:17) Al: No, you’re definitely right about that. (0:43:20) Al: You wouldn’t look at this and think it was something else. (0:43:20) Kelly: I love all the little plants. (0:43:23) Al: That’s very true. (0:43:23) Kelly: No, exactly. (0:43:26) Al: So I guess there’s two main parts to this game, (0:43:29) Al: and there’s obviously a lot of other things, (0:43:31) Al: lot of things that I won’t have done in the main area. (0:43:33) Al: But like most of these roguelites, (0:43:37) Al: you have your hub, (0:43:38) Al: which is an area that is run– (0:43:41) Al: was previously run by some other witch– (0:43:44) Al: I can’t remember her name, maybe– (0:43:45) Kelly: Is it lavender? (0:43:47) Kelly: I think so. (0:43:49) Al: and it’s been taken over by thorns, (0:43:53) Al: and it’s all dreary, and you are to restore it. (0:43:57) Al: That’s the main idea. (0:43:58) Kelly: You’re the young spry witch coming in to fix it. (0:43:59) Al: And you do that by classic cliche, (0:44:05) Al: but it’s there for a reason. (0:44:08) Al: and your runs that you do. (0:44:11) Al: I think of roguelites specifically talking about roguelites not roguelikes (0:44:22) Al: well let’s not have that debate again. I find there are two types there are ones where (0:44:31) Al: your hub the point of the hub is to improve your powers skills etc to then do the runs and the (0:44:38) Kelly: Mm-hmm. Yes, I was going to say, very– (0:44:41) Al: runs is the purpose of the game and that would be your like Hades stuff like that. (0:44:49) Al: And then there’s this type of thing this and Cult of the Lamb where your hub is the point of (0:44:55) Al: the game and the runs are to gather resources for doing things in your hub. (0:45:00) Kelly: I would say it’s kind of like a mix, I think, between Cult of the Lamb and Hades in that aspect. (0:45:07) Kelly: Because I do think Cult of the Lamb, there’s so much that you do in your hub area. (0:45:12) Kelly: And I don’t think this quite has near that amount of stuff. (0:45:16) Kelly: Like, you have a lot of updates and things you can interact with. (0:45:20) Kelly: I don’t want to spoil anything. (0:45:22) Kelly: But Cult of the Lamb, you could like run the village until you ran out of resources. (0:45:28) Al: I guess my point is like you’re not the run isn’t the like with Hades you are escaping hell (0:45:28) Kelly: like I spent like five minutes like you know up (0:45:31) Kelly: and then I got another run (0:45:37) Kelly: the sole purpose yes (0:45:40) Al: and your run is escaping hell and if you fail you go back to the hub world and you try again. (0:45:45) Al: Whereas in this and with Cult of the Lamb the point is the runs you’re doing to do (0:45:50) Al: things to bring back you’re never like disappearing and I think that’s that is very much (0:45:53) Kelly: No, that’s a fair point, yeah. (0:45:58) Al: why I liked Cult of the Lamb because I was building up this thing and I really hate the (0:46:05) Al: overall feeling of Hades where if you fail you fail and you’re back to the start and you have (0:46:09) Al: to start again and so I was really excited for this because I was like oh maybe this will be (0:46:15) Al: another one that I like because it’s that sort of style but I mean I guess I need to say at some (0:46:21) Al: point I didn’t like the combat in this game. I didn’t but I feel like (0:46:24) Kelly: Did you try it on easy mode? (0:46:27) Kelly: I d
Grab your tool belts and assemblers, it's time to learn all about efficiency and resource management in this week's episode of The Game Club Pod! Hosted on Acast. See acast.com/privacy for more information.
Willkommen zu einer neuen Runde Verstecken spielen im Themenwald. Heute geht es u.a. um Fenchel-Anis-Kümmel-Tee, Lammfellbezüge und Kugelmatten, Deepseek R1 und die Zukunft von AI, Podcasts und Hörspiele, Factorio im Weltraum, Lego Fortnite, Jotunnslayer Hordes of Hel, Survival Machine und 7 Days to Die Sky Block. Eure Fragen oder Themen unter dem Hashtag #die2onair Links zu den Themen der Folge ► Darwin gefällt Das https://open.spotify.com/show/5fA3Ze7Ni75iXAEZaEkJIu ► Hurricane - Stadt der Lügen https://open.spotify.com/playlist/69pTbbsvkPTy3IdH9LGnWv ► Factorio Space Age https://store.steampowered.com/app/645390/Factorio_Space_Age/ ► Jotunnslayer Hordes of Hel https://store.steampowered.com/app/2820820/Jotunnslayer_Hordes_of_Hel/ ► Survival Machine https://store.steampowered.com/app/1601330/Survival_Machine/ ► Sky Block https://www.nexusmods.com/7daystodie/mods/6799 ► SIND - Karlshorst https://youtu.be/tTYLq2ZAL80 ► 3 Doors Down - Kryptonite | The Song https://youtu.be/v9r5nwiplYk Die2 auf Twitter https://twitter.com/die2onair
ぬるぽ放送局投稿フォーム https://docs.google.com/forms/d/e/1FAIpQLScwYSAEyRhDCHd-JRk9dLA05JKnGINgvnDhY3Xmkw2lwwDjQw/viewform 2025年1月パワープレイ M2. Liqo & 3-SYSTEMS feat. Numb'n'dub - Loud-Kei Waves ‘02 作編曲:Liqo & 3-SYSTEMS 収録アルバム:Liqo - Electric Samsara 2024・10・27 Release https://notebookrecords.net/discographyportal.php?cdno=NBDCD-017 番組時間:92分28秒 出演者:夕野ヨシミ、たくや VOICEVOX:ずんだもん VOICEVOX:四国めたん ---- 2025/1/30に公開録音したものを配信いたします。 ラジオ記事はリスナーのEEチャンピオンさんが書いてくれているので楽してます。 <オープニング> ・1月もおわりよー ・あれ?30日だ?? ・暇だと言ったばかりに ・もう暇だなんて言わないんだからね絶対 ・ヒマ原敬之 ・毎週10時間やったらいいんじゃないの? ・Factorioの動画70時間ご覧ください <Aパート> ・コバヤシ小林会はおわりましたけど何会かはやりますよ ・ホンビノス会 ・な会? ・ふつおたです ・グルコスの新作の話 ・ホロライブ好きそうだな ・SEが出るのに4秒かかる ・チルパは便利だなぁ ・ニコニコ今は復活してます ・ラーメンに続いてMMDも引退か ・メダリスト ・先生呼びキャラ3人目 ・おすすめダンス動画 ・モスクワダンスフェス ・あれ?巡回済み? ・イオシスロードショーの話 ・これ、切り抜かれてるよね? ・もうすぐ100回記念 ・みつをたです ・わがった! わがんない! みこち ・宇宙で止まってしまったアルバトロシクス号の運命は… ・3.0が出たらみんなでやろう ・助けてAI ・500万ページ ・里見八犬伝が長すぎる ・また玉の話してる ・へびは心臓の位置が適当 ・恵方巻はロールケーキでいいよね ・10時間半やでー ・首都高で暴走行為多発中 ・るんちょまちゃん ・13歳大好きみつを ・もう、せんだみつをの近況を聞けない ・R-1って、あのチャンネルなの? ・もう、YouTubeでやればいいのでは? ・久々の巴戦 ・1月は、あっという間 <Bパート> ・雪まつりそろそろ始まるんですよ ・雪像作るの楽しいでしょうね ・無理して雪像作るのやめろう ・写真を見ていきます ・自分たちで金色に塗ってしまおう ・MIYAKOって誰よ! ・南国だけど寒かった ・先っちょ大好きにはたまらない島 ・宮古まもるくん ・見た目は夏 ・宮古なのに東京靴流通センター ・Tの柱は、ないと屋根が落ちるのかい? ・空港レストランPAIPAIのむら ・我々もぱいぱい言っていきましょ ・すばらしいでかみ ・多良間島どこにあるか知ってます? ・フェリーは牛が優先 ・1日2便あってよかった ・なんでもFactorio ・短いターンテーブルに興奮 ・多良間で浪人 ・ちゃんとあった公衆電話 ・まもるとたくや ・宮古島には空港は2つある ・オシャンティーな空港 ・道民の翼エアドゥ ・バスより安い飛行機 ・破片定食 ・豆腐をお湯で茹でたガチの湯豆腐 ・虹の根元 ・海上区間がある国道58号 ・やんばるはなんもない ・ほら、あの島何だっけ? ・これ、ポピュラスね ・中途半端ですがここまで <エンディング> ・お知らせです ・2/11イオパあります ・行こうよ万博! ・死後サンキュー ・M3出るぞ! ・GeoGuessrの九州沖縄大会やります ・沖縄なら俺勝てるな ・グルーヴコースターの新作出ます ・沖縄より近い韓国 ・まろんくんの講演 ・2月もいっぱいあるな ・締め切りの心配してる? ・忙しいよ!やばいよ! ・モームリ ・退職はしないですよ ・いっぱいぱいぱいだな ・がんばろう ・昼キャバに行くんですね
In this episode, Dave and Kris take a jump back into Factorio to review the new Space Age expansion! This is part 1 in a 2 part series as our hosts only made it to half the planets. For more Automation and Factory Game content, check out the website at https://bottleneckgaming.com. If you have any questions, feedback, or want to reach out to our hosts, you can find them at bottleneckshow@gmail.com, @bottleneck_show on Twitter, TheBottleneckShow on Twitch, or the ever growing Discord channel. https://discord.gg/spErtWZznN
Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com
Al and Codey interview Jordan, the developer of Rusty's Retirement Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:43: What Have We Been Up To 00:17:26: Game News 00:40:24: Rusty’s Retirement Interview 01:22:47: Outro Links Rune Factory: Guardians of Azuma Trailer Harvest Hills Release Mika and the Witch’s Mountain Exiting EA Galactic Getaway EA Release Usagi Shima “Chinese New Year” Update Chill Town Roadmap Fields of Mistria Roadmap Webfishing Cat Plush Animal Crossing Aquarium UK Tour Rusty’s Retirement on Steam Rusty’s Retirement Links Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:36) Al: My name is Al. (0:00:38) Codey: and I am Cody. (0:00:40) Al: And we’re here today to talk about Cottagecore Games. (0:00:44) Codey: Woo. (0:00:45) Codey: Whoooo! (0:00:46) Al: This episode, we have a very exciting thing. (0:00:49) Al: It’s not often we get an interview, but the first interview of the year this year (0:00:53) Al: is with the developer of 2024’s The Harvest Season game of the year. (0:01:01) Al: Rusty Retirement, Jordan, the developer of Rusty Retirement, (0:01:05) Al: will be joining us later in the episode to talk about the game and many other things. (0:01:12) Codey: Yeah, we talk, we kind of talk about a couple things. (0:01:12) Al: So we talk about stuff, it is, it is mentioned, and some super exciting secret stuff. (0:01:16) Codey: The game is mentioned though. (0:01:18) Codey: Yeah, it is talked about, which will be revealed in this episode. (0:01:27) Al: Yeah. (0:01:31) Al: So if you’re here just to listen to that, you can see the time in the show notes, (0:01:35) Al: or you can click on the chapter in your podcast episode. (0:01:38) Al: But please do stay around as we talk about the news for this week. (0:01:43) Al: And also, Cody, what have you been up to? (0:01:46) Codey: I have been playing Slay the Spire. (0:01:52) Codey: I haven’t been playing it nearly as much, (0:01:54) Codey: but I did finally beat all of the characters (0:02:00) Codey: and beat like the end game once you– (0:02:04) Codey: and like got credits. (0:02:06) Codey: But it doesn’t really ever end, really. (0:02:08) Codey: You just keep playing. (0:02:10) Codey: But it’s fun. (0:02:12) Codey: doing that, doing more PhD studies. (0:02:16) Codey: It’s like starting to hit me now that like, cause I was talking to my advisor (0:02:20) Codey: and he was like, yeah, so if you’re going to defend in or graduate in December, (0:02:24) Codey: you have to defend in October, which means you should have your data done by (0:02:28) Codey: July. And like, I was just like, Oh, oh gosh, it’s all coming up so fast. (0:02:35) Codey: So yeah, it’s starting to hit. (0:02:38) Codey: Um, and also clearly Rusty’s retirement played a hot minute of that by you. (0:02:38) Al: Fair enough, obviously. (0:02:44) Al: Nice. I think last episode I talked about playing Legends Arceus for the second time, (0:02:51) Al: gone through and caught most of the Pokémon, I was nearly done. I have now finished that, (0:02:56) Al: so that’s that’s done. I’ve got my full Pokémon home decks, got the crown on Pokémon home for (0:03:03) Al: for that. And then I decided to do go from (0:03:08) Al: the best Pokemon game to the worst Pokemon game. And I am now playing Brilliant Diamond (0:03:13) Al: and Shining Pearl again. So it hasn’t, I already, I had a save. I had done a Professor Oak challenge. (0:03:24) Al: So I still had that. However, I didn’t finish, I didn’t keep everything. So there was a bunch (0:03:30) Al: of Pokemon I need to catch and breed and stuff, but it wasn’t too hard, except I am now, I (0:03:36) Al: I now need– (0:03:38) Al: Well, two Pokémon lines, one of which is just a version exclusive, (0:03:44) Al: so I’ve been playing through the other game, Pearl, to get that one. (0:03:47) Al: And I’ve almost got it. I’m almost there. (0:03:49) Al: The other one I need is Palkia, so I do need to finish Pearl till the end. (0:03:54) Al: So I do need to play through that game all the way to the end (0:03:58) Al: and get Palkia and be finished with that. (0:04:00) Codey: I’m sorry. That sounds awful (0:04:03) Al: I do– I feel like I don’t know. (0:04:05) Al: I didn’t, I don’t feel like I hate. (0:04:08) Al: the games when I was playing them, but maybe that rose tinted glasses. (0:04:11) Al: Maybe I did when I was playing it, but they are not great. (0:04:13) Codey: Mm-hmm. (0:04:19) Al: I do not miss random encounters in the grass. (0:04:23) Al: I mean, that in and of itself, like I don’t, I don’t want that to ever come back. (0:04:28) Al: I know some people like it. (0:04:29) Al: Whatever. (0:04:29) Al: I don’t, please don’t, please don’t bring it back, please. (0:04:35) Al: and obviously just the thing that annoys me. (0:04:38) Al: most about Brilliant Diamond and Shining Pearl is the stickiness. Like if you walk next to a wall (0:04:48) Al: you slow down. I just hate that so much because it’s like especially if you’re going through a (0:04:53) Al: cave and it’s like you happen to brush against a rock and suddenly you’re going at snail space. (0:04:59) Al: It’s just I really hate it. I do hate it so much and I feel like those games could have been a lot (0:05:05) Al: a lot better if there’s just been like a few decisions made. (0:05:08) Al: I could have dealt with the fact that it was random encounters in the grass right, (0:05:12) Al: like I would have preferred if they’d done something like Let’s Go right like I think (0:05:12) Codey: Yeah. (0:05:16) Al: Let’s Go is one of my favorite games. So if they’d done something like that I would have (0:05:21) Al: been much preferred it but I can understand why they would want to do like let’s keep let’s bring (0:05:26) Al: back the random encounters because that’s what these games were fine but it’s just all the other (0:05:32) Al: decisions that were made. Yeah, not fun. So (0:05:34) Codey: Yeah, I think that was like why I didn’t get them because if I wanted to play Diamond or Pearl, I would play it first like they didn’t change enough to me to make it worth it. (0:05:46) Al: Yeah, are we past the point now where you can just remake a game? Like, red and blue, (0:06:00) Al: when they were remade into Fire Red and Leaf Cream, I think that needed to happen, right? (0:06:05) Al: To make those games fun. Because those games were so, like, they were obviously really (0:06:10) Al: complicated and difficult for what they were at the time, and they were running on like (0:06:14) Al: of shoes. (0:06:16) Al: The company nearly folded multiple times before they got those games out. (0:06:20) Al: And so I think it makes absolute sense to redo those. (0:06:23) Al: I think HeartGold and SoulSilver, whether you like those games or not, I think did a (0:06:28) Al: lot to those games and made them better in a lot of ways. (0:06:33) Al: I personally really like what they did with Oras. (0:06:36) Al: I liked how they did that in the 3D style. (0:06:43) Al: And then let’s score, I think is. (0:06:46) Al: One of their best, I think it’s their best remake full stop. (0:06:48) Al: I think it’s amazing what they did with it. (0:06:50) Al: They took what was the original games and made it different. (0:06:54) Al: I really like that. (0:06:57) Al: And even if they’d done Brilliant Diamond and Shining Pearl as Platinum, (0:07:01) Al: I still feel like people would have been like, “But why?” (0:07:04) Al: Right? Because you can use it. (0:07:05) Al: Like a DS is not, DS games don’t feel old, like Game Boy games feel old. (0:07:12) Al: And yeah, some people would prefer to play a Game Boy game (0:07:16) Al: and remake of a Game Boy game. (0:07:17) Al: But a lot of people wouldn’t. (0:07:18) Al: A lot of people would prefer to play a newer game. (0:07:20) Al: But I feel like if you’re looking for a 2D Pokémon game, (0:07:24) Al: go play a 2D Pokémon game. (0:07:26) Al: I don’t think just remaking them as what they are makes sense anymore. (0:07:30) Codey: Yeah, I agree. I don’t think that that’s exciting enough to merit people dropping down another $60 or $50 or however much these games cost nowadays. (0:07:44) Al: or 120, if you buy them both, which obviously I would never do. You’d never find me doing that. (0:07:46) Codey: Yeah. No, of course not. No. Yeah, so I don’t… I think that it does a disservice to them to… (0:08:00) Codey: Not try and improve the games with the quality of life features that the fandom clearly needs or at the minimum, like have them be like a setting you can toggle or something. (0:08:14) Codey: So if people want to play the game on hard mode, they can. (0:08:18) Codey: Yeah. (0:08:18) Al: Let’s not get into the debate of hard mode. (0:08:22) Al: Yeah, I think, yeah, I just, it’s not even like Brilliant Diamond and Chime Pearl brought (0:08:30) Al: it up to the best or the most modern 2D games, right? (0:08:34) Codey: Mm-hmm (0:08:34) Al: Like the graphics were better, right? (0:08:37) Al: In my opinion, I know a lot of people didn’t like how it looked, but that’s fine. (0:08:40) Al: If you don’t like how it looked, that’s fine, but it is like more modern looking. (0:08:44) Al: It’s cleaner graphics, et cetera, et cetera, right? (0:08:48) Al: No, it’s not, it didn’t have as many quality of life improvements as even Gen 5 did, one (0:08:54) Codey: Mm hmm. Yeah. (0:08:55) Al: generation later, right? (0:08:58) Al: And so what are you doing if you’re not even going to improve it in that way, right? (0:09:04) Al: And that’s ignoring the stuff that they ignored that they had improved in Platinum. (0:09:09) Al: A Gen 4 game that came out two years later, right? (0:09:14) Al: Like if you’re going to ignore all of those improvements that you have made over the years (0:09:19) Al: don’t bother, but anyway, so yeah, I think I enjoyed the Professor Oak challenge because (0:09:20) Codey: Yeah (0:09:23) Codey: Hard agree (0:09:27) Al: it was very different compared to other ones, like having the grand underground, I think, (0:09:33) Al: was made that more interesting, but anyway, most people don’t care about that sort of (0:09:40) Al: stuff. (0:09:41) Al: So yeah, I’ve been playing through that and I’ll get there eventually. (0:09:44) Al: I’ve taken a break today to do some shiny hunting in Scarlet and Violet. (0:09:48) Al: But once I’ve done this, once I’ve caught Palkia, (0:09:52) Al: the only ones I’ll have left to do are, I don’t have a, (0:09:57) Al: because I’ve been for listeners who are, for new listeners or people who aren’t aware, (0:10:01) Al: I lost almost all of my Pokemon saves two years ago on my Switch. (0:10:05) Al: And I’ve recreated most of them now. (0:10:07) Al: So I have the only one, the only one I say I didn’t lose was my sword, (0:10:14) Al: Pokemon sword, because that was on a different Switch. (0:10:16) Al: because I was running two games at the same time. (0:10:18) Al: And I didn’t really like having to close a game and reopen it. (0:10:22) Al: So I just had two switches running the two games. (0:10:25) Al: So because of that, I managed to keep my sword. (0:10:29) Al: But other than that, I lost everything else. (0:10:31) Al: So all I’ve got left I don’t have is Let’s Go Pikachu and Shield. (0:10:39) Al: I think I have everything else because I’ve got Scarlet and Violet. (0:10:41) Al: I’ve got Legends Arceus. (0:10:44) Al: I’ve got Brilliant Diamond and Shining Pearl now. (0:10:47) Al: and I’ve got Let’s Go Eevee. (0:10:48) Al: And I’ve obviously got my original sword. (0:10:50) Al: So I think I’ve just got Let’s Go Pikachu to do and sword. (0:10:55) Al: And I will probably, I think I’ll probably do with Let’s Go Pikachu (0:10:58) Al: like I’m doing with Palkia and I’ll just kind of like rush through it (0:11:01) Al: and get it finished and then do the last couple of Pokémon (0:11:03) Al: that I need for the crown on Pokémon Home for those games. (0:11:06) Al: And then I think I will probably at some point, (0:11:11) Al: certainly not before the next Pokémon games that comes out, (0:11:14) Al: maybe at the end of the year or something, (0:11:17) Al: I will probably (0:11:18) Al: do a Professor Oak Challenge in Shield and get that done that way and finish up that (0:11:24) Al: dicks like that. Because that’s the only set of games on the Switch that I haven’t done (0:11:33) Al: a Professor Oak Challenge in because I started it for brilliant time in Shining Pearl. What a game (0:11:40) Al: to start that on. And then I went back and did Let’s Go Pikachu, but I didn’t go back and do (0:11:49) Al: Shield. No, I didn’t go back and do Pikachu because I already had a Pikachu save, (0:11:54) Al: but then I’d lost it, so I did Eevee. Anyway, doesn’t matter. Point is, I suspect by the middle (0:12:03) Al: of February, I will only have one Pokémon game not finished and that’ll be Shield and (0:12:12) Al: that’ll be the only Pokédex I don’t have finished on home as well. But I’ll get to that eventually. (0:12:16) Al: There’s no rush. (0:12:17) Codey: So, so I have a question. (0:12:19) Al: Yes, go for it. Yes, my secret is I don’t work. (0:12:20) Codey: Do you sleep? (0:12:23) Codey: I don’t believe you. (0:12:27) Codey: Oh, that worked. (0:12:28) Codey: That’s, that’s fair. (0:12:30) Al: Or if you are my employer, please don’t listen to this. The secret is that obviously the ADHD (0:12:35) Codey: Yeah. (0:12:38) Al: allows me to do like a week’s worth in like a day. And then I spend the rest of the time feeling (0:12:41) Codey: Yep. (0:12:43) Al: guilty that I’m not doing anything because my brain can’t, but it then distracts me. (0:12:45) Codey: Yep. (0:12:47) Codey: Yep, that’s where I am, too. (0:12:52) Codey: But that is part of working with neurodivergence. (0:12:59) Codey: So yeah, that’s actually, I’m doing a conference in November, and (0:12:59) Al: Yeah, weeeeeeee. (0:13:04) Codey: I’m going to try and have a symposium in that conference for, (0:13:08) Codey: it’s an entomology conference. (0:13:10) Codey: I want a symposium specifically on neurodivergence and why, and (0:13:14) Codey: and how to accommodate for… (0:13:17) Codey: people that work in your in your area or group or whatever university (0:13:22) Codey: accommodate for students and faculty that have neurodivergences versus like (0:13:27) Codey: just trying to make them conform because that is very left hand of left hand right (0:13:35) Codey: hand of people so that’s what we’ve been up to oh my gosh he doesn’t sleep you (0:13:38) Al: Oh, oh, wait, no, I’m not finished yet. (0:13:43) Al: I’ve been playing Harvest Moon Home Sweet Home. (0:13:45) Codey: guys I don’t believe it (0:13:47) Al: I’ve not been doing this very much, (0:13:49) Al: because I’ve just been doing like a day or two every day, (0:13:54) Al: which only takes like five or 10 minutes. (0:13:56) Al: But I’m trying to play these games like some people play (0:13:58) Al: them and just playing a little bit every day. (0:14:00) Al: And it’s been so much better with the controller support. (0:14:02) Al: I can actually play it now. (0:14:04) Codey: But can you save it the right way? (0:14:06) Codey: Bye. (0:14:08) Al: It doesn’t seem to work properly in so much as it saves fine, (0:14:12) Al: and it seems to be saving fine. (0:14:14) Al: And it seems like it loads when I go on. (0:14:16) Al: So I’m using it on my iPad, and I play it on my iPad, (0:14:19) Al: and it all seems to work. (0:14:20) Al: And I close the app, and I open up, and it all works fine. (0:14:22) Al: And then I go on to my Mac, and I open it up, and it says, (0:14:25) Al: oh, you’ve got new data. (0:14:26) Al: Do you want to download this? (0:14:27) Al: You go, yes, I’ll take the new data. (0:14:29) Al: And it shows the right thing on there. (0:14:31) Al: It says I’m at spring 23, year one, (0:14:34) Al: and I’ve got this much money, blah, blah, blah. (0:14:36) Al: And then you click on it, and then you actually (0:14:38) Al: get the game, and you’re back on spring one, (0:14:41) Al: and you have nothing. (0:14:42) Al: And the best thing about it is the save (0:14:44) Al: is completely mucked up in so much as there are no people. (0:14:46) Codey: Mm hmm. That sounds lovely, actually. (0:14:48) Al: People don’t exist in the game. (0:14:50) Al: There are no NPCs, and there’s nothing you can do. (0:14:53) Al: You just walk around and do nothing. (0:14:56) Al: It’s– it’s an autistic paradise. (0:15:02) Codey: That’s my kind of farming. (0:15:05) Al: Um. (0:15:06) Codey: Just give me give me all the tasks to do without the social interaction. (0:15:14) Al: So yeah, I can still only play on my iPad, (0:15:17) Al: which I do want the cloud save, (0:15:19) Al: and that would probably, (0:15:20) Al: I’d probably play it more if I had the cloud save, (0:15:22) Al: but the controller support means (0:15:24) Al: that I’m actually playing it. (0:15:26) Al: So, yeah. (0:15:29) Al: So that’s why I’ve been up to, (0:15:30) Al: I’ve also been thinking about the Switch 2. (0:15:32) Al: I don’t know if you’ve been thinking (0:15:33) Al: about the Switch 2 at all. (0:15:34) Codey: Nope. I don’t play my Switch that often, like at all. I know that I am going to play it. (0:15:35) Al: No, that’s fine. (0:15:37) Al: I’m excited for the Switch too. (0:15:38) Al: Hmm. (0:15:44) Codey: I’m going to play the Zelda games eventually, right? And then I enjoy having it for if I (0:15:50) Codey: want to play anything, but Xbox Game Pass has all I really need right now. And no, no, (0:15:57) Al: did you get did you get us a steam decadent Oh sad come on Jeff by the (0:16:03) Codey: I did not. (0:16:04) Codey: I am unloved no we yeah he was like still deciding if he wanted to do it or not he (0:16:13) Codey: actually did just get a raise so yeah maybe I’ll like walk by his phone and do that whole (0:16:16) Al: There you go. Perfect. (0:16:22) Codey: like steam deck like whisper into his phone so that his algorithm will start picking up (0:16:27) Codey: like ads first yeah. (0:16:28) Al: or we can get your is is it your neighbor Micah is it Micah can go in when Jeff moves (0:16:34) Al: in and get Micah to go and talk to him hint are you listening Micah you can we can we (0:16:35) Codey: Uh-huh does Micah have one I can’t remember I don’t know but yeah no my neighbor I’m wondering (0:16:46) Al: confusing Micah’s again I have no idea I don’t think that’s relevant to whether or not he (0:16:50) Codey: if he has a steam deck yeah oh true true true true yeah Micah when we have like a Jeff moved (0:16:55) Al: can convince Jeff to buy U.S.D. (0:17:03) Codey: and party. (0:17:04) Al: Yeah. Yeah, I heard it. I heard it on the podcast. (0:17:04) Codey: Um, you should be like, man, Cody really like was excited about (0:17:08) Codey: possibly because Jeff doesn’t, because Jeff does not listen to this. (0:17:15) Al: I guessed, I guessed. (0:17:18) Codey: Yeah, for sure. (0:17:19) Al: All right. Well, I’m excited about the switch too. And I’m sure we’ll have lots to talk about it in (0:17:23) Al: the future, even though they’ve not really said anything yet. But all right, should we talk about (0:17:28) Al: the news? First up, we have Rune Factory Guardian. (0:17:29) Codey: Sure. (0:17:34) Al: So, first of all, they’ve announced that it’s coming out on the 30th of May. (0:17:39) Codey: Woo. (0:17:40) Codey: Something. (0:17:44) Al: So, there we go. That’s the thing. They’ve given a bunch of information on the new features. (0:17:52) Al: So, it has a village building thing, which is, I think, quite cool. In the trailer, (0:17:58) Al: you see them placing buildings and stuff and that. (0:18:04) Al: That’s cool. I quite like that idea because I get all the previous Rune Factory games have been like, (0:18:09) Al: “Here is an existing village. Go and interact with it.” Whereas this seems to be like you’re (0:18:14) Al: building up a village from small as you do the rest of things as well, which is a fun addition. (0:18:20) Codey: Yeah, I got the vibe that you’re like going through an area that has been like devastated and you’re helping to like rebuild (0:18:28) Al: Yeah, but that’s cool. Because if the whole point of Rune Factory is, it’s what if farming (0:18:38) Al: game plus adventure, I feel like adding in Village Building to that is a good logical (0:18:45) Al: continuation of that. (0:18:46) Codey: Yeah, going elsewhere, spreading your farming knowledge to the masses. (0:18:52) Al: The rest of it seems pretty similar to previous Rune Factory games, your combat and stuff (0:18:59) Al: like that. (0:19:00) Al: There maybe seem to be a bit more in terms of what’s the word I’m looking for, the movement. (0:19:06) Al: You seem to be able to glide on wind and stuff like that that I haven’t experienced in the (0:19:12) Al: previous games, which is a fun addition, making it more Breath of the Wildy, I guess. (0:19:19) Al: And there’s also 16 romanceables in this game. (0:19:22) Al: Get your waifu or husbandu. (0:19:25) Codey: Has a bundle I think it’s Joe (0:19:31) Codey: Yeah, never played a room factory game so I don’t have much (0:19:34) Al: Probably never going to. (0:19:37) Codey: Probs not (0:19:40) Codey: But I mean it looks the village building aspect I really do like like the idea of (0:19:47) Codey: going through an area and like helping to rebuild and restore peace and (0:19:52) Codey: maybe like you can set up farms and then you (0:19:55) Codey: find someone who can farm it and then you (0:19:57) Codey: move on. So it’s like you are creating the (0:19:59) Codey: farms and that kind of stuff and creating the (0:20:03) Codey: little societies. But then you get to disappear (0:20:06) Codey: into the ether. (0:20:07) Al: Is this going to be a, this is going to be the third run factor in a row where I go, (0:20:10) Al: “Ooh, I could, I could, maybe I’ll like this.” (0:20:13) Al: And then I play it and go, “Eh, it’s not really for me.” (0:20:16) Codey: Okay, maybe maybe the village maybe the village thing will be not will will make it change, (0:20:16) Al: Isn’t it? (0:20:17) Al: It’s going to, it’s going to happen again, isn’t it? (0:20:20) Al: Cause I’m getting that feeling. (0:20:27) Codey: maybe you will enjoy. We’re going to be optimistic here, because you’re going to have to play it. So (0:20:28) Al: Yeah, no one’s making me. (0:20:38) Codey: I am promising at this because I make the promises in this hostel. (0:20:46) Codey: Yeah, if you you can only marry. Yeah. (0:20:48) Al: What I didn’t notice is there didn’t seem to be anything about whether the romanceables (0:20:56) Al: are segregated. Oh dear. You know what I mean? Whether you can romance anyone or not. It (0:21:06) Al: does look like… I’m not seeing anything… I can’t remember five, but before five it (0:21:09) Codey: What has it been in all the previous games? (0:21:15) Al: It was definitely only… (0:21:18) Al: opposite gender. But I can’t remember what five did. However, obviously, that was also an issue (0:21:24) Al: for Story of Seasons and is no longer an issue for Story of Seasons and it’s the same company. (0:21:29) Al: So I would hope that now it will allow you to romance any character, but who knows? We’ll see. (0:21:39) Codey: We live in a society. (0:21:41) Codey: Thank you. (0:21:45) Al: It is $60. (0:21:48) Al: euros or 42 pounds. (0:21:50) Al: That is pretty cheap here. (0:21:52) Codey: What why why did you guys like pay a premium to like your government paid a (0:21:53) Al: I don’t know why it’s cheaper here than not though, I don’t know. (0:22:02) Codey: premium so they could get it for cheaper. (0:22:05) Al: The limited edition is $100 or 66 pounds and 66 pence. (0:22:10) Al: What a weird… (0:22:11) Codey: What the heck? (0:22:11) Al: Why is this such a weird number? (0:22:15) Al: it’s interesting. So the standard way. (0:22:18) Al: One. So this is for switch physical is (0:22:18) Codey: Uh huh. (0:22:21) Al: fifty nine ninety nine dollars forty one sixty six pounds or forty nine ninety nine euros. (0:22:27) Al: Right. So I would think maybe it was just (0:22:29) Al: auto-converted if it weren’t for the fact that the euros was a sensible one as well. (0:22:33) Al: So that’s weird. (0:22:34) Al: But then you go on to the limited edition one, which is nine ninety nine ninety nine (0:22:40) Al: dollars sixty six sixty six pounds or eighty three thirty two euros. (0:22:43) Codey: I mean, is it, do you guys have like a tax or something like a tariff on them that that (0:22:48) Al: What is with these numbers? (0:22:51) Al: So confused. (0:22:56) Al: Yeah, but. (0:22:58) Codey: would counteract? (0:23:00) Al: I mean, not if if so, it would be the case on every game, right? (0:23:06) Codey: Well, but maybe they’re like doing you a solid, like this company is like, we know, we know that (0:23:09) Al: Well, not rounding up. (0:23:11) Codey: you have to pay out your nose for shipping. So we’re just going to make the cost cheaper. (0:23:20) Codey: Yeah, I don’t know. I’m just trying to grasp the straws because that’s a little bizarre. (0:23:20) Al: if amazon has the the limited edition for 80 and the standard for 45 which I think was (0:23:24) Codey: Seems like a typo. (0:23:35) Al: the limited edition was more expensive yeah that was like 20 quid more for the limited edition (0:23:35) Codey: the euro prices. (0:23:41) Al: and three pounds more for the oh it’s very confusing what is happening here (0:23:46) Codey: There’s no logic in this place. (0:23:49) Al: I think these must. (0:23:50) Al: be auto translated like auto thing made because I can’t even find I can’t even find (0:23:59) Al: that number anywhere on any shop so I’m just going to ignore it I’m in all right anyway (0:24:03) Codey: Are they trying to say that this is the devil’s game? (0:24:11) Al: there’s that you can go pre-order it now if you want to go go go buy the game if you want (0:24:15) Al: it or if you’re me um next we have harvest hills uh have announced (0:24:15) Codey: Mm-hmm. (0:24:20) Al: they’re out now uh I don’t think we got previous notice of this coming out on this date because (0:24:26) Al: I didn’t have it down as that so they’ve just it’s out shadow drop they go (0:24:30) Codey: Yep, that’s the way to do it (0:24:33) Al: um trying to decide if I wanted to play this game or not uh it looks nice it’s nice graphics (0:24:41) Al: but oh no they did announce their release date I just missed it they released it on Christmas eve (0:24:47) Al: I don’t think this had an early access, so this is just… (0:24:52) Codey: Yeah, no, this one was one that I was interested in because of the beehives looking actually like beehives. (0:24:58) Al: Oh yes, oh yes. Oh, it’s cheap. Five quid, that’s wild. Okay, okay. (0:25:00) Codey: And I’m really, yeah, it’s only like $5. (0:25:07) Codey: Okay, the final the final question, can it be played on Mac? Nope. Sorry, y’all. (0:25:12) Al: Oh, but it can on Steam Deck. I’d say it’s unknown compatibility on Steam Deck, but (0:25:17) Codey: Well, I (0:25:20) Al: I suspect it’ll be fine on Steam Deck, because it has controller support. (0:25:22) Codey: It does look really cute, cool. (0:25:24) Al: Interesting. Okay. Yeah. So if you want that game, go play it. Mika. (0:25:28) Al: Which is mountain have announced that their non early access release is coming on the 22nd (0:25:35) Al: of January. What I’m a little bit confused by is that they’ve said that the third update is coming (0:25:44) Al: in the coming weeks. So this seems to be leaving early access without an update. (0:25:50) Al: Like they’re just going, Oh, it’s not early access anymore. But this is this is they’ve been weird (0:25:56) Al: about this since the beginning, right? Because I… (0:25:58) Al: Still don’t understand why they ever put this out in Early Access, (0:26:01) Al: because it wasn’t Early Access. They just added extra content after the fact. (0:26:04) Al: And now they’re releasing their non-Early Access version before the final update. (0:26:10) Codey: I mean, that seems pretty par for the course, given that Coral Island did a lot of the same stuff. (0:26:11) Al: Weird. Weird. What are they doing over there? (0:26:19) Al: - Well, yeah, I mean, I feel like “Mika and the Witch’s Mountain” was more complete on (0:26:23) Codey: Yeah. (0:26:23) Al: its early access release than “Coral Island” was on its 1.0 release. I don’t know, weird, (0:26:28) Codey: Yeah, that’s fair. (0:26:33) Al: confused, whatever. Why they didn’t go, “Oh, this is now out of early access” with their (0:26:38) Al: second content update, because the third content update is extra stuff that they’d want to (0:26:44) Al: add but wasn’t originally promised and so why they didn’t go or the second up (0:26:49) Al: it is the non-early access release okay great fine done but they didn’t do that they’ve gone (0:26:55) Al: no this random date a few weeks before the final update that doesn’t have an actual update (0:27:02) Al: that is the non-early access version (0:27:04) Codey: Mm-hmm. Yeah, I don’t know is this this is the one where they’re gonna do they’re gonna add dungeons, right? (0:27:11) Al: yes correct (0:27:11) Codey: Yeah, cuz it says into the mount gone (0:27:14) Codey: uh (0:27:15) Al: Yeah, this is the time if you played the game before and you haven’t played. (0:27:19) Al: either of the content updates this will be the time to play it because I believe this is the (0:27:23) Al: final update and yeah it has a lot of extra content whereas the previous ones they were fun (0:27:30) Al: they do look fun but they were kind of small things it was like here’s a minigame here’s (0:27:35) Al: an extra collectible whereas this is yeah here are dungeons that you can go into much bigger. (0:27:40) Codey: Mm-hmm. Yeah, cool (0:27:42) Al: Galactic getaway they have announced that their early access comes out in March (0:27:48) Codey: Sorry, I just reread my comment and didn’t even realize it was a pun. (0:27:53) Al: Yeah (0:27:55) Al: You (0:27:57) Codey: So I wrote, how are they getting away with this? (0:28:01) Codey: And it’s galactic getaway. (0:28:04) Codey: So what I was referring to, I almost typed it out, but I wanted it to be like a secret. (0:28:09) Codey: When I look at this like Kickstarter picture that they have, the little robot is clearly (0:28:18) Codey: WALL-E with like a headset on and the dog looks kind of like Doug from up. (0:28:18) Al: Okay, bye. (0:28:27) Codey: And then the spaceship in the back left looks like Stitch’s spaceship from Leelo and Stitch. (0:28:34) Codey: So they’re just, the getaway part of this is that they’re getting away with not being (0:28:38) Codey: sued by Disney, I think. (0:28:38) Al: Right. Okay. So a couple of things. One, I don’t get the spaceship one. It doesn’t look (0:28:41) Codey: Okay. (0:28:44) Al: in it. Oh, no, I see. I know. I see. You mean that one. And I feel like I can see what you’re (0:28:51) Al: getting, what you’re coming, where you’re coming from, but they’re all pretty generic anyway, (0:28:56) Al: right? Like Eve is a pretty like generic looking robot. Doug is a dog, right? Like there’s only (0:29:01) Codey: Yeah, this is the we have Eve at home. (0:29:04) Codey: Uh-huh. (0:29:07) Al: so many dogs that the. (0:29:09) Al: And the spaceship is a red spaceship it it doesn’t even. (0:29:14) Codey: And the watering can has a star on it, like in, uh, I look at, I’m, the more I look someone (0:29:15) Al: Like it doesn’t even have the exact same design. (0:29:19) Al: Oh, come on. (0:29:22) Al: Come on. (0:29:28) Codey: in the background has buns like in, uh, Star Wars. No, I just, that like the, the picture. (0:29:34) Al: The robot is your biggest argument, I see why you’re saying that and I understand what you’re coming from, however, it’s a pretty generic looking robot shape, I think, personally. (0:29:51) Codey: But no, I, I just, I noticed that and I was like, Oh wow. (0:29:55) Codey: But yeah, I don’t know. (0:29:57) Codey: I’d like to see, uh, more stuff about this game. (0:30:00) Codey: I mean, they’ve, they’re going to add, they’re fixing the creatures, the (0:30:04) Codey: farming, the crafting, the mini games, um, and early access in March, 2025. (0:30:11) Codey: So, oh, woo. (0:30:15) Al: Usagi Shima have announced that they have a Chinese New Year update out now with one (0:30:21) Al: very important thing. Would you like to mention it? Yeah, you can give a costume to your bun (0:30:22) Codey: Uh, lion… lion dancing. (0:30:29) Al: to make it look like a… See, I thought these were dragons. I know it says lion, but I feel (0:30:33) Codey: No, they’re quick. Yeah. Have you ever seen lion dancing? Have you ever seen lion dancing? (0:30:35) Al: like it’s the Chinese New Year dragon, isn’t it? No, from a traditional saying. (0:30:43) Codey: I had um, I had a woman. Yeah, no, they’re lions. Um, there were a couple people in my high school (0:30:45) Al: Those are really, those are meant to be lions. I thought they were dragons. They don’t look (0:30:53) Al: anything like lions. (0:30:56) Codey: that uh were lion dancers and so they would do um in all the (0:31:03) Codey: like assemblies. They’d have a lion dancing part to the assembly. It was really cool. (0:31:10) Codey: Oh, that’s that was a big jump that I had to make. So you said this is a costume? (0:31:16) Al: So there’s a costume and there’s a minigame. You maybe have to do the minigame to get the costume, (0:31:21) Al: I’m not sure. Yeah, you jump over buns, some of which are in the costume. (0:31:22) Codey: Is the minigame the jumping? (0:31:29) Codey: Well, I just jumped over a plant and then lost to a mushroom, so. (0:31:33) Al: Oh, OK, so it’s more than buns that you jump over. Fair enough. (0:31:36) Codey: But that’s exciting. (0:31:39) Al: Yeah, if you love this game, it’s another update and with stuff for you to do. (0:31:40) Codey: I haven’t played this game in a while. (0:31:45) Codey: And it’s still cute. (0:31:47) Al: Yes, if you liked the game before, you’ll probably like this update. Let’s be honest. (0:31:50) Codey: you will continue the (0:31:52) Codey: liking shall continue. (0:31:54) Al: Yeah, for sure. (0:31:56) Al: Chill Town have announced their upcoming updates, 0.9 and 1.0. They’ve given some details on them. (0:32:04) Al: It’s mostly 0.9, like right at the end of the post to go, (0:32:10) Al: “Oh, and by the way, there will be festivals. That’s coming in 1.0.” (0:32:15) Codey: Yep, they talk about how they have sprinting, which I thought folks might like given that, (0:32:16) Al: But the rest of it seems to be 0.9. (0:32:28) Codey: you know, the issue was that you had to run across the map, right? That was something (0:32:32) Codey: folks were complaining about when they played it. So maybe being able to run faster will (0:32:37) Codey: alleviate some of that. But the more important thing is that they lied to me in that steam (0:32:45) Codey: that says that there’s a nature exhibit with it that you can fill with insects. But I saw no insects. (0:32:50) Codey: So that’s all they haven’t. But like, you can’t mention that without showing an insect or two, (0:32:51) Al: Maybe they’ve just not put any in yet (0:32:59) Codey: as like an example. They don’t, they, they literally just, they just walk through it’s as (0:33:02) Al: Don’t think they show anything in that they just it’s like completely empty (0:33:08) Codey: if an animal crossing or coral island or whatever, like you just walk through the part of the museum (0:33:13) Codey: in which the insects are supposed to be. (0:33:15) Codey: I was like waiting, I’m like, is there going to be like a butterfly that lies out? (0:33:16) Al: Yeah, very weird. (0:33:27) Codey: Um, yeah, I was, I was really excited to see insects and then there weren’t any, but that’s (0:33:33) Codey: okay. (0:33:34) Codey: Something to look forward to. (0:33:34) Al: Wooo! (0:33:37) Al: Fields of Mystery app have announced their next update, the second major update coming in March. (0:33:46) Al: It adds a new villager, some additional dialogue and schedules for the NPCs. (0:33:54) Al: More unlocks in the mines, which is important. I need to get further down those mines, (0:34:01) Codey: Yep. Yep. (0:34:01) Al: Although I need to I need to not play this (0:34:05) Al: yet. I need to not go into the cut zone. I think I need to wait for more updates, (0:34:10) Al: otherwise I’ll just end up burning out before the end of it. New areas in the town, additional (0:34:17) Al: requests, more museum stuff, new festival, just yeah. Oh the farmland expansion is added. Oh yes. (0:34:27) Al: Gotta get a bigger farm. Do I need a bigger farm? No I do not. Sprinklers! Yes! Finally! Adding (0:34:30) Codey: But you can. (0:34:34) Al: sprinklers and an auto petter. This is getting good. This game’s getting good. It was already (0:34:43) Al: good. It’s getting even better. They’ve also listed a bunch of stuff that’s coming in future (0:34:48) Al: updates but they just they say in no particular order. Just like here are things that we’re (0:34:50) Codey: But, but the automation is the most important. (0:34:53) Al: thinking about. Oh yes. Gotta love it. Also in-game time adjustment options, which is something that (0:35:03) Al: that always sounds like a good idea. (0:35:07) Codey: I mean people probably use it because they want to like skip forward to something or (0:35:12) Codey: other or skip back possibly if they missed a festival or something. (0:35:16) Al: Yeah. All right. And finally, finally, second, finally, next, next we have (0:35:24) Codey: But penultimate final. (0:35:30) Al: just an ultimate. You don’t need to add on the final one to the end. (0:35:35) Al: Next, we have webfishing have released a plush of their main character, the cat, (0:35:43) Al: on Makeship. So if you want that, and it’s funded, it’s out. (0:35:47) Codey: Uh-huh (0:35:47) Al: Definitely happening. So if you want it, go get it. (0:35:51) Codey: Yep, it is $29.99 and most importantly that Al did not mention is that it is holding a salmon (0:36:00) Al: for sure it’s very cute I don’t need (0:36:01) Codey: That’s the most important part (0:36:05) Codey: No, but wait, do you what if you don’t get it and then you want it later? (0:36:10) Al: So Craig, my youngest, is really into Astrobok recently, right? (0:36:12) Codey: Uh-huh (0:36:14) Codey: Okay (0:36:15) Al: Like obsessed with it. (0:36:17) Al: He’s been playing it a couple of hours most days of the week. (0:36:17) Codey: You (0:36:20) Codey: Mm-hmm (0:36:21) Al: He is, and he’s getting really good at it, right? (0:36:22) Codey: Mm-hmm. (0:36:23) Al: This is his first proper game that he’s played. (0:36:26) Al: Like he’s done a couple of bits here and there, (0:36:28) Al: but he’s not really like been playing them properly. (0:36:31) Al: But this is, he’s like doing most of it. (0:36:33) Al: There’s a few times where he’s like, can you help me with this? (0:36:35) Al: Because it’s too difficult, but he’s getting really good at it. (0:36:38) Al: like from it’s been like three weeks. (0:36:40) Al: or something and from the start till now he’s improved so much but he’s absolutely obsessed (0:36:46) Al: with it so much that we we just ordered the astrobot plush and that should be arriving (0:36:49) Codey: Oh. (0:36:51) Al: the day this episode comes out so he is very excited about that. (0:36:54) Codey: So if I hear a squeal from around the world of excitement. (0:36:59) Codey: Cool. (0:36:59) Al: Yeah finally we have information on a new Animal Crossing aquarium tour this time in the UK. We’ll (0:37:07) Al: We’ll come back to that word in a minute. (0:37:10) Al: I believe they did this in Japan and a few other places. (0:37:14) Al: I feel like I said about it in Canada and America, maybe as well. (0:37:18) Al: There’s a few. (0:37:19) Al: Anyway, it’s coming to the UK as well in collaboration with Sea Life UK. (0:37:23) Al: Now, I say UK because it is very much a tiny, tiny portion of one part of the UK. (0:37:32) Al: It’s like four different cities that are like half an hour to travel between each other. (0:37:40) Al: It is like a pathetically small amount, and you might go, “Oh, well, it’s because it’s (0:37:45) Al: Sea Life. (0:37:46) Al: It’s a specific company, and they don’t have any other place. (0:37:49) Al: They do. (0:37:50) Al: They have one in Scotland, and they didn’t do it there. (0:37:52) Codey: Well, yeah, they don’t want to do that, right? (0:37:53) Al: Thank you very much.” (0:37:53) Al: Don’t call it a UK tour if it’s just England. (0:37:57) Al: It’s an England tour, but like saying a US tour, and it’s just New York. (0:38:02) Codey: Yeah, just New York and Los Angeles. (0:38:02) Al: Go away. (0:38:05) Al: It’s a Europe tour, European tour. (0:38:10) Al: I’m annoyed. (0:38:10) Codey: Yeah, I guess I don’t really understand like what this is, (0:38:14) Al: Yeah, I think so, yeah, I believe so. (0:38:15) Codey: like, will there just be characters around? (0:38:20) Codey: Around. (0:38:24) Al: There’s activities as well. (0:38:25) Al: I think they have the stamp thing that they do in the game, so it says, “Visitors will (0:38:31) Al: be able to collect character stamps, discover many interesting facts about the inhabitants (0:38:35) Al: of Sea Life, and meet with Tom Nook and Isabel. (0:38:38) Al: at the end of the visit fans will be able to purchase. (0:38:40) Al: Animal Crossing New Horizons merchandise, of course they will, at the Aquarium store. (0:38:44) Codey: What villager would have to be included in either the merchandise or the stamp thing for you to go? (0:38:54) Al: or for me to travel all the way down to, I think Manchester is the closest one, (0:38:59) Al: which would be a, I think it’s a five hour drive for me, which is not insignificant. (0:39:08) Al: I know it means nothing to Americans who will drive five hours for dinner. (0:39:16) Al: I don’t think there is someone, I don’t really think so, like, (0:39:19) Codey: I would think, so if this was in New York or DC, which are like a three to five hour drive from (0:39:24) Codey: where I am, if Blue Bear was in there, Blue Bear is my favorite. (0:39:30) Al: Yeah, I just don’t think… I think it would be… I would drive two hours to go to this, (0:39:37) Al: I think. That’s how far I would drive to get to this. Coincidentally, about the time it (0:39:41) Al: takes to leave Scotland. I would drive two hours to this. I don’t think there’s anything (0:39:49) Al: realistically that would make me drive five hours. I don’t think I could do that. That’s (0:39:56) Al: too far. Especially considering we have an (0:40:00) Al: aquarium five minutes from us that we have a season pass to. So I would be paying to travel (0:40:08) Al: five hours to then pay to get into an aquarium when I have a season pass to an aquarium next to (0:40:14) Al: me. That doesn’t feel the most sensible situation, right? Oh, we do. All right, that is the news. (0:40:18) Codey: We have an aquarium at home. (0:40:25) Al: So next we will be going into our interview with Jordan, the developer of (0:40:30) Al: overseas retirement. We recorded that at a different time. So if it sounds different, (0:40:36) Al: that’s why. I hope you enjoy the interview. (0:40:38) Al: Weeee! (0:40:39) Al: Woo! (0:40:39) Al: Woo! (0:40:48) Al: Okay, we are now back with the developer of Rusty’s retirement, which just to remind listeners (0:40:56) Al: was the winner of the Harvest Seasons Game of the Year last year. (0:41:01) Al: Hello, welcome to the podcast, what is your name and what are your pronouns? (0:41:06) Jordan: Hiya. My name is Jordan, he/him. Yeah, I’m the developer of Rusty’s retirement, and also a smaller, lesser-known metroidvania called Hyekuda Robot, which is in the same universe as Rusty, actually, if you didn’t know that. A little bit of lore for you. (0:41:24) Al: I did not know that and I do like metroidvanias, maybe I’ll look at that at some point. (0:41:30) Codey: wait it’s a metroid haiku as in haiku the helper of russey (0:41:35) Jordan: Yep (0:41:37) Codey: he metroid what okay continue I have questions (0:41:41) Al: Well, good thing that you have questions because this is an interview, so I guess we’ll start (0:41:48) Al: off with a couple of easy questions. What is your history with games, just in general? (0:41:54) Al: What did you play when you were young? How did you get to where you are with games? (0:41:59) Jordan: Yeah, so I think my sort of gaming journey, let’s say, started when I was little, (0:42:08) Jordan: and I can’t remember the age exactly, but it was when Game Boy Color came out, (0:42:13) Jordan: because that was my first console that I ever got. And I just have super fond memories of playing (0:42:21) Jordan: Pokemon Gold on the Game Boy Color. So yeah, after that, and it was just like all the game. (0:42:29) Jordan: Boy stuff, Game Boy SP, Game Boy SP Advance, all of those ones. Nintendo DS when it came out, (0:42:39) Jordan: you know, all that sort of stuff. And then eventually I got like a PlayStation, I think. (0:42:44) Jordan: So I played like typical PlayStation games like GTA and stuff when I was definitely not age (0:42:51) Jordan: appropriate to play GTA, but still pretty fun times. So yeah, just sort of a mix, but it definitely (0:42:59) Jordan: with Game Boy and Game Boy Color. (0:43:01) Al: Yeah, fair enough. What was your starter in in Pokemon gold? (0:43:04) Jordan: Oh, I think it was the crocodile looking guy. Yes, that’s the one. (0:43:09) Al: Totodile. Yeah, good one. Good one. You’re in good company because we are both also Pokemon fans. (0:43:16) Codey: Mm-hmm (0:43:16) Al: I’ve been doing a lot of Pokemon recently. (0:43:20) Jordan: Yeah, I even I even actually bought because they did this remaster edition of like heart (0:43:25) Jordan: gold or something for like at the time I didn’t have a DS, I think it broke or I was only using (0:43:33) Jordan: my cousins or something like that. So I literally went out and bought a DS just so I could buy (0:43:39) Jordan: Pokemon Heart Gold. And that was like the only game I had for it. That was it. (0:43:44) Al: Yeah, I was actually the same because I dropped out of Pokémon after Gen 2 and came back (0:43:50) Al: for HeartGold SoulSilver. And I didn’t have a DS either, but my mum had a DS for brain (0:43:55) Al: training games. And so I was like, “Can I use your DS, please?” I used her DS and played (0:44:02) Al: HeartGold SoulSilver. I then got my own DSi for when the black and white came out. It (0:44:08) Al: a good time to jump back in, I think. (0:44:10) Codey: I think everyone had that like break period where they like played and then they stopped (0:44:15) Codey: playing and then they jumped back in, or at least I had that, yeah, yeah. (0:44:18) Jordan: - Yeah, I did as well. (0:44:20) Jordan: After HeartGold, I think I went and played all the DS, (0:44:24) Jordan: Pokemon games that released, (0:44:25) Jordan: like Diamond, Pearl, Sapphire, Ruby, all of those ones. (0:44:30) Al: Fair enough. Rusty’s retirement is obviously a farming game. What is your history with farming (0:44:36) Al: games? When did you because obviously there’s got to be a point where you’re like I’m making (0:44:40) Al: a farming game. So how did you get to that point in enjoying farming games or you know (0:44:46) Al: cottagecore games in general? Wow, okay interesting. (0:44:48) Jordan: I’ve never played a farming game, still to this day, other than Rusty’s retirement. (0:44:58) Codey: - Wild. (0:45:00) Jordan: So I know they exist, I know how they work, and obviously when I landed on Rusty’s retirement, (0:45:09) Jordan: well first of all, let me go back a little bit more. So after my first game, which was (0:45:14) Jordan: haikura robot, the same haikura that appears in Russia’s retirement. (0:45:19) Jordan: I was kind of stuck with what to do because making a Metroidvania was just a massive undertaking, especially to do it solo. (0:45:27) Jordan: Like I did all the art, animations, the coding, and there’s just so much content like you need. (0:45:33) Jordan: There was like 10 or 10 to 15 bosses at the end, you know, it’s just so much work. (0:45:39) Jordan: Like each boss needs their own unique animations, attack patterns, all this sort of stuff. (0:45:45) Jordan: And I was like, vowed to myself that I’m never going to (0:45:48) Jordan: put myself through this again, that I’m going to try and make (0:45:52) Jordan: something smaller and simpler as my next game. But when I (0:45:56) Jordan: finished from Metroidvania, that I didn’t know what to do. So I (0:46:03) Jordan: had this sort of brainwave of, I’m just going to make these (0:46:07) Jordan: sort of small prototypes, spend about two weeks on an idea (0:46:11) Jordan: because, you know, I had a bunch of ideas I wanted to try out, (0:46:15) Jordan: spend about two weeks on each sort of idea. (0:46:18) Jordan: And just test them just to want to see if I could actually do some of this stuff, you know, like some my technical capability isn’t like fantastic. I’m not like a fantastic coder. So some of this stuff is just simply out of my reach, just from a technical standpoint. (0:46:34) Al: You’re not making a 3D Zelda game. (0:46:35) Jordan: And then (0:46:37) Jordan: Yeah, or like, you know, I love strategy games and forex games as well. So like, but those things are like humongous. I would never be able to do something like that. (0:46:47) Jordan: And, and yes. (0:46:48) Jordan: So I just did these prototypes and I made Rusty and funnily, funnily enough. (0:46:55) Jordan: I actually shelved Rusty for like three months because I made it and most (0:47:01) Jordan: of the prototypes I made, and then I showed them on Twitter, right? (0:47:06) Jordan: I showed like, Hey guys, what do you think of this sort of thing? (0:47:10) Jordan: Just to kind of gauge, you know, interest and stuff like this, because I (0:47:14) Jordan: didn’t want to make something that, you know, at the end of the day, (0:47:17) Jordan: nobody wants to play. (0:47:18) Jordan: I was kind of trying to find this balance of like, okay, I’m going to do these (0:47:21) Jordan: ideas that I want to make and find out if I want to make them, but then also (0:47:26) Jordan: show them to people to see if there’s interest because I think if there’s (0:47:28) Jordan: interest, it also kind of motivates you to make it as well. (0:47:31) Jordan: You know, so it’s like this balance. (0:47:34) Jordan: Uh, but for Rusty, I thought, man, this is such a stupid idea. (0:47:38) Jordan: Nobody’s going to want to play this. (0:47:40) Jordan: And I just shelved it for like three months. (0:47:42) Jordan: Uh, but luckily I had commissioned, um, the sprites for. (0:47:48) Jordan: Rusty and they came through and I was thinking, you know, I should at (0:47:52) Jordan: least put sprites in the game now that they’ve done, just see what it looks like. (0:47:56) Jordan: And that’s when I thought, Oh, it was pretty cool. (0:47:58) Jordan: And I should make this into something. (0:48:00) Jordan: But before that, I hadn’t played any farming games or anything like that. (0:48:04) Jordan: But then once I kind of had this rusty idea and I also put it on Twitter (0:48:09) Jordan: and people really liked it, then I started like, uh, researching more (0:48:13) Jordan: into farming games and stuff. (0:48:14) Codey: » Mm-hmm. (0:48:16) Al: if you still not played any. (0:48:16) Jordan: But interestingly enough, I… (0:48:18) Jordan: No, I haven’t, because I was tempted to play Stardew Valley, (0:48:22) Jordan: but I didn’t want to get too influenced by the decisions that were made in that game. (0:48:29) Jordan: Like, I researched enough to know what’s the sort of loop, the core gameplay loop, (0:48:34) Jordan: and understand how that works, but I didn’t want to play it and see exactly how it’s done, (0:48:39) Jordan: because then I felt like it’s just going to influence my decision too much. (0:48:43) Jordan: And that kind of happened with my first game th
Once again we learn who does the real work round here. Games discussed include Lorelei and the Laser Eyes, Indiana Jones and the Great Circle, Astro Bot, Assetto Corsa Evo, Mech Warrior Online Legends, Satisfactory, Factorio and Coffee Golf. Hosted on Acast. See acast.com/privacy for more information.
You're soaking in it. Games we played this week include: Babysitting Mama (7:00) Satisfactory (16:55) Dynasty Warriors M (18:30) Factorio (30:25) Sengoku Basura: Samurai Heroes (33:00) --- News things talked about in this episode: Reports of abuse at support studio (42:25) https://www.youtube.com/watch?v=RR9HQ2C6h_4 Accessory maker claims to have acquired retail Switch 2 hardware (48:05) https://www.eurogamer.net/switch-2-leaks-turn-into-deluge-as-dummy-units-shown-at-ces Tencent is deemed a “Chinese military company” by US Department of Defense (57:45) https://www.eurogamer.net/us-labels-tencent-as-a-chinese-military-company --- Buy official Jimquisition merchandise at https://thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on https://LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Instagram/BlueSky and check out his Patreon (https://patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at https://mercenarycreative.com.
ぬるぽ放送局投稿フォーム https://docs.google.com/forms/d/e/1FAIpQLScwYSAEyRhDCHd-JRk9dLA05JKnGINgvnDhY3Xmkw2lwwDjQw/viewform 2024年12月パワープレイ M2. ピーターパン・シンドローム feat. 北小路ヒスイ 作編曲:RoughSketch 作詞:RoughSketch, DD"Nakata"Metal 歌唱:北小路ヒスイ 収録アルバム:RoughSketch - LOST NEVERLAND 2024・10・27 Release https://notebookrecords.net/discographyportal.php?cdno=NBCD-048 番組時間:55分28秒 出演者:夕野ヨシミ、たくや VOICEVOX:ずんだもん VOICEVOX:四国めたん ---- 2024/12/26に公開録音したものを配信いたします。 ラジオ記事はリスナーのEEチャンピオンさんが書いてくれているので楽してます。 <オープニング> ・寒いです ・足はきらきらなんです ・女子高生の生足は寒くないのか ・クリスマスはおわりましたよ ・誕生日を早くしてもらって ・夏コミと冬コミが同時に来ちゃう ・大掃除はしなくても大丈夫です ・毎月の中掃除で ・そんな人は大掃除もできますね ・今日は2本撮りだから早くやろう <Aパート> ・中華料理屋は毎日が大掃除だね ・ふつおたです ・今年最初の振り返り ・これブルアカですか? ・今年の抱負はMAD ISLANDに全部入ってる ・ゴールドジムは復活しました ・10月のイベントは全部いかない ・栄養素を作るための栄養素 ・全部Factorioの話になっちゃう ・やる気は腐ってます ・独断と偏見で振り返る ・札束ビンタより乳ビンタ ・インドか与那国島 ・一度も孵化しないヒメウズラ ・よいお年を感のゲージが溜まってきたね ・プレミアムポイントが10万越え ・スイートラウンジの感想を送ります ・SFC修行仲間 ・用もないのに伊丹空港 ・KFCの中身違いで2倍に ・ケンタッキー炊き込みご飯 ・ガチ勢は鶏の骨まで使う ・食生活がぐちゃぐちゃとは ・オイシックスの残りかす? ・食生活が無になってしまう ・スーパーには行かないの? ・イースvs.空の軌跡 ・新しいキャラになってしまったデドアラ ・服壊しのドギ ・みんなーツッコミの時間だよー ・紅白に興味ないのがバレてしまうな ・明石家サンタ見てないとわからないのかな? ・だからこれみつをただって! <Bパート> ・いい曲じゃないですかー ・念願のみつをたです ・これは全員の点数なのでは ・今年の紅白は白組が勝ちました ・M-1出た方がいいですよ ・イオシスは漫才コンビではありませんから ・ヨシミとマナミ ・わかるよじゃない! ・ふけほどー ・アルちゃんの銃は去年買ったやつだった ・今年もいろんなみつをがいました <エンディング> ・お知らせです ・Joysound カラオケ新曲ランキング(週間) 七条レタス&D.watt提供楽曲の「一旦ステイ TONIGHT/不破湊」が1位だったよう です!SUGOI ・楽曲提供しました! 天界弩級オシゴトロード / かなけん(天音かなた 沙花叉クロヱ AZKi)【Official Music Video】 作詞・作編曲:まろん (IOSYS) ・まろんくんは働いてるねー ・一番すごいのは悪熊会 ・ポラリスコードに楽曲提供しました! 「555 (Please call me “Go! Go! Go!”)/RoughSketch」 ・ブルアカ 夕野ヨシミが3曲作詞提供しました! 「進み続ける兎たち」 アーティスト:ミヤコ/サキ/モエ/ミユ 「コントロールできない感情という変数」 アーティスト:ユウカ 「勇者アリスの大冒険!」 アーティスト:アリス ・全部聴いて下さい ・ブルアカの曲はカラオケにも入りました ・イオシスショップのお知らせ ・年内の発送を終了しました。今年も一年ご愛顧いただきありがとうございました。 新譜「YATSUZAKI HARDCORE COLLECTION 2024」を含む次回の発送は2025年1 月8日の予定です ・YouTuberアーティスト モフモフモーさんに編曲楽曲を提供しました。 「ビジュのおまわりさん」 編曲:D.watt ・年末のお知らせ ・インフルエンザに気を付けて ・ちくわと鉄アレイを投げる ・2024年おわりだよ
This week we're making planet's useful and building rockets in Factorio! Our game of the month! When a peak STEM game gets its talons on the most STEM members of the pod, you know it's gonna be magic. Also Norris is in Liar's Prison because he broke a promise to Matt and didn't play Factorio. He promises he'll get to it. We'll see. Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, David Beebe, Matt Emery, Mike Parker, Jack Shirai Music by David Beebe
Well I guess we knew that. But, we wrap up our thoughts on Arcane, and dive into some of the games we've been playing recently, was well as some new ones we might be picking up. Youtube: https://youtube.com/@almostapodcastPatreon: patreon.com/almostapodcastMusic: Oyasumi by Smith The Mister
Len is joined by Nerium Strom, Mike Williams, and Sin Vega for a round-table of What Else Are We Playing? From weird surreal horror to Factorio and Cities: Skylines 2, it's a chill chat for a chilly month on our production calendar.
Dual Redundancy: TV Recaps, TV Reviews, and All the Latest in Entertainment News
In this week's episode David, John and Kyle discuss the lawsuit against Netflix for the Jake Paul vs Mike Tyson fight (1:55) and AMC's rule against singing during Wicked screenings (11:10). We also discuss a link mistake on Wicked toys that led people to an adult website (17:50) and why all the screens on a Qantas Airways flight showed one specific Dakota Johnson movie (21:25). Next, we review the series premiere of Dune: Prophecy (27:10). Finally, we have quick recaps on The Franchise (39:30), Anora (44:40) and Factorio: Space Age (48:20). This episode was originally streamed live on November 25th on both Twitch and YouTube. Be sure to vote in our annual media survey by clicking here. You can also watch John playing Factorio: Space Age by clicking this link. Want more Dual Redundancy? Be sure to subscribe to the podcast wherever you get your podcasts!
Like it or not, 2024 is almost over, and Indieventure is closing out the year with a trilogy of episodes looking back on our recent experiences of the games industry. We're saving the more targeted analysis of the year in games and of course our big GOTY reveal for the two episodes due out in December, but today we're starting out with a more general question: how has working in games media impacted our experiences of gaming as a hobby? What starts out as a light-hearted "day in the life of a games journalist" chat quickly turns into a group therapy session where we go into a fairly serious examination of the realities of working in games media in the 2020s, both good and bad. This is less a chat about specific games and more an overview of games media trends both visible and invisible to the audience, so if you've ever wanted to hear some inside baseball delivered from the Indieventure trio's perspective, here's your chance. We promise the mood gets lighter over the rest of the holiday season episodes, but we're glad we got all this off our chests! This episode also includes our final pre-GOTY "what we've been playing" round-up, in which Rachel gives a spoiler-free overview of Rise of the Golden Idol; Rebecca catches up on the long-awaited full release of Phoenix Springs; and despite spending much of the past month on another continent, Liam has somehow put another 10 hours into Factorio following the launch of the Space Age expansion. Last but not least, our hyperfixations for this episode see Liam geeking out over the Half-Life 2: 20th Anniversary Documentary, Rebecca enjoying "Somewhere Beyond the Sea" by TJ Klune (the sequel to a Season Zero hyperfixation, "The House in the Cerulean Sea"), and Rachel discovering an amazing TV channel called Mech+ which appears to only show reruns of Robot Wars and it turns out we're all very here for that. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!
Thank you so much to Chubbies & Turtle Beach for sponsoring this episode! #ad - For a limited time, our friends at Chubbies are giving our listeners 20% off with the code pogcast20 at https://www.chubbiesshorts.com/pogcast20 #chubbiespod - Get the ultimate immersive gaming experience with Turtle Beach today. For a limited time only, head to https://www.TurtleBeach.com and use Code Pogcast for 10% off your entire order. CHECK OUT THE PATREON! - https://www.patreon.com/ThePogcastPod On this episode of the Pogcast we talk about Veritas' restarting fresh on Factorio with all the knowledge he's gained. We also talk through how Tarkov's audio might be worse than we think and we break down the launch of the "New" Matchmaking system and how it seemed to have the opposite effect. Check it out! Timestamps 00:00:00 - Intro Banter 00:05:49 - Factorio 00:32:40 - Chubbies! 00:36:59 - Tarkov Audio Bugs 01:04:55 - New Matchmaking System 01:19:25 - Turtle Beach! 01:22:46 - Christmas Decorations Debate 01:32:26 - STALKER 2 & Other Games Learn more about your ad choices. Visit podcastchoices.com/adchoices
I busted my ass for years at the Mako factory to bring my kids here, and now they're freaked out because some guy with a gun for an arm just showed up! This week we spend an unreasonable amount of time talking about FF7 Rebirth, which depending on your sickness I'm either happy for you or sorry that happened. ALso discussed: Factorio, Cocoon, Tunic, UFO 50 Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Mike Parker, Jack Shirai Music by David Beebe
Codey tells Al about the new bee breeding Minecraft mod Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:11:55: Should Codey Get A Steamdeck 00:16:50: Game News 00:41:54: New Games 00:50:04: Feed The Bees 01:08:32: Outro Links Botany Manor Playstation Release Grimoire Groves Release Date Sun Haven Release Date Sugardew Island XB and PS4 Release Ova Magica First Major Update Fields of Mistria First Major Update Whimside Honey Grove Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al, and we’re here today to talk about Cottagecore games. (0:00:36) Codey: and my name is Cody. (0:00:41) Codey: Woo. (0:00:45) Al: A welcome back Cody. It’s been a while. (0:00:47) Codey: Oh, thank you. (0:00:48) Codey: It has really been playing a lot of stuff (0:00:51) Codey: that I haven’t played slash. (0:00:53) Al: Don’t you don’t you don’t you start yet. (0:00:55) Al: That’s not we’re not going into that section yet. We’ll get there. (0:00:58) Al: - Yeah. (0:00:59) Codey: What? (0:01:00) Al: I didn’t ask you what you’ve been up to, hello. (0:01:02) Codey: Well, yeah, I’m just saying that that’s why (0:01:04) Codey: I haven’t been on the pod. (0:01:04) Al: Okay, okay, it sounded like you were introducing that section. You gotta wait, you gotta wait. (0:01:07) Codey: No, no, no, my, my, my horses are held. (0:01:10) Codey: Nah, nah, nah, my horses are held. (0:01:15) Al: They’re heavy. This episode, we are going to talk about Minecraft again. (0:01:22) Codey: Woooo! (0:01:24) Al: Specifically, Cody has been playing a bee-breeding mod in Minecraft. So we’re going to talk about- (0:01:30) Codey: Thank you, Devin, my best friend who I play Minecraft with. (0:01:36) Codey: Who told me, “Hey, I put a mod that you might like on,” and surprise I do. (0:01:42) Al: Lo and behold, it was leaked. (0:01:46) Codey: Correct. (0:01:47) Al: Excellent. (0:01:48) Al: So we’re going to talk about that. (0:01:50) Al: Before that, we have obviously a lot of news. (0:01:53) Al: It’s a decent chunk of news, a decent chunk. (0:01:54) Codey: No, it’s– it seems on the lighter side, I would say. (0:01:56) Al: It’s not like an insane amount of news, but it’s enough news. (0:01:58) Al: It’s not. (0:02:04) Codey: Listeners, after the news section, (0:02:06) Codey: let us know if it’s a light amount of news (0:02:08) Codey: or a lot amount of news. (0:02:08) Al: Look, it all depends on how long it takes, right? (0:02:11) Al: so we’ll be clocking the tape. (0:02:12) Al: But before that, Cody, what have you been up to? (0:02:14) Codey: OK, so I’m not going to say anything (0:02:16) Codey: during the news section because I want to be right. (0:02:24) Codey: - Hello, I have been up to science. (0:02:29) Codey: So I’m getting to that point where, (0:02:32) Codey: whoo, I’m getting to the point where like a year from now, (0:02:35) Codey: I’m hoping to be defending my dissertation (0:02:38) Codey: and that is horrifying. (0:02:41) Codey: For a long time throughout your degree, (0:02:43) Codey: it’s like, oh, like two years from now, (0:02:45) Codey: oh, like, it’s like, you can kind of shove it forward (0:02:48) Codey: in the future. (0:02:50) Codey: And now it’s like, oh, oh shoot, you know. (0:02:54) Codey: Um, I was also just at a conference. (0:02:56) Codey: So the entomological society of America’s conference was in Phoenix, Arizona. (0:03:02) Codey: Um, so we went there and that was a thing that we did. (0:03:06) Codey: I actually, so it was actually, okay. (0:03:09) Codey: So when you go to conferences, like near the end of, of one chapter of your life, (0:03:13) Codey: you’re like, what am I going to do next? (0:03:15) Codey: And it was actually really gratifying because I had a few humans come up to me after like my talk (0:03:19) Codey: or that they just knew of me. (0:03:21) Codey: And they were like, Hey, I want to talk to you. (0:03:24) Codey: And they’re possibly interested in hiring me. (0:03:27) Codey: So that was really interesting. (0:03:30) Codey: One of them was, uh, a department of fisheries and wildlife on the Pacific Northwest, (0:03:34) Codey: which is where exactly where I want to be and exactly the kind of thing I want to do. (0:03:39) Codey: However, uh, government jobs are a little up in the air right now because of things. (0:03:44) Codey: And so, um, I’m kind of like, about that, like, like, Oh no, what do I do? (0:03:52) Codey: but I had someone from like literally (0:03:54) Codey: one of the best institutions for entomology (0:03:57) Codey: within the United States come up to me (0:04:00) Codey: and we were chatting and then he was like, (0:04:01) Codey: “Oh, when are you done? (0:04:02) Codey: Because we’re gonna be hiring a forest entomologist (0:04:04) Codey: here in a year.” (0:04:05) Codey: And I was like, “Holy crap.” (0:04:07) Codey: So that’s cool too. (0:04:09) Codey: So now I’m really, now the fire is under (0:04:13) Codey: the proverbial butt at this point (0:04:15) Codey: because I need to get this stuff finished. (0:04:19) Codey: But more importantly, I finally married Scott (0:04:22) Codey: in Coral Island. (0:04:22) Al: Wooo! You made your decision. (0:04:24) Codey: I also, I made, well, there was no decision to be made. (0:04:28) Codey: I just, he finally accepted my offer. (0:04:30) Codey: They like have, I think you have to go through (0:04:33) Codey: a certain amount of their heart events or whatever. (0:04:34) Al: You do, yeah. I ended up in that same situation with, oh goodness, I’ve forgotten my wife’s name. (0:04:42) Codey: Alice, was it Alice? (0:04:44) Al: Was it Alice? No, it wasn’t Alice. (0:04:47) Codey: It was the computer programmer girl, right, Suki? (0:04:49) Al: Yeah, no, not Suki. Suki’s Alice. (0:04:52) Codey: I don’t remember. (0:04:54) Codey: I also went for Alice for a bit. (0:04:57) Codey: But yeah, so I finally married him. (0:04:58) Codey: He finally got through all of his heart events. (0:05:00) Codey: And I’m happy to say that for a few days of the month, (0:05:04) Codey: at least, he does go to work. (0:05:06) Al: Oh, thanks. (0:05:07) Codey: There’s been a couple times where I see him (0:05:09) Codey: Walking around the town and i’m like who let you out? (0:05:11) Al: It probably doesn’t help that Lily, that’s her name, that I married Lily who, you know, (0:05:12) Codey: Got it. (0:05:22) Al: when she’s not married to you, spends all her time in her house. So that probably doesn’t help. (0:05:26) Codey: Yeah (0:05:28) Al: But the weird thing about it was not necessarily that she was in the house, (0:05:31) Al: because when she’s in her house, she’s like sitting at a computer doing work, (0:05:35) Codey: Yeah (0:05:36) Al: or, you know, in the kitchen. Whereas when she’s in your house, she’s standing next to the bed, (0:05:40) Codey: Yep (0:05:41) Al: staring off into space. (0:05:42) Codey: That’s what Scott does too, and I just feel so bad for him, especially because when you talk to him (0:05:47) Codey: He says cute things like you know people say that marriage changes a man (0:05:51) Codey: And you have changed me in all the most enticing ways. I love you, and I’m just like what the heck (0:05:56) Al: - No! (0:05:57) Codey: Or he’ll be like (0:06:00) Codey: Like babe, I love you so much. Thank you so much for for doing this and I’m like you’re just standing next to me (0:06:06) Codey: Please sometimes he goes outside for morning coffee, which is nice, but (0:06:10) Codey: Yeah, so I finally did that I also finally have unlocked the cave of memories (0:06:15) Codey: Oh, and I finally finished the frickin temple. I did that I did the temple (0:06:16) Al: Oh, nice. (0:06:20) Al: Nice. (0:06:22) Codey: So now I’m just trying to I don’t even remember what I got be honest (0:06:23) Al: “Is all you ever hoped?” (0:06:29) Codey: Yep, nope can’t remember so (0:06:30) Al: I don’t know if there’s like an overall unlock, I think. (0:06:37) Al: There’s different ones for different parts of it. (0:06:40) Codey: - Yeah, yeah, the last thing that I needed (0:06:42) Codey: was an osmium garlic, and I got that. (0:06:47) Codey: I haven’t finished the Cave of Memories 100%. (0:06:49) Codey: I finished enough to bring Gort back to the people. (0:06:56) Codey: He went dark, he was dark is the, yeah. (0:06:56) Al: » Cool. (0:07:02) Codey: So I’m trying to reach the bottom (0:07:03) Codey: of the Cave of Memories now, (0:07:05) Codey: and then just generally hitting that point (0:07:07) Codey: where I’m racking up money with nothing to spend at all. (0:07:10) Codey: But more importantly, Minecraft. (0:07:12) Codey: But I will talk about that later. (0:07:14) Codey: Al, what have you been playing? (0:07:16) Al: I have been playing, obviously, a lot of Pokemon TCG Pocket, I’ve talked about that in a few (0:07:24) Codey: Oh, okay. I mean, so I have been, because of conference and general malaise, I have (0:07:25) Al: previous episodes, but it sounds like you have questions. (0:07:33) Codey: not been up on the pod. I also have not really been listening to ISE very much. So what is (0:07:41) Codey: pocket? Is it good if you have, do you scan in real life cards that you have and that’s (0:07:47) Codey: how you get cards or… (0:07:49) Al: No, no, it’s entirely digital. It is so it is based on the TCG, but it’s some of the cards are (0:08:05) Al: digital equivalents of the real cards. Quite a lot of them are almost the same as physical cards, (0:08:11) Al: but like their attacks are slightly different or their retreat number is slightly different. (0:08:15) Al: And then there’s a few that are exclusive to the app. (0:08:19) Al: And basically, the idea is it’s a daily “you can open two packs of cards a day”. (0:08:20) Codey: Okay. Is it possible to literally just collect cards or do you have to fight people? (0:08:30) Al: Yeah, no, no, you can completely ignore the battles if you want to. (0:08:36) Al: You do get things for the battles, (0:08:36) Codey: BRB downloading this game right now. (0:08:40) Al: but you can just ignore that if you want, which is what I did to start with, (0:08:43) Al: and then I actually accidentally got into the battles. (0:08:46) Codey: It just happened out of nowhere, does it? (0:08:47) Al: oopsie (0:08:50) Al: I know well what they did is they’ve done three events right and uh two of them are event (0:08:56) Al: sorry battle-based events and so I was like well I need to try the battles for these events and (0:09:02) Al: get these exclusive items or whatever and then I enjoyed it and yeah I don’t know if i’ll be (0:09:09) Al: doing it outside of the events uh i’ve nearly finished the second event but um yeah it’s good (0:09:11) Codey: Okay, I’m downloading it. (0:09:18) Al: Fun! I really like it. (0:09:19) Al: And I reopened the other TCG app, the TCG Live, and I was like reminded of just (0:09:26) Al: how bad an app it is, is just so the interface just feels gooey, right? (0:09:33) Al: It doesn’t feel like anything does what you want it to do. (0:09:36) Al: And it’s overly complicated, whereas like you open up Pocket and you see the packs (0:09:43) Al: and you click on it and you open a pack, right? (0:09:46) Al: And if you want to go do other things, (0:09:47) Al: then sure you have to go down other levels but like you open (0:09:49) Al: the gap and the packs are there right in front of you. It’s (0:09:53) Al: really nicely designed in that aspect of things. And it’s like (0:09:57) Al: there’s five tabs along the bottom. And then that’s pretty (0:10:00) Al: much it. Whereas live is just like levels and levels of menus (0:10:06) Al: and it like opens up in this menu where you’re not really (0:10:08) Al: sure what anything is unless you use it regularly. Yeah, I don’t (0:10:12) Al: like him. So yeah, I’ve been enjoying that. I guess not much (0:10:17) Al: changed since I last talked about it it’s just yeah (0:10:19) Al: been going through the events that I talked about last week and i’ve hit the point where (0:10:26) Al: I because I played it during the beta period i’m at the point now where I am close to having (0:10:33) Al: finished the collection but that means that I almost never like I maybe get a new card (0:10:37) Al: every three days or something but I think they’ve said that they’re bringing out new (0:10:44) Al: cards in december so that’ll be fun but yeah it’s (0:10:48) Codey: Okay, I am opening it (0:10:49) Al: it’s nice I like it enjoy don’t get distracted on the podcast never i’ve been playing marvel (0:10:54) Codey: No, of course not (0:10:57) Codey: It’s not gonna happen (0:11:00) Al: snap as well although a little bit less this week because I was doing the battling in pocket but i’m (0:11:05) Al: sure i’ll get back into snap next week once i’ve finished the battles in pocket and i’ve started (0:11:09) Al: playing finally fields of mystery uh um it I have thoughts on the game but i’m gonna save them for (0:11:12) Codey: Whoo (0:11:19) Al: future episode um but it’s yeah I i don’t I definitely don’t hate it and it definitely has (0:11:28) Al: interesting ideas and it’ll be interesting to share my thoughts fully on the podcast (0:11:34) Al: but yeah I have started playing that so we’ll see how that goes I mean the good thing is i’ve (0:11:39) Al: actually been playing it right like sometimes when I play games for the podcast it’s really (0:11:43) Al: hard to get into them um so i’ve gotten over the initial hump and i’m actually like properly (0:11:49) Al: now uh every day so we’ll see how that continues on my steam deck (0:11:51) Codey: Mm-hmm, that’s good. How are you playing it? (0:11:56) Codey: Okay, I also have questions we can talk about this band about a steam deck because I was asked if I want and for Christmas (0:12:04) Al: This is the Steam Deck section. Talk to me. (0:12:09) Codey: So listen listeners if you’re also wondering if you should get a steam deck this section is for you. Hey Al (0:12:17) Codey: Why get a steam deck? (0:12:18) Al: because play games on portable console that aren’t on the Switch. (0:12:24) Al: I mean, realistically, right, like that’s that’s it. (0:12:27) Al: It is also more powerful than the Switch. (0:12:29) Al: Right. So some games will run better on it. (0:12:32) Al: But I mean, the the main reason that you would be doing it is because there’s lots (0:12:36) Al: of games that aren’t on the Switch yet or won’t come to the Switch or, you know, (0:12:41) Al: they are only coming to the Switch a couple of years after their Steam version. (0:12:45) Al: like Steam is still the default for most games. (0:12:46) Codey: Mm hmm. So is it can you play anything that’s PC or Mac on it? (0:12:56) Al: So it is the Steam Deck is Linux based but Valve have put a lot of effort into building (0:13:07) Al: a runtime engine that allows you to run the Windows versions of the games. So if it supports (0:13:14) Al: Linux or if it supports Windows, I don’t think anything just supports Mac, right? (0:13:18) Codey: Mm-hmm, okay. (0:13:20) Al: So I have not come across a game that you just flat out can’t play. There are a few games that (0:13:26) Al: controllers very well and in those cases it’s not great but it’s becoming a lot better now like (0:13:35) Al: most games will either launch with controller support or they will you know add it on if it’s (0:13:42) Al: an early access or whatever. Like Lens Island was one that didn’t have controller support to start (0:13:45) Al: with but it came out like right at the beginning of the Steam Deck so it wasn’t really popular at (0:13:51) Al: that point and they’ve obviously since added controller support. So I think most games have (0:13:55) Al: have controller support. (0:13:56) Codey: Okay, and then my other question is can you play it either like so is it like a switch where you can dock it and (0:14:02) Codey: Play it on your screen or carry it with you (0:14:04) Al: Yeah, yeah. Yeah, so you can you can just connect it to a normal it’s just USB-C, right? (0:14:06) Codey: Mmm (0:14:10) Al: So you can just plug in a USB-C dock which you can get ones for like, you know (0:14:14) Al: 10 quid on Amazon or whatever and plug it into a monitor or a TV (0:14:16) Codey: - Mm-hmm, okay. (0:14:21) Codey: Well, to be determined, I probably will get one. (0:14:24) Al: I mean, if someone is offering to buy you one, I would definitely go on that, right? (0:14:30) Al: Like unless you have something else that you would want instead, it’s obviously the big (0:14:35) Al: thing for most people is it’s a lot of money, so you know, you probably wouldn’t be spending (0:14:38) Codey: Yeah. No, I was literally, it’s someone, correct. I would not buy one myself, but someone literally (0:14:41) Al: that money on it yourself. (0:14:45) Al: Yeah, the answer is probably yes. (0:14:45) Codey: saying, “Would you like one?” I’m like, “Wow.” Yeah. (0:14:51) Al: unless there’s like negative things that come from this. (0:14:54) Al: You know, you will owe this person something. But if it’s a friend or a family member who wants (0:14:58) Codey: No. Yeah. No, it’s my part. It’s my partner. So. (0:14:58) Al: to give you a gift, you know, and you don’t feel bad about it, then I would say yeah, absolutely. (0:15:03) Al: It’s great. It’s a bit bigger and chunkier. OK, it’s bigger and chunkier than the Switch, (0:15:09) Al: but personally, for me that actually makes it better. It’s better to hold. The ergonomics (0:15:16) Al: are better, so it less hurts my hands. So there’s that as well. But yeah, no, I really like it. (0:15:21) Codey: Okay. Yeah, I, I almost never play my switch in handheld mode. It’s almost always on the (0:15:27) Al: Interesting. (0:15:28) Codey: on my computer or not my computer, my TV. So, but I could then play that on handheld (0:15:34) Codey: and watch him play Factorio. Cause he’s been playing the Factorio like space age expansion, (0:15:40) Al: Yeah, I think the thing is that, you know, if you have like a gaming PC, gaming PC is (0:15:41) Codey: or maybe I could play the space age expansion on that. I don’t know. We’ll see. (0:15:51) Al: still going to be better, right? Because it’s still portable. But, well, that’s the thing, (0:15:53) Codey: Yeah, I would have to come all the way over here. (0:15:56) Al: right? The portable aspect of things is a massive, massive aspect. And yeah, it’s not (0:16:00) Codey: Mm-hmm. (0:16:01) Al: as powerful, but it runs things just fine, right? Like most games will run on it in some (0:16:07) Al: way and because it’s like the bassline (0:16:10) Al: it’s like that’s what games are aiming for like if you can run on the steam deck then you’re fine (0:16:14) Codey: Okay. Final question. If you play something on your Steam Deck, so say I’m like playing (0:16:21) Codey: Lens Island on my Steam Deck, but I’m like, man, I want to play this on my desktop. Can (0:16:25) Codey: I just literally go to my desktop and it’s the same save? Okay. Okay. There. I told my (0:16:28) Al: Assuming that they support Steam and Cloud Save, yes. (0:16:31) Al: Games have to explicitly support that, but most games will. (0:16:38) Codey: partner after talking to Al, I wouldn’t say no to a Steam Deck. And that’s what we’ve (0:16:42) Al: And that’s the Steam Deck section. We’re gonna now talk about some game news. So, interestingly, (0:16:44) Codey: got to do. Whoo. Whoo. (0:16:56) Al: I can’t see any delays this week, which is rare for a November episode, but there we (0:17:01) Al: are. There’s still a lot of delays to come though, because I still see about 25 games (0:17:06) Al: saying 2024. Although some of them are special. (0:17:12) Al: They were like, “Oh, we’re in early access and we’re going to be in early access for (0:17:17) Al: a year.” And that means they’ll come out this year and then they’ve just not said anything (0:17:20) Al: because they never explicitly said they were coming out in 2024, but come on. So, it’s (0:17:24) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:17:28) Al: going to take some time going through that list and double checking if anybody said anything (0:17:31) Al: that I’ve missed. Anyway, Botany Manor have announced that they’re coming out on PlayStation. (0:17:33) Codey: - Yep. (0:17:38) Codey: - Mm-hmm. (0:17:38) Al: So I think they’re already out on… (0:17:42) Al: PC and Switch? (0:17:43) Codey: - I played it on Xbox Game Pass. (0:17:48) Al: Oh, yes. (0:17:52) Al: I probably should have double checked this. (0:17:53) Al: So they’re definitely on Steam. (0:17:55) Al: Yeah, they’re on Xbox, (0:17:57) Al: including Game Pass. (0:17:59) Al: They are also on Switch. (0:18:01) Al: So yeah, this is… (0:18:02) Codey: I was gonna say I think that Aislinn had played it on (0:18:04) Al: Yeah, so this is completing the standard list (0:18:08) Al: coming to PlayStation. (0:18:09) Al: they are releasing on the 17th. (0:18:12) Al: And that’s for both PS4 and PS5. (0:18:13) Codey: Woo. (0:18:14) Codey: Woo! (0:18:19) Al: Speaking of releases, (0:18:21) Al: Grimoire Groves is coming out. (0:18:26) Al: They have announced that their release date is the 6th of March next year. (0:18:32) Al: That feels like the length of time that I feel like is suspicious, right? (0:18:40) Al: Like when something says, oh, we’re going to. (0:18:42) Al: To come out on this date in two years, you know, it’s never going to happen. (0:18:45) Al: If they say we’re coming out on this date in a month, you’re like, okay, (0:18:47) Al: the game is ready and they’re just like making sure that they’re ready for (0:18:50) Al: release and, you know, getting all the release plans out. (0:18:53) Al: Like they’re not working on the game. (0:18:54) Al: Now they’re just ready to go. (0:18:56) Codey: Okay. (0:18:56) Al: But when they say four months away, I’m suspicious because that makes me sound (0:19:02) Al: feel like the game is not finished yet and they’re wanting to finish it. (0:19:05) Al: And they’re like, this is the point that we think we can get it done by, but (0:19:09) Al: something will probably go wrong. (0:19:12) Codey: Okay, are you making a prediction then? (0:19:12) Al: No, never, never make a prediction. (0:19:17) Codey: Okay, okay (0:19:18) Al: Never say you’re going to come out on a date. (0:19:22) Al: Do you see what I mean? (0:19:22) Al: No, it’s like, it’s a suspicious time frame. (0:19:24) Codey: Yeah, no I get it though, there’s also (0:19:26) Al: Like I’m not saying they don’t want to come out then, but I’m saying (0:19:29) Al: there’s a high probability that it gets delayed by a month. (0:19:33) Codey: Yeah, that’s fair. I detect no lies (0:19:38) Al: Good. (0:19:40) Al: I’m glad. (0:19:42) Al: Um, yeah, we’ll, we’ll, we’ll see. (0:19:45) Al: Will this be one of my 2025 games? (0:19:45) Codey: Correct. (0:19:48) Al: Maybe you don’t want to play this one. (0:19:49) Codey: It’s all you. (0:19:52) Codey: Um, I like how it looks, but I am over the witch aesthetic, personally. (0:19:57) Al: Oh, interesting. (0:19:58) Codey: So. (0:19:59) Al: I feel like we haven’t had many which games actually come out though. (0:20:01) Codey: No, I guess I just don’t I’ve never liked. (0:20:06) Al: Fair, fair. (0:20:07) Codey: So, yep. (0:20:10) Al: Uh, next we have Sunday. (0:20:12) Al: A release date for Switch. (0:20:16) Al: In the Americas. (0:20:18) Al: And only the Americas. (0:20:18) Codey: Bum. Bum. Bum. It is curious why it’s only the Americas. I know that they’re trying to do it (0:20:26) Codey: worldwide and they said that they’re encountering some “issues” or whatever with doing it. I mean, (0:20:33) Codey: it’s difficult, but I’m not entirely sure why because it’s not just the US. They have a bunch (0:20:38) Codey: in South America as well that it is coming out for. Correct, correct. (0:20:40) Al: Yes, yes. I did say Americas, to be fair. So it’s specifically coming to United States, (0:20:47) Al: Canada, Mexico. It sounds like the beginning. No, no, no. No, no, it’s not. It’s not. United (0:20:49) Codey: Panama, Haiti, Jamaica, Peru, Republic Dominican. (0:20:55) Al: States, Canada, big pause, Mexico, Brazil, Argentina, Chile, Colombia, and Peru. So I’m (0:21:05) Al: I’m guessing that it’s just that those are the only countries in the Americas that… (0:21:10) Al: the switch eShop is available in, and it’s not that they’re specifically saying you’re not allowed in Venezuela. (0:21:17) Codey: I am all four countries coming out in the order of that song. (0:21:23) Codey: And not just because the United States is the first one. (0:21:25) Al: Well, so my reason why I’m saying that I think it’s just those are the only… (0:21:29) Al: Because I don’t think you can do it on a country by country basis. (0:21:33) Al: I think you can only do it on a region by region basis. (0:21:36) Al: And there’s the Americas region. (0:21:38) Al: There’s– (0:21:40) Al: Europe and Africa, I think, and then there’s Japan, and then– (0:21:46) Al: Oh, sorry, Europe, Africa, and Australia are the same one, and then there’s Japan, and I don’t know what else there is. (0:21:50) Codey: interesting. Other countries. But yeah, so that’s coming out. And I really yeah, and they were really (0:21:58) Al: Oh yeah, we didn’t say the date, 29th of November. (0:22:02) Codey: wanting to try and make sure that the switch release did not was not like a version behind (0:22:08) Codey: or whatever. So it’s going to be released at the same version that it is, wherever else it’s (0:22:15) Codey: it’s released, except no multiplayer yet. (0:22:20) Al: Yes, that is the weird. It’s very not weird. It’s not weird. (0:22:24) Al: It makes sense. Multiple is difficult. (0:22:27) Al: But it is interesting that there earlier on in the announcement, they say (0:22:33) Al: essentially, and then in bold, zero content differences between the two platforms. (0:22:38) Al: So the thing you read because it’s like (0:22:40) Codey: Yep. (0:22:40) Al: in bold is zero content differences between the two platforms. (0:22:43) Al: But there is a word before which is essentially very sneaky. (0:22:46) Codey: Gotta look for that modifier. (0:22:48) Codey: Yep. (0:22:50) Al: And yeah, so no multiplayer. (0:22:52) Codey: Yep. Eventually. (0:22:52) Al: Yeah, I find it interesting why they’re doing because someone on I think it was (0:22:58) Al: the Kickstarter suggested it could be an issue with (0:23:04) Al: you know, some some law that something specific in the game isn’t (0:23:09) Al: covering, but it’s out on Steam world worldwide. (0:23:14) Al: So I don’t think that can be the case. (0:23:16) Codey: Hmm (0:23:18) Al: I suspect… (0:23:20) Al: This is a big theory, here’s my theory, my hypothesis. (0:23:25) Al: They didn’t know there were multiple eShop regions initially. (0:23:29) Al: And they went on, they set it all up, and then they realized, oh wait, this is just (0:23:34) Al: coming out in the Americas, and of course it takes a long time to get this stuff done (0:23:36) Codey: Yep. (0:23:36) Codey: Yeah. (0:23:38) Al: by Nintendo. (0:23:40) Al: Because who was it? (0:23:41) Al: There was another game that had a similar thing where they only gave eShop codes to people (0:23:46) Al: in the Americas. And they were like, Oh, we can’t we’re not these (0:23:50) Al: are the only codes we’re able to get. And everyone was like, but every game gets codes (0:23:53) Al: for the other regions. Why are you, why are you specifically not able to get ones for (0:23:57) Al: Europe and Japan, et cetera? And then yeah, then suddenly two weeks later, Oh, look, we (0:24:00) Codey: And then it’s ‘cause they had only applied for it. (0:24:05) Al: have the Europe codes now. It’s like, Hmm, funny that. So very suspicious. Maybe I’m (0:24:08) Codey: Mm-hmm. (0:24:11) Al: being a bit unfair, but that is my theory. And we’ll probably never find out why. But (0:24:18) Al: I think if it’s like. (0:24:20) Al: A month later, or, you know, if it’s before the end of the year, I think that’s all it (0:24:23) Al: is. (0:24:24) Al: Because I don’t know what they could have been doing that was, I don’t know what else (0:24:27) Al: would have gotten their way because there’s no technical differences between the games, (0:24:32) Al: between the consoles. (0:24:33) Al: Right. (0:24:34) Al: Like I can, I can, I can create, and I have an American account on my switch as well. (0:24:38) Al: And I have a Japanese account. (0:24:39) Al: You can just download the games. (0:24:40) Al: There’s no content locking. (0:24:41) Al: The only content locking is the shop itself, which is based on your account, not your console. (0:24:47) Al: So I can’t imagine there would be a technical issue there. (0:24:50) Al: Only thinking is that it’s because they didn’t realise that there were multiple console, multiple (0:24:53) Codey: I mean, to be fair, that is weird. (0:24:53) Al: regions. (0:24:54) Al: What, that there’s multiple regions? (0:24:57) Codey: Like, yeah, like you would think that it wouldn’t be that there’s different shops, (0:24:59) Al: Ah, yeah. (0:25:04) Codey: just that there’s, it’s like, instead of Switch making, excuse me, all of these different shops, (0:25:11) Codey: different regions, they’re just, you just have one shop and then they would just choose what region (0:25:16) Codey: within the shop to sell it to. But that, but that makes too much sense. So they wouldn’t do that. (0:25:18) Al: I mean, it’s essentially the same thing, right? Like, it’s just a different way of doing it (0:25:23) Codey: Yeah. (0:25:25) Al: technically, right? Like, it doesn’t make any difference to users, right? It’s the same thing (0:25:30) Al: to them. But yeah, I don’t know. That’s my theory. Who knows? We’ll probably never know, but hey, (0:25:38) Codey: Yep. (0:25:38) Al: there we are. Sugardew Island. They’ve announced that they’re coming to Xbox and PS4. They were (0:25:46) Al: we’re already coming to PS5. (0:25:48) Al: Uh, this is, I don’t think I talked about this. (0:25:52) Al: They had posted this on Kickstarter like a month ago, and they were like, (0:25:55) Al: “We’re going to publicly talk about this later this month.” (0:25:58) Al: And I was like, “That’s really weird.” (0:26:00) Al: So I now have this information. (0:26:01) Al: I need to decide whether I’m sharing it or not. (0:26:03) Al: Cause they haven’t explicitly said, “Don’t share it.” (0:26:03) Codey: hmm okay oh is it up (0:26:05) Al: And I haven’t agreed to not share it, but also it’s like only pop- (0:26:09) Al: No, this one’s fine. (0:26:10) Al: It was the pre, like it’s now on Steam. (0:26:12) Al: Like they publicly said it now, but I was like, “Do I not share it?” (0:26:16) Al: because they’ve said we’re not (0:26:18) Al: there’s no like public version of it. (0:26:20) Codey: Yeah. (0:26:21) Al: Like I can’t cite my source because my source is a backer only Kickstarter post. (0:26:26) Codey: Yeah. (0:26:27) Al: I may as well say this now, the other reason they said this is one of the reasons on the (0:26:31) Al: Kickstarter, they said this is one of the reasons they put the delay in, (0:26:35) Al: because they got a grant to Xbox as well. (0:26:41) Al: But the other reason that they haven’t said publicly yet, but I’ve decided just to say it, (0:26:46) Al: is that they’re adding romance to the game. (0:26:48) Al: Um, which I’m not a huge fan of them delaying to add romance, but whatever. (0:26:50) Codey: Was. Yeah. Yeah. (0:26:55) Al: It is what it is. (0:26:56) Al: They haven’t said that publicly, so, um, I can’t prove it, but you’ll see (0:27:02) Al: in a couple of weeks, they’ll announce that they’re, they’re bringing romance (0:27:05) Al: to the game, um, lucky. (0:27:08) Codey: I also was laughing as I was looking at it that they titled themselves as the coziest (0:27:14) Al: which is a lot of a lot of technicalities there (0:27:15) Codey: farm shop game ever. (0:27:19) Codey: Yeah, like the coziest of not that many. (0:27:26) Codey: They also have a new trailer in it and I’m not, I watched the new trailer, but I’m not (0:27:29) Codey: really sure what in the trailer is new. (0:27:33) Codey: I did like, so they, they showed you like managing your shop. (0:27:38) Codey: And there was a point where like someone came up and they were (0:27:40) Codey: like, Oh, I only wanted this many, or I, I wanted this different. (0:27:45) Codey: I don’t know. (0:27:46) Codey: Someone was complaining. (0:27:48) Codey: And one of the things you could do is like offer a discount. (0:27:51) Codey: Um, so I don’t know. (0:27:55) Codey: I would never offer a discount. (0:27:56) Codey: I’ve worked retail before people can, people can follow the rules. (0:27:57) Al: They can they can buy it or they can not yeah (0:28:02) Codey: Yeah. (0:28:03) Codey: I’m not holding a gun to your head and saying you have to buy it or not. (0:28:06) Codey: like this. (0:28:08) Codey: Get out of here if you’re unhappy with the price. (0:28:12) Al: Yeah yeah I’ve said it before but I’ll say it again I don’t I just don’t think (0:28:12) Codey: But yeah, and this is still coming out in early 2025. (0:28:22) Al: that shops are fun gameplay experience and maybe this one will be the game (0:28:27) Al: that makes it happen but I highly doubt it based on what we’ve seen in the (0:28:30) Al: trailer it looks like every other game that has a shop ever which is where you (0:28:34) Al: put things out and then you have to stand there while people come and buy (0:28:38) Al: from you. And it’s like, this is not fun. Why would I? Why would I? (0:28:38) Codey: I mean, you could also do, uh, so Sims did it, they had a shop like where you could buy (0:28:42) Al: I don’t care about this, right? (0:28:43) Al: Um. (0:28:49) Codey: a business by a shop and then you have to run it, but you could hire people to like (0:28:54) Codey: greet or to run the register or to like schmooze with people. Um, but then you had to do whatever (0:29:04) Al: Yeah, and then it’s a management sim, and it’s like, that’s fine, those are games that (0:29:05) Codey: or else it is. (0:29:10) Al: people enjoy, but that is not what I want, and that is not, in my opinion, Cottagecore. (0:29:14) Codey: Yeah. Well, that’s the Sims for you. But yeah. So yeah, I don’t know. I mean, it reminds (0:29:14) Al: That is much more stressful. (0:29:16) Al: Well, exactly. (0:29:18) Al: There’s a reason I don’t play The Sims anymore. (0:29:28) Codey: me a little bit. We played, gosh, what is that? Galaxy Paws, Galactic Paws, something (0:29:34) Codey: Paws, Garden Paws, Garden Paws. There’s a store in that. Yeah. There’s a store in that. (0:29:37) Al: Garden Paws, there we go. (0:29:40) Al: Just put two generic words together, you’ve probably got a game. (0:29:45) Codey: That was really fun. (0:29:47) Al: Okay, I will correct myself. (0:29:49) Al: There was one game where running a shop was fun, and that was, of course, (0:29:52) Al: Meneko’s Night Market. (0:29:54) Al: But that was fun because of how very specifically curated it was. (0:30:00) Al: It was like one scene every in-game week, and you could still, you know, (0:30:05) Al: get money other ways at this (0:30:07) Al: was just the best way to get money, right? You got the most money if you sold things this way. (0:30:12) Al: So it, that one was fun, but these games where it’s just like every day you go to the shop, (0:30:16) Al: you put stuff up and you have to stand there. (0:30:20) Codey: Yeah. Garden Paws, you could just open your store and then walk away, but then if something like ran out or whatever. (0:30:28) Al: Well, this is the thing, they’re all just more annoying ways of doing the thing that (0:30:34) Al: in farming games we’ve had forever, which is you throw everything in a box and you get (0:30:38) Al: the money, right? Why would I want more complications to that? That’s not what I’m here for. I’m (0:30:45) Al: here for the farming, and for the living, and for the people sometimes. I doubt I’ll (0:30:51) Al: be here for the people in this game. I might be wrong, and I will admit when I’m wrong (0:30:55) Al: if it changes, but I suspect the- (0:30:56) Codey: if you’re wrong. Yeah. (0:30:58) Al: people will have no personalities. (0:31:01) Al: It’s going to be Faith Arm all over again, (0:31:03) Al: where there’s some nice stuff about the game, (0:31:05) Al: but overall the people are just boring. (0:31:08) Codey: Okay, you heard it here, heard it here first. Boring. (0:31:11) Al: Well, I mean, to be fair, I think I’ve said it multiple times. (0:31:16) Al: I will play this game, right? (0:31:17) Al: I need to play this game because it is getting so much buzz. (0:31:21) Al: Like people seem to really like the idea of this game, (0:31:24) Al: even though I don’t understand why. (0:31:26) Codey: Because it starts with an “S” and ends with “Dew Island”. (0:31:28) Al: » Oh man. I cry. I cry. What have we got next? We have OVA Magica. They’ve announced (0:31:29) Codey: And it starts with an “S” and ends with an “E” and ends with an “S” and ends with an “E”. (0:31:40) Al: that their first major update is out now. Yeah. I mean, to be honest, like, this is the sort of (0:31:44) Codey: - Yep. (0:31:45) Codey: It just… (0:31:49) Al: thing where it’s like, if you’re playing this game, you’ll be really excited about the updates (0:31:52) Al: in this. And if you’re not, you probably don’t care that there are new blobs, new blob worlds, (0:31:57) Codey: Yeah, but there’s new cosmetic. (0:31:58) Al: new events. It’s the wrong one. It’s in early access. I don’t think they’ve announced when… (0:32:00) Codey: Oh, nope, this is the wrong game. (0:32:02) Codey: Just kidding. (0:32:04) Codey: Yeah, that’s it. (0:32:05) Codey: When is this coming out? (0:32:09) Codey: No, this podcast. (0:32:11) Al: Oh, this episode. (0:32:13) Codey: If you are listening to this on release day, (0:32:17) Codey: if you are one of the cool kids, (0:32:19) Codey: you can get this game for 20% off right now on Steam. (0:32:24) Codey: But only for people, 20 on 20, (0:32:27) Codey: if you’re on the 21st, no 20. (0:32:30) Codey: No 20 for you. (0:32:31) Al: This is an example of one that will definitely not hit its time frame that it said in the Early Access. They said “Over Magic has currently planned to be in Early Access for roughly eight to 10 months with regular content updates leaving up to the 1.0 full release.” (0:32:31) Codey: That’s it, that’s all I have. (0:32:46) Al: The first version of this came out in July, and this is their first content update. So that’s what? Is that four months? (0:32:52) Codey: Yep. July is seven. This is, yeah, this, yes, four months. (0:33:02) Al: Which is fine, I’m not saying they have to rush it out, but they always underestimate it. (0:33:07) Codey: What if they’re not doing it regular? What if it’s like, here’s one update, and then here’s another one, here’s another one, here’s another one, and it’s released. (0:33:15) Al: Well, I mean, they did say regular, they did the best, but they use that word regular. (0:33:18) Codey: Oh, fair. They did. (0:33:22) Codey: Nevermind. (0:33:24) Al: You’re like, what if they don’t you mean this word that they used in the sentence? (0:33:27) Codey: That they literally say. (0:33:30) Codey: I tried, I tried to give them some grace. It did not work. (0:33:34) Codey: work. (0:33:35) Al: We’re not here for grace, we’re here for content. (0:33:38) Codey: Content, bam, bam, bam, bam. (0:33:41) Al: No, I actually, this is the problem with covering indie games. (0:33:45) Al: I actually really liked the developer of Emajica. She seems like a really nice person, (0:33:48) Codey: - Yeah. (0:33:50) Al: and I don’t want to be too harsh. So. (0:33:52) Codey: Yeah. (0:33:54) Codey: Well, and it’s all in good fun. (0:33:55) Codey: I mean, like I basically, (0:33:57) Codey: we joked about this at the conference that I was just at (0:33:59) Codey: that this is the third year in a row (0:34:01) Codey: that we’ve wanted to have a symposium about neurodiversions, (0:34:04) Codey: but all of the people who are trying to make the symposium (0:34:08) Codey: have ADHD. (0:34:11) Codey: And so it never happens because we all have ADHD. (0:34:15) Codey: And I’m at the point now where I’m like, (0:34:18) Codey: I’m not going to accept symposia ideas (0:34:21) Codey: or whatever until like March, (0:34:22) Codey: but I kind of want to start it right now (0:34:25) Codey: and just have it done (0:34:27) Codey: because I really want this to happen. (0:34:28) Al: Yeah, yeah, it’s why, yeah, I was talking to someone, a friend who’s been diagnosed (0:34:35) Al: with ADHD recently, and I was just asking, you know, what to expect if I end up looking (0:34:41) Al: for a diagnosis. And I was like, it’s really ironic that the way to start an ADHD diagnosis (0:34:46) Codey: Yeah, I saw this recently, it was like, people who have a thing that cripples their ability (0:34:47) Al: is to make an appointment. It’s like, what do you expect here? (0:35:01) Codey: to do small menial tasks and make appointments have to have three phone calls and make two (0:35:07) Codey: appointments and like all this stuff. (0:35:11) Codey: But that means that if you get through it all, you must really care. (0:35:14) Al: Well this is the thing is because she actually got the diagnosis because she, like someone (0:35:16) Codey: You don’t care enough. (0:35:25) Al: was noticing while she was postpartum, she’d just had a baby, and so they were like “I (0:35:29) Codey: Mm-hmm, mm-hmm. (0:35:31) Al: think we need to do this” and she was like “Great” so she didn’t even need to do that (0:35:35) Al: first step, like that’s the best way to get diagnosis when someone notices and does something (0:35:39) Al: about it, but most people don’t get that. (0:35:40) Codey: Yep. That’s pretty I had been going to doctors for a long (0:35:45) Codey: time. And then finally, one of them was like, oh my gosh, you’ve (0:35:48) Codey: been coming here for so long. Why don’t I just send you to (0:35:50) Codey: this other place? And the first person that saw me at that other (0:35:53) Codey: place was like, Oh, yeah, you have it. Like she didn’t even (0:35:56) Codey: have to take me through the test. But yeah, all of that to (0:36:01) Codey: say, our chiding is gentle, we please over magica human take (0:36:07) Codey: your time. We can’t do things. (0:36:08) Al: I mean, she probably doesn’t listen to the podcast anyway, you know. (0:36:10) Codey: Please, Claudia. We can’t do things on a timeline either, but if she does, you take (0:36:19) Codey: your time. We’re still here. We still are excited about your game. They’re cute. I want (0:36:23) Al: Your blobs are cute. (0:36:24) Al: I want your, I was just about to say I want your blobs, but that sounds really bad. (0:36:29) Codey: your blobs. One of the ones in the new trailer was a fox. That’s pretty cute. Yeah. I think (0:36:34) Al: Blob. You can, I’m pretty sure you can crossbreed the blobs as well. So could you make a Fox (0:36:41) Codey: it was a fox. I was thinking more fox B, but okay. (0:36:42) Al: cow blob? Ooh, Fox bee. Would that be like black and orange straighten? That’s too similar (0:36:51) Al: to be orange and yellow stripes. (0:36:54) Codey: I would yeah I would think it’s an orange and white striped bee that has a fox tail. (0:37:02) Codey: And maybe with like uh little fox ears too little white tipped ears could be cute. (0:37:08) Al: Interesting. Speaking of first major content update after an early access release. (0:37:16) Al: We have fields of mystery have also announced their first major content update, and that is out now as you’re listening comes out in the 18th of November, which is in the past now listeners. (0:37:32) Al: Similarly to the previous update, you probably don’t care about most of this stuff if you don’t play the game. (0:37:38) Al: It adds a bunch of stuff that will probably be really interesting to you. (0:37:42) Codey: This is the one that adds cosmetic things. (0:37:42) Al: So it does add cosmetic. (0:37:46) Codey: You can change how you look. (0:37:47) Codey: You can change how your pets look. (0:37:49) Codey: You can get new drops from the monsters in the dungeons (0:37:52) Codey: because surprise, there are new monsters in the dungeon. (0:37:54) Codey: Mines, it’s mines. (0:37:56) Codey: I said dungeon, I meant mines. (0:37:58) Codey: New heart events, new skill perks, a new festival, mounts. (0:38:02) Codey: I’m excited about the mounts. (0:38:02) Al: I don’t know, never say never. You know the fun thing about one thing I really like about (0:38:05) Codey: I’m never gonna play this game, (0:38:06) Codey: but I was excited about that. (0:38:13) Al: Fields of Mystery, just seeing as how we’re talking about it. I’ll talk more about this (0:38:15) Al: in the main episode that we talk about it in. But you can change everything about yourself (0:38:21) Al: after the initial thing, except your birthday. And that includes your pronouns, your name, (0:38:28) Codey: That’s cool (0:38:30) Al: your look, et cetera. (0:38:31) Codey: That’s cool (0:38:33) Al: Yeah, the number of times I’ve heard my trans friends say that they started a game (0:38:38) Al: pre-transition, and then they’re like, don’t want to play the game now because I’m pre-transitioning (0:38:43) Al: the game. Well, there you go in Fields of Mystery, you can just change. If only it was as simple as (0:38:46) Codey: In the real world, womp, womp, it is becoming more obvious, I guess. (0:38:48) Al: that. [LAUGHTER] (0:38:57) Codey: I’ve had a couple people, I don’t know if I’ve said this on the pod or not, but I have (0:39:01) Codey: decided to expand my pronouns to she/they, so anything she/her or they/them are acceptable. (0:39:10) Codey: This happened because I’m pretty sure my tattoo artist thought I was non-binary and they called (0:39:14) Codey: me think, for a really long time. (0:39:16) Codey: And I was like, you know what, that doesn’t sound wrong. (0:39:20) Codey: That does not sound wrong, but he does. (0:39:24) Codey: I do not identify as he/him. (0:39:26) Codey: So I am… (0:39:28) Al: Either you’re going to say “I do not identify as a he” or a him, a he or a him, either of (0:39:28) Codey: Yeah, or as… No, I don’t. (0:39:33) Codey: So yeah, I’m she/they. (0:39:35) Codey: Or him. Or his. None of those things. (0:39:36) Al: them. Or a his. Well, I don’t know. Well, I mean, it depends how traditionally possessive (0:39:39) Codey: So yeah. (0:39:46) Al: about relationships you want to go, because I presume your partner, does your partner (0:39:50) Al: go by he/him. Okay, but you could arguably say you are his. (0:39:51) Codey: Um, I think he’s also he they, but he Ooh, you, you’re right. (0:39:58) Al: But then I know that, you know, obviously there are negative connotations to the patriarchal (0:40:05) Al: view of relationships like that. Well, yes. Yeah, OK. Of course. Of course. I’m just saying (0:40:08) Codey: I mean, but he’s mine, so it’s not a one-way thing. (0:40:13) Al: that the idea of being owned by a man is obviously historically… What’s the word I’m looking (0:40:16) Codey: Yeah. (0:40:20) Codey: Yeah. (0:40:21) Al: for… “ablimatic” is the word, but yeah, it works. (0:40:22) Codey: Ick? (0:40:25) Codey: Yeah. (0:40:26) Codey: No, so all of this is to say like, (0:40:28) Codey: that is something that I have, (0:40:30) Codey: that’s recently occurred in my life, (0:40:31) Codey: but it’s kind of been like under the radar. (0:40:33) Codey: I didn’t have like a big, hey, this is happening now. (0:40:36) Codey: And I’ve had at least three humans (0:40:38) Codey: week reach out to me independently and say, (0:40:41) Codey: hey, may I ask what your pronouns are? (0:40:44) Codey: ‘Cause I think they’ve changed. (0:40:46) Codey: And I was like, wow, they have, thank you. (0:40:47) Codey: Thank you for confirming. (0:40:51) Codey: So it is, though, again, (0:40:53) Codey: I’m in a very liberal, progressive life. (0:40:57) Codey: But people are becoming more accepting of it. (0:41:01) Codey: I feel like in the general. (0:41:03) Al: the people you want to spend time with anyway. (0:41:05) Al: » [LAUGH] (0:41:06) Codey: Yeah. (0:41:07) Codey: Well, and it’s funny because (0:41:08) Codey: because of things in life right now, uh, there are those who are in hide (0:41:13) Codey: mode who are trying to protect themselves, which is 100% valid. (0:41:14) Al: Mm-hmm (0:41:17) Codey: Um, I’m in fight mode. (0:41:19) Codey: So both in my institution, uh, but also in my politics, I am not going to go (0:41:27) Codey: quietly into that good night. (0:41:28) Codey: I’m, I’m ready to fight. (0:41:30) Codey: Um, and I’ve told all of my friends that if they need someone to fight for them, (0:41:33) Codey: hit me up because I’m in fight mode right now, not flight. (0:41:38) Al: Fair enough. It’s fine, I’ll cut it. It doesn’t need to go in. Yeah, so a bunch of stuff. (0:41:39) Codey: Uh, that was a weird aside. (0:41:40) Codey: Anyway, we have a couple new games. (0:41:45) Codey: You don’t have to cut it. (0:41:46) Codey: It’s fine. (0:41:50) Codey: Mm hmm. (0:41:51) Codey: Woo! (0:41:54) Al: That’s all of the game news, but we also have new games. Two new games to talk about. (0:42:00) Al: The first is Whimsied, a creature collection game that sits at the bottom of your screen (0:42:07) Al: and fits easily into your… (0:42:08) Al: routine. Whether you’re working, studying, or relaxing, Whimsight is always ready to offer you cozy (0:42:15) Al: pauses, capture creatures, create new species, and decorate your whimsical space in this soothing (0:42:20) Al: adventure. So we’re finishing the trilogy of, we’re going to call them rusty retirement likes. (0:42:28) Codey: Yeah, that was a I said, Oh, no, what did Rusty’s retirement do? (0:42:34) Codey: Because they really opened up a a worm of cans. (0:42:38) Al: this feels like the most dangerous one to me (0:42:39) Codey: But yeah, I think it’s. (0:42:43) Codey: Yeah, yeah, because it’s it’s creature collection. (0:42:47) Codey: It’s also you breed things together and you create new things. (0:42:50) Codey: I also really like that the little creatures are 2D, like, (0:42:54) Codey: and when they turn themselves, they just turn they’re like a little plane of paper (0:42:58) Al: Like, yeah, people are mad at you, ask. (0:43:00) Codey: I don’t know. Yeah, very paper Mario esque and that was really cute. (0:43:05) Codey: Yeah. Oh, heck, I am. (0:43:09) Codey: My all my dollar bucks are going to go away for this. (0:43:12) Al: Oh, they call them winlings. (0:43:13) Codey: So, yeah. Yeah, they’re windlings. (0:43:20) Codey: Yep, it looks really cute. (0:43:21) Codey: The release date is currently to be determined, but you can (0:43:25) Codey: support the person, I think, on some way. (0:43:28) Codey: That I saw pre pre down. (0:43:32) Codey: I don’t know. You can do something to support them that one. (0:43:34) Al: Go add it to your wishlist. (0:43:37) Al: That’s always the best thing before games are out, (0:43:41) Al: because it pushes them up the charts when they do come out. (0:43:44) Codey: Oh, I didn’t know that. (0:43:46) Codey: The more you know. (0:43:48) Codey: Um, yeah, very cute. Are you are you are you going to get that one.&
IU Football, Dennis's new camper, Section 31, Lower Decks, Van Helsing, Satisfactory, and Factorio
Thank you so much to Meundies & Mando for sponsoring this episode! #ad - Kick off lounge season with MeUndies and get 20% off your first order, plus free shipping, at https://www.MeUndies.com/pogcast - Control Body Odor ANYWHERE with @shop.mando and get $5 off off your Starter Pack (that's over 40% off) with promo code Pogcast at https://www.ShopMando.com! #mandopod CHECK OUT THE PATREON! - https://www.patreon.com/ThePogcastPod On this episode of the Pogcast we talk about Veritas' progressive addiction to Factorio and we discuss some games releasing soon we are excited for. Most of our discussion is set around Escape From Tarkov and the though process behind how raids feel "Dead" late wipe. There are so many factors to raids feeling dead and we dive into many of them. Check it out! Timestamps 00:00:00 - Intro Banter 00:05:29 - Factorio 00:41:02 - Meundies! 00:44:04 - Crazy Tarkov Bugs 01:06:16 - Mando 01:10:08 - Tarkov's "Dead" Raids 01:50:13 - Delta Force 01:59:39 - Logan Paul vs Mike Tyson Learn more about your ad choices. Visit podcastchoices.com/adchoices
Alessio will be at AWS re:Invent next week and hosting a casual coffee meetup on Wednesday, RSVP here! And subscribe to our calendar for our Singapore, NeurIPS, and all upcoming meetups!We are still taking questions for our next big recap episode! Submit questions and messages on Speakpipe here for a chance to appear on the show!If you've been following the AI agents space, you have heard of Lindy AI; while founder Flo Crivello is hesitant to call it "blowing up," when folks like Andrew Wilkinson start obsessing over your product, you're definitely onto something.In our latest episode, Flo walked us through Lindy's evolution from late 2022 to now, revealing some design choices about agent platform design that go against conventional wisdom in the space.The Great Reset: From Text Fields to RailsRemember late 2022? Everyone was "LLM-pilled," believing that if you just gave a language model enough context and tools, it could do anything. Lindy 1.0 followed this pattern:* Big prompt field ✅* Bunch of tools ✅* Prayer to the LLM gods ✅Fast forward to today, and Lindy 2.0 looks radically different. As Flo put it (~17:00 in the episode): "The more you can put your agent on rails, one, the more reliable it's going to be, obviously, but two, it's also going to be easier to use for the user."Instead of a giant, intimidating text field, users now build workflows visually:* Trigger (e.g., "Zendesk ticket received")* Required actions (e.g., "Check knowledge base")* Response generationThis isn't just a UI change - it's a fundamental rethinking of how to make AI agents reliable. As Swyx noted during our discussion: "Put Shoggoth in a box and make it a very small, minimal viable box. Everything else should be traditional if-this-then-that software."The Surprising Truth About Model LimitationsHere's something that might shock folks building in the space: with Claude 3.5 Sonnet, the model is no longer the bottleneck. Flo's exact words (~31:00): "It is actually shocking the extent to which the model is no longer the limit. It was the limit a year ago. It was too expensive. The context window was too small."Some context: Lindy started when context windows were 4K tokens. Today, their system prompt alone is larger than that. But what's really interesting is what this means for platform builders:* Raw capabilities aren't the constraint anymore* Integration quality matters more than model performance* User experience and workflow design are the new bottlenecksThe Search Engine Parallel: Why Horizontal Platforms Might WinOne of the spiciest takes from our conversation was Flo's thesis on horizontal vs. vertical agent platforms. He draws a fascinating parallel to search engines (~56:00):"I find it surprising the extent to which a horizontal search engine has won... You go through Google to search Reddit. You go through Google to search Wikipedia... search in each vertical has more in common with search than it does with each vertical."His argument: agent platforms might follow the same pattern because:* Agents across verticals share more commonalities than differences* There's value in having agents that can work together under one roof* The R&D cost of getting agents right is better amortized across use casesThis might explain why we're seeing early vertical AI companies starting to expand horizontally. The core agent capabilities - reliability, context management, tool integration - are universal needs.What This Means for BuildersIf you're building in the AI agents space, here are the key takeaways:* Constrain First: Rather than maximizing capabilities, focus on reliable execution within narrow bounds* Integration Quality Matters: With model capabilities plateauing, your competitive advantage lies in how well you integrate with existing tools* Memory Management is Key: Flo revealed they actively prune agent memories - even with larger context windows, not all memories are useful* Design for Discovery: Lindy's visual workflow builder shows how important interface design is for adoptionThe Meta LayerThere's a broader lesson here about AI product development. Just as Lindy evolved from "give the LLM everything" to "constrain intelligently," we might see similar evolution across the AI tooling space. The winners might not be those with the most powerful models, but those who best understand how to package AI capabilities in ways that solve real problems reliably.Full Video PodcastFlo's talk at AI Engineer SummitChapters* 00:00:00 Introductions * 00:04:05 AI engineering and deterministic software * 00:08:36 Lindys demo* 00:13:21 Memory management in AI agents * 00:18:48 Hierarchy and collaboration between Lindys * 00:21:19 Vertical vs. horizontal AI tools * 00:24:03 Community and user engagement strategies * 00:26:16 Rickrolling incident with Lindy * 00:28:12 Evals and quality control in AI systems * 00:31:52 Model capabilities and their impact on Lindy * 00:39:27 Competition and market positioning * 00:42:40 Relationship between Factorio and business strategy * 00:44:05 Remote work vs. in-person collaboration * 00:49:03 Europe vs US Tech* 00:58:59 Testing the Overton window and free speech * 01:04:20 Balancing AI safety concerns with business innovation Show Notes* Lindy.ai* Rick Rolling* Flo on X* TeamFlow* Andrew Wilkinson* Dust* Poolside.ai* SB1047* Gathertown* Sid Sijbrandij* Matt Mullenweg* Factorio* Seeing Like a StateTranscriptAlessio [00:00:00]: Hey everyone, welcome to the Latent Space Podcast. This is Alessio, partner and CTO at Decibel Partners, and I'm joined by my co-host Swyx, founder of Smol.ai.Swyx [00:00:12]: Hey, and today we're joined in the studio by Florent Crivello. Welcome.Flo [00:00:15]: Hey, yeah, thanks for having me.Swyx [00:00:17]: Also known as Altimore. I always wanted to ask, what is Altimore?Flo [00:00:21]: It was the name of my character when I was playing Dungeons & Dragons. Always. I was like 11 years old.Swyx [00:00:26]: What was your classes?Flo [00:00:27]: I was an elf. I was a magician elf.Swyx [00:00:30]: Well, you're still spinning magic. Right now, you're a solo founder and CEO of Lindy.ai. What is Lindy?Flo [00:00:36]: Yeah, we are a no-code platform letting you build your own AI agents easily. So you can think of we are to LangChain as Airtable is to MySQL. Like you can just pin up AI agents super easily by clicking around and no code required. You don't have to be an engineer and you can automate business workflows that you simply could not automate before in a few minutes.Swyx [00:00:55]: You've been in our orbit a few times. I think you spoke at our Latent Space anniversary. You spoke at my summit, the first summit, which was a really good keynote. And most recently, like we actually already scheduled this podcast before this happened. But Andrew Wilkinson was like, I'm obsessed by Lindy. He's just created a whole bunch of agents. So basically, why are you blowing up?Flo [00:01:16]: Well, thank you. I think we are having a little bit of a moment. I think it's a bit premature to say we're blowing up. But why are things going well? We revamped the product majorly. We called it Lindy 2.0. I would say we started working on that six months ago. We've actually not really announced it yet. It's just, I guess, I guess that's what we're doing now. And so we've basically been cooking for the last six months, like really rebuilding the product from scratch. I think I'll list you, actually, the last time you tried the product, it was still Lindy 1.0. Oh, yeah. If you log in now, the platform looks very different. There's like a ton more features. And I think one realization that we made, and I think a lot of folks in the agent space made the same realization, is that there is such a thing as too much of a good thing. I think many people, when they started working on agents, they were very LLM peeled and chat GPT peeled, right? They got ahead of themselves in a way, and us included, and they thought that agents were actually, and LLMs were actually more advanced than they actually were. And so the first version of Lindy was like just a giant prompt and a bunch of tools. And then the realization we had was like, hey, actually, the more you can put your agent on Rails, one, the more reliable it's going to be, obviously, but two, it's also going to be easier to use for the user, because you can really, as a user, you get, instead of just getting this big, giant, intimidating text field, and you type words in there, and you have no idea if you're typing the right word or not, here you can really click and select step by step, and tell your agent what to do, and really give as narrow or as wide a guardrail as you want for your agent. We started working on that. We called it Lindy on Rails about six months ago, and we started putting it into the hands of users over the last, I would say, two months or so, and I think things really started going pretty well at that point. The agent is way more reliable, way easier to set up, and we're already seeing a ton of new use cases pop up.Swyx [00:03:00]: Yeah, just a quick follow-up on that. You launched the first Lindy in November last year, and you were already talking about having a DSL, right? I remember having this discussion with you, and you were like, it's just much more reliable. Is this still the DSL under the hood? Is this a UI-level change, or is it a bigger rewrite?Flo [00:03:17]: No, it is a much bigger rewrite. I'll give you a concrete example. Suppose you want to have an agent that observes your Zendesk tickets, and it's like, hey, every time you receive a Zendesk ticket, I want you to check my knowledge base, so it's like a RAG module and whatnot, and then answer the ticket. The way it used to work with Lindy before was, you would type the prompt asking it to do that. You check my knowledge base, and so on and so forth. The problem with doing that is that it can always go wrong. You're praying the LLM gods that they will actually invoke your knowledge base, but I don't want to ask it. I want it to always, 100% of the time, consult the knowledge base after it receives a Zendesk ticket. And so with Lindy, you can actually have the trigger, which is Zendesk ticket received, have the knowledge base consult, which is always there, and then have the agent. So you can really set up your agent any way you want like that.Swyx [00:04:05]: This is something I think about for AI engineering as well, which is the big labs want you to hand over everything in the prompts, and only code of English, and then the smaller brains, the GPU pours, always want to write more code to make things more deterministic and reliable and controllable. One way I put it is put Shoggoth in a box and make it a very small, the minimal viable box. Everything else should be traditional, if this, then that software.Flo [00:04:29]: I love that characterization, put the Shoggoth in the box. Yeah, we talk about using as much AI as necessary and as little as possible.Alessio [00:04:37]: And what was the choosing between kind of like this drag and drop, low code, whatever, super code-driven, maybe like the Lang chains, auto-GPT of the world, and maybe the flip side of it, which you don't really do, it's like just text to agent, it's like build the workflow for me. Like what have you learned actually putting this in front of users and figuring out how much do they actually want to add it versus like how much, you know, kind of like Ruby on Rails instead of Lindy on Rails, it's kind of like, you know, defaults over configuration.Flo [00:05:06]: I actually used to dislike when people said, oh, text is not a great interface. I was like, ah, this is such a mid-take, I think text is awesome. And I've actually come around, I actually sort of agree now that text is really not great. I think for people like you and me, because we sort of have a mental model, okay, when I type a prompt into this text box, this is what it's going to do, it's going to map it to this kind of data structure under the hood and so forth. I guess it's a little bit blackmailing towards humans. You jump on these calls with humans and you're like, here's a text box, this is going to set up an agent for you, do it. And then they type words like, I want you to help me put order in my inbox. Oh, actually, this is a good one. This is actually a good one. What's a bad one? I would say 60 or 70% of the prompts that people type don't mean anything. Me as a human, as AGI, I don't understand what they mean. I don't know what they mean. It is actually, I think whenever you can have a GUI, it is better than to have just a pure text interface.Alessio [00:05:58]: And then how do you decide how much to expose? So even with the tools, you have Slack, you have Google Calendar, you have Gmail. Should people by default just turn over access to everything and then you help them figure out what to use? I think that's the question. When I tried to set up Slack, it was like, hey, give me access to all channels and everything, which for the average person probably makes sense because you don't want to re-prompt them every time you add new channels. But at the same time, for maybe the more sophisticated enterprise use cases, people are like, hey, I want to really limit what you have access to. How do you kind of thread that balance?Flo [00:06:35]: The general philosophy is we ask for the least amount of permissions needed at any given moment. I don't think Slack, I could be mistaken, but I don't think Slack lets you request permissions for just one channel. But for example, for Google, obviously there are hundreds of scopes that you could require for Google. There's a lot of scopes. And sometimes it's actually painful to set up your Lindy because you're going to have to ask Google and add scopes five or six times. We've had sessions like this. But that's what we do because, for example, the Lindy email drafter, she's going to ask you for your authorization once for, I need to be able to read your email so I can draft a reply, and then another time for I need to be able to write a draft for them. We just try to do it very incrementally like that.Alessio [00:07:15]: Do you think OAuth is just overall going to change? I think maybe before it was like, hey, we need to set up OAuth that humans only want to kind of do once. So we try to jam-pack things all at once versus what if you could on-demand get different permissions every time from different parts? Do you ever think about designing things knowing that maybe AI will use it instead of humans will use it? Yeah, for sure.Flo [00:07:37]: One pattern we've started to see is people provisioning accounts for their AI agents. And so, in particular, Google Workspace accounts. So, for example, Lindy can be used as a scheduling assistant. So you can just CC her to your emails when you're trying to find time with someone. And just like a human assistant, she's going to go back and forth and offer other abilities and so forth. Very often, people don't want the other party to know that it's an AI. So it's actually funny. They introduce delays. They ask the agent to wait before replying, so it's not too obvious that it's an AI. And they provision an account on Google Suite, which costs them like $10 a month or something like that. So we're seeing that pattern more and more. I think that does the job for now. I'm not optimistic on us actually patching OAuth. Because I agree with you, ultimately, we would want to patch OAuth because the new account thing is kind of a clutch. It's really a hack. You would want to patch OAuth to have more granular access control and really be able to put your sugar in the box. I'm not optimistic on us doing that before AGI, I think. That's a very close timeline.Swyx [00:08:36]: I'm mindful of talking about a thing without showing it. And we already have the setup to show it. Why don't we jump into a screen share? For listeners, you can jump on the YouTube and like and subscribe. But also, let's have a look at how you show off Lindy. Yeah, absolutely.Flo [00:08:51]: I'll give an example of a very simple Lindy and then I'll graduate to a much more complicated one. A super simple Lindy that I have is, I unfortunately bought some investment properties in the south of France. It was a really, really bad idea. And I put them on a Holydew, which is like the French Airbnb, if you will. And so I received these emails from time to time telling me like, oh, hey, you made 200 bucks. Someone booked your place. When I receive these emails, I want to log this reservation in a spreadsheet. Doing this without an AI agent or without AI in general is a pain in the butt because you must write an HTML parser for this email. And so it's just hard. You may not be able to do it and it's going to break the moment the email changes. By contrast, the way it works with Lindy, it's really simple. It's two steps. It's like, okay, I receive an email. If it is a reservation confirmation, I have this filter here. Then I append a row to this spreadsheet. And so this is where you can see the AI part where the way this action is configured here, you see these purple fields on the right. Each of these fields is a prompt. And so I can say, okay, you extract from the email the day the reservation begins on. You extract the amount of the reservation. You extract the number of travelers of the reservation. And now you can see when I look at the task history of this Lindy, it's really simple. It's like, okay, you do this and boom, appending this row to this spreadsheet. And this is the information extracted. So effectively, this node here, this append row node is a mini agent. It can see everything that just happened. It has context over the task and it's appending the row. And then it's going to send a reply to the thread. That's a very simple example of an agent.Swyx [00:10:34]: A quick follow-up question on this one while we're still on this page. Is that one call? Is that a structured output call? Yeah. Okay, nice. Yeah.Flo [00:10:41]: And you can see here for every node, you can configure which model you want to power the node. Here I use cloud. For this, I use GPT-4 Turbo. Much more complex example, my meeting recorder. It looks very complex because I've added to it over time, but at a high level, it's really simple. It's like when a meeting begins, you record the meeting. And after the meeting, you send me a summary and you send me coaching notes. So I receive, like my Lindy is constantly coaching me. And so you can see here in the prompt of the coaching notes, I've told it, hey, you know, was I unnecessarily confrontational at any point? I'm French, so I have to watch out for that. Or not confrontational enough. Should I have double-clicked on any issue, right? So I can really give it exactly the kind of coaching that I'm expecting. And then the interesting thing here is, like, you can see the agent here, after it sent me these coaching notes, moves on. And it does a bunch of other stuff. So it goes on Slack. It disseminates the notes on Slack. It does a bunch of other stuff. But it's actually able to backtrack and resume the automation at the coaching notes email if I responded to that email. So I'll give a super concrete example. This is an actual coaching feedback that I received from Lindy. She was like, hey, this was a sales call I had with a customer. And she was like, I found your explanation of Lindy too technical. And I was able to follow up and just ask a follow-up question in the thread here. And I was like, why did you find too technical about my explanation? And Lindy restored the context. And so she basically picked up the automation back up here in the tree. And she has all of the context of everything that happened, including the meeting in which I was. So she was like, oh, you used the words deterministic and context window and agent state. And that concept exists at every level for every channel and every action that Lindy takes. So another example here is, I mentioned she also disseminates the notes on Slack. So this was a meeting where I was not, right? So this was a teammate. He's an indie meeting recorder, posts the meeting notes in this customer discovery channel on Slack. So you can see, okay, this is the onboarding call we had. This was the use case. Look at the questions. How do I make Lindy slower? How do I add delays to make Lindy slower? And I was able, in the Slack thread, to ask follow-up questions like, oh, what did we answer to these questions? And it's really handy because I know I can have this sort of interactive Q&A with these meetings. It means that very often now, I don't go to meetings anymore. I just send my Lindy. And instead of going to like a 60-minute meeting, I have like a five-minute chat with my Lindy afterwards. And she just replied. She was like, well, this is what we replied to this customer. And I can just be like, okay, good job, Jack. Like, no notes about your answers. So that's the kind of use cases people have with Lindy. It's a lot of like, there's a lot of sales automations, customer support automations, and a lot of this, which is basically personal assistance automations, like meeting scheduling and so forth.Alessio [00:13:21]: Yeah, and I think the question that people might have is memory. So as you get coaching, how does it track whether or not you're improving? You know, if these are like mistakes you made in the past, like, how do you think about that?Flo [00:13:31]: Yeah, we have a memory module. So I'll show you my meeting scheduler, Lindy, which has a lot of memories because by now I've used her for so long. And so every time I talk to her, she saves a memory. If I tell her, you screwed up, please don't do this. So you can see here, oh, it's got a double memory here. This is the meeting link I have, or this is the address of the office. If I tell someone to meet me at home, this is the address of my place. This is the code. I guess we'll have to edit that out. This is not the code of my place. No dogs. Yeah, so Lindy can just manage her own memory and decide when she's remembering things between executions. Okay.Swyx [00:14:11]: I mean, I'm just going to take the opportunity to ask you, since you are the creator of this thing, how come there's so few memories, right? Like, if you've been using this for two years, there should be thousands of thousands of things. That is a good question.Flo [00:14:22]: Agents still get confused if they have too many memories, to my point earlier about that. So I just am out of a call with a member of the Lama team at Meta, and we were chatting about Lindy, and we were going into the system prompt that we sent to Lindy, and all of that stuff. And he was amazed, and he was like, it's a miracle that it's working, guys. He was like, this kind of system prompt, this does not exist, either pre-training or post-training. These models were never trained to do this kind of stuff. It's a miracle that they can be agents at all. And so what I do, I actually prune the memories. You know, it's actually something I've gotten into the habit of doing from back when we had GPT 3.5, being Lindy agents. I suspect it's probably not as necessary in the Cloud 3.5 Sunette days, but I prune the memories. Yeah, okay.Swyx [00:15:05]: The reason is because I have another assistant that also is recording and trying to come up with facts about me. It comes up with a lot of trivial, useless facts that I... So I spend most of my time pruning. Actually, it's not super useful. I'd much rather have high-quality facts that it accepts. Or maybe I was even thinking, were you ever tempted to add a wake word to only memorize this when I say memorize this? And otherwise, don't even bother.Flo [00:15:30]: I have a Lindy that does this. So this is my inbox processor, Lindy. It's kind of beefy because there's a lot of different emails. But somewhere in here,Swyx [00:15:38]: there is a rule where I'm like,Flo [00:15:39]: aha, I can email my inbox processor, Lindy. It's really handy. So she has her own email address. And so when I process my email inbox, I sometimes forward an email to her. And it's a newsletter, or it's like a cold outreach from a recruiter that I don't care about, or anything like that. And I can give her a rule. And I can be like, hey, this email I want you to archive, moving forward. Or I want you to alert me on Slack when I have this kind of email. It's really important. And so you can see here, the prompt is, if I give you a rule about a kind of email, like archive emails from X, save it as a new memory. And I give it to the memory saving skill. And yeah.Swyx [00:16:13]: One thing that just occurred to me, so I'm a big fan of virtual mailboxes. I recommend that everybody have a virtual mailbox. You could set up a physical mail receive thing for Lindy. And so then Lindy can process your physical mail.Flo [00:16:26]: That's actually a good idea. I actually already have something like that. I use like health class mail. Yeah. So yeah, most likely, I can process my physical mail. Yeah.Swyx [00:16:35]: And then the other product's idea I have, looking at this thing, is people want to brag about the complexity of their Lindys. So this would be like a 65 point Lindy, right?Flo [00:16:43]: What's a 65 point?Swyx [00:16:44]: Complexity counting. Like how many nodes, how many things, how many conditions, right? Yeah.Flo [00:16:49]: This is not the most complex one. I have another one. This designer recruiter here is kind of beefy as well. Right, right, right. So I'm just saying,Swyx [00:16:56]: let people brag. Let people be super users. Oh, right.Flo [00:16:59]: Give them a score. Give them a score.Swyx [00:17:01]: Then they'll just be like, okay, how high can you make this score?Flo [00:17:04]: Yeah, that's a good point. And I think that's, again, the beauty of this on-rails phenomenon. It's like, think of the equivalent, the prompt equivalent of this Lindy here, for example, that we're looking at. It'd be monstrous. And the odds that it gets it right are so low. But here, because we're really holding the agent's hand step by step by step, it's actually super reliable. Yeah.Swyx [00:17:22]: And is it all structured output-based? Yeah. As far as possible? Basically. Like, there's no non-structured output?Flo [00:17:27]: There is. So, for example, here, this AI agent step, right, or this send message step, sometimes it gets to... That's just plain text.Swyx [00:17:35]: That's right.Flo [00:17:36]: Yeah. So I'll give you an example. Maybe it's TMI. I'm having blood pressure issues these days. And so this Lindy here, I give it my blood pressure readings, and it updates a log that I have of my blood pressure that it sends to my doctor.Swyx [00:17:49]: Oh, so every Lindy comes with a to-do list?Flo [00:17:52]: Yeah. Every Lindy has its own task history. Huh. Yeah. And so you can see here, this is my main Lindy, my personal assistant, and I've told it, where is this? There is a point where I'm like, if I am giving you a health-related fact, right here, I'm giving you health information, so then you update this log that I have in this Google Doc, and then you send me a message. And you can see, I've actually not configured this send message node. I haven't told it what to send me a message for. Right? And you can see, it's actually lecturing me. It's like, I'm giving it my blood pressure ratings. It's like, hey, it's a bit high. Here are some lifestyle changes you may want to consider.Alessio [00:18:27]: I think maybe this is the most confusing or new thing for people. So even I use Lindy and I didn't even know you could have multiple workflows in one Lindy. I think the mental model is kind of like the Zapier workflows. It starts and it ends. It doesn't choose between. How do you think about what's a Lindy versus what's a sub-function of a Lindy? Like, what's the hierarchy?Flo [00:18:48]: Yeah. Frankly, I think the line is a little arbitrary. It's kind of like when you code, like when do you start to create a new class versus when do you overload your current class. I think of it in terms of like jobs to be done and I think of it in terms of who is the Lindy serving. This Lindy is serving me personally. It's really my day-to-day Lindy. I give it a bunch of stuff, like very easy tasks. And so this is just the Lindy I go to. Sometimes when a task is really more specialized, so for example, I have this like summarizer Lindy or this designer recruiter Lindy. These tasks are really beefy. I wouldn't want to add this to my main Lindy, so I just created a separate Lindy for it. Or when it's a Lindy that serves another constituency, like our customer support Lindy, I don't want to add that to my personal assistant Lindy. These are two very different Lindys.Alessio [00:19:31]: And you can call a Lindy from within another Lindy. That's right. You can kind of chain them together.Flo [00:19:36]: Lindys can work together, absolutely.Swyx [00:19:38]: A couple more things for the video portion. I noticed you have a podcast follower. We have to ask about that. What is that?Flo [00:19:46]: So this one wakes me up every... So wakes herself up every week. And she sends me... So she woke up yesterday, actually. And she searches for Lenny's podcast. And she looks for like the latest episode on YouTube. And once she finds it, she transcribes the video and then she sends me the summary by email. I don't listen to podcasts as much anymore. I just like read these summaries. Yeah.Alessio [00:20:09]: We should make a latent space Lindy. Marketplace.Swyx [00:20:12]: Yeah. And then you have a whole bunch of connectors. I saw the list briefly. Any interesting one? Complicated one that you're proud of? Anything that you want to just share? Connector stories.Flo [00:20:23]: So many of our workflows are about meeting scheduling. So we had to build some very open unity tools around meeting scheduling. So for example, one that is surprisingly hard is this find available times action. You would not believe... This is like a thousand lines of code or something. It's just a very beefy action. And you can pass it a bunch of parameters about how long is the meeting? When does it start? When does it end? What are the meetings? The weekdays in which I meet? How many time slots do you return? What's the buffer between my meetings? It's just a very, very, very complex action. I really like our GitHub action. So we have a Lindy PR reviewer. And it's really handy because anytime any bug happens... So the Lindy reads our guidelines on Google Docs. By now, the guidelines are like 40 pages long or something. And so every time any new kind of bug happens, we just go to the guideline and we add the lines. Like, hey, this has happened before. Please watch out for this category of bugs. And it's saving us so much time every day.Alessio [00:21:19]: There's companies doing PR reviews. Where does a Lindy start? When does a company start? Or maybe how do you think about the complexity of these tasks when it's going to be worth having kind of like a vertical standalone company versus just like, hey, a Lindy is going to do a good job 99% of the time?Flo [00:21:34]: That's a good question. We think about this one all the time. I can't say that we've really come up with a very crisp articulation of when do you want to use a vertical tool versus when do you want to use a horizontal tool. I think of it as very similar to the internet. I find it surprising the extent to which a horizontal search engine has won. But I think that Google, right? But I think the even more surprising fact is that the horizontal search engine has won in almost every vertical, right? You go through Google to search Reddit. You go through Google to search Wikipedia. I think maybe the biggest exception is e-commerce. Like you go to Amazon to search e-commerce, but otherwise you go through Google. And I think that the reason for that is because search in each vertical has more in common with search than it does with each vertical. And search is so expensive to get right. Like Google is a big company that it makes a lot of sense to aggregate all of these different use cases and to spread your R&D budget across all of these different use cases. I have a thesis, which is, it's a really cool thesis for Lindy, is that the same thing is true for agents. I think that by and large, in a lot of verticals, agents in each vertical have more in common with agents than they do with each vertical. I also think there are benefits in having a single agent platform because that way your agents can work together. They're all like under one roof. That way you only learn one platform and so you can create agents for everything that you want. And you don't have to like pay for like a bunch of different platforms and so forth. So I think ultimately, it is actually going to shake out in a way that is similar to search in that search is everywhere on the internet. Every website has a search box, right? So there's going to be a lot of vertical agents for everything. I think AI is going to completely penetrate every category of software. But then I also think there are going to be a few very, very, very big horizontal agents that serve a lot of functions for people.Swyx [00:23:14]: That is actually one of the questions that we had about the agent stuff. So I guess we can transition away from the screen and I'll just ask the follow-up, which is, that is a hot topic. You're basically saying that the current VC obsession of the day, which is vertical AI enabled SaaS, is mostly not going to work out. And then there are going to be some super giant horizontal SaaS.Flo [00:23:34]: Oh, no, I'm not saying it's either or. Like SaaS today, vertical SaaS is huge and there's also a lot of horizontal platforms. If you look at like Airtable or Notion, basically the entire no-code space is very horizontal. I mean, Loom and Zoom and Slack, there's a lot of very horizontal tools out there. Okay.Swyx [00:23:49]: I was just trying to get a reaction out of you for hot takes. Trying to get a hot take.Flo [00:23:54]: No, I also think it is natural for the vertical solutions to emerge first because it's just easier to build. It's just much, much, much harder to build something horizontal. Cool.Swyx [00:24:03]: Some more Lindy-specific questions. So we covered most of the top use cases and you have an academy. That was nice to see. I also see some other people doing it for you for free. So like Ben Spites is doing it and then there's some other guy who's also doing like lessons. Yeah. Which is kind of nice, right? Yeah, absolutely. You don't have to do any of that.Flo [00:24:20]: Oh, we've been seeing it more and more on like LinkedIn and Twitter, like people posting their Lindys and so forth.Swyx [00:24:24]: I think that's the flywheel that you built the platform where creators see value in allying themselves to you. And so then, you know, your incentive is to make them successful so that they can make other people successful and then it just drives more and more engagement. Like it's earned media. Like you don't have to do anything.Flo [00:24:39]: Yeah, yeah. I mean, community is everything.Swyx [00:24:41]: Are you doing anything special there? Any big wins?Flo [00:24:44]: We have a Slack community that's pretty active. I can't say we've invested much more than that so far.Swyx [00:24:49]: I would say from having, so I have some involvement in the no-code community. I would say that Webflow going very hard after no-code as a category got them a lot more allies than just the people using Webflow. So it helps you to grow the community beyond just Lindy. And I don't know what this is called. Maybe it's just no-code again. Maybe you want to call it something different. But there's definitely an appetite for this and you are one of a broad category, right? Like just before you, we had Dust and, you know, they're also kind of going after a similar market. Zapier obviously is not going to try to also compete with you. Yeah. There's no question there. It's just like a reaction about community. Like I think a lot about community. Lanespace is growing the community of AI engineers. And I think you have a slightly different audience of, I don't know what.Flo [00:25:33]: Yeah. I think the no-code tinkerers is the community. Yeah. It is going to be the same sort of community as what Webflow, Zapier, Airtable, Notion to some extent.Swyx [00:25:43]: Yeah. The framing can be different if you were, so I think tinkerers has this connotation of not serious or like small. And if you framed it to like no-code EA, we're exclusively only for CEOs with a certain budget, then you just have, you tap into a different budget.Flo [00:25:58]: That's true. The problem with EA is like, the CEO has no willingness to actually tinker and play with the platform.Swyx [00:26:05]: Maybe Andrew's doing that. Like a lot of your biggest advocates are CEOs, right?Flo [00:26:09]: A solopreneur, you know, small business owners, I think Andrew is an exception. Yeah. Yeah, yeah, he is.Swyx [00:26:14]: He's an exception in many ways. Yep.Alessio [00:26:16]: Just before we wrap on the use cases, is Rick rolling your customers? Like a officially supported use case or maybe tell that story?Flo [00:26:24]: It's one of the main jobs to be done, really. Yeah, we woke up recently, so we have a Lindy obviously doing our customer support and we do check after the Lindy. And so we caught this email exchange where someone was asking Lindy for video tutorials. And at the time, actually, we did not have video tutorials. We do now on the Lindy Academy. And Lindy responded to the email. It's like, oh, absolutely, here's a link. And we were like, what? Like, what kind of link did you send? And so we clicked on the link and it was a recall. We actually reacted fast enough that the customer had not yet opened the email. And so we reacted immediately. Like, oh, hey, actually, sorry, this is the right link. And so the customer never reacted to the first link. And so, yeah, I tweeted about that. It went surprisingly viral. And I checked afterwards in the logs. We did like a database query and we found, I think, like three or four other instances of it having happened before.Swyx [00:27:12]: That's surprisingly low.Flo [00:27:13]: It is low. And we fixed it across the board by just adding a line to the system prompt that's like, hey, don't recall people, please don't recall.Swyx [00:27:21]: Yeah, yeah, yeah. I mean, so, you know, you can explain it retroactively, right? Like, that YouTube slug has been pasted in so many different corpuses that obviously it learned to hallucinate that.Alessio [00:27:31]: And it pretended to be so many things. That's the thing.Swyx [00:27:34]: I wouldn't be surprised if that takes one token. Like, there's this one slug in the tokenizer and it's just one token.Flo [00:27:41]: That's the idea of a YouTube video.Swyx [00:27:43]: Because it's used so much, right? And you have to basically get it exactly correct. It's probably not. That's a long speech.Flo [00:27:52]: It would have been so good.Alessio [00:27:55]: So this is just a jump maybe into evals from here. How could you possibly come up for an eval that says, make sure my AI does not recall my customer? I feel like when people are writing evals, that's not something that they come up with. So how do you think about evals when it's such like an open-ended problem space?Flo [00:28:12]: Yeah, it is tough. We built quite a bit of infrastructure for us to create evals in one click from any conversation history. So we can point to a conversation and we can be like, in one click we can turn it into effectively a unit test. It's like, this is a good conversation. This is how you're supposed to handle things like this. Or if it's a negative example, then we modify a little bit the conversation after generating the eval. So it's very easy for us to spin up this kind of eval.Alessio [00:28:36]: Do you use an off-the-shelf tool which is like Brain Trust on the podcast? Or did you just build your own?Flo [00:28:41]: We unfortunately built our own. We're most likely going to switch to Brain Trust. Well, when we built it, there was nothing. Like there was no eval tool, frankly. I mean, we started this project at the end of 2022. It was like, it was very, very, very early. I wouldn't recommend it to build your own eval tool. There's better solutions out there and our eval tool breaks all the time and it's a nightmare to maintain. And that's not something we want to be spending our time on.Swyx [00:29:04]: I was going to ask that basically because I think my first conversations with you about Lindy was that you had a strong opinion that everyone should build their own tools. And you were very proud of your evals. You're kind of showing off to me like how many evals you were running, right?Flo [00:29:16]: Yeah, I think that was before all of these tools came around. I think the ecosystem has matured a fair bit.Swyx [00:29:21]: What is one thing that Brain Trust has nailed that you always struggled to do?Flo [00:29:25]: We're not using them yet, so I couldn't tell. But from what I've gathered from the conversations I've had, like they're doing what we do with our eval tool, but better.Swyx [00:29:33]: And like they do it, but also like 60 other companies do it, right? So I don't know how to shop apart from brand. Word of mouth.Flo [00:29:41]: Same here.Swyx [00:29:42]: Yeah, like evals or Lindys, there's two kinds of evals, right? Like in some way, you don't have to eval your system as much because you've constrained the language model so much. And you can rely on open AI to guarantee that the structured outputs are going to be good, right? We had Michelle sit where you sit and she explained exactly how they do constraint grammar sampling and all that good stuff. So actually, I think it's more important for your customers to eval their Lindys than you evaling your Lindy platform because you just built the platform. You don't actually need to eval that much.Flo [00:30:14]: Yeah. In an ideal world, our customers don't need to care about this. And I think the bar is not like, look, it needs to be at 100%. I think the bar is it needs to be better than a human. And for most use cases we serve today, it is better than a human, especially if you put it on Rails.Swyx [00:30:30]: Is there a limiting factor of Lindy at the business? Like, is it adding new connectors? Is it adding new node types? Like how do you prioritize what is the most impactful to your company?Flo [00:30:41]: Yeah. The raw capabilities for sure are a big limit. It is actually shocking the extent to which the model is no longer the limit. It was the limit a year ago. It was too expensive. The context window was too small. It's kind of insane that we started building this when the context windows were like 4,000 tokens. Like today, our system prompt is more than 4,000 tokens. So yeah, the model is actually very much not a limit anymore. It almost gives me pause because I'm like, I want the model to be a limit. And so no, the integrations are ones, the core capabilities are ones. So for example, we are investing in a system that's basically, I call it like the, it's a J hack. Give me these names, like the poor man's RLHF. So you can turn on a toggle on any step of your Lindy workflow to be like, ask me for confirmation before you actually execute this step. So it's like, hey, I receive an email, you send a reply, ask me for confirmation before actually sending it. And so today you see the email that's about to get sent and you can either approve, deny, or change it and then approve. And we are making it so that when you make a change, we are then saving this change that you're making or embedding it in the vector database. And then we are retrieving these examples for future tasks and injecting them into the context window. So that's the kind of capability that makes a huge difference for users. That's the bottleneck today. It's really like good old engineering and product work.Swyx [00:31:52]: I assume you're hiring. We'll do a call for hiring at the end.Alessio [00:31:54]: Any other comments on the model side? When did you start feeling like the model was not a bottleneck anymore? Was it 4.0? Was it 3.5? 3.5.Flo [00:32:04]: 3.5 Sonnet, definitely. I think 4.0 is overhyped, frankly. We don't use 4.0. I don't think it's good for agentic behavior. Yeah, 3.5 Sonnet is when I started feeling that. And then with prompt caching with 3.5 Sonnet, like that fills the cost, cut the cost again. Just cut it in half. Yeah.Swyx [00:32:21]: Your prompts are... Some of the problems with agentic uses is that your prompts are kind of dynamic, right? Like from caching to work, you need the front prefix portion to be stable.Flo [00:32:32]: Yes, but we have this append-only ledger paradigm. So every node keeps appending to that ledger and every filled node inherits all the context built up by all the previous nodes. And so we can just decide, like, hey, every X thousand nodes, we trigger prompt caching again.Swyx [00:32:47]: Oh, so you do it like programmatically, not all the time.Flo [00:32:50]: No, sorry. Anthropic manages that for us. But basically, it's like, because we keep appending to the prompt, the prompt caching works pretty well.Alessio [00:32:57]: We have this small podcaster tool that I built for the podcast and I rewrote all of our prompts because I noticed, you know, I was inputting stuff early on. I wonder how much more money OpenAN and Anthropic are making just because people don't rewrite their prompts to be like static at the top and like dynamic at the bottom.Flo [00:33:13]: I think that's the remarkable thing about what we're having right now. It's insane that these companies are routinely cutting their costs by two, four, five. Like, they basically just apply constraints. They want people to take advantage of these innovations. Very good.Swyx [00:33:25]: Do you have any other competitive commentary? Commentary? Dust, WordWare, Gumloop, Zapier? If not, we can move on.Flo [00:33:31]: No comment.Alessio [00:33:32]: I think the market is,Flo [00:33:33]: look, I mean, AGI is coming. All right, that's what I'm talking about.Swyx [00:33:38]: I think you're helping. Like, you're paving the road to AGI.Flo [00:33:41]: I'm playing my small role. I'm adding my small brick to this giant, giant, giant castle. Yeah, look, when it's here, we are going to, this entire category of software is going to create, it's going to sound like an exaggeration, but it is a fact it is going to create trillions of dollars of value in a few years, right? It's going to, for the first time, we're actually having software directly replace human labor. I see it every day in sales calls. It's like, Lindy is today replacing, like, we talk to even small teams. It's like, oh, like, stop, this is a 12-people team here. I guess we'll set up this Lindy for one or two days, and then we'll have to decide what to do with this 12-people team. And so, yeah. To me, there's this immense uncapped market opportunity. It's just such a huge ocean, and there's like three sharks in the ocean. I'm focused on the ocean more than on the sharks.Swyx [00:34:25]: So we're moving on to hot topics, like, kind of broadening out from Lindy, but obviously informed by Lindy. What are the high-order bits of good agent design?Flo [00:34:31]: The model, the model, the model, the model. I think people fail to truly, and me included, they fail to truly internalize the bitter lesson. So for the listeners out there who don't know about it, it's basically like, you just scale the model. Like, GPUs go brr, it's all that matters. I think it also holds for the cognitive architecture. I used to be very cognitive architecture-filled, and I was like, ah, and I was like a critic, and I was like a generator, and all this, and then it's just like, GPUs go brr, like, just like let the model do its job. I think we're seeing it a little bit right now with O1. I'm seeing some tweets that say that the new 3.5 SONNET is as good as O1, but with none of all the crazy...Swyx [00:35:09]: It beats O1 on some measures. On some reasoning tasks. On AIME, it's still a lot lower. Like, it's like 14 on AIME versus O1, it's like 83.Flo [00:35:17]: Got it. Right. But even O1 is still the model. Yeah.Swyx [00:35:22]: Like, there's no cognitive architecture on top of it.Flo [00:35:23]: You can just wait for O1 to get better.Alessio [00:35:25]: And so, as a founder, how do you think about that, right? Because now, knowing this, wouldn't you just wait to start Lindy? You know, you start Lindy, it's like 4K context, the models are not that good. It's like, but you're still kind of like going along and building and just like waiting for the models to get better. How do you today decide, again, what to build next, knowing that, hey, the models are going to get better, so maybe we just shouldn't focus on improving our prompt design and all that stuff and just build the connectors instead or whatever? Yeah.Flo [00:35:51]: I mean, that's exactly what we do. Like, all day, we always ask ourselves, oh, when we have a feature idea or a feature request, we ask ourselves, like, is this the kind of thing that just gets better while we sleep because models get better? I'm reminded, again, when we started this in 2022, we spent a lot of time because we had to around context pruning because 4,000 tokens is really nothing. You really can't do anything with 4,000 tokens. All that work was throwaway work. Like, now it's like it was for nothing, right? Now we just assume that infinite context windows are going to be here in a year or something, a year and a half, and infinitely cheap as well, and dynamic compute is going to be here. Like, we just assume all of these things are going to happen, and so we really focus, our job to be done in the industry is to provide the input and output to the model. I really compare it all the time to the PC and the CPU, right? Apple is busy all day. They're not like a CPU wrapper. They have a lot to build, but they don't, well, now actually they do build the CPU as well, but leaving that aside, they're busy building a laptop. It's just a lot of work to build these things. It's interesting because, like,Swyx [00:36:45]: for example, another person that we're close to, Mihaly from Repl.it, he often says that the biggest jump for him was having a multi-agent approach, like the critique thing that you just said that you don't need, and I wonder when, in what situations you do need that and what situations you don't. Obviously, the simple answer is for coding, it helps, and you're not coding, except for, are you still generating code? In Indy? Yeah.Flo [00:37:09]: No, we do. Oh, right. No, no, no, the cognitive architecture changed. We don't, yeah.Swyx [00:37:13]: Yeah, okay. For you, you're one shot, and you chain tools together, and that's it. And if the user really wantsFlo [00:37:18]: to have this kind of critique thing, you can also edit the prompt, you're welcome to. I have some of my Lindys, I've told them, like, hey, be careful, think step by step about what you're about to do, but that gives you a little bump for some use cases, but, yeah.Alessio [00:37:30]: What about unexpected model releases? So, Anthropic released computer use today. Yeah. I don't know if many people were expecting computer use to come out today. Do these things make you rethink how to design, like, your roadmap and things like that, or are you just like, hey, look, whatever, that's just, like, a small thing in their, like, AGI pursuit, that, like, maybe they're not even going to support, and, like, it's still better for us to build our own integrations into systems and things like that. Because maybe people will say, hey, look, why am I building all these API integrationsFlo [00:38:02]: when I can just do computer use and never go to the product? Yeah. No, I mean, we did take into account computer use. We were talking about this a year ago or something, like, we've been talking about it as part of our roadmap. It's been clear to us that it was coming, My philosophy about it is anything that can be done with an API must be done by an API or should be done by an API for a very long time. I think it is dangerous to be overly cavalier about improvements of model capabilities. I'm reminded of iOS versus Android. Android was built on the JVM. There was a garbage collector, and I can only assume that the conversation that went down in the engineering meeting room was, oh, who cares about the garbage collector? Anyway, Moore's law is here, and so that's all going to go to zero eventually. Sure, but in the meantime, you are operating on a 400 MHz CPU. It was like the first CPU on the iPhone 1, and it's really slow, and the garbage collector is introducing a tremendous overhead on top of that, especially a memory overhead. For the longest time, and it's really only been recently that Android caught up to iOS in terms of how smooth the interactions were, but for the longest time, Android phones were significantly slowerSwyx [00:39:07]: and laggierFlo [00:39:08]: and just not feeling as good as iOS devices. Look, when you're talking about modules and magnitude of differences in terms of performance and reliability, which is what we are talking about when we're talking about API use versus computer use, then you can't ignore that, right? And so I think we're going to be in an API use world for a while.Swyx [00:39:27]: O1 doesn't have API use today. It will have it at some point, and it's on the roadmap. There is a future in which OpenAI goes much harder after your business, your market, than it is today. Like, ChatGPT, it's its own business. All they need to do is add tools to the ChatGPT, and now they're suddenly competing with you. And by the way, they have a GPT store where a bunch of people have already configured their tools to fit with them. Is that a concern?Flo [00:39:56]: I think even the GPT store, in a way, like the way they architect it, for example, their plug-in systems are actually grateful because we can also use the plug-ins. It's very open. Now, again, I think it's going to be such a huge market. I think there's going to be a lot of different jobs to be done. I know they have a huge enterprise offering and stuff, but today, ChatGPT is a consumer app. And so, the sort of flow detail I showed you, this sort of workflow, this sort of use cases that we're going after, which is like, we're doing a lot of lead generation and lead outreach and all of that stuff. That's not something like meeting recording, like Lindy Today right now joins your Zoom meetings and takes notes, all of that stuff.Swyx [00:40:34]: I don't see that so farFlo [00:40:35]: on the OpenAI roadmap.Swyx [00:40:36]: Yeah, but they do have an enterprise team that we talk to You're hiring GMs?Flo [00:40:42]: We did.Swyx [00:40:43]: It's a fascinating way to build a business, right? Like, what should you, as CEO, be in charge of? And what should you basically hireFlo [00:40:52]: a mini CEO to do? Yeah, that's a good question. I think that's also something we're figuring out. The GM thing was inspired from my days at Uber, where we hired one GM per city or per major geo area. We had like all GMs, regional GMs and so forth. And yeah, Lindy is so horizontal that we thought it made sense to hire GMs to own each vertical and the go-to market of the vertical and the customization of the Lindy templates for these verticals and so forth. What should I own as a CEO? I mean, the canonical reply here is always going to be, you know, you own the fundraising, you own the culture, you own the... What's the rest of the canonical reply? The culture, the fundraising.Swyx [00:41:29]: I don't know,Flo [00:41:30]: products. Even that, eventually, you do have to hand out. Yes, the vision, the culture, and the foundation. Well, you've done your job as a CEO. In practice, obviously, yeah, I mean, all day, I do a lot of product work still and I want to keep doing product work for as long as possible.Swyx [00:41:48]: Obviously, like you're recording and managing the team. Yeah.Flo [00:41:52]: That one feels like the most automatable part of the job, the recruiting stuff.Swyx [00:41:56]: Well, yeah. You saw myFlo [00:41:59]: design your recruiter here. Relationship between Factorio and building Lindy. We actually very often talk about how the business of the future is like a game of Factorio. Yeah. So, in the instance, it's like Slack and you've got like 5,000 Lindys in the sidebar and your job is to somehow manage your 5,000 Lindys. And it's going to be very similar to company building because you're going to look for like the highest leverage way to understand what's going on in your AI company and understand what levels do you have to make impact in that company. So, I think it's going to be very similar to like a human company except it's going to go infinitely faster. Today, in a human company, you could have a meeting with your team and you're like, oh, I'm going to build a facility and, you know, now it's like, okay,Swyx [00:42:40]: boom, I'm going to spin up 50 designers. Yeah. Like, actually, it's more important that you can clone an existing designer that you know works because the hiring process, you cannot clone someone because every new person you bring in is going to have their own tweaksFlo [00:42:54]: and you don't want that. Yeah.Swyx [00:42:56]: That's true. You want an army of mindless dronesFlo [00:42:59]: that all work the same way.Swyx [00:43:00]: The reason I bring this, bring Factorio up as well is one, Factorio Space just came out. Apparently, a whole bunch of people stopped working. I tried out Factorio. I never really got that much into it. But the other thing was, you had a tweet recently about how the sort of intentional top-down design was not as effective as just build. Yeah. Just ship.Flo [00:43:21]: I think people read a little bit too much into that tweet. It went weirdly viral. I was like, I did not intend it as a giant statement online.Swyx [00:43:28]: I mean, you notice you have a pattern with this, right? Like, you've done this for eight years now.Flo [00:43:33]: You should know. I legit was just hearing an interesting story about the Factorio game I had. And everybody was like, oh my God, so deep. I guess this explains everything about life and companies. There is something to be said, certainly, about focusing on the constraint. And I think it is Patrick Collison who said, people underestimate the extent to which moonshots are just one pragmatic step taken after the other. And I think as long as you have some inductive bias about, like, some loose idea about where you want to go, I think it makes sense to follow a sort of greedy search along that path. I think planning and organizing is important. And having older is important.Swyx [00:44:05]: I'm wrestling with that. There's two ways I encountered it recently. One with Lindy. When I tried out one of your automation templates and one of them was quite big and I just didn't understand it, right? So, like, it was not as useful to me as a small one that I can just plug in and see all of. And then the other one was me using Cursor. I was very excited about O1 and I just up frontFlo [00:44:27]: stuffed everythingSwyx [00:44:28]: I wanted to do into my prompt and expected O1 to do everything. And it got itself into a huge jumbled mess and it was stuck. It was really... There was no amount... I wasted, like, two hours on just, like, trying to get out of that hole. So I threw away the code base, started small, switched to Clouds on it and build up something working and just add it over time and it just worked. And to me, that was the factorial sentiment, right? Maybe I'm one of those fanboys that's just, like, obsessing over the depth of something that you just randomly tweeted out. But I think it's true for company building, for Lindy building, for coding.Flo [00:45:02]: I don't know. I think it's fair and I think, like, you and I talked about there's the Tuft & Metal principle and there's this other... Yes, I love that. There's the... I forgot the name of this other blog post but it's basically about this book Seeing Like a State that talks about the need for legibility and people who optimize the system for its legibility and anytime you make a system... So legible is basically more understandable. Anytime you make a system more understandable from the top down, it performs less well from the bottom up. And it's fine but you should at least make this trade-off with your eyes wide open. You should know, I am sacrificing performance for understandability, for legibility. And in this case, for you, it makes sense. It's like you are actually optimizing for legibility. You do want to understand your code base but in some other cases it may not make sense. Sometimes it's better to leave the system alone and let it be its glorious, chaotic, organic self and just trust that it's going to perform well even though you don't understand it completely.Swyx [00:45:55]: It does remind me of a common managerial issue or dilemma which you experienced in the small scale of Lindy where, you know, do you want to organize your company by functional sections or by products or, you know, whatever the opposite of functional is. And you tried it one way and it was more legible to you as CEO but actually it stopped working at the small level. Yeah.Flo [00:46:17]: I mean, one very small example, again, at a small scale is we used to have everything on Notion. And for me, as founder, it was awesome because everything was there. The roadmap was there. The tasks were there. The postmortems were there. And so, the postmortem was linkedSwyx [00:46:31]: to its task.Flo [00:46:32]: It was optimized for you. Exactly. And so, I had this, like, one pane of glass and everything was on Notion. And then the team, one day,Swyx [00:46:39]: came to me with pitchforksFlo [00:46:40]: and they really wanted to implement Linear. And I had to bite my fist so hard. I was like, fine, do it. Implement Linear. Because I was like, at the end of the day, the team needs to be able to self-organize and pick their own tools.Alessio [00:46:51]: Yeah. But it did make the company slightly less legible for me. Another big change you had was going away from remote work, every other month. The discussion comes up again. What was that discussion like? How did your feelings change? Was there kind of like a threshold of employees and team size where you felt like, okay, maybe that worked. Now it doesn't work anymore. And how are you thinking about the futureFlo [00:47:12]: as you scale the team? Yeah. So, for context, I used to have a business called TeamFlow. The business was about building a virtual office for remote teams. And so, being remote was not merely something we did. It was, I was banging the remote drum super hard and helping companies to go remote. And so, frankly, in a way, it's a bit embarrassing for me to do a 180 like that. But I guess, when the facts changed, I changed my mind. What happened? Well, I think at first, like everyone else, we went remote by necessity. It was like COVID and you've got to go remote. And on paper, the gains of remote are enormous. In particular, from a founder's standpoint, being able to hire from anywhere is huge. Saving on rent is huge. Saving on commute is huge for everyone and so forth. But then, look, we're all here. It's like, it is really making it much harder to work together. And I spent three years of my youth trying to build a solution for this. And my conclusion is, at least we couldn't figure it out and no one else could. Zoom didn't figure it out. We had like a bunch of competitors. Like, Gathertown was one of the bigger ones. We had dozens and dozens of competitors. No one figured it out. I don't know that software can actually solve this problem. The reality of it is, everyone just wants to get off the darn Zoom call. And it's not a good feeling to be in your home office if you're even going to have a home office all day. It's harder to build culture. It's harder to get in sync. I think software is peculiar because it's like an iceberg. It's like the vast majority of it is submerged underwater. And so, the quality of the software that you ship is a function of the alignment of your mental models about what is below that waterline. Can you actually get in sync about what it is exactly fundamentally that we're building? What is the soul of our product? And it is so much harder to get in sync about that when you're remote. And then you waste time in a thousand ways because people are offline and you can't get a hold of them or you can't share your screen. It's just like you feel like you're walking in molasses all day. And eventually, I was like, okay, this is it. We're not going to do this anymore.Swyx [00:49:03]: Yeah. I think that is the current builder San Francisco consensus here. Yeah. But I still have a big... One of my big heroes as a CEO is Sid Subban from GitLab.Flo [00:49:14]: Mm-hmm.Swyx [00:49:15]: Matt MullenwegFlo [00:49:16]: used to be a hero.Swyx [00:49:17]: But these people run thousand-person remote businesses. The main idea is that at some company
Alright so. Rough couple weeks, eh? We get briefly into it, but, this week we're aiming to keep the mood relatively light. So we got food crimes, and what we've been into. Come hang out and give it a listen.Check it out!Explicit language on this one."Vampithrillic" (Just Coffee - https://http://ocremix.org/)Find the show on iTunes, Google Play Podcasts, Spotify, and Simplecast.fmFind the show on YouTube: https://www.youtube.com/channel/UC6QoHk8iEsVGTpd2qdTlH-gFollow us @CharacterRev on Twitter and find us on Facebook!We're on Instagram @characterrevealDom is @brothadom on bluesky, tweets, tumbles and generally on the netSteph is @captainsteph on Twitter, @hella_steph on Instagram, and @thesnowqueer on TumblrEric is @TindiLosi on some places on the internet as a wholeFind everything at: https://linktr.ee/characterrevealShow Less
Opinions differ! This week the gang discusses good and bad drinks, hot Factorio tips for beginners, and what games are best in UFO 50. The answer is most of them, honestly. Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Matt Emery, Mike Parker, Jack Shirai Music by David Beebe
In today's Daily Fix:Embracer, the mega conglomerate that owns the Tolkien license and publishes a slew of games from Factorio to Disney Epic Mickey: Rebrushed, has provided a financial update on their recent games. And it's not good. The Epic Mickey remake sales were "slower than expected." Return to Moria, a Lord of the Rings survival crafting game, did well on PC, and was released on PS5 this year to decent sales, but it wasn't enough to stop the company from selling off Borderlands dev Gearbox Software, or Warhammer 40K: Space Marine 2 dev Saber Interactive. In other news, Infinity Nikki, an open-world dress up game, has a release date of December 5th. The game comes from former Zelda director Kentaro Tominaga. And speaking of release dates, Atomfall, the "British Fallout," will hit PlayStation and Xbox consoles and PC on March 27, 2025. It's also a day one game for Game Pass.
Scott and Wes are back with their annual Syntax Holiday Gift Guide! They've curated the best gadgets, tools, games, and even kitchen essentials for the dev in your life — plus a few treats anyone would love to unwrap. Show Notes 00:00 Welcome to Syntax! 00:46 Brought to you by Sentry.io. Open Source Pledge Members. 01:59 Syntax holiday gift guide. 02:25 Our absolute favorites. Leatherman Arc. Peak Design Everyday. 1.5 KG of Maldon, Salt Cellars. Anker Cube. Anker MagGo. Theragun, Off-Brand Massage Gun. Subscription to Cursor, Claude, ChatGPT. Syntax Swag. 13:33 Our (Scott's) top games. Factorio. Cascadia. Azul. SteamDeck. 19:01 Gifts under $30. Braided USB-C Cables Right Angle Thunderbolt. Battery Daddy. MagSafe Popsocket. Hempz Apple Cider + Nutmeg Hand Lotion. Mens Cremo Body Wash. 27:50 Clothing gifts. Uniqlo Stretch Selvedge Denim. Naked and Famous Selvedge Denim. Scott DU/ER Jeans. Wool Toque Anything from Huckberry. 35:02 Desk item gifts. MX3s Master Mouse Target Candles Candle Melter Wax. Laptop Stand Rain Design mStand. Any Foldable Amazon Stand Desk Treadmill. Insta360 Link 2. Small Rig Rotatable Collar Mount. Thermal Printer. Cable Management Straps + Clips Mini Tripod. Super Clamp. Fishskyn. 45:02 Kids gifts. Yoto Player. Toniebox. First Cat in Space. Bathbombs. Kahn Academy Kids App. Codespark. 51:11 Kitchen gifts. Carbon Steel Frying Pan. Viral Egg Cooker. Glass Straws. Danish Whisk. Oxo Salt + Pepper Grinders. Paper Wheels. Whetstone. WÜSTHOF Nakiri Knife. Carbon Knife Co. Can Tumbler Glasses. Squirrel Rice Paddle. OTOTO Splatypus Jar Spatula. 59:02 Eatables. Hot Sauce: Truff Hot Sauce. Secret Aardvark. Cholula Gift Pack. Laoganma Chili Crisp. Merfs. Bachan's Japanese BBQ Sauce. 01:00:51 Smart home gifts. Smart Dimmers ESP32 + WS2815 LED Strips 01:03:06 Shameless Plugs. Shameless Plugs Scott: Syntax on YouTube Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads
For all your premium gaming equipment needs, visit LethalGamingGear and use Promocode: SCAVTALK for 5% off all purchases! Thanks again to Lethal Gaming Gear for sponsoring this podcast episode. Timestamps 0:00 - Halloween Event Recap and Feedback 27:37 - Nikita teasers & Arena 0.2.2 Update 40:50 - Woods has gotten some minor additions 1:04:36 - G36, Scar-L, & AUG 1:27:05 - Giga's Factorio addiction Join the Discord! Church1x1 - Twitter - Twitch GigaBeef - YouTube - Twitter --- Support this podcast: https://podcasters.spotify.com/pod/show/scavtalk/support
Thank you so much to Turtle Beach & Dollar Shave Club for sponsoring this episode! #ad - For a limited time only, head to https://www.TurtleBeach.com and use Code Pogcast for 10% off your entire order. - Visit https://www.dollarshaveclub.com/pogcast and use promo code POGCAST for 20% off $20 or more! CHECK OUT THE PATREON! - https://www.patreon.com/ThePogcastPod On this episode of the Pogcast we talk through the Tarkov Zombie Halloween event and how it had some phenomenal ideas but maybe fell short on executing them. We also talk about Factorio, Sleep Token, and other games we have been playing. Check it out! Timestamps 00:00:00 - Intro Banter 00:08:08 - Factorio 00:43:25 - Turtle Beach! 00:46:46 - Tarkov & The Halloween Event 01:21:25 - Dollar Shave Club! 01:25:00 - Arena 01:28:50 - Sleep Token 01:43:20 - XDefiant Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week we're making content! Spooky content! As we discuss October's GotM, Content Warning. Also, get prepped for November's Game of the Month, Factorio! Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Matt Emery, David Beebe, Steph Fan, Mike Parker, Jack Shirai Music by David Beebe
Factorio is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements. The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies. The game was released in 2020 and has The post Factorio with Michal Kovařík appeared first on Software Engineering Daily.
Factorio is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements. The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies. The game was released in 2020 and has The post Factorio with Michal Kovařík appeared first on Software Engineering Daily.
Burnie and Ashley discuss fan interference, Steve Bartman, mob mentality, getting mugged in New York, lifetime bans, HR records, Dragon Age, remembering old games, Factorio updates, Silo, getting over the hump, Concord studio shuts down, Google fined for $20,000,000,000,000,000,000,000,000,000,000,000, the Zellner Bros new project, and Mega64's latest stream.Support our podcast at: https://www.patreon.com/morningsomewhereFor the link dump visit: http://www.morningsomewhere.comSupport the show
On this episode of The GAP Luke Lawrie and Joab Gilroy are joined by Jeremy 'Junglist' Ray to talk about bunch of Steam Next Fest games. The games they've been playing this week include Batman: Arkham Shadow, Silent Hill 2, Factorio, Frostpunk 2, Slay the Spire, Deadlock, The Precinct, Fowl Damage, Supervive, Ballionaire, and more. Over in the news the Xbox Partner Preview showcases a few games, Marvel's Spider-Man 2 is heading to PC, and Star Citizen is still in development. This episode goes for 2 hours and 20 minutes, it also contains coarse language. Timestamps – 00:00:00 – Start 00:02:25 – Ballionaire 00:14:56 – Supervive 00:27:37 – Fowl Damage 00:31:22 – The Precint 00:34:40 – Deadlock 00:48:31 – Slay the Spire 01:06:26 – Frostpunk 2 01:17:13 – The Precint 01:24:29 – Silent Hill 2 01:30:44 – Batman Arkham Shadow 01:39:54 – News 01:47:33 – Questions 02:08:21 – Weekly Plugs 02:14:25 – End of Show Subscribe in a reader iTunes / Spotify
2024/11/17 ぬるぽ放送局20周年記念トークライブ 来場予約受付中! https://www.loft-prj.co.jp/schedule/naked/288081 ぬるぽ放送局投稿フォーム https://docs.google.com/forms/d/e/1FAIpQLScwYSAEyRhDCHd-JRk9dLA05JKnGINgvnDhY3Xmkw2lwwDjQw/viewform 2024年10月パワープレイ イオシス秋の肉食祭2014 作編曲:D.watt 作詞:七条レタス うた:Np犬田彦 & はかせ 収録アルバム:イオシス秋の肉食祭2014 Release 2014.10.26 https://www.iosysos.com/discographyportal.php?cdno=IO-0280 番組時間:102分37秒 出演者:夕野ヨシミ、たくや VOICEVOX:ずんだもん VOICEVOX:四国めたん ---- 2024/10/24に公開録音したものを配信いたします。 ラジオ記事はリスナーのEEチャンピオンさんが書いてくれているので楽してます。 <オープニング> ・大橋巨泉の世界まるごとHOWマッチ ・平成が最近流行ってる ・広告担当がニコ厨なのでは ・マクドの女mikoさん ・東方マクド ・pixivの森にも5件 ・普通のランチが高すぎる ・70円ビキニ ・味が普通で1200円は辛い ・これはお金貰ってないな ・値上げの紙が4枚重ね ・店主の手首が限界 ・ラーメン屋を出しますか? ・イオシスラーメン新発売 ・夕野ウマミ ・シュクメルリがおいしい ・オイシックスVIP会員になりました ・タクシーGOでは体が鍛えられない ・誰か金をくれー! ・隣のお姉さん「ちょっとoisixで頼みすぎちゃって〜」 ・手料理が食べたい ・ロールキャベツ久しぶりに食べるとうまい ・まだオープニングだった <Aパート> ・ふつおたです ・どんどん機械音声になって来るから ・全部AIになっちゃう ・1000回にはゲストにはかせを呼んでます ・ゲームは運動よりも若返りに効果的 ・お仕事のためにマイクラ ・マイクラがちょっとめんどくさくなってきて ・年寄りのマイクラ離れ ・宇宙のやつばっかりやってるから ・ほどほどのシンプルなやつがいい ・Factorio 2.0出てますよー ・今度はばっこばこにロケット打ち上げないといけない ・長くやってるソシャゲ、スキルのテキストどんどん長くなる ・さすがにブラウザ三国志はログインしてない ・ぬるぽ1001回はどうするか ・途中にゲーム配信挟んじゃう? ・変態2.0 ・9000万円かけちゃう? ・オンラインサロンで、きな臭くなってきたな ・ANAダイヤモンドメンバー ・30過ぎたらあっという間 ・ダイヤモンドだねぇ ・8万プリンセスプリンセスですね ・レグ爺じゃ ・ラウンジがわからなくなってきた ・私、地球から1度も出たことないんです ・なんでラウンジ嬢やってるんだ ・1000回おめでとうございます ・ロキノン東方よ永遠となれ ・9は出さないのー?とぼいさんに言ってる ・例大祭の話 ・例大祭もわーっと人がいた ・クークリの列がやばかった ・やっぱりイベントに行くと楽しい ・クークリの列整理してた女性がクリクリって言ってて和んだ ・カレーがうまかったらしい ・音楽のリクエストはいいのか? ・株式会社イオシスのうた ・ZENSHIN-KINNIKUさん ・1人の時にこっそり流して ・夢の回に差し込んでもらって ・リクエストはお待ちしてます ・イオシスは、20年も平成やってるから ・イオリの足 ・ライスのみはほとんど無音だからな ・焼肉屋のCMだこれ ・貴重なはかせの喘ぎ声 ・まだ喘ぎがあります <Bパート> ・この曲もっと評価されるべきでは? ・2024年バージョン遊べるよ ・みつをたです ・上級会員のあの音が出ない ・ふぁーんの音 ・また不発弾 ・イ゛ヌ゛ゥ゛ヴヴヴ ふれあ ・コントは哀愁 ・ノーみつをでフィニッシュ ・この味けっこうDaisuke ・みんなDaisuke好きすぎだろ ・イーロンマスクが祠を壊したんか? ・77歳になってもM-1出る気力欲しいよね ・楽しみにしてや みこち ・テストプレイに当選してしまった ・ひらがなで伸ばす棒があったな ・ナハナハガチョーン ・ぬるぽカルタです ・今週は「ら」行です ・らんらんるー ・ラーメンCDデラックス ・この利休に抹茶ラテを作れと ・リン~ナァ~イ ・留守番電話選手権 ・留辺蘂 ・与謝野晶子も言っていた ・いつまで霊柩車乗ってるねん ・レイバンは悪くない ・ろがいっぱい来てる ・略してゴロリ ・祠に着くまでがロンダルキアの洞窟です ・蝋石 ・りり「ゴォストバスタァズ」 ・ロート製薬のOB会やってるのかい ・インターネット青年部会 ・次回は調整回になります <エンディング> ・イオシスくんがんばり過ぎて日付変わっちゃうでー ・布団以外なんでもある ・東方氷雪歌集CDが完売しました! ・チルパ⑨⑨⑨万再生 ・作詞提供しました! ブルーアーカイブ 青春あんさんぶる Vol.7「美食研究会」 「美食追求の道~いただきます!~」 ブルーアーカイブ 絆ダイアローグ Vol.6「ミヤコ」 「月導」 ブルーアーカイブ 絆ダイアローグ Vol.5「イズナ」 「主殿のお傍でニンニンニン」 ・配信もあるので来てください ・ブルアカ作詞おじさん ・イオシスショップのお知らせ ・8つの新アイテム出ました ・Tシャツはmikoさんにも送りつけますか ・ノートブック関連の終売アイテムあります ・楽曲提供しました! 【公式MV】『制服カノジョ2』OP主題歌【Vo.桃鈴ねね】 オープニングソング『実況!トキメキ恋愛黄金期』 Vocal:桃鈴ねね (hololive) MUSIC & ARRANGE:D.watt (IOSYS) LYRICS:七条レタス (IOSYS) ・M3はNotebookと合わせてエビ ・D.wattが来るって言ってます(来るとは思ってない) ・混むかもしれないM3 ・D.wattの手も借りたい ・10/31イオパあります ・ぬるぽとかぶってます ・次回は999回
Super excited to announce our next sponsor. This week the gang discusses interesting new drinks, hot poker strategies, Factorio, and UFO 50. Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Matt Emery, Jack Shirai Music by David Beebe
Factorio is almost upon us, and the excitement is palpable. Before that however, we are filling our time with some PS5 games and the Steam Next Fest! Unrailed 2: Back on Track Cats & Dice Tower Factory Rift of the Necrodancer Space Drilling Station Symphonia
Will and Ian are addicted to Factorio Space Age, and Kyle isn't enjoying being a Star Wars outlaw. Content Callout: https://youtu.be/ps5E9GwY6m8?si=-PtrYaxcgaljInLr Join our Community Discord: https://discord.gg/ewruSNk Check out our Merch: https://rdbl.co/3c7D2Gs Subpixel Twitter: https://twitter.com/SubpixelTeam --- Support this podcast: https://podcasters.spotify.com/pod/show/localchat/support
Given how many languages have been written in C over the years, it's not surprising to see new languages being written in Rust. What is surprising about this week's guest is the domain he's writing for: Computer Aided Design (CAD). Could Rust be sneaking its way into the CAD world too?Joining me to discuss the design and implementation of a CAD programming language is Adam Chalmers. He works at Zoo, developing KCL - a language that looks like JavaScript, runs on Rust, and offers users a seamless hybrid experience of both coding and point-and-click modelling. So, how does that all fit together?In this episode we look at the design and implementation of a programming language in Rust; how KittyCAD creates that hybrid environment for text-based programming and point-and-click modelling; and how we can learn to write our own Rust-interpreted languages.–Adam's Blog: https://adamchalmers.com/Adam's Guide To Writing Parsers: https://www.youtube.com/watch?v=QF3kMyzMC40Zoo's Modelling App: https://zoo.dev/modeling-appMechanical CAD: https://zoo.dev/blog/mechanical-cad-yesterday-today-and-tomorrowA Lego brick in KCL: https://zoo.dev/docs/kcl-samples/legoWinnow: https://docs.rs/winnow/latest/winnow/Nom: https://docs.rs/nom/latest/nom/Factorio: https://www.factorio.com/Satisfactory: https://store.steampowered.com/app/526870/Satisfactory/Crafting Interpreters: https://craftinginterpreters.com/Coding in Antarctica: https://brr.fyi/Support Developer Voices on Patreon: https://patreon.com/DeveloperVoicesSupport Developer Voices on YouTube: https://www.youtube.com/@developervoices/joinAdam on Mastodon: https://mastodon.social/@adam_chal@hachyderm.ioKris on Mastodon: http://mastodon.social/@krisajenkinsKris on LinkedIn: https://www.linkedin.com/in/krisjenkins/Kris on Twitter: https://twitter.com/krisajenkins
Medverkande denna gång är: Fredrik, Poki och Calle.Denna veckas avsnitt innehåller en härlig blandning spelnyheter, saker vi spelat och en eller annan film och tv-serie från våra deltagare.Spel som tas upp:The Legend of Zelda: Echoes of Wisdom,Iron Meat, Metaphor: ReFantazio demo,NHL 25,Mechabellum,Factorio,Film/TV som tas upp:The Penguin (två avsnitt),Failure Frame: I Became the Strongest and Annihilated Everything with Low-Level Spells,Rome,Övrigt som tas upp:Vi kör även denna vecka lilla leken "Veckans unge!", men lyfter även "Månadens spelsläpp" samt ett gäng frågor från "Q&A för podden" som är en chatt på vår Discord där du kan ställa valfria frågor!Axplock av veckans nyheter:Denna vecka tar vi upp allt möjligt - allt från vad som utannonserades och lyftes i Sonys State of Play-event, till hur Palworld blir stämda av Nintendo. Men även smått och gott såsom diskussioner kring Monster Hunter Wilds systemkrav, hur Assassin´s Creed Shadows försenas samt den kommande Robocop tv-serien. Ja lite av varje helt enkelt!Oh boy! Det var det! Puss!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
Lua – уникальный язык программирования, так и не ставший массовым, но при этом занявший кучу разных ниш. Его используют, чтобы писать моды для Factorio, Minecraft и Roblox, высоконагруженную логику для nginx, скрипты для redis, плагины для neovim и wireshark, и даже софт для микроконтроллеров. Все это стало возможным благодаря некоторым дизайновым решениям, которые сделали Lua самым удобным языком для встраивания в другие системы. Антон Солдатов, долгое время разрабатывавший код на Lua в IPONWEB, а также участвовавший в разработке внутреннего форка LuaJIT, рассказал нам все, что нужно знать про этот язык. Партнёр эпизода — образовательная платформа Грейд от Яндекс Практикума. Грейд помогает руководителям и тимлидам точечно обучать сотрудников или целые команды навыкам для конкретных бизнес-задач: подготовить команду к новому проекту, вырастить стажеров или переобучить сотрудника для новой роли. На платформе Грейда более 1000 навыков, а также возможность конструировать обучение под запрос, наблюдать за прогрессом и измерять эффективность — там, где раньше нужно было несколько разных решений, теперь достаточно одной подписки. Переходите по ссылке (https://cutt.ly/seIUESyu) и оставляйте заявку, чтобы получить бесплатный демо-доступ на неделю — он работает сразу для всей команды. Реклама. АНО ДПО «Образовательные технологии Яндекса», ИНН 7704282033, erid:2SDnjdHxW98 Также ждем вас, ваши лайки, репосты и комменты в мессенджерах и соцсетях! Telegram-чат: https://t.me/podlodka Telegram-канал: https://t.me/podlodkanews Страница в Facebook: www.facebook.com/podlodkacast/ Twitter-аккаунт: https://twitter.com/PodlodkaPodcast Ведущие в выпуске: Стас Цыганов, Егор Толстой Полезные ссылки: LuaVela GitHub https://github.com/luavela/luavela HOPL Paper on Lua https://www.lua.org/doc/hopl.pdf Reddit: Where is Lua Used in the Real World https://www.reddit.com/r/lua/comments/1awn54q/where_is_lua_used_in_the_real_world/ LuaJIT https://luajit.org/ Sailor Project GitHub https://github.com/sailorproject/sailor Reddit: Tracing JIT Compilers https://www.reddit.com/r/Compilers/comments/7pf8b1/have_tracing_jit_compilers_lost/ LuaLang Telegram https://t.me/LuaLang ProLua Telegram https://t.me/ProLua Awesome Lua GitHub https://github.com/LewisJEllis/awesome-lua LuaRocks https://luarocks.org/ Reddit: Lua to Lisp Discussion https://www.reddit.com/r/lisp/comments/x0covh/lua_to_lisp_is_lua_just_sugared_lisp/?rdt=38752
In this episode, Dave and Kris take a deep dive into another chunk of FFF's as released by Wube games for the upcoming Factorio 2.0/Space Age expansion. Our hosts cover FFF's from December through mid year. For more Automation and Factory Game content, check out the website at https://bottleneckgaming.com. If you have any questions, feedback, or want to reach out to our hosts, you can find them at bottleneckshow@gmail.com, @bottleneck_show on Twitter, TheBottleneckShow on Twitch, or the ever growing Discord channel. https://discord.gg/spErtWZznN
SightlessKombat is a video game streamer and reviewer, who also consults on some of the industry's biggest titles: "God of War," "Sea of Thieves," "Horizon: Forbidden West," and more. Yet he has never seen a single pixel. That's because he was born blind — completely without vision. But he was drawn to video games from a young age because ... well, they're awesome. So, how does he actually *play* them? The answer is, it depends. Game and Internet accessibility has come a long way since the '80s and '90s. But many in the blind community still rely on volunteers to mod screen readers into games. The process is tireless, collaborative, and very community driven. This week on INFLUENCE, Matt sits down with 3(!) guests to talk about video game accessibility. Aure is a German programmer who recently released a screen reading mod for the wildly popular deck-building poker-like "Balatro," allowing blind players to enjoy the game for the first time. SightlessKombat is the aforementioned streamer, game reviewer, and Accessible Gaming Officer at the Royal National Institute of Blind People (RNIB) in the UK. And Ohylli is a legally blind accessibility advocate (and "Balatro" enthusiast!) based in Finland. They discuss the amazing tools that make wildly complex games like "Factorio" and "Stardew Valley" accessible to blind players, how 3D action games like "Sea of Thieves" and "Star Wars: Outlaws" are played without sight, and why studios that make games more accessible can reap unexpected profits. Follow Aure's modding work: https://github.com/Aurelius7309 Subscribe to SightlessKombat: https://linktr.ee/sightlesskombat Follow Ohylli: https://x.com/ohylli Special thanks to u/matrheine on Reddit This show is made possible by listener support: https://www.patreon.com/influencepod Listen & subscribe wherever you get podcasts:
Will is back on his Factorio train, Ian is comabting weather in VTOL VR, and Kyle's new computer hates Warzone. Content Callout: https://www.gamefile.news/p/pokemon-ross-minor-nintendo-accessibility Join our Community Discord: https://discord.gg/ewruSNk Check out our Merch: https://rdbl.co/3c7D2Gs Subpixel Twitter: https://twitter.com/SubpixelTeam --- Support this podcast: https://podcasters.spotify.com/pod/show/localchat/support
I talked with Patrick McKenzie (known online as patio11) about how a small team he ran over a Discord server got vaccines into Americans' arms: A story of broken incentives, outrageous incompetence, and how a few individuals with high agency saved 1000s of lives.Enjoy!Watch on YouTube. Listen on Apple Podcasts, Spotify, or any other podcast platform. Read the full transcript here.Follow me on Twitter for updates on future episodes.SponsorThis episode is brought to you by Stripe, financial infrastructure for the internet. Millions of companies from Anthropic to Amazon use Stripe to accept payments, automate financial processes and grow their revenue.Timestamps(00:00:00) – Why hackers on Discord had to save thousands of lives(00:17:26) – How politics crippled vaccine distribution(00:38:19) – Fundraising for VaccinateCA(00:51:09) – Why tech needs to understand how government works(00:58:58) – What is crypto good for?(01:13:07) – How the US government leverages big tech to violate rights(01:24:36) – Can the US have nice things like Japan?(01:26:41) – Financial plumbing & money laundering: a how-not-to guide(01:37:42) – Maximizing your value: why some people negotiate better(01:42:14) – Are young people too busy playing Factorio to found startups?(01:57:30) – The need for a post-mortem Get full access to Dwarkesh Podcast at www.dwarkeshpatel.com/subscribe
My apologies to the Factorio guy, who isn't a Gamergate CHUD, but just a bit overly defensive online about stuff. He got hollered at for following someone on Twitter who people don't like, and his reaction was cringe, but I don't know if he has any foul beliefs beyond that!
Ian and Aaron talk about Ian's new idea that's got him frazzled and on tilt, Aaron's sales milestone, the game Factorio, and a lot more.Sponsored by LaraJobs & Screencasting.com.Interested in sponsoring Mostly Technical? Head to https://mostlytechnical.com/sponsor to learn more.(00:00) - I'm Very Tilted (13:19) - Know A Guy (19:31) - Course Update (34:09) - Do As I Say, Not As I Do (49:58) - Factorio (53:02) - A Mostly Technical Interview Links:Aaron's tweet about 100kJason Beggs on TwitterMary Perry on TwitterFactorio
Wherein Frank upgrades his Potato while Chris can quit Factorio any time he wants. Really.
This show is about gaming, more specifically gaming on Linux. This episodes is about Factorio, a survival strategy game focusing on automation. I currently don't have show notes to go with this show.
Join the HG101 gang as they discuss and rank a construction and management sim by Czech studio Wube Software. This weekend's Patreon Bonus Get episode will be ALEX KIDD: HIGH TECH WORLD — the game that Wikipedia says "caused inconsistencies for the Alex Kidd storyline"! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101