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This episode brought to you by Ziva.sh the best way to help you develop your games through Godot. Gaming hosts Josh and Ryan are back and we're facing off against each other in a fantastic and hilarious round of Video Game Jeopardy! We came up with the gaming questions and now it's time to put each other (and you) to the test to see who's video game knowledge reigns supreme. Join us, and play along, as this is one gaming packed episode you don't want to miss! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode brought to you by Ziva.sh the best way to help you develop your games through Godot. Gaming hosts Josh, Ryan, and Ace are sharing one of our favorite episodes yet as we talk about reaching out to indie developers—and how many of them actually responded! We're highlighting some incredible hidden gems and awesome video games that deserve way more attention. If you're looking to discover your next favorite game while celebrating the passion behind gaming, this episode is for you. Join us as we shine a spotlight on the creators making gaming exciting, one amazing game at a time. Don't miss this celebration of video games and indie gaming on the Video Gamers Podcast! Calame: https://store.steampowered.com/app/3299450/Calame/ Mexican Ninja: https://store.steampowered.com/app/3764970/Mexican_Ninja/ Field of Heroes: https://t.co/3GwbrajWp1 Ghoul Fright: https://t.co/z8cBpUIwGo Fading Echo: https://t.co/8mEAr4qKe8 Box Knight: https://store.steampowered.com/app/1678650/Box_Knight/ Liminal Point: https://store.steampowered.com/app/3299920/Liminal_Point/ Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Who is Godot? Whether God, objet a, or an abstraction from any object that is supposed to resolve dramatic suspense, it is clear that Vladimir and Estragon imagine him to be an agent of salvation (even if they can't remember exactly what it is that needs saving). Perhaps the name is meant to satirize any states of expectancy—aspirational, libidinal, political, or religious—insofar they seem to be a means to a kind of spiritual completion that is impossible. Except, arguably, in the imagination, including its refinements in the products of the arts. If Samuel Beckett is too cool to provide us with ordinary entertainment and edification, does he mean to bore us, berate us, or do nothing at all? Erin & Wes pass time by discussing “Waiting for Godot,” and whether frustrating expectations is sometimes better than either violating or gratifying them. Upcoming Episodes: The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website
Welcome everybody to Episode 167 of The BroMax Podcast, where Joel and Jesse discuss the greatest voice-acting performances of all time! Animated films, live action films, motion capture - all is welcome! Listen until the end to hear just how different our top picks are (some might even say that Joel's number 1 doesn't count...) Hope you enjoy!!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Spotify and/or Apple Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
The Open Source game engine, which previously held mass bannings of non-Woke users, is promoting a game with child sex changes and promotion of "sex work".Grab a Discounted Lifetime Sub & Get on the Wall:https://lunduke.substack.com/p/50-off-yearly-and-massively-discountedMore from The Lunduke Journal:https://lunduke.com/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
This episode brought to you by Ziva.sh The best way to help you develop your games through Godot. Gaming Hosts Ryan, Ace and Josh are back in court to argue another hot topic in gaming! Which are more important to the video game world - Indie games or AAA titles? On this episode of Game Court, Ace and Ryan go head to head to stand up for their cause and argue their cases to see which video game developers and games are most important. It's a fun, zany video game packed episode from your favorite gaming podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome back to Episode 166 of The BroMax Podcast, today it's an oldie, but a goodie! The long awaited return of the RETRO REWATCH is finally upon us, and what better film to re-introduce the format than the absolute classic 12 ANGRY MEN! Join Joel and Jesse as we bring back all the old faves including Top 5, Explain Plot Badly, Retro Recast (gender swap edition), and more! Hope you enjoy!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Apple Podcasts, Spotify or Google Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
This episode brought to you by Ziva.sh the best way to help you develop your games through Godot. Gaming hosts Josh, Ryan and Ace are breaking down all the biggest reveals from Summer Games Fest in Part 1 of our massive event coverage! From the announcement of Aliens: Isolation 2, Resident Evil: Code Veronica, Saw Genesis, and more, we cover the trailers, surprises, and standout moments that have the gaming world buzzing. Which reveals stole the show, and which video games have us counting the days until release? (Hopefully no more in September) Join us as we dive into one of the biggest gaming events of the summer, discuss what these video games mean for the future, and celebrate everything we love about gaming on another can't-miss episode of the Video Gamers Podcast! Alien Isolation 2 - https://youtu.be/lUfKBrUgiS0?si=2pYZ5SseG5rpXBs5 Resident Evil Veronica - https://youtu.be/-JNv2CwmoRA?si=UR7o5WXvg7ackWH8 Blood Message- https://youtu.be/dFrvyItQgFo?si=Va9ZZ_rDIG1E6JGX TMNT The Last Ronin - https://youtu.be/mdMfitybQLw?si=v5XcRCzNYpKn8Bg1 Crossfire - https://youtu.be/fCqw26hm0ko?si=uVas56FbgrLLogq_ Control: Resonant - https://youtu.be/h1nVG1gf0xY?si=6u_ejI0vf4nw55dv Saw Genesis - https://youtu.be/bYK2G3tkG9s?si=8CozaeyO_7YfkN4H Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
In this Mob Mentality Show episode, we join James Herr and Woody Zuill for a one-of-a-kind session James calls the "Hot Sauce Ensemble" — mob programming a video game from scratch in the Godot engine using AI, while eating escalating hot sauces every three-minute rotation. Fair warning to podcast listeners: this episode has a strong YouTube component. If things start sounding chaotic and spicy, that's because they are — jump over to YouTube to see what's happening on screen. James set up the session with Claude Code in VS Code (backed by Amazon Bedrock) and a blank Godot project containing only one asset: a hot sauce sprite generated by ChatGPT. From there, the mob navigated an AI coding agent through a real-time game build — adding player movement, landing explosions, and physics-based bell pepper enemies that scatter when stomped. The enemies were bell peppers specifically because Chris despises them. The hero is hot sauce. The logic is sound. Along the way, James introduced the "plate spinning" technique: opening multiple AI agents in parallel terminals so one prompt cooks while the mob drives another, keeping momentum even when AI responses run long. We dig into: How "Hot Sauce Ensemble" combines traditional mob rotations with escalating spicy food — and why it works as a team-building format Using Claude Code in VS Code with Godot to build a playable game from a blank project in real time The plate spinning technique: running multiple AI coding agents in parallel terminals to maintain flow Why the goal should be "effective," not "productive" — and how mob programming and AI tools both support that shift How AI procedurally generates game art assets (bell pepper sprites built from polygon shapes and shading) without any image generation tools Navigating an unfamiliar codebase and engine as a mob, using an AI agent as the technical guide What happens to your prompting quality when habaneros and The Last Dab are involved Hot sauce as a hero, bell peppers as villains: designing game mechanics around personal taste (literally) If you've ever wondered what mob programming looks like when applied to game development, AI-assisted coding, and competitive spice tolerance all at once, this episode delivers all three simultaneously — with physics. References… James Herr's LinkedIn: [PASTE LINK] Woody Zuill's LinkedIn: [PASTE LINK] Godot Engine: https://godotengine.org/ Claude Code: https://www.anthropic.com/claude-code Mobster (mob timer): [PASTE LINK] Hot Sauces Featured… James: Hot Ones Apricot Sauce (#7), Hot Ones The Last Dab (#10) Woody: Taco Bell Hot Sauce, ~3 lbs pickled jalapeños (stuffed in a burrito) Chris: Fishwife Albacore in Spicy Olive Oil, Oni Yuzu Lemon Hot Sauce (Japan), Marie Sharp's Carrot & Habanero (2-habanero, 4-habanero Blazing Hot, and 5-habanero BEWARE) on a PB&J Thanks to G-SLiK (https://soundcloud.com/g-slik) for the intro and outro music. Chris Lucian and Austin Chadwick discuss all things #agile and product development from a #MobProgramming perspective. Chris Lucian is the Director of Software Development at Hunter Industries and a founder of mob programming. https://www.chrislucian.com/p/chris-lucian-biography.html Austin Chadwick is a Mob Programmer at Hunter Industries and is a passionate agilist and craftsman with experience in several roles (e.g. coach, developer, tester, scrum master, business analyst). https://www.linkedin.com/in/austin-chadwick-3a58151a4/ We would love your feedback and ideas for future episodes! Please add comments to the video or reach out to us on Twitter ( https://twitter.com/mob__mentality & https://twitter.com/ChristophLucian ). All statements and opinions expressed by Chris and Austin are solely their own and do not represent the views of any company. Chris and Austin are just sharing and not recommending ( https://justsharing.dev/ ).
This episode brought to you by Ziva.sh The best way to help you develop your games through Godot. Gaming hosts Josh, Ryan, and Ace are breaking down Sony's latest State of Play and all the biggest announcements shaking up the gaming world! From jaw-dropping reveals to surprise trailers and release dates, we're covering everything that has gaming fans buzzing. Which games stole the show, which reveals left us wanting more, and what do these announcements mean for the future of video games? Join us as we dive into all the biggest moments, hottest takes, and can't-miss highlights from Sony's showcase. If you love gaming and keeping up with the latest video games, this is one episode of the Video Gamers Podcast you won't want to miss! God of War: Laufey https://www.youtube.com/watch?v=MCg5A1Jupi0 Marvel's Wolverine https://www.youtube.com/watch?v=s3pDMUWlA6I Control Resonant https://www.youtube.com/watch?v=lTHTfqPTQ1k ILL https://www.youtube.com/watch?v=SRSZpIT0OGA Rayman Legends Retold https://www.youtube.com/watch?v=TKfG9hiueak Phantom Blade Zero https://www.youtube.com/watch?v=ZX8mHo0aSbc Tomb Raider: Legacy of Atlantis https://www.youtube.com/watch?v=0wEjbSYNUM8 Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.
Welcome back to Episode 165 of The BroMax Podcast! 'OBSESSION' has taken over the film world, made an incredible amount of money, and shocked cinema-lovers and casual movie-goers alike! But what do the boys have to say? Find out now!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Apple Podcasts, Spotify or Google Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
Fredrik snackar med Martin Nordgren om hans nya ljudanalysapp Spectralscan. Appen är ett sidoprojekt byggt på ett par veckor (påskhelgen hjälpte!) på webbteknik och förpackad för både Android och Ios. Vi diskuterar inspiration och lärdomar från spel, var språkmodeller varit till nytta, matte på oväntade ställen, och mycket mer. Dessutom ett sidospår om gränssnitt i köket, och funderingar kring bättre appar för att lära sig nya språk. Gränssnitt som är lite kreativa, och det kanske är okej att saker inte ser standard ut och kräver lite inlärning om de är effektiva och gör en lite glad när man använder dem? Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @thieta, @krig, och @bjoreman på Mastodon, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Du kan också stödja podden genom att ge oss en kaffe (eller två!) på Ko-fi, eller handla något i vår butik. Länkar Martin Alla avsnitt med Martin Avsnitt 293 Dataspaning (Spotifylänk, dataspaning.se finns inte längre
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Paul Gross is taking on Samuel Beckett's Waiting For Godot this year at Ontario's Stratford Festival. You may know Paul as Mountie Constable Benton Fraser from Due South, or from his roles in Slings and Arrows, Republic of Doyle and Passchendaele. The Governor General's Award-winning actor and director joins Tom Power in the Q studio to talk about Waiting for Godot and why he wanted to take on the co-leading role of Vladimir. Paul also discusses why he thinks that this Beckett play is one of the single greatest creative achievements in human history.
Amidst Mickey-Jo's recent theatregoing, he saw four intense new productions of plays at non West End venues. They were:• Mass at the Donmar Warehouse• Godot's To-Do List / Krapp's Last Tape at the Royal Court Theatre • Mother Courage and Her Children at Shakespeare's Globe • Equus at the Menier Chocolate Factory Check out what Mickey-Jo thought of the writing, creative choices, and performances in each!check out Mickey-Jo's brand new substack newsletter:www.mickeyjotheatre.substack.com•00:00 | introduction02:12 | Mass09:47 | Godot's To-Do List / Krapp's Last Tape16:36 | Mother Courage and Her Children23:34 | Equus31:22 | conclusionAbout Mickey-Jo:As one of the leading voices in theatre criticism on a social platform, Mickey-Jo is pioneering a new medium for a dwindling field. His YouTube channel: MickeyJoTheatre is the largest worldwide in terms of dedicated theatre criticism, where he also share features, news and interviews as well as lifestyle content for over 95,000 subscribers. With a viewership that is largely split between the US and the UK he has been fortunate enough to be able to work with PR, Marketing, and Social Media representatives for shows in New York, London, Edinburgh, Hamburg, Toronto, Sao Pãolo, and Paris. His reviews and features have also been published by WhatsOnStage, for whom he was a panelist to help curate nominees for their 2023 and 2024 Awards as well as BroadwayWorldUK, Musicals Magazine and LondonTheatre.co.uk. Instagram/TikTok/X: @MickeyJoTheatre Hosted on Acast. See acast.com/privacy for more information.
Welcome back to Episode 164 of The BroMax Podcast! Star Wars is back, baby! After 7 long years 'The Mandalorian and Grogu' is finally here! To commemorate this occasion, Joel and Jesse present to you their Top 10 Star Wars moments each! How many films will be represented, how much 'The Last Jedi' glazing will occur, and what is the single greatest moment in the history of this beloved and be-hated franchise? Find out now!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Apple Podcasts, Spotify or Google Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
Jeni Jones is a director, actor, playwright, producer, and performer whose 30-year career spans theatre, film, music, and spoken word. Known for her work as a Beckettian actor and director, she has directed productions of Waiting for Godot, Krapp's Last Tape, NOT I, and ROCKABY, and has earned recognition including an NAACP Theatre Award. Her work combines classical theatre with contemporary approaches, including hip-hop and performance art. In this program, Jones explores Samuel Beckett's female-centered works, focusing on NOT I and ROCKABY. Through discussion and a hip-hop-infused demonstration, she examines Beckett's challenging texts and her process for bringing them to life. NOT I, Beckett's intense and rapid-fire monologue delivered by “Mouth,” and ROCKABY, a haunting meditation on memory and mortality, offer a different perspective on the playwright's work while exploring themes of identity, isolation, and human connection. Learn more about your ad choices. Visit megaphone.fm/adchoices
Sin repetir y sin soplar… shows televisivos de preguntas y respuestas; ¡comenzando ya! Así es el punto de partida de este ensayo del periodista científico Federico Kukso (@fedkukso) que forma parte del libro Por qué cambié de opinión (Godot, 2024). En su texto, Kukso nos invita a relativizar el concepto de acumulación de información como sinónimo de sabiduría y propone apropiarse de atributos humanos como la curiosidad y el asombro para rediseñar nuestras formas de habitar el mundo. ++++++++++++++++++++++++++++++++++ Pre producción y voz: CECILIA BONA Editó este episodio: DANY FERNÁNDEZ @danyrap.f para @activandoproducciones.proyecto ⚙️ Producción: XIMENA GONZALEZ @ximegonzal3z Edición de video: LUZ FERNÁNDEZ @luzma.fz ¡Ayudanos a crecer! Patrociná POR QUÉ LEER: https://porqueleer.com/patrocina Nuestras redes sociales: ⚡https://instagram.com/porqueleerok ⚡https://twitter.com/porqueleerok ⚡https://www.facebook.com/porqueleerok/
Wes & Erin continue their discussion of the cult classic “Withnail and I,” and whether our capacity for sublimation suffers less from the crisis of modernity than from our attempts to transcend it. Upcoming Episodes: Waiting for Godot, The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website
Welcome back to Episode 163 of The BroMax Podcast! It's been a while since we've done a list, we've missed them, but we're back catching up on all that we've been watching while we've been away. Old classics, new releases, great cinema, absolute stinkers - there's something for everyone in our comeback pod! Hope you enjoy!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Apple Podcasts, Spotify or Google Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
Tragiczny kwartał Sony, rekordy Pragmaty iwiele więcej. Zapraszam!
It's 1969, and as drug guru Danny tells us, “the greatest decade in the history of mankind is over.” There will, he says, be many refugees, and the film's implication is that Withnail—who combines self-importance and lofty ambition with substance abuse and urban squalor—will not be one of them. Marwood, by contrast, has seen the writing on the wall, in the form of the salacious tabloid stories that, while they threaten to outcompete the world's attention for the arts, ultimately can't be used to excuse the pair's failure to find work as actors. Countering this attentional collapse perhaps requires getting serious: leaving bohemian pretensions behind—and along with them, as Marwood finds out in their jaunt to the countryside—a backward-looking romanticism that can be used as a cover not just for artistic paralysis but upper class predations, both economic and sexual. Wes & Erin discuss the cult classic “Withnail and I,” and whether our capacity for sublimation suffers less from the crisis of modernity than from our attempts to transcend it. Upcoming Episodes: Waiting for Godot, The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website
Welcome back everybody to Episode 162 of The BroMax Podcast, our (hopefully) long awaited return is finally upon you! Join Joel and Jesse as we break down this highly anticipated follow up to the 2006 original film. Did we love it as much as everyone else seems to, or does this film miss the mark? Find out now! And spoilers from 22:00.We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Apple Podcasts, Spotify or Google Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod
In this episode we manage to accomplish absolutely nothing of substance with remarkable efficiency. Spencer digs into his mysterious origin story as "The Spleen," a once-promising radio personality who got "cited" (not commended) back down to the evening drive slot. Along the way, we continue the debate on the legitimate athletic performance benefits of hummus, Kevin recounts being handed a fluorescent green cantaloupe slushie at a Vegas convention when he clearly asked for a Coke (he just took it and walked away), and Spencer gets judged for shopping at Walmart, where he heroically tracked down the elusive "Dirty Mountain Dew" by following a suspicious old woman's suspicious bottle inspection behavior. Spencer also delivers an impassioned monologue about learning to code in Godot, where he has successfully produced hexagons that are in the wrong place, and is absolutely thrilled about it. We then pivot to a surprisingly thoughtful discussion about AI as a "fascist artifact," the strange permanence of internet content, and why neither of them can accept a compliment without immediately becoming suspicious of the person giving it. Somewhere in there we also vow to retroactively fix their September 11th episode by literally editing ourselves traveling back in time into it, which they probably won't do. Emails are read, a mystery Taco Bell sign remains unaccounted for, and Spencer wraps things up by abruptly leaving the Zoom call. Learn more about your ad choices. Visit megaphone.fm/adchoices
Jamon is back! Jamon joins Robin to discuss his game Gunship Origins, built in Godot and being distributed with MicroProse. Jamon also shares his popular "Night Shift" workflow, running AI agents overnight while he thinks through the system by day. Show Notes The "Night Shift" Agentic Workflow Jamon's post about the "Night Shift" Agentic Workflow on X Connect With Us! Jamon Holmgren: @jamonholmgren Robin Heinze: @robinheinze React Native Radio: @ReactNativeRdio This episode is brought to you by Infinite Red! Infinite Red is an expert React Native consultancy located in the USA. With over a decade of React Native experience and deep roots in the React Native community (hosts of Chain React and the React Native Newsletter, core React Native contributors, creators of Ignite and Reactotron, and much, much more), Infinite Red is the best choice for helping you build and deploy your next React Native app.
Tim Cook is stepping down in September, and The Trio has plenty of thoughts on what the Ternus era means for Apple. Kotaro dives into his embedded systems rabbit hole (Raspberry Pis, ESP32s, and a Godot refresher), while Steve sounds the AI hype alarm, comparing the current frenzy to NFTs and the Metaverse, complete with a shoe company that somehow pivoted to GPU data centers on a $50M budget. Steve's monitor saga drags on, the SpaceX/Cursor "announcement of an announcement" gets the skepticism it deserves, and The Trio wraps up with details on the May 14 IRL meetup in Philly.## Chapters00:00 Introductions05:54 Kotaro's Side Project Adventures08:29 Diving into Hardware and Embedded Systems11:17 Raspberry Pi Adventures and Microcontrollers14:02 Creating AI Projects with Raspberry Pi18:19 Exploring DIY Devices and Learning in Tech23:21 Game Development and Learning Curves24:16 AI Tools and Programming Challenges26:55 The AI Hype Update and Economic Realities36:57 Balancing AI Use in Software Development39:53 The Hype Cycle of AI and Media44:32 So Long, Time Apple, and Thanks for All the Fish!53:07 The Future of Apple in the Ternus Era56:43 Steve's Monitor Watch Update58:57 Wrap Up01:00:37 Tag## Show Notes- Tim Cook announced his retirement as Apple CEO, effective September, with hardware chief John Ternus set to take the helm.- The Trio agrees Cook grew Apple into the world's most valuable company, and the MacBook Neo might just be his most quintessential product.- Ternus is seen as more of an engineer/visionary, and Steve is cautiously hoping he'll bring more Jobs-era decisiveness to Apple's product direction.- Kotaro is deep in embedded systems this year, learning Raspberry Pi 5s and ESP32 microcontrollers the hard way (wrong cables, wrong GPIO boards, all of it).- He's built a basic AI chatbot device (think DIY Rabbit R1, hooked to Google Gemini) and is eyeing a 5-inch touchscreen home automation kiosk.- TRMNL, the E Ink dashboard device, comes up as a goal Kotaro is working toward, though the large version is sold out.- GitHub Copilot paused new signups, dropped Opus from Pro plans, and started rationing usage, which Steve reads as AI's economic reality finally catching up.- Steve puts AI hype at NFT/Metaverse levels: a shoe company pivoted to GPU data centers, and SpaceX "announced" it has the option to buy Cursor for $60B without actually buying anything.- Steve's XDR monitor watch continues: he watched a glowing review, still can't justify the price, but is eyeing the nano-texture option for his glare-heavy room.- The Trio closes with news of a PhillyCocoa IRL meetup on May 14 at the Vanguard building, featuring Kotaro on Metal shaders.## Links**Hardware & Devices**TRMNL: https://trmnl.com/ | Rabbit R1: https://www.rabbit.tech/rabbit-r1**Snazzy Labs TRMNL Review**Watch: https://www.youtube.com/watch?v=YWw5NKUx40o**AI Hype Update**We are near peak hype (Primeagen): https://www.youtube.com/watch?v=rAREqdtUN48SpaceX/Cursor ($60B): https://www.reuters.com/technology/spacex-says-it-has-option-acquire-startup-cursor-60-billion-2026-04-21/**One More Thing**IRL Meetup RSVP (May 14): https://luma.com/i00ll61z**PhillyCocoa:** http://phillycocoa.orgIntro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of luck • Co-development studio culture and ownership mindset • AI in game dev: what's real, what's hype, and what to do about it • Why NOT hiring junior talent due to AI is a long-term danger • UEFN, Roblox, Godot, and the new wave of accessible game development tools • Sustainable game development vs. big-budget gambles TIMESTAMPS 0:30 — Introductions & where in the world are you? 0:39 — Current roles at Rushdown Studios 1:17 — What early career work taught Hunter the most 2:24 — Career advice that turned out to be wrong 10:41 — Mistakes game devs make when trying to advance their career 24:32 — AI: Why every game dev needs to learn to leverage it now 24:47 — What's overhyped vs. what AI actually does well 26:03 — JP's take: using AI every day & the retired engineer who wakes up excited to build 28:22 — When did joining/starting Rushdown feel like the right move? 39:44 — The most dangerous sentence in game development 40:28 — How Rushdown protects team health & sustainability 46:42 — Hard lessons learned from managing and leading teams 49:58 — What concerns you most about the games industry in 2026? 53:52 — AI: The real risk — will executives use it to stop hiring junior talent? 55:57 — AI: "It's like having an intern with a PhD in everything" — Kirk's take 57:02 — AI in practice: yelling at a computer & the Simpsons meme moment 58:26 — A game dev renaissance? Why AI + small teams = reason to be optimistic 1:03:45 — Funniest early career mistake (Kirk's League of Legends potato mode story) 1:05:35 — Final advice: build relationships before you need them + go try AI tools yourself ABOUT THE GUESTS Hunter Fortuin has worked in games for over a decade and has worn a lot of hats, though his specialty is in online multiplayer games. Having worked in co-development for all of his time in the industry he's gotten to see the good, the bad, and the ugly across many different studios. He's currently acting as Technical Director at Rushdown Studios where he works to support indie, AA, and AAA titles. Kirk Becker is the Studio Director and Co-Founder of Rushdown Studios, a U.S.-based co-development studio focused on multiplayer games. He co-founded Rushdown in 2021 alongside fellow industry veterans after years of programming together on games like PUBG, League of Legends, and more. He leads the studio based in Saratoga Springs, NY. LINKS & RESOURCES Rushdown Studios: https://www.rushdownstudios.com UEFN / Fortnite Creative: https://www.fortnite.com/developer Clair Obscur: Expedition 33: https://www.expedition33.com Godot Engine: https://www.godotengine.org Claude AI: https://www.claude.ai Look North World: https://www.looknorth.world Amir Satvat: https://www.asgc.gg FOLLOW GAME DEV ADVICE Website: www.gamedevadvice.com Patreon: https://www.patreon.com/gamedevadvice Hotline: (224) 484-7733 Email: info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices
durée : 00:07:50 - Les Midis de Culture - par : Marie Labory - Les auteurs espagnols Jorge Carrión et Javier Olivares mettent en récit et en dessins la vie de Samuel Beckett, auteur entre autres d'"En attendant Godot". - réalisation : Laurence Malonda - invités : Catherine Robin Grand reporter et critique de BD à Elle; Joseph Ghosn Directeur adjoint de la rédaction de Madame Figaro
We return from what may or may not have been a long break. Honestly, we recorded some episodes out of order, so nobody really knows where we are in the timeline anymore. Before figuring out our own lore, we have some bad news: The Spleen is in the hospital after crashing an Uber at three times the speed limit. His prognosis remains unclear, though he was reportedly administered 30 cc's of Funyuns. From there, we meander through Spencer getting bitten by a large dog whose elderly owner was being dragged down a hiking trail like an upturned Koopa shell, a coworker who died and was eulogized via workplace intercom sandwiched between parking reminders and a car show announcement, and an airport encounter with a man who was absolutely convinced that eating large quantities of homemade hummus was directly improving his tennis game. Kevin then arrives at his Las Vegas hotel to discover Mr. Beast staring at him outside his window, and somehow this is the least weird part of the episode. We debate whether their podcast intro saying "white lives" is giving undue prominence to white lives, and discuss the chaotic teenage internet figure known as "Clavicular," who has been bone-smashing, meth-smoking, and tying backpacks to his genitals in pursuit of physical perfection. Spencer also reveals he has relapsed into smoking weed, while learning game development in Godot partly to spite his father, and has committed to invoking "Michael Jordan Flu Game" as a life philosophy. Listener emails round things out, including a fan whose wife assumed Spencer was "an educated black man." Learn more about your ad choices. Visit megaphone.fm/adchoices
durée : 00:46:36 - La 20e heure - par : Eva Bester - Le comédien aux multiples talents est aussi prolifique au cinéma, à la télévision que sur les planches. Denis Lavant est l'invité de la 20e heure à l'occasion de la pièce de Beckett, « En attendant Godot », mise en scène par Jacques Osinski au théâtre de l'Atelier à Paris jusqu'au 3 mai. - réalisation : Lola Costantini, Céline Villegas, Fanny Leroy, Franck Olivar, Juliette Lorphelin, Anaïs Boucher - invités : Denis Lavant Comédien Vous aimez ce podcast ? Pour écouter tous les épisodes sans limite, rendez-vous sur Radio France
In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:09 Reflections on PAX East and Industry Presence03:48 LudoKit: A Developer Tool for Publishing08:47 The Value and Cost of Conventions for Indie Developers11:56 Platform Ecosystems: Steam, Xbox, PlayStation, and More20:01 The Rise of Godot and Decline of Unity in Indie Development29:41 Challenges of Platform Certification and Closed Ecosystems39:52 Marketing Strategies: Wishlists, Pre-orders, and Visibility48:06 The Evolving Landscape of Game Publishing and Industry TrendsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Gold Derby checks in with our Tony experts on the awards prospects for 'Queen of Versailles,' 'Waiting for Godot,' 'Ragtime' and more. Learn more about your ad choices. Visit megaphone.fm/adchoices
In Jane Stahl's series discussing the literature that informed her life and career, she shares a play that she'd written for a graduate school slide show project featuring characters from a variety of the literature she taught in a class she developed titled "Man's Search for Meaning" in Colorado in the early 1970's. The main characters are Samuel Beckett's bums GoGo & DiDi from Waiting for Godot. They are visited by Franny from Salinger's Franny and Zooey, Emily from Thornton Wilder's Our Town, Sabina and Mr. Antrobus from Wilder's Skin of Our Teeth, Viktor Frankl from Man's Search for Meaning, Meursault from Camus' The Stranger. Each character has advice for the two misfits, advice Jane considered as she discovered herself.
Welcome to this week’s Talking the Blues podcast, with George performing brilliantly on stage in Waiting for Godot (go and see it if you can) Andy joins me in a joyous chat […]
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KThe latest segment of Notorious Mass Effect dives deep into Slay the Spire 2, the highly anticipated roguelike deckbuilder sequel from Mega Crit that launched in Early Access on March 5, 2026, for PC via Steam. Analytic Dreamz breaks down the game's explosive debut, including over 3 million copies sold in the first week, generating around $75 million in revenue, and peaking at more than 570,000 concurrent players—outperforming major titles like Counter-Strike 2 and Resident Evil Requiem to claim #1 on Steam's global top sellers.Explore the core gameplay evolution: a refined turn-based roguelike loop with deckbuilding, energy management, procedural maps, and intense boss fights. Discover five launch characters, including returning favorites Ironclad, Silent, and Defect, plus newcomers Necrobinder (leveraging exhaust and summons with a "Doom" mechanic) and Regent (celestial powers and secondary resources). Key innovations include card enchantments/afflictions for permanent buffs/debuffs, branching maps with alternate paths and environments, quest cards, cursed powers, blessings, smarter enemies, and groundbreaking co-op multiplayer for up to 4 players with simultaneous actions.Analytic Dreamz covers the switch from Unity to Godot mid-development amid the 2023 controversy, highlighting Godot's open-source advantages for this indie powerhouse. With runs averaging 45-60 minutes, main completion in 5-6 hours, and mastery potential exceeding 100+ hours, the game has earned "Overwhelmingly Positive" 97% Steam reviews from tens of thousands of players, praising co-op depth, new mechanics, and overall improvements—despite early bugs (mostly patched) and some debates on its similarity to the original.Look ahead to the live Early Access roadmap: no fixed schedule, but ongoing additions like alternate Acts 2 & 3 content, more cards/events/environments, balance patches, badge/leaderboard revamps, mod support via Steam Workshop, accessibility features, and Twitch integration. Analytic Dreamz also notes the upcoming "Downfall" board game expansion Kickstarter on March 24, 2026.This segment delivers the full breakdown of why Slay the Spire 2 is dominating as a Godot-powered indie triumph redefining the genre.Privacy & Opt-Out: https://redcircle.com/privacy
Support us by joining The Hive!This week's show was packed to the gills with discussion-worthy topics and that was before Phil Spencer announced his retirement, Sarah Bond resigned, and Asha Sharma ascended the Xbox throne. From there, Lotus, Niki, and John discussed:Sony shutting down BluepointTencent allegedly funded HighguardCastlevania franchise and Metal Gear Solid V dev Shutaro Ida passed away at 52Hideki Sato, "Father of Sega Hardware," passed away at 77Open-source engine Godot overwhelmed by AI-generated change requestsCall of Duty: Black Ops 7 ad banned in the UK
Go to Boot.dev and use code KINDAFUNNY to get 25% off your entire first year on the annual plan. Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny Final Fantasy 7 Remake Part 3 is progressing nicely, Highguard's studio had a secret backer, and Replaced has been delayed once again. Thank you for the support! Run of Show - - Start - Final Fantasy 7 Remake Part 3 director says the new JRPG is "already in a playable state," with Square Enix "in the final push phase" of development - Kristen Bell cast as Amy Rose - Ad - Replaced Release Date Delayed Again, Less Than a Month From Launch - A Chrono Trigger Remake Is Already In Development, Insider Claims - Pokémon Card Store That Made Headlines After Customers Held at Gunpoint Now Hit by Nintendo Request to Rebrand - Required Reading: Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up' https://www.pcgamer.com/software/platforms/open-source-game-engine-godot-is-drowning-in-ai-slop-code-contributions-i-dont-know-how-long-we-can-keep-it-up/ - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Dave McArthur discusses the modern Bill and Ted adaptation of the 1952 play Waiting for Godot by Samuel Beckett.
NB: Oops, I forgot about 2.5, which is the extremely brief wedding scene, which includes both R & J but which is also only barely a scene and which thus is very easy to forget.SLEERICKETS is a podcast about poetry and other intractable problems. My book Midlife now exists. Buy it here, or leave it a rating here or hereFor more SLEERICKETS, subscribe to SECRET SHOW, join the group chat, and send me a poem for Listener Crit!Leave the show a rating here (actually, just do it on your phone, it's easier). Thanks!Wear SLEERICKETS t-shirts and hoodies. They look good!SLEERICKETS is now on YouTube!For a frank, anonymous critique on SLEERICKETS, subscribe to the SECRET SHOW and send a poem of no more 25 lines to sleerickets [at] gmail [dot] com Some of the topics mentioned in this episode:– Pre-order Brian's book The Optimists! It's so good!– Let me know if you'd like a review copy of my forthcoming chapbook The Soft Black Stars: sleerickets [at] gmail [dot] com– Romeo and Juliet– A Midsummer Night's Dream– Macbeth– Hamlet– Twelfth Night– & Juliet– Romeo and Juliet (1996)– Romeo and Juliet (1968)– Ep 224: Broadway Omnibus– Grendel by John Gardner– Micah Mattix– Noises Off by Michael Frayn– Waiting for Godot by Samuel Beckett– Endgame by Samuel Beckett– Fargo (1996)– Barton Fink (1991)Frequently mentioned names:– Joshua Mehigan– Shane McCrae– A. E. Stallings– Ryan Wilson– Morri Creech– Austin Allen– Jonathan Farmer– Zara Raab– Amit Majmudar– Ethan McGuire– Coleman Glenn– Chris Childers– Alexis Sears– JP Gritton– Alex Pepple– Ernie Hilbert– Joanna Pearson– Matt Wall– Steve Knepper – Helena Feder– David Yezzi– Victoria Moul– Katie Dozier & Tim Green– Tristram Fane SaundersOther Ratbag Poetry Pods:Poetry Says by Alice AllanI Hate Matt Wall by Matt WallVersecraft by Elijah Perseus BlumovRatbag Poetics By David Jalal MotamedAlice: In Future PostsBrian: @BPlatzerCameron: Minor TiresiasMatthew: sleerickets [at] gmail [dot] comMusic by ETRNLArt by Daniel Alexander Smith
As he launches his new book about starring in Samuel Beckett's Godot opposite Ben Whishaw, Lucian Msamati sits down with Sarah and Alex to lift the lid on the mood behind the scenes, the behaviour of audiences and why theatre is still like gym for young actors Hosted on Acast. See acast.com/privacy for more information.
Week 44 takes us firmly into the 20th century, with a strong Irish lineup: James Joyce's “The Dead" from The Dubliners, the opening of Ulysses, and Samuel Beckett's Waiting for Godot.Joyce surprised me—in the very best way. “The Dead” is rich, intimate, and beautifully written, capturing married love, memory, and Dublin itself as if the city were another character. The opening of Ulysses was stranger and more dreamlike, but not impenetrable; I'm no longer afraid of it, even if I'm not sure the whole novel is in my future.Beckett, on the other hand, infuriated me. Waiting for Godot struck me as deliberately empty, a meditation on meaninglessness that simply wasn't for me, even while I understand its cultural impact.This week underscored how much I've grown as a reader: more patient, more persistent, and open to genres I never imagined loving. Eight weeks to go—and I'm grateful for every page.Oh, and the answer to that question? Well, you'll just have to listen to find out.The beautiful videos can be found in my substack post!LINKTed Gioia/The Honest Broker's 12-Month Immersive Humanities Course (paywalled!)My Amazon Book List (NOT an affiliate link)CONNECTThe complete list of Crack the Book Episodes: https://cheryldrury.substack.com/p/crack-the-book-start-here?r=u3t2rTo read more of my writing, visit my Substack - https://www.cheryldrury.substack.com.Follow me on Instagram - https://www.instagram.com/cldrury/ LISTENSpotify - https://open.spotify.com/show/5GpySInw1e8IqNQvXow7Lv?si=9ebd5508daa245bdApple Podcasts - https://podcasts.apple.com/us/podcast/crack-the-book/id1749793321 Captivate - https://crackthebook.captivate.fm
Rehearsals continue for Lovers' Vows! The cast starts in-fighting, but Fanny enjoys watching rehearsals...until she ends up in the middle of one.Topics discussed include anonymous valentines, justice for Julia, Henry Crawford as Molly's type, morally grey characters, ASMs, lazy insults, and SIR THOMAS'S RETURN!Patron Study Questions this week come from Flying Cupcake, Marija, Avi, Spring, and Angelika. Topics discussed include Fanny's fun side, why Mary is a better friend to Fanny than her cousins, Fanny's refusal to act, everyone's moral compromises, morality vs. indulgence, and why Mary actually sought Fanny out to rehearse.Becca's Study Questions: Topics discussed include Henry as the best actor of the group, where we've been and what we've learned so far, and where we stand on the characters at the end of this volume.Funniest Quote: "It is about Lovers' Vows!"Questions moving forward: What is Sir Thomas going to do when he sees the house? Does Rushworth understand that Maria is into Henry?Who wins the chapters? Fanny!Glossary of Terms and Phrases:behind hand (adj.): late or slow in doing somethingcipher (n): a person or thing of no importance, especially a person who does the bidding of others and seems to have no will of their own.festoon (n): a chain or garland of flowers, leaves, or ribbons, hung in a curve as a decorationGlossary of People, Places, and Things: Gaia Music Collective, Kenter Davies, Sex and the City, Alanis Morissette, Much Ado About Nothing, A Midsummer Night's Dream, Waiting for Godot, Lizzie McGuireNext Episode: Mansfield Park Volume II Chapters 1-2Our show art was created by Torrence Browne, and our audio is produced by Graham Cook. For bios and transcripts, check out our website at podandprejudice.com. Pod and Prejudice is transcribed by speechdocs.com. To support the show, check out our Patreon! Check out our merch at https://podandprejudice.dashery.com.Instagram: @podandprejudiceTwitter: @podandprejudiceFacebook: Pod and PrejudiceYoutube: Pod and PrejudiceMerch store: https://podandprejudice.dashery.com/
Blender Studio is the creative arm of the Blender Foundation and it's dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows The post Blender and Godot in Game Development with Simon Thommes appeared first on Software Engineering Daily.
F. Murray Abraham has appeared in more than 80 films including Amadeus (Academy Award, Golden Globe, and L.A. Film Critics Awards), The Phoenician Scheme, The Name of the Rose, Finding Forrester, Scarface, The Ritz, The Grand Budapest Hotel, and Inside Llewyn Davis. A veteran of the stage, he has appeared in more than 90 plays, among them Uncle Vanya (Obie Award), Krapp's Last Tape, Trumbo, A Christmas Carol, the musical Triumph of Love, Cyrano de Bergerac, King Lear, Macbeth, The Merchant of Venice, Angels in America (Broadway), Waiting for Godot, and It's Only a Play. Mr. Abraham's work in experimental theater includes collaborations with Joe Chaiken, Pina Bausch, Time and Space Ltd, and Richard Foreman. He made his NY debut as a Macy's Santa Claus. He starred in the second season of HBO's “The White Lotus,” for which he received Emmy and Golden Globe nominations for Outstanding Supporting Actor in a Drama Series. Previously, he was a series regular on “Homeland” (2 Emmy nominations). He's appeared with Luciano Pavarotti, Maestros Levine, Tilson Thomas, Mazur, and Bell, and he made his solo singing debut at Carnegie Hall's Weill Recital Hall. Mr. Abraham's book, A Midsummer Night's Dream: Actors on Shakespeare, is published by Faber & Faber. He is proud to be the spokesman for the MultiFaith Alliance for refugees worldwide. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Something Wicked this way comes as Dana, Steve, and guest host Dan Kois gather round their proverbial cauldrons for an all-movie edition of the Gabfest. First up, of course, is Wicked: For Good the green/pink-hued conclusion to the alternative history of Oz. This sequel, which reunites Cynthia Erivo and Ariana Grande as witch besties/mortal enemies, goes to surprisingly dark places. Next, they discuss Train Dreams, the contemplative and grandeur-filled adaptation of Denis Johnson's novella directed by Clint Bentley. Finally, they sit down for a long, rich conversation between friends in Peter Hujar's Day, a chamber piece by Ira Sachs about art, friendship, and how much can happen in a single day. In our bonus episode for Slate Plus subscribers, Julia hops on the call to continue our recap series of Pluribus. The hosts get into all the details of Pluribus episode 5 “Got Milk.” We're still taking submissions for our call-in show. If you've got a burning cultural question or topic you'd like our hosts to tackle, call and leave us a message at: 347-201-2397 Endorsements: Dan: Matching Minds with Sondheim by Barry Joseph, a whole book about Stephen Sondheim's love of puzzles. Steve: The jazz album Mal/4 by Mal Waldron Trio and Tim (Let it Bleed Edition) by the Replacements. Dana: The Broadway production of Waiting for Godot that reunites none other than Bill and Ted with stars Keanu Reeves and Alex Winter. Email us your thoughts at culturefest@slate.com. Podcast production by Benjamin Frisch. Production assistance by Daniel Hirsch. Learn more about your ad choices. Visit megaphone.fm/adchoices