Podcasts about Godot

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Best podcasts about Godot

Latest podcast episodes about Godot

Geek News Central
Eyes, Hands, and a Sense of Timing #1874

Geek News Central

Play Episode Listen Later Aug 28, 2026 51:40 Transcription Available


In this episode, Ray Cochrane digs into Anthropic’s Model Hardware Standard. It is a shared driver that lets an AI agent run real lab equipment, from pipetting robots to the lasers inside a quantum computer. He also covers OpenAI’s builder’s guide to GPT-5.6, Google’s new Expert Intelligence book feature, Apple’s M5 Ultra Mac Studio, and a judge’s order forcing Google to stop hiding rival app stores. Finally, he weighs in on Apple’s proposed 15 percent link-out fee, Meta’s Australia numbers, the White House deputizing private hackers, and why rivers obey a 1957 math rule. – Want to start a podcast? Its easy to get started! Sign-up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens with a quick personal update. He is hunting for tickets to Michigan for his dad’s anniversary, and he has been learning Blender and Godot on the side, mostly modeling and blocking out levels. Consequently, he asks listeners for advice on starting a big game project, and he plans to record his progress, maybe as a time lapse. Then it is straight into the featured story. Anthropic’s Model Hardware Standard: A Driver for the Physical World The featured story comes from Anthropic, which opened a research preview of the Model Hardware Standard, or MHS. Cochrane frames it as the other side of the question NVIDIA’s world models raised two weeks ago: when do AI agents start touching actual machines? A typical lab runs a microscope, a liquid handler, a robotic arm, and a plate reader, each from a different vendor with its own control software. One Janelia researcher in the post launches seven programs in three languages just to start an experiment. Anthropic says wiring a setup like that takes weeks or months of specialist work. MHS is a driver, the same kind of translation layer a printer uses, except every device gets described with a tiny set of commands like read and write. Devices announce themselves on the network. A plain-English reference file then records what each machine measures, what can be adjusted, and which safety limits get enforced no matter what the agent asks. Agents then reach the hardware through the Model Context Protocol, the command line, or plain code. Cochrane sees the same move the industry keeps making, from coding harnesses to RSS and JSON: agree on a standard and let everyone build against it. In fact, he calls MHS the hardware version of MCP. The partner results carry the segment. QuEra builds quantum computers from individual atoms held by lasers that must hold their frequency to about one part in a trillion. A four-person team spent months on a relock script that worked 58 percent of the time. However, four copies of Claude iterating overnight through MHS produced a decision-tree script that recovers the laser in about six seconds, and it passed 99.3 percent of 700 blind trials. Carnegie Mellon wrote MHS drivers for four instruments across three incompatible computers in about eight hours, then ran dose-response experiments three times faster and blocked all six deliberately induced faults. Genentech, meanwhile, showed the limits. Claude used the same pump speed for water, a foamy protein solution, and a human had to explain that the bubbles were a physics problem. That gap in physical intuition is what sticks with Cochrane. He doubts it will change soon, and he suspects the fix will arrive as sub-agents or sub-models that judge a request against an expected outcome. He also connects MHS to a video of racing robots that never learned to stop at the finish line. What happens, he wonders, once they can read a distance sensor through a shared standard? Still, he calls the announcement a fantastic read and points listeners to the full article. Sponsor: GoDaddy Economy hosting $6.99/month, WordPress hosting $12.99/month, domains $11.99. Website builder trial available. Use codes at geeknewscentral.com/godaddy to support the show. GPT-5.6 Does the Same Work for a Fraction of the Cost OpenAI’s builder’s guide to GPT-5.6 leads the headlines. Cochrane recaps the three tiers from episode 1870, Sol, Terra, and Luna, plus the separate dial for reasoning effort. On BrowseComp, a benchmark for digging up obscure facts on the web, the old GPT-5.5 flagship scored about 84 percent on a run that cost 33 dollars three months ago. Luna now matches that score for a dollar thirty-three, and OpenAI has since cut Luna’s price another 80 percent. Browser Use reports Luna finishing 78 percent of its hardest browser tasks for about 14 dollars, against 80 percent for roughly 235 dollars from the best available model. The guide’s other big addition is a multi-agent beta flag. It lets the model handling a request spawn parallel helper agents that report back to a root agent inside a single API call. However, Cochrane is unimpressed by the timing. He has been running that pattern in Claude Code for months, so he sees OpenAI copying a workflow other companies already ship rather than inventing its own. Along the way, he plugs Claude Code’s remote-control sessions, which let him send prompts from his phone to a terminal session at home. Google Lets Gemini Read the Books You Actually Bought Google launched Expert Intelligence, a name Cochrane calls quite the reach. The feature lets you drop a book you bought on Google Play Books into Gemini Notebook, formerly NotebookLM, and ask questions answered only from that book, with citations. Cochrane sees real power here for students, since he once used NotebookLM to organize scattered course PDFs. Additionally, publishers get a cut, which he calls a far better deal than the wholesale scraping of books that trained earlier models. Nevertheless, he asks who loses out, because a paid publisher does not automatically mean a paid author. He floats the same idea for artists, even a penny per use, then admits that may be too idealistic. Apple’s M5 Ultra Mac Studio Is Built to Run Big Models at Home Back in episode 1861, when Apple killed the Mac Pro, an M5 Ultra Mac Studio was expected later this year. Now it is here. The M5 Ultra brings up to a 36-core CPU, an 80-core GPU, and 512GB of unified memory moving 1.2 terabytes per second. Apple claims up to 4.3 times the AI performance of the M3 Ultra. Thunderbolt 5 can also cluster four machines into one memory pool for up to three times faster inference. The M5 Max model starts at $2,499 and the Ultra at $5,499, with shipping on September 22 and the 512GB configuration arriving in late October. Cochrane finds the clustering pitch ridiculous at that price, but he invites anyone who spends the money to report back. Apple Opens a Manufacturing School in Houston Apple also opened a 20,000-square-foot Advanced Manufacturing Center in Houston. It offers free classes for small and midsize manufacturers, from circuit board design to hands-on time on a scaled-down production line, with college students joining later. Cochrane calls it a solid step in the bring-manufacturing-home movement. The bigger story is the campus itself, which builds Apple’s AI servers and will add the first US-assembled Mac mini line later this year. That ties back to the Mac mini shortage that followed the OpenClaw rush, when Tim Cook warned of months-long waits. Cult of Mac was still reporting four-month waits in late July. However, Cook blamed chip supply rather than assembly, so Cochrane is not counting on relief just yet. Amazon EC2 Turns Twenty Amazon EC2 turned twenty this week, which Cochrane admits makes him feel old. The 2006 beta offered one server size in one region for ten cents an hour. Each came with a 1.7 gigahertz Xeon and under two gigabytes of memory, and accounts were capped at twenty servers. Today AWS offers more than 1,200 instance types across 39 regions. Consequently, Cochrane credits the company with turning that tiny product into the backbone of cloud and AI computing. Intel Gamer Days: Two Free Games, With Fine Print Intel Gamer Days runs through September 13. Buy a qualifying Core Ultra Series 2 or 14th Gen desktop chip, a Core Ultra Series 3 laptop, or an Arc graphics card. In return you get Star Wars: Galactic Racer plus the Tomb Raider: Legacy of Atlantis remake. GamesRadar values the pair at about 120 dollars. However, neither game is out yet, and codes must be redeemed by October 31 even though the Tomb Raider remake ships in February. Cochrane calls that awful, but he still tells qualifying buyers to claim the deal early. Note that 13th Gen chips do not qualify. Judge Orders Google to Stop Hiding Rival App Stores A jury found Google’s Android app monopoly illegal in late 2023, and Judge James Donato ordered rival stores into the Play Store in 2024. On August 13, Epic’s lawyer demonstrated that searching Play for “store for apps” returned Walmart instead of any app store. Donato called that “not acceptable” and ordered three fixes within a week. Searches must surface third-party stores, listings need a plain install button, and the “are you looking for” interstitial has to go. Cochrane welcomes the monopoly being chipped away, but he notes that a controlling entity still sits atop every app store. In his view, community hubs like app stores and social media need a public infrastructure layer. He suspects governments skip that investment because companies already run the services, while selling your data. Apple Wants 15 Percent of Purchases Outside Its Store The other half of the Epic saga is Apple’s proposed link-out commission. After the 2021 anti-steering injunction, Apple charged 27 percent on purchases made through external links. A judge held it in contempt last year, and the Ninth Circuit then allowed a fee limited to the cost of running the system. Judge Yvonne Gonzalez Rogers refused to wait for the Supreme Court, writing that “further delay is unwarranted.” Apple filed 15 percent for standard apps, 10 percent for subscription renewals and partner programs, and 5 percent for small businesses. It also conceded the rate would be “essentially zero” under the appeals court’s cost yardstick. Since Apple has charged nothing on link-outs since the contempt ruling, Cochrane sees this as a raise. He calls a cut on purchases made on a developer’s own website disturbing. He also recalls reading about the size of Uber’s payments to Apple, and he questions whether that kind of percentage is sustainable for companies without funding. Meta Says It Has Cut Off 750,000 Australian Kids Meta reported locking out more than 750,000 Facebook and Instagram accounts in Australia by the end of June under the country’s under-16 social media law. Over 500,000 of those were removed before the law even took effect. Detection relies mostly on AI scanning posts and bios for tells like birthday messages, plus user reports and blocks on re-registration. However, the post gives no count of mistaken removals or appeals, and the regulator’s early data shows under-16 usage falling only from about 86 to 81 percent. Meta wants a single age signal at the operating system or app store level, and Cochrane agrees completely. He connects it to the MHS idea from the top of the show: platforms need a standard flag to reference instead of guessing. The White House Deputizes Private Hackers Earlier this month the White House signed a National Security Presidential Memorandum that lets vetted private security firms run surveillance and disruption operations against overseas criminal groups. The Justice Department and Homeland Security hold the contracts and oversee the work. Firms need a proven track record, vetted staff, and a bond of at least $1 million, and must submit operating procedures within 60 days. Cochrane finds the measure aggressive in a good way and hopes it deters attacks on innocents. Still, he takes Kevin Beaumont’s warning seriously that the private security industry profits from ransomware existing. He compares it to the old Head and Shoulders myth: why solve the problem that drives your revenue? A Weather Satellite Watched the Eclipse Shadow Cross Europe Cochrane skips the readout on this one and simply sends listeners to ESA’s site. The MTG-I1 weather satellite captured the Moon’s shadow sweeping across Europe during the August 12 eclipse. Watching a shadow cross an entire continent, he says, was a first for him. Additionally, it leaves him excited about the research happening beyond the planet. Rivers, Deltas, and the Number 0.6 Quanta Magazine explains Hack’s law, which John Hack discovered in 1957 while measuring streams in Virginia and Maryland. A stream’s length tracks its drainage area raised to the power of 0.6, regardless of the rock underneath, and satellite data later confirmed it worldwide. Computer models in the 1990s showed why. Channels that capture extra runoff cut deeper and steal from their neighbors until the network settles into the arrangement that wastes the least energy. Now a University of Texas Rio Grande Valley team has found the same 0.6 exponent in river deltas, which spread water out rather than gathering it. Nobody knows why yet, and Cochrane calls it a really cool read. Sugar Helped Grow the Human Brain, Too A new paper in Science, co-authored by Jennie Brand-Miller at the University of Sydney, adds a third ingredient to the story of early human brain growth. Alongside meat and cooking, natural sugars from ripe fruit and honey may have fueled it too. The brain is about two percent of body weight but burns twenty percent of resting energy. It runs on glucose, which meat and marrow barely supply and raw starch cannot release without fire. The team modeled ancestral diets from a chimp-like baseline through Homo erectus and concluded that the earliest hominins may have drawn over 65 percent of their energy from natural sugars. Cochrane stresses that it is a model, not fossils, and notes that paleoanthropologist Marina Lozano thinks the authors place widespread cooking too early. Still, he loves this kind of deep research. Retracing the steps to our own intelligence, he suggests, could hint at what it takes for intelligent life to develop at all. A Brain Rhythm That Tells Doctors Where to Aim Finally, Science Daily covered a University of Cologne study on deep brain stimulation. That is the implanted-electrode treatment that eases Parkinson’s tremors for some patients but not others. Andreas Horn’s team recorded from 50 patients using both the implanted electrodes and an external magnetic scanner. They identified a circuit between the electrode’s target and the frontal cortex that oscillates at 20 to 35 cycles per second. Stronger coupling there predicted bigger improvement after surgery, though the study, published in Brain, shows correlation rather than cause. First author Bahne Bahners hopes the finding helps tune DBS more precisely, especially for patients who have not responded well. Cochrane half-jokingly asks whether MHS might one day drive those electrodes, and he calls brain disorders the hardest thing in the body to treat. Cochrane wraps with housekeeping: become a GNC Insider at geeknewscentral.com/insider, email geeknews@gmail.com with questions or comments, subscribe to the newsletter, and grab a modern podcast app at podcastapps.com. He thanks GoDaddy for over twenty years of keeping the show on the air, promises to catch everyone next Monday, and wishes listeners a great night. The post Eyes, Hands, and a Sense of Timing #1874 appeared first on Geek News Central.

The Prestige TV Podcast
‘Furious' Episode 6: Food, Showers, and the Holy Ghost

The Prestige TV Podcast

Play Episode Listen Later Aug 17, 2026 57:43


Jo and Rob break a pen in half to recap the sixth episode of ‘Furious.' (0:00) Intro (1:04) Instant reactions (9:19) Catherine and Alice meet (16:02) The big reveal (23:25) Systems at play (36:11) Nora and Ed's confrontation (38:49) “Waiting for Godot” (47:00) The shower showdown Email us! prestigetv@spotify.com Follow us on IG and TikTok! Subscribe to the Ringer TV YouTube channel here for full episodes of ‘The Prestige TV Podcast' and so much more! Hosts: Joanna Robinson and Rob Mahoney Producer: Kai Grady Studio Production: Jacob Cornett Learn more about your ad choices. Visit podcastchoices.com/adchoices

The BroMax Podcast
Movies We've Missed in 2026!

The BroMax Podcast

Play Episode Listen Later Aug 14, 2026 83:20


(Apologies for the below-par audio this week, we still think you'll have a lot of fun with this one!!)Welcome back to Episode 173 of the BroMax Podcast! Last year we did a 'Summer Movie Recap', where we talked some of the biggest films we missed such as F1, The Naked Gun, and more! Well, it's time for the 2026 edition, where Joel and Jesse discuss the best and worst they've seen over the last few months. From half star brain explosions to absolute cinema, you won't want to miss a minute!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Spotify and/or Apple Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod

Side Project Spotlight
#117: Assumption One: You're a Hoarder

Side Project Spotlight

Play Episode Listen Later Aug 11, 2026 50:53


The desktop has barely changed in decades, even as we've all become digital hoarders. Scott Jenson's Local-First Conf talk, “How the Desktop UX Needs to Evolve to Keep Up With Local First,” gives The Trio a jumping-off point to explore spatial window management, document context, customizable dashboards, private workflows, and the surprising return of widgets. Kotaro then catches the game development bug and weighs rebuilding Retro Sparkle against the much more ambitious idea of a mobile-first pixel fighting game.## Chapters00:00 Introductions 01:15 Local-First Computing and the Future of Desktop UX 11:16 Widgets, Dashboards, and Personal Workflows 21:58 The Future of Software and AI Automation 38:35 Building Games in the AI Era 50:04 Closing and Community Updates 50:48 Tag ## Show Notes- The discussion begins with Scott Jenson's Local-First Conf talk, shared by Mike Zornek, a former PhillyCocoa organizer and one of its OGs who now works in Elixir.- Overlapping windows made sense on tiny early displays, but modern screens and growing piles of context expose the metaphor's limits.- Scott's prototypes rethink window management, attach research context to documents, and turn desktop history into a navigable timeline.- Brett Terpstra's TerminalWidget lets scripts power personal dashboards for network health, revenue, GitHub activity, and almost anything else.- Apple's old Dashboard sparks nostalgia for web-built widgets, glorious skeuomorphism, and the GPU-powered ripple effect.- Kotaro and Steve imagine desktops that help people assemble private, local workflows without needing to become programmers.- Steve argues that safer abstractions, plug-ins, and focused local models make more sense than asking everyone to generate raw application code.- Kotaro wonders whether the app era is giving way to workflows that connect software, data, and automation at a higher level.- Kotaro weighs rebuilding [RetroSparkle](https://tomatoboy.co/retro) with a pixel-inspired look against making a mobile-first fighting game in Godot.- PhillyCocoa meets in person Thursday, August 13, from 5:45 to 8:00 PM at Vanguard, 2300 Chestnut Street, with talks by Bill Atkins, Kotaro Fujita, and Chris Hiester.## Links**Desktop UX and Local First**How the Desktop UX Needs to Evolve to Keep Up With Local First: https://www.youtube.com/watch?v=-IOLRcFC6OY | Mike Zornek: https://mikezornek.com**Widgets and Personal Workflows**Brett Terpstra's TerminalWidget Dashboard: https://brettterpstra.com/2026/08/10/my-terminalwidget-dashboard/**Kotaro's Project Ideas**Retro Sparkle: https://tomatoboy.co/retro**PhillyCocoa IRL Meetup**Beyond the Simulator: Perspectives on Modern App Development: https://luma.com/mwcqd1cl**PhillyCocoa:** https://phillycocoa.orgIntro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.

The BroMax Podcast
We Review Spider-Man: Brand New Day!

The BroMax Podcast

Play Episode Listen Later Aug 7, 2026 51:44


A Brand New Day starts now! Join Joel and Jesse on Episode 172 of the BroMax Podcast as we unpack the latest MCU and Spiderman film! Does it live up to the hype, or is it just another instance of poor planing post-Endgame? Find out now!Timestamps00:00 Non-Spoiler Review15:04 Spoiler ReviewWe are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Spotify and/or Apple Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod

Keen On Democracy
The Banality of the Deal: Casey Michel on the United States of Oligarchy

Keen On Democracy

Play Episode Listen Later Aug 6, 2026 54:23


“Jared Kushner is one of the most powerful American diplomats of the twenty-first century — and he has no skill set to speak of that I can see.” — Casey Michel Four years ago, the muckraking journalist Casey Michel came on this show to discuss how the United States has built the greatest money-laundering scheme in history. That pre-Trump 2.0 America, he says, looks quaint. His new book, United States of Oligarchy: How America's Wealthiest Ally with Dictators, Weaken the U.S., and Destroy Democracy, describes an American casino where the Trump family has become the dealer with a perennially stacked deck. The word “oligarchy” comes with 2,500 years of baggage. Aristotle, not averse to aristocracy, nonetheless warned of the rule of the few. Teddy Roosevelt preferred “plutocracy” as a way of describing the baronial rule of the late 19th century American capitalists. And, of course, it took a Roosevelt — the sickly scion of upper-crust New York — to dilute his own oligarchic caste with anti-trust law and inheritance & progressive income taxes. Exhibit A in this American oligarchy is Jared Kushner, who has leveraged his father-in-law's rotten casino to ally with dictators and destroy democracy both in America and around the world. Michel says Kushner has “no skill set to speak of” — apart, of course, from an insatiable greed for wealth and power. The banality of the deal. So what to do? Michel is waiting for a 21st century Teddy Roosevelt — he names Talarico and Ossoff — who will tax and perhaps even prosecute Kushner and his fellow oligarchs. But I fear he is waiting for Godot. Teddy isn't coming back. Nor is FDR. Don't expect the banality of the current highly lucrative deal to end anytime soon. Five Takeaways •       Child's Play. The anonymous shell companies and mystery donations of American Kleptocracy — dire enough in 2022 — now read as quaint. The scale has exploded (crypto, prediction markets, AI as accelerant), and so has the shamelessness: a Qatari luxury airliner gifted to a sitting president, and a $1.8 billion slush fund that will compensate January 6 rioters while granting Trump's family, inner circle, and “associates” carte blanche from tax audits, past and future. America has had corrupt administrations — Grant, Harding, Nixon — but nothing, Michel argues, on this magnitude. Trump himself is symptom rather than cause: the culmination of trends decades in the making. “Shameless does not begin to describe it. I have to laugh — otherwise, I'm sure I'd just be crying.”•       From Aristotle to the Trillionaire. Aristotle popularized oligarchy: rule of the few — who must also be the wealthiest. Teddy Roosevelt preferred “plutocracy,” and the Founders fought over “aristocracy”; Michel meets the 2020s where they are. The through line he found in the research: America's anti-oligarchic champions come from inside the elite — above all TR, the sickly, bloodlet, electroshocked child of upper-crust New York who grew into the singular force against concentrated wealth: inheritance tax, progressive income tax, and a bully pulpit used without apology. Today's benchmark: Gilded Age fortunes — Rockefeller's $30 billion in modern terms — are pocket change beside centibillionaires and America's first, briefly minted trillionaire.•       Exhibit A: Jared Kushner. One of the most powerful American diplomats of the twenty-first century — Israel and Gaza, Russia and Ukraine, the Gulf — with, in Michel's judgment, no skill set to speak of: a string of failures from 666 Fifth Avenue to the New York Observer, redeemed by the single best thing he ever did, marrying Ivanka Trump. MBS bragged Kushner was “in his pocket”; James Comer told an intermediary to tell him to fuck off — making Kushner, Michel suggests, a genuinely bipartisan target for future investigations. Andrew pushed back — the network of autocrats is real, the Harvard degree is real — and the conversation settled on Arendt: not evil, but indifferent to good and evil. What Kushner cares about: Ivanka and her father, his bottom line, and carrying water for Benjamin Netanyahu.•       The Incentive Machine. Michel's deeper argument indicts structures, not sinners: virtually none of this is illegal, which is precisely the problem. Corporate secrecy, campaign finance, and offshore taxation build an architecture in which allying with dictators is the rational move — if your competitor will meet MBS or Xi, you must too. Hence the corporate class's standing ovation for Xi Jinping in San Francisco; Google's Project Dragonfly censorship engine; Musk's Tesla leverage in Beijing (and DOGE actions conspicuously in Chinese interest); the NBA's progressive branding beside its Rwandan and Emirati partnerships; and Ireland, the thriving democracy at the bottom of the tax-haven barrel. Michel is happy to call the CCP one of history's most monstrous regimes — and to note that no ideology, only rank financial interest, lays American CEOs at its feet.•       Waiting for Teddy. Does oligarchy actually weaken America? Michel points to the Iran war's aftermath — collapsed interceptor stocks, an intact Tehran regime, Gulf monarchs getting their dirty business done at American expense — plus Greenland threats, wobbling alliances, and the nuclear proliferation he expects among abandoned allies. Andrew pressed the counter-case three times: Wall Street at record highs, half of America holding retirement accounts. Michel's answer: inequality beyond anything in the national experience — and a political moment, left and right, hungry for anti-oligarchic leadership. The GOP just moved to kill the shell-company database; the remedy is a twenty-first-century TR — a Talarico, an Ossoff — willing to be denounced as a communist agitator. “If Teddy Roosevelt can be, I suppose anyone can.” About the Guest Casey Michel is an author, investigative journalist, and director of the Combating Kleptocracy Program at the Human Rights Foundation. He is the author of American Kleptocracy — named by The Economist one of the best books for understanding financial crime — and Foreign Agents, and his writing on offshoring, foreign lobbying, and illicit wealth appears in The New York Times, Financial Times, The Atlantic, and Foreign Affairs, among others. He has testified before the Senate Judiciary Committee on illicit financial networks and national security, holds a master's from Columbia's Harriman Institute, and is currently sanctioned by the Russian regime for his work. United States of Oligarchy (St. Martin's Press, August 4, 2026) is his third book. References: •       United States of Oligarchy by Casey Michel (St. Martin's Press, Augu...

VISLA FM
Waiting for GODOT & 9ummyho 08.05.26 | VISLA FM

VISLA FM

Play Episode Listen Later Aug 5, 2026 107:56


Waiting for GODOT & 9ummyho 08.05.26 | VISLA FM by VISLA

Kudo's Radio -クドラジ-
【講座公開】初めてのUdemy講座「Claude Code×Godotで、はじめてのAIゲーム開発」が販売開始されました!

Kudo's Radio -クドラジ-

Play Episode Listen Later Aug 5, 2026 22:45


(補足)以下↓のURLからも安く買えます!☝️

The BroMax Podcast
Collectively Ranking Every Spider-Man Movie!

The BroMax Podcast

Play Episode Listen Later Jul 31, 2026 53:00


Hey everyone! It's your Friendly Neighborhood Podcast back again for Episode 171, in which the BroMax boys have a crack at collectively ranking all ten Spider-Man feature films. 'Brand New Day' is finally upon us, it's out in the wild, so to commemorate the great history of Spider-Man at the movies Joel and Jesse take on this immense, somewhat argumentative, entertaining challenge. Make sure you swing by next week for our spoiler review of Tom Holland's fourth Spidey bout!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Spotify and/or Apple Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod

The BroMax Podcast
We Review The Odyssey!

The BroMax Podcast

Play Episode Listen Later Jul 24, 2026 66:53


A Bro! A Max! A Pod! A Cast! Welcome back Ithacans to Episode 170 in which we review Christopher Nolan's 'The Odyssey' potentially the most anticipated movie since, well, Christopher Nolan's 'Oppenheimer'. We discuss the best ways to see the film, which members of the all-star cast stood out, memorable set pieces, Oscar chances, and much more! Hope you enjoy!We are recording our 4th anniversary present to you: 'Waiting for Godot'! Stay tuned for updates!Also, our merch is still active on Redbubble, so make sure to have a browse of our range over there. Also, subscribe on Spotify and/or Apple Podcasts so you never miss an episode! Please feel free to use our Spotify Q&A and rate us 5 stars on whatever platform you use. Also, are you on Letterboxd? Follow Joel and Jesse! See our Linktree below.Thanks for listening once again, we really appreciate all your support! And, if you're new, you're in for a ride!https://linktr.ee/bromaxpod

McYap and Fries Movie News and Review Podcast
Podcast 240: Predator Badlands – Wayland Yutani-cast

McYap and Fries Movie News and Review Podcast

Play Episode Listen Later Jul 23, 2026 66:48


After a long delay (life gets in the way!) Gavin & Iain return with a “Wayland Yutani-cast” to discuss the recent spate of Aliens and Predator movies and TV shows. From Alien: Romulus to Predator:Badlands via Predator: Killer of Killers, Alien: Earth and even the original Alien (which we saw on the biug screen a year or two ago). But to kick things off, Gavin recounts his excellent adventure to New York Citay to see Keanu Reeves and Alex Winter live on stage in Samuel Beckett's Waiting for Godot!   If you want to let us know what you thought of the show ( or our schedule), you can email us at podcast@mcyapandfries.com or send us a comment via social media : You can finds us on Bluesky at @mcyapandfries.bsky.social‬ (and you can also find Iain there at @mcnastyprime.bsky.social‬) We're occasionally still on the hellsite that is twitter at @mcyapandfries or individually @gavyap, & @mcnastyprime and you can follow us on Instagram ( @mcyapandfries,  @gavyap77 & @McNastyPrime). Click the images below to open the podcast in your player of choice, and, if you like, please leave us a review! Every review helps! If you want to REALLY help support our show, click on the banner below to head over to our sponsors Greenroom136.com!

Sarah's Book Shelves Live
Kevin Hazzard (Author of No One's Coming) | Ep. 230

Sarah's Book Shelves Live

Play Episode Listen Later Jul 22, 2026 51:23


In Episode 230, Sarah chats with Kevin Hazzard about his new book, No One's Coming, the true story of the daring mission to rescue two Americans infected with Ebola during the 2014 West African outbreak. They discuss the unlikely team behind the unprecedented operation, the challenges of telling a real-life story with the pacing of a thriller, and what Kevin learned about the ordinary people who stepped up when no one else could. Plus, Kevin shares his book recommendations. This post contains affiliate links through which I make a small commission when you make a purchase (at no cost to you!). CLICK HERE for the full episode Show Notes on the blog. Highlights Books by Kevin Hazzard: No One's Coming, American Sirens, and A Thousand Naked Strangers How Kevin first came across this remarkable true story — and how he knew he had to write it Why the Phoenix Air team agreed to take on an unprecedented and incredibly dangerous mission The challenge of getting people to speak candidly about such a high-pressure, high-stakes operation The qualities Kevin saw in the people who said "yes" when everyone else was saying "no" Kevin answers the question: Would he have agreed to go on this ebola mission? If he plans to stay in the world of medical nonfiction for future books Kevin's Book Recommendations Two OLD Books He Loves Apeirogon by Colum McCann (2020) | Amazon | Bookshop.org [38:45]  The Heart in Winter by Kevin Barry (2024) | Amazon | Bookshop.org [40:07]  Other Books Mentioned The Tiger by John Vaillant (2010) [40:17] Night Boat to Tangier by Kevin Barry (2019) [42:59]  Waiting for Godot by Samuel Beckett (1952) [43:03]  Two NEW Books He Loves In the Days of My Youth I Was Told What It Means To Be A Man by Tom Junod (Mar 10) | Amazon | Bookshop.org [43:11]  Black Dahlia by William Mann (Jan 27) | Amazon | Bookshop.org  [44:57]  Other Books Mentioned Gone Girl by Gillian Flynn (2012) [44:16] Black Dahlia, Red Rose by Piu Eatwell (2017) [45:56]  I'll Be Gone in the Dark by Michelle McNamara (2018) [46:27]  One Book He DIDN'T Love The Secret History by Donna Tartt (1992) | Amazon | Bookshop.org [46:44]  One NEW RELEASE He's Excited About High Road by Hank Idsinga (Apr 28) | Amazon | Bookshop.org [48:39]  Other Books Mentioned Homicide by David Simon (1991) [48:52] 

VISLA FM
GODOT invites Sicada 07.15.26 | VISLA FM

VISLA FM

Play Episode Listen Later Jul 15, 2026 109:58


GODOT invites Sicada 07.15.26 | VISLA FM by VISLA

Weird Darkness: Stories of the Paranormal, Supernatural, Legends, Lore, Mysterious, Macabre, Unsolved

Flying jackets, faces frozen mid-scream, a coven convinced they needed David Bowie's blood, and a demon that crashed a text at exactly 666 megabytes — these are the paranormal encounters the famous swear actually happened to them.EPISODE BLOG PAGE (includes sources): https://weirddarkness.com/CelebrityGhostEncountersREAD or DOWNLOAD the full transcript of this episode: https://weirddarkness.tiny.us/ff82f8yuFEATURED STORIES IN THIS EPISODE: Don't try and tell some celebrities that ghosts don't exist, because they've seen all the paranormal proof they need to believe. (Celebrity Encounters With The Paranormal) *** A prayer for food resulted in fish raining down from the sky in Yoro, Honduras. And now it happens regularly – sometimes twice a year – with still no definitive explanation. (Cloudy With a Chance of Sardines) *** Is it possible that UFO sightings and sightings of the Chupacabra are somehow related? Even stranger – is it possible the strange dog-lizard-like creatures came from crashed spaceships? (UFOs And The Chupacabra) *** Weirdo family member Laura tells a strange story about a candy store – and its resident ghost. (Haunted Candy Store)CHAPTERS & TIME STAMPS (All Times Approximate)…00:00:00.000 = The Foreboding00:01:13.649 = Show Open00:02:50.627 = Celebrity Encounters With The Paranormal00:31:59.645 = UFOs And The Chupacabras ***00:39:37.674 = Cloudy With a Chance of Sardines00:46:26.106 = Haunted Candy Store ***00:50:58.248 = Show Close*** = Begins immediately after inserted ad breakLISTEN ON PODCAST APPS: Look for this podcast on Apple Podcasts, Spotify, iHeart Radio, Amazon Music, Pandora, TuneIn Radio, and other podcast apps. Get a list of free listening apps here: https://weirddarkness.com/wdapps*No AI Voices Are Used In The Narration Of This Podcast*SOURCES and RESOURCES:“Celebrity Encounters With The Paranormal” by Brent Swancer: http://bit.ly/2ZAzYGX“Celebs Who Have Had Ghost Encounters by Lydia Price: http://bit.ly/2Iq0bCm“UFOs And The Chupacabra” by Nick Redfern: http://bit.ly/2XS41cy“Cloudy With a Chance of Sardines” by Panchali Dey: http://bit.ly/2IQ9p9Y“Haunted Candy Store” by Weirdo family member, Laura(Over time links may become invalid, disappear, or have different content. I always make sure to give authors credit for the material I use whenever possible. If I somehow overlooked doing so for a story, or if a credit is incorrect, please let me know and I will rectify it in these show notes immediately. Some links included above may benefit me financially through qualifying purchases.)WeirdDarkness® is a registered trademark. Copyright ©2026, Weird Darkness.Originally aired: January, 2021This episode of Weird Darkness gathers famous names who swear the paranormal found them, a Puerto Rican legend that ties dead Chupacabras to a crashed UFO, a Honduran town where fish fall from the sky, and a Wisconsin candy store with a listener's uneasy childhood dream folded in.It opens with celebrities who came away convinced. Carrie Fisher described lights and electronics switching on and off in her Beverly Hills home after her friend R. Gregory Stevens died there; Matthew McConaughey named the blue-dressed spirit he confronted in his house Madame Blu; and a young Keanu Reeves watched an empty jacket drift through a doorway in his New York apartment, the reality of it confirmed only by his nanny's face. Patrick Stewart saw a man in a beige coat vanish in the wings of the Theatre Royal Haymarket during Waiting for Godot, later matched to the ghost of 19th-century actor-manager Baldwin Buckstone, who died in 1879. Peter Jackson woke to a woman with a screaming face at the foot of his bed near London's St. James Theatre, a ghost his wife had seen two years earlier. Miley Cyrus fled a London flat over a boy she kept seeing on the bathroom sink; Ariana Grande photographed what she called textbook demon faces at Kansas's Stull Cemetery and found the file measured 666 megabytes; and David Bowie spent much of the 1970s certain a coven of witches wanted his semen, lighting black candles and hiring white magician Walli Elmlark to exorcise his swimming pool. John Lennon, by Uri Geller's account, described bug-like beings outside his apartment and an alien metal egg left in his hands, while Sammy Hagar claimed aliens plugged his sleeping brain into a machine and uploaded numerical code in 1967. Shorter accounts follow from Megan Mullally, Kendall Jenner, Gigi Hadid, Chloe Sevigny at the Lizzie Borden house, NASCAR's Dale Earnhardt Jr., Kate Hudson, Jessica Alba, Lucy Hale, Laura Linney at Broadway's Belasco Theater, Claudia Schiffer, Emma Stone, Selena Gomez, Alyson Hannigan, Demi Lovato, Jenna Bush-Hager in the White House, and Megan Fox.From there the episode travels to Puerto Rico, where writer Nick Redfern chases the claim that the shuttered Roosevelt Roads Naval Station once held the bodies of dead Chupacabras the way Wright-Patterson Air Force Base is rumored to hold dead aliens. On visits between 2004 and 2015, Redfern and monster-hunter Jon Downes collect accounts of a 1957 UFO crash in the hills of Canovanas, sealed off by the military for roughly three weeks, and a second reported crash in the El Yunque rain forest in February 1984 — both said to have left dead Chupacabras in the wreckage, though the creature angle only attached itself to the older case after the Chupacabra panic began in 1995.Next comes Yoro, Honduras, and the Lluvia de Peces, the Rain of Fish that residents trace to Father Jose Manuel Subirana, a Spanish missionary who prayed three days and nights over the region's hunger in the 1850s or '60s. Once or twice a year after a heavy May or June storm, live sardine-like fish cover the streets of a town more than 100 miles from the ocean, and a National Geographic team in the 1970s found the stranded fish were completely blind, hypothesizing underground rivers forced above ground by flooding rather than the waterspouts others propose. The town of roughly 93,000 celebrates with a festival, a parade, and a Miss Fish Rain crowned to ride a float dressed as a mermaid, and locals refuse to sell the catch, sharing it instead as a blessing.The episode closes with Weirdo family member Laura, who worked summers at a haunted candy store in a Wisconsin tourist town, a converted house where a ceramic jar once flew across a room at a coworker. That coworker, a Canadian tribeswoman from a family with the 'sight,' listened to Laura describe a dream that returned every Christmas Eve until she was six or seven — a black, pulsing void of indistinct voices that rose to screams and a pressure closing on her chest, replaced in its final occurrence by an overhead view of a storage yard before it stopped for good. When Laura finished, the coworker told her it was a good thing she never listened to the voices, and suggested Laura had unconsciously sealed off her own ability to sense the spiritual after something that was not benevolent kept trying to reach her.

No es asunto vuestro
Esto la iA no lo puede hacer

No es asunto vuestro

Play Episode Listen Later Jul 6, 2026


En este episodio Víctor hace balance de tres meses metido de lleno en la inteligencia artificial y responde a la frase que más ha escuchado en todo ese tiempo: «esto la IA no lo puede hacer». Con ejemplos concretos, algunos anecdóticos y otros con implicaciones serias, desmonta barrera tras barrera y anuncia el siguiente reto que tiene en el punto de mira: llevar la contabilidad de su empresa con IA y presentar los impuestos sin gestor. De trabajar con hasta 30 personas en GuideDoc a estar 100% solo y hacerlo todo mejor, más rápido y con mucho más alcance. Si eso ya es posible, ¿qué más puede ser imposible? ¿Quieres ver cómo Víctor aplica todo esto en la práctica? En el episodio Premium de esta semana explica paso a paso cómo ha construido su extensión personalizada de Gmail con dark mode, modo minimal y botones de IA integrados, para que tú puedas replicarlo. → Apúntate al Premium Lo que vas a escuchar De 30 personas a cero: cómo GuideDoc funciona ahora 100% con IA y una sola persona, y por qué el resultado es mejor que antes. «Esto no lo puede hacer la IA»: el patrón que Víctor ha repetido en cada fase y cómo siempre se ha roto. Un videojuego en diez minutos: la prueba de concepto que hizo desde el móvil mientras su hijo veía «Rompe Ralph». El manuscrito de Voynich: Víctor le pasa a Codex uno de los grandes misterios no resueltos de la humanidad y ve qué pasa. El gran reto del año: llevar una contabilidad paralela con IA y presentar los impuestos mejor que un gestor. La cosa que mas le ha costado: crear un Gmail en dark mode real, y el modelo inesperado que lo resolvio. El episodio Premium de esta semana En el episodio Premium Víctor explica en detalle lo que en el episodio normal solo menciona de pasada: El proceso exacto para construir la extensión de Gmail personalizada con dark mode y botones de IA. El modelo de IA inesperado que uso para resolver lo que Claude Code y Codex no pudieron. Como replicarlo tu mismo paso a paso, aunque no sepas programar. El plan de contabilidad paralela con IA: como esta estructurando el experimento y que herramientas esta evaluando. → Apúntate a No es Asunto Vuestro Premium para escuchar el episodio completo. Transcripción del episodio [00:00] De 30 personas a cero: el recorrido de los últimos tres meses Desde que me metí de lleno en esto de la inteligencia artificial, comenzando con pequeños experimentos que he ido contando sobre todo en la parte Premium de No es Asunto Vuestro, hasta llegar al punto en el que estoy ahora: sin contarme a mí, el 100% de todos mis proyectos tiene el 100% de inteligencia artificial. Lo curioso del caso es que por GuideDoc han llegado a pasar, en distintos ámbitos y con distinta implicación, hasta 30 personas. Y ahora estoy 100% solo. Lo digo y se me ponen los pelos de punta. Estoy 100% solo y a nivel de contenido somos mil veces mejores que antes. A nivel técnico, por supuesto, también. Llegamos a muchos más ámbitos, lo hacemos todo mucho mejor, lo hacemos todo mucho más rápido. Ahora mismo estoy trabajando mucho porque hay muchas cosas por implementar. Pero yo podría, una vez que esto esté en marcha, trabajar una centésima parte de lo que trabajaba antes, aun estando solo. Es alucinante. [01:26] La frase que más he oído: «esto no, esto es imposible» Durante todo este recorrido, si queréis saber más detalles de lo que está pasando, lo explico en la parte Premium. Pero lo que más he oído, en todas las fases por las que he pasado, es siempre la misma frase: «no, pero esto, la inteligencia artificial, esto no lo puede hacer». La versión exacta era: «sí, esto que acabas de hacer, sí, pero esto siguiente que dices que vas a hacer, esto no, esto es imposible». Y así en cada fase. Al principio, cuando yo mismo estaba asustado, lo que hice fue una aplicación interna o algún cambio en No es Asunto Vuestro. Y yo iba diciendo que en algún punto quería hacer algo con IA para GuideDoc. GuideDoc es un proyecto muy gordo, muy difícil. Y mucha gente de mi entorno me decía: «hombre, esta aplicación pequeña sí, pero GuideDoc no puedes hacerlo con IA, o AWS, que no se va a enterar de nada». Pues mirad dónde estamos: el 100% de GuideDoc ahora está controlado por mí, pero hecho con inteligencia artificial. Os lo digo una y otra vez: dejad de tener miedo. [02:38] Ejemplos reales de barreras que se han roto Hoy os voy a explicar algunos ejemplos de barreras que en estos dos o tres meses, que parece una eternidad, he visto cómo se iban rompiendo. Hace poco estaba en un encuentro, en Acena, donde había una persona que trabajaba en una consultora que hace CRM enormes para grandes empresas. Me decía exactamente lo mismo: «sí, GuideDoc sí, claro, porque cómo te van a decir que no a algo que ya has demostrado que se puede hacer. Pero lo nuestro es imposible». GuideDoc es un proyecto serio, y ahora mucho más, porque tenemos implementaciones que antes no nos habíamos atrevido a hacer. Estamos en Roku, en LG, en Samsung. Cosas que antes eran muy difíciles y que prácticamente habíamos tirado la toalla. En otro encuentro había una persona del mundo de los videojuegos que estaba buscando inversión para seguir desarrollando. Yo les dije: «oye, ahora es un buen momento, ¿has hablado con algún experto que esté haciendo algo con IA? Porque a lo mejor estos recursos que os faltan se pueden suplir con inteligencia artificial». Me dijeron: «no, es imposible, los videojuegos son demasiado complicados para la IA». Yo no puse la mano en el fuego porque no había investigado. Pero dije: «por lo que he visto con Codex y con Claude, yo diría que a lo mejor algo te puede ayudar». [04:38] Un videojuego en diez minutos desde el móvil El otro día estaba con mi hijo, los dos de Rodríguez porque mi hija y mi mujer estaban en Málaga en un concierto. Fuimos a un salón recreativo y había una maquinita de videojuegos que a mi hijo le volvió absolutamente loco: quería más y más dinero para seguir jugando. Al salir le hice una foto pensando en buscarlo para la Nintendo Switch, la Steam o la PlayStation. Después de comer, mientras mi hijo veía «Rompe Ralph», yo me puse a buscar el juego y no lo encontré en ninguna plataforma. Y entonces dije: «espera un momento», abrí Claude Code desde el móvil, le pasé las capturas que había hecho y le pedí que me hiciera ese mismo videojuego. Me dijo, básicamente, «hold my beer». Y efectivamente, en unos diez minutos me hizo el videojuego: un juego de disparar a botellas y payasos, con un par de pantallas completas, hecho con Godot y C++. Evidentemente es una prueba de concepto, pero si le metes horas, puedes hacer un videojuego. Lo estuve hablando después con Joan Boluda y él también se animó a investigar. Me dijo que hay assets que puedes comprar de artistas, y que luego tú aplicas las físicas o la lógica con tu IA. O sea que sí, se pueden hacer videojuegos. [06:49] El manuscrito de Voynich y la IA Otro ejemplo, en la categoría de «parida de cuñado»: cosas que supuestamente no se pueden hacer con inteligencia artificial. El otro día me salió en Instagram un post sobre los grandes misterios de la humanidad. Uno de ellos era el manuscrito de Voynich. No había oído hablar de él en mi vida. Se trata de un libro ilustrado que nadie sabe qué es: hay plantas, hay cosas de astrología, dibujos de mujeres dentro de líquidos. Y nadie ha podido descifrar qué significan las palabras que aparecen ahí. No se sabe si es una lengua, un cifrado, o simplemente un tío que escribió letras sin sentido. Y entonces, como estoy así todo el rato, dije: «espera un momento». Lo hice con Codex para no gastar tokens del bueno. Me bajé el manuscrito de internet, se lo subí y le pedí que me ayudara a descifrarlo. Estuvo un rato analizando y, sin que yo sepa absolutamente nada del tema, me dijo cosas que afirma que no se sabían hasta entonces: que no es una simple sustitución de letras, que tiene sistemas internos distintos, que las palabras están construidas con una plantilla de prefijo, núcleo y sufijo. Y se aventuró a decir que es un manual medio técnico, medio esotérico, en código, que relaciona plantas con astrología y con el cuerpo de la mujer. Estuve ahí diez minutos. Alguien que le interese el tema y le dedique tiempo puede dar muchos más pasos de los que se habían dado hasta ahora con las herramientas anteriores. [08:54] El reto del año: contabilidad e impuestos con IA Ahora estoy al borde de otro precipicio dentro de No es Asunto Vuestro. Todo el mundo dice: «hombre, esto ya sí que no, esto seguro que no se puede hacer con inteligencia artificial». Y lo tengo marcado como objetivo antes de que acabe el año: presentar los impuestos. Ya sé que mucha gente se habrá puesto las manos en la cabeza ahora mismo, y lo entiendo. Pero mi plan es el siguiente: ¿cómo que con Claude Code o con Codex no puedes llevar la contabilidad de una empresa o de un autónomo y presentar los impuestos mejor que un gestor? ¿Estáis seguros? Todos los pasos que he dado en estos tres meses me llevan a pensar que estoy segurísimo de que se puede hacer. Así que voy a llevar una contabilidad paralela: me voy a crear un gestor paralelo con IA, lo pondré a trabajar en paralelo a lo que hacen mis gestores actuales, y voy a ir comparando resultados mes a mes. Aún no he decidido con qué herramienta lo haré exactamente. Y el objetivo final es que la IA entre en las webs de Hacienda, presente los impuestos y, si llega una inspección, que tenga que ir ella a la Agencia Tributaria. Iré explicando todo este proceso en la parte Premium de No es Asunto Vuestro. [10:38] Lo que más me ha costado: Gmail en dark mode Curiosamente, hay una cosa que se me ha resistido más que el manuscrito de Voynich y más que los videojuegos. Y eso, tocate los huevos, ha sido crear una versión dark mode de Gmail. Eso es lo que más me ha costado de todo lo que he hecho desde que empecé con esto. Seguramente por eso Google tampoco lo ha sacado. Hay una opción de fondo oscuro en Gmail web pero es horrorosa. Yo quería una versión dark mode de verdad. He hecho dos o tres intentos y tanto Claude Code como Codex fueron incapaces. Pero al final, después de unas cuantas vueltas que nunca me esperaba, se me encendió una lucecita. Use un modelo que nunca antes había pensado que necesitaría para esto, y lo conseguí. Me he creado una extensión de Gmail que es espectacular: el Gmail más minimal de la historia en dark mode, que se activa y desactiva con un toggle sin ningún problema, porque a veces prefiero pantalla en blanco según el momento del día. Y de paso me he dejado llevar y he ido añadiendo cosas: un botón para poner gifs, un botón para mejorar el texto que acabo de escribir, un botón para traducirlo. Me he hecho un Gmail absolutamente loco. En la parte Premium de No es Asunto Vuestro os voy a explicar exactamente cómo lo he hecho para que lo podáis hacer vosotros también. Menciones y recursos del episodio GuideDoc: la plataforma de documentales en streaming de Víctor. Disponible en Roku, LG y Samsung, entre otras. Claude Code (Anthropic): herramienta de programacion con IA usada para el videojuego y el proyecto de Gmail. Codex (OpenAI): usado para el experimento del manuscrito de Voynich y como alternativa de bajo coste en tokens. Joan Boluda: emprendedor y creador de contenido, con quien Víctor comento el experimento del videojuego. Godot: motor de videojuegos open source usado por la IA para construir la prueba de concepto. Manuscrito de Voynich: libro ilustrado medieval de autor y lengua desconocidos, uno de los grandes misterios no resueltos de la humanidad. Hacienda / Agencia Tributaria: el objetivo final del experimento de contabilidad con IA. Roku, LG, Samsung: plataformas donde GuideDoc esta disponible tras las implementaciones recientes. Nintendo Switch, Steam, PlayStation: plataformas donde Víctor busco el juego de la maquinita sin exito. ¿Quieres replicar el Gmail de Víctor o seguir el experimento de la contabilidad con IA? En el episodio Premium explica paso a paso como construyo la extension de Gmail con dark mode, que modelo inesperado uso para lograrlo y como esta estructurando el proyecto de contabilidad paralela con IA. Todo en detalle, para que puedas aplicarlo tu tambien. → Apúntate a No es Asunto Vuestro Premium Noesasuntovuestro.com

SpreadShotNews
SpreadShotNews Podcast 723: Gundams con cara de mono - Eugenesia a pleno Edition

SpreadShotNews

Play Episode Listen Later Jul 5, 2026 158:47


¡Ni mechas primates podrán detenernos!¡Porque es lunes y SpreadShotNews Podcast ya está aqui! En este episodio: Nico nos cuenta las similitudes y diferencias entre las distintas versiones de StarFox, desde la SNES hasta la Switch 2. Maxi por su parte, continúa la Ace Combathon, esta vez con Ace Combat 6: Fires of Liberation, y sigue avanzando en Monster Hunter Stories 3: Twisted Reflection. En el Rapid-Fire, repasamos la demanda realizada a los 3 principales fabricantes de memoria RAM del mundo, Sony no quiere vender hardware a “pérdida significativa”, Godot se cansa de lidiar con codigo generado por IA y IO Interactive es parte del daño colateral del “reset” de xbox. En el Hot Coffee, charlamos largo y tendido sobre las reacciones y consecuencias de la decisión de PlayStation de dejar de estampar discos ópticos a principios de 2028. Para finalizar, en el Special Move, Maxi recomienda el episodio 261 del podcast They Create Worlds , donde hablan de todo lo que tuvo que suceder para que existiera el StarFox original de SNES. Nico por su parte recomienda el podcast de Drew Scanlan (ex-giant bomb) y su esposa llamado I Think It's About . Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas

PocketBuds
PlayStation Goes Discless + Deltarune Chapter 5! | Back Pocket

PocketBuds

Play Episode Listen Later Jul 2, 2026 63:58


PlayStation to go fully digital by 2028, Godot bans vibe coding, Rockstar Games union demands better, and Olivia Rodrigo in Fortnite. Plus, Ruby talks Deltarune Chapter 5, Gus talks Meccha Chameleon, and Pete talks Far, Far West. Become a Patron today at: https://www.patreon.com/backpocket Check us out on Twitch: http://www.twitch.tv/back_pocket Follow @backpocketvids on Twitter, Bluesky, YouTube, TikTok and Instagram! For business: contact@lowkii.tv Hosted on Acast. See acast.com/privacy for more information.

Multiplayer Gaming Podcast
Greatest Gaming Moments We'll Never Forget – Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 29, 2026 55:02


This episode brought to you by ⁠⁠Ziva⁠⁠.sh the best way to help you develop your games through Godot.   Gaming hosts Josh, Ryan, and Ace are taking a trip through some of the most unforgettable moments in gaming, from jaw-dropping boss fights and emotional story beats to the scenes that have stayed with us for years. We're sharing the memories that made us fall in love with gaming, breaking down why these iconic moments still hit so hard, and celebrating the incredible experiences that only video games can deliver. If you love reliving legendary gaming memories and talking about the greatest moments in video games, this is an episode you won't want to miss from the Video Gamers Podcast!   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

(sub)Text Literature and Film Podcast
Existence and Expectancy in “Waiting for Godot” (Part 2)

(sub)Text Literature and Film Podcast

Play Episode Listen Later Jun 29, 2026 43:33


Who is Godot? Whether God, objet a, or an abstraction from any object that is supposed to resolve dramatic suspense, it is clear that Vladimir and Estragon imagine him to be an agent of salvation (even if they can't remember exactly what it is that needs saving). Perhaps the name is meant to satirize any states of expectancy—aspirational, libidinal, political, or religious—insofar they seem to be a means to a kind of spiritual completion that is impossible. Except, arguably, in the imagination, including its refinements in the products of the arts. If Samuel Beckett is too cool to provide us with ordinary entertainment and edification, does he mean to bore us, berate us, or do nothing at all? Erin & Wes pass time by discussing “Waiting for Godot,” and whether frustrating expectations is sometimes better than either violating or gratifying them. Upcoming Episodes: The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website

Side Project Spotlight
#114: WWDC26 — Emails Deleted

Side Project Spotlight

Play Episode Listen Later Jun 29, 2026 54:21


Steve is back from a Royal Caribbean cruise to Bermuda just in time for the WWDC26 wrap-up, and Kotaro wastes no time YOLOing onto the macOS beta to demo Siri AI live. Things go sideways fast when Siri deletes Kotaro's Redfin emails instead of listing their subjects, sparking a wide-ranging conversation about what it actually means to ship AI features to everyday users. The Trio also maps out their WWDC-inspired side project plans for the year ahead.## Chapters00:08 Introductions 00:56 Side Quest: Steve's Cruise Adventures 13:23 Transitioning to AI and WWDC Discussions 17:23 WWDC26 Highlights 22:04 Kotaro Beta Tests macOS & Siri AI 24:17 Xcode & macOS UI Changes 27:10 Kotaro Tries Out Siri AI Live 31:26 Siri Deletes Kotaro's Emails! 41:04 Exploring Siri AI and User Experience 43:25 WWDC26 Insights and Future Projects 52:25 Wrap-Up & One More Thing... 52:46 Tag ## Show Notes- Steve returns from a 5-night Royal Caribbean cruise to Bermuda: escape rooms, cliff climbing, 17k daily steps, and the best lasagna of his life.- The Trio catches up on WWDC26 after Steve's cruise delay, covering Siri AI, SwiftUI improvements, and Swift Data's new results observer.- Kotaro has already YOLOd the macOS beta onto his laptop and shares first impressions of the more refined, less opinionated UI.- New Xcode hides your current branch but gains liquid glass segment controls and an AI assistant for identifying dead code.- Kotaro demos Siri AI live: it correctly locates the Rocky statue and renders a map widget, building some initial optimism about Apple's AI integration story.- Siri AI then accidentally deletes Kotaro's Redfin emails when he only asked it to list their subject lines.- Siri also fails the classic "how many Rs in Raspberry?" test on the local on-device model.- Steve worries that mainstream Siri AI shipping on devices like his dad's new MacBook Neo will create a new wave of family tech support nightmares.- Steve plans to add conversational health assistant features to BentoFit; Kotaro wants to vibe-code Fave10 using only Xcode AI tools and port Retro Sparkle to Godot.## Links**WWDC26**Videos: https://developer.apple.com/videos/wwdc2026/**One More Thing**AppJawn LLC: https://appjawn.com/Apps: Clipdish, Mio Vino, Minimalist Meditation Timer**PhillyCocoa:** https://phillycocoa.orgIntro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.Music licensed through Soundstripe. Code: RLF9P8ZZ6MPKNOGX

Shane Plays Geek Talk
Video Game Dev Johnny Wood-Brooks and No One Left To Die - Episode 292 - 6/27/2026

Shane Plays Geek Talk

Play Episode Listen Later Jun 27, 2026 82:51


Video game developer Johnny Wood-Brooks discusses his career and No One Left To Die, his new quirky retro indie video game. An update on his Classic Ultima Online project. An overview of his 20+ year career in video games, including Midway, Turbine, Standing Stone, and ZeniMax. How he got into the industry (and what method he used to "cheat"). What programming language is still surprisingly dominant in video game development? The video game industry can be a tough biz. Johnny has been pleasantly surprised by the Godot game engine's capacity for rapid game development. Multiplayer is still surprisingly hard to implement in games after all of this time. The process and challenges of getting your game on Steam (Johnny says the easy part was making the game!). The 8-bit / chiptune soundtrack for No One Left To Die is by Matthew Lister aka Cobra Commander. Shane compares his podcasting approach to Ed Wood.  Shane Plays Geek Talk Episode #292 - 6/27/2026 Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Amazon Music, Podbean and Stitcher (and other fine, fine podcast directories). Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES No One Left To Die on Steam https://store.steampowered.com/app/4459140/No_One_Left_To_Die/  Classic Ultima Online https://shatteredmoon.com/cuo/  GoDot game engine https://godotengine.org/  Johnny (Jonathon) Wood-Brooks Video Game Developer on LinkedIn https://www.linkedin.com/in/johnnywood-brooks/  Matt Lister's "Lunch Break" Chiptunes Album https://commandersupreme.bandcamp.com/album/lunch-break  Chiptunes with Matt Lister aka Cobra Commander – Episode 246 – 9/1/2021 https://shaneplays.com/chiptunes-and-retrocomputers-with-matt-lister-cobra-commander/  City State of the Immortal Goddesses RPG Campaign Kickstarter https://www.kickstarter.com/projects/stevecrompton/city-state-of-the-immortal-goddesses-rpg-campaign  Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/  

Multiplayer Gaming Podcast
[Bonus Round] Video Game Jeopardy[REMASTERED] - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 26, 2026 53:20


This episode brought to you by ⁠⁠Ziva⁠⁠.sh the best way to help you develop your games through Godot. Gaming hosts Josh and Ryan are back and we're facing off against each other in a fantastic and hilarious round of Video Game Jeopardy! We came up with the gaming questions and now it's time to put each other (and you) to the test to see who's video game knowledge reigns supreme. Join us, and play along, as this is one gaming packed episode you don't want to miss! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Multiplayer Gaming Podcast
We Asked Indie Devs to Show Us Their Games... They Delivered – Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 25, 2026 43:57


This episode brought to you by ⁠⁠Ziva⁠⁠.sh the best way to help you develop your games through Godot.   Gaming hosts Josh, Ryan, and Ace are sharing one of our favorite episodes yet as we talk about reaching out to indie developers—and how many of them actually responded! We're highlighting some incredible hidden gems and awesome video games that deserve way more attention. If you're looking to discover your next favorite game while celebrating the passion behind gaming, this episode is for you. Join us as we shine a spotlight on the creators making gaming exciting, one amazing game at a time. Don't miss this celebration of video games and indie gaming on the Video Gamers Podcast!   Calame: https://store.steampowered.com/app/3299450/Calame/  Mexican Ninja: https://store.steampowered.com/app/3764970/Mexican_Ninja/  Field of Heroes: https://t.co/3GwbrajWp1  Ghoul Fright: https://t.co/z8cBpUIwGo  Fading Echo: https://t.co/8mEAr4qKe8  Box Knight: https://store.steampowered.com/app/1678650/Box_Knight/  Liminal Point: https://store.steampowered.com/app/3299920/Liminal_Point/   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠   Learn more about your ad choices. Visit megaphone.fm/adchoices

(sub)Text Literature and Film Podcast
Existence and Expectancy in “Waiting for Godot”

(sub)Text Literature and Film Podcast

Play Episode Listen Later Jun 23, 2026 49:14


Who is Godot? Whether God, objet a, or an abstraction from any object that is supposed to resolve dramatic suspense, it is clear that Vladimir and Estragon imagine him to be an agent of salvation (even if they can't remember exactly what it is that needs saving). Perhaps the name is meant to satirize any states of expectancy—aspirational, libidinal, political, or religious—insofar they seem to be a means to a kind of spiritual completion that is impossible. Except, arguably, in the imagination, including its refinements in the products of the arts. If Samuel Beckett is too cool to provide us with ordinary entertainment and edification, does he mean to bore us, berate us, or do nothing at all? Erin & Wes pass time by discussing “Waiting for Godot,” and whether frustrating expectations is sometimes better than either violating or gratifying them. Upcoming Episodes: The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website

Multiplayer Gaming Podcast
Game Court: Indie vs. AAA [REMASTERED] - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 12, 2026 40:09


This episode brought to you by Ziva.sh The best way to help you develop your games through Godot. Gaming Hosts Ryan, Ace and Josh are back in court to argue another hot topic in gaming! Which are more important to the video game world - Indie games or AAA titles? On this episode of Game Court, Ace and Ryan go head to head to stand up for their cause and argue their cases to see which video game developers and games are most important. It's a fun, zany video game packed episode from your favorite gaming podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Software Engineering Daily
Developing Multiplayer Games in Godot

Software Engineering Daily

Play Episode Listen Later Jun 11, 2026 46:03


Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

developing multiplayer godot latency multiplayer games dome keeper software engineering daily
JavaScript – Software Engineering Daily
Developing Multiplayer Games in Godot

JavaScript – Software Engineering Daily

Play Episode Listen Later Jun 11, 2026 47:21


Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

Open Source – Software Engineering Daily
Developing Multiplayer Games in Godot

Open Source – Software Engineering Daily

Play Episode Listen Later Jun 11, 2026 47:21


Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

Cloud Engineering – Software Engineering Daily
Developing Multiplayer Games in Godot

Cloud Engineering – Software Engineering Daily

Play Episode Listen Later Jun 11, 2026 47:21


Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

Podcast – Software Engineering Daily
Developing Multiplayer Games in Godot

Podcast – Software Engineering Daily

Play Episode Listen Later Jun 11, 2026 46:03


Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

developing multiplayer godot latency multiplayer games dome keeper software engineering daily
Multiplayer Gaming Podcast
Summer Games Fest Part 1 - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 9, 2026 45:21


This episode brought to you by Ziva.sh the best way to help you develop your games through Godot.   Gaming hosts Josh, Ryan and Ace are breaking down all the biggest reveals from Summer Games Fest in Part 1 of our massive event coverage! From the announcement of Aliens: Isolation 2, Resident Evil: Code Veronica, Saw Genesis, and more, we cover the trailers, surprises, and standout moments that have the gaming world buzzing. Which reveals stole the show, and which video games have us counting the days until release? (Hopefully no more in September) Join us as we dive into one of the biggest gaming events of the summer, discuss what these video games mean for the future, and celebrate everything we love about gaming on another can't-miss episode of the Video Gamers Podcast!   Alien Isolation 2 - https://youtu.be/lUfKBrUgiS0?si=2pYZ5SseG5rpXBs5   Resident Evil Veronica - https://youtu.be/-JNv2CwmoRA?si=UR7o5WXvg7ackWH8   Blood Message- https://youtu.be/dFrvyItQgFo?si=Va9ZZ_rDIG1E6JGX   TMNT The Last Ronin - https://youtu.be/mdMfitybQLw?si=v5XcRCzNYpKn8Bg1   Crossfire - https://youtu.be/fCqw26hm0ko?si=uVas56FbgrLLogq_   Control: Resonant - https://youtu.be/h1nVG1gf0xY?si=6u_ejI0vf4nw55dv   Saw Genesis - https://youtu.be/bYK2G3tkG9s?si=8CozaeyO_7YfkN4H   Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

The Mob Mentality Show
Mob Programming a Video Game with AI (and Escalating Hot Sauce) with James Herr and Woody Zuill

The Mob Mentality Show

Play Episode Listen Later Jun 9, 2026 71:43


In this Mob Mentality Show episode, we join James Herr and Woody Zuill for a one-of-a-kind session James calls the "Hot Sauce Ensemble" — mob programming a video game from scratch in the Godot engine using AI, while eating escalating hot sauces every three-minute rotation. Fair warning to podcast listeners: this episode has a strong YouTube component. If things start sounding chaotic and spicy, that's because they are — jump over to YouTube to see what's happening on screen. James set up the session with Claude Code in VS Code (backed by Amazon Bedrock) and a blank Godot project containing only one asset: a hot sauce sprite generated by ChatGPT. From there, the mob navigated an AI coding agent through a real-time game build — adding player movement, landing explosions, and physics-based bell pepper enemies that scatter when stomped. The enemies were bell peppers specifically because Chris despises them. The hero is hot sauce. The logic is sound. Along the way, James introduced the "plate spinning" technique: opening multiple AI agents in parallel terminals so one prompt cooks while the mob drives another, keeping momentum even when AI responses run long. We dig into: How "Hot Sauce Ensemble" combines traditional mob rotations with escalating spicy food — and why it works as a team-building format Using Claude Code in VS Code with Godot to build a playable game from a blank project in real time The plate spinning technique: running multiple AI coding agents in parallel terminals to maintain flow Why the goal should be "effective," not "productive" — and how mob programming and AI tools both support that shift How AI procedurally generates game art assets (bell pepper sprites built from polygon shapes and shading) without any image generation tools Navigating an unfamiliar codebase and engine as a mob, using an AI agent as the technical guide What happens to your prompting quality when habaneros and The Last Dab are involved Hot sauce as a hero, bell peppers as villains: designing game mechanics around personal taste (literally) If you've ever wondered what mob programming looks like when applied to game development, AI-assisted coding, and competitive spice tolerance all at once, this episode delivers all three simultaneously — with physics.   References… James Herr's LinkedIn: [PASTE LINK] Woody Zuill's LinkedIn: [PASTE LINK] Godot Engine: https://godotengine.org/ Claude Code: https://www.anthropic.com/claude-code Mobster (mob timer): [PASTE LINK] Hot Sauces Featured… James: Hot Ones Apricot Sauce (#7), Hot Ones The Last Dab (#10) Woody: Taco Bell Hot Sauce, ~3 lbs pickled jalapeños (stuffed in a burrito) Chris: Fishwife Albacore in Spicy Olive Oil, Oni Yuzu Lemon Hot Sauce (Japan), Marie Sharp's Carrot & Habanero (2-habanero, 4-habanero Blazing Hot, and 5-habanero BEWARE) on a PB&J Thanks to G-SLiK (https://soundcloud.com/g-slik) for the intro and outro music. Chris Lucian and Austin Chadwick discuss all things #agile and product development from a #MobProgramming perspective. Chris Lucian is the Director of Software Development at Hunter Industries and a founder of mob programming. https://www.chrislucian.com/p/chris-lucian-biography.html Austin Chadwick is a Mob Programmer at Hunter Industries and is a passionate agilist and craftsman with experience in several roles (e.g. coach, developer, tester, scrum master, business analyst). https://www.linkedin.com/in/austin-chadwick-3a58151a4/ We would love your feedback and ideas for future episodes! Please add comments to the video or reach out to us on Twitter ( https://twitter.com/mob__mentality & https://twitter.com/ChristophLucian ). All statements and opinions expressed by Chris and Austin are solely their own and do not represent the views of any company. Chris and Austin are just sharing and not recommending ( https://justsharing.dev/ ).

Multiplayer Gaming Podcast
VGP Summer Spectacular State of Play -Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jun 8, 2026 43:13


This episode brought to you by Ziva.sh The best way to help you develop your games through Godot.   Gaming hosts Josh, Ryan, and Ace are breaking down Sony's latest State of Play and all the biggest announcements shaking up the gaming world! From jaw-dropping reveals to surprise trailers and release dates, we're covering everything that has gaming fans buzzing. Which games stole the show, which reveals left us wanting more, and what do these announcements mean for the future of video games? Join us as we dive into all the biggest moments, hottest takes, and can't-miss highlights from Sony's showcase. If you love gaming and keeping up with the latest video games, this is one episode of the Video Gamers Podcast you won't want to miss! God of War: Laufey https://www.youtube.com/watch?v=MCg5A1Jupi0 Marvel's Wolverine https://www.youtube.com/watch?v=s3pDMUWlA6I Control Resonant https://www.youtube.com/watch?v=lTHTfqPTQ1k ILL https://www.youtube.com/watch?v=SRSZpIT0OGA Rayman Legends Retold https://www.youtube.com/watch?v=TKfG9hiueak Phantom Blade Zero https://www.youtube.com/watch?v=ZX8mHo0aSbc Tomb Raider: Legacy of Atlantis https://www.youtube.com/watch?v=0wEjbSYNUM8     Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, Dettmarp and NightWizard63   Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S.   Connect with the show: Support us on Patreon: ⁠patreon.com/videogamerspod⁠ Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram:⁠ https://www.instagram.com/videogamerspod/⁠  Follow us on X:⁠ https://twitter.com/VideoGamersPod⁠  Subscribe to us on YouTube:⁠ ⁠⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠    Visit us on the web:⁠https://videogamerspod.com/⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

Software Engineering Daily
Web Native Game Development

Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.

JavaScript – Software Engineering Daily
Web Native Game Development

JavaScript – Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention. Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development. In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Web Native Game Development appeared first on Software Engineering Daily.

Open Source – Software Engineering Daily
Web Native Game Development

Open Source – Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention. Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development. In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Web Native Game Development appeared first on Software Engineering Daily.

Cloud Engineering – Software Engineering Daily

The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention. Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development. In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Web Native Game Development appeared first on Software Engineering Daily.

Podcast – Software Engineering Daily
Web Native Game Development

Podcast – Software Engineering Daily

Play Episode Listen Later Jun 4, 2026 54:08


The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints The post Web Native Game Development appeared first on Software Engineering Daily.

Kodsnack
Kodsnack 705 - Matte på många oväntade ställen, med Martin Nordgren

Kodsnack

Play Episode Listen Later Jun 2, 2026 55:13


Fredrik snackar med Martin Nordgren om hans nya ljudanalysapp Spectralscan. Appen är ett sidoprojekt byggt på ett par veckor (påskhelgen hjälpte!) på webbteknik och förpackad för både Android och Ios. Vi diskuterar inspiration och lärdomar från spel, var språkmodeller varit till nytta, matte på oväntade ställen, och mycket mer. Dessutom ett sidospår om gränssnitt i köket, och funderingar kring bättre appar för att lära sig nya språk. Gränssnitt som är lite kreativa, och det kanske är okej att saker inte ser standard ut och kräver lite inlärning om de är effektiva och gör en lite glad när man använder dem? Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @thieta, @krig, och @bjoreman på Mastodon, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Du kan också stödja podden genom att ge oss en kaffe (eller två!) på Ko-fi, eller handla något i vår butik. Länkar Martin Alla avsnitt med Martin Avsnitt 293 Dataspaning (Spotifylänk, dataspaning.se finns inte längre

q: The Podcast from CBC Radio
Is Waiting for Godot the greatest creative achievement ever?

q: The Podcast from CBC Radio

Play Episode Listen Later May 29, 2026 35:50


Paul Gross is taking on Samuel Beckett's Waiting For Godot this year at Ontario's Stratford Festival. You may know Paul as Mountie Constable Benton Fraser from Due South, or from his roles in Slings and Arrows, Republic of Doyle and Passchendaele. The Governor General's Award-winning actor and director joins Tom Power in the Q studio to talk about Waiting for Godot and why he wanted to take on the co-leading role of Vladimir. Paul also discusses why he thinks that this Beckett play is one of the single greatest creative achievements in human history.

The Drama Book Show!
Samuel Beckett Meets Hip-Hop With Jeni Jones

The Drama Book Show!

Play Episode Listen Later May 22, 2026 75:57


Jeni Jones is a director, actor, playwright, producer, and performer whose 30-year career spans theatre, film, music, and spoken word. Known for her work as a Beckettian actor and director, she has directed productions of Waiting for Godot, Krapp's Last Tape, NOT I, and ROCKABY, and has earned recognition including an NAACP Theatre Award. Her work combines classical theatre with contemporary approaches, including hip-hop and performance art. In this program, Jones explores Samuel Beckett's female-centered works, focusing on NOT I and ROCKABY. Through discussion and a hip-hop-infused demonstration, she examines Beckett's challenging texts and her process for bringing them to life. NOT I, Beckett's intense and rapid-fire monologue delivered by “Mouth,” and ROCKABY, a haunting meditation on memory and mortality, offer a different perspective on the playwright's work while exploring themes of identity, isolation, and human connection. Learn more about your ad choices. Visit megaphone.fm/adchoices

hip hop mouth godot samuel beckett krapp naacp theatre award rockaby
Audiolibros Por qué leer
La curiosidad y el asombro son más importantes que el conocimiento - Federico Kukso

Audiolibros Por qué leer

Play Episode Listen Later May 20, 2026 17:20


Sin repetir y sin soplar… shows televisivos de preguntas y respuestas; ¡comenzando ya! Así es el punto de partida de este ensayo del periodista científico Federico Kukso (@fedkukso) que forma parte del libro Por qué cambié de opinión (Godot, 2024). En su texto, Kukso nos invita a relativizar el concepto de acumulación de información como sinónimo de sabiduría y propone apropiarse de atributos humanos como la curiosidad y el asombro para rediseñar nuestras formas de habitar el mundo. ++++++++++++++++++++++++++++++++++ Pre producción y voz: CECILIA BONA Editó este episodio: DANY FERNÁNDEZ @danyrap.f para @activandoproducciones.proyecto ⚙️ Producción: XIMENA GONZALEZ @ximegonzal3z Edición de video: LUZ FERNÁNDEZ @luzma.fz ¡Ayudanos a crecer! Patrociná POR QUÉ LEER: https://porqueleer.com/patrocina Nuestras redes sociales: ⚡https://instagram.com/porqueleerok ⚡https://twitter.com/porqueleerok ⚡https://www.facebook.com/porqueleerok/

(sub)Text Literature and Film Podcast
The Romance of Self-Destruction in “Withnail and I” (1987) – Part 2

(sub)Text Literature and Film Podcast

Play Episode Listen Later May 18, 2026 35:08


Wes & Erin continue their discussion of the cult classic “Withnail and I,” and whether our capacity for sublimation suffers less from the crisis of modernity than from our attempts to transcend it. Upcoming Episodes: Waiting for Godot, The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website

(sub)Text Literature and Film Podcast
The Romance of Self-Destruction in “Withnail and I” (1987)

(sub)Text Literature and Film Podcast

Play Episode Listen Later May 10, 2026 44:20


It's 1969, and as drug guru Danny tells us, “the greatest decade in the history of mankind is over.” There will, he says, be many refugees, and the film's implication is that Withnail—who combines self-importance and lofty ambition with substance abuse and urban squalor—will not be one of them. Marwood, by contrast, has seen the writing on the wall, in the form of the salacious tabloid stories that, while they threaten to outcompete the world's attention for the arts, ultimately can't be used to excuse the pair's failure to find work as actors. Countering this attentional collapse perhaps requires getting serious: leaving bohemian pretensions behind—and along with them, as Marwood finds out in their jaunt to the countryside—a backward-looking romanticism that can be used as a cover not just for artistic paralysis but upper class predations, both economic and sexual. Wes & Erin discuss the cult classic “Withnail and I,” and whether our capacity for sublimation suffers less from the crisis of modernity than from our attempts to transcend it. Upcoming Episodes: Waiting for Godot, The Mummy Pre-order Erin’s forthcoming book “Avail” here: http://subtextpodcast.com/avail For bonus content, become a paid subscriber at Patreon or directly on the Apple Podcasts app. Patreon subscribers also get early access to ad-free regular episodes. This podcast is part of the Airwave Media podcast network. Visit AirwaveMedia.com to listen and subscribe to other Airwave shows like Good Job, Brain and Big Picture Science. Email advertising@airwavemedia.com to enquire about advertising on the podcast. Follow: Twitter | Facebook | Website

That Happens
Reminder: Put Mopsy in the Game

That Happens

Play Episode Listen Later Apr 30, 2026 77:48


In this episode we manage to accomplish absolutely nothing of substance with remarkable efficiency. Spencer digs into his mysterious origin story as "The Spleen," a once-promising radio personality who got "cited" (not commended) back down to the evening drive slot. Along the way, we continue the debate on the legitimate athletic performance benefits of hummus, Kevin recounts being handed a fluorescent green cantaloupe slushie at a Vegas convention when he clearly asked for a Coke (he just took it and walked away), and Spencer gets judged for shopping at Walmart, where he heroically tracked down the elusive "Dirty Mountain Dew" by following a suspicious old woman's suspicious bottle inspection behavior. Spencer also delivers an impassioned monologue about learning to code in Godot, where he has successfully produced hexagons that are in the wrong place, and is absolutely thrilled about it. We then pivot to a surprisingly thoughtful discussion about AI as a "fascist artifact," the strange permanence of internet content, and why neither of them can accept a compliment without immediately becoming suspicious of the person giving it. Somewhere in there we also vow to retroactively fix their September 11th episode by literally editing ourselves traveling back in time into it, which they probably won't do. Emails are read, a mystery Taco Bell sign remains unaccounted for, and Spencer wraps things up by abruptly leaving the Zoom call. Learn more about your ad choices. Visit megaphone.fm/adchoices

React Native Radio
RNR 361 - Gamemaking and AI coding with Jamon Holmgren

React Native Radio

Play Episode Listen Later Apr 28, 2026 47:49


Jamon is back! Jamon joins Robin to discuss his game Gunship Origins, built in Godot and being distributed with MicroProse. Jamon also shares his popular "Night Shift" workflow, running AI agents overnight while he thinks through the system by day.   Show Notes The "Night Shift" Agentic Workflow Jamon's post about the "Night Shift" Agentic Workflow on X   Connect With Us! Jamon Holmgren: @jamonholmgren Robin Heinze: @robinheinze React Native Radio: @ReactNativeRdio   This episode is brought to you by Infinite Red! Infinite Red is an expert React Native consultancy located in the USA. With over a decade of React Native experience and deep roots in the React Native community (hosts of Chain React and the React Native Newsletter, core React Native contributors, creators of Ignite and Reactotron, and much, much more), Infinite Red is the best choice for helping you build and deploy your next React Native app.

Game Dev Advice: The Game Developer's Podcast
Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Apr 25, 2026 69:35


Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of luck • Co-development studio culture and ownership mindset • AI in game dev: what's real, what's hype, and what to do about it • Why NOT hiring junior talent due to AI is a long-term danger • UEFN, Roblox, Godot, and the new wave of accessible game development tools • Sustainable game development vs. big-budget gambles TIMESTAMPS 0:30 — Introductions & where in the world are you? 0:39 — Current roles at Rushdown Studios 1:17 — What early career work taught Hunter the most 2:24 — Career advice that turned out to be wrong 10:41 — Mistakes game devs make when trying to advance their career 24:32 — AI: Why every game dev needs to learn to leverage it now 24:47 — What's overhyped vs. what AI actually does well 26:03 — JP's take: using AI every day & the retired engineer who wakes up excited to build 28:22 — When did joining/starting Rushdown feel like the right move? 39:44 — The most dangerous sentence in game development 40:28 — How Rushdown protects team health & sustainability 46:42 — Hard lessons learned from managing and leading teams 49:58 — What concerns you most about the games industry in 2026? 53:52 — AI: The real risk — will executives use it to stop hiring junior talent? 55:57 — AI: "It's like having an intern with a PhD in everything" — Kirk's take 57:02 — AI in practice: yelling at a computer & the Simpsons meme moment 58:26 — A game dev renaissance? Why AI + small teams = reason to be optimistic 1:03:45 — Funniest early career mistake (Kirk's League of Legends potato mode story) 1:05:35 — Final advice: build relationships before you need them + go try AI tools yourself ABOUT THE GUESTS Hunter Fortuin has worked in games for over a decade and has worn a lot of hats, though his specialty is in online multiplayer games. Having worked in co-development for all of his time in the industry he's gotten to see the good, the bad, and the ugly across many different studios. He's currently acting as Technical Director at Rushdown Studios where he works to support indie, AA, and AAA titles. Kirk Becker is the Studio Director and Co-Founder of Rushdown Studios, a U.S.-based co-development studio focused on multiplayer games. He co-founded Rushdown in 2021 alongside fellow industry veterans after years of programming together on games like PUBG, League of Legends, and more. He leads the studio based in Saratoga Springs, NY. LINKS & RESOURCES Rushdown Studios: https://www.rushdownstudios.com UEFN / Fortnite Creative: https://www.fortnite.com/developer Clair Obscur: Expedition 33: https://www.expedition33.com Godot Engine: https://www.godotengine.org Claude AI: https://www.claude.ai Look North World: https://www.looknorth.world Amir Satvat: https://www.asgc.gg FOLLOW GAME DEV ADVICE Website: www.gamedevadvice.com Patreon: https://www.patreon.com/gamedevadvice Hotline: (224) 484-7733 Email: info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

That Happens
Hummusmaxxing

That Happens

Play Episode Listen Later Apr 23, 2026 78:15


We return from what may or may not have been a long break. Honestly, we recorded some episodes out of order, so nobody really knows where we are in the timeline anymore. Before figuring out our own lore, we have some bad news: The Spleen is in the hospital after crashing an Uber at three times the speed limit. His prognosis remains unclear, though he was reportedly administered 30 cc's of Funyuns. From there, we meander through Spencer getting bitten by a large dog whose elderly owner was being dragged down a hiking trail like an upturned Koopa shell, a coworker who died and was eulogized via workplace intercom sandwiched between parking reminders and a car show announcement, and an airport encounter with a man who was absolutely convinced that eating large quantities of homemade hummus was directly improving his tennis game. Kevin then arrives at his Las Vegas hotel to discover Mr. Beast staring at him outside his window, and somehow this is the least weird part of the episode. We debate whether their podcast intro saying "white lives" is giving undue prominence to white lives, and discuss the chaotic teenage internet figure known as "Clavicular," who has been bone-smashing, meth-smoking, and tying backpacks to his genitals in pursuit of physical perfection. Spencer also reveals he has relapsed into smoking weed, while learning game development in Godot partly to spite his father, and has committed to invoking "Michael Jordan Flu Game" as a life philosophy. Listener emails round things out, including a fan whose wife assumed Spencer was "an educated black man." Learn more about your ad choices. Visit megaphone.fm/adchoices

Coffee with Butterscotch: A Game Dev Comedy Podcast
[Ep567] Indie Devs Talk PAX East Trends

Coffee with Butterscotch: A Game Dev Comedy Podcast

Play Episode Listen Later Apr 8, 2026 50:02


In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:31 Introduction and Welcome01:09 Reflections on PAX East and Industry Presence03:48 LudoKit: A Developer Tool for Publishing08:47 The Value and Cost of Conventions for Indie Developers11:56 Platform Ecosystems: Steam, Xbox, PlayStation, and More20:01 The Rise of Godot and Decline of Unity in Indie Development29:41 Challenges of Platform Certification and Closed Ecosystems39:52 Marketing Strategies: Wishlists, Pre-orders, and Visibility48:06 The Evolving Landscape of Game Publishing and Industry TrendsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★

Kinda Funny Games Daily: Video Games News Podcast
Final Fantasy 7 Remake Part 3 Development in Final Push - Kinda Funny Games Daily 02.18.26

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Feb 18, 2026 63:25


Go to Boot.dev and use code KINDAFUNNY to get 25% off your entire first year on the annual plan. Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny Final Fantasy 7 Remake Part 3 is progressing nicely, Highguard's studio had a secret backer, and Replaced has been delayed once again. Thank you for the support! Run of Show - - Start - Final Fantasy 7 Remake Part 3 director says the new JRPG is "already in a playable state," with Square Enix "in the final push phase" of development - Kristen Bell cast as Amy Rose - Ad - Replaced Release Date Delayed Again, Less Than a Month From Launch - A Chrono Trigger Remake Is Already In Development, Insider Claims - Pokémon Card Store That Made Headlines After Customers Held at Gunpoint Now Hit by Nintendo Request to Rebrand - Required Reading: Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up' https://www.pcgamer.com/software/platforms/open-source-game-engine-godot-is-drowning-in-ai-slop-code-contributions-i-dont-know-how-long-we-can-keep-it-up/ - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices