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️ La Teoría de la Mente – Episodio: “Fracasa mejor” Hoy exploramos una de esas frases que pueden cambiar nuestra perspectiva sobre el fracaso, la resiliencia y el sentido profundo de seguir intentándolo: "Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." Una frase de Samuel Beckett que, lejos de ser un simple eslogan motivacional, nos habla desde un lugar más oscuro, honesto y humano sobre lo que significa sentirse insuficiente y seguir adelante a pesar de todo. En este episodio reflexionamos sobre la biografía del propio Beckett —discípulo de James Joyce, ignorado durante años, resistente durante la guerra y creador de obras inmortales como Esperando a Godot— y cómo su historia personal impregna ese lema tan malinterpretado por el mundo del emprendimiento. ¿Realmente "fracasar mejor" es un peldaño hacia el éxito, como nos vende Silicon Valley? ¿O es más bien una invitación a convivir con nuestras grietas, a no ocultar los pedazos rotos, sino a integrarlos como parte de lo que somos? Descubriremos el origen etimológico de la palabra fracaso, viajaremos al universo del kintsugi japonés (el arte de reparar con oro) y reflexionaremos sobre cómo nuestras propias roturas pueden transformarse en una forma de sabiduría emocional y conexión con los demás. Este episodio no busca que salgas invencible, sino que te sientas comprendido. Que puedas mirar tu jarrón hecho pedazos y elegir con qué tipo de oro vas a reconstruirlo. Dale al play y acompáñanos en esta reflexión profunda sobre la belleza que hay en fracasar, pero con sentido. Enlaces importantes para ti: Nuestro nuevo libro: www.elmapadelaansiedad.com Nuestra escuela de ansiedad: www.escuelaansiedad.com Visita nuestra página web: http://www.amadag.com Facebook: https://www.facebook.com/Asociacion.Agorafobia/ Instagram: https://www.instagram.com/amadag.psico/ ▶️ YouTube Amadag TV: https://www.youtube.com/channel/UC22fPGPhEhgiXCM7PGl68rw 25 Keywords SEO Samuel Beckett,fracasar mejor,fracaso personal,resiliencia emocional,filosofía del fracaso,Esperando a Godot,motivación realista,kintsugi japonés,grietas emocionales,superar el fracaso,ansiedad y autoestima,aceptar el dolor,psicología del fracaso,biografía Beckett,Silicon Valley frases,autoaceptación profunda,lemas malinterpretados,citas literarias,fracaso como proceso,arte de reconstruirse,trauma y sanación,emoción y literatura,cultura del éxito,mindfulness emocional,La Teoría de la Mente #️⃣ 6 Hashtags #FracasarMejor #BeckettReflexiones #PsicologíaReal #LaTeoríaDeLaMente #Autoaceptación #ReconstrucciónEmocional
Episode 101: The 101 Greatest Plays Host: Douglas Schatz Guests: Michael Billington Mark Lawson Welcome to The Play Podcast where we explore the greatest new and classic plays. Each episode we choose a single play to talk about in depth with our expert guest. We'll discuss the play's origins, its themes, characters, structure and impact. For us the play is the thing. In 2015 the esteemed theatre critic, Michael Billington, published The 101 Greatest Plays – From Antiquity to the Present. Michael wrote that his selection was intended as a “provocation”, a “prelude to debate”. Ten years on I invited Michael and the arts journalist, Mark Lawson, to join me to review and debate his criteria and selection. During our discussion we not only wrangled over specific inclusions and exclusions in Michael's list, including most controversially his omission of both King Lear and Waiting for Godot, we also addressed more general questions about the criteria for selection, what elements make a great play, and what makes a play more likely to endure beyond its own time. Join us in the debate!
For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.Skin Deep on Steam: https://store.steampowered.com/app/301280/Skin_Deep/Blendo has a lot of fascinating writeups about their dev process and tools: https://blendogames.com/news/Sanjay's work as a games programming consultant: https://loophole.games/ Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
In this episode of the Broad Street Review podcast, host Darnelle Radford welcomes guests Will and Mike to discuss their journey in creating the play 'Dogberry and Verges Are Scared' for the Philadelphia Fringe Festival. They explore the collaborative nature of theater, the challenges of producing a new work, and the excitement of engaging with audiences. The conversation highlights the importance of support from the artistic community and the evolution of their script through various readings and workshops. As they prepare for their upcoming performances, they reflect on the creative process and the joy of bringing new stories to life.Chapters00:00 Introduction and Welcome to Season 1001:05 Meet the Guests: Will and Mike02:22 The Journey of Creating a Play05:33 The Importance of Collaboration in Theater11:11 Navigating the Current Climate for Artists14:44 First Performance and Audience Reactions18:55 The Evolution of the Script25:00 The Role of Support and Collaboration27:52 Closing Thoughts and Ticket InformationDogberry and Verges Are Scared is a pants-pissingly funny new comedy that follows everyone's third favorite pair of Shakespearean clowns as they blunder through the events of Much Ado About Nothing and beyond.Their friendship and their wits will be tested as they attempt to foil Don John's evil plot, save Fair Hero's wedding, and hopefully earn a few ducats while they're at it. Borrowing from the rich theatrical history that traces its roots from Rosencrantz and Guildenstern are Dead to Waiting for Godot to the storied stages of the vaudeville circuit.This rolling world premiere, produced in partnership with Cincinnati Shakespeare Company, hopes to shed new light on familiar characters by mixing a modern comedic sensibility and exciting new scenes with a light sprinkling Shakespeare's own words, words, words. It's chock full of easter eggs for people with a season subscription to the Folger and the perfect gateway drug for those who think “iambic pentameter” is a model of Buick. Starring Philadelphia theater legends Scott Greer and Anthony Lawton, Dogberry and Verges Are Scared is bursting with heart, highbrow comedy, vaudevillian gags, and... dancing? Only 10 performances. Do not miss this play!Slippery Trout Productions was formed in 2025 by Michael Doherty and Will Mobley. They are two clowns that have no business running a business.FOR TICKETS AND INFORMATION: https://phillyfringe.org/events/dogberry-and-verges-are-scared/
"Crónicas Lunares di Sun" es un podcast cultural presentado por Irving Sun, que abarca una variedad de temas, desde la literatura y análisis de libros hasta discusiones sobre actualidad y personajes históricos. Se difunde en múltiples plataformas como Ivoox, Apple Podcast, Spotify y YouTube, donde también ofrece contenido en video, incluyendo reflexiones sobre temas como la meditación y la filosofía teosófica. Los episodios exploran textos y conceptos complejos, buscando fomentar la reflexión y el autoconocimiento entre su audiencia, los "Lunares", quienes pueden interactuar y apoyar el programa a través de comentarios, redes sociales y donaciones. AVISO LEGAL: Los cuentos, poemas, fragmentos de novelas, ensayos y todo contenido literario que aparece en Crónicas Lunares di Sun podrían estar protegidos por derecho de autor (copyright). Si por alguna razón los propietarios no están conformes con el uso de ellos por favor escribirnos al correo electrónico cronicaslunares.sun@hotmail.com y nos encargaremos de borrarlo inmediatamente. Si te gusta lo que escuchas y deseas apoyarnos puedes dejar tu donación en PayPal, ahí nos encuentras como @IrvingSun https://paypal.me/IrvingSun?country.x=MX&locale.x=es_XC Síguenos en: Telegram: Crónicas Lunares di Sun Crónicas Lunares di Sun - YouTube https://t.me/joinchat/QFjDxu9fqR8uf3eR https://www.facebook.com/cronicalunar/?modal=admin_todo_tour Crónicas Lunares (@cronicaslunares.sun) • Fotos y videos de Instagram https://twitter.com/isun_g1 https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy9lODVmOWY0L3BvZGNhc3QvcnNz https://open.spotify.com/show/4x2gFdKw3FeoaAORteQomp https://mx.ivoox.com/es/s_p2_759303_1.html https://tunein.com/user/gnivrinavi/favorites
In this week's episode, Joel Crump sits down with visionary director Jamie Lloyd to talk about his bold new production of Waiting for Godot, starring Keanu Reeves and Alex Winter. Lloyd opens up about why the play resonates so strongly in 2025, how he builds productions around the people in the room, and what it's like directing two friends with a bond that spans more than four decades. Plus, Joel brings you the latest Broadway Buzz and a theater history bite to set the stage for this landmark revival. (Keep this the same) Indulge in Broadway buzz like never before with The Weekly Dose of Joel: Everything Broadway and More. This podcast, brought to you by the Broadway Podcast Network and Broadway Time, delivers the latest news, theater history, and exclusive interviews with Broadway stars, all in one podcast. Don't miss your front-row seat to the magic of Broadway. Learn more about your ad choices. Visit megaphone.fm/adchoices
Niamh is a Theatre Sound Designer for Autograph Sound. Born and raised in Ireland, After studying Theatre Performance & Production, focusing on Dance & Musical Theatre, Niamh decided her passion lay in production and moved to London in 2017 to study BA (Hons) Production and Technical Arts at LAMDA. Niamh worked as Associate for Autograph Sound Designers Nick Lidster, Ian Dickinson & Luke Swaffield for such productions as Cabaret (Westend & Broadway), Secret Cinema's ‘Bridgerton' & ‘Guardians of the Galaxy' and ‘Fiddler on The Roof (Barbican). Working a mixture of theatre genres such as Musicals, Plays and Immersive. Aswell as creating her own journey as a Sound Designer, she has worked on productions such as These Demons (Theatre 503), Fair Maid of The West (RSC) and A Child of Science (Bristol Old Vic), with works as a co-designer along with Ian Dickinson for ‘Waiting for Godot' (Haymarket, London) and Terry Jardine for ‘The Producers' (Meiner Chocolate Factory, London).
Corkus speaks more than he should, Guts says goodbye, and Godot the blacksmith admits how horny sparks make him.
Corkus speaks more than he should, Guts says goodbye, and Godot the blacksmith admits how horny sparks make him.
This week the Siblings re-visit a most non-heinous film form their childhood; Bill & Ted's Excellent Adventure and discover the secret origin of Jason's personality. Station!Discussed:Waiting for that Godot dude!Straight edge burnouts?Paulie & Brendan's Thankfully Avoided Adventure!Spin-offs!Missy's sad, unnerving tale!Trim the historical fat!Family-friendly actor, George Carlin!Contact us at adultsiblingsversus@gmail.comTwitter: @AdultVersusInstagram: @adultsiblingsversusThreads: @adultsiblingsversusBluesky: @adultsiblingsvs.bsky.socialTheme Song: “Sellout” by Zombie Apocalypse NOW!https://antizombierock.bandcamp.com/
Vita, libri e pensiero di Samuel Beckett, scrittore, sceneggiatore e drammaturgo irlandese autore, tra gli altri, dell'opera Aspettando Godot.
Der chinesische Online-Konzern JD.com steht kurz vor der Übernahme von Media Markt und Saturn bzw. deren Mutterkonzern Ceconomy und damit Europas größter Elektronikeinzelhandelskette mit 1030 Geschäften. Die nächsten drei Jahre soll sich zwar nichts ändern, es soll keine betriebsbedingten Kündigungen geben, die Strukturen sollen erhalten bleiben und die Familie Kellerhals soll eine Sperrminorität behalten. Wie es aber dann weitergeht, wird sich zeigen. Von AMD gibt es jetzt etwas ganz großes: Threadripper 9000 sind erschienen und getestet! Als HEDT (High End Desktop) mit bis zu 64 Kernen und 128 Threads, mehr als der Standard-Heimuser brauchen oder auch nur sinnvoll nutzen kann. Aber schon auch echt geil :D Und nein, auch Battlefield 6 wird so eine CPU nicht auslasten können, auch wenn es bestimmt ziemlich anspruchsvoll sein wird. Die Entwickler bei DICE, Motive und Criterion würden sich zwar sicher über solche Monster-Maschinen freuen, damit aber Endnutzer trotzdem an Mods für "Portal" arbeiten können, wird ein eigener Editor zur Verfügung gestellt. Und hier wirds interessant: Es ist die Open-Source-Engine Godot! Zumindest könnte Performance ein Element sein neben dem Vorteil, dass sie keinen eigenen Editor entwickeln müssen bzw. Teile der proprietären Battlefield-Engine Frostbyte veröffentlichen müssen. In der leidigen Rubrik "schöner Scheiß mit KI": Atlassian (Confluence, Jira) möchten 150 Mitarbeiter entlassen und im Support auf "KI" setzen. Yay. Viel Spaß mit Folge 267! Sprecher:innen: Meep, Michael Kister, Mohammed Ali DadAudioproduktion: Michael KisterVideoproduktion: Michael KisterTitelbild: MeepBildquellen: AMD/Tom's HardwareAufnahmedatum: 01.08.2025 Besucht unsim Discord https://discord.gg/SneNarVCBMauf Bluesky https://bsky.app/profile/technikquatsch.deauf TikTok https://www.tiktok.com/@technikquatschauf Youtube https://www.youtube.com/@technikquatschauf Instagram https://www.instagram.com/technikquatschauf Twitch https://www.twitch.tv/technikquatsch RSS-Feed https://technikquatsch.de/feed/podcast/Spotify https://open.spotify.com/show/62ZVb7ZvmdtXqqNmnZLF5uApple Podcasts https://podcasts.apple.com/de/podcast/technikquatsch/id1510030975 00:00:00 Herzlich willkommen zu Technikquatsch Folge 267! 00:07:26 Ceconomy (Media Markt, Saturn) wird vom chinesischen Internetkonzern JD.com übernommenhttps://www.heise.de/news/Media-Markt-und-Saturn-wird-mehrheitlich-nach-China-verkauft-10505016.html 00:30:20 AMD Ryzen Threadripper 9000 Reviews: massenhaft Kerne, Threads und PCIe-Laneshttps://www.computerbase.de/artikel/prozessoren/amd-ryzen-threadripper-9000-test.93164/Gamers Nexus: AMD Threadripper 9980X 64-Core CPU Review & Benchmarks https://www.youtube.com/watch?v=IItu46EWaic 00:46:20 Battlefield 6 erscheint am 10. Oktober, nutzt als Editor für von Nutzern geschaffene Mods etc. die Open-Source-Engine Godothttps://www.computerbase.de/news/gaming/battlefield-6-release-am-10-oktober-open-beta-ab-7-august.93738/https://www.linkedin.com/posts/robin-yann-storm_godot-battlefield6-ugcPost-7356808739493924864-oFbsBattlefield: Battlefield 6 Maps, Modes & Portal https://www.youtube.com/watch?v=92CHDiFW0wA 00:56:43 Atlassian (Confluence, Jira) möchte 150 Mitarbeiter entlassen und auf KI für den Support setzenhttps://www.golem.de/news/mit-video-atlassian-entlaesst-150-mitarbeiter-setzt-auf-ki-support-2508-198724.html 01:08:20 Mike spielt immer noch Lies of P, hat nach Tomb Raider (2013) mal wieder Rise of the Tomb Raider angefangenMo spielt Pro Wrestler Story und Dungeon Village 2 von Kairosoft; Meep möchte Green Hell spielen. 01:15:39 Jimmy Carr zu Hulk Hogan; Undertaker, John Cena und Arnold Schwarzenegger 01:22:18 Abos, Bewertungen, weiterempfehlen! Vielen Dank!
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Which shows are you most looking forward to on Broadway this season?With several plays and musicals already announced for the 2025 - 2026 Broadway season, Mickey-Jo is, for the first time, sharing his thoughts about these upcoming productions.From The Lost Boys and The Queen of Versailles to Oedipus and Waiting for Godot, here are Mickey-Jo's (way too early) picks for this next year's top tickets!•00:00 | introduction02:52 | new plays13:40 | new musicals22:26 | play revivals30:48 | musical revivals40:35 | final thoughtsAbout Mickey-Jo:As one of the leading voices in theatre criticism on a social platform, Mickey-Jo is pioneering a new medium for a dwindling field. His YouTube channel: MickeyJoTheatre is the largest worldwide in terms of dedicated theatre criticism, where he also share features, news and interviews as well as lifestyle content for over 80,000 subscribers. With a viewership that is largely split between the US and the UK he has been fortunate enough to be able to work with PR, Marketing, and Social Media representatives for shows in New York, London, Edinburgh, Hamburg, Toronto, Sao Pãolo, and Paris. His reviews and features have also been published by WhatsOnStage, for whom he was a panelist to help curate nominees for their 2023 and 2024 Awards as well as BroadwayWorldUK, Musicals Magazine and LondonTheatre.co.uk. Instagram/TikTok/X: @MickeyJoTheatre Hosted on Acast. See acast.com/privacy for more information.
This week, Paul discusses some unexpected, and knowledgeable, visitors he had who came to discuss his book, and the podcast. Paul and Adam also discuss a central figure in the Government of Nova Scotia's response to the policing review, Executive Director of Public Safety, Haley Crichton. A witness for the government of NS at the Mass Casualty Commission, Ms. Crichton has been involved in decision making on policing in Nova Scotia in recent years. Paul examines her connections to the RCMP, which calls into question some of the policy decisions being made. Curt Allen had been expected to join the discussion, but made a Godot-like performance for this episode. He will be making an appearance in the coming weeks.
Ubisoft to bardzo rodzinna firma, Godot walczy o swoje miejsce w branży i wiele więcej. Zapraszam do materiału!Wielkie podziękowania dla Workplays.it!https://workplays.it/Patronite Okiem Deva:https://patronite.pl/okiemdevaDiscord Okiem Deva:https://discord.gg/4anD7dJJn8Linki: https://linktr.ee/okiemdeva00:00:00 Intro00:00:23 Co nowego w Ubisofcie…?00:17:15 Czy nastąpił zmierz designu?00:19:41 Czy Cyberpunk 2077 dostanie tryb TPP?00:23:21 Krafton odpowiada na pozew00:25:20 Chinese Room odzyskuje niezależność00:27:55 Gamedevove liczby00:29:23 Outro----------------Wspierający:Spotify: adamp545, kozak12q, jjanekwchowskiIntern: Piotr ŁypJunior Dev: Krzysztof Mierzejewski, Pisarz Samozwaniec, Wombat, FiSherMan414, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld, Aloxxx, vSiMoNv, Saaellor, Marcin Pietrzyk, Mateusz Kozielecki, Mateusz Salach, kondi16, Kruszynka Izka, nothing, Anna Weglarz, ExitWound, Kojo Bojo, MichalDev, Aliwera, Kasia NieRegular Dev: kona 1, Audiowertyk, Andrzej Janicki, Łukasz Korzanowski, Artur Loska, PabloRal, R W, scooby666, Mat Heus (Sizuae), vxd555, Remigiusz Maciaszek, Jakub Staniszewski, Ari Gold, bibruRG_78, Ewa Siwińska, Mateusz Stolarz Stolarczyk, Leniwa Ola, Marcin "kowboj_czacza" Ignasiak, Adrian Kraska, Adam Kabalak, Backgroundcharacter_A, Kaspa AnonimSenior Dev: Pielgrzym, Macko da Gama, KRUK Artworks, Brzus, KovalGames, JOORDAN, BloszamelowyJacuś, Arashito, keksimus maximus, Wojciech Wojciechowski, Arti "Niezłomny", Regito93, Piotr Beyer, Tomasz Golik, JayKob, Piteroix, Warsi, enonemasta, Bonga, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz, Jakub Kornatowski (@GramyNaMacu), Arkadiusz Czeryna, Agnieszka Rumińska, Adrian Sawko, Michał Stankiewicz, Mariusz Kowalski, Tek, Maxjestic, Michał Ginter, Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Kornel Kisielewicz, Krzysztof Szczech, Jan Skiba, Arek Dudkowski, Robert Jurasz, Gatki, Michał Kondzior, Ard, Mateusz Myga, Wered, Michał Król, Magdalena Płoszaj-Kotynia, Jakub WmH, Łukasz Klejnberg, Bartosz Majcherczak, Agata Pławna, Cezary Łysoń, Szymon Góraj, Veman, Buła Losu, Marek Leśniak, Aleksander ŚwiątekPrincipal Dev: Mariolka Mazur, Wojciech Uziębło, Dawid Kuc, Zuzanna Lepianka, Tomasz Kowalczyk, Leszek Lisowski, Adrian Tyszkahttps://workplays.it/----------------Źródła:https://insider-gaming.com/ubisoft-shareholders-think-valorant-steal-sales/https://www.pcgamer.com/gaming-industry/ubisofts-annual-financial-report-includes-claim-that-monetizing-games-with-microtransactions-makes-the-player-experience-more-fun/https://www.videogameschronicle.com/news/ubisofts-ceo-has-let-slip-that-a-new-ghost-recon-is-coming/https://80.lv/articles/ubisoft-blames-star-wars-outlaws-failure-on-declining-relevance-of-the-star-wars-franchisehttps://www.thegamer.com/ubisoft-ceo-yves-guillemot-stop-killing-games-initiative-response-game-preservation/https://kotaku.com/assassins-creed-shadows-woke-stop-killing-games-1851786587https://www.gamesindustry.biz/nothing-is-written-in-stone-ubisoft-head-responds-to-stop-killing-games-petitionhttps://80.lv/articles/assassin-s-creed-shadows-cost-ubisoft-over-eur100-millionhttps://80.lv/articles/ubisoft-admits-online-criticism-to-be-a-business-risk-for-themhttps://www.videogameschronicle.com/news/the-age-of-game-mechanics-is-over-claims-shadow-of-the-colossus-director-ueda/https://www.thegamer.com/cyberpunk-2077-third-person-camera-option-updater-cdpr-response-not-happening/https://www.videogameschronicle.com/news/krafton-responds-to-subnautica-founders-lawsuit-we-look-forward-to-defending-ourselves-in-court/https://bsky.app/profile/jasonschreier.bsky.social/post/3lu4afn3gnk2bhttps://www.videogameschronicle.com/news/still-wakes-the-deep-studio-the-chinese-room-regains-independence-working-on-2-original-ips/https://insider-gaming.com/ready-or-not-1-million-consoles/
Ubisoft to bardzo rodzinna firma, Godot walczy o swoje miejsce w branży i wiele więcej. Zapraszam do materiału!Wielkie podziękowania dla Workplays.it!https://workplays.it/Patronite Okiem Deva:https://patronite.pl/okiemdevaDiscord Okiem Deva:https://discord.gg/4anD7dJJn8Linki: https://linktr.ee/okiemdevaKompilacja ofert pracy:https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharingPytania do następnego live'ahttps://forms.gle/4rEHhLdoiPUDWdtE700:00:00 Intro00:00:23 Ubisoft: Bardzo rodzinny biznes00:03:28 Co z Godotem?00:10:42 Monetyzacja na Roblox00:13:42 Indyk vs Apple00:16:48 Branżowe zwolnienia00:22:02 Outro----------------Wspierający:Spotify: adamp545, kozak12q, jjanekwchowskiIntern: Piotr ŁypJunior Dev: Krzysztof Mierzejewski, Pisarz Samozwaniec, Wombat, FiSherMan414, HARDCOROWYKOŚCIU GAMEPLAY!, Konrad Szejnfeld, Aloxxx, vSiMoNv, Saaellor, Marcin Pietrzyk, Mateusz Kozielecki, Mateusz Salach, kondi16, Kruszynka Izka, nothing, Anna Weglarz, ExitWound, Kojo Bojo, MichalDev, Aliwera, Kasia NieRegular Dev: kona 1, Audiowertyk, Andrzej Janicki, Łukasz Korzanowski, Artur Loska, PabloRal, R W, scooby666, Mat Heus (Sizuae), vxd555, Remigiusz Maciaszek, Jakub Staniszewski, Ari Gold, bibruRG_78, Ewa Siwińska, Mateusz Stolarz Stolarczyk, Leniwa Ola, Marcin "kowboj_czacza" Ignasiak, Adrian Kraska, Adam Kabalak, Backgroundcharacter_A, Kaspa AnonimSenior Dev: Pielgrzym, Macko da Gama, KRUK Artworks, Brzus, KovalGames, JOORDAN, BloszamelowyJacuś, Arashito, keksimus maximus, Wojciech Wojciechowski, Arti "Niezłomny", Regito93, Piotr Beyer, Tomasz Golik, JayKob, Piteroix, Warsi, enonemasta, Bonga, Miras, Daniel Zabłocki, Pawelek1329, Morfiniusz, Jakub Kornatowski (@GramyNaMacu), Arkadiusz Czeryna, Agnieszka Rumińska, Adrian Sawko, Michał Stankiewicz, Mariusz Kowalski, Tek, Maxjestic, Michał Ginter, Magdalena Porath, Mateusz Śródka, Rafał Jaszczuk, Kornel Kisielewicz, Krzysztof Szczech, Jan Skiba, Arek Dudkowski, Robert Jurasz, Gatki, Michał Kondzior, Ard, Mateusz Myga, Wered, Michał Król, Magdalena Płoszaj-Kotynia, Jakub WmH, Łukasz Klejnberg, Bartosz Majcherczak, Agata Pławna, Cezary Łysoń, Szymon Góraj, Veman, Buła Losu, Marek Leśniak, Aleksander ŚwiątekPrincipal Dev: Mariolka Mazur, Wojciech Uziębło, Dawid Kuc, Zuzanna Lepianka, Tomasz Kowalczyk, Leszek Lisowski, Adrian Tyszkahttps://workplays.it/----------------Źródła:https://www.gamedeveloper.com/business/ubisoft-announces-leadership-for-tencent-backed-subsidiaryhttps://www.gamesindustry.biz/two-years-after-the-unity-controversy-how-are-things-going-with-godothttps://www.gamedeveloper.com/business/sega-netflix-and-others-will-let-roblox-creators-monetize-their-major-franchiseshttps://www.gamesindustry.biz/developer-says-apple-is-delisting-its-game-without-clear-justificationhttps://www.gamedeveloper.com/business/virtuos-confirms-layoffs-affecting-270-roles-across-asia-and-europehttps://www.gamedeveloper.com/business/report-wardogs-developer-bulkhead-is-making-layoffs
Tom trained at Rose Bruford and has had an incredible career in the theatre as well as on screen. For screen he has appeared in:Starstruck 2For the BBC: Upstart Crow, The Woman in Red and Doctor WhoStar Wars Episode 7: The Force AwakensCinderella, directed by Ken BranaghMr Turner, directed by Mike Leigh, starring Timothy SpallFor theatre:Peter Pan Goes Wrong, Mischief Theatre CompanyOliver!, Theatre Royal Drury Lane, starring Rowan AtkinsonLes Misérables, Queens Theatre playing Thenardier Matilda, RSCPinter at the PinterCyrano de Bergerac with James McAvoy, directed by Jamie LloydAmadeus, National TheatreThe Resistible Rise of Arturo Ui, Donmar WarehouseWaiting for Godot, playing “Lucky” at the Theatre Royal Haymarket, directed by James MacdonaldOne Man, Two Guvnors, UK Tour, West End and Broadway, playing “Alfie”Tom discusses his role in Waiting for Godot and how the play in all its elusiveness still today attracts audiences from far and wide. Considering the fact that nothing happens we talk about how the play can be interpreted in so many different ways. How each audience took something different from it than the other and how it's ambiguity makes it one of the most celebrated plays of all time. As well as his brilliantly chaotic performance as the waiter, “Alfie”, in the original cast of the hit show One Man, Two Guvnors led by James Corden. Tom talks about how they staged “Alfie's” helter-skelter actions from being hit by cricket bat to falling down a flight of stairs. All this and much more in this one, thank you Tom!Oliver GowerSpotlight Link: https://www.spotlight.com/9097-9058-5261Instagram: @goweroliverFor enquiries and requests: olliegower10@gmail.comPlease Like, Download and Subscribe ✍️Music from #InAudio: https://inaudio.org/ Track Name. Early Morning
This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
Al and Kev talk about whether or not farming game remakes are worth it. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:08: What Have We Been Up To 00:38:42: Game Updates 00:58:01: New Games 01:11:11: Farming Game Remakes 01:51:29: Outro Links Research Story 1.0 Tiny Garden Switch Info Go-go Town “Tourist Trap” Update APICO Physical Edition Farming Simulator 16-bit Limited Edition Romestead Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al. (0:00:34) Kev: My name is Kevin (0:00:36) Al: And we’re here today to talk about Cottagecore games. (0:00:39) Kev: You woo supposedly the word on the street is it says on the box (0:00:46) Al: Does it? (0:00:47) Kev: That’s odd, yeah, it does it what does the websites I’m assuming it does (0:00:51) Al: I don’t know. This is a good question. What does it say on the website? (0:00:54) Kev: You know, we’ve never done (0:00:55) Al: It says farming. It says a podcast about farming simulators. (0:00:58) Kev: Well, there you go, I guess we were lying somewhere, you know one of these days (0:01:00) Al: Yeah, classic. (0:01:04) Kev: Not days we should do in April fools and switch it up (0:01:07) Kev: Or we talk about I don’t know something else. I guess we kind of do that sometimes but you know something really different (0:01:12) Al: Something, something else. (0:01:14) Kev: Yeah (0:01:16) Kev: We talk about gotcha games, I mean I already do but you know all in oh (0:01:23) Kev: Yeah (0:01:24) Al: Hello. We are going to talk this episode about, I want to have a discussion about remakes. (0:01:25) Kev: Hello listener (0:01:34) Kev: We don’t oh (0:01:34) Al: Specifically remakes of farming games. (0:01:38) Kev: Oh, that’s well hmm. I mean it’s still in the neighborhood like there’s stuff to be discussed for sure (0:01:47) Al: Well, that’s why we’re doing it. (0:01:51) Al: I don’t tend to have topics that I don’t think I’ll have much discussion. (0:01:55) Kev: That is died and I believe that’s factually not true (0:02:00) Al: Wow, how dare, how dare you, how very dare you. (0:02:04) Kev: Oh (0:02:06) Al: Before that, we have a bunch of news, but first of all, Kevin, what have you been up to? (0:02:13) Kev: Okay, let’s see here when I wrote things down (0:02:16) Kev: Okay, Marvel snap. Okay, I should have talked about this earlier because it ended this week, but I mean all snap goes (0:02:22) Kev: It’s good the the new Fantastic Four (0:02:27) Kev: Season with cards based off the movies coming up (0:02:30) Kev: They’re just doing a whole new season like first step family (0:02:34) Kev: First steps whatever but but that’s coming so you know and that looks good (0:02:38) Kev: But I didn’t talk about maximum voltage overdrive or whatever that thing was called (0:02:45) Kev: You played snap outs been a minute. Did you play maximum voltage? (0:02:49) Kev: Do you remember that mode at all? (0:02:50) Al: I think it was around when I was playing, but I don’t think I played it. (0:02:54) Kev: Uh-huh (0:02:56) Al: I did the Deadpool Diner and I did. (0:02:59) Kev: Yeah (0:03:00) Al: There was one other one that I did, but I don’t think I did maximum. (0:03:02) Kev: Okay, so (0:03:04) Kev: So yeah, every once in a while snap introduces these like alternate modes with different rules or different words or whatever (0:03:12) Kev: And so one that they’ve done is called maximum voltage (0:03:16) Kev: and previously maximum voltage was a three-turn game instead of six turns and (0:03:20) Kev: They would give you a random amount like two to four energy every turn like extra so it was you know (0:03:27) Kev: Not just the one two three four (0:03:29) Kev: So you had you could play cards quickly and you had to do on three turns (0:03:34) Kev: It’s a it’s a different pace a game. It’s fun even shorter. I liked it (0:03:41) Kev: Well this past week or two they did maximum voltage overdrive or overcharge whatever’s over something (0:03:50) Kev: Where it was a four-turn game (0:03:53) Kev: The same rules of okay, you get random two to four energy every turn (0:03:59) Kev: on top of what you already have (0:04:02) Kev: But they (0:04:04) Kev: Also filled your deck out with like was it eight or twelve extra random cards in your deck (0:04:10) Kev: Those extra cards had lower costs and higher power (0:04:15) Kev: So it was it was a wild ride because it was a lot of like kind of RNG really right what you get (0:04:22) Kev: It’s hard to build around like, you know real strategy around it (0:04:26) Kev: and you know, I (0:04:28) Kev: I enjoyed it enough. It was fine enough. You know a lot of people don’t like RNG sort of (0:04:34) Kev: modes or strategy so you know I don’t think as popular as other ones but at (0:04:40) Kev: least they tried something right like I always did they say hey try it and then (0:04:43) Kev: we’ll see how it goes but the bigger fiasco was the rewards because when they (0:04:52) Kev: have these side missions they’ll give you usually like a sort of bonus currency (0:04:56) Kev: or side currency or whatever specific for that mode with a shop or reward tier (0:05:01) Kev: or something like that. (0:05:04) Kev: In this case they gave you a shop, you could earn let’s just call them vault points or whatever they were called. (0:05:08) Kev: And so there was a new card in the shop. (0:05:12) Kev: Kid Omega, I don’t know who that character is but they had a decent enough ability. (0:05:16) Kev: But regardless, so yeah, it was a new card and very cool and all. (0:05:24) Kev: But here’s the thing, for the first time ever in one of these side modes, you could not earn the card for free. (0:05:32) Kev: Um… (0:05:34) Kev: Well, I guess you technically could, but… (0:05:36) Kev: So how it works is every eight hours you get a set of three missions, and you get X number of points for it, right? (0:05:44) Kev: Well, people did the math. (0:05:46) Kev: If you did all the missions, every single set of three for every eight hours for the entire duration of the thing, (0:05:52) Kev: you would still have to win 500 games, I think it was, to earn enough points to earn the new card. (0:05:57) Al: That is so many games. (0:06:04) Kev: But… (0:06:04) Al: I don’t think I’ve ever won 500 games combined in the, like, what, combined what, six months (0:06:06) Kev: Yeah, totally. (0:06:14) Kev: I mean, I might be there with you. (0:06:18) Kev: But yeah, so that was wild. (0:06:24) Kev: And a lot of people were up in arms about it, as you can imagine, and I think understandably so. (0:06:30) Kev: Also, because Marvel Snap, traditionally, has been… (0:06:34) Kev: Play-ish where or at least you if you played enough you could get a decent pool of cards or you could get work (0:06:40) Kev: You know the new cards they were releasing if you kept up you could (0:06:45) Kev: You could you could play for free (0:06:48) Kev: the boat the money was either spent on generally speaking on (0:06:55) Kev: Cosmetics, you know variants and bundles (0:06:57) Kev: I guess the season passed you could unlock a new card and that’s ten bucks a month and like that (0:07:02) Kev: But they would drop for free later (0:07:04) Kev: So you didn’t have to do it. But anyways (0:07:08) Kev: Point is that a lot of players feel like the the snap devs are kind of leaning a little more into (0:07:15) Kev: You know pay to win or pay to get the new cards (0:07:19) Kev: So that was a big (0:07:20) Kev: Yeah, big big bit a little bit of fiasco (0:07:25) Kev: and (0:07:26) Kev: Yeah, it’s over now. We went to another mode called sanctum showdown, which is but it’s much slower paced modes fun (0:07:35) Kev: They’re playing it safe. No crazy (0:07:38) Kev: Expensive card or whatever but (0:07:40) Kev: It’s interesting to see (0:07:43) Kev: kind of a shame that they you know, they’re a little money hungry, but (0:07:48) Kev: Cuz though otherwise the game I think is in still in a decent shape (0:07:52) Kev: They’ve released so many cards like I think it’s almost in a state of we can play whatever you want more or less (0:07:59) Kev: But yeah, I mean I’m still playing it. I’m still enjoying it. I did not get the kiddo-megan card (0:08:05) Kev: You know, it’s wild. I saw somebody with that card on day one (0:08:08) Kev: Which means they must have put a lot of money or gold or whatever. Yeah, there’s always an I found the whale. Oh (0:08:08) Al: Hmm there’s always one. There’s always one. Yeah (0:08:16) Kev: Speaking of not having money or wanting money (0:08:20) Kev: Yes, let’s talk about unicorn overlord. So I reached the end of what’s called best stories. That’s the beast land (0:08:30) Kev: Campaign area there’s basically like five countries in the game or whatever and each one is kind of (0:08:34) Kev: Its own little chapter if you will write its own little story and arc and so I reached the end of the best stories chapter (0:08:41) Kev: Which is fine and all the villain was a rat man a rat where rat I guess. I don’t I don’t know how to describe it (0:08:50) Kev: You know, I’ll show you a picture (0:08:52) Kev: but (0:08:53) Kev: And so I enjoyed it. It was a fun chapter. I think the Beast people were cool, but what is funny and (0:09:00) Kev: I can feel it. I learned about this (0:09:04) Kev: When I went online because it felt something felt like it was changing the writing in unicorn overlord who was pretty alright (0:09:12) Kev: Up until around now because they really just kind of did not give the the rat man’s name (0:09:19) Kev: His name was Elgore and he kind of had an interesting story (0:09:23) Kev: The rats were generally oppressed people and he wanted to rise up and then you know, he became a general (0:09:29) Kev: So it’s kind of an interesting story and there was some evil the evil bad guy team (0:09:34) Kev: We’re doing experiments on him yada yada (0:09:38) Kev: But it was really really rushed. And so I kind of looked into it and it turns out (0:09:45) Kev: That oh (0:09:47) Kev: Hold on one second now (0:09:49) Kev: my mic (0:09:51) Kev: Sorry, there we go. Sorry. My mic had a hiccup and I think we’re good now while checking (0:09:57) Kev: double-checking (0:09:58) Al: Sounds fine to me. (0:09:59) Kev: Yes, okay. I lost a few seconds of the recording, but okay. I’m okay (0:10:03) Kev: I don’t know, at least the– (0:10:03) Al: It’s fine now. (0:10:05) Al: Zoom is pretty good at like starting out. (0:10:05) Kev: Yeah, all right (0:10:09) Kev: Well, anyways, so I looked up that why it started feel rushed and turns out that the unicorn (0:10:15) Kev: Overlord development ran out of money and basically the director producer they started funding it out of their own pocket (0:10:22) Kev: so apparently this last (0:10:25) Kev: quarter or so of the the game is gonna feel very rushed and (0:10:30) Kev: There’s no time for story anymore. Which is sad but (0:10:34) Kev: That said the game is still (0:10:38) Kev: Entertaining. I like it. It’s fun. Yeah, like unicorn overlord to two thumbs up from me (0:10:45) Kev: Let’s see (0:10:47) Kev: So yeah, so that’s good. Um, oh, okay follow up from last week (0:10:50) Kev: So we spent a little time having a fun little chat about magic the gathering and capitalism and the $1,000 (0:10:58) Al: Like 20 minutes. (0:10:59) Kev: pack of set of four packs (0:11:02) Kev: and it was all started as you may recall because (0:11:04) Kev: I was looking at the, or you know, the Final Fantasy set of Magic the Gathering cards came out, (0:11:12) Kev: and I did not want to buy them because I didn’t want to spend them, or spend the money for them. (0:11:17) Kev: Well, this week I bought the Final Fantasy card set from Magic the Gathering, virtually, virtually, there’s my caveat, haha. (0:11:26) Kev: Uh, no, I did not spend money, but… yeah, haha, virtual versions of my cardboard. (0:11:27) Al: Oh, wait, that’s that’s even that’s even all right. (0:11:30) Al: I was going to say that’s even worse if you bought digital cards. (0:11:35) Kev: No, no money spent. So I’ve been, I’ve played Magic the Gathering Arena, though that’s the online client. I fired it up to get in there and try. (0:11:43) Al: Good game. I’ve not played in a long time, but when I was playing, I was doing a lot of arenas. (0:11:49) Kev: Alright, it’s good. It feels comparable, I think, to, you know, Pokemon TCG live. (0:11:54) Al: Oh, I think it’s way better. (0:11:56) Al: I think it’s way, way better. (0:11:57) Al: I think the I mean, it’s been a while since I played it. (0:12:00) Al: But in my experience, the app was much less slow in menus and the effects were much better. (0:12:05) Kev: Yeah. (0:12:08) Kev: I agree with that. It is much, much more polished, right, overall. A little fancier. And you’re right, a little less laggy. (0:12:17) Kev: But, yeah, but I mean, the point is, it serves as a decent online, you know, substitute for the paper game. (0:12:26) Kev: So I got some, yeah, Final Fantasy cards there and played a little, doing a choco bow deck. (0:12:33) Kev: I’m really upset (0:12:35) Kev: Those cards are really good, art-wise and gameplay-wise (0:12:42) Kev: They have, because I mentioned I was playing Final Fantasy, the proper FFTCG (0:12:49) Kev: That game doesn’t have equipment cards (0:12:51) Kev: Magic the Gathering does, so Magic the Gathering can include iconic items and weapons (0:12:57) Kev: Like the Buster Sword, or a cup of instant noodles from Final Fantasy XV (0:13:04) Kev: So I’m more…a little… (0:13:05) Kev: I’m jealous that Magic did it so well. (0:13:07) Kev: Whoever…the people working on the Final Fantasy set, they really love Final Fantasy. (0:13:13) Kev: They have Souplex the Train as a card. (0:13:17) Kev: People who know FF5 understand that reference. (0:13:25) Kev: But yeah, I mean, I try to… (0:13:27) Kev: I’m still thinking about it. I’m looking at it. (0:13:31) Kev: The card’s proper. I’m not gonna buy it yet. (0:13:35) Kev: Oh, it’s been…I’ve been craving it. It’s a siren song. (0:13:38) Kev: So I had to…you know…I had to at least do it virtually to enjoy it a little. (0:13:46) Kev: But I digress. That’s what I’ve been up to this week. (0:13:50) Kev: What about you, Al? What’s going on? (0:13:52) Al: Well, let’s see, what have I been up to? (0:13:56) Al: Shock surprise. (0:13:58) Al: I have been playing some Mario Kart World up. (0:14:00) Kev: Yeah, you’re going for it, man. Getting all those knockouts here. I’ve seen your progress. (0:14:04) Al: Yes, so update on that. (0:14:07) Al: I have done all of the Grand Prix’s 150, three stars and all of the knockout (0:14:13) Al: all of the knockout tours, 150, three stars. (0:14:19) Al: and I have done enough in free. (0:14:22) Al: Rome to unlock mirror mode. (0:14:25) Kev: Okay. (0:14:27) Al: And I have unlocked all of the costumes. (0:14:30) Kev: Oh, you’re- you’ve done it all almost pretty much at this point. (0:14:33) Al: I am still missing three characters. (0:14:36) Kev: Wait, wha- oh. How d- uh- uh-huh. (0:14:38) Al: But that’s because they are the Kamek characters, (0:14:43) Al: so you have to be on a specific course (0:14:47) Al: and someone use the Kamek behind you on that specific course. (0:14:50) Kev: Uh, okay, I did notice that I got some kamiks and I think I got kamiks characters out of that. (0:14:53) Al: There’s a chance that you get one that character, so. (0:15:00) Al: Yeah, yeah, yeah. (0:15:01) Al: So I’ve got most of them, but I’m still missing three of them. (0:15:04) Al: And it’s like they are dreadful to try and force like the bet. (0:15:08) Kev: Yeah, who are they? (0:15:10) Al: How who am I missing? (0:15:12) Al: Let me check my spreadsheet. (0:15:14) Al: I am missing Rocky, wrench. (0:15:18) Al: Peepa and Swoop. (0:15:20) Kev: Oof, oof, oh man, I like swoop. (0:15:21) Al: I have the rest of them. (0:15:22) Al: So that’s I have that’s 15 out of 18 characters unlocked (0:15:26) Al: and 103 out of 103 costumes unlocked. (0:15:31) Al: So, yeah, and I’ve got all the vehicles as well. (0:15:36) Al: All 40 of them. (0:15:37) Al: So I am going to I’m definitely going to do. (0:15:40) Al: I’m definitely going to start doing mirror modes. (0:15:42) Al: I really want to restart all the mirror modes (0:15:45) Al: before I get too much muscle memory for specific courses. (0:15:46) Kev: Yeah. (0:15:49) Kev: Mmm. (0:15:50) Al: Right, because that that’s when it becomes really hard. (0:15:52) Kev: Yeah, you’re right. (0:15:53) Kev: That’s an excellent point. (0:15:53) Al: But I’d love I’d love to three star mirror mode (0:15:56) Al: because I’ve never restarted every mirror mode in a Mario cart. (0:16:00) Kev: I mean you’re like there, you’re wide as well, right? You’ve gone the 90%? (0:16:06) Al: Yeah, it’s I guess the thing is it’s just about like time now, right? (0:16:10) Kev: Uh-huh. (0:16:10) Al: Like we’ve got two and a bit weeks until Donkey Kong comes out. (0:16:15) Al: That’s basically my deadline, right? (0:16:15) Kev: I was about to say, that’s the deadline, right? (0:16:17) Al: Like if it’s if I’ve not done it by (0:16:20) Al: Donkey Kong coming out, it’s probably never happening. (0:16:23) Kev: Yeah, well, maybe they’ll release some DLC, but I understand what you generally say. (0:16:28) Al: Yeah, but at that point, I don’t I think at that point I’ll play the DLC, (0:16:31) Al: but I don’t think I’ll go back and try and do the other mirror modes. (0:16:31) Kev: Yeah, it’ll be out of your system, I get it. (0:16:34) Al: Right. (0:16:36) Al: So we’ll see. We’ll see how I feel. (0:16:38) Al: But I’m going to I’m going to at least try and see how far I get. (0:16:42) Al: But obviously it’s quite few and, you know, I can see I should be able to do them. (0:16:47) Al: Right. Because I’ve done one hundred and fifty. (0:16:49) Al: I should be able to do mirror mode. (0:16:50) Al: I don’t think I’m in use to them enough that I will cause problems. (0:16:53) Al: Although maybe there’s a couple of courses that are recreations of previous ones, (0:16:58) Al: like the Mario Bros circuit, which is just like the continuation from the one (0:17:00) Kev: Yeah (0:17:03) Al: and since the sna is- (0:17:06) Al: right? That one might be trouble because I suspect I’ll have muscle memory for that course (0:17:06) Kev: Yeah (0:17:12) Kev: Sure sure (0:17:12) Al: but we’ll see, we’ll see. I’m gonna try and we’ll see how I go (0:17:17) Al: and I think that’s all I was considering. So have you done much free roam? (0:17:22) Kev: Not too much myself now (0:17:25) Al: So you’ve got the P switches, you’ve got peach medallions and you’ve got the question mark blocks. (0:17:27) Kev: Yeah (0:17:29) Kev: Yeah (0:17:32) Al: the only one that’s actually like shown on the map. (0:17:36) Al: The P switches where each course has a certain number of P switches and it shows you how (0:17:38) Kev: Mm-hmm (0:17:40) Al: many you’ve got. So I’m considering doing the P switches, but there’s no way I’m going (0:17:47) Al: to look for all of the peach medallions and all not not P switches sorry the question mark blocks. (0:17:52) Al: It’s not the P switches the question mark blocks. There’s no way I’m going for the piece all the (0:17:56) Al: P switches and all the peach medallions. I’ll probably do some more just playing around in (0:18:00) Al: free roam and if I see some I will do some, but I’m not going to go out my way to get (0:18:04) Al: every day because it’s like (0:18:06) Al: 300 P switches or something it’s mad how many there are I’m not going to do (0:18:08) Kev: Yeah, you don’t want to collect all the Koroks? (0:18:12) Al: all of them definitely not but I can see myself doing all the question mark (0:18:17) Al: blocks just because they’re like clearly like there’s six on this course six on (0:18:22) Al: this course six on this course I could see myself doing that but I’m not I’m (0:18:28) Al: not going all in on that at this point right like we will see (0:18:31) Kev: man. I gotta say the free roam is a little disappointing from what I’ve experienced and (0:18:39) Kev: seen. I was really hoping for, for lack of a better word, secrets, right? Little nooks (0:18:47) Kev: and crannies you could explore that, you know, you wouldn’t experience on a race or whatever, (0:18:52) Al: - Yeah, yeah, yeah. (0:18:53) Kev: right? Like in, you know, shooting for the stars, like even a handful of courses not in any of the (0:19:01) Kev: pre-write, you know, unofficially labeled, like you enter a cave and all of a sudden (0:19:06) Kev: there’s this little racetrack down there. Stuff like that, but anyways, yeah, there’s not much (0:19:12) Kev: going on other than unlocking mirror mode, I guess, on free roam. Although I do like the (0:19:20) Kev: Princess Peach Castle, the window easter egg, that’s fun. (0:19:23) Al: Yeah, yeah, it’s I will agree that I think free roam is a little bit of a disappointment, but yeah, I am still very much having fun. (0:19:35) Al: And I will definitely be playing this with people in person a lot. (0:19:40) Kev: I’m sure. I mean, it’s Mario Kart. It’s built for that. (0:19:41) Al: No, it’s 100% worth. (0:19:44) Al: Yeah, it’s 100% worth it, especially as, you know, it was what, like 30 quid in the bundle, right? (0:19:49) Kev: Yep. (0:19:50) Kev: Exactly. (0:19:50) Al: Like it was very much worth that. (0:19:53) Al: And just, it is, I still stand by it’s the most fun to control the, with the new physics reactions. Like I feel like all the other ones will feel quite stiff going back to them. (0:20:04) Kev: Yeah, yeah, yeah, I don’t think (0:20:10) Kev: Yeah, I yeah, I don’t think a lot of people are gonna push back on that it does feel very good to control (0:20:16) Kev: I agree (0:20:19) Kev: Yeah, it’s it’s I mean it’s Mario Kart right like it’s still gonna be good (0:20:22) Kev: It’s a but it is funny though that you know insert the the Simpsons sheep gif when Donkey Kong bonanza comes out (0:20:28) Al: Yeah, yeah, yeah, yeah. Definitely. That is going to be like a couple of weeks of just (0:20:34) Kev: Yeah (0:20:37) Al: like that’s the only thing I’m playing. Yeah. And we, has the direct been since we recorded (0:20:39) Kev: It looks so good, I only more (0:20:44) Al: our last episode? I can’t remember. Super fun. I’m so excited for this. I think it’s (0:20:44) Kev: I I can’t remember. We haven’t talked about it either way, but that’s uh (0:20:51) Kev: that’s a (0:20:52) Kev: good looking direct (0:20:53) Al: really, yeah, I think they, that was a great direct because it shows (0:20:58) Al: it kind of confirmed a bunch of the stuff we already knew while also giving us enough (0:21:03) Al: to be like, oh, there’s more. Right. And, and I think it’s really, I think it’s really (0:21:09) Al: good looking. Like I love the different effects that you get in transforming into other animals (0:21:16) Al: and also having Pauline basically be like a parrot on your shoulder. Right. It’s really (0:21:22) Kev: yep it’s it’s so good I i love the online reaction that we the internet gave of like you (0:21:23) Al: fun. (0:21:30) Kev: know the trifecta of uh was it ralph and vanellope uh sully and boo and now we’ve got dk and pauline (0:21:38) Kev: you know big guy and then little girl um it’s it’s fun (0:21:38) Al: Look, it works, right? Like why, why break it? Why try and fix it if it’s not broken, (0:21:47) Kev: Exactly. It’s great. Um, yeah, I’m I’m very pumped. Uh, (0:21:52) Kev: for uh uh the the game or general, I guess. Um, it’s I’m a (0:21:59) Kev: little disappointed that we don’t get the animal buddies (0:22:02) Kev: per se. I mean, I know Rambi’s in there and and it’s kind of (0:22:06) Kev: in there, but you know, it’s it’s the functions been replaced (0:22:09) Kev: by your transformations and the transformations are cool. I (0:22:12) Kev: won’t lie. Um but uh I don’t know. I’m a guy who likes Rambi. (0:22:17) Al: Well, look, I don’t have any real history with the previous DK games other than trying them and not enjoying them. (0:22:23) Al: So I don’t particularly mind. (0:22:27) Al: I’m not a lower muncher. (0:22:30) Kev: Sure, I mean, it’s not even like lore stuff because that’s uh, that’s just uh, you know, I guess mechanics or (0:22:38) Kev: Gameplay traditions, whatever. But if you want to talk about lore, I mean we can get trying to you know (0:22:43) Kev: We can try figure out why on earth (0:22:48) Kev: Does how is Pauline hanging out a DK? How does that timeline work? (0:22:52) Al: Well, I think everything lines up if you just ignore the original DK game. I don’t think (0:22:59) Al: anything else is a problem. I think it’s only that. And I think that this ties in so much (0:23:00) Kev: Yeah. Which… (0:23:05) Al: better to Odyssey, because why would Pauline be the mayor of a city that’s named after (0:23:11) Al: her kidnapper? But she would be the mayor of a city that’s named after her hero. (0:23:12) Kev: Yeah, I like the way you think there that’s a good point, yeah, but and also like this (0:23:28) Kev: is even more so than Odyssey cuz I mean Paulina was in there was you know, she’s first time (0:23:32) Kev: back in forever or whatever but she’s you know, she has a starring role finally, that’s (0:23:40) Al: Yeah, my I also I have another theory that it might be time (0:23:47) Kev: All right, oh well there you are now we’re talking let’s get into that Zelda split timeline (0:23:55) Al: Well, I don’t even think it needs to be a split timeline, right? (0:23:58) Al: Like, if something happens and she gets shot forward and then she goes back in time after this, (0:24:04) Kev: Oh, I like it. I like. (0:24:05) Al: you know, she could still go through the whole thing, because the thing is, right, (0:24:09) Al: Pauline in Donkey Kong, that’s not this Donkey Kong, that’s Cranky Kong. (0:24:14) Kev: that is cranky kong who does exist yeah oh I like that that’s clever yeah there you go all right I like it (0:24:15) Al: So, you know, she’s obviously from the past. (0:24:22) Al: Or, or, here’s another suggestion. (0:24:25) Al: If Donkey Kong, if Donkey Kong and Cranky Kong are both Donkey Kong, then maybe Pauline. (0:24:32) Al: This could be a different Pauline. Maybe this is Pauline’s daughter. (0:24:35) Kev: You know, I mean, that’s well established, right? Bowser Jr. looks just like Bowser when he’s a baby, I guess, so you know. (0:24:45) Al: Pauline Jr. (0:24:46) Kev: Pauline Jr. could be! (0:24:49) Kev: Although, okay, you know what? You know what? I’ll even point the bat at the stands here. (0:24:54) Kev: I bet we get little Pauline here as a character in Mario Kart World War 2. (0:24:58) Al: I hope so. I do hope there is some stuff coming, so I saw someone note that some of the characters (0:25:06) Al: have lots of costumes, and some of them have almost none. In fact, some of them have none. (0:25:11) Al: And the interesting thing is, one of the characters that has almost none is Donkey Kong. He only (0:25:12) Kev: Yeah. (0:25:16) Al: has one costume. Just before a Donkey Kong game comes out, suspicious. So are we interested (0:25:17) Kev: It is very strange considering, you know, he’s… (0:25:21) Kev: Uh-oh, uh-oh! (0:25:28) Al: in a Mario Kart World update coming with some Donkey Kong costumes to encourage you (0:25:34) Kev: I mean (0:25:36) Al: to be interested in the new game? Maybe. Yeah. And we obviously have all the baby characters, (0:25:37) Kev: If if it feels like the most obvious dough in the world, right, um, so yeah (0:25:46) Al: so would we get a young Pauline, as well as the babies that we’ve got of the other characters? (0:25:48) Kev: I like it (0:25:51) Kev: How cute (0:25:51) Al: We don’t have Pauline at all. Oh no, we do have Pauline. But also Pauline only has one (0:25:53) Kev: We do it, Paul (0:25:58) Kev: Like a generic racer costume, so there you go (0:25:58) Al: costume. So, you know, the two of them, both in an upcoming game. You know, I will be very (0:26:05) Kev: Yeah, yeah, yeah (0:26:09) Al: disappointed if there’s not. But this makes you wonder what else could be related to things, (0:26:11) Kev: I you know that’s I don’t think you’re being unreasonable (0:26:16) Al: right? Birdo only has two costumes, so that’s an interesting one. Could there be a Birdo (0:26:22) Al: thing coming up? Who knows? Lakitu only has two costumes, and there is an update to… (0:26:28) Al: Why can’t I remember the name? Goodness me. Mario Party. Which Lakitu obviously has a (0:26:34) Kev: Which Mario what okay? (0:26:40) Al: big part in Mario Party. Maybe I’m stretching at this point. Who knows? But we’ll see. I’m (0:26:41) Kev: Yeah (0:26:48) Kev: We we will see I think that’s the end that’s all we can kind of say really um (0:26:54) Al: I’m sure we can say much more, but let’s not. (0:26:56) Kev: Well, well, okay, yeah, you know, I will say this like each his legs still make me very uncomfortable. I (0:26:59) Al: Fair, very fair. (0:27:03) Kev: Don’t like it (0:27:05) Kev: Get in the car. Don’t look at those freak. Yeah, no, no, I don’t like it. That’s (0:27:08) Al: Don’t put him on a bike. (0:27:15) Al: He should be in the cloud cart. (0:27:19) Al: That’s the only one he’s allowed to be in. (0:27:20) Kev: Yeah, you really or you know, I don’t care I (0:27:23) Al: No, I’m just saying. (0:27:26) Kev: Look, I don’t care if it’s like (0:27:29) Kev: Horrendous I don’t care if it’s horrendous like animation clipping just (0:27:35) Kev: Just stick the the dang (0:27:36) Al: The cloud around every cart you put them in. (0:27:40) Kev: Yeah, yeah, when he’s the bike it’s just clipping right to the cloud (0:27:45) Kev: Okay, you make it it’s worth it (0:27:50) Al: All right, so that’s my car. (0:27:52) Al: I’ve also I don’t want to talk too much about this, but I do want to mention it. (0:27:58) Al: I’ve opened Lens Island again and started playing that. (0:28:02) Al: So for context, I originally backed on. (0:28:06) Al: Kickstarter and I started playing it when it first came out, but it had no controller (0:28:11) Al: support and basically was horrible to use on the steam deck. (0:28:16) Al: So I have started playing it again, and it is less horrible to play on the steam deck. (0:28:24) Kev: But that’s always the bar we want less horrible (0:28:25) Al: And I think that’s as far as I’m going to go on this comp on it just now. (0:28:33) Al: I will probably go into it a lot more in the next. (0:28:36) Al: episode, probably, but no promises. (0:28:38) Kev: Okay, fine. Okay. (0:28:43) Al: So that is a thing that is currently happening that I am not going to give any opinions on right now. (0:28:52) Al: But finally, we are recording this on Saturday, the 28th of June. (0:28:57) Al: I have just finished the first day of Pokémon Go Fest 2025 Global. (0:29:01) Kev: Oh, is that what’s going on? Okay. (0:29:03) Al: That’s what’s today. (0:29:04) Al: Yeah. So, uh, I had. (0:29:06) Al: Fun. I got a few hours where I was allowed to remove my (0:29:14) Al: responsibilities from children and just go play Pokemon in Edinburgh. (0:29:17) Al: And yeah, I got a good amount of stuff done and I enjoyed that. (0:29:20) Kev: Cool. What is going on? What are they releasing? (0:29:24) Al: This is the Crowned in Shield form Zacian and Zamazenta. (0:29:30) Kev: Wait they weren’t in there already that’s weird, but okay (0:29:32) Al: No, they had the base forms, but not this Crowned in Shield form. (0:29:37) Al: Uh, because they’ve got to release them separately to make the most money, right? (0:29:42) Kev: - Oh, yeah, yeah. (0:29:46) Al: But yeah, so, uh, yeah, I think they did this one a lot better than the previous (0:29:52) Al: other forms, because with Curum and with, uh, oh, what’s the other one? (0:29:59) Kev: Uh, uh, uh, Nick Asma. (0:30:03) Al: Nick Rosma, thank you. (0:30:05) Al: with both of them. (0:30:06) Al: You have a certain amount of energy you need to get to fuse them, but if you separate (0:30:15) Al: them, you have to use the same amount of energy again to fuse them again. (0:30:21) Al: It’s like a thousand-fuse energy, or whatever they call it. (0:30:25) Al: I can’t remember and I don’t care. (0:30:26) Kev: Yeah, that’s correct (0:30:29) Al: Once you fuse them, you use up that thousand, but you get like a hundred per raid that you (0:30:33) Al: do. (0:30:34) Al: raids to get enough defuse once (0:30:35) Kev: Okay (0:30:36) Al: set of them. And then if you’re like, “Oh, I fused the wrong one”, and you unfuse it, (0:30:37) Kev: Yeah, oh (0:30:42) Al: you then have to do another 10 raids to do it. But of course, those raids were only available (0:30:45) Kev: It sounds like a lot (0:30:48) Al: for one weekend. They’ve never been available again, so you can’t get the energy anymore. (0:30:55) Al: It’s dreadful! (0:30:56) Kev: That sounds like a lot. (0:30:58) Al: Well, the good thing is that Zamasenta and Zacian, once you turn it into crown form, (0:31:04) Al: If you revere its form, you can… (0:31:06) Al: you can then do it again without using any energy. (0:31:09) Kev: Sure, okay. Okay, I mean, that’s that’s definitely nice. I just, man, I just got to say I didn’t go that long at all. But hearing how like, because I think Megas were kind of the first one where you had, you know, special mega energy or whatever. Like, it’s, oh, it doesn’t sound great. Just the oddest. (0:31:33) Al: The the Megas actually I think is a lot better than it was when it first launched. (0:31:38) Al: So like you you can get one free mega for each of your mega Pokemon once a week. (0:31:45) Al: So once you’ve done the initial one, every week, you can do it once for free. (0:31:49) Al: You only have to pay more energy after the first one (0:31:53) Al: if you want to do it faster than that. (0:31:55) Al: And as you get up the power, like once you can level up the mega and once you get (0:32:00) Al: Mega level 3. It matters. (0:32:04) Al: How much it costs so like every if you were to do it every single day, you wouldn’t be using a huge amount of energy so it’s it’s not it’s it’s much better than it was initially launched and I get why you know it is a bit frustrating that you still have to use it energy at all but it’s a lot less annoying you also get energy if you walk with them as a buddy and stuff like that so you know it’s it’s fine it’s fine it’s these fusing ones that are the most annoying because it’s like. (0:32:33) Al: I know have my necrosimas and my cutums fused and I can never unfuse them because I would never be able to fuse them again right like it’s just that’s it if you chose the wrong one tough and it’s really annoying because one of them I did choose the wrong one and but there’s nothing I can do about that I’m stuffed and that’s just what I have to live with. (0:32:40) Kev: Mm-hmm. Mm-hmm. (0:32:46) Kev: Oh, no! (0:32:50) Kev: Ugh. (0:32:52) Kev: Oh, that’s rough. That’s rough, buddy. (0:32:53) Al: Still. Yeah, that is life but yeah so there’s actions Amazon to was done much better and I got shiny. (0:33:03) Al: And I got my energy and I’ve I’ve powered them up so nice powerful Pokemon looking looking great my shiny shield was it shield form kind of what it’s called and they have new adventure effects so. (0:33:04) Kev: Yeah! (0:33:10) Kev: Yeah, that’s the game! (0:33:18) Kev: That’s cool, that’s good. (0:33:19) Al: There we go. (0:33:22) Al: And they can also be used because they’re when they’re in that form they can be used at power spots, which normally only dynamics Pokemon can be used a pair of spots, but of course you can’t you can’t. (0:33:33) Al: And they can also be used in Dynamax session and Amazon to but when they’re in that form you can use them a pair of spots so that’s fun. (0:33:44) Al: So yeah, I probably do a little bit tomorrow as well because it was Amazon to things action tomorrow, but which is a bit annoying, but if you got the ticket for go fest you do get enough energy to do one of one of the dogs, so I do have enough to do as action, but I probably want to get enough to do another one. (0:34:02) Kev: Sure. Well, I am glad that you’re enjoying it. (0:34:03) Al: Continuing to enjoy Pokemon go despite everything. (0:34:07) Kev: I don’t… (0:34:11) Kev: This, well, that’s kind of, uh, I mean, that’s just a blanket save these days. (0:34:20) Al: They keep trying to ruin the game, but I still somehow enjoy it. (0:34:24) Al: All right, let’s talk about some game use a woo. (0:34:31) Kev: Oh, wait, wait, back up. (0:34:32) Kev: I’m sorry, I just– (0:34:33) Kev: I don’t know why you just clicked something in my mind. (0:34:34) Kev: I forgot. (0:34:35) Kev: I want to follow up my Magic the Gathering thing. (0:34:39) Kev: So as I look, you know, I was dipping my toe in the MTG pool. (0:34:44) Kev: Guess what’s the next secret layer? (0:34:45) Al: I don’t know. (0:34:46) Kev: You know me. (0:34:48) Al: Ah, ah, ah, pressure, um, unicorn over the light! (0:34:53) Kev: Haha, oh, oh, that’d be so (0:34:54) Al: No, ah, no, um, let’s see, so Kevin, something Kevin would like. (0:34:59) Al: Well, it’s not going to be like anything Nintendo. (0:35:02) Kev: No, no it’s just very funny hearing that. (0:35:04) Al: Wait, is it? (0:35:06) Al: No. (0:35:08) Kev: I didn’t intend, I didn’t intend, life log Nintendo Pass. (0:35:09) Al: Well. (0:35:12) Kev: You don’t like Nintendo things, um, but it won’t, uh, MTG, I gotta say, it wouldn’t be (0:35:15) Al: I mean, no, no, no, no, no, no, no, that’s the opposite of what I thought, Kevin. (0:35:19) Kev: in there. (0:35:20) Kev: Yeah, okay. (0:35:21) Kev: Yeah, okay, yes, yeah, I know what you’re saying, but the way it came in my ears, it’s (0:35:21) Al: What I thought was, oh yeah, it could be, you know, you like Nintendo stuff. (0:35:25) Al: And I was like, oh no, but they’re not going to do something with Nintendo. (0:35:27) Al: That was my point. (0:35:30) Kev: It’s not too funny. (0:35:31) Al: Trying to accuse me. (0:35:32) Al: Accuse me of not thinking you like Nintendo stuff. (0:35:34) Al: Ah, no, I’ve not got anything. (0:35:39) Al: Nothing’s coming. (0:35:40) Kev: Ow! The lowest hanging fruit! Gotta go fast! (0:35:44) Al: Oh, Sonic. (0:35:45) Al: What? They’re doing Sonic, Magic the Gathering? (0:35:47) Kev: They’re doing- okay. (0:35:49) Kev: Yeah! Dude, they already did SpongeBob! Who cares? (0:35:53) Al: What? This is what one out all these cards look so good. (0:35:54) Kev: Oh, you missed that! SpongeBob’s in magic! Oh, yeah! (0:36:02) Kev: Don’t they? (0:36:03) Al: Oh, no. Oh, no. (0:36:04) Kev: They look- that’s- that’s the exact reaction. (0:36:10) Al: I don’t want this. Well, no, I do want this. (0:36:14) Kev: And you- and- oh, my- like, Shadow- (0:36:15) Al: I managed to not even look at the Doctor Who and Lord of the Rings ones somehow. (0:36:18) Kev: Oh- oh, yeah. (0:36:20) Kev: Shadow looks busted. It’s insane. (0:36:24) Kev: They’re no big the cats, so point against them for that. No cream, either. (0:36:28) Kev: But overall, it’s- it’s in their- (0:36:31) Kev: Ugh, Sonic’s ability, ‘cause you know, when they have an ability, they have a little, like, name for it. (0:36:36) Kev: It- it’s literally “Gotta go fast.” (0:36:38) Kev: You know “Gotta go fast” isn’t even from the games. (0:36:40) Kev: It’s just from the, uh, the- the dub intro of an anime. [Laughter] (0:36:45) Al: Yeah, I’m not particularly surprised. (0:36:48) Kev: Oh, yeah, Sonic’s going to magic. (0:36:50) Kev: It’s- ugh. I don’t like it. I’m- I’m- I’m- oh, dear. I’m cooked, as the children would say. (0:36:58) Kev: You know, Unicorn Overlord, it- wild as it- it’s not in Magic the Gathering, but in- they have one of those- (0:37:04) Kev: What is it? I think it’s, like, the Overlord edition. You know, one of the big fancy collector’s editions. (0:37:08) Kev: There’s actually a whole (0:37:10) Kev: building card game inside that it’s wild (0:37:16) Kev: Yeah, card games are my vice. They’re my legal addiction. Sonic’s coming to magic (0:37:16) Al: And will this be coming and will this be coming to arenas? (0:37:28) Kev: uh good question I don’t know arena is very weird because arena has (0:37:39) Kev: arena is kind of its own environment it has exclusive arena cards it has its own formats (0:37:45) Kev: and i’ll tell you the the bad ones we’re getting a spider-man set in a few months (0:37:51) Kev: that the spider-man set cards are coming to arena but not with spider-man full (0:37:58) Kev: they’re going to replace them with whatever generic magic card characters or whatever (0:38:02) Al: What? What does that even mean then? (0:38:05) Kev: it means they didn’t get the license to use it digitally (0:38:07) Al: What would be the point in adding the cards then, if they’re not the cards? (0:38:11) Al: So they’re gonna have like the same effects, but not use any names for Spider-Man. (0:38:14) Kev: yeah yeah you you get yeah you get pied or arachnid avatar I don’t know (0:38:18) Al: That’s so stupid. (0:38:20) Al: Just don’t do it. (0:38:28) Kev: uh good old magic together I i joined just this year what a good time to get into this game (0:38:36) Al: Update, I have downloaded Magi the Gathering Eraser. (0:38:39) Kev: yeah oh we gotta play some games um all right let’s go to non sonic base oh or is there (0:38:44) Al: Yes, yeah, news, game news. No, no, no, no, there’s obviously not. Research story have (0:38:47) Kev: is there sonic base news maybe not yet one day it’s inevitable (0:38:56) Al: announced that their 1.0 is coming the 21st of July, so it has been a long time coming. (0:39:00) Kev: Okay (0:39:02) Al: Let’s see, when did this first come into Early Access? February 2023 was when this launched (0:39:04) Kev: Yes, oh wait research, so I don’t know I heard something else okay that that is exciting (0:39:11) Al: in early access. (0:39:12) Kev: Research work takes forever to ask Cody. That’s why the 1.0. It’s it’s forever (0:39:14) Al: So, maybe we need to get our second harvest on this after the 1.0 is out. (0:39:18) Kev: It’s the equivalent of getting their PhD congratulations research story (0:39:23) Kev: I’m sure Cody isn’t triggered by this at all (0:39:31) Kev: Okay, so wait we got let’s see what is the date on the oh July 21st there (0:39:38) Kev: It is but it’s available on the on a beta branch. That’s weird. What do you mean? (0:39:43) Kev: 1.0 will be available in beta before one point (0:39:45) Al: No, no, that’s so. So that’s before launch, you’ll be able to play the beta. (0:39:48) Kev: Yeah, I know that that’s very weird to me like (0:39:52) Al: Well, OK, I see what you mean. I see what you mean. I see what you mean. So (0:39:57) Al: it’s not actually that uncommon in software development where you go, this is our beta for (0:40:05) Al: 1.0 or 1.1 or whatever. That is not that uncommon, actually. I think it’s less common in games, (0:40:07) Kev: Sure. Yeah. Sure. And I mean, like, you know, public betas and test servers, (0:40:12) Al: But it’s definitely something that you see quite a lot. (0:40:18) Kev: like they’re common and I’m not saying it’s unheard of, but I don’t know. (0:40:21) Kev: It just feels weird, especially in game dev, like the 1.0 is the big fitting, right? (0:40:25) Kev: So, uh, I don’t know, but whatever, um, but hey. (0:40:28) Al: You still have to pop the game you can’t just play it’s not just anybody can play it like it’s public (0:40:33) Kev: Yeah. (0:40:34) Al: But public for people who have paid for the game, right? (0:40:37) Kev: That’s true. Good point. (0:40:40) Kev: All right. But hey, it’s here. (0:40:42) Al: Tiny garden the content the (0:40:45) Al: Featured game of last week’s episode have released a statement regarding the Nintendo switch version (0:40:52) Kev: I didn’t think I’d ever hear a statement from Tiny Garden. (0:40:56) Al: This is this is great. I’m just (0:40:58) Al: going to read some of the statement because I don’t think I can really (0:41:01) Al: summarize it better than they have done. “We wanted to clarify some questions (0:41:06) Al: that have arisen regarding the Nintendo Switch version of Tiny Garden. We have (0:41:09) Al: been vague and perhaps not communicated with you as well as we could have, for (0:41:14) Al: which we apologize. We did not want to cause you unnecessary concern or bore (0:41:18) Al: you with technical details. The truth is that the Switch version of Tiny Garden (0:41:23) Al: will be ported by an external company. As we are such a small team it was very (0:41:28) Al: hard for us to do everything in-house. The problem here is we’ve not yet found a (0:41:32) Al: company that can port the game with the polish and quality that we feel (0:41:35) Al: comfortable with. Both our publishers Super Rare Games and us want to deliver (0:41:40) Al: the best possible version of Tiny Garden on Switch. However, we did not (0:41:43) Al: anticipate that this porting would be so complicated.” Hey, I could have told you. (0:41:48) Al: We’ve seen this before. (0:41:50) Kev: What are you talking about? (0:41:52) Kev: It’s katrossi katronfi, it’s fuckies! (0:41:56) Al: And then they go into details about complaining. (0:41:58) Al: About their game engine and that’s the reason. (0:42:02) Al: Sure, fine. (0:42:05) Al: It’s funny because it’s like, oh no, we didn’t know it would be complicated to bring it to a (0:42:10) Al: console. Like what did you expect? Like these things are always complicated. (0:42:14) Kev: Well, yeah, I mean anything game dev is complicated pretty much anything dev software dev is always complicated (0:42:19) Al: Yeah, exactly. (0:42:21) Kev: Well, look here. Here’s your free advice tiny garden people call biting studio (0:42:27) Kev: Those are the guys who make cassette beasts that except beasts is on Godot. They brought it to switch (0:42:32) Kev: It’s awesome on switch. There you go (0:42:33) Al: Yeah, yeah, yeah, that’s the thing. I suspect if you do it in Unity or Unreal, I suspect (0:42:42) Al: it is slightly easier because they are obviously like larger companies use them and so therefore (0:42:51) Kev: They’re established. (0:42:53) Al: need the console support to be as good as it can be, right? Because otherwise there (0:43:00) Al: There would be big problems because Godot is. (0:43:04) Al: open source and therefore more likely to be used by smaller teams, and they are less likely to be focusing on consoles at all more likely to be focusing on just PC because that is the easiest for. (0:43:18) Kev: Uh-huh (0:43:18) Al: I mean, it’s just the easiest to develop for full stop right because there’s no gatekeeper right like that has has been the case for a long, long time. (0:43:20) Kev: Yeah, I mean yes, yes, that’s correct (0:43:26) Kev: And probably will always be the case because just the nature of the beast so yeah (0:43:28) Al: Exactly. (0:43:29) Al: Exactly. (0:43:30) Al: Exactly. (0:43:31) Al: So there’s, they’re probably simplifying. (0:43:33) Al: Things in what they’re saying, you know, these things happen. (0:43:40) Al: I would like to clarify again, please, if you’re backing a game on Kickstarter, if you (0:43:47) Al: want it for console, don’t back it on Kickstarter, right? (0:43:50) Al: Like just, just like it’s the console is always like, it is when the Kickstarter happens normally, (0:43:59) Al: the way that it is happened is there is a working version of the game. (0:44:03) Al: It may not be final. (0:44:04) Al: It may not have all the content, but they have a game and it can run on PC. (0:44:08) Al: There will be nothing running on console at that point. (0:44:11) Al: And it’s very likely, unless they are a team that have ported to console before, it’s very (0:44:16) Al: likely that they have no idea what they’re doing with consoles at all, right? (0:44:20) Kev: Yep. (0:44:21) Al: And this, this isn’t meant to be harsh on them. (0:44:24) Al: This is just a fact that if you have, if you’re not a console developer, you do not know how (0:44:29) Al: complicated it is. (0:44:30) Al: I am not a games developer, right? (0:44:33) Al: I’m a web developer. (0:44:34) Al: And even in web development, there are things that if you don’t know how it works, it is (0:44:38) Al: so much more complicated than you realize. (0:44:42) Al: And there are just certain things that are more awkward. (0:44:45) Al: And if you haven’t started development on it, you don’t know how complicated it is. (0:44:49) Al: And it is likely not going to be done until the game is finished. (0:44:52) Al: That’s the other thing, right? (0:44:55) Al: Even Stardew Valley still doesn’t get updates out day and date on console, right? (0:45:00) Kev: Yeah. (0:45:01) Al: and stardew valley (0:45:03) Al: is one of the biggest indie games, full stop. (0:45:06) Kev: Yeah. (0:45:07) Al: It’s not like he’s only on his own anyway. He has a team that he works with, he worked with (0:45:12) Kev: Nice. (0:45:12) Al: porting companies before, he has done many different things, and even he can’t do it. (0:45:20) Al: It takes so much work, even big companies struggle with that. (0:45:26) Al: It is rare for a game to come out at the same time on PC and console unless you are one of (0:45:31) Al: of the biggest games and they will. (0:45:34) Al: Completely different teams working on the PC version, working on the switch version, working on the PlayStation version Xbox is different because they’re like the Microsoft of well, pretty much Microsoft have done so much work and I, you know, I’m the first to jump on Microsoft a bad bandwagon, but Microsoft have done so much work to make putting games to Xbox so incredibly easy it’s not. It’s still not just as simple as click a button. It does. (0:45:36) Kev: Mm-hmm (0:45:41) Kev: Yeah (0:45:44) Kev: They are a PC (0:46:03) Al: It does it, but it is so much easier than any other console. If you have an existing PC game, especially if you’re using the tools that Microsoft give to make the game on PC. (0:46:07) Kev: Sure. Yeah. Well, I mean, guess. Hi. Hey, I’m still holding out for mighty number nine (0:46:15) Al: All that being said, all that being said, never back a Kickstarter for a switch game. Just don’t do it, right? (0:46:25) Kev: on the 3DS. Uh, but. (0:46:31) Al: I have, I have, when I, when I bought my steam. (0:46:33) Al: Dick, it was so good because it meant that I could go through and like change (0:46:37) Al: all of my kickstarters to use to steam codes instead of switch get codes. (0:46:41) Kev: Mmm, yeah, at least (0:46:41) Al: And you get the game a year before, right? (0:46:44) Al: It’s just every, every, every single one is there’s none of them. (0:46:49) Al: Not a single game that I have backed on Kickstarter has released (0:46:53) Al: on switch at the same time as steam. (0:46:54) Kev: year you’re not wrong not at all ah well you know what though in this (0:47:03) Kev: particular case there’s an easy way to fix this you know what you don’t even (0:47:07) Kev: have to release on the switch tiny garden just so you know what we’re (0:47:11) Kev: canceling it we’re investing everything into the playdate port and we’re all in (0:47:12) Al: Honestly, a Playdate port would probably be quicker, because it would have to lose features, (0:47:17) Kev: we’re good all is forgiven (0:47:24) Al: right? It’s not going to be the same, the graphics are simpler, like honestly, if they started now (0:47:31) Al: from scratch, they could probably get a Playdate version out before they could port their version (0:47:34) Kev: Well, well there you go, Tiny Guard. The path is there. (0:47:34) Al: to Switch. I’m not joking. They would of course get a fraction of the sales, right? There are (0:47:42) Al: Playdates. Yes, it does. I love the Playdate, it’s so good. I just wish I played it more. (0:47:44) Kev: the dozens look I mean I might join the dozens I’ll say that (0:48:00) Kev: Yeah (0:48:05) Al: As far as I can see, the only number I’ve seen on Playdate sales was in May of last year, (0:48:10) Al: They said 70,000 have been sold (0:48:12) Al: But that was one year into it, and we’re now a year later, so who knows
Michael Fewkes is a technical sound designer and audio programmer. He's credited on over 50 games made in HomeTeam GameDev, and was the lead developer on several, including HomeTeam's first Godot project. Michael has edited this podcast (!) since 2021. Part 2 of 2. Music by Danny Baranowsky
I chat with the popular game dev YouTuber DevDuck about his 5 year project, working completely alone in Godot.► Check out Xsolla► Follow DevDuck
You can now text us anonymously to leave feedback, suggest future content or simply hurl abuse at us. We'll read out any texts we receive on the show. Click here to try it out!Welcome back to Bad Dads Film Review! This week, we're descending into the mind-bending, minimalist sci-fi thriller that is Cube (1997). A cult favourite from Canadian director Vincenzo Natali, this low-budget psychological puzzle box is as disorienting and claustrophobic as it is thought-provoking.Cube begins in medias res: a group of strangers wakes up in a strange, sterile room with hatches on all six sides. Each door leads to another nearly identical room—some are safe, others are lethal traps. No one knows how or why they're there. The group includes a cop, a doctor, an escape artist, a math whiz, a paranoid conspiracy theorist, and an autistic man with extraordinary numerical abilities.What unfolds is part escape room, part social experiment, as they try to survive—and escape—the Cube.Cube is rich in metaphor and minimal in exposition. It avoids explaining who built the structure or why, focusing instead on how ordinary people behave under extreme pressure. As the group's dynamic shifts, alliances form and collapse, revealing how quickly fear and distrust take hold.The traps are inventive (acid spray, wire slicing, sound-activated death rooms), but the real tension comes from the breakdown of civility and the slow unravelling of each character's psyche. The cube itself becomes a symbol of bureaucracy, control, and the meaningless complexity of modern systems.And the maths—there's a lot of maths. Prime numbers, Cartesian coordinates, permutations. It's as if Saw, Waiting for Godot, and a high school algebra textbook all collided.
In this visionary episode of Best in Fest, host Leslie LaPage talks with Ian Hinden—Las Vegas-born musician, game designer, and immersive storyteller—about redefining how music, gaming, and social commentary collide. Ian dives into the creation of his interactive music video and video game hybrid, "Would You Call Him a Bad Man?", which is set to premiere at Dances With Films.He shares:How anime, alt-rock, and Red Hot Chili Peppers inspired his multimedia storytellingWhy he designed a satirical game to spotlight coercion, abuse, and corporate hypocrisyThe influence of streaming culture, indie game engines, and immersive fandomHow fashion, music, gaming, and storytelling are converging into a single artistic universeWhat creators need to know about Web interactivity, TikTok reach, and indie gaming tools like Godot and Itch.ioFrom philosophical critiques to Easter eggs hidden in mini-games, Ian's work challenges both industry norms and audience expectations. If you're interested in blending mediums, pushing boundaries, or making meaningful art that actually connects, this episode is for you.
Michael Fewkes is a technical sound designer and audio programmer. He's credited on over 50 games made in HomeTeam GameDev, and was the lead developer on several, including HomeTeam's first Godot project. Michael has edited this podcast (!) since 2021. Part 1 of 2. Music by Danny Baranowsky
Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr Discord DevGameClub@gmail.com
Arturo MartoneQuann'uno aspett'a DodòSamuel Beckett Aspettando GodotCronopio Edizionihttp://www.shopcronopio.it/Anche se di traduzioni a stampa di Godot in napoletano non pare ce ne siano state sinora, c'era davvero bisogno di un ulteriore intervento traduttivo? La risposta è assolutamente no e assolutamente sì. Assolutamente no, perché il testo ha raggiunto una diffusione talmente capillare da poter essere considerato ormai translinguistico e transculturale, in linea con la fisionomia culturale del suo autore. Assolutamente sì, perché Beckett ha coltivato e dato prova di una competenza transculturale che sollecita al confronto con un testo ‘aperto' (cioè le presupposizioni culturali sono ridotte all'osso) le potenzialità di una lingua/dialetto come il napoletano, anch'esso virtualmente ‘aperto' ma quasi sempre resosi disponibile, di fatto, a un repertorio per così dire domestico, familiare, un repertorio da intra moenia che ha nondimeno attraversato confini e barriere culturali inimmaginabili per altre lingue/dialetti altrettanto domestici e familiari. Questa edizione di Aspettando Godot , con testo italiano a fronte, è ispirata liberamente alle lingue di partenza delle edizioni francese, inglese e italiana, e nasce dal tentativo di verificare le potenzialità espressive dei quattro personaggi della pièce (Pozzo, Lucky, Estragone e Vladimiro, qui chiamati rispettivamente Popó, Lulù, Gogó e Didì, mentre Godot diventa Dodó) e le trovate ‘filosofiche' delle tre lingue di partenza in quelle del napoletano.Arturo Martone ha insegnato per circa quarant'anni discipline filosofiche, prima all'università Federico II e poi all'Orientale di Napoli, occupandosi della filosofia fra XVIII e XX secolo e poi di filosofia del linguaggio e semiotica.IL POSTO DELLE PAROLEascoltare fa pensarewww.ilpostodelleparole.itDiventa un supporter di questo podcast: https://www.spreaker.com/podcast/il-posto-delle-parole--1487855/support.
Es de la primerísimas salidas en público que los colaboradores londinenses de la Revista Perro Negro hacen colectivamente en la capital británica. ¿El motivo? Celebrar los primeros diez años de este magazín cultural, bilingüe, digital y gratuito. El sitio escogido fue el Speaker's Corner en el céntrico Hyde Park. Es una grabación de poco más de media in situ que captura el espíritu dionisíaco y un tanto anárquico de la ocasión así como el caracter bilingüe de la publicación, Los participantes fueron Claudia Jaramillo, co-fundadora de la revista quien envió desde Madrid el texto de los orígenes de la revista leído inicialmente. En orden de aparación en la grabación: Juan Toledo, Adam Feinstein (leyendo su propia traducción de dos poemas del poeta colombiano León de Greiff: Señora Muerte y Soneto), Mario Flecha con sus cuento El Trapecista, Enrique Zattara con dos sus poemas Godot y Autoretrato del poeta sin piano, el escritor peruano Gunter Silva leyendo un poema de Manuel Morales del famoso grupo Hora Cero y cierra el poeta y cuentista chileno Jorge Chartier con su poema El gigante cansado y su breve relato 37 horas de sueño. En la foto, de izquierda a derecha, Juan Toledo, Mario Flecha y Adam Feinstein.
Apple officially provides support for the Apple Vision Pro on the Godot game engine. OpenAI is buying Jony Ive's product development company called io. Is YouTube the secret sauce for self-improvement? And Volvo will be the first automaker to integrate Google's Gemini AI chatbot into its automobiles. Starring Sarah Lane, Tom Merritt, Roger Chang, Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Mike and Ting talk about Slay the Spire. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: What is Slay the Spire? Slay the Spire (YouTube) Slay the Spire Reviews - Metacritic Future of Giant Bomb website in doubt following prominent staff departures | VGC Giant Bomb Escapes Fandom, Goes Independent Game of the Year 2019: Day One Deliberations (YouTube) Slay the Spire - Northernlion Plays - Episode 1 (YouTube) Slay the Spire passes 1.5 million copies sold | VentureBeat Mechanics Exordium (YouTube) Dominion (card game) - Wikipedia Dream Quest on Steam Prismatic Shard | Slay the Spire Wiki Ascension | Slay the Spire Wiki Act 4 | Slay the Spire Wiki Downfall - A Slay the Spire Fan Expansion on Steam The Packmaster - Steam Workshop Experiences The City (YouTube) Burning Blood | Slay the Spire Wiki Body Slam | Slay the Spire Wiki Barricade | Slay the Spire Wiki Council of Ghosts | Slay the Spire Wiki Wraith Form | Slay the Spire Wiki | Fandom Vampires(?) | Slay the Spire Wiki Peace Pipe | Slay the Spire Wiki | Fandom Ah yes the classic bell curve meme : r/slaythespire How to win at Slay the Spire: The Basics | A0 Ironclad Ladder Run | Slay the Spire (YouTube) Fire Breathing | Slay the Spire Wiki Evolve | Slay the Spire Wiki Clash | Slay the Spire Wiki Anger | Slay the Spire Wiki Summary The Beyond (YouTube) Slay the Spire: Metrics Driven Design and Balance (YouTube) Slay the Spire: Success through Marketability (YouTube) How Slay the Spire's Original Interface Almost Killed the Game | War Stories | Ars Technica (YouTube) Monster Train Wildfrost Griftlands | Klei Entertainment LONESTAR - Thermite Games StarVaders Across the Obelisk - Paradox Interactive Slay the Spire 2 ditched Unity for open-source engine Godot after over 2 years of development | PC Gamer Slay the Spire 2 - Official Gameplay Trailer (YouTube)
Our exit today has us wandering through the streets of the city, rambling through the avenues of time. This week, we are discussing Just Visiting, written by Jean-Marie Poire, Christian Clavier and John Hughes and directed by Jean-Marie Poire. And this remake of the French hit might just be right up Tripp's alley.Along the way, we try to figure out why Christina Applegate wasn't a bigger movie star, debate French humor, and talk John Hughes, Chicago movies, time travel, Malcolm McDowell, and Waiting for Godot!Thememusic by Jonworthymusic.Powered by RiversideFM.CFF Films with Ross and friends.Movies We've Covered on the Show on Letterboxd.Movies Recommended on the Show on Letterboxd.
We're back from GA Conf, and we sure have some games to discuss. 00:00 - Intro 02:14 - Oblivion 10:40 - Laura tried the Switch 2 13:09 - Donkey Kong Bannanza 14:35 - Mario Kart World 16:20 - Drag X Drive 28:50 - Metro Prime 4 33:42 - Clair Obscure: Expedition 33 37:15 - 1000xRESIST 40:00 - PS5 audio boosts including voice boost 42:31 - Steam A11Y tags 52:00 - Microsoft increase price of XBOX but not Adaptive controller 52:48 - Godot 4.5 improves accessibility support 54:42 - Days Gone Remastered accessibility features detailed 58:41 - World of Warcraft introduces Rotation Assist with Single-Button Assistant 1:01:44 - Where to find us
Die Themen: Al Pacino wird 85; Gerüchte über Fortsetzung von "Once Upon A Time In Hollywood"; Selfies mit dem toten Papst sorgen für Ärger; Täglich grüßt das Berliner Partytier; Zeitenwende für den Westen durch Trumps Politik; Heidi Reichinnek plant ein Hyänen-Tattoo; Hanya Yanagihara "Ein wenig Leben"; Pete Hegseths Style nennt man operator casual; "Warten auf Godot" am Berliner Ensemble und "Anstiftung zum Bürgerkrieg" von Claudius Seidl Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/ApokalypseundFilterkaffee
Have you ever wanted to play a turn-based city builder that's inspired by Luck be a Landlord and Islanders? That's drenched in a stylish cyberpunk aesthetic and boasts intricate tactical depth? One with a dark sense of humor and killer hip-hop inspired soundtrack? Well you're in luck! Josh's latest game, Neongarten, is releasing on April 22nd, 2025 on Steam! As is tradition, Bryan and Josh sat down to record a podcast about the game, its inspirations, and the process of creating it. Neongarten was a novel experience for Josh to develop for a variety of reasons, not least of which was working in 3d and a new engine, Godot. This time around Josh also partnered with Goblinz Publishing to take the game to the next level. With the initial prototype finishing up just ahead of the birth of his second child, Neongarten has been a game that's grown alongside his own family and alongside his own craft as a game developer. So listen in as Bryan interviews Josh about how he riffed, fixed, and remixed his way to creating the game he envisioned those many months ago, and check it out when it releases on April 22nd, 2025!Show Notes:Neongarten Steam PageGoblinz PublishingTinyMass GamesNeongarten's Composer, Joel Kent, is part of AudimusDex is the album that helped inspire the game
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Behrendt, Barbara www.deutschlandfunk.de, Kultur heute
Mumot, André www.deutschlandfunkkultur.de, Fazit
Eine neue Folge und ein neues Format! Die Idee ist, Neuigkeiten aus der Game Dev Welt via Podcast in eure Öhrchen zu bringen. Dank Simons geheimen Trick, den er direkt am Anfang der Folge verrät, gibt es frische News, die man so vermutlich noch nicht mitbekommen hat. #InvestigativSimon
Leibold, Christoph www.deutschlandfunkkultur.de, Fazit
This show has been flagged as Explicit by the host. Interview with one of the "Redot Engine" founders, Andrew. Redot Engine is a fork of the famous free and open source project "Godot engine". NOTE: This is my first time interviewing someone for a podcast, so feel free to point out any improvements and critiques I can learn from. After an introduction about the reasons the project was created, we focus on other engines, on the videogame console situation, on a FOSS licensing debate, on Redot's future and on C language interoperability. Official links: Redot engine website Projects and links we've talked about: Redot: why we forked Defold engine Redot proposal for homebrew console support Sonic colors ultimate UPBGE: Fork of Blender game engine GPL vs LGPL license ABI Application Binary Interface proposal for defer operator in C; example of usage in GO Redot slogan: > "Your game, your rules" Provide feedback on this episode.
0:00 - Trump EO on DoE 12:51 - The Left's Tesla Takedown 32:36 - H.B. 2827 50:34 - National political reporter, Salena Zito: Democrats are cratering and waiting for Godot. Salena has a new book out this summer, July 8, Butler: The Untold Story of the Near Assassination of Donald Trump and the Fight for America’s Heartland 01:11:04 - What kind of world do you want? 01:30:04 - President of the Foundation for Defense of Democracies and foreign affairs columnist for The Washington Times, Clifford May: Trump’s Ukraine diplomacy faces Putin test. Keep updated with Cliff on X @CliffordDMay 01:47:24 - Best selling author Lionel Shriver asks, as we careen from one moral panic to another, Am I a culture war addict? Check out Lionel’s most recent book Mania: A Novel 02:01:52 - OPEN MIC FRIDAYSee omnystudio.com/listener for privacy information.
Ramon, creator of Raylib, joins us to discuss his journey from building an educational tool to establishing one of the most popular open-source game engines. As of February 2025, Raylib is the second most popular open-source game engine behind Godot, boasting 25,000 GitHub stars, 13,000 Discord community members, and over 8,000 subreddit members. Ramon has transitioned from lecturing and consulting to focusing on his paid tools built around Raylib.We discuss:How Raylib started as a teaching project to help art students learn programming through simple and intuitive function naming.The active community behind Raylib and how Ramon personally engages with new members, contributing to the project's growth.Why simplicity and not making assumptions about prior knowledge can create a strong foundation for both beginners and experienced developers.The benefits of using a low-level library like Raylib versus higher-level game engines like Unity, particularly for small indie games.Ramon's approach to managing his workload as a solo developer, emphasizing organization, automation, and using his own tools to build tools.His method of testing new tools by quickly launching them, observing market response, and iterating on the most successful ones.The importance of enjoying the process of building an open-source project rather than focusing solely on commercial success.This episode is brought to you by WorkOS. If you're thinking about selling to enterprise customers, WorkOS can help you add enterprise features like Single Sign On and audit logs. https://workos.com/Links:Raylib (https://www.raylib.com/)Cat and Onion game (https://store.steampowered.com/app/2781210/CAT__ONION/)Raylib GitHub (https://github.com/raysan5/raylib)Raylib Discord (https://discord.gg/raylib)Raylib Subreddit (https://www.reddit.com/r/raylib/)Ramon's Tools (https://raylibtech.com/tools/)
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¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante
Artificial Intelligence fuels both enthusiasm and panic. Technologists are inclined to give their creations leeway, pretend they're animated beings, and consider them efficient. As users, we may complain when these technologies don't obey, or worry about their influence on our choices and our livelihoods. And yet, we also yearn for their convenience, see ourselves reflected in them, and treat them as something entirely new. But when we overestimate the automation of these tools, award-winning author Antonio A. Casilli argues, we fail to recognize how our fellow humans are essential to their efficiency. The danger is not that robots will take our jobs, but that humans will have to do theirs. In this bracing and powerful book, Antonia A. Casilli uses up-to-the-minute research to show how today's technologies, including AI, continue to exploit human labor—even ours. He connects the diverse activities of today's tech laborers: platform workers, like Uber drivers and Airbnb hosts; “micro workers,” including those performing atomized tasks like data entry on Amazon Mechanical Turk; and the rest of us, as we evaluate text or images to show we're not robots, react to Facebook posts, or approve or improve the output of generative AI. As Casilli shows us, algorithms, search engines, and voice assistants wouldn't function without unpaid or underpaid human contributions. Further, he warns that if we fail to recognize this human work, we risk a dark future for all human labor. Waiting for Robots: The Hired Hands of Automation (U Chicago Press, 2025) urges us to move beyond the simplistic notion that machines are intelligent and autonomous. As the proverbial Godot, robots are the bearers of a messianic promise that is always postponed. Instead of bringing prosperity for all, they discipline the workforce, so we don't dream of a world without drudgery and exploitation. Casilli's eye-opening book makes clear that most “automation” requires human labor—and likely always will—shedding new light on today's consequences and tomorrow's threats of failing to recognize and compensate the “click workers” of today. Michael O. Johnston, Ph.D. is a Assistant Professor of Sociology at William Penn University. He is the author of The Social Construction of a Cultural Spectacle: Floatzilla (Lexington Books, 2023) and Community Media Representations of Place and Identity at Tug Fest: Reconstructing the Mississippi River (Lexington Books, 2022). His general area of study is at the intersection of space, behavior, and identity. He is currently conducting research about the negotiation that humans make between oneself, identification of place, and the attachment/s they have to those places. To learn more about Michael O. Johnston you can go to his personal website, Google Scholar, Bluesky (@professorjohnst.bsky.social),Twitter (@ProfessorJohnst), or by email (johnstonmo@wmpenn.edu) Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Join us for a thought-provoking conversation with Amber Massie-Blomfield, author of Acts of Resistance: The Power of Art to Create a Better World. This conversation, recorded in store, dives into the profound role art plays in times of crisis. Amber shares stories of artists who defied oppressive regimes, like Claude Cahun's surrealist resistance in Nazi-occupied Jersey and Susan Sontag's production of Waiting for Godot during the siege of Sarajevo. We explore how art inspires activism, questions societal norms, and fosters collective resilience. From daring theatrical productions to sunflower-lined streets, Amber reveals art's transformative potential to unite and inspire. Whether you're an artist, activist, or curious thinker, this episode challenges the notion that art is “just” entertainment and posits it as a force for meaningful change.Buy Acts of Resistance: https://www.shakespeareandcompany.com/books/acts-of-resistance*Amber Massie-Blomfield's first book, Twenty Theatres to See Before You Die, was published by Penned in the Margins in May 2018, and received the Society of Authors' Michael Meyer Award. Formerly executive director of internationally renowned theatre company Complicité, she has also worked as an arts producer with companies including Camden People's Theatre, Barbican, Actors Touring Company, tiata fahodzi, and English PEN. She lives in Brixton. Adam Biles is Literary Director at Shakespeare and Company. His latest novel, Beasts of England, a to Animal Farm, is available now. Buy a signed copy here: https://www.shakespeareandcompany.com/books/beasts-of-englandListen to Alex Freiman's latest EP, In The Beginning: https://open.spotify.com/album/5iZYPMCUnG7xiCtsFCBlVa?si=h5x3FK1URq6SwH9Kb_SO3w Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
This week on The Treatment, Elvis welcomes Oscar-nominated actor Jude Law who is currently starring in the FBI thriller The Order. Then, actor Aasif Mandvi stops by to talk about starring in a new production of Samuel Beckett’s classic Waiting for Godot at the Geffen Playhouse. And on The Treat, actor and comedian Ilana Glazer talks about a “biblical” double album that she loves.
This is an extended version of a programme first broadcast on Sunday 17 September 2023.Adrian Edmondson first shot to national fame in 1982, playing the studded punk Vyvyan in the TV sitcom The Young Ones, set in a seedy student flat. The cast largely came from the developing alternative comedy scene, and included Rik Mayall and Alexei Sayle. Adrian was born in Bradford in 1957. He spent time as a child in Cyprus, Bahrain and Uganda, following his father who worked as a teacher for the armed forces. He attended a boarding school in Yorkshire from the age of 11, where he often rebelled against its rules and restrictions, but enjoyed performing in school plays. He headed to Manchester University to study drama, where he soon met Rik Mayall. They bonded over their shared interests in comedy, double acts, violent slapstick and the plays of Samuel Beckett. It was the start of a long performing partnership and friendship, which included the anarchic TV comedy and long-running touring show Bottom and a production of Beckett's Waiting for Godot on the West End stage.Adrian has also worked widely as an actor and musician, including an acclaimed appearance as Scrooge for the RSC, and performances with the reunited Bonzo Dog Doo-Dah Band. Adrian married Jennifer Saunders in 1985, and they have three daughters.DISC ONE: Downtown - Petula Clark DISC TWO: A Song of the Weather - Flanders & Swann DISC THREE: Sugar, Sugar - The Archies DISC FOUR: On My Radio - The Selecter DISC FIVE: Jole Blon - Vin Bruce DISC SIX: Saturday Gigs - Mott the Hoople DISC SEVEN: I'm Bored - Bonzo Dog Doo Dah Band DISC EIGHT: Wide Open Spaces - The Chicks (formerly The Dixie Chicks)BOOK CHOICE: Waiting for Godot by Samuel Beckett LUXURY ITEM: A tab of acid CASTAWAY'S FAVOURITE: Wide Open Spaces - The Chicks Presenter Lauren Laverne Producer Sarah Taylor