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Episode 21: Are AI Image Generators crossing the line from tool to threat? Matt Wolfe (https://x.com/mreflow) and Nathan Lands (https://x.com/NathanLands) discuss the rapid advancements in AI image and video tools and their implications on marketing, legal frameworks, and cultural perceptions. In this episode, Matt and Nathan dive into the astonishing progress of AI-generated content, its advantages for businesses, and its potential downsides. They cover the viral success of AI-generated ads like the McDonald's Japan campaign, the democratization of AI tools, and the cultural differences in AI adoption. They also highlight the competitive landscape of AI image generators, legal concerns surrounding copyrighted content, and the future of AI in marketing and content creation. Check out The Next Wave YouTube Channel if you want to see Matt and Nathan on screen: https://lnk.to/thenextwavepd — Show Notes: (00:00) Rapidly growing AI art usage offers opportunities. (06:03) Memes, AI art and videos changing marketing. (07:40) Controversial video reaches diverse audience, promoting brand. (11:24) Luma dream machine animates images creatively. (13:38) AI art entering new era, blurring reality. (17:36) Lawsuits over scraping trademarked IP for AI. (19:50) OpenAI's research lab began and evolved. (23:52) CEO opposes generative AI, earns respect. (26:10) Potential for AI rebellion causing societal divide. (32:26) Transitioning to regular episodes, encourage audience engagement. — Mentions: Get the free ChatGPT Bundle here https://clickhubspot.com/chatgpt Grok: https://x.ai/ Procreate: https://procreate.com/ James Cuda: https://www.linkedin.com/in/james-cuda-56007333/ Idiogram: https://ideogram.ai/ — Check Out Matt's Stuff: • Future Tools - https://futuretools.beehiiv.com/ • Blog - https://www.mattwolfe.com/ • YouTube- https://www.youtube.com/@mreflow — Check Out Nathan's Stuff: Newsletter: https://news.lore.com/ Blog - https://lore.com/ The Next Wave is a HubSpot Original Podcast // Brought to you by The HubSpot Podcast Network // Production by Darren Clarke // Editing by Ezra Bakker Trupiano
Procreate Dreams is OUT—the 2D animation app from the creators of the legendary design app, Procreate. We got on the line with James Cuda and Claire Desus, the minds behind this game-changing software. Explore the journey from Procreate's humble beginnings to the iPad Pro revolution and the birth of Procreate Dreams. Check out the interview breakdown over on the School of Motion Blog Page: www.schoolofmotion.com/blog/procreate-dreams SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb
In this episode, I’ll have a conversation with James Cuda, CEO, Co-Founder and Creative Director of Savage Interactive, the company behind the hugely successful iPad app, Procreate. The multi-award-winning art app is designed to free creatives from their desks and encompasses a powerful suite of tools for illustrators and designers at any skill level, and contains everything one needs to create inspiring sketches, gorgeous paintings, and stylish illustrations. James came up with the idea for Procreate in 2009, but it wasn’t until 2011 that he got serious with it. He has to first shut down his fairly thriving branding and web development agency and pivot it all into building Procreate into being the number one paid creative app on the Apple app store. Currently, with 40 staff and generating more than $30 Million in annual revenues, the only investors in the business are James and his wife, who’s in charge of the company’s strategy and finances. Their funding has all been from cash flow even during the early transitional years when they were moving from an agency model to one app. Down to their last $20,000 in the bank, they invested heavily in culture and only hiring A the best which worked wonders for them. James believes the hardest thing in growing a small business is the mindset of money versus services or products. He believes one should focus everything they’ve got into making the most exquisite product they can. Tune in as he shares the incredible Procreate story and his tons of wisdom for every small business owner who’s looking to win big with their business. This Cast Covers: The thriving Hobart tech scene and how James came up with the idea for Procreate. The pricing conundrum when they launched on the Apple app store and how they overcame it. The start of something ambitious with Procreate. The experience James had with shutting down his previous business. Turning over $30+ Million a year with 40 employees and millions of customers worldwide. How app stores make money from listing apps and Apple’s $2 Billion revenue from its app store. Starting a software company with only $20,000 in cash and bootstrapping to success. Trying to change an industry with the best products in the world. Growing the company in Hobart despite no government support. The importance of anticipating fast growth and planning for it. Maintaining tenacity even when things in business are bad. Viewing employees as the biggest asset and making sure they have everything they need to do their job as best as possible. Hiring 101: Getting the A players on the bus Building a growth-oriented company culture and the best personal development a small business owner can get. Creating an amazing product before focusing on the revenue generation. Growing a small business with a humble spreadsheet. Incorporating influencer marketing as the core of their marketing strategy. Additional Resources: The No Asshole Rule By Robert I. Sutton Built to Last By James C. Collins and Jerry I. Porras The Magic of Thinking Big By David J. Schwartz Music from https://filmmusic.io "Cold Funk" by Kevin MacLeod (https://incompetech.com). License: CC BY (http://creativecommons.org/licenses/by/4.0/
James Cuda, is the creator of Procreate along with being the co-founder and CEO of its development studio, Savage Interactive. It's an astonishing tool that allows artists to sketch, paint, and create richly detailed illustrations. It's a killer app of iPad — one that soundly disproves the notion of tablets as "consumption devices" and "not for real work". James joins Rene to discuss the immense power and potential of the latest iPad Pro models, and to examine the ways artists today make use of Procreate. SPONSOR: Simple Contacts: Get $20 off your first Simple Contacts order just by going to simplecontacts.com/vector or entering VECTOR at checkout. LINKS: Savage Interactive MORE: Gear: https://kit.com/reneritchie Podcast: http://applepodcasts.com/vector Twitter: https://twitter.com/reneritchie Instagram: https://instagram.com/reneritchie SUBSCRIBE: Apple Podcasts Overcast Pocket Casts Castro RSS YouTube
James Cuda is the CEO and Founder of Savage Interactive. Based in Hobart Tasmania, Savage Interactive, http://savage.si/ is the creator of the number one creativity app for ipad globally, Procreate. James started life as an artist in Sydney, taught himself multimedia design, started a consulting firm, which he shut down to focus 100% on building Procreate. His vision and passion was to build the best creativity tool in the world. He works as the CEO & Founder and also Head of Product. Procreate has won an Apple Design Award (one of only a very few Aussie companies to have achieved this), which saw him being flown over to Apple in CA. He is now a frequent visitor to the Apple campus in Cupertino. James started the company in Hobart and now has over 20 people based in the Hobart HQ. He has resisted the pressure of hiring people outside of Hobart, as he believes that proximity is important to building a strong working culture. The app is exclusive to the ipad, which is now being used by professional artists around the world. Customers include companies like Pixar and Netflix. He has never raised external funding, and has grown the whole company organically. The company is run by James and his wife and his first engineering hire. James believes strongly in a a results orientated working culture, he provides the team with the autonomy and a very collaborative working environment. Understanding the pressures of growing a small business, he also is a strong believer in rewards and takes the entire company and their families once a year to a retreat on Richard Branson's island in the Caribbean. Which is a long way from Hobart!James has a vision for the business that is driven by a passion for art and a desire to build something better than anything else. This comes across clearly in the podcast, James is driven by a very strong desire to build something truly exceptional.The company is now looking at a range of product enhancements, as it continually finds ways in which to better the app.
Sketchbook Heroes invite James Cuda Co-Founder of the Procreate App for iOS. An Awesome drawing application for painting and sketching on the iPad. What differs Procreate from other art applications is the care and love that James and the rest of the team put into the product. Listening to artists feedback and always looking to improve. Simple to use for both beginners and the more tech savvy artist wanting to customize brushes and use some of the other awesome features within the app. Procreate also has a recording feature so you can playback all your drawing in 4K! So tune and get to know the man and the team behind one of the best drawing applications out there, listen to their story and get inspired! * Also sorry for the poor audio, managed to get rid of a lot of the reverb but its the best I could manage this time around.
James Cuda of Savage Interactive joins Guy and Rene to talk about bring Procreate to the iPad Pro, optimizing for the Apple Pencil, Apple TV, the market for pro apps, and more. This episode of Debug is brought to you by: Casper: Get $50 toward any mattress purchase by visiting casper.com/debug and using the code "debug". Terms and Conditions Apply. BackBlaze: Stop putting it off, start getting backed up. Get a risk-free no credit card required trial by going to backblaze.com Guests James Cuda of Savage Interactive Hosts Guy English of Kicking Bear Rene Ritchie of iMore Feedback Yell at us at the Twitter accounts above. Loudly!
Marc, Seth, and Rene iterate through the Google makeover and Google+ takeover, the geometry of major mobile platforms, Nokia's N9 UX, layer style gradients, excessive hover states, the 10:3:1 rule, and interrogate James Cuda of Savage Interactive, makers of Procreate for iPad.