POPULARITY
Laura Gallagher and Kirill Tokarev discuss how to use your artistic value as a way to stand out in the age of AI tools, the current state of the game industry, and the importance of keeping track of your emotional and physical state as a developer. Laura has 13 years of experience in gamedev: she was Lead Character Artist on games like Deus Ex and Horizon. She's also creating courses and YT tutorials on character art, helping 3D artists improve their skills.Check out Laura's tutorials on Outgang YT channel: https://www.youtube.com/@outgang Visit Outgang website and browse classes: https://outgang.studio/ Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/ https://twitter.com/80Level We are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalentGet your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Find J Hill: https://artofjhill.com/Learn Character Art: https://www.cgspectrum.com/career-pathways/character-artistIn this week's interview with J Hill, Lead Character Artist at Turtle Rock Studios, joins Maxine to chat about the success of his eponymous YouTube channel @J Hill , how he got started as a character artist, using YouTube as a creative outlet and a form of accountability, and why encouraging other people to pursue their passions is so important to him. Plus, J shares some practical wisdom about job interviews, what sets applicants apart, and what he looks for when he's in the hiring seat. J also answers your listener questions about time management, render engines, and more!J is a professional 3D character artist in the entertainment industry working as a Lead Character Artist at Turtle Rock Studios, known for popular games Back 4 Blood, Evolve, and Left 4 Dead. J also runs @J Hill where he helps artists pursue their interests in digital art, including 3D character art, ZBrush sculpting, 3D modeling, game art, and rendering.
In today's episode, I talk with Havana Nguyen about how to rock your first UX role. We discuss how to handle a seemingly dysfunctional organization, the importance of mentorship, and how to make the most of being the "newbie" at any organization so that you stand out—in a good way. Havana Nguyen is a Sr. User Experience Designer who specializes in design ops, interaction design, usability testing, and product discovery. She has done UX for healthcare, aerospace, human capital management, and other enterprise SaaS products. To advance the UX community, she leads Ladies that UX Atlanta and has written for UX Design Collective and UX Planet. When she's not doing UX, she is the Lead Character Artist on the award-winning graphic novel series Kamikaze. Find her art and work at http://www.havananguyen.com. Connect with Havana on LinkedIn: https://www.linkedin.com/in/havananguyen/ Check out Havana's website: http://www.havananguyen.com Read the Kamikaze Comic series: http://www.kamikazecomic.com Read Havana's Job Hunt Series: https://medium.com/jobhunt --- Support this podcast: https://anchor.fm/uxhustle/support
Check out this awesome conversation I had with Siamak Roshani. More about Vertex School: https://www.vertexschool.com/ More about Siamak Roshani: https://www.artstation.com/siamakcgm Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: https://www.vertexschool.com/
Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects. This episode is sponsored by Quixel Megascans: Use code GDU at checkout megascans.se to get 30% off for the first three months.
Baj Singh is Lead Character Artist at Creative Assembly. I've been a fan of his work for a while. (Believe it or not, he was an environment artist before he became a character artist!) He's a fan of constant growth and continued learning. He reminded us that the best way to grow and improve is to put in the time and to do the work. Listen to feedback from others and apply it to your work, trusting that they mean well. It's exactly the same lesson we teach in our Bootcamps. Keep producing. Keep working. It's the only way to keep learning and to keep growing. Help others do the same. But, as Baj says it's also important to maintain a balance. Take breaks. Refresh. Live life. :) Learn more about Vertex School here: http://www.vertexschool.com Learn more about Baj Singh here: https://www.artstation.com/baj_singh Want to be a Character Artist or an Environment Artist in the Game Industry? Apply for your spot in our Game Artist Bootcamp here: http://www.vertexschool.com
Glauco Longhi é Lead Character Artist na Sony Santa Monica Studio e hoje compartilhou conosco sua trajetória e sua carreira na área. A posição de um Lead dentro de uma empresa pode ser um pouco confusa para algumas pessoas, mas hoje você vai entender suas responsabilidades e o que é necessário para ser um. Na Sala 1604 de hoje, Glauco Longhi e Gustavo Ribeiro, batem um papo sobre as competências na área de character artist. Neste episódio, aprenda qual é a função de um lead e entenda quais são as competências para ser um bom lead, artista e mestre do xadrez! Tem alguma opinião diferente sobre o assunto? Deixe nos comentários, queremos saber o que você acha :D Comentados no episódio e mais conteúdo no nosso site: https://revolutionnow.com.br/sala1604-trajetoria-e-carreira-de-um-lead-character-artist-glauco-longhi/ Trilha do episódio: Kevin MacLeod Siga a Escola Revolution nas redes: SITE: www.revolutionnow.com.br/ FACEBOOK: www.facebook.com/EscolaRevolution/ INSTAGRAM: www.instagram.com/escolarevolution/ PINTEREST: br.pinterest.com/revolutionartes/ TWITTER: twitter.com/revolutionartes :)
Jason Martin is a Senior Creature Lead at id Software. Prior to that, he has worked at Blur Studio. Over the course of his decade long career, Jason has worked on projects like Doom, Warhammer Online, Bioshock 2, Wolverine, Resident Evil and many others. Born to parents who were animators and CG artists, Jason got introduced to the arts early on. After college, however, he joined the U.S. Air Force. After leaving the military, he pursued his studies at the Vancouver Film School. With that training and freelance experience, he was able to join Blur Studio where he went from being a freelancer to a Lead Character Artist. In this Episode, Jason talks about his experience and discipline, the importance of leadership, the hard and soft skills that get you hired -- and how to stand out in the industry as a VFX artist. For more show notes, visit www.allanmckay.com/129/.
Hey, guys! In this episode, I am chatting with Tyson Murphy, a Principal Artist at Riot Games, the creators of The League of Legends. He used to work as a Lead Character Artist on World of Warcraft at Blizzard Entertainment. Full Interview notes, guest contacts, key takeaways, and resources: https://artsideoflife.com/tyson-murphy/ Special offer for Art Side of Life listeners
Jacques Choi, Lead Character Artist at Eidos-Montreal, talks to us about the importance of reference materials for modelers and time-saving techniques being used in big studio pipelines. He also shares his experience teaching his craft as well as passing on his habits as a 3d artist to the next wave of artists.
Jeff and Christian welcome Steve Tilley from the Toronto Sun and EP Daily to the show this week to discuss Steam's highest ranked user, art assets from Firewatch stolen, and the massive Youtube CS:GO betting scandal. 00:38:18 - The Playlist: Inside, SuperHOT, Fallout 4: Far Harbor, Flipzyx 00:59:52 - VR Talk: Battledome and Thrill of the Fight 01:10:10 - Listener Email Q&A: Zelda and Open World Games 01:22:26 - Tabletop Time: Dead of Winter and ROFL 01:32:36 - Parting Gifts! 01:37:55 - Bonus Content: Jeff interviews Phill Gonzales, Lead Character Artist, Heroes of the Storm
Jeff and Christian welcome Steve Tilley from the Toronto Sun and EP Daily to the show this week to discuss Steam's highest ranked user, art assets from Firewatch stolen, and the massive Youtube CS:GO betting scandal. 00:38:18 - The Playlist: Inside, SuperHOT, Fallout 4: Far Harbor, Flipzyx 00:59:52 - VR Talk: Battledome and Thrill of the Fight 01:10:10 - Listener Email Q&A: Zelda and Open World Games 01:22:26 - Tabletop Time: Dead of Winter and ROFL 01:32:36 - Parting Gifts! 01:37:55 - Bonus Content: Jeff interviews Phill Gonzales, Lead Character Artist, Heroes of the Storm