Podcasts about mobas

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Best podcasts about mobas

Latest podcast episodes about mobas

The Jeff Gerstmann Show - A Podcast About Video Games

Terminator 2D wins the award for Best Amiga Game of 2025! Let's talk about the awards and announcements of The Game Awards along with Skate Story, the desperate-seeming state of Call of Duty: Black Ops 7, Marathon's date and price, the insane pitch for Atari Hotels, the future of MOBAs, and more. Head to http://Fabletics.com/JEFF and sign up as a VIP to get 80% off everything. Stop putting off those doctors appointments and go to http://Zocdoc.com/JEFFG to find and instantly book a top-rated doctor today. Take advantage of Ridge's Biggest Sale of the Year and GET UP TO 47% Off by going to http://ridge.com/JEFFG #Ridgepod Learn more about your ad choices. Visit podcastchoices.com/adchoices

Dev Game Club
DGC Ep 452: Pikmin (part one)

Dev Game Club

Play Episode Listen Later Nov 26, 2025 74:03


Welcome to Dev Game Club, where this week we begin a new series on 2001's Pikmin. We set the game in its time and then spend a lot of time talking about putting Nintendo's spin on the RTS on a console. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first few days Issues covered: a well-trod year, some MMO history, the GameCube at LucasArts, playing PC vs console, playing PC RTSes of the time, history with Pikmin, keeping an eye on Nintendo making and entering genre spaces, making a thing on controller first rather than jamming in a KBM game, Tim talks about his favorite controller again, inspirations, being embodied in the world vs the god's-eye view, the simplicity of the ship pieces and setup, Nintendo's open world game, meteors vs meteoroids, the puzzle RTS, making the environment more of the enemy than the creatures, lightly building an army, trading pikmin for time vs the heavy pieces, task-based challenges, spreading your army but limitations due to movement and level design, the Forest's Navel, moving to avatar-based RTSes and MOBAs, wanting to play the prototypes, forks in strategy games this year, the simplicity of verbs due to Olimar's centrality, limiting your verbs due to the controller, the cognitive overload of the PC RTS, diversions into Valve, where we're playing, letting go of accuracy and min/maxing, chunky buttons. Games, people, and influences mentioned or discussed: Calvin & Hobbes, Reed Knight, Halo: Combat Evolved, GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Final Fantasy X, Baldur's Gate: Dark Alliance, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Everquest, Matt Firor, Zenimax Online Studios, Shigeru Miyamoto, Eternal Darkness, Baldur's Gate II, Andrew Kirmse, StarCraft, Blizzard, Halo Wars, Ensemble Studios, Microsoft, Homeworld, Paul Pierce, Haden Blackman, Behind the Magic, Starfighter (series), Republic Commando, Nintendo64, Warcraft (series), Legend of Zelda, Super Mario 64, Splatoon, Metroid Prime, Shadows of the Empire, Rogue Squadron, GoldenEye, Nintendo Switch, Deadly Premonition, Blade Runner, Alien, Star Wars, X-Files, Twin Peaks, Breath of the Wild, The Witcher III, Assassin's Creed, Command & Conquer (series), Company of Heroes, Orcs Must Die, Dynasty Warriors (series), Calamity Nolan, Satoru Iwata, Peter Molyneux, Populous, Total Annihilation, DotA, Valve, IceFrog, Chet Faliszek, Wii, Chris Hecker, Outer Wilds, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Pikmin (or possibly something else) Twitch: timlongojr and twinsunscorp  YouTube Discord  DevGameClub@gmail.com

The Automation Podcast
OTee Virtual PLCs (P252)

The Automation Podcast

Play Episode Listen Later Nov 12, 2025 48:07 Transcription Available


Shawn Tierney meets up with Henrik Pedersen and Jacob Abel to learn about OTee Virtual PLCs in this episode of The Automation Podcast. For any links related to this episode, check out the “Show Notes” located below the video. Watch The Automation Podcast from The Automation Blog: Listen to The Automation Podcast from The Automation Blog: The Automation Podcast, Episode 252 Show Notes: Special thanks to Henrik Pedersen and Jacob Abel for coming on the show, and to OTee for sponsoring this episode so we could release it “ad free!” To learn about the topics discussed in this episode, checkout the below links: OTee Virtual PLCs website Schedule an OTee demo Connect with Henrik Pedersen Connect with Jacob Abel Read the transcript on The Automation Blog: (automatically generated) Shawn Tierney (Host): Thank you for tuning back into the automation podcast. Shawn Tierney here from Insights. And this week on the show, I meet up with Henrik Pedersen and Jacob Abel to learn all about virtual PLCs from OTee. That’s o t e e. And, I just thought it was very interesting. So if you guys have ever thought about maybe running virtual PLCs to test some processes out, I think you’ll really enjoy this. With that said, I wanna welcome to the show for the very first time, Hendrik and Jacob. Guys, before we jump into your presentation and learn more about what you do, could you first introduce yourself to our audience? Henrik Pedersen (OTee): Yeah. Sweetly. So my name is Hendrik. I am the cofounder, COO, OT, a new industrial automation company, that, we’re really glad to present here today. I have a background from ABB. I worked eleven years at ABB. In terms of education, I have an engineering degree and a master degree in industrial economics. And, yeah, I’m I’m excited to be here. Thanks, Rom. And I’ll pass it over to Jake. Jacob Abel (Edgenaut): I’m, Jacob Abel. I’m the principal automation engineer at Edgnot. EdgeNaught is a systems integrator focusing on edge computing and virtual PLCs. My background is in mechanical engineering, and I’m a professional control systems engineer, and I have thirteen years experience in the machine building side of industrial automation, specifically in oil and gas making flow separators. And I’ll hand it back to Henrik here. Henrik Pedersen (OTee): K. Great. So OT, we are a a new industrial automation company, the new kid on the block, if you will. We’re a start up. So, we only started, about three years ago now. And, we focus solely on virtual PLCs and and the data architectures allow you to integrate virtual PLCs in in operations. And, you know, some of the listeners will be very familiar with this first, thing I’m gonna say, but I think it’s valuable to just take a take a little bit step back and and remember what has happened in in history when when it comes to to IT and OT and, and and what really what really happened with that split. Right? So it was probably around the ‘9 you know, around nineteen nineties where the the the domain computer science were really split into these two domains here, the IT and OT. And, and that, that was, that was kind of natural that that happened because we got on the, on the IT side of things, we got Internet, we got open protocols and, you know, we had the personal computers and innovation could truly flourish on the IT side. But whereas on the OT side, we were we were kind of stuck still in the proprietary, hardware software lock in situation. And and that has that has really not been solved. Right? That that that is still kind of the the situation today. And it this is what this is obviously what also, brought me personally to to really got really super motivated to solve this problem and and really dive deep into it. And I experienced this firsthand with with my role in NAD and, how how extremely locked we are at creating new solutions and new innovation on the OT side. So so we’re basically a company that wants to to truly open up the the the innovation in this space and and make it possible to adopt anything new and new solutions, that that sits above the PLC and and, you know, that integrate effectively to to the controller. So I I have this this, you know, this slide that kind of illustrates this point with with some some, you know, historical events or or at least some some some big shifts that has happened. And, Aurene mentioned a shift in nineteen nineties. And it wasn’t actually until ’20, 2006 that Gartner coined this term OT, to explain the difference really what what has happened. And and, you know, as we know, IT has just boomed with innovation since since the nineties and OT is, is, is slowly, slowly incrementally getting better, but it’s still, it’s still the innovation pace is really not, not fast. So, this is also, of course, illustrated with all the new developments in in GenAI and AgenTic AI, MCP, and things like that that is kinda booming on on the IT side of things. And and and yeah. So, but we do believe that there is actually something happening right now. And and we have data that they’re gonna show for for that. Like, the the large incumbents are now working on this as well, like virtual PLCs, software defined automation and all kinds of exciting things going on on the OT side. So we do believe that that we will see, we will see a shift, a true big shift on the OT side in terms of innovation, really the speed in which we can, we can improve and adopt new solutions on the OT side. And this is kind of exemplified by, like, what what is the endgame here? Like, you could say that the endgame could be that IT and OT once once again becomes the same high paced innovation domain. Right. But then we need to solve those underlying problems, the infrastructural problems that are still so persistent on the OT side of things. The fine point of this slide is to just illustrate what’s happening right now. It’s like cloud solutions for control is actually happening. Virtual PLC, software based automation, AI is happening all at once. And we see it with the big suppliers and and also the exciting startups that’s coming into this space. So I think there’s there’s lots of great excitement now that we can we can expect from the OT side, in in next few years. Shawn Tierney (Host): Yeah. You know, I wanna just, just for those listening, add a little, context here. If we look at 1980, why was that so important? Why is this on the chart? And if you think about it, right, we got networks like Modbus and, Data Highway in nineteen seventy eight, seventy nine, eighty. We also got Ethernet at that time as well. And so we had on the plant floor field buses for our controls, but in the offices, people were going to Ethernet. And then when we started seeing the birth of the public Internet, right, we’re talking about in the nineties, people who are working on the plant floor, they were like, no. Don’t let the whole world access by plant floor network. And so I think that’s where we saw the initial the the divide, you know, was 1980. It was a physical divide, just physically different topologies. Right? Different needs. Right? And then and and as the Internet came out in the early nineties, it was it was now like, hey. We need to keep us safe. We know there’s something called hackers on the Internet. And and I think that’s why, as you’re saying in 2006, when Gartner, you know, coined OT, we were seeing that there was this hesitant to bring the two together because of the different viewpoints and the the different needs of both systems. So I think it’s very interesting. I know you listeners, you can’t see this, but I kinda want to go back through that and kinda give some context to those early years. And and, you know, like Henrik says, you know, now that we’re past all that, now that we’re using Ethernet on the plant floor everywhere, right, almost everywhere, on all new systems, definitely, that that becomes the right now on this on the today on the, on the chart. And I’ll turn it back to you, Henrik. Henrik Pedersen (OTee): Yeah. I’ll search that. I just wanna echo that as I think that there are really good reasons for why this has happened. Like, the there has you could argue that innovation could flourish on the IT side because there was less critical systems, right, less, more, you know, you can do to fail fast and you can do, you can test out things on a different level. And so so there’s really lots of good reasons for why this has happened. We do believe that right now there is some really excitement around innovation, the OT side of things and and this pent up kind of, I wouldn’t call it frustration, but this pent up potential, I think is the right word, is is can be kind of unleashed in our industry for for the next, next decade. So so we are like this is really one of the key motivators for me personally. It’s, like, I truly believe there’s something truly big going on right now. And and I I do I do encourage everyone, everyone listening, like, get in get in on this. Like, this is happening. And, you know, be an entrepreneur as well. Like, build your company, build and, you know, create something new and exciting in this space. I think I think this is this is a time that there hasn’t been a better time to create a new new technology company or a new service company in this space. So this this, this is something at least that motivates me personally a lot. So let me move over to kind of what we do. I mentioned I mentioned that we focus solely on the virtual PLC. This this is now presented in the slide for those that are listening as a as a box inside a open hardware. We can deploy a virtual PLC on any, ARM thirty two thirty two and and sixty four bit processor and x eighty six sixty four bit with the Linux kernel. So so there are lots of great, options to choose from on the hardware side. And and, and yeah. So you can obviously when you have a Virtual PLC you can think of it new in terms of your system architecture. You could for instance, you know deploy multiple Virtual PLCs on this on the same hardware and you can also, think about it like you can use a virtual PLC in combination with your existing PLCs and could work as a master PLC or some kind of optimization deterministic controller. So it’s it’s really just opening up that, you know, that architectural aspect of things. Like you can think new in terms of your system architecture, and you have a wide range of hardware to choose from. And, and yeah, So the the flexibility is really the key here, flexibility in how you architect your system. That CPU that you deploy on will will obviously be need to be connected to to the field somehow, and that’s that’s true, classical remote IO, connections. So we currently support, Modbus TCP and Ethernet IP, which is kind of deployed to to, our production environment, as it’s called. So moving on to the next slide. Like, this is kind of the summary of our solution. We have built a cloud native IDE. So meaning anyone can can basically go to our website and log in to into the solution and and give it a spin. And, we’ll show you that afterwards with with Jake. And the system interacts through a PubSub data framework. We use a specific technology called NUTS, for the PubSub communication bus. And you can add MQTT or OPC UA to the PubSub framework, according to your needs. So, and from that, you can integrate with, whatever whatever other, software you might have, in your system. So we have these value points that we always like to bring up. Like, this obviously breaks some kind of vendor lock in in terms of the hardware and the software. But it’s also, our virtual PLC is based on on the six eleven thirty one. So it’s not a lock in to any kind of proprietary programming language or anything like that. There is, there’s obviously the cost, element to this that you can potentially save a lot of cost. We have, we have verified with with with some of our customers that they estimate to save up to 60% in total cost of ownership. This is there is obviously one part is the capex side and the other part is is the opex. And and is this data framework, as I mentioned, is in in in which itself is is future proof to some extent. You can you can integrate whatever comes comes in in a year or or in a few years down the line. And, there’s environmental footprint argument for this as you can save a lot on the on the infrastructure side. We have one specific customer that estimates to save a lot on and this this particular point is really important for them. And then final two points is essentially that we have built in a zero trust based security, principle into this solution. So we have role based access control. Everything is encrypted end to end, automatic certification, and things like that. The final point is, is that this is the infrastructure that allows you to bring AI and the classical, DevOps, the the thing that we’re very used to in the IT side of things. Like, you you commit and merge and release, instead of, instead of the traditional, way of working with your automation systems. So I know this is like, this is pro pretty much, like, the boring, sales pitch slide, but, but, yeah, I just wanted to throw this this out there for for the guys that there is some there is some, intrinsic values underneath here. The way the system works, you will you will see this very soon, through the demo, but it’s basically you just go to a website, you log in, you create a project. In there, you would create your your PLC program, test, you code, you simulate. You would onboard a device. So onboard that Linux device that you you want to deploy on. This can be as simple as a Raspberry Pi, or it can be something much more industrial grade. This depends on on on the use case. And then you would deploy services like, as I mentioned, MQTT and OPC UA, and then you would manage your your your system from from the interface. And, I have this nice quote that we got to use from one of the customers we had. This is a global, automotive manufacturer that, basically tells us that it’s, they they highlighted the speed in which you can set this up, as as one of the biggest values for them, saving them a lot of hours and setting setting up the system. So I also wanted to show you a real you know, this is a actual real deployment. It was it was deployed about a year ago, and this is a pump station, or a water and wastewater operator with around 200 pump stations. They had a mix of of Rockwell and Schneider PLCs, and they had a very high upkeep, and they were losing a lot of data from these stations because they were connected over four g. When the Internet was a bit poor, they lost a bit of data in their SCADA systems, so they had these data gaps and things like that. So pretty pretty, you know, standard legacy setup to be to be honest. Quite outdated PLCs as well. So what they what they did for the first, pump station was they they, you know, removed the PLC. They put in a Raspberry Pi for for, like, €60 or, like, $70, connected it to to a to a remote IO Ethernet IP module they had, in in the storage, and deploy this data framework as I’m showing on the screen now. So so they that was that was the first station they put online, and they they chose a Raspberry Pi because they thought, okay, this is interesting, but will it work? And then they chose a pump station, which was was really just poor from before. So they had very little to to to lose to to deploy on this station. So so, yeah, this has been running for a year now without any any problems on a Raspberry Pi. We have obviously advised against using a Raspberry Pi in a critical environment, but they just insisted that that what that’s what they wanted to do for this first case. Shawn Tierney (Host): And I’ll back that up too. Your generic off the shelf Raspberry Pi is just like a generic off the shelf computer. It’s not rated for these type of environments. Not that all pump houses are really bad, but they’re not air conditioned. And I think we’ve all had that situation when it’s a 120, 130 out that, you know, off the shelf computer components can act wonky as well as when they get below freezing. So just wanted to chime in there and agree with you on that. For testing, it’s great. But if you’re gonna leave it in there, if you were in my town and you say you’re gonna leave that in there permanently, I would ask to have you, assigned somewhere else for the town. Henrik Pedersen (OTee): Yeah. Yeah. Exactly. No. So and and that point is also illustrated with the second station they brought online. So there they chose a much more industrial grade CPU, that, that, was much, you know, cost cost a bit more, but it’s more suited for the environment. And, and yeah. So this was, I can disclose it was a Bayer Electronics, CPU. So so yeah. And, and they reported, some good, good metrics in terms of, like, the results. They they said around 50 on the hardware, 75% on the management of the PLC system. So this relates more to that they have very a lot of, you know, driving out with the car to these stations and doing changes to their systems and, and updates. They no longer have any, any data loss. It’s local buffer on the data framework. They’ve increased tag capacity with 15 x, resulting in in four fifty five x better data resolution and a faster scan frequency. And this is actually on the Raspberry Pi. So so just just think of it as as the the even the even the, kind of the lowest quality IT off the shelf, computers, are are able to to, to execute really fast in in in, or fast enough for for, for these cases. So, Shawn, that was actually what I wanted to say. And, and also, you know, yeah, we are we are a start up, but we do have, fifth users now in 57 different countries across the world. And it’s it’s really cool to see our our our, our technology being deployed around the world. And, and yeah. I’m really, really excited to to, to get more, users in and and hear what they what they, think of the solution. So so yeah. I’ll I’ll with that, I don’t know if, Shawn, you wanna you shoot any questions or if we should hand it over to Jake for for for a demo. Shawn Tierney (Host): Yeah. Just before we go to Jake, if somebody who’s listening is interested, this might be a good time. It said that, you already talked about being cloud based. It’s, o t e e. So Oscar Tom, Edward Edward for the the name of the company. Where would they go if if they like what Jake’s gonna show us next? Where will they go to find out more? Henrik Pedersen (OTee): Yeah. So I would honestly propose that they just, reach out to to me or Jake, on on one of the QR codes that we have on the presentation. But they can also obviously go to our website, 0t.io,0tee.io, and just, either just, log in and test the product, or they could reach out to us, through our website, through the contact form. So yeah. Shawn Tierney (Host): Perfect. Perfect. Alright, Jake. I’ll turn it over to you. Jacob Abel (Edgenaut): Thanks, Shawn. Fantastic stuff, Henrik. I wanna take a second too to kinda emphasize some of the technical points that you, presented on. Now first, the the fact that you have the built in zero trust cybersecurity is so huge. So, I mean, the OT cybersecurity is blowing up right now. So many certifications, you know, lots of, consulting and buzz on LinkedIn. I mean, it’s a very real concern. It’s for a good reason. Right? But with this, zero trust built in to the system, I I mean, you can completely close-up the firewall except for one outgoing port. And you have all the virtual PLCs connected together and it’s all done. You know, there’s no incoming ports to open up on the firewall to worry about, you know, that security concern. You know, it’s basically like, you know, you’ve already set up a VPN server, if you will. It’s it’s not the same, but similar and, you know, taking care of that connection already. So there’s an immense value in that, I think. Shawn Tierney (Host): And I wanted to add to the zero trust. We’ve covered it on the show. And just for people, maybe you’ve missed it. You know, with zero trust is you’re not trusting anyone. You authorize connections. Okay? So by default, nobody’s laptop or cell phone or tablet can talk to anything. You authorize, hey. I want this SCADA system to talk to this PLC. I want this PLC to talk to this IO. I want this historian to talk to this PLC. Every connection has to be implicitly I’m sorry. Explicitly, enabled and trusted. And so by default, you know, an an integrator comes into the plant, he can’t do anything because in a zero trust system, somebody has to give him and his laptop access and access to specific things. Maybe he only gets access to the PLC, and that makes sense. Think about it. Who knows whether his laptop has been? I mean, we’ve heard about people plug in to the USB ports of the airport and getting viruses. So it’s important that person’s device or a SCADA system or a historian only has access to exactly what it needs access to. Just like you don’t let the secretary walk on the plant floor and start running the machine. Right? So it’s a it’s an important concept. We’ve covered it a lot. And and, Jake, I really appreciate you bringing that up because zero trust is so huge, and I think it’s huge for OT to have it built into their system. Henrik Pedersen (OTee): Yeah. Absolutely. Absolutely. Jacob Abel (Edgenaut): I wanted to highlight too the Henrik mentioned that the the backbone of the system is running on a technology called NATS. That’s spelled n a t s. And why that’s important is this is a a lightweight messaging, service, and it’s designed to send millions of messages per second. You know, that’s opposed to, you know, probably the best Modbus TCP device that you can find. You might get a couple 100 messages through per second. It’s millions of messages per second. It’s, you know, especially with, you know, we’re dealing with AI machine learning, you know, training models. I mean, we’re data hungry. Right? So this gives you the backbone too. You know, it’s like it can push an immense amount of tag data, you know, with ease. I think that’s another really important point. With that, though, I’ll I’ll get on to the demo. Henrik Pedersen (OTee): Oh, that’s great. We do we do see that, Jay, that most of our customers report on that, you know, 400 or 700 x better data resolution. And so it’s it’s a step change for for for the data resolution there. Yeah. Jacob Abel (Edgenaut): Excellent. So one of the things that I personally love about OT is how quickly you can get into the PLC once everything’s set up. So this is OT’s website, obviously, ot.io. So once you’re here, you just go to log in. And that brings in the login screen. Now I’m are I’m using my Google account for single sign on, so I can just click continue with Google. And this brings me into the main interface. And another thing that I love is that, you know, it is very simple and straightforward, you know, and simple is not a bad thing. Simple is a good thing. I mean, the way that things should be is that it should be, it should be easy and the finer details are taken care of for you. So right here, we have our main project list. I just have this one benchmarking program that I’ve imported in here. And you also have device lists, just a a test device that I’ve installed the runtime on. Just real quick. You know, you have a Martha, the AI assistant in the corner here. And, the documentation guides is up here. So you can get help or look into reference material very easily. It’s all right there for you. So I’m gonna open up this program here. So just a quick tour here. Right up here in the top left is basically where where most everything’s done. So if you click on this little down arrow, you can choose what virtual PLC runtime to attach it to. I’ve already attached it to the device. I installed the runtime on. You can add, you know, a new program, driver, function blocks, custom data types real quick here. Compile your program, download it to the device. Check the release history, which is really, really great. As you can, you can go into release history and you can revert to a prior version very easily. We got built in, version control, which is another, great feature. Henrik Pedersen (OTee): I can also just comment on that, Jake, that we do have we do have, in the quite short term roadmap to also expand on that with Git integration, that, a lot of our customers are are asking for. So yeah. Jacob Abel (Edgenaut): Awesome. Yeah. I mean, that’s that’s another, very hot topic right now. It’s, you know, getting getting the revision control systems, as part of, you know, at least the textual, programming languages. See, so, you know, we have a few, like, housekeeping things here. I mean, you can delete the program, export it. It’s a good good point here is that, OT complies with the PLC open, XML specification. So you can import or export programs, in this XML format, and it should work with solid majority of other automation software out there. You know, if you need to, you want to transition over to OT, you know, you can export it from your other software and import it rather easily. Got your program list here and, you know, just the basic configuration of, you know, you can add global variables that you wanna share between the different programs and POUs or, you know, change the, cycle rate of the periodic tasks, add more tasks. Let’s just get jump into this program here. Both the system uses the IEC sixty one one thirty one dash three standard structured text. So here’s just a little, quick benchmark program that I’ve been using to do some performance testing. Like you, you have the, the code right here, obviously. And on our, our right, the variable list, very easy to add a new variable and pick out the type. You can set a set of default value, add some notes to it. Super easy. So let’s go online. So if you have these little glasses up here in the top, right, you display live tag values. And so it’s grabbing from the runtime that’s running and plopping it right in here in the editor, which I I love the way it’s displayed. It makes it. And, you know, it’s one of the question marks is if you’re doing structured text instead of letter logic, like how it’s gonna show up and how readable is it gonna be. I think the, the text, like the color contrast here helps a lot. It’s very, very readable and intuitive. And we also have the tag browser on the right hand side. Everything is, organized into, you know, different groups. There’s the the resources and instances that you’ve set up in the configuration tab. So the by default, the tag the tags are all listed under there. And here too, you know, you can set tag values doing some performance testing, as I said. So this is, recording some some jitter and task time metrics. And that’s that’s really it. That’s the that’s the cloud IV in a nutshell. Super easy, very intuitive. I mean, it’s there there’s zero learning curve here. Shawn Tierney (Host): For the, audio audience, just a little comment here. First of all, structured text to me seems to be, like, the most compatible between all PLCs. So, you know, everybody does ladder a little bit differently. Everybody does function blocks a little bit differently. But structured text and, again, I could be wrong if you guys think out there in the in listening, think I’m wrong about that. But when I’ve seen structured text and compared it between multiple different vendors, it always seems to be the closest from vendor to vendor to vendor. So I can see this makes a great a great place to start for OT to have a virtual PLC that supports that because you’re gonna be able to import or export to your maybe your physical PLCs. The other thing is I wanted to comment on what we’re seeing here. So, many of you who are familiar with structured text, you know, you may have an if then else, or an if then. And and you may have, like, tag x, equals, you know, either some kind of calculation, you know, maybe, you know, z times y or just maybe a a constant. But what we’re seeing here is as we’re running, they have inserted at a in a different color the actual value of, let’s say, tag x. So in between you know, right next to tag x, we see the actual value changing and updating a few times a second. And so it makes it very easy to kinda monitor this thing while it’s running and see how everything’s working, and I know that’s that’s huge. And I know a lot of vendors also do this as well, but I love the integration here, how it’s so easy to see what the current values are for each of these variables. And, I’ll turn it over to you, Hendrick. I think I interrupted you. Go ahead. Henrik Pedersen (OTee): Yeah. No. I was just gonna comment on that. Jake said, like, this is the this is the POC editor, and the next the next big feature that we’re releasing very soon is essentially the service, manager, which is the, which is the feature that will allow our users to deploy any kind of service very efficiently, like another runtime or OPC UA server or an entity server or or or whatever other, software components that that, you want to deploy, like a Knox server or things like that. So and that’s that’s, we were really excited about that because, that will kind of allow for a step change in how you kind of orchestrate and manage your system and your, your system and your, your, you have a very good overview of what’s going on with versions of, of the different software components running in your, your infrastructure and your devices and things like that. So we’re really excited about that, that it’s coming out. And it might be that actually when when this, episode airs, who knows if it’s if it’s done or or not, but we’re very close to release the first version of that. So excited about that. Shawn Tierney (Host): Now I have a question for you guys, and maybe this is off topic a little bit. So let’s say I’m up here in the cloud. I’m working on a program, and I have some IO on my desk I wanna connect it to. Is that something I can do? Is there a connector I can download and install my PC to allow the cloud to talk to my IO? Or is that something where I have to get a a, you know, a local, you know, like we talked about those industrial Linux boxes and and test it here with that? Henrik Pedersen (OTee): Yeah. So I think you what you what you’re you’re after is, like, the IO configuration of, if you wanna deploy a driver, right, or, like, a modbus driver and how you figure out the system. Right? Shawn Tierney (Host): Yeah. Because this is in the cloud. It’s not on my desk. The IO is on my desk. So how would I connect the two of them? How would I is is that something that can be done? Henrik Pedersen (OTee): Yep. Yeah. Exactly. That’s that’s actually the you know, I I think, Jake, you might just wanna show why you deploy a driver. Right? Jacob Abel (Edgenaut): Sure. Sure. And I just wanna take a second to, clarify. You know, it’s something that kinda comes up often, and I I don’t I don’t think it gets it’s it’s cleared up enough is that so, you know, we have this cloud ID here. So, you know, you can open this from anywhere in the world. But the virtual PLC run times get installed on computers preferably very locally, you know, on the machine, on the factory floor, something like that. I I’ve got, an edge computer right here. Just as an example. I mean, this is something you would just pop in the control panel and you can install OT on this. So to answer your question better, Shawn, you know, to get to, you know, the remote IO that you need essentially, or actually in the, in the case of this, this has onboard IO. You know, you’re looking at connecting with MOBAs, PCP, Ethernet IP. I I know that a lot more protocols are coming. Profinet. So how you would do that is that you have that plus sign up here and add a driver config. We’re just gonna do, Modbus real quick. Henrik Pedersen (OTee): Mhmm. Jacob Abel (Edgenaut): And we wanna add a TCP client. So you can name the client, tell it how fast to pull, you know, any delays, put in the IP address. Just an example. Do the port number if you need and then add your requests. You know, you have support for, all the main function codes and mod bus right here, you know, read holding, read input, you know, write multiple coils, all that good stuff, you know, tell address how many registers you wanna do, timeouts, slave ID. And then, you know, once you’ve done that, so let’s say, you know, I’m gonna read, and holding registers here, the table on the right auto updates. You can do aliases for each one of these. You can just do register one Mhmm. As an example Shawn Tierney (Host): It’s showing just for the audio audience, it’s showing the absolute address for all these modbus, variables and then, has the symbols, and he’s putting in his own symbol name. It has a default symbol name of symbol dash something, and he’s putting his own in, like, register one, which makes it easier. Yeah. Jacob Abel (Edgenaut): Good point. Yeah. Good point. Thanks, Shawn. So, yeah, once once you put in your request and you can throw in some aliases, for the different registers, you know, you can go back to your program and here’s this, sample variable that I just added from earlier. You know, you can the registers are 16 bits. I’m gonna select, an int. And what you can do here now is select those modbus requests that you just set up. So it automatically maps these to those variables for you. So that that way you don’t have to do anything anything manual, like have a separate program to say, you know, this tag equals, you know, register 40,001. You know, it’s already mapped for you. So that’s that’s essentially how you would connect to remote IO is, just add a client in the driver configs and, fill in all your info and be off and running. Shawn Tierney (Host): That’s excellent. I really liked how you were able to easily map the register to the modbus value you’re reading in or writing to to your, variable so you can use that in your program. That was very easy to do. Jacob Abel (Edgenaut): Oh, yeah. Yeah. It’s that it’s like I said, that’s one of the things that I love about this interface is that everything is just very straightforward. You know, it’s it’s super easy to just stumble upon whatever it is you need and figure it out. Henrik Pedersen (OTee): And just just, to add to to kinda your your processors, like, once you have created that connection between the IO and and and the program, you basically just, compile it and download it to the to the runtime again, and and it executes locally the based on the yeah. Nice. Jacob Abel (Edgenaut): Oh, right. Good point. Yeah. Of of course, after we add something, we do have to redownload. So Shawn Tierney (Host): Very interesting. Well, that answers my question. Jacob Abel (Edgenaut): I think that’s that’s about it for the the demo. I mean, unless, Shawn, you have any more questions about the interface here. Shawn Tierney (Host): No. It looked pretty straightforward to me, Hendrik. I don’t know. Did you have anything else you wanted to discuss while we have the demo up? Henrik Pedersen (OTee): Nope. Not nothing related to this except for that, you know, this is probably something that’s quite new in the OT space is that this is a software service, meaning that there are continuous development going on and releases, and improvements to the software all the time. Like literally every week we deploy new improvements. And, and what, I typically say is that like, the, you know, if you if you if you sign up with OT, what you what you will experience is that the actual software keeps on becoming better over time and not is not going to become outdated. It’s going to be just better over time. And I think that’s part of what I really loved about the innovation space, innovation happening around IT is that that, that has become the new de facto standard in how you develop software and great software. And I think we in, in, in the OT space, we need to adopt that same methodology of developing software, something that continuously becomes better over time. Shawn Tierney (Host): Yeah. And I would just say, you know, if you’re if you’re on the OT side of things, you wanna be in six eleven thirty one dash three languages, because these are things that your staff, you know, what you know, your electricians and technicians and even engineers, you know, should know, should be getting up to speed. I don’t know. We’re at the automation school. We’re teaching, structured text. And so, easier. I look at this, and I’m like, this is a lot easier than trying to learn c plus or or JavaScript. So in any case, I think, you know, if it’s an OT side real IO control, real control system or data collection, you know, you know, very important, you know, mission critical data collection, then, you know, I’d rather have this than somebody trying to write some custom code for me and, you know, use some kind of computer language who doesn’t understand, you know, the OT side of things. So, I could definitely see the advantage of your system, Henrik. Henrik Pedersen (OTee): Yep. I I I also wanted to say to that, Stike, the I I do not believe the EIC standards in general will disappear. They exist for a very good reason. Right. Exists to standardise to to ensure safety and determinists, determinism in this. So I don’t think they will disappear. But there are obviously advances now with AI and things like that that can can help us create these things much faster and much more efficient and things like that. So, so but, but the EIC standards, I think, will be there for a very long time. Obviously, the 06/4099 standard is is really exciting, and and we believe that that can be, yeah, that that can clearly be there, but it’s still a new EIC standard. So, Shawn Tierney (Host): it’s not think what we’re gonna see is we’re gonna see a lot more libraries fleshed out. There’ll be a lot less writing from scratch. We’ve interviewed on the History of Automation podcast. We’ve interviewed some big integrators, and they’re at a point now, you know, twenty, thirty years on that they have libraries for everything. And I think that’s where we’ll see, you know, much like the DCS, I think, vendors went two years ago. But I still think that the there’s a reason for these languages. There’s a reason to be able to edit things while they run. There’s a reason for different languages for different applications and different, people maintaining them. So I agree with you on that. I don’t I don’t think we’re we’re gonna see the end of these, these standard languages that have done us very well since the, you know, nineteen seventies. Jacob Abel (Edgenaut): I just wanna add a bit on there about, Shawn, you mentioned, you know, doing less code. I I did show earlier in the bottom right hand corner here, we have our our little AI assistant, Martha. I don’t believe the feature, it has been released yet. You know, Henrik, correct me if I’m wrong, but I know one of the things that’s coming is, AI code generation, you know, similar to that of cloud or chat GPT. So it’s going to, you know, you can open this guy up here. You know, right right now, I think it’s just for, help topics, but you’ll be able to talk to Martha and she’s gonna generate code for you in your program there all built in. Henrik Pedersen (OTee): Yeah. Yeah. That’s that’s coming really fast now. So, it’s it’s not been implemented yet, but it’s, it’s right around the corner. Shawn Tierney (Host): Yeah. And it’s it’s not gonna be able to it’s you’re not gonna be able to hook a camera up to it and, like, take pictures of your machine and say, okay. Write the control code for this. But, you know, if you had a, you know, process that had 12 steps in it, the AI could definitely help you generate that code and and other code. And we’ll have to have Henrik and Jake back on to talk about that when it comes out, but, you know, it’s gonna be able to save you, reduce the tedious part of the the coding. You know, if you need an array of so many tags and so many dimensions or, you know, the stuff that, you know, it would just be the typing intensive, it’s gonna be able to help you with that, and then you can actually put the context in there. Just like, you can pull up a template in Word for a letter, and then you can fill in the blanks. You know? And and, of course, AI is helping make that easier too. But, in any case, Henrik, maybe you can come back on when that feature launches. Henrik Pedersen (OTee): Yeah. Absolutely. And I’m also excited about just a simple a use case of of translating something. Right? Translating your existing let’s say if it’s a proprietary code or something like that, like, getting it getting it standardized and translating it to the ESE six eleven thirty one standard, for instance, or, so so the obviously AI is, like, perfect for this space. It’s there is no doubt, And and it’s, like, that’s also why I’m so excited about, like, what’s going on at the moment. It’s like there’s so much innovation potential, in the on the OT side now that, they are with all these new technologies. Shawn Tierney (Host): Yeah. Absolutely. Absolutely. Well, gentlemen, was there anything else you wanted to cover? Henrik Pedersen (OTee): I think just just one final thing from from me is, like, we thought a lot about it, like, before this this episode, and we thought, like, let’s offer let’s offer the listeners something something of of true value. So so we thought, the, you know, after this after this episode launched, we want to want to offer anyone out there that’s listening a free, completely hands on trial of our technology, in their in their in their environment or on their Raspberry Pi or whatever. So just just reach out to us if you wanna do that. And, and I yeah. We’ll get you set up for for for testing this, and it’s not gonna cost you anything. Shawn Tierney (Host): Well, that’s great. And, guys, if you’re listening, if you do take advantage of that free trial, please let me know what you thought about it. But, Henrik, thank you so much for, that offer to our listening audience. Guys, don’t be bashful. Reach out to him. Reach out to Jake. Jake, thank you for doing the demo as well. Really appreciate it. My pleasure. Any final words, Henrik, before we close out? Henrik Pedersen (OTee): No. It’s been great. Great, being here, Shawn, and thanks for for helping us. Shawn Tierney (Host): Well, I hope you enjoyed that episode. I wanna thank Hendrik and Jacob for coming on the show, telling us all about OT virtual PLCs, and then giving us a demo. I thought it was really cool. Now if any of you guys take them up on their free trial, please let me know what you think. I’d love to hear from you. And, with that, I do wanna thank OT for sponsoring this episode so we could release it completely ad free. And I also wanna thank you for tuning back in this week. We have another podcast coming out next week. It’ll be early because I will be traveling and doing an event with a vendor. And so expect that instead of coming out on Wednesday to come out on Monday if all goes as planned. And then we will be skipping the Thanksgiving, week, and then we’ll be back in the in the, in December, and then we have shows lined up for the new year already as well. So thank you for being a listener, a viewer, and, please, wherever you’re consuming the show, whether it’s on YouTube or on the automation blog or at iTunes or Spotify or Google Podcasts or anywhere, please give us a thumbs up and a like or a five star review because that really helps us expand our audience and find new vendors to come on the show. And with that, I’m gonna end by wishing you good health and happiness. And until next time, my friends, peace. Until next time, Peace ✌️  If you enjoyed this content, please give it a Like, and consider Sharing a link to it as that is the best way for us to grow our audience, which in turn allows us to produce more content

Salt City Gamescast:  A Video Game Podcast
Last Call at Salt City #74 Evo & MOBAs

Salt City Gamescast: A Video Game Podcast

Play Episode Listen Later Aug 14, 2025 28:19


The Last Call is a show that Jared and Nick record after the most recent Gamescast. We engage in small talk, trade personal stories and talk about anything that is on our mind that didn't make it into the proper Gamescast. This week the guys talk about Evo and whether we will ever see new MOBAs. Discord

A Trip Down Memory Card Lane
Ep.248 – Warfare on the Map - Dota and the Origins of MOBAs

A Trip Down Memory Card Lane

Play Episode Listen Later May 29, 2025 52:35


Today, we're diving into the origins of Defense of the Ancients—better known as DOTA—and tracing the birth of the MOBA genre. We begin by exploring how a humble Warcraft III mod, inspired by the StarCraft custom map Aeon of Strife, redefined competitive gaming with its hero-focused gameplay and team-based strategy. Then, we'll follow its evolution through community creators like Guinsoo and IceFrog, and the rise of DotA Allstars, which set the stage for modern esports. Finally, we'll reflect on its transformation into global juggernauts like League of Legends and DOTA 2, and the billion-dollar industry they helped build. So rally your teammates and get ready to push lanes on today's strategic trip down Memory Card Lane!

The Front Porch
Episode 393: Did I ever tell you about the Ngbaka

The Front Porch

Play Episode Listen Later Apr 8, 2025 102:26


MOBAs and POE, Dyson Sphere Program, Prince of Persia, Electric State, Love Hurts

Asians Represent!
League of Legends & Toxic Game Design | Episode 101 | Asians Represent!

Asians Represent!

Play Episode Listen Later Mar 31, 2025 114:09


In this episode, we dove into how game design can create toxicity in communities. How do the design choices behind popular MOBAs like League of Legends, DOTA, and Honor of Kings encourage (intentionally or not) toxic player behaviour? //SUPPORT  Help us produce new and exclusive content! Join us on Patreon for ad-free audio and exclusive series! patreon.com/aznsrepresent Join the conversation on our Discord server | discord.gg/aznsrepresent //SPONSOR  The Asians Represent! podcast is brought to you by HERO FORGE! Visit HeroForge.com to start designing your custom miniature today and check back often: new content is added every week! Head to diceenvy.com/aznsrepresent for all of your dice needs! //FOLLOW  Website | aznsrepresent.com  Blue Sky | @aznsrepresent  YouTube | @aznsrepresent  //CONTACT  If you have questions about this episode's themes, suggestions, or anything else related to Asians Represent, get in touch with us at aznsrepresent.com  //MUSIC Euphoria by PAVALON

Deconstructor of Fun
TWIG #311 Musk Enters the Game, Archero 2 Aims for the Bullseye, PlayStation Goes Portable

Deconstructor of Fun

Play Episode Listen Later Dec 5, 2024 56:49


In this episode of This Week in Games, we dive into the intriguing rumors surrounding a potential new PlayStation Portable and discuss Elon Musk's rumored AI game studio, which could reshape innovation in the space. On the business side, we analyze the closure of Ubisoft studios and the enduring popularity of the Pokémon Trading Card Game.  In mobile gaming, we spotlight Habby's big launches, including Capybara Go and Archero 2, before discussing Path of Exile 2's early access success.  Plus, we compare two heavyweight Eastern shooters, Marvel Rivals and Delta Force, and examine why so many new MOBAs struggle to gain traction.  Don't miss this deep dive into the industry's most exciting stories! Chapters: 02:48 Shills04:17 Hybrid Casual Playbook Release04:38 App Monetization Report10:30 Fortnite's Record-Breaking Season14:29 PlayStation Portable Rumors16:47 Elon Musk's AI Game Studio18:39 Investments and M&A24:33 Ubisoft Studio Shutdowns30:07 Pokemon Trading Card Game Success35:37 Habby's Big Launches: Capybara Go and Archero 240:44 Path of Exile 2 Early Access43:18 Battle of the Eastern Shooters: Marvel Rivals vs. Delta Force48:27 The Struggles of New MOBAs56:51 Conclusion and Sign-Off --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support

LAG Podcast
Episodio 170: Dragon Ball: Sparking Zero, Throne and Liberty, y TLoZ: Echoes of Wisdom

LAG Podcast

Play Episode Listen Later Oct 18, 2024 104:36


Esta semana contamos nuestra experiencia con juegos nuevos y pasados desde MMOs, anime games, horror games, action MOBAs, fighting games y más.    Recommended media: [book] Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment by Jason Schreir War Game: The Making of S.T.A.L.K.E.R. 2 - documentary on YouTube   Suscribanse y sigan a LAG: Facebook: https://www.facebook.com/lagpod Instagram: https://www.instagram.com/lagpod_/   Abyla IG: instragram.com/adamant.ly Bryan's IG: instagram.com/brncarrion Chanlaser's X: x.com/Chanlaser_ Jercyan's X: x.com/Jercyan Rasalas IG: instagram.com/ratalas Raystryder's TikTok: tiktok.com/@raystryder R4z0r's links: linktr.ee/R4z0rV2 Discord: bit.ly/DiscordLAG

MGP - Games, Movies, TV & Comics
MGP571 - Deadlock, Star Wars Outlaws, Baldur's Gate 3 & The FIFAe World Cup

MGP - Games, Movies, TV & Comics

Play Episode Listen Later Sep 7, 2024 73:57


In this weeks episode: Kev is moving toward becoming a makeup influencer; Sheepdog is doing accidental stealth; Anna has been dealing with monsters and Pab is learning about MOBAs. All this and much more on episode 571 of MGP! If you have any messages or questions for the gang then send them over to : Mgukpodcast@gmail.com Get FM24 using code LOLLUJO at checkout: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/lollujoFM24⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Kev now has an affiliate link with CDKeys; so if you want the latest PC/ console games at low prices click the link below:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://bit.ly/CDKeyslollujo⁠

Brad & Will Made a Tech Pod.
246: The Guy-in-Chicago Problem

Brad & Will Made a Tech Pod.

Play Episode Listen Later Aug 4, 2024 82:49


Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.Activision's COD white paper about matchmaking: https://www.activision.com/cdn/research/CallofDuty_Matchmaking_Series_2.pdf Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

NerdCast
Lá do Bunker 155 - Um Gato Silencioso

NerdCast

Play Episode Listen Later Jul 2, 2024 49:31


Mais um Lá do Bunker da semana, que começa falando de Um Lugar Silencioso: Dia Um, novo filme da franquia. Também comentamos a Sony encerrando a produção de mídia física, e a confirmação dos filmes de Demon Slayer. Para encerrar o cast, a viajante Pri Ganiko e Cakes Sousa comentam a gamescom latam e o evento incrível de Black Desert na França. Bora ouvir! Ruff Ghanor Aproveite as promoções e jogue a história do Garoto-Cabra: https://jovemnerd.page.link/Ruff_Ghanor_Promocoes Pesquisa Jovem Nerd Ajude o Jovem Nerd: https://jovemnerd.page.link/Pesquisa_JovemNerd_LadoBunker Citados no programa Um Lugar Silencioso: Dia Um traz emoção ao apocalipse | Crítica: https://jovemnerd.com.br/noticias/criticas/um-lugar-silencioso-dia-um-critica Um Lugar Silencioso: Dia Um não usou computação gráfica para o gato Frodo: https://jovemnerd.com.br/noticias/filmes/um-lugar-silencioso-gato-nao-teve-computacao-grafica Sony vai encerrar produção de mídia física, incluindo blu-rays: https://jovemnerd.com.br/noticias/filmes/sony-vai-encerrar-producao-de-midia-fisica-incluindo-blu-rays Trilogia de filmes de Demon Slayer é confirmada; veja o teaser: https://jovemnerd.com.br/noticias/animes-e-mangas/trilogia-de-filmes-de-demon-slayer-e-confirmada-veja-o-teaser Demon Slayer supera limitações do mangá em 4ª temporada regular | Crítica: https://jovemnerd.com.br/noticias/animes-e-mangas/demon-slayer-4a-temporada-critica Saiba onde continuar Demon Slayer no mangá, após o arco dos Hashira: https://jovemnerd.com.br/noticias/animes-e-mangas/saiba-onde-continuar-demon-slayer-no-manga 7 animes para assistir na ausência de Demon Slayer: https://jovemnerd.com.br/noticias/animes-e-mangas/animes-para-assistir-na-ausencia-demon-slayer Nintendo quer trazer os controles clássicos do Switch Online para o Brasil: https://jovemnerd.com.br/noticias/games/nintendo-entrevista-gamescom-latam-2024 Primeiro Zelda em português indica mais localização em jogos grandes no futuro, diz Nintendo: https://jovemnerd.com.br/noticias/games/zelda-em-portugues-localizacao-nintendo Persist Online terá o mesmo DNA de Tibia, afirma CipSoft: https://jovemnerd.com.br/noticias/games/persist-online-entrevista-criadores-tibia-gamescom-latam Zeenix terá bateria com duração de uma a cinco horas: https://jovemnerd.com.br/noticias/games/zeenix-tectoy-bateria-gamescom-latam MOBAs são a porta de entrada para os RTS, diz diretor de Stormgate: https://jovemnerd.com.br/noticias/games/stormgate-diretor-entrevista-gamescom-latam Coletânea de minigames, Jackbox quer ser o jogo das festas de família: https://jovemnerd.com.br/noticias/games/jackbox-entrevista-gamescom-latam-2024 Pokémon GO terá evento presencial no Brasil em 2024: https://jovemnerd.com.br/noticias/games/pokemon-go-tera-evento-presencial-no-brasil-em-2024 Como o Brasil conquistou a desenvolvedora de World of Warships: https://jovemnerd.com.br/noticias/games/world-of-warships-no-brasil-entrevista-gamescom-latam Zelda: Echoes of Wisdom ganha trailer em português brasileiro: https://jovemnerd.com.br/noticias/games/zelda-echoes-of-wisdom-ganha-trailer-em-portugues-brasileiro Black Desert: "Queremos fazer mais pelos aventureiros brasileiros", diz CEO da Pearl Abyss: https://jovemnerd.com.br/noticias/games/black-desert-pearl-abyss-quer-fazer-mais-pelos-aventureiros-brasileiros-entrevista-evento Black Desert celebra 10 anos com nova classe, Terra do Amanhecer: Seul e mais: https://jovemnerd.com.br/noticias/games/black-desert-10-anos-nova-classe-terra-do-amanhecer-seul-e-mais Black Desert Mobile anuncia Banquete de Heidel para julho: https://jovemnerd.com.br/noticias/games/black-desert-mobile-banquete-de-heidel-para-julho Reels da viagem de Black Desert: https://www.instagram.com/reel/C8upEiUOa0Q/ Telegram Entre no nosso canal do Telegram! https://t.me/CanalNerdBunker Apresentação Pri Ganiko -- Instagram: https://www.instagram.com/priganiko / X/Twitter: https://x.com/priganiko Cakes Sousa -- Instagram: https://www.instagram.com/cakes_sousa / X/Twitter: https://x.com/cakes_sousa Edição Doug Bezerra -- Instagram: https://www.instagram.com/dougbezerra

Tanked Up
A-nother Benless one (Tanked Up 409)

Tanked Up

Play Episode Listen Later Jun 17, 2024 135:54


Just Lucy and Aadil for this week. We start the chat with the differences between making craft for supermarkets, versus just ‘regularly'. Then we move onto the latest information/leaks on Valve's latest game Deadlock, MOBAs, and live-service games in general. The perils of TV apps, and starting back up in Balatro. Lucy played Little Kitty in Big City, Animal Well, and Lorelei and the Laser Eyes. Lucy had the Sundance Pale Ale from Wiper & True and then Stig Bergets x Verdant No Money, No Honey DIPA. Aadil had the First Steps Esther Beer from Ideal Day.

PocketGamer.biz Podcast
Week in Mobile Games E15 - Star Wars: Hunters finally launches, the West's MOBA problem, and Xbox handheld rumours

PocketGamer.biz Podcast

Play Episode Listen Later Jun 9, 2024 55:47


Craig Chapple, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the big Star Wars: Hunters launch from Zynga and provide some of the inside scoop on its development, why mobile MOBAs fail in the West, and discuss those Xbox handheld rumours. ** Let's Connect **

The Steam Deck Podcast
NEW Valve Game DEADLOCK Leaks! | Steam Deck Podcast Short

The Steam Deck Podcast

Play Episode Listen Later May 17, 2024 7:18


Pete, Steve & Max discuss the leak of Valve's new game DEADLOCK, which allegedly combines elements of 3D hero shooters & MOBAs! Make sure to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠subscribe to our channel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ so you never miss a single Steam Deck Tutorial! Links ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support us on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Write in to the show⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join our Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Credits Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Adhesive Wombat⁠⁠

Direct Upgrade
Episode 5: All Things MOBA

Direct Upgrade

Play Episode Listen Later Apr 12, 2024 72:04


In this 6th episode of DUG (we counted 1.5) - Patrick runs a game show, quizzing us on of our favorite video game types - MOBAs!  

Spine Chill
Adventures in Hypnospace [Spine Chill - Episode 45]

Spine Chill

Play Episode Listen Later Mar 12, 2024 162:17


Welcome to Season 45 of Spine Chill, a variety gaming podcast featuring four gaming veterans who take fun seriously. In this episode, we discuss our individual playthroughs on Hypnospace Outlaw, the Book Club game we picked last episode! We also wax nostalgic about Sonic, Pokemon, Yu-Gi-Oh!, dead MOBAs and choice games! Spine Chill is:  @JohnWolfe   @SinowBeats   @TheHotCross   @RunningManPlays  DISCORD INVITE ► https://discord.com/invite/dsWsyCfVPp SPOTIFY ► https://open.spotify.com/show/2jHAZlptaK7rxBWF2TnDXy 0:00 Intro 1:22 Sonic & Pokemon 17:19 Yu-Gi-Oh! nostalgia 22:06 Pokemon Unite & Heroes of the Storm 47:44 Book Club: Hypnospace Outlaw 1:38:44 Book Club: Doug's Pick 1:49:16 Until Dawn & Choice Games 2:07:00 Baldur's Gate 3 2:14:09 Dead By Daylight

Scanline Talks
Gimmick Awards 2023 – Best Action Game Toolkit Podcast

Scanline Talks

Play Episode Listen Later Feb 13, 2024


I am open to other perspectives, but a lot of the love of games to me is down to how it feels to hit a button. When the jump feels bad, the game is bad. When the jump feels good, the game is good. That's oversimplifying, intentionally. But so many games ARE just a collection of button presses, and how good they feel to hit. Platformers, action games, shooters, MOBAs, all of these are represented on our nominees. Whose buttons feel the best to hit? Let's decide that. The Nominees Are: Peppino (Pizza Tower) Chai (Hi-Fi Rush) Kai (Gravity Circuit) Spark (Spark the Electric Jester 3) Blaster Stance (Star Wars: Jedi Survivor) Wild Dancer (Like a Dragon: Ishin) Sybil (Pseudoregalia) Xeku Zwei (Gundam Battle Operation 2) GM [Gatherroad Type] (Gundam Battle Operation 2) Alex [CA] (Gundam Battle Operation 2) Sisquiede (Gundam Battle Operation 2) MSN-04FF Sazabi (Gundam Battle Operation 2) Woundwort (Gundam Battle Operation 2) Mega Mewtwo X (Pokemon Unite) Mario Mario (Mario Wonder) Here's our write-up for the winners! Our intro and outro music for the Gimmick Awards 2023 is Ippai by kamatamago, and our art is a commission from @inkopolis on Twitter.

Nerd of Godcast Daily Devotion
02-01-24 // Ganked // Ryan

Nerd of Godcast Daily Devotion

Play Episode Listen Later Feb 1, 2024 2:45


MOBAs x Jungler x 1 Peter 4:12-14Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com

Triple Click
StarCraft II Has Aged Well

Triple Click

Play Episode Listen Later Aug 24, 2023 59:42


Jason, Kirk, and Maddy have played through all of StarCraft II: Legacy of the Void, a game that has aged quite well. They talk about multitasking, the impact of MOBAs on RTS games, and a very epic game of tug-of-war.One More Thing:Kirk: The Afterparty S2Maddy: Asteroid City (2023)Jason: Traffic (by Ben Smith)LINKS:Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

Popzara Podcast
Article: Convergence: A League of Legends Story

Popzara Podcast

Play Episode Listen Later Jun 8, 2023 3:13


Back when MOBAs were the flavor of the day - replaced, in time, by CCGs, Battle Royales, and farming sims - I found myself a little at odds with League of Legends' character designs. Specifically, they were fantastic.

Wide Flank
StarCraft - Gameclub

Wide Flank

Play Episode Listen Later Apr 21, 2023 90:52


StarCraft (gotta love that one word and double capitalized title). This is a cool game. Even the metallic lettering of the title is cool. The music is good. The voice lines are funny. If not entirely dignified, StarCraft feels mature where other games in the 90s were often irreverent or puerile. The human campaign follows the rise of a terrorist faction in the midst of a galactic race (species) war. The Zerg campaign follows the quest to bring their species to biologic perfection, where the Protoss campaign is somewhat more muddled, and has maybe aged the worst. The Protoss are sort of Roman? Having an honor culture that is a bureaucratic nightmare for those just trying to save the galaxy. But their units are maybe the coolest so there's that. The campaign is long and it really shows its age. It has almost no tutorials and the beginning of almost every mission is the same: a 15 minute period where you plod along and get your economy up to a point where you can actually build an army. The pathing of the units is also atrocious: marines can fight but pray that they never encounter an elevated path/ramp because that is the ultimate counter. A lot of our StarCraft opinions are informed by and likely inferior to observations made by game designer David Sirlin. Kind of essential listening is his podcast on both StarCraft and Starcraft 2 as we reference it a lot (links below) Join our discord!!! https://discord.gg/ACbDjNhMpJ Everywhere that you can find us: https://linktr.ee/wideflank Timestamps: 0:00 - Intro 4:25 - What is an RTS 6:40 - MOBAs are the new RTS 14:57 - New to the RTS genre 16:38 - The campaign is a challenge (to learn) 32:40 - Overcooked and replayability 35:25 - VIBE 48:00 - Strategy beyond rock paper scissors 54:00 - Balance and meta 1:04:25 - StarCraft 2 1:16:40 - Skill ceilings, do they really exist 1:25:00 - Ratings 1:30:41 - Next game, IMMORTALITY. Show Notes: IMMORTALITY: https://store.steampowered.com/app/1350200/IMMORTALITY/ Sirlin's StarCraft criticism: https://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2 Sirlin “playing to win”: https://www.sirlin.net/articles/playing-to-win

New Game Plus - A Retro Gaming Podcast
Episode 374: Future Cop: LAPD

New Game Plus - A Retro Gaming Podcast

Play Episode Listen Later Apr 17, 2023 57:50


The X1-Alpha pilots win the Crime War and inspire MOBAs for generations in Episode 374: Future Cop: LAPD. Intro and outro music by Kubbi at kubbimusic.com. Edited by Dan Willett at danwillettaudio.com. Visit NGP online: ngppodcast.com Follow NGP on Twitter: twitter.com/ngppodcast Like NGP on Facebook: facebook.com/ngppodcast Support NGP on Patreon: patreon.com/ngppodcast Chat with NGP on Discord: discord.gg/newgameplus

Scanline Talks
Gimmick Awards 2022 – Best Movelist Podcast

Scanline Talks

Play Episode Listen Later Feb 4, 2023


One of our traditions over here at the Gimmick Awards is this category, in its various incarnations. The name might confuse, but it's a straightforward idea: in any variety of action game, moves and tools are given to specific characters. Which character has the most interesting and fun overall toolset? When this category started, our focus was purely on fighting games, but over the years we've broadened it to character action games, shooters, MOBAs, and more. And with so many of these being live service games, a lot of effort is made to lovingly add new friends to their respective game's roster, with an associated movelist. The Nominees Are: Pale Rider (Gundam Evolution) Sazabi (Gundam Evolution) Unicorn (Gundam Evolution) Dozle Zaku (Gundam Evolution) Omega Rugal (The King of Fighters XV) Athena (The King of Fighters XV) Shez (Fire Emblem: Three Hopes) NecoArc (Melty Blood Type Lumina) Edmund Dantes, the Count of Monte Cristo (Melty Blood Type Lumina) Lab Coat 21 (Dragon Ball FighterZ) Baiken (Guilty Gear Strive) Testament (Guilty Gear Strive) Bridget (Guilty Gear Strive) Sin Kiske (Guilty Gear Strive) Splatana (Splatoon 3) Tri-Stringer (Splatoon 3) Striker (DNF Duel) Inquisitor (DNF Duel) Hitman (DNF Duel) Schuzrum Galluss (Mobile Suit Gundam Battle Operation 2) The Three RX-0s (Mobile Suit Gundam Battle Operation 2) That's it for this week! We'll see you next week with more Gimmick Awards, starting Monday! Here's the write-up for our winners! Our intro and outro music for the Gimmick Awards 2022 is Street Food by FASSounds, and our art is a commission from @inkopolis on Twitter.

Transforming Work with Sophie Wade
58: Adam Tuckwell - Leaders are Listening to the Voices of Change

Transforming Work with Sophie Wade

Play Episode Listen Later Nov 18, 2022 47:33


Adam Tuckwell, Managing Director for Mobas, a brand transformation business in the UK, crafts, seeds, amplifies, and channels corporate messaging to affect change as social media and other communications platforms shift information power dynamics between leaders and their constituent audiences. Adam brings communications experience spanning video gaming, traditional publishing, and brand agencies to explain how customers' and employees' voices generate and facilitate transformation externally and internally.     KEY TAKEAWAYS   [02:49] Adam imagined his career differently to how it turned out.   [03:36] People have helped Adam identify his skills and what they are best suited for.   [04:34] Adam recognizes the importance of communications.   [05:59] The challenge of engaging teens in the video game sector.   [06:52] The wonderful challenges of wide-ranging tasks involved during the company's growth stage.    [09:07] Adam's next employer couldn't be more different!   [09:45] Updating how Cambridge University Press communicated with their audiences.   [10:16] Adapting to different pace and process challenges at his new job, Adam also launches a podcast.    [11:20] The role of empathy in interviews—stopping broadcasting and starting to listen.   [12:03] Being naturally inquisitive, the next move was to an agency to explore diagnosis and problem-solving.   [14:16] The Future of Work manifests differently for SMEs versus for large enterprises.   [15:10] The Future of Work is being driven by workers—not management—being empowered.   [16:03] Companies' transformation involves exploring different ideas and ways of working, getting beyond blinkered views of their situations.   [17:30] How the Future of Work is entirely changing the way we work.   [20:35] Clients want to solve a particular problem and don't initially recognize how the issue fits within their wider organizational structure.   [19:08] The ongoing journeys of change—some are iterative, some are fundamental.    [21:39] Helping future leaders identify where there are issues as iterations are ongoing.    [22:30] In the current environment, where everyone is strained and stretched, how to identify the opportunities.   [25:17] Customers now have choices and voices which mean companies need proactively to manage how they are viewed so issues don't snowball.   [27:20] Adam gets excited about inward communications and the Employee Value Proposition, which is hard for some organizations to adapt to.   [30:30] The next generation of workers give Adam hope with their openness and  different expectations of the workplace.   [31:52] As a child, Adam communicated visuals for his parents and appreciated the experiences of others and the relevance of tailoring messaging.   [33:40] The importance of trust and sensitivity to bring people along, combined with transparency and openness.   [34:20] Different types of leaders are rising now with diverse backgrounds and experiences.    [36:08] The future for leaders who can channel Gen Zs' insights and appetite for change.   [39:12] The importance of investing in failure, experimenting for the future.   [40:52] Encouraging companies to focus 70% of their energies on today. [43:40] IMMEDIATE ACTION TIP: Don't be alone as a leader. Ensure you have a friend or a group of friends with whom you can be vulnerable and who will be honest and critique what you do. Invest in relationships that ensure the decisions you make are the right ones for everybody.     RESOURCES   Adam Tuckwell on LinkedIn Adam Tuckwell on Twitter@adamtuckwell adam.tuckwell@mobas.com Mobas website     QUOTES   “People have helped me along the way to identify what I'm good at and how my skills might best be used.”   “The future of work is already here, it's just that some companies haven't opened their eyes to it yet.”   “So what I really like about transformation within the organizations we work with is that there's a real appetite to try different ideas and concepts and ways of working that they wouldn't have done before.”   “I think so many organizations are purely built to be reactive and they have too many layers that stop issues from being dealt with when they're small and instead they snowball into big issues.”   “We need to have an understanding of where our people are, what they're experiencing, whether they're up or they're down, whether they've got issues outside of work.”   “Gen Z is seen as being a bit more entitled or set in their ways which are very negative traits. But then on the positive side, they're really passionate about the environment, they want to save the world — they really don't like what we've done to it.”

Pokésports: A Competitive Pokémon Podcast
134 - Build A Unite-Mon!

Pokésports: A Competitive Pokémon Podcast

Play Episode Listen Later Sep 28, 2022 56:12


Needless to say, there's a ton of source material in the Pokémon world for Unite to create Pokémon from, and your answers showed that. More and more new Pokémon are being added to Unite, and with good reason - the multitude of ways to use Pokémon has already been established, and MOBAs are already far and away proven in their concept. Kevin and Mike discuss what Pokémon would be cool to see! They also discuss Scarlet and Violet, and which Pokémon, of those already revealed (new or otherwise), are going to be worth taking a look at.

Thanks For Playing

We go over the super interesting history of the MOBA genre. What started out as a mod of an RTS game has evolved into a massive esports flagship.Follow the podcast! Twitter, Instagram and Tiktok @tfppodcasts

Viper Rambles
Livestreaming Analytics, Wallpaper Engine, Twitch banning For Off-platform - Viper Rambles 130

Viper Rambles

Play Episode Listen Later Jun 23, 2022 29:48


0:00 - Analytics showing the growth of livestreaming, 2019, 2020, 2021 9:14 - Why I don't like wallpaper engine 9:50 - What is kinder-surprise chocolate made from? 10:59 - Do I ever get surprised people watch me on Twitch? 11:58 - Deltora Quest 16:14 - Twitch now banning people for off-platform content 20:50 - Watching content and regretting it 22:27 - My continued weight decline 23:26 - Am I bored of GTA 5? 24:13 - The cause of GPU and CPU shortage 25:23 - My old game suggestion list 26:23 - Unrealistic beauty standards 28:09 - MOBAs and World of Warcraft   ✔YouTube Channel - https://www.YouTube.com/DarkViperAU ✔Twitch Channel ~ https://www.twitch.tv/DarkViperAU ✔Merch ~ https://merch.streamelements.com/darkviperau ✔Clips Channel ~ https://www.youtube.com/DarkViperAuClips ✔Twitter ~ https://www.twitter.com/DarkViperAU ✔Patreon ~ https://www.patreon.com/DarkViperAU ✔TikTok ~ https://www.tiktok.com/@darkviperau ✔Instagram ~ https://www.instagram.com/DarkViperAU/ ✔DarkviperAU Subreddit ~ https://www.reddit.com/r/DarkViperAU/ ✔Business Email ~ darkviperau@mgmtexe.com ✔My Discord ~ https://discord.com/invite/DarkViperAU ✔GTA 5 Speedrun Discord ~ https://discord.com/invite/zQt8wZg

Deconstructor of Fun
TWIG #185 Analysis of Sony's investor day / The $222 billion gaming market vs. global rececession

Deconstructor of Fun

Play Episode Listen Later Jun 2, 2022 54:37


This episode is all about headwinds. The crew discusses the global mobile gaming market, which is according to Data.ai set to hit $222 billion this year. Eric Kress dissects Sony's investor day. The crew also predicts Apex Mobile's success, marvels Diablo Immortal, and discusses Catalyst Black as an example of why MOBAs just don't work in the West. Links: Questions and Feedback Sponsors: Google, ironSource, Xsolla, Recur --- Send in a voice message: https://anchor.fm/deconstructoroffun/message Support this podcast: https://anchor.fm/deconstructoroffun/support

League of Learning: A Wild Rift Podcast
The League of Learning: Wild Rift Podcast Episode 1

League of Learning: A Wild Rift Podcast

Play Episode Listen Later May 12, 2022 103:22


We are a few passionate League of Legends: Wild Rift players who are looking to lay the ground work for new players to grow and find their own versions of success in game. In our first episode we cover who we are, what MOBAs are, and a brief history of League of Legends as a whole. We talk lore and basic gameplay so jump in if you're a beginner looking for a great place to start your learning journey!

Salt Circle Podcast
Pillar of Salt | Episode 11: There's Always a Bigger God

Salt Circle Podcast

Play Episode Listen Later Apr 24, 2022 121:54


Ben and Hank chat about comic book sales, Dragon Ball, Elden Ring and MOBAs. Email: SaltCirclePodcast@gmail.com Twitter: @SaltCirclePod Hank's Twitter: @ComicPanels The Burning Barrel Discord: discord.gg/jBDGW5j

Space Tom Continuum
Geckos, MOBAs and Weird Noises

Space Tom Continuum

Play Episode Listen Later Apr 22, 2022 18:49


a solo episode recorded on April 22, 2022 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/spacetomcontinuum/support

Building the Metaverse with Jon Radoff
Game Design and evolving Business Models with Alexander Brazie and Jon Radoff

Building the Metaverse with Jon Radoff

Play Episode Listen Later Mar 8, 2022 78:48


Alexander Brazie has built a career working on the design of some of the largest online games: World of Warcraft and League of Legends. We start with the inspiring story of how Alexander landed a career in game design, starting as a teenage game developer. Along the way he's learned how to create amazing, engaging, sustainable game businesses--as well as how the business models to support them have evolved. We talk about MMORPGs, MOBAs, free-to-play (f2p), subscriptions and NFT-based games.

Gaming Our 30s
Let's Start A Riot - Game Groofs Podcast Episode 20

Gaming Our 30s

Play Episode Listen Later Nov 14, 2021 91:47


Riot Games, with their Runeterra universe, is on top of the world, and still climbing higher every day. We discuss their current situation and future, talk about "demakes" and games for non-gamers, play some brand new minigames, roast MOBAs, and more! Gaming news, trivia, discussion, and more! Game Groofs is the weekly all-encompassing video game podcast from the Goodnight Groofs! Get this show 2 days early at https://www.patreon.com/goodnightgroofs Timestamps: 0:00 - Intro 0:23 - Peak of the Week 4:06 - Trending Topics 6:24 - The Big Question (Riot Games) 20:23 - Groofstradamus (NEW MINIGAME) 30:19 - A Year to Remember (NEW MINIGAME) 42:16 - The Watercooler (What We're Playing) 58:44 - Audience Questions ("Demakes" & Non-Gamer Games) 1:08:49 - Tickle My Listicle (Personally Overhyped Games) 1:27:51 - The Roast (MOBAs) 1:29:26 - Outro Goodnight Groofs is an independent media production team focused on creatively providing commentary on the video game landscape, and tangentially-related areas of pop culture, with enthusiasm, unapologetic authenticity, and diverse thinking for a massively underserved gaming community that deserves such honest, genuine, and fun content. Visit https://goodnightgroofs.com/ for all of our content! Twitter: https://twitter.com/GoodnightGroofs

GameMakers
Moonton's Mobile Legends: Bang Bang Secrets to Success! With Chief Designer Skyhook

GameMakers

Play Episode Listen Later Oct 2, 2021 8:33


Moonton's Chief Game Designer Skyhook talks about MOBAs and the keys to success for Mobile Legends: Bang Bang. Questions asked: 0:00 Intro 0:25 Classification of MOBAs? 2:14 Difference in design between MOBA and RTS? 4:07 How did Mobile Legends succeed when other MOBAs failed? 5:57 What was the hardest challenge in Mobile Legends' success? Read about it in the GameMakers newsletter: https://gamemakers.substack.com/ --- Send in a voice message: https://anchor.fm/gamemakers/message

According to Low Elo
Episode 10 (Solo queue sessions: Talking Dota with D00m)

According to Low Elo

Play Episode Listen Later Sep 20, 2021 66:18


On this weeks episode, we talk to D00m, a Dota and League of Legends player and he fills us in on the biggest differences between the two MOBAS. Watch the video on youtube: https://www.youtube.com/channel/UCYcPzuhn9Ra_oVewq9wQO2g Instagram: https://www.instagram.com/p/CUCwQoKFK0h/?utm_medium=share_sheet Our official twitter: https://twitter.com/ATLEpod?s=20 Join our discord: https://discord.gg/uSm9YG5w

MotherChip - Overloadr
MotherChip #335 - Pokémon Unite, Last Stop, The Outer Worlds e Olimpíadas

MotherChip - Overloadr

Play Episode Listen Later Jul 28, 2021 101:32


Apesar do clima não ser dos melhores, as olimpíadas estão entre nós e são um dos assuntos do momento, e por isso esse foi o papo no início da gravação. Ao entrarmos em jogos (não olímpicos - AINDA!), traímos o movimento e falamos de MOBAs, especificamente o Pokémon Unite. Também tivemos conversa de Last Stop, novo trabalho do pessoal que fez Virginia, e sobre a péssima memória de Caio Teixeira, que faz com que tudo seja para sempre novo. Responda a pesquisa do Overloadr (por favor!) Participantes: Caio Teixeira Henrique Sampaio Heitor De Paola Assuntos abordados: 16:00 - Pokémon Unite 41:00 - Last Stop 1:15:00 - The Outer Worlds 1:27:00 - Chicory: A Colorful Tale Venha fazer parte do Discord do Overloadr! Tem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br. Apoie o Overloadr: https://www.overloadr.com.br/ajude See omnystudio.com/listener for privacy information.

Spawn On Me
Here is how League Of Legends: Wild Rift is teaching me how to play MOBAs

Spawn On Me

Play Episode Listen Later Jun 16, 2021 44:40


We bring on David Xu, Product Manager from Riot to share thoughts on how League of Legions: Wild Rift is growing and how the team is growing the game on mobile! Learn more about your ad choices. Visit megaphone.fm/adchoices

Wine & Crime
(BONUS EP) Beyond Stupid: Fun & Games

Wine & Crime

Play Episode Listen Later Mar 22, 2021 105:55


This week, the gals turn on their alerts to discover some upgraded alerts. Topics include MOBAs versus FPSs, "those people" on the internet, and the obvious dangers of cliffs. Crack open a can of Infinite Monkey, look up from your phone, and tune in for Beyond Stupid: Fun & Games. For a full list of show sponsors, visit www.wineandcrimepodcast.com/support

The Nintendads
The Best Free Games on Nintendo Switch - The Nintendads Ep. 18

The Nintendads

Play Episode Listen Later Aug 27, 2020 96:32


FREE FOR ALL! This week we're talking about the best (and worst) of free games on the Switch. We're giving you our top 3 free to play games, and break down the most popular free games for the Switch from each major genre: first person shooters, RPGs, fighting games, MOBAs, battle royale, and games that just don't fit into a category!

Altered Confusion Podcast
Episode 5.2020 Can Staleness be Averted for eSports

Altered Confusion Podcast

Play Episode Listen Later Feb 18, 2020 72:14


Charlie and Zealeus give you another weekly dose of their Thursday Night show: The shortcomings of how OWL currently exists The Strengths of MOBAs vs. FPS (First Person Shooters) Charlie's take on the Netflix series Locke & Key The approach of MomoCon MajaNation's amazing art   You can follow Altered Confusion  Twitter: @alteredconfusio Facebook: Altered Confusion YouTube: AlteredConfusionLLC Instagram: @alteredconfusion Patreon: Altered Confusion

Let’s Steal a Podcast
X14. A Knight's Tale With Jasmine and Lexi

Let’s Steal a Podcast

Play Episode Listen Later Oct 9, 2019


This week, Fabby-Ann is away at a convention, but we're watching A Knight's Tale, joined by @tabletopgamera, and @Pidmon, We're talking about Anachronistic Music, Changing your Stars, Masquerades.We also discuss The Outer Wilds, Pods, weird exam scheduling, MOBAs bad, Music switch, Synthezoid Arse, the famous writer people spake weird, periodic poetry, Geoff's pound of flesh, good set dressing, Jocelyn drinkos Coffeee, telegraphing villainy, Count ‘I've made a terrible mistake' Adhemar, the Drarrysassination of friend of the podcast Jasmine by the host Cassidy, Will Bi, “Do not shush me and spare him.”, time is cyclical, name affirming climax, Lindsay Ellis' Woke Disney, early 00s lashback on diverse casting, none of us watch the Masked Singer, hexrecs.Recommendations:Resident Evil 2 Real-Time Fandub by SnapcubeEldena Doublecs5tSynotic Reboot MSPaint Adventures Fan ComicKandycube on TwitchHaikyu!!8-Bit Music Theory

The Social Pop Culture Experiment
Episode 31- Enter The Quantum Realm

The Social Pop Culture Experiment

Play Episode Listen Later Feb 2, 2018 101:05


In this week's episode we talk about the shutdown of two major MOBAs, We talk about the recently released Digimon Hacker's Memory, and the 60th Grammy Awards. Our main topic is the Ant-Man and The Wasp trailer. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

The Social Pop Culture Experiment
Episode 11- Not All Heroes Wear Capes

The Social Pop Culture Experiment

Play Episode Listen Later May 1, 2017 83:22


In Honor of National Superhero day we talk about some of our favorite heroes and what they mean to us. We also talk about some upcoming flicks as well as some cool MOBAs. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Video Game Outsiders
Love it, Hate it with Michelle - Episode 17

Video Game Outsiders

Play Episode Listen Later Mar 31, 2017 16:23


What to do when your favorite game genres are dying OR influencing other games!?! This week Michelle talks about adventure games, MMOs, MOBAs, and RPGS - Destiny 2, Thimbleweed Park, and World of Warcraft.

Official PlayStation Podcast
Episode 198: Plants vs. Paragon

Official PlayStation Podcast

Play Episode Listen Later Feb 26, 2016 73:55


Welcome back! This week, Ryan talks to Jeremy from PopCap about Plants vs. Zombies Garden Warfare 2, while Sid finally faces his fear of MOBAs and shares his impressions of Epic's accessible-yet-hardcore Paragon. Justin is once again crippled by his inability to choose between Destiny and Final Fantasy XIV, and we can only assume Nick is lost in the wilderness somewhere, because he's not in this episode. I'm sure he's fine.

Digital Logik PC Gaming
Negligate… Is That A Word?

Digital Logik PC Gaming

Play Episode Listen Later Feb 24, 2015


Darkest Dungeon might be the best game we’ve played this year. Bobby runs into trouble with antiquated saving systems in Duke Nukem 3D. Heroes of the Storm is different than other MOBAs, but really it’s the same. Emilio explains Dying Light co op and is ibb & obb is the official “get your girlfriend into gaming starter kit.”   Website :::  Twitter ::: Steam ::: Youtube

Digital Logik PC Gaming

Listen for a chance to win a free copy of Insurgency as we compare League of Legends to others MOBAs, take our first look at Insurgency and discuss games in beta: Titanfall, Dawngate and WildStar.

The AIE Podcast
AIE Podcast Ep 178 — The Secret World: Time Zones are Hard!

The AIE Podcast

Play Episode Listen Later Jan 31, 2014 70:16


[embedplusvideo height="343" width="560" editlink="http://bit.ly/1frYRsV" standard="http://www.youtube.com/v/nY1ufPQ1SkI?fs=1&vq=hd720" vars="ytid=nY1ufPQ1SkI&width=560&height=343&start=&stop=&rs=w&hd=1&autoplay=0&react=1&chapters=¬es=" id="ep8257" /] On this episode of The AIE Podcast... - The most expensive battle ever waged - 4 Year Anniversary Event is live - House collection reaches 6 million gil - Skyrim pre-order deals - And we talk about AIE in The Secret World All that and more coming up right now... AIE NEWS AIE WOW: Cross-realm raid LFG Here's something I just found out, and even though I bet every other World of Warcraft'er already knew it, I thought I'd share, just in case. If you open the Raid window, there is an “Other Raids” tab at the top that will let you LFG for for cross-realm raids. This seems like a very helpful feature for finding a raid during low-population times, including for those pesky Timeless Isle Celestials that I never seem to catch anyone killing.   AIE EVE: The most expensive battle ever waged What started out as a missed payment has led to the largest battle to ever take place in EVE Online. Hoots describes it as “a struggle between multiple coalitions that has involved nearly every nullsec entity in one form or another”. The end result has been the destruction of over $300,000 equivalent dollars worth of ships. Hoots posted a video in the AIE EVE forums showing some of the destruction. AIE STO:  4 Year Anniversary Event is live We can't put this any better than Perfect World did themselves, so we'll just tell you what they said: “To celebrate our Four-Year Anniversary, from now until Thursday, February 27, Q is hosting parties and giving away prizes on Earth Spacedock, Qo'noS and New Romulus Command. In addition to the festivities, we are also proud to release our latest Feature Episode, “A Step Between Stars,” with the talented voice work of Voyager's own Tuvok, as played by Tim Russ! This special episode continues the thrilling Solanae Dyson Sphere storyline and will leave everlasting repercussions on the STO universe as you know it. Don't miss out on the fun, and make sure to read the rest of this news post for a glimpse of what is in store for you, as well as our Anniversary Rewards Blog to find out what epic rewards await you.”   AIE FF: House collection reaches 6 million gil Big kudos to the AIE Final Fantasy gang; They just passed 6 million gil collected towards purchasing their guild house. You can help earn earn gil just by  jumping into a treasure hunting group with a level 45+ character. You don't have to be any good, you just have to be there. For more information and other ways you can help, see Jasmine's post the AIE Final Fantasy section of the forums.   AIE General: Imperium Ludi forums reminder Don't forget, while AIE has official presence in a large number of games, we have explorations going on into almost every game out there, from MMOs to F2Ps to MOBAs. If you want to see what other people are playing, or throw out an idea for a game we should look into, check out the Imperium Ludi section of the forums.   AIE General: Skyrim pre-order deals And speaking of other games, there is a thread in the Imperium Ludi forums concerning Elder Scrolls Online that contains information on a number of discounts towards pre-orders of the new Skyrim MMO. For example, there is a code for 20% off from Green Man, and a link for 25% off from Gamefly. If you've been thinking about pulling the trigger on a purchase of the game, check the thread and get a good deal.   AIE Nomads: Rift reminder We mentioned it last week, but just to remind everyone, if you've been thinking about jumping into Rift, the AIE Nomads, that group of game wanderers, are roaming their way into Rift starting on Saturday and lasting all month. See Lotwook's post in the forums, or even his AIE Wiki entry for more information.   AIE General: Town Hall Just a head's up: AIE is planning another AIE Town Hall meeting...

The KBMOD Podcast
KBMOD Podcast – Episode 108

The KBMOD Podcast

Play Episode Listen Later Sep 10, 2013 115:37


PAX Prime has come and gone but the podcast has returned after a rare week off with an epic 2 hour cast.  Episode 108 starts out talking Hearthstone, lots of MOBAs and non-game related PAX Prime news.  Blacklite reveals his epic Titanfall booth troll, Dan talks gay dudes at happy hour and Scott gives a [&hellip