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[Reupload] Sorry for the audio issues in this episode. In this episode, the guys discuss Ubisoft's defense against The Crew lawsuit (you don't actually own your games), Bowser telling Nintendo fans "Don't want the Switch 2? Just buy a Switch 1!", Marathon won't require a PlayStation Network account on PC and Xbox, and Endless Legend 2 comes to Steam Early Access in summer 2025. The news includes: Former Blizzard president says 'I'm not sure where Diablo is going' Xbox announces June showcase event PlayStation legal issue delays Vampire Survivors cross-save on PS4 and PS5 Let us know what you think.
This week, Zak and Aaron sit down for a delightful conversation with Kevin Messenhimer, one of the co-founders of the indie game studio Fiveamp. The trio covers a broad range of topics as they follow Kevin's journey from a member of Intel's hardware team to his time at Gearbox Software and eventually to the recent release of NIMRODS on Steam Early Access. It's chock-full of insights into the development process, humorous anecdotes, and entertaining asides that the whole family is sure to love. Well, maybe not the whole family, but the point stands.Please, enjoy.Listen to Beach Girl on SpotifyCheck out MosscatMarket on EtsyCheck out even more MosscatMarket on Instagram
We're now some weeks removed from Tokyo Xtreme Racer's successful Steam Early Access launch, but we couldn't just move on without chatting about the game, so that's what this episode is all about. Andrew, Paul, and Adam caught up on what they loved (pretty much everything), what they'd want to see addressed as development continues (really just menu navigation), and the simple joy of revisiting the quirks that made this franchise so great in the first place, in a brand-new title. For more between each podcast, follow @time_extend on Twitter, timeextend on TikTok and Twitch, and visit timeextend.carrd.co to join our Discord.
You gotta get up to get down. PSN was down last week and is back up, but let's talk about it anyways.This week we also talk about Grand Theft Auto 6 probably coming out in Fall of 2025, more game developer layoffs, the pitfalls of Steam Early Access, Final Fantasy 7 Rebirth on PC, and more!Find GnittWitt on the net:https://linktree.com/gnittwittMusic: StreamBeats by Harris Hellerhttps://www.streambeats.com
(00:00) Problemy techniczne(02:13) Kingdom Come Deliverance II(07:22) Kącik Stomatologiczny(12:00) La La Land, Strefa wroga i The Order: Ciche braterstwo(16:40) Planeta Śmierci(18:00) POE 2 i wielka awaria PSN(21:16) Switch 2 - nowe informacje o kontrolerach(28:00) Steam ostrzega graczy(32:00) Nowe informacje o GTA 6 i wyniki Take-TwoNintendo patents show the Switch 2 Joy-Con may indeed work like a mouse — and so might a new controllerhttps://www.theverge.com/news/608018/nintendo-switch-2-patents-joy-con-pro-controller-mouse-magnetsSteam wprowadza niezwykle przydatną funkcję, która pozwoli oddzielić ziarna od plew. Gracze zostaną ostrzeżeni, jeśli gra w Steam Early Access jest zaniedbywanahttps://www.gry-online.pl/newsroom/steam-wprowadza-niezwykle-przydatna-funkcje-ktora-pozwoli-odrozni/z12c4bfWydawca GTA 6 jest gotów do pełnego wsparcia Switcha 2. Prezes Take-Two nie obawia się o GTA 6 i AIhttps://www.gry-online.pl/newsroom/konkurencja-nie-spi-strauss-zelnick-zapewnia-o-wsparciu-rockstara/z22c52fQ3 2025 Take-Two Interactive Software, Inc. Earnings Conference Callhttps://www.take2games.com/ir/quarterly-earnings/q3-2025-take-two-interactive-software-inc-earnings-conference-callTake-Two Interactive Software (TTWO) Q3 2025 Earnings Call Transcripthttps://www.fool.com/earnings/call-transcripts/2025/02/07/take-two-interactive-software-ttwo-q3-2025-earning/Grupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu
One of our favorite guests, Chris Grace (@chrisgracecomedy) makes a triumphant return to the show to chat about trendy water bottles, Chrissy Nolan, The Substance, SO many other movies, messed up books, Chris' latest show Sardines, and more! This one is a real treat, don't miss it. For ad-free and video episodes, check out our Patreon and support the show at patreon.com/leightonnight! Follow us on Twitter at @leightonnight and on Instagram/TikTok at @leighton_night. You can find Brian on Twitter/Instagram at @bwecht, and Leighton at @graylish (Twitter)/@buttchamps (Instagram). Hosted on Acast. See acast.com/privacy for more information.
Paul brings in Special Guest and close friend Braden talking MultiVersus Shutdown, PlatinumGames looses staff, Warframe leaves Fandom, and Steam Early Access implements update updates. All in the week of Gaming News. In reviews, Braden breaks his radio teeth by putting on his training wheels and then getting on his hands and knees to review [...]
Welcome to the Fresh Juice podcast! Your go-to spot for in-depth reviews, insights, and discussions on indie games. We're passionate about uncovering hidden gems in the gaming world and giving indie developers the spotlight they deserve.In each episode, we dive deep into the gameplay, mechanics, and artistry of various indie games. We also feature exclusive interviews with developers, sharing their stories and the inspirations behind their games.THIS EPISODE: This week Tommy and Matty dive deep into The Rangers In The South, a new 2.5D roguelike ARPG! They also answer some great listener questions submitted in the Discord!The Rangers In The South: https://store.steampowered.com/app/3074110/The_Rangers_In_The_South/
In this episode, Brett gives an early review of Like a Dragon: Infinite Wealth. This game dropped back in January but we're just now getting to it. He's only 8 hours in so there is still 50 some more hours to enjoy but we share a lot of the early gameplay, talk about the story, experience the minigames and more. Austin gets his hands on the early access of the Witchfire game which is a soulslike extraction style game. There's a lot going on here and it seems promising! Brett also talks about The Finals and how after 4 seasons of content, it's still on fire and showing even more success with this latest season. It brings a new map, a new approach to the world tour, a new sponsor contract system and much more.343 Industries has renamed to Halo Studios. This means they're all in on Halo. is this a good thing or a bad thing? We are expecting multiple Halo games in the future and they're built in Unreal Engine 5 now. We're also disappointed both in Test Drive Unlimited Solar Crown which is so bad that Brett has uninstalled it. The game disconnects, the patches don't do anything significant and the AI sucks. We also talk about the PlayStation Portal and Austin is upset that it doesn't deliver the quality he had hoped. You can follow their Kickstarter here when it goes live or wishlist it on Steam.Show Notes:0:58 - Housekeeping3:08 - Like a Dragon: Infinite Wealth Review23:53 - Witchfire Early Access Review38:00 - The Finals Remains Strong 4 Seasons Later1:08:06 - Halo Studios is Why the Industry is Crashing1:26:36 - Test Drive Unlimited Solar Crown is a Big Disappointment1:40:51 - Austin's Take on the PlayStation Portal: It Failed Him1:56:04 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (
Linktree: https://linktr.ee/AnalyticNotorious Mass Effect: Bodycam Modes - Deep Dive into Coop, PvP, and MoreAnalytic Dreamz dives into the gritty details of Bodycam's multiplayer offerings in this segment. This ultra-realistic military FPS puts you in the heart of the action through a unique bodycam perspective. Developed by two passionate French devs and built with Unreal Engine's power, Bodycam boasts stunning visuals.Here's what Analytic Dreamz unpacks:Early Access Focus on Multiplayer: Get ready to squad up as Bodycam charges onto Steam Early Access. This initial release prioritizes multiplayer mayhem, with modes like Deathmatch, Team Deathmatch, and the strategic Body Bomb.Bodycam View: Brace yourself for an immersive experience. Bodycam delivers a distinct perspective through a lowered weapon view and a vignette effect, putting you right in the thick of the action.Multiplayer Breakdown: Analytic Dreamz dissects the available multiplayer modes:Body Bomb: This strategic mode demands teamwork and cunning as you plant and defuse bombs.Team Deathmatch: A classic 6v6 experience with a twist - friendly fire is on, and each round throws unique weapons into the mix.More to Come? The developers hint at additional modes post-launch, keeping the gameplay fresh.Singleplayer on the Horizon? While Bodycam's initial focus is multiplayer, Analytic Dreamz explores the possibility of a singleplayer campaign based on developer hints and fan feedback.Don't miss this segment if you're ready to dive into the tactical depths of Bodycam's multiplayer offerings!Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Our guest for this episode is Dillon Rogers, the co-creator of Gloomwood – a highly anticipated stealthy horror immsim which is still in Steam Early Access, but already kicks ass big time. - First things first: the closure of Arkane Austin, from Raphael Colantonio's perspective; - When ‘retro' graphics meet modern systems: what's so brilliant about how Gloomwood works; - Diverse approaches to Early Access: updating a game on the go; possible work scenarios & practices. --- Sponsored by Yandex Games. Publish on the web! Register, upload your game and gain new audience and new revenue streams: https://clck.ru/3Asuyf --- Watch Full Season 1: https://www.youtube.com/playlist?list=PLZU6dd_qQ48OP1NCKGsQPa4nQmlKPJ9JY Or listen on Spotify: https://open.spotify.com/show/3BRad6ckhGiOZ13VgEISnK
TOO MANY GREAT GAMES RELEASED IN MAY. Don't get us wrong, we love being bombarded with cool indies but, MY GOD, May has been wild. In this episode, the Indieventure gang sit down to chat about this phenomenon and get into which games they played out of the torrent of releases. Liam's been exploring a creepy abandoned theme park filled with monstrous weirdos in the survival horror game Crow Country and brushing up on his spelling in the fill-in-the-blank dungeon-crawler Cryptmaster. Rebecca flirted with cute monsters (classic Rebecca antics) in horror dating sim Sucker for Love: Date to Die For, while also enjoying the fun animal hijinks of wholesome exploration game Little Kitty, Big City. Rachel went spelunking in a subterranean labyrinth filled with strange creatures in Animal Well and had her brain fried by the intense puzzle powerhouse that is Lorelei and the Laser Eyes. She also checked out 1000xResist and cried over alien invaders, sad clones, and mommy issues. The gang finishes up this bumper crop of indie picks with a discussion about Hades 2 which released into Steam Early Access this month. To wrap up the episode it's hyperfixations! Rebecca binged season 5 of Fargo which has taken a refreshing new direction from its other seasons, Liam took a nostalgia trip watching Jackass Forever, and no hyperfixation from Rachel this episode as she's been resting. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic.
This week, Federico proposes an iPad Pro experiment and he and John both recommend Steam Early Access games, one of which is also on iOS. This episode is sponsored by: Kolide – It ensures that if a device isn't secure it can't access your apps. It's Device Trust for Okta. Watch the demo now. Links and Show Notes Unplugged Segment Taking Another Run at Podcasting on the iPad Pro Revisiting this story from three years ago... Podcasting on iPad Pro and Mac: A Streamlined Approach with the Sound Devices MixPre-3 II ...and adding some Zoom magic based on Federico and Jason Snell's conversation this week on Upgrade Upgrade 512, Pros Are the Little Boats Picks John's Pick: Peglin On iOS On Steam Also mentioned: Razer Kishi Ultra Federico's Pick: Hades II Follow us on Mastodon MacStories Federico Viticci John Voorhees Follow us on Threads MacStories Federico Viticci John Voorhees Follow us on Instagram MacStories Federico Viticci John Voorhees
Manor Lords is een city builder-game die zich afspeelt in de middeleeuwen. Joe van Burik praat erover met Daniël Mol, die de game al volop gespeeld heeft. Manor Lords is nu te spelen (via Steam Early Access) op pc en Xbox One X en S.See omnystudio.com/listener for privacy information.
WrestleMania has come and gone and MJC doesn't know how to respond to a satisfying WWE conclusion. But before we get there we gotta talk about some video game news! First up, Ubisoft has a pair of announcements regarding Star Wars Outlaws and Prince of Persia. While EA wishes people would stop talking about Dead Space and Xbox wants to remind folks they care about backwards compatibility. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
If you've been yearning for the return of arcade light gun shooters, Kev might have the game for you with Under Cover. Tim on the other hand, has been hitting the virtual lanes with the help of ForeVR Bowl. We're also taking a look at the Blackforge VR, Sony's one-year of PS VR2 celebration, and an adorable Corgie being added to the blood-soaked lands of Arizona Sunshine 2. Time Stamps 00:00:00 Start 00:00:16 Intro 00:03:48 Blackforge VR 00:16:06 ForeVR Bowl 00:27:35 Under Cover 00:43:32 Sony Celebrates One Year of PS VR2 01:13:12 Is Quest Pro 2 being built by LG? 01:15:49 Bootstrap Island VR is in Steam Early Access now 01:16:35 Breathedge: Cosmic Cluck is available on Meta Quest 01:17:18 Beat the Beats VR is available for PS VR2 now 01:17:53 Heartshot releases on PC VR this Thursday 01:18:09 Rainbow Reactor: Fusion comes to PS VR2 March 01 01:18:38 Mixture launches on PC & PS VR2 March 01 01:18:56 OVRDARK: A Do Not Open Story comes March 07 on PS VR2 01:19:13 Swarm 2 comes to Meta Quest on March 07 01:19:29 The Pirate Queen heads to PC and Meta Quest March 07 01:20:02 Akka Arrh will be on PS VR2 on March 08 01:20:18 Little Cities: Bigger! comes to PS VR2 01:20:27 Stilt will come to PS VR2 some time in March 01:20:55 cyubeVR will also come to PS VR 2 in March 01:21:26 System Critical 2 comes to PS VR2 March 08 01:24:03 Forest Farm port announced for PS VR2 01:24:25 Humanity jumps over to Meta Quest on March 14 01:26:27 Outro Now that you've reached the bottom of this post, we'd like to say a big thanks for listening to this episode of VRB. Did you know that you don't just have to listen to this show through the website? You can directly download the show in a handy mp3 format here or even subscribe using Apple Podcasts, RSS, Spotify or YouTube. Please find us on Discord, Twitter, Facebook and BigRedBarrel.com.
Now we know you're thinking, “Is that another episode of VRB so soon?” To which we answer, YES! Thanks to the power of new games for Tim to review and a potential Yu-Gi-Oh! VR game to grab Kev‘s attention, you get more audio-based VR discussions. We'll be chatting about the excellent Border Bots VR, the wonky Bulletstorm VR, Ubisoft possibly backing off VR a bit, and Konami potentially joining the fun. Time Stamps 00:00:00 Start 00:00:16 Intro 00:01:37 Ubisoft not increasing VR investment 00:09:44 Konami reveals a Yu-Gi-Oh! Duel Links VR experience 00:14:59 Steam Next Fest returns with new VR demos 00:22:21 Alvo is out now 00:24:02 Max Mustard is out now 00:25:31 Titanic: A Space Between is out now 00:27:27 The Great Ocean is in Steam Early Access 00:31:54 Survivorman VR: The Descent is out now 00:33:35 Under Cover is out now 00:37:02 Vail VR is out now 00:37:46 Happy Hour Hero comes to PS VR2 and Meta Quest 16 Feb 00:39:15 Rogue Stargun is coming to PC VR 16 Feb 00:41:46 Masters of Light is coming to Meta Quest in Spring 00:44:48 C-Smash VRS comes to PC VR and Meta Quest 04 Apr 00:46:39 Epyka will come to Meta Quest App Lab in Early 2024 00:48:23 BlackForge VR comes to PC VR and Meta Quest Q2 2024 00:50:37 Yupitergrad 2: The Lost Station comes to PS VR2 in 2024 00:52:18 Border Bots VR 01:06:09 Bulletstorm VR 01:23:50 Ultrawings 2 01:25:39 Outro Now that you've reached the bottom of this post, we'd like to say a big thanks for listening to this episode of VRB. Did you know that you don't just have to listen to this show through the website? You can directly download the show in a handy mp3 format here or even subscribe using Apple Podcasts, RSS, Spotify or YouTube. Please find us on Discord, Twitter, Facebook and BigRedBarrel.com.
Shephard "Fiction" Lima is a one of a kind player. Actually, there are other players like him, but none of them can claim ever reaching top 10 in the world. Recently, Fiction has picked up two additional main characters in Falco and Sheik. Joining his already established Fox, he's looking to reinvent his approach to the game by just "playing what feels right". In tournament. For money. While becoming a top player, Fiction has also pursued game development and will be soon releasing his game in early access. JD and Fiction talk through the mindset of someone at his level, what it means to improve and take the games seriously, juggling different hobbies and, yes, his approach to Twitter. Kinetic: Break All Limits is on Steam Early Access on January 5th https://store.steampowered.com/app/1987710/Kinetic_Break_All_Limits/ This episode, like many others, was released early on our Discord. You can join that here: https://discord.gg/kVr2Cn46Fn Music - “Virtual Soul” Harris Heller
The latest episode of the Middle Aged Gaming podcast is now available! In this episode, Adam and Crian talk about Meta's new VR subscription service, a new survival crafting game that was just released on Steam Early Access, and much more. So whether you're a fan of VR, survival crafting games, or just gaming in general, be sure to check out the latest episode of the Middle Aged Gaming podcast! Don't forget to like, share, and subscribe to the podcast on your platform of choice. YouTube: https://www.youtube.com/@magedgaming Twitch: https://www.twitch.tv/middleagedgaming2020 Twitter: https://twitter.com/GamingAged Instagram: https://www.instagram.com/middledagedgaming/ Facebook: https://www.facebook.com/middleagedgaming2020/
Welcome to ohmTown. The ohmTown Daily News Show (ODNS) show is held live via https://www.twitch.tv/ohmTown/ at 9:00PM Eastern. We, Mayor Watt and the AI that runs ohmTown, cover a selection of aggregated news articles and discuss them briefly with a perspective merging business, technology, and society. You can also visit https://www.youtube.com/ohmtown for the complete history of ODNS starting since 2022.Episode:Debit Card Wildebeest@ohmTown Daily News ShowSeason 2, Episode 1099PM ET, 4/19/2023Articles:Productivity Paranoia...https://www.ohmtown.com/groups/mobble/f/d/the-paradox-of-productivity-paranoia/French Necropolis...https://www.ohmtown.com/groups/mobble/f/d/ancient-necropolis-unearthed-next-to-busy-paris-train-station/Bring your own cup day...https://www.ohmtown.com/groups/mobble/f/d/bring-your-own-cup-day-returns-to-7-eleven-here-are-the-rules/NY Bagel Shop loophole for taxes is a bagel...https://www.ohmtown.com/groups/lawnerd/f/d/ny-bagel-shop-finds-loophole-to-get-around-the-states-sales-tax/$200,000 worth of cash thrown out a window...https://www.ohmtown.com/groups/hatchideas/f/d/free-money-man-reportedly-tossed-200000-in-cash-out-of-his-car-window-as-drivers-grabbed-bills/Unconstitutional Law 101 by DeSantis...https://www.ohmtown.com/groups/lawnerd/f/d/ron-desantis-sticks-it-to-woke-disney-with-hilariously-unconstitutional-law-banning-contracts/Wuthering Waves looks like Genshin Impact...https://www.ohmtown.com/groups/aeryth/f/d/new-trailer-drops-for-wuthering-waves/Sims 4 has more people than France...https://www.ohmtown.com/groups/warcrafters/f/d/more-people-have-played-the-sims-4-than-live-in-france/Russian subs are sus...https://www.ohmtown.com/groups/thedailynewsshow/f/d/multiple-russian-submarines-moving-in-strange-routes-u-k-says/Mistrogue is coming to Steam Early Access...https://www.ohmtown.com/groups/tabletopknights/f/d/mistrogue-mist-and-the-living-dungeons-hitting-steam-early-access-date-announced/Debit Card Wildebeest...https://www.ohmtown.com/groups/mobble/f/d/hot-tubs-wildebeest-found-after-340k-in-ohio-public-funds-go-missing/ -- Watch live at https://www.twitch.tv/ohmtown
Sure, Ghost of a Tale is the first game on Stealth Boom Boom that launched via Steam Early Access, but it's also the first game we've looked at that was made by a former Dreamworks animator. Both equally as important.On this episode, we chat about the successful IndieGoGo campaign that developer SeithCG ran, we discuss the indie-ness of Ghost of a Tale, and we chat about Lionel Gallat's reasons for leaving the animated movie business. When it comes to stealth, we chat about how easily guards give up the chase, and how one outfit kills your sneaky funtimes. When it comes to the boom boom, the conversation turns to how RPGish this game really is, plus the pinecones... man, those pinecones. And, of course, there's some time to chat about how incredible this game looks, because my god does it look incredible.Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and then the lads give their final verdict on whether Ghost of a Tale is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Monaco: What's Yours Is Mine on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
Damit ihr uns nicht vergesst, nehm ich jetzt einfach alleine auf.Neu Games am Horizont:"A Bavarian Tale" Steam Early Access"Fabeldom" Steam noch nicht mal Early Access
Welcome back to the Filament Games Podcast! To commemorate the November 3rd launch of RoboCo for Steam Early Access, we invited our CEO Dan White onto the podcast to chat with Brandon and Dan all about how RoboCo came to be, our partnership with FIRST, and what launch day was like (spoiler alert, Dan White's adrenal glands were in peril). From the game's humble beginnings to its roadblocks to its breakthroughs, we're so proud to not only share RoboCo with you but the journey with you too, right here on the podcast!
Tonight, we give our first impressions of the Steam Early Access version of Wandering in Space, a space themed zombie shooter which is said to be coming to PSVR 2. Then we give our thoughts on Demeo's latest DLC adventure, as we take on the Serpent Lord LIVE, in real time! If you like the video, subscribe & ring the bell. Do you appreciate original VR gaming content, free from carbon copy click bait and cringe thumbnails? If so, please consider supporting us on Patreon: https://www.patreon.com/VirtualStrangers Paypal: virtualstrangersvr@gmail.com Join our Discord: https://discord.gg/vk4BNqB Check out Wes on PSVR Gamescast Live every Wednesday: https://www.youtube.com/c/WithoutParo... Follow Us on: Twitter: https://twitter.com/VRtualStrangers https://twitter.com/LethalWeaselVRFacebook: https://www.facebook.com/VirtualStran... Q2C on Facebook: https://www.facebook.com/groups/oq2co...and on YouTube: https://www.youtube.com/channel/UCh2u... Virtual Strangers P.O. Box 114 Waco, KY 40385 #VR #PSVR #Quest2
We're back this week with a special episode of Dune Talk! Welcome Caleb Pauls, of the Reading Dune podcast, joining us for a discussion on the importance of Dune Messiah—both its characters and the philosophies explored. While it's the shortest of the six books in Frank Herbert's original Dune saga, the events within have far-reaching ramifications.That's not all, as our crew—Garin, Johnny, Marcus, and Simon—and special guest have a whole lot of Dune movie, comic, and video game news to cover: Production begins on Dune: Part Two, preview pages are up for Dune: The Waters of Kanly, and Dune: Spice Wars enters Steam Early Access. We also address rumors regarding the upcoming Dune TV series: Sisterhood of Dune: Mindkiller?Segments:0:00:00 - Intro0:02:29 - Dune Movie News: 0:02:31 - Dune: Part Two Pre-production Begins0:06:00 - Josh Brolin Interviews0:12:41 - The Duniverse:0:12:48 - "Sisterhood of Dune: Mindkiller" TV Series Rumors0:25:30 - Dune: The Waters of Kanly Comic Preview0:28:29 - Dune: Spice Wars Release Date and Pricing0:31:10 - Landsraad High Council: Dune Messiah Talk0:49:49 - Dune Messiah Book Spoiler Discussion1:10:32 - OutroDune news stories covered on this podcast episode:Pre-Production Has Begun for 'Dune: Part Two' and Filming is Expected to Start on July 19, 2022.Josh Brolin Confirms Dune: Part Two AppearanceGiant Freakin Robot Reports on 'Dune' TV Series Title Reveal (not verified)First Look – Dune: The Waters of Kanly Comic #1Dune: Spice Wars Release Date and Fourth Faction RevealedVisit https://dunenewsnet.com/ for more features and follow us on Twitter and Instragram to be the first to hear exciting Dune announcements and movie news.This show's hosts:Marcus Gabriel | @DuneNewsNetSimon Daoudi | @sdaoudiJohnny Sobczak | @JohnnySobczakGarin Granata | @DuneCompanionSpecial guest: • Caleb Pauls | @ReadingDuneDo you have a question or suggestion for a future episode of Dune Talk? Tweet out to @DuneTalkShow, reply to our posts on Instagram, or email us at DuneTalkPod 'at' gmail 'dot' com.Special thanks goes out to Ashton GIeckman for music and Sheldon Lee for voice overs.
We do not recommend attempting to survive in the frozen wilderness unless you are doing it from the safety of your living room. For this episode, we spent an hour with the first-person survival game developed and published by Hinterland Studio. If you did not already guess, we can confirm that this one is definitely an indie title... with writing, directing, and design credits all pointing to Raphael van Lierop. Don't be fooled by its humble beginnings, though, this game has seen many updates since its launch on Steam Early Access in September 2014. The question is, will all of these improvements simply go unnoticed by two people who have never played the game before? Perhaps more importantly, with multiple playable options available to them, will our hosts even end up playing the same game? There is only one way to learn the answers to these pressing questions, so hit play now to find out! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site at https://quitthebuild.com/1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
Overview:Activision-Blizzard has studios across Canada and in light of mountains of abuse, rape, assault, and other terrible allegations at the company we've decided to stop our coverage of their studios until further notice.In lighter news, Steve talks Russian Subway Dogs on Vita and his first few hours with Tribes of Midgard- and we totally forget EA Motive announced a Dead Space reboot!Jobs:Jean Leggett will be looking for a part-time producer in the next 1-3 months, follow for updates!Events:Fri AUG 6 @ 6:30pm - Games Writing Working Group[Online] by DMGThis low-key online social is specifically geared towards writers who want to work together in a virtual space. Bring in-progress projects to work on (or start something new) and be prepared for a supportive co-working session.Mon AUG 9 @ 6:30pm - Unity Club by DMGHave a Unity project (or... many!) you're working through right now? Hang and chat with pals on challenges, techniques, learning paths and more.Tue SEPT 21 - Thu SEPT 23 - Game Slice 2021 (Online - London, ON) by JoyDrop“Back for its sixth year, Game Slice offers game industry professionals a space to gain valuable feedback from their industry peers in a collaborative and exciting environment. Due to COVID-19, Game Slice will continue being fully online to allow game developers from far and wide to preview their unreleased games to an engaged and knowledgeable audience.”Fri OCT 22 - Gamedev Atlantic (Online - Halifax, NS) by NSIS“A day-long conference, celebrates and fosters the growth of the game development industry in Atlantic Canada.”Released This Week:Montréal, QC: Tribes of Midgard (Steam, PlayStation 4 / 5)Montréal, QC: Winds and Leaves (PlayStation)Toronto, ON: Alone with You (Nintendo Switch)Toronto, ON: Russian Subway Dogs (PS VITA)Toronto, ON: Alto's Odyssey: The Lost City (App Store)Toronto, ON: Atomicrops Comes to GamePass (Microsoft Store)News:Toronto, ON, and Montréal, QC:Toronto, ON: Blue June Successfully Funded on KickstarterToronto, ON: Tencent-owned TiMi, the company behind Call of Duty: Mobile, has opened a new development studio in MontrealSaskatoon, SK: Lux Primora - A Narrative-Driven JRPG with Elemental Puzzles Launches Kickstarter This WeekToronto, ON: Dwarrows is coming to Xbox One and PS4 on August 11St. Catharines, ON: The Vale: Shadow of the Crown, will launch August 19 on PC and XboxToronto, ON: THE BIG CON arrives August 31st on Xbox and PCCalgary, AB: Atrio: The Dark Wild is Launching on Steam Early Access on Aug 10St Catherines, ON: PixelNAUTS releases Rocket Rumble on Steam Early AccessWishlist This:SAK'D (@SAKDGame) by Alchemy Interactive in Canada. Releasing TBD, Wishlist on Steam. “SAK'D is an action-adventure platform game wherein players assume the role of Sak, a not-so-ordinary pillow accidentally brought to life, imbued with powerful weapon wielding, spell-casting, monster-smashing abilities and sent on a quest to destroy evil.”Get In The Car, Loser! by Love Conquers All Games (@christinelove) in Toronto, ON. Releasing Summer 2021, Wishlist on Steam. “A lesbian road trip RPG by the co-creator of Ladykiller in a Bind about fighting for love and justice in the face of indifference, inspired by choice-driven visual novels, and a battle system influenced by classic and modern JRPGs. WILL YOU STAND AND FIGHT IN THE FACE OF EVIL?”Sovereign Syndicate by Crimson Herring Studios (@HerringStudios) in Edmonton, AB. Releasing TBD, Wishlist on Steam. “A cRPG set in Victorian steampunk London. Explore an open world of back alleys, brothels, and opium dens as one of three characters. Sharpen your skills or let them stagnate, no random stat points here. Try your luck with our tarot card chance system; combat, persuasion, magic? The choice is yours.”
Alright, all the big budget AAA games had their day with E3. Thanks to Steam Next Fest, it's now time to have a look at what indie games we'll be playing in the future. It's not just Sable. To be fair... we do talk about some of those big budget AAA releases in this week's Headlines & Hot Takes. Now that The Weekspot has someone that's shown a bit of interest in Elden Ring, it'd be a shame not to chat about those interviews Miyazaki did after E3. We also discuss the recent rumours around Everwild and why it wasn't present at Microsoft's big show. And, of course, Tech Corner returns so that we can chat about windows. But, getting back to what I was saying... THE FUTURE OF INDEPENDENT VIDEO GAMES. Matthew had a look at the Steam Next Fest demos, and came away with a few to stick on the wishlist. So, keep these four on your radar: The Plane Effect, Thief's Roulette, Grime, and The Rewinder. Meanwhile, I have been splashing paint about the place in the absolutely smashing Chicory: A Colorful Tale. This week's Mystery Steam Reviews is all about video games that launched out of Steam Early Access. And we round out the show by opening The Weekspot mailbag to answer your Burning Questions on games that terrified us as children, our approach to E3, and rocket cars.
Please Consider Supporting:Donate to the Indian Residential School Survivors SocietyBuy the itch.io Palestine Relief BundleBuy the Queer Games Bundle 2021Buy the Bundle for At-risk and Houseless YouthOverview:We break down all the E3 streams coming up we won't be able to watch so we'll make Stephan watch them afterwards to look for Canadian games. Then we introduce a new segment, new releases, and do all the usual paperwork, news, announcements and wishlists!Jobs:A-Game Studios (Remote)Unity GeneralistClever Endeavour Games (Montréal)Studio Assistant/QAInsert Coin Accounting (Toronto, Montréal, Remote)Auditor and Tax Supervisor (Montréal/Remote)Auditor and Tax Supervisor (Toronto/Remote)Knowledgehook (Toronto/Remote)More soon...Mikutech/Joydrop (London/Remote)Unreal Engine ProgrammerUnity ProgrammerIntermediate Full Stack DeveloperSenior Full Stack DeveloperLead Full Stack DeveloperSnowed In Studios (Ottawa)Full Stack ProgrammerRendering ProgrammerSenior Generalist ProgrammerSheridan College (Oakville/Remote)Professor, Game Design (Part-Time)Leek (Toronto)Senior Unity DeveloperEvents:Damage Camp 2021 (June 5 - 26, 2021)“A month of workshops, panels and discussions about FOSTERING FINANCIAL STABILITY for our community in Toronto and across Canada. We'll be hosting four Saturday afternoon session in order to empower our community to find the best paths for financial stability to SUPPORT US ALL INDEPENDENTLY MAKING GAMES AND INTERACTIVE TECHNOLOGY”Dirty Rectangles (June 9 @ 8pm ET)Monthly videogame show and tells directly from game creators, hosted by your friendly neighbourhood Rectangles.Unity Club by DMG (Mon - JUN 14 @ 6:30pm ET)Have a Unity project (or... many!) you're working through right now? Hang and chat with pals on challenges, techniques, learning paths and more.Games Writer Circle [Online] by DMG (Thu - JUN 24 @ 6:30pm ET )Join us for a low-key and chill night of talking about narrative design and writing for games!TennoCon (July 17)“fully-digital, all-day event as we look back on Warframe's past — and take a sneak peek at spectacular things to come.”Gamedev Atlantic (October 22)Released This Week:Super Animal Royale Out Now for Free on Xbox Game Preview (Vancouver)Darkest Dungeon and Backbone Coming to Game Pass This Week (Vancouver)Stonefly Out Now on PC and Consoles (Montréal)Griftlands Out Now on Steam and Consoles (Vancouver)Tower of Wowers (British Columbia)Game Dev Masters (Canada)Astalone (Toronto)Chicory: A Colorful Tale (Vancouver)News:PSVR Game ‘Wind Leaves' Announced by Indie Dev Trebuchet (Montréal)World Premiere from Eidos Montréal June 13 at 12:15pm PT During Square Enix PresentsEverything Canadian in the Guerilla Collective Day 1:Fire Tonight developed by Reptoid Games (@ReptoidGames) in TorontoElderand publishing support by Graffiti Games (@Graffiti_Games) in VancouverWishlist This:Industries of Titan (@IndustriesGame) by Brace Yourself Games (@BYG_Vancouver) in Vancouver, BC. Releasing June 21, 2021, Wishlist now on Steam. “Create a sprawling industrial city. Compete with the other rival corporations of Titan for resources, territory, and power. Do battle with ships, technology, influence, or the sheer productive power of your factories. Stake your claim to the Industries of Titan in this innovative sim/strategy game!”Session: Skateboarding Sim Game by crea-ture Studios Inc. (@actionofcreate) in Montréal, QC. In Early Access now on Steam and Xbox, Releasing Fully approx 8 months ago according to Steam Early Access description (Note: as of last Steam update they say “we'll have a very very special dude making a video announcement for you ... so don't miss it!” which I bet is famous skateboarder). “Creativity and freedom of expression: This, is Session. Pure, raw skateboarding. Forget about hand holding or turbo timers, just go tame that concrete!”Radio Viscera by Fire Face Corporation (@owendeery) in Ottawa, ON. Releasing Summer 2021, Wishlist now on Steam. “Radio Viscera is a fast-paced top down shooter without bullets. Hurl enemies into brutal traps and blast your way through walls with your air cannon, in this bloody, arcade action game.”
Erik Rempen is creating the unique village building game Kainga, inspired by one of his favourite childhood games. We had a discussion about his game, including howhe went from having no game development experience and teaching himself everything from art to blueprint programming. He is also working a full time job and dedicating most of his free time to the game! Kainga is set to release on Steam Early Access only a couple years later.In our chat, he details how he approached his Kickstarter, his story of going from 0 to where he is now and more. Hope you enjoy!Follow KaingaTwitter: https://twitter.com/game_tribalDiscord: https://discord.gg/q5uTrGGSteam: https://store.steampowered.com/search/developer=Erik%20RempenWebsite: https://www.kaingagame.com/
Sony’s next batch of free PS4 and PS5 games is now available - The VergeSony continues its Play at Home infinitive by offering a stack of amazing games, which PS4 and PS5 owners can claim for free starting today. Several titles available include Subnautica, The Witness, and Astro Bot Rescue Mission.Microsoft, Discord talk $10B deal - Fox BusinessDeal valuing chat app at $10 billion or more could be completed next monthSub Rosa is out (again?), in Steam Early Access this time - Rock Paper ShotgunAfter previously being hidden from the Steam storeCall of Duty: Black Ops Cold War Reveals New Multiplayer Maps Coming Soon - ComicBook.comNext week, Call of Duty: Black Ops Cold War's mid-season update will see new maps added to the game. Yesterday, developer Treyarch pulled back the curtain on Miami Strike, and today, the team revealed the new Hefe Mansion Gunfight map! The Hefe Mansion multip…Halo Infinite’s developers smashed a piano to record sounds for the game - The VergeHalo Infinite developer 343 Industries smashed a piano into pieces to record sound effects, the studio revealed in a new blog. They also put dry ice on some of the pieces, which created some spine-chilling sounds.
The time has finally come, Stubbs the Zombie has been re-released and we're ready to cover it on the show! Lou, a returning Stubbs fan, guides Ryan through the wonderful world of Rebel Without A Pulse. But before we bite into this 2005 cult classic, we have zombie news to catch up on. There's a new zombie survival game coming to Steam Early Access in 2021 called Dead Matter, we have a release date for the Resident Evil movie reboot, Netflix confirms RE2 Remake voice actors will return for Resident Evil: Infinite Darkness, and the devs behind Dying Light 2 commit to more updates and a release window. The post ZAMP 249 – Stubbs the Zombie appeared first on Zombies Ate My Podcast.
The Wizard's now in Steam Early Access! We chat about the production, have a look at the trailer, the game, and of course most importantly, release the game together!
The Wizard's now in Steam Early Access! We chat about the production, have a look at the trailer, the game, and of course most importantly, release the game together!
ANOTHER PLUG FOR INDIGENOUS SUPPORTS!Land Back Lane in OntarioWet'suwet'en in British ColumbiaMi’kmaq in Nova ScotiaWATCH NIGHT OF THE INDIGENOUS DEVS UP NOW ON YOUTUBE!Overview:After taking a weekend off for our 24 (ish) hour Extra Life stream we're back with 2 weeks of news to cover! New Mass Effect announcements, GunPig flips the Switch, the game Stephan is working on got announced and much more! This week Steve and Stephan also got their new consoles and are loving life.Remember to subscribe to the podcast on iTunes, Google Play, or Spotify. Patrons get the show 2 days early!Events:November Game Writers Circle + Social (Thur Nov 26 @ 6:30 PM):“Join us for a digital edition of our Game Writers Circle + Social. No pressure to prep any writing to share (being creative is hard right now!). Come, hangout, and talk shop with other writers and designers.”Writing for Books, Comics, and Games with Sam Maggs by Edmonton Screen Industries Office (Wed Nov 25 @ 6:30 PM MST):“Sam will give a presentation on how to write for different mediums and also have a moderated Q&A period after her presentation. Make sure to get your questions ready!”Jobs:Canuck Play (Peterborough, ON) is looking for Senior Unity Game Developer, Unity Game Developer, Character Technical Animator & 3D Modeller (static objects: https://canadiangamedevs.com/jobs/game-developer-jobs-canuck-play-unity-game-developer-unity-technical-animator-qa-tester-ld4pmStormy Shore (Paradise, Newfoundland) is looking for a Designer: https://canadiangamedevs.com/jobs/game-developer-jobs-stormy-shore-designerHardsuit Labs (Seattle, WA) is looking for Lead Game Designer and can support remote contracts/TN visas for the right candidate: https://careers.hardsuitlabs.com/jobs/978972-lead-game-designerSleeping Giants (Toronto, ON) is looking for an Animator: https://canadiangamedevs.com/jobs/game-developer-jobs-sleeping-giant-animator-contractNews:Mass Effect Trilogy Announced for current and next-gen, Mass Effect 5 in developmentRocket Rumble from St Catherines indie studio PixelNAUTS Games launching into Steam Early Access in 2021 sign up for closed beta: www.rocketrumblegame.comGunPig Coming to Switch Next MonthSentience Announced from Oshawa/Halifax based Red Meat GamesNew Warframe UpdateStar Renegades is coming to the Switch and Xbox on November 19th, PS4 on November 25Last Year from Montreal Elastic Games Permanently Discounts Game to $5Steel Assault being co-developed by Montreal indie games studio Tribute Games, release set for 2021Radio General's soundtrack for free for Armistice Day (Remembrance Day) and the game is 50% off until 16 November (CDN$ 11.39)Cosmocat Games Releases Third Major Early Access Update for Rogue-lite Survival Horror TOXICANTWishlist This:Dum Dum Dinos by Studio Singing Crows (@SingingCrowsInc) based in Montréal, QC. Releasing 2021, Wishlist on Steam. “An episodic casual strategy game that follows a T-Rex named Tyson and his friends on their adventure in a land controlled by tyrannical cats. Construct buildings, lead troops, use powers, and make choices to ensure victory and free the land of cats once and for all.”Flow Weaver (@FlowWeaverVR) by Stitch Media (@stitchmedia) in Toronto, ON, and Silverstring Media (@Slvrstrng) in Montreal, QC. Releasing 2021, Wishlist on Steam. “You are trapped. Bound by magic by unknown captors. But you are a Flow Weaver and can move between dimensions. Travel amongst them, learn new spells, and uncover the secrets of this strange world to orchestrate your escape.”Blue Fire being published by Graffiti Games (@Graffiti_Games) in Vancouver, BC, with developer ROBI Studios in Argentina. Releasing Q1 2021, Wishlist on Steam. “Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with diverse enemies, sharp 3D platforming challenges, quests, collectables, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.”Credits:Intro Music by @jakebutineauOutro Music by @Composingdan
Welcome to 9Lives Arena, the Blockchain NFT Gaming pioneer that was here before NFT was in vogue. In this episode I spoke with Ralph Laemmche of 9Lives Arena (https://www.9livesarena.com/) - the well esteemed MMO PvP game - to look at the features and mechanisms that enable a Play to Earn in-game economy where savvy players can earn thousands. The project is in closed alpha but has already seen the value of its limited items skyrocket in the marketplace. As it moves towards Steam Early Access, we look at upcoming additional features and gauge the outlook.
Overview:On this week's episode, the Steve's discuss all the Canadian games showcased in Nintendo's Nindies Direct including some surprise 'Available Now!' moments. We congratulate some awesome developers for finally flipping the Switch, look at Canuck Play's awesome free next-gen upgrade for Maximum Football 2020 as well as a few games leaving and entering Steam Early Access.Remember to subscribe to the podcast on iTunes, Google Play, or Spotify. Patrons get the show 2 days early!Events:- Women Game Jam Canada (Friday, August 21 @ 4:00 PM - Sunday, August 30 @ 5:30 PM)- Game Dev Atlantic (September 18 from 8 AM - 8 PM EST)- Game Devs of Color Expo (September 19)Game Dev Jobs:- Canuck Play (Peterborough, ON): https://canadiangamedevs.com/jobs/game-developer-jobs-canuck-play-unity-game-developer-unity-technical-animator-qa-testerNews:- Parkasaurus Leaves Early Access on Steam- Sea of Stars Steam Demo Coming Soon- Rogue Legacy 2 Enters Early Access on PC- Maximum Football 2020 Owners Get Free Xbox Series X Upgrade- Spiritfarer Out Now Everywhere and Game Pass- A Short Hike Out Now on Switch- Grindstone Coming to Switch This AutumnWishlist This:1 - Tidal Shock by Moonray Studios (@moonraystudios) in Hamilton, ON. In Early Access on Steam, Releasing 2021. “An underwater arena shooter with a shocking twist. 8 players battle in a classic respawn arena to capture the reactor and boil the competition!”2 - Goodbye Volcano High by (@KOOPMode) in Montréal, QC. Releasing 2021, Wishlist on Steam. “Goodbye Volcano High is a cinematic narrative adventure about love, change, and the end of an era. Guide Fang through their final year of high school as they try to make things right before time is up.”3 - INSCRYPTION by Daniel Mullins (@DMullinsGames) in Vancouver, BC. Releasing 2021, Wishlist on Steam. “Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards…”
I'm talking to Jasper Koning, Founder / Designer at Ronimo Games about their new game Blightbound, a 3-player dungeon crawler that looks like a new Golden Axe but might have more in common with Destiny or Diablo, as we discuss in the interview.We talk about their past games, and then dig into the dungeon crawler genre, even how weird a genre it is to define with such a diverse history of games under that umbrella. And we talk a lot about the systems that will make Blightbound unique to the category.We also touch on what it's like to work with publisher Devolver, who has carved out a really great space offering up clever indie-ish games that explore weird and crazy ideas. It's like knowing a Devolver game will have a certain taste or sensibility about it, but we talk about what it's like on the other side of that relationship too.I'm excited for Blightbound, I'm getting really great nostalgia vibes without the feeling that it is nothing but old hat. It hits Steam Early Access on July 29. See acast.com/privacy for privacy and opt-out information.
So we talk about how it feels to try and cover a Ubisoft Press Conference while the company continues to shit itself in public.We also discuss Emergent Fates out now on iOS, 3720 to 1 also out on mobile as well as Toxicant entering Steam Early Access later this month and Curved Space entering Beta on Steam.Remember to subscribe to the podcast on iTunes, Google Play, or Spotify. Patrons get the show 2 days early!Events:- IGDA Winnipeg “Games We Love” Livestream (July 23 @ 6 pm EST)- Game Dev Atlantic (September 18 from 8 am - 8 pm EST)- Game Devs of Color Expo (September 19)News:- Emergent Fates out now on iOS- 3720 to 1 out now on phones- Toxicant Entering Steam Early Access Later this Month- Space-warping arcade shooter Curved Space blasts into open beta on Steam July 7Wishlist These Upcoming Canadian Games:1 - Monster Crown by Studio Aurum (@crowns_dev) in Newfoundland & Labrador. Wishlist on Steam, coming to Early Access on July 31. “Dive into a dark world where monsters rule and make pacts with them to defeat an evil young woman seeking power. Hunt, battle, tame and breed monsters to create your own legacy. Together with your monsters, you can restore the balance to Crown Island.”2 - The Last Taxi (@TheLastTaxi) by ZenFri Inc (@ZenFri) in Winnipeg, MB. Wishlist on Steam, Coming Soon. “You are the last human taxi driver in a desperate future where the last remains of civilization are propped up by surveillance, automation and human modification. The hours are long, and the pay is terrible – but hey, at least you have a job!”3 - Zorya from Madlife Divertissement in Montréal. Wishlist on Steam. Coming Feb 2021. “Two goddesses: one fallen, the other trying to help. The fallen one can only navigate the world by staying in the shadows while the other can help by moving the sun. Travel this vast world to find the powers of Aysu... together!”Check out the Jobs on our Site!
Construction and management sims like Dwarf fortress or, more recently, Rimworld have a way of immersing the player fully into a tiny world that they control every aspect of… until disaster strikes and plunges your tiny world into chaos. Rimworld keeps players engaged by continually creating compelling stories and forcing players to adjust to increasingly hectic obstacles, from raiders or inclement weather to the psychological quirks of your colonists. Listen in for Josh and Bryan’s trials and triumphs on the galactic frontier as they discuss kickstarted Steam Early Access juggernaut, Rimworld!Three Word Reviews:Bryan - Perils of Addiction /Josh - Western Space Opera
** Please consider supporting us on Patreon (https://www.patreon.com/Mirrorimagestudios) ** In this episode, Allisa reports back from a preview event for Persona 5 Royal. We also discuss the new DLC campaign forn Fire Emble: Three Houses, a highly possible review of Yakuza 7, the great Junji Ito and his influence on a new indie game, the Persona 5 Scramble demo on the Switch, Lovecraft's racism, and the amazing Japanese-only Dragon Quest ATMs. Eurogamer previews Yakuza 7, says it has some of the best RPG combat in a long time (https://www.eurogamer.net/articles/2020-02-17-yakuza-7-has-some-of-the-best-rpg-combat-in-a-long-time) Secret of Mana-inspired western RPG Ara Fell: Enhanced Edition coming to Switch (http://www.nintendolife.com/news/2020/02/gorgeous_jrpg_ara_fell_enhanced_edition_is_coming_to_switch_next_month) Xenoblade Chronicles: Definitive Edition Gets Rated, Releasing Soon? (https://screenrant.com/xenoblade-chronicles-definitive-edition-rated-south-korea/) World of Horror released on Steam Early Access and Xbox Beta (https://www.siliconera.com/world-of-horror-playtest-japanese-eldritch-horror/) Japan gets Dragon Quest ATMs (https://www.nintendoenthusiast.com/dragon-quest-atms-in-japan-are-making-withdrawals-an-adventure/) Persona 5 Royal is Already Taking My Heart (https://www.dualshockers.com/persona-5-royal-preview/) Persona 5 Royal Interview — Atlus Details Localization Changes and Challenges for the West (Persona 5 Royal Interview — Atlus Details Localization Changes and Challenges for the West) Snack World: The Dungeon Crawl Gold (https://www.nintendo.com/games/detail/snack-world-the-dungeon-crawl-gold-switch/) Pictures by Allisa from the Persona 5 Royal preview event: https://imgur.com/0oZOc44 https://imgur.com/7HT0rqG Theme song is "Chiptronical" by Patrick de Arteagna (https://patrickdearteaga.com/chiptune-8-bit-retro/) Rate and review us on Apple Podcasts (https://podcasts.apple.com/us/podcast/combo-chain/id1463536267)!
That Pokemon-esque MMORPG Temtem finally hit Steam Early Access and Dan was all over it. While there are certainly some similarities, the differences are what make it shine and help differentiate it from Pokemon. Temtem up!
Aquatic survival title Subnautica has sold 5.3 million copies worldwide according to developer Unknown Worlds. Studio founder Charlie Cleveland broke the news during an interview with GamesIndustry.biz, and explained that figure comprises sales across Xbox One, PS4, Steam, and the Epic Games Store. The game initially debuted through Steam Early Access back in December 2014, and was officially released in January 2018. A follow-up called Subnautica: Below Zero is already in pipeline. Article: https://gamasutra.com/view/news/356703/Subnautica_has_surpassed_5_million_sales_worldwide.php --- Support this podcast: https://anchor.fm/pixel-sultan/support
This week on the Nightmares Podcast we talk with the designers at October Games. We delve into their asymmetrical multiplayer horror game, "Horror Legends," as well as what it takes to make an independent video game and their inspirations. Purchase "Horror Legends" on Steam Early Access: https://store.steampowered.com/app/96... October Games Official Website: https://www.octobergames.com/?fbclid=... October Games Facebook Page: https://www.facebook.com/octoberdrake/ October Games Twitter: https://twitter.com/octobergames October Games Instagram: https://www.instagram.com/octobergame... October Games YouTube Page: https://www.youtube.com/user/octoberg... Follow Nicholas on Instagram: https://www.instagram.com/spectral_fi... Support this podcast: https://anchor.fm/nightmarespodcast/s... --- Support this podcast: https://anchor.fm/nightmarespodcast/support
This show was a couple of firsts for the podcast: I think it was probably the first time we've had on an industry producer who wasn't also responsible for several other jobs (at least no more than any producer is) and it was also the first guest we've had phone in from Poland--I trust you'll excuse the occasional dip in audio quality. If you haven't tried Serial Cleaner, Draw Distance's last big project under the name iFun4All (yes, we talk about it), you're missing an entertaining stealth puzzle game with style to spare. If you picked it up recently in your Humble Monthly, take a few minutes to check it out before you jump into this episode, then you'll also be caught up for when the new game, Ritual: Crown of Horns, hits Steam Early Access later this week. Once you've tried both, you'll be struck by how this relatively small studio came up with two drastically different games and full-on nailed them both. In addition to digging into the game projects, I picked Kamil's brain about the life of a producer for a mid-size team, and it was no surprise that such great games are coming from a team that places such emphasis on quality, sound decision-making, and factoring the human element into management decisions. Pay close attention to the issues he points out in the industry and says the fixes are in the hands of people in his role. It seems clear that Draw Distance is a great place to work. Thanks again to Kamil and the team for their time. Kamil / Draw Distance: Kamil Krupiński on Twitter Draw Distance on Twitter Ritual: Crown of Horns on Steam Early Access Serial Cleaner on Steam --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Slime Rancher is a farming sim/adventure game from indie developer Monomi Park. It released back in 2017 after spending over a year in Steam Early Access. With a colorful and friendly open-world and some subtly intriguing narrative hooks, Slime Rancher thoroughly charmed players. It offers a unique first-person perspective on the farming sim genre with the twist on the genre by making the central commodity the excretions of adorable and voracious slimes. Could Slime Rancher be one of the best games of all-time? Outro music: Chrono Cross 'If I Could... (Synthwave Mix)' by Jorito and JoyDreamer (http://ocremix.org/remix/OCR03888) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod
In Episode 23, I talk to Garrett and Christine Cooper, the developers of Black Ice. Black Ice is a cyberpunk first person shooter set in a world dominated by evil corporations. We talk a bit about the development of the game, Steam Early Access, and puns!
Welcome to episode 69 where we discuss the 1997 Stainless Games car combat sim, Carmageddon. We chat about all the regular stuff including genre, setting, gameplay, tech focus and dev story. We also focus a bit on the controversy surrounding the game and her a bunch of great listener emails and voicemails. Troels, Akago, Ben Chandler and myself play multiplayer very poorly: https://www.youtube.com/watch?v=JEKfv8RGWmI I mess around with the Carmageddon sound folder: https://www.youtube.com/watch?v=8854VJCZ5nE Buy Carmageddon on GoG: http://www.gog.com/game/carmageddon_max_pack?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f or Steam: http://store.steampowered.com/app/282010/ Buy Carmageddon 2: Carpocalypse Now! on GoG: http://www.gog.com/game/carmageddon_2_carpocalypse_now?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f or Steam: http://store.steampowered.com/app/282030/ Buy Carmageddon TDR 2000 on Steam: http://store.steampowered.com/app/331650/ Buy Carmageddon Reincarnation on Steam Early Access: http://store.steampowered.com/app/249380/ Support the show on Patreon: http://www.patreon.com/umbcast Next time, we'll cover the news, after that we'll hit the 1996 Activision FMV adventure, Spycraft. Enjoy!
It's time for episode 42, all about Sierra's 1987 adventure series, Police Quest. As always, though, some news: Wasteland 2 is available for purchase via Steam Early Access. The gog.com winter sale is ending and the Steam winter sale will soon begin. A new trailer has released for the new Tex Murphy game, Tesla Effect. A new Star Wars game, Attack Squadron has been teased. We don't have a ton of info, but we do have a trailer. We then get on to the main topic, Police Quest. We discuss the first four games of the series. Buy Police Quest 1-4 on GoG: http://www.gog.com/game/police_quest_1_2_3_4?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f YouTube playlist: http://www.youtube.com/playlist?list=PL2whCuUnKwYDHG4T5Yn6AdAunPkM6q9-P Next time, we'll be covering the series of LucasArts WWII flight sims, Battlehawks 1942, Their Finest Hour and Secret Weapons of the Luftwaffe. I'm excited to get back into some combat flight sims.