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Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Outro Issues covered: who is responsible for the MDA framework, moving to Montreal and working with New Yorkers, world-relative cameras, figuring out console cameras, the struggles with camera and controls, a game that had all the elements, neoconservative fantasy to save the world from future threats, having a team form around the ashes of disagreement, doing three jobs, clarity in the goals, design sins, having invited moments vs supporting being better than the designer, establishing a systemic language, the most complicated doors in video games, being bottom-up, negotiating all the types of doors, everyone being on board with the approach, intrinically motivated engagement, motivating the desired experience, real-world examples of what it means to get 100%, the one job, being remote vs being in the job, level design and script writing between entwined, the state of the industry. Games, people, and influences mentioned or discussed: UbiSoft, LucasArts, Valve, Amazon, Build Machine Games, Far Cry 2, Robin Hunicke, Mark LeBlanc, Robert Zubek, Doug Church, Red Storm Entertainment, Hitman, Halo, Xbox, Bounty Hunter, Jedi Knight, Metal Gear Solid (series), Resident Evil (series), The Fifth Element, James Bond, J. T. Petty, Rainbow Six, Call of Duty, Medal of Honor, EA, GoldenEye, Bloodborne, Sekiro, FromSoft, Dark Souls, mysterydip, Watch Dogs, Warren Spector, Psychonauts, Tim Schafer, Full Throttle, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Psychonauts! (-ish) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week we're joined by Grant Kirkhope, the award-winning composer behind some of gaming's most iconic soundtracks, including Banjo-Kazooie, GoldenEye 007, Perfect Dark, Donkey Kong 64, Viva Piñata, Mario + Rabbids, and so much more. Join us as we talk with Grant about the music that shaped his life, the lasting legacy of game soundtracks, nostalgia, creativity, pop culture, and how one composer helped define the sound of an entire generation of gaming.Special Guest - Grant Kirkhopehttps://www.grantkirkhope.com/ IG: @grantkirkhopecomposerX: @grantkirkhopehttps://open.spotify.com/artist/52kyuqw6IKrI3kzllwYcvd?si=S8JoTVZIQUS9EgLfTQeLogHost: Jared Gonzalez. Cohosts: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez. https://linktr.ee/razzledazzleshowpodcast?utm_source=linktree_profile_share
Welcome back to another episode of Press B to Cancel! This week the crew is diving deep into retro gaming history to celebrate the 30th anniversary of the Nintendo 64. From early polygon nightmares to timeless multiplayer masterpieces, we share our favorite memories of Nintendo's classic 3d console. We discuss the legendary games that defined an era, high stakes multiplayer of GoldenEye 007, rampant destruction of Blast Corps, game changing innovations of The New Tetris, blazing speeds (#tunnels) of F Zero X, and the wonderfully crude humor of Conker's Bad Fur Day. As well who could forget the eye watering cost of cartridges and the cumbersome controller paks. Press B To Cancel also on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Want to support the show? Donate via our Patreon and gain additional Discord perks and behind the scenes clips. Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript
Estamos en YouTube como P.P.Videojuegos y en @elpixelpodcast, y podéis encontrar los podcasts en Patreon a 320kbps antes que nadie. El último Patreon en unirse ha sido Canchute y sorteamos "La Edad Oscura del Videojuego Español de los 90, Vol. 1", escrito por nuestro compañero Javier Sancho de MS-DOS Club. Agradecemos a nuestra pedazo de comunidad y os recordamos que os suscribáis y activéis la campanita.En la sección LO + FRESCO, tratamos el "cráter" de Xbox: tras un pasado Showcase ilusionante, se ha confirmado un "reset" radical. Asha Sharma ha comunicado el despido de 3.200 trabajadores, la independencia de Compulsion Games y Double Fine, la búsqueda de nuevos dueños para Undead Labs y Ninja Theory, y el posible cierre de Arkane. Además, se ha anunciado una nueva subida de precios global para el 1 de agosto de 2026, eliminando el modelo de 2 TB y situando a la Series S y X Digital en precios históricos de hasta 750 dólares, todo debido al encarecimiento de componentes por la burbuja de la IA.En MADE IN JAPAN, abordamos el adiós al físico de PlayStation: Sony anunció que en enero de 2028 abandonará el formato, a pesar de que filtraciones de Insomniac Games tras el ataque de ransomware de 2023 revelan que éxitos como Spider-Man 2 o God of War Ragnarok vendieron mayoritariamente en disco. Esta medida apunta a un monopolio digital que ya ha provocado una petición en Change.org con casi 190.000 firmas. Mientras Xbox Helix podría intentar recuperar el físico, Rockstar ha confirmado que la edición física de GTA 6 contendrá únicamente un código.En la sección de NOTICIAS, destacamos el RPG de acción The Blood of Dawnwalker, que llegará el 3 de septiembre con un sistema de 30 días y 30 noches. Julio está lleno de lanzamientos como Rhythm Heaven Groove, la expansión de DOOM: The Dark Ages, Assassin's Creed Black Flag Resynced, Palworld (1.0), The Mound: Omen of Cthulhu, Denshattack!, Splatoon Raiders, Avatar Legends y la reconstrucción de Halo: Campaign Evolved. Por otro lado, el remake de Splinter Cell se encuentra en una etapa "súper frágil" con estreno previsto para finales de 2027, Marvel's Blade sufre retrasos presupuestarios, Nintendo lanza una Switch 2 con batería extraíble, se ha recreado GoldenEye 007 en Far Cry 5 y MachineGames prepara Wolfenstein 3 junto a una serie para Prime Video.Finalmente, en QUEMANDO CONTROLES, Nacho está disfrutando de Top Gear Pocket 2, mientras que Dani se encuentra jugando a Daytona, 007 First Light y Sifu.
Rob and I in person sit down with David Zaritsky from The Bond Experience over ZOOM.This episode is really a love letter to the Goldeneye resort.Would you like to join David for the continued adventures of GATHERALL AT GoldenEye in Jamaica in September?* Wed, Sept 9 - Sun, Sept 13 To be a part of GATHERALL at GoldenEye please contact them with the subject line or mention of "GATHERALL":-- Email: reservations@islandoutpost.comLISTENER MAILFor listener mail : therewillbebond@gmail.comSUPPORT THE SHOWThis show is brought to you by Wilde & Harte Razors.Use TAILORS20 for a discount at W&H. https://wildeandharte.co.uk/You can tip the show with Buy Me A Coffeehttps://buymeacoffee.com/therewillbebondYou can sign up to the Newsletter for more Bond magic. https://fromtailorswithlove.co.uk/newsletterYou can buy a London Bond Map to get a shout out. https://londonbondmap.co.uk/shopEpisode #141
If you've ever wondered how one conversation can bounce from Taylor Swift wedding conspiracies to Paul Stanley's unbelievably awkward stage banter before somehow landing on PlayStation drama and David Lee Roth singing in Spanish... congratulations. You've found your people.Today's comedy podcast starts with Rafe unveiling a brand-new game, Swifty or Shifty, to determine who actually knows what's real—and what's internet nonsense—about Taylor Swift and Travis Kelce's wedding saga. The crew immediately dives back into the ongoing bet over whether the wedding at Madison Square Garden actually counts, because no Rizz Show argument is ever allowed to end peacefully.Then the internet delivers one of the funniest clips imaginable: Paul Stanley honoring the victims of the Manchester bombing... before instantly asking the crowd, "How many girls here like to get licked?" as KISS launches into Lick It Up. The gang completely loses it trying to imagine a worse song transition.From there it's full-speed chaos.The crew debates Collider's list of the greatest video games ever made, argues whether GoldenEye, Grand Theft Auto, Halo, Pac-Man, and Doom got robbed, and discusses Sony's plan to move future PlayStation releases to digital-only media. Does anyone actually own their games anymore? Is everything becoming another subscription? The paranoia is real.In Crap on Celebrities:• Green Day releases new music.• Taylor Swift wedding documentary rumors get shut down.• Sammy Hagar reunites with Jason Bonham.• David Lee Roth's legendary (and very questionable) Spanish-language album gets a birthday.• Jeopardy! is hiring clue writers for up to $178,000.• Ali G returns.• Harold & Kumar 4 is officially happening.• Britney Spears' biopic finds its writer.• The Rock keeps chasing dramatic movie roles.• The gang reminisces about movies filmed in St. Louis.Plus birthdays, Nepo Baby jokes, video game nostalgia, rock history, movie trivia, celebrity gossip, and the kind of sarcastic conversations that somehow make perfect sense after about three cups of coffee.Whether you're here for celebrity chaos, weird news, pop culture arguments, or just listening to friends derail every topic imaginable, this comedy podcast delivers another completely ridiculous morning with The Rizzuto Show.If you laughed, argued with your speakers, or immediately looked up that Paul Stanley clip... mission accomplished.Follow The Rizzuto Show → https://linktr.ee/rizzshowConnect with The Rizzuto Show Comedy Podcast → https://1057thepoint.com/RizzShowHear The Rizz Show weekdays on 105.7 The Point | Hubbard Radio | St. Louis, MissouriSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Happy Hump Day! There are celebrity weddings... there are relationship disasters... and then there are mornings where The Rizzuto Show somehow manages to cram both into one completely ridiculous daily comedy show.Happy Hump Day! The gang turns an ordinary Wednesday into two-and-a-half hours of relationship debates, questionable life choices, bizarre internet conspiracies, celebrity chaos, weird news, and enough sarcastic commentary to make your therapist schedule a follow-up appointment.Rizz kicks things off by preparing for wisdom tooth surgery while the crew campaigns to revive one of the show's most legendary Radiothon traditions. Naturally, that conversation immediately spirals into fundraising, public roasting, and debating exactly how much money it would take to humiliate someone for a good cause.Technology doesn't fare much better. Rizz accidentally ignores his wife thanks to his Meta smart glasses, proving that answering a phone call during a romantic walk is a surprisingly effective way to lose Husband of the Year honors. That launches a conversation about wearable tech, modern relationships, and whether our gadgets are helping us stay connected—or just creating brand-new ways to get into trouble.Relationship Court officially returns with listener dilemmas involving blended families, difficult exes, parenting, teenage ultimatums, postpartum anxiety, expensive concert tickets, and whether friends are actually obligated to sacrifice their own plans when someone else's night takes an emotional turn. As always, everyone has an opinion, nobody agrees, and somebody inevitably gets roasted.Of course, no morning would be complete without one of the internet's greatest relationship debates. A woman considers ending her relationship because her boyfriend's obsession with potato chips has completely taken over his life. Three bags a day. Crumbs everywhere. Finger dust. Hidden snack stashes. McDonald's instead of local cuisine while traveling overseas. Somehow this turns into one of the funniest—and weirdly most divisive—conversations of the day.Meanwhile, Rafe unveils a brand-new game, Swifty or Shifty, challenging everyone to separate real Taylor Swift and Travis Kelce wedding stories from completely fabricated internet nonsense. Before long, the crew is debating celebrity wedding conspiracies, impossible reception menus, sports legends, billionaire wedding budgets, and whether chicken nuggets topped with caviar should ever exist. Confidence is mandatory. Accuracy is optional.The celebrity chaos keeps rolling as the gang reacts to one of the most unintentionally hilarious concert moments ever, when Paul Stanley delivers an emotional tribute before immediately launching into one of KISS's most awkward song transitions imaginable. From there, the conversation bounces into Green Day's latest music, Sammy Hagar reuniting with Jason Bonham, David Lee Roth's unforgettable Spanish-language album, Harold & Kumar 4, Britney Spears' upcoming biopic, Ali G's return, Jeopardy! hiring clue writers, and The Rock's continued quest to prove he's a dramatic actor.Then it's time for a healthy dose of gaming nostalgia. The crew debates Collider's greatest video games of all time, argues over GoldenEye, Grand Theft Auto, Halo, Pac-Man, Doom, and whether today's players will ever truly own their games again as PlayStation continues moving toward a digital-only future.As if things couldn't get stranger, a Missouri man gets arrested while proudly wearing the promotional T-shirt from the very bail bonds company that had recently gotten him out of jail. That unbelievable mugshot sparks one of the day's most unexpectedly fascinating conversations as the crew dives into how bail bonds, bounty hunters, collateral, and the legal system actually work—complete with Rafe's unforgettable Current River stories and a reminder that showing up for court is generally considered a good idea.Along the way you'll hear conversations about smart glasses, travel compatibility, embarrassing eating habits, floating Missouri rivers, celebrity gossip, rock history, video game nostalgia, weird news, family dynamics, movie trivia, pop culture, listener dilemmas, and plenty of classic Rizz Show tangents where nobody remembers how the conversation started—but everyone is glad it happened anyway.Whether you're here for ridiculous listener stories, celebrity gossip, bizarre internet theories, hilarious fails, or just listening to friends derail every topic imaginable, this daily comedy show delivers exactly the unpredictable chaos you've come to expect from The Rizzuto Show.Thanks for hanging out with us. If today's episode taught us anything, it's that relationships are complicated, potato chips are apparently controversial, celebrity wedding conspiracies have officially gone too far, and maybe don't wear your bail bonds T-shirt for your next mugshot.If you laughed, argued with your speakers, immediately Googled Paul Stanley's awkward stage banter, or started questioning your own snack habits, mission accomplished.Be sure to subscribe and never miss another episode of your favorite daily comedy show.A Marketing Boon For Bail Bonds Business‘Snake the Bigfoot Hunter' claims he unearthed scientific proof of Sasquatch — and DNA shows it's part humanHazelwood snack bar factory to close, lay off hundreds of employeesFollow The Rizzuto Show → https://linktr.ee/rizzshow for more from your favorite daily comedy show.Connect with The Rizzuto Show Comedy Podcast online → https://1057thepoint.com/RizzShow.Hear The Rizz Show daily on the radio at 105.7 The Point | Hubbard Radio in St. Louis, MO.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
HAPPY 4th OF JULY!
FULL VIDEOPT 1 (INTRO) : https://open.spotify.com/episode/0H3iMXuxlTwVTJJHTyqmOu?si=zFMjJ4qGR96t881Mf0zjdQPT 2: https://open.spotify.com/episode/3kqJRhEyupWCawp6UHn8go?si=ujWJG0UuT5y2LvVUpu08EAPT 3 https://open.spotify.com/episode/7vM7LIR03rNX8S45LWJ1T5?si=hIBhurPhTDixlTpzEXZNFgPT 4 : https://open.spotify.com/episode/1HpsefdZxn13gQcMpYCRA2?si=LaQavpH0Sk2YeabzU-n3DwPT 5 (ENDING) : https://open.spotify.com/episode/1nEC7WPDV0dUAWugddQnWG?si=s00LEZeKTSCZxi3A4O7vugLinktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KWatch Analytic Dreamz go live with 007 First Light, the brand new James Bond video game from IO Interactive, the studio behind Hitman. In this highly anticipated title, players step into the shoes of a young, reckless MI6 recruit James Bond on his first standalone mission, earning his licence to kill against a dangerous rogue agent. Blending Ian Fleming's classic spy novels with modern cinematic flair, 007 First Light delivers a gripping origin story packed with global locations, high-stakes espionage, and thrilling set pieces.Analytic Dreamz brings his signature energetic style and deep gameplay analysis to this launch-day livestream. Experience third-person action-adventure with stealth, intense unarmed and weapon combat, creative gadget usage, vehicle chases, and Hitman-inspired mechanics fused with authentic Bond flair. Releasing May 27, 2026 on PS5, Xbox Series X|S, and PC (Nintendo Switch 2 version coming Q3 2026), this narrative-driven single-player experience is already generating strong pre-release buzz. Join Analytic Dreamz for raw reactions, expert breakdowns, and full immersion as we explore whether 007 First Light lives up to the legacy of classics like GoldenEye 007. Pre-order perks are available now — don't miss this fresh spy thriller!Privacy & Opt-Out: https://redcircle.com/privacy
The Big Mates discuss Goddesses, beauty, GoldenEye, and Debut by Björk. Adam, Steve, and Lucas continue their exploration of the career of Björk and their track-by-track analysis of her first studio album. They explore the composition, tone, lyrics, meaning, and context for each song in turn - all from three differing perspectives, from being deeply into music and analysis, to not caring for art or critique, and everything in between!They also look at how the writing of the album was inspired by Björk's feelings in an unfamiliar city, her integration into the club scene, and a potentially mythological recording technique...How does the tone of the album keep changing? How is Lucas' plant doing? How old are we? Find out on this episode of What Is Music?Our next episode is out next week, Monday Monday July 6th, and will conclude our thoughts on Debut!Join the conversation on:Bluesky: https://bsky.app/profile/whatismusicpod.bsky.socialThreads: https://www.threads.net/@whatismusicpodInstagram: https://www.instagram.com/whatismusicpodE-mail: whatismusicpod@gmail.comGet access to more shows, exclusive bonus content, ad-free episodes of this show, and more music discussion by subscribing to our Patreon!Head to patreon.com/whatismusicpod and receive up to two new episodes of our various shows every week (including our album club and monthly themed playlists!), ad-free archives of What Is Music?, and access to our Patron-only Discord server for even more music (and non-music) discussion!Support our show when starting your own podcast!By signing up to Buzzsprout with this link: https://www.buzzsprout.com/?referrer_id=780379Check out our merch!https://whatismusicpod.redbubble.comDonate to our podcast!https://ko-fi.com/whatismusichttp://whatismusic.buzzsprout.com/Support the show
Cette semaine, je vous partage mon grand désarroi avec Facebook Marketplace (tout ça pour une shampouineuse), on jase des nouvelles Steam Machine de Valve qui débarquent avec le gros prix et on continue de s'inquiéter avec ce qui se passe chez Microsoft et…. Elon Musk? En impressions, je vous parle de 007 First Light, une toute nouvelle aventure de James Bond produite par IO Interactive (de la série Hitman) et qui fait office de redémarrage de la série mais aussi de récit initiatique pour le légendaire agent secret. Est-ce que ça offre une expérience comparable ou même meilleure que les derniers films, ou est-ce qu'on ferait mieux de dépoussiérer nos Nintendo 64 pour jouer à Goldeneye? Finalement, en question, on jase de James Bond, de bannissement en ligne, sauvegardes, contrôles dans StarFox, jeux de superhéros de Marvel, Fullset de N64, Apocalypse, Call of Duty et bien plus encore! Bonne écoute! Entre Deux Parties sera de retour le 6 juillet 2026!Diffusion originale: le 22 juin 2026► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rubis Desrenards. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca
O Nintendo 64 completa 30 anos e, neste episódio, relembramos a história de um dos consoles mais importantes de todos os tempos. Conversamos sobre os bastidores do desenvolvimento do N64, as escolhas da Nintendo durante a geração dos 64 bits e o cenário da indústria nos anos 90.Também analisamos a rivalidade entre Nintendo 64 e PlayStation 1, uma disputa que ajudou a moldar o futuro dos videogames. Falamos sobre o impacto do console na popularização dos jogos 3D e como suas decisões influenciaram toda a indústria.Além disso, revisitamos alguns dos maiores clássicos do Nintendo 64, como Super Mario 64, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, Banjo-Kazooie e muitos outros. Uma viagem nostálgica por um console que marcou uma geração e deixou um legado que permanece vivo até hoje.
Tony: -Sony has an… Interesting controller patent: https://www.eurogamer.net/sony-controller-soft-hard-buttons-patent -Nintendo Treehouse: https://www.nintendolife.com/guides/nintendo-direct-june-2026-every-announcement-game-reveal-and-trailer Jarron: -XBox Drama: Margins can't continue: https://www.engadget.com/2191897/xbox-ceo-says-current-margins-cannot-continue-in-public-letter-to-staff/ They could spin off: https://www.theverge.com/games/949584/microsoft-spinning-off-xbox Studio Closures: https://www.theverge.com/games/950204/xbox-ninja-theory-shutdown-hellblade-senua https://www.theverge.com/games/949964/xbox-compulsion-games-closure-craig-duncan-departure https://www.ign.com/articles/psychonauts-developer-double-fine-responds-to-closure-reports-with-a-single-emoji -Steam Machine is imminent: https://videocardz.com/newz/valve-steam-machine-spotted-on-geekbench-with-steamos-suggesting-reviews-may-be-underway Owen: -I think we need to have a Golden Eye 007 party. Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,' insists dev | Tom's Hardware -Pokemon Go (yes it's still a thing) will now let you play without playing. Kind of. Pokémon Go Adds Virtual Item That Helps Play the Game For You
Alors non, le kaiju du jeu vidéo japonais n'a peur de rien. En revanche, il vieillit, petit à petit. En ce mois de juin 2026, il fête les 30 ans de sa Nintendo 64, mais aussi le départ à la retraite de Takashi Tezuka, un nom aussi important que celui de Shigeru Miyamoto chez Nintendo. On revient donc sur le parcours de ces deux légendes du jeu vidéo dans cet épisode #66 ! Mais Marc, Nicolas et Thierry abordent aussi dans ce podcast : la première adaptation animée de Super Mario Bros. (en 1986 !), le superbe jeu d'action / aventure Mina the Hollower, le remake de Project Zero II: Crimson Butterfly, ou encore le dernier manga de l'auteur de Gantz. Pause musicale : Engage the Enemy (敵との対峙) - Xenoblade Chronicles: Definitive Edition OST, par ACE+ Chapitres : 00:00:00 Introduction 00:07:05 Vie au Japon - Les Eaux Troubles, Bitsummit 2026, Nintendo Museum, 40 ans Famitsu, Xenoblade 00:32:56 Hommage à Yuji Ohno 00:38:28 松 Matsu - Retraite de Takashi Tezuka et 30 ans de la Nintendo 64 01:20:32 Pause Musicale - Xenoblade, Engage the Enemy par ACE+ 01:24:18 竹 Take - Fatal Frame II: Crimson Butterfly Remake 01:38:09 竹 Take - Super Mario Bros Peach Hime Kyushutsu Daisakusen ! 01:57:38 竹 Take - Mina the Hollower 02:18:20 Courrier des Auditeurs 02:26:13 梅 Ume - Première partie de GoldenEye sur N64 02:28:27 梅 Ume - L'influence de Xevious sur Famicom 02:32:06 梅 Ume - La musique de dégustation dans Muramasa 02:33:57 和菓子 Wagashi - Kanreki Hime de Hiroya Oku 02:40:06 Conclusion Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 66 est disponible ici. Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050 7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521 Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk https://en.wikipedia.org/wiki/Nintendo_VS._System Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY November 1994: Video Game Industry profits plummet Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY Play Meter November 1994, pg. 22 TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman https://mdsass.com/our-team/ ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D; Page 4; Column 1; Financial Desk ; Column 1; Siliwood deals abound! Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12 Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43 https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus 3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01 Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor William Morris goes Interactive William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes 2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65 BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade Amiga Games, November 1994, pg. 34 https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994 https://www.mobygames.com/company/661/kalisto-entertainment-sa/ Video game ratings system still a thorn in coinop's side Play Meter, November 1994, pg. 20 https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1 Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD https://en.wikipedia.org/wiki/VR-1 https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32; Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32 NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995 Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY Matsushita and IBM team up Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D 3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5 Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47; Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994 https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994 https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo https://en.wikipedia.org/wiki/Dendy Mortal Kombat 2 launch is massive Mortal moral: Gore sells, money yells, Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4; Ad budget Rises Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15 Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday https://en.wikipedia.org/wiki/GoldenEye https://en.wikipedia.org/wiki/GoldenEye_007 Nintendo premiers VirtualBoy Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News https://www.linkedin.com/in/kerry-ganofsky-15873/ Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other https://en.wikipedia.org/wiki/Virtual_Boy PC sales boom Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY https://en.wikipedia.org/wiki/Apple_Pippin Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7 https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN! DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets, Amiga Games, November 1994, pg. 19 Australia funds multimedia development Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture PC Player November 1994, pg. 17 Humongous bets on hand drawn art "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER Xband launches PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing Pearson Buys Future PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG Play Meter November 1994, pg. 170 Fighter History suit settled Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc. https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp. Nintendo wins again NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST Cybermania 94 awards Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses! Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4 Interview with game translator PC Joker, pg. 61 William A. Higinbotham has passed William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D; Page 29; Column 5; National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham https://en.wikipedia.org/wiki/William_Higinbotham https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Ladybird slams the door on AI pull requests, Kernel 7.1 brings a healthy performance boots for the Intel B580, emulating analog TV and VHS artifacts on Linux, and an official Proton drive for penguins.The video version of the show is available to Patrons, along with the Extended Chaos podcast featuring over an extra hour of LWDW content every week.PatreonDiscordYouTubeShow NotesTimestamps00:00 Intro06:12 Replacing X11 and Wayland13:38 Linux 7.1 is out20:07 Goldeneye 007 XBOX 360 remaster on Linux27:12 Distrowatch tuns 25TopicsWhy Serverhttps://github.com/joske/yserverLinux 7.1https://www.omgubuntu.co.uk/2026/06/linux-7-1-kernel-featuresGoldenEye 007 XBLA Recomphttps://interfacinglinux.com/community/linuxgaming/goldeneye-007-xbla-recomp-on-linux-native/Distrowatch turns 25!https://distrowatch.com/weekly.php?issue=20260601#sitenews
FULL VIDEOPT 1: https://open.spotify.com/episode/0H3iMXuxlTwVTJJHTyqmOu?si=zFMjJ4qGR96t881Mf0zjdQPT 2: https://open.spotify.com/episode/3kqJRhEyupWCawp6UHn8go?si=ujWJG0UuT5y2LvVUpu08EAPT 3 https://open.spotify.com/episode/7vM7LIR03rNX8S45LWJ1T5?si=hIBhurPhTDixlTpzEXZNFgLinktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KWatch Analytic Dreamz go live with 007 First Light, the brand new James Bond video game from IO Interactive, the studio behind Hitman. In this highly anticipated title, players step into the shoes of a young, reckless MI6 recruit James Bond on his first standalone mission, earning his licence to kill against a dangerous rogue agent. Blending Ian Fleming's classic spy novels with modern cinematic flair, 007 First Light delivers a gripping origin story packed with global locations, high-stakes espionage, and thrilling set pieces.Analytic Dreamz brings his signature energetic style and deep gameplay analysis to this launch-day livestream. Experience third-person action-adventure with stealth, intense unarmed and weapon combat, creative gadget usage, vehicle chases, and Hitman-inspired mechanics fused with authentic Bond flair. Releasing May 27, 2026 on PS5, Xbox Series X|S, and PC (Nintendo Switch 2 version coming Q3 2026), this narrative-driven single-player experience is already generating strong pre-release buzz. Join Analytic Dreamz for raw reactions, expert breakdowns, and full immersion as we explore whether 007 First Light lives up to the legacy of classics like GoldenEye 007. Pre-order perks are available now — don't miss this fresh spy thriller!Privacy & Opt-Out: https://redcircle.com/privacy
Donate (no account necessary) | Subscribe (account required) Join Bryan Dean Wright, former CIA Operations Officer, as he covers today's top stories shaping America and the world. In this episode of The Wright Report, Bryan breaks down mounting allegations of voter fraud in the Los Angeles mayoral race, explains why California's electoral system may be structurally designed for manipulation, and lays out what July 10th means for the future of that fight. The Trump Administration is also making its most aggressive push yet to strip citizenship from foreign-born Americans who lied or committed crimes during the naturalization process, but Bryan explains why the Senate filibuster remains the single biggest obstacle to doing it at any meaningful scale. On the espionage front, China, Russia, and Israel are all ramping up intelligence operations against the U.S., and the bizarre case of CIA officer David Rush and his basement full of gold bars keeps getting stranger. Plus, screwworms have now crossed into New Mexico, infecting a dog in Lea County and triggering Canada to block live animal exports from Texas, with Bryan offering a clear warning for pet owners in the region. "And you shall know the truth, and the truth shall make you free." - John 8:32 Keywords: Bryan Dean Wright, Wright Report, Los Angeles mayor race, voter fraud, Karen Bass, Spencer Pratt, Nithya Raman, ballot harvesting, California elections, DOJ voter rolls, SAVE America Act, filibuster, denaturalization, Trump immigration, CIA officer gold bars, David Rush, special access program, China spy operations, Russia intelligence, Israel espionage, DIA threat level, screwworm outbreak, New Mexico, Ivermectin animals, Texas cattle industry, election integrity
Confident and charismatic, James Bond's long-awaited return to games is the best since GoldenEye. Learn more about your ad choices. Visit podcastchoices.com/adchoices
SWTOR 7.9 is here with a story conclusion, 007 First Light is really good, and the NMS expedition is still in progress. That and more on this episode of the New Overlords Podcast with Sema and @MaxTheGrey. MP3 Direct Download Link YouTube Link Catch us in Discord at http://newoverlords.com/discord for notes on when we record … Better than Goldeneye? – New Overlords Podcast 609: 007 First Light Read More » The post Better than Goldeneye? – New Overlords Podcast 609: 007 First Light first appeared on NEW OVERLORDS.
Bond, we need you to stand in front of this wall and show off the latest styles from Old Navy. Check out Neon Crown by Jenny Reed on Kindle! - https://www.amazon.com/Neon-Crown-Jenny-Reed-ebook/dp/B0H1FBBTHBDiscussed: Hits of 2026, Mina the Hollower, games from our past that haunt us, Pocket Bomberman, N64 era of Bomberman, 007 First Light, GoldenEye, Perfect Dark, favorite eras of Bond, the influence of Uncharted, WarioWare montage, beige Find us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:21) - Lost in the sauce (02:36) - Mina the Hollower | The goo flows (37:30) - BRIEF MECHANICAL SPOILER (38:03) - Mina the Hollower | The goo continues to flow (45:09) - Break (46:47) - Pocket Bomberman | Haunted games (01:01:39) - Kaboom (01:01:41) - Tell us about your haunted games (01:03:10) - 007: First Light | James Bond TWO (01:49:41) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Michael CBrian MSuperThisWayNick GStarfallrondoSusan H0nlygh0stsVincent JPatrick KEd ASamantha DNorth HeroSam HSnzznGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
007 First Light is here and Dylan, Travis and Kirklin have been delving deep into the new IOI title. They start with a non-spoiler section before talking in detail about the story, characters, combat, mechanics and more!Ad-Free version: www.patreon.com/c/GeekVerseYouTube version: https://youtube.com/live/1UQGKFSzqkwLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
007 First Light is here and Dylan, Travis and Kirklin have been delving deep into the new IOI title. They start with a non-spoiler section before talking in detail about the story, characters, combat, mechanics and more!Ad-Free version: www.patreon.com/c/GeekVerseYouTube version: https://youtube.com/live/1UQGKFSzqkwLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnell
Modern Warfare 4 got revealed, 007 First Light is finally out, and the Hell Let Loose: Vietnam beta dropped — so naturally we spent an episode on the franchise we swore off, a Bond game that isn't quite Hitman, and a beta that can't hold a frame rate. We get into the HLL: Vietnam open beta (the rubber-banding, the keybinds that won't stick, the studio's track record) and whether it's worth grabbing at the June 18 launch. Then 007 First Light: it's sitting at 88 on Metacritic and "best Bond since GoldenEye," but is it actually a let-down if you came in expecting Hitman? We break down why the reviews and the disappointment can both be right. Then the big one — Modern Warfare 4. Korea-but-modern is a genuinely cool setting, Ballistic Authority gunplay, DMZ is back, it skips last-gen. We also get into the death of the Warzone era, where extraction shooters go next (Tarkov, Arc Raiders), and a detour into Elden Ring. And we close on Aliens.gov: the site the UFO community thought was disclosure, that turned out to be something very different. Two friends, zero corporate takes. Jake's still open to it, Raz wants the whole thing to burn. 0:00 - Intro & what's on the docket 1:40 - Hell Let Loose: Vietnam beta — first impressions 8:54 - Will it survive a rough launch? (studio track record) 14:43 - Squad leader pains & why HLL needs friends 19:48 - 007 First Light — Hitman with a Bond skin? 25:08 - 7 hours in: the linearity let-down 31:44 - Why the reviews & the disappointment can both be right 34:20 - "Best Bond since GoldenEye?" 35:32 - Modern Warfare 4 reveal — the COD episode we said we'd never do 39:44 - Korea-but-modern: cool setting, Captain Price shoehorn 42:13 - Ballistic Authority, hipfire bloom & movement changes 49:00 - "We love feedback" — the minimap betrayal 53:50 - The death of the Warzone era & DMZ's return 59:24 - Where extraction shooters go next (Tarkov, Arc Raiders) 1:15:40 - Tarkov's update & the state of the genre 1:22:57 - Detour: getting pulled back into Elden Ring 1:33:37 - Closer — Aliens.gov: the UFO disclosure site that wasn't 1:40:07 - Discord, Patreon & sign-off _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
The month of May concludes with our final Derek pick...Goldeneye. The 1995 James Bond film where Pierce Brosnan steps into the role of 007 and brings the franchise into the 90's. Tune in and find out what we all thought!
The dust has settled on the ultimate retro hockey weekend, and we are breaking down every single angle! In this jam-packed episode, Len and Darrell dive deep into the full recap of the King of '94 tournament. From absolute dominance on the ice to the logistics behind making the weekend run seamlessly, we cover it all.Plus, we have a massive announcement regarding the official dates and location for the 2027 tournament, alongside a look at some massive structural changes coming to next year's event.Inside this episode:The Champions Circle: Analyzing AJ's absolutely historic sweep and mercy-rule bracket run, plus a look at Len's deep, historic semifinal push into the Top 6!The Friday Night Experiment: Did the "Ultimate Sports Gamer" multi-game challenge work? We review the madness across NBA Jam, RBI Baseball, Ice Hockey, and the Punch-Out!! speed run finale.Behind the Scenes: The logistics of cable optimization, setup strategies, and finding the sweet spot for the Free Play VIP layout.Blueprinting 2027: Why we are moving round-robins to Friday night, adjusting the auto-goalie schedule, and adding side events like Mutant League and GoldenEye 007.The Next Era: Transitioning from intense league play into high-effort content creation—including our upcoming, definitive NHL '94 Goalie Rankings project!Connect with the Community:
Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.metacritic.com/game/007-first-light/https://www.metacritic.com/browse/game/all/all/current-year/https://opencritic.com/game/19224/007-first-lighthttps://www.metacritic.com/pictures/james-bond-007-video-games-ranked-worst-to-best/12https://www.videogameschronicle.com/review/007-first-light-review/https://www.eurogamer.net/007-first-light-reviewhttps://www.ign.com/articles/007-first-light-reviewhttps://www.independent.co.uk/extras/indybest/gadgets-tech/video-games-consoles/007-first-light-review-b2983517.htmlhttps://fr.ign.com/project-007/88739/test-007-first-light-le-plus-grand-jeu-james-bond-de-tous-les-tempshttps://br.ign.com/007-first-light/153269/007-first-light-e-uma-experiencia-imersiva-divertida-e-eletrizante-que-estava-um-tanto-quanto-sumidahttps://it.ign.com/project-007/225663/007-first-light-la-recensione
Another episode in May can only mean one thing... another episode without both Jesse and Josh. Jesse had to sit through two awful movies last week and decided to abandon Josh as he talks the worst James Bond of them all, Pierce Brosnan. Luckily, returning guest Kelly joins Josh to attempt to defend 1995's Goldeneye. Can Kelly sway Josh's hate of this film with a great Pierce Brosnan Bond performance and grand action scenes? Or will Josh corrupt Kelly with an abysmal score and ugly BMW?Most importantly they will decide if Goldeneye is a bloody good film...We encourage everyone to watch along while you listen and make sure to comment and let us know what you think. If you haven't already please follow us on Facebook, TikTok, Threads and Instagram @bloodygoodfilmpodcast and remember...Keep it bloody buddies!!!https://linktr.ee/BloodyGoodFilmPodcast...#bond #jamesbond #007 #Goldeneye #N64 #action #podcast #piercebrosnan
You probably don't know director Martin Campbell's name. But you've definitely seen some of his great films like GoldenEye, The Mask of Zorro, and Casino Royale. Over the next three weeks, Nick & Taylor undertake a marathon of Campbell's lesser known (and lesser loved) movies. They begin with Vertical Limit (2000). After a group of climbers (including Bill Paxton) become trapped in a crevasse on K2, Chris O'Donnell (Robin from Batman & Robin), packs up his nitroglycerin and sets off to rescue them. __________Taylor Zaccario…Host, Director, Producer, Writer Nick Zaccario…Host, Director, Producer, Editor
Today, Marko and Andy do an impromptu Power Hour! Andy has been modding Perfect Dark and Goldeneye, and building apps with the power of AI coding and Marko is going to go the the Dawn of the Dead mall! So tune in for some old guys complaining about being old, while listening to some awesome new music! If you like what you're hearing you can support Beyond Synth on Patreon: www.patreon.com/beyondsynth or PayPal: www.paypal.com/paypalme/beyondsynth Today's Playlist: Waveshaper- “Alternate Reality” https://soundcloud.com/waveshaper-2 https://waveshaper1.bandcamp.com/ https://open.spotify.com/artist/4N55TE3vFODMR4BX5B9fnM https://www.instagram.com/waveshaperofficial/ https://www.facebook.com/Waveshaperofficial Lucy In Disguise - “Pacific FM” https://soundcloud.com/lucy-in-disguise-1 https://open.spotify.com/artist/1FwlK3oTrK60CBk54koZJg https://www.youtube.com/channel/UCkjSSUniLoVIbKYoZ5JgFZA https://www.facebook.com/lucyindisguise805 https://www.instagram.com/lucyndisguise https://bsky.app/profile/lucyndisguise.bsky.social BUOS & Datasuck - “Downpour” https://soundcloud.com/buos buos.bandcamp.com https://www.instagram.com/buos_official/ https://open.spotify.com/artist/2JDNIRHHWTAbjUGhCUFUZP https://www.youtube.com/buosmusic https://www.facebook.com/buosmusic Datasuck: https://soundcloud.com/datasuck https://open.spotify.com/artist/0JJlYvBbdil2zhR97cQ7Gv https://girlfriendrecords.bandcamp.com/album/carry-on https://www.instagram.com/datasuck/ Droid Bishop - “Frontiers” https://soundcloud.com/droidbishop http://droidbishop.bandcamp.com/ https://open.spotify.com/artist/0HPVHsbV2yIYPp2Pk4kdHe https://www.instagram.com/droidbishop/ https://www.facebook.com/DroidBishop DELOS - “Keygen Requiem” https://delosmusic.bandcamp.com/ https://www.beaumckeerecordings.com/ https://www.instagram.com/beaumckeerecordings https://www.facebook.com/beaumckee https://www.youtube.com/@BeauMcKeeRecordings Daniel Deluxe - “Sometimes He Comes Back” https://soundcloud.com/daniel-deluxe https://danieldeluxe.bandcamp.com/music https://www.instagram.com/danieldeluxemusic/ https://www.facebook.com/DanielDeluxeMusic Leslie Young - “Bliss” https://soundcloud.com/leslie_young https://open.spotify.com/artist/2uJqKCdA0SUQC8kJ6KmWAP https://www.instagram.com/leslieyoungmusic/ https://www.youtube.com/c/LeslieYoungMusic Adlernaline - “Leaving Earth” https://soundcloud.com/adlernaline Jessy Mach & lxst child - “Deathball” https://soundcloud.com/jessy-mach https://future80s.bandcamp.com/album/rainbow-active https://open.spotify.com/artist/1TQlkahZRIbzxA02tAeCCK https://www.instagram.com/jessymachmusic/ https://www.youtube.com/channel/UCmY2lkW5tVussfSBsMSprjA https://www.facebook.com/jessymachmusic lxst child: https://soundcloud.com/lxst-child-991520631 https://www.instagram.com/lxstchildfr/ https://open.spotify.com/artist/5XG0u0GsaiIvBEzznbjdCj https://www.youtube.com/channel/UCUs42LeYWsS9y4yjtcufZUA
James Bond's Real Superpower isn't what most people think. Everyone remembers the gadgets — the Aston Martin, the exploding pen, the watch. But Bond's true edge is something far more powerful. In this episode, Dan and Tom of Cracking the Code of Spy Movies break down James Bond's situational intelligence — and why it matters more than any gadget Q ever built. Bond reads rooms, people, and danger faster than anyone else. That's his superpower. We explore key moments across the Bond movie franchise. From Dr. No to Casino Royale, Bond wins by reading human behavior. Not by hacking. Not by technology. By understanding the situation. And we find James Bond's real superpower.
A dry wedding somehow turns into a Venmo invoice, which should already tell you where this episode is headed. The boys get into Jose's return from podcast exile, Chase's suspicious vodka-water status, Jason doing Vegas "for the gram," cold draft sake, GoldenEye screen-watching allegations, Civilization all-nighters, Kevin being one Minecraft download away from inner peace, and a shocking amount of plant talk thanks to Jose's North Florida Flora shirt. Plus, the 2000s comedy bracket brings The 40-Year-Old Virgin, Bruce Almighty, Super Troopers, and Borat into the ring without spoiling who moves on.
We are now entering the Brosnan era. For many of us millennial, he was the Bond we grew up with. But is he your favorite Bond? Has this movie held up? Is it still the same riveting adventure as it was 30 years ago?
Troy Walker @troywalker is a great comic with a new album ESQUIRE. He also walks me through the ol' Goldeneye with a reverence that almost fill the hour. Then we talk other video games. Heh. Enjoy. Go to https://OmahaSteaks.com and use promo code DORK at checkout for $35 off. Minimum purchase may apply. Donate to The Dork Forest if you like the show. The paypal email jackie@jackiekashian.com and venmo is @jackiekashian. There is MERCH: www.JackieKashianStore.com is the direct. Links to everything is at www.dorkforest.com or www.jackiekashian.com Extra TDF/standup and a storytelling album are available here: https://thedorkforest.bandcamp.com/ YouTube has the videos: https://www.youtube.com/@JackieKashianInc And it's @jackiekashian on all the social mediaz. Audio and Video by Patrick Brady Music is by Mike Ruekberg
From the desk Pete: "I know. I know. We didn't 'reformat' the show like we said we would which might be why this month's show is delightful chaos. I can't tell you for sure if this is how we're going forward with the show, but the last three episodes have been heavy on the nostalgia and light on the 'movie review'. Frankly, I kinda like it which makes it fun for us and all the more worth doing. To HELL with the listeners. Wait...I don't mean that...I sorry. GMB WUVES they peoples. We do. Honest! Anyway, this month we dive into Captain Pete's nostalgic past and dredge up memories. Listeners are usually cautioned when the curtain is drawn into the mind of Pete but fear not friends, this show is as PC as Bond movies get. Wait, oh yeah, I forgot to mention that we're FINALLY covering a James Bond film. GoldenEye is one of the most important films in the 27-movie franchise and we let you know why in this episode. As Pete likes to say, 'NO SPOILERS,' so I guess you're stuck listening to the show. Aw shucks! We have a bunch of fun ideas for you as we squeeze into our new GMB 2026 pants and once we get off our butts to actually MAKE said promised changes, we think you'll like what you hear. If not, it's all Charlies fault. Pete is innocent of any and all crimes against podcasting."
Joey is back from vacation in Poland, and he even played some sports while he was there. Meanwhile, Sean is in the midst of hockey season and has been moved to defense because no one else on his team is capable.Plus, a barrage of sports updates from the NBA and NHL playoffs, as well as wild developments across the NCAA. And we're breaking down the most memorable levels from the GoldenEye video game.
Pierce Brosnan rescued James Bond from a six-year exile, made him bigger than he'd ever been, and then broke him so badly the franchise had to start over. On this episode we discuss his rather strange run as Bond from the mid-90s to the early 2000s, get into all four films — GoldenEye, Tomorrow Never Dies, The World Is Not Enough, and Die Another Day — and dig into both the series' complicated past and its resurgence after his run as cinema's most famous spy.Pierce Brosnan rescued James Bond from a six-year exile, made him bigger than he'd ever been, and then broke him so badly the franchise had to start over. On this episode we discuss his rather strange run as Bond from the mid-90s to the early 2000s, get into all four films — GoldenEye, Tomorrow Never Dies, The World Is Not Enough, and Die Another Day — and dig into both the series' complicated past and its resurgence after his run as cinema's most famous spy.LIKE, SHARE AND SUBSCRIBE TO THE PDOCAST!CHAPTERS:00:00 An Intro to The Pierce Brosnan Years00:43 Our Relationship with the Brosnan Era04:14 The Bond That Took My Bond Virginity04:52 A 30-Second History of James Bond06:21 The Connery, Lazenby & Moore Years06:54 Roger Moore at 57 and A Franchise in Crisis07:13 How Pierce Brosnan Lost Bond the First Time07:32 Timothy Dalton, License to Kill, and a Reshaping Action Genre09:02 Bond Disappears For Six Years10:10 Enter GoldenEye10:43 Hot Take: James Bond Is a Terrible Spy12:49 GoldenEye — Why It Still Holds Up13:19 Famke Janssen as Xenia Onatopp — Best Henchwoman Ever15:39 Jean Grey to Murder-by-Thighs16:38 GoldenEye vs. Thunderball — Ranking the Best Bond17:02 Judi Dench As M19:31 Tomorrow Never Dies (1997)20:35 The Laziest Villain Goal in Bond History21:46 What the Film Got Backwards22:24 Roger Spottiswoode, Titanic, and a Doomed Production22:58 The k.d. lang vs. Sheryl Crow Theme Song Controversy24:01 Michelle Yeoh Is the Only Reason to Watch This24:28 The Crime of Being Forgettable25:49 The World Is Not Enough (1999)26:00 "Always Have an Escape Plan"26:48 Sophie Marceau as Elektra King — Best Bond Girl Ever?27:24 Robert Carlyle's Renard and the Bullet in His Brain28:10 The Iran War Allegory You Didn't Ask For31:24 Denise Richards as a Nuclear Physicist — WHY?31:52 The Worst Line in Bond History33:05 Die Another Day (2002)33:39 Surfing the Ice Palace and Other Crimes Against Cinema35:46 Halle Berry as Jinx and the Madonna Problem37:09 The Diamond Laser, Explained38:20 The Plan to Burn the DMZ — Who Was Kim Jong-Il's Physics Teacher?39:23 Madonna's British Accent and the Iceland/Greenland Mix-Up40:23 Punching Newton in the Dick — The Aston Martin Flip42:23 The Death Knell of Brosnan's Bond42:58 Why Brosnan's Run Ended at Exactly the Right Time43:29 Austin Powers, Bourne, and the Death of Camp44:40 Casino Royale Rights, Brosnan Gets Fired44:50 The Post-9/11 Case for Daniel Craig45:56 The Daniel Craig Backlash That Shut Up Real Fast46:44 Were the Dalton Films Ahead of Their Time?48:21 Ranking the Brosnan Films, Worst to Best49:50 The Theme Song Debate53:30 Best Bond Villain, Best Bond Girl, Worst Bond Girl55:34 Closing Thoughts56:24 OutroFollow us on Instagram: https://www.instagram.com/twopleasepod/
This episode: The lads take a look back at the trailers for the next three films: Licence to Kill, GoldenEye, & Tomorrow Never Dies! Wanna be part of the show? EMail us your questions or comments - feel free to email us an audio file - to: OHMSPOD@outlook.com If you like our style AND you like comic books, check out the fellas on their other channel: The Longbox Crusade at www.LongboxCrusade.com Be a part of the White Rocket Entertainment family by becoming a patron of the shows-we thank you by name on every episode: https://www.patreon.com/vanallenplexico Brought to you by White Rocket Entertainment and by Audible.com. Find links to everything we do at www.plexico.net
This is a podcast explicitly about the craft of writing—except when it's not.For these “Fanning Out” bonus episodes, Ted is joined by his videographer pal Matthew Simmons not to talk about things they've made but rather to revel in the work of others and what it can teach us.Like the show's regular episodes, it's a celebration of human creativity (or something that sounds 71 percent less corny). Here, they're just doing it from the perspective of fans, and they're going beyond books and writing to dive into TV, movies, music, and whatever else they can credibly find an excuse to discuss.There are categories. There are digressions. And today, there is the James Bond movie franchise: the good, the bad, and the ugly—not to mention the unexpected, the uncomfortable, and one all-timer of a video game.Information for requesting transcripts as well as more details about Ted and his books are available on his website, thetedfox.com.
Perfect Dark talk starts at 45:00.Eric and Michael discuss the first half of Perfect Dark, the Rare N64 Classic that lives between the shadow of two monumental games of the FPS genre: Goldeneye and Halo. Does Perfect Dark earn its place as the 7th highest rated game on Metacritic, or is it the victim of a rapidly changing genre?We also talk about selling Metroid Prime 4: Beyond to buy better games, if Exodus or The Expanse has the juice to be the next Mass Effect, and......Hello Kitty Island Adventure?Next Episode: We finish Perfect DarkFollow @StateOfTheSave on Instagram and Bluesky for updates, and catch streams, clips, and highlights on YouTube, Twitch, and TikTok. Subscribe and leave a review—every rating helps more listeners discover the show.Timecodes:0:00 - Intro4:00 - Metroid Prime 4: Beyond15:25 - Hello Kitty Island Adventure18:10 - The Witcher 327:10 - Metro 203932:23 - Exodus and The Expanse45:00 - Perfect DarkMusic:Jungle Mood — Peyruis [Audio Library Release]Music provided by Audio Library PlusWatch: https://youtu.be/AE4AWGTNa-AFree Download / Stream: http://alplus.io/JungleMoodMetro — Scandinavianz [Audio Library Release]Music provided by Audio Library PlusWatch: https://youtu.be/NPKwINq8D_4Free Download / Stream: https://alplus.io/metro
In this episode, Chris and Anna Lisa are diving into the philosophy of video games with Ian Schnee. Ian is a teaching professor and Director of Undergraduate Studies in the Philosophy Department at the University of Washington. In this episode, we cover:- Why new art forms (from Confucius's time to the Reagan era) always face skepticism.- A look at the philosophical depth of games like Celeste.- Common myths about video games and violence while exploring the actual cognitive benefits of play.- How apps like Duolingo can sometimes simplify complex human values.- Why TRL is providing teen gaming spaces to foster social-emotional growth and equitable access.Whether you're a philosophy professor, a teen gamer, or someone who hasn't forgiven your mom for taking away GoldenEye 007 in the 90s (Chris), this conversation is for you.Links & ResourcesWatch on YouTube:
Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week were are discussing Roy's first pick from our cabin trip, GoldenEye. This was an episode recorded late at night, so if things break down a little bit, and everyone starts laughing uncontrollably for a minute or so, just know that we were all mostly sober, it had just been a long day.Enjoy!
BAIT SERIES REVIEW Tomorrow Never Dies at the James Bond Rumour mill and with Amazon pulling the strings, The World is Not Enough. It'll take a real GoldenEye casting director to pick the next actor to be On Her Majesty's Secret Service. Comment sections are being real Dr. No about all suggestions stepping away from […]
BAIT SERIES REVIEW Tomorrow Never Dies at the James Bond Rumour mill and with Amazon pulling the strings, The World is Not Enough. It'll take a real GoldenEye casting director to pick the next actor to be On Her Majesty's Secret Service. Comment sections are being real Dr. No about all suggestions stepping away from […]
In the summer of 2000 the Nintendo 64 was on it's way out. The PlayStation 2, the sucessor to the N64 rival PlayStation, was coming out later that year and the GameCube was a still over a year away from release. The summer of 2000 was probably the last chance the N64 had of seriously competing in the console market before the next console generation was in full swing and boy howdy did Rare release a game to help usher out the N64 on a high note. Joining me this week is YouTuber Jiggylookback to talk about Rare's "sequel" GoldenEye, Perfect Dark. The game was a technical marvel for the time and really pushed the console to it's limits. Perfect Dark took what Rare learned from GoldenEye and expanded upon it. Not just both in terms of tech but also story and atmosphere. Jiggy and I had a great time chatting about Perfect Dark, why it's still looked on so fondly, where it could improve and also we ask the question... Why the name Elvis? Follow Jiggy on Bluesky HERE Check out Jiggylookback on YouTube HERE Watch Jiggy's Secrets of Perfect Dark video HERE Watch Jiggy's interview with Michael Cawood HERE Check out Remember 64 HERE Watch Wrestling with Gaming's Perfect Dark documentary HERE Shout-out Song: Clandestine Artist: Krispy Original Composer(s): David Clynick, Graeme Norgate, Grant Kirkhope Album: N/A https://ocremix.org/remix/OCR01761 End Song: Silent Disruptor Artist: Michael Hudak Original Composer(s): David Clynick, Graeme Norgate, Grant Kirkhope Album: N/A https://ocremix.org/remix/OCR04299 Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch? https://www.teepublic.com/user/still-loading-podcast
A special April Fool's Day episode in which I read to you walkthroughs, articles, and more that I've collected from all across the gaming world and in no particular order. Music by Epidemic Sound Super Mario Cart Nintendo Magazine October 1992 https://archive.org/details/nintendo-magazine-system-issue-001-october-1992/page/20/mode/2up Red Dead Redemption 2 [2018] Stranger Mission: American Dreams https://reddead.fandom.com/wiki/American_Dreams Silent Hills [2012] (a canceled Silent Hill game for the Playstation 4) https://silenthill.fandom.com/wiki/Silent_Hills Halo 3 [2007] Map High Ground https://halo.fandom.com/wiki/High_Ground Goldeneye 007 [1997] Dam level https://strategywiki.org/wiki/GoldenEye_007/Dam The Legend of Zelda A Link to the Past Nintendo Player's Guide [1992] https://archive.org/details/zelda_guide_lttp_nintendo_power_us/zelda_guide_lttp_nintendo_power_us/page/n143/mode/2up Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
A special April Fool's Day episode in which I read to you walkthroughs, articles, and more that I've collected from all across the gaming world and in no particular order. Music by Epidemic Sound Super Mario Cart Nintendo Magazine October 1992 https://archive.org/details/nintendo-magazine-system-issue-001-october-1992/page/20/mode/2up Red Dead Redemption 2 [2018] Stranger Mission: American Dreams https://reddead.fandom.com/wiki/American_Dreams Silent Hills [2012] (a canceled Silent Hill game for the Playstation 4) https://silenthill.fandom.com/wiki/Silent_Hills Halo 3 [2007] Map High Ground https://halo.fandom.com/wiki/High_Ground Goldeneye 007 [1997] Dam level https://strategywiki.org/wiki/GoldenEye_007/Dam The Legend of Zelda A Link to the Past Nintendo Player's Guide [1992] https://archive.org/details/zelda_guide_lttp_nintendo_power_us/zelda_guide_lttp_nintendo_power_us/page/n143/mode/2up Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
SEASON 2 - EPISODE 182 - Martin Campbell - Director In this episode of the Team Deakins Podcast, we speak with director Martin Campbell (CASINO ROYALE, GOLDENEYE, EDGE OF DARKNESS). Faced with limited options for a career as a cameraman in New Zealand, Martin sailed to England, and five years in TV and 51 Tom Jones shows later, Martin transitioned into directing full time. As big fans of Martin's EDGE OF DARKNESS (1985), we didn't miss the opportunity to ask him about the making of the six-part BBC limited series, and we extensively discuss his choices and the challenges he faced. Martin describes the relative freedom the BBC gave him to shoot it, and we learn why he cast Bob Peck and Joe Don Baker in the two lead roles. Martin also reveals how they filmed the show as the scripts came in, and we discuss the alternative ending originally written for the final episode. Plus, Martin reveals why he remade the show as a feature years later in the United States. With two Bond films under his belt, Martin later shares how he was approached to direct GOLDENEYE, and he reveals why CASINO ROYALE was chosen to be grounded in reality. Martin also shares his tips for dealing with studio notes, and he reflects on how, throughout his life, his previous experiences set him up for success for what came next. - Recommended Viewing: EDGE OF DARKNESS (1985 UK TV Series) - This episode is sponsored by Picture Shop & Aputure
Half of everything is luck, the other half is The Rewatchables. The Ringer's Bill Simmons, Chris Ryan, and Sean Fennessey revisit the first James Bond film with Pierce Brosnan in ‘GoldenEye' also starting Sean Bean, Izabella Scorupco, and Famke Janssen. Producers: Craig Horlbeck, Chia Hao Tat, Eduardo Ocampo, and Matt Pevic Learn more about your ad choices. Visit podcastchoices.com/adchoices