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Alex Seropian is a pioneering American video game developer whose work helped shape some of the most iconic series in the medium. After studying mathematics at the University of Chicago, he co-founded Bungie in 1991, first developing Operation Desert Storm then titles such as Pathways Into Darkness, Marathon, and Myth.In 2001, he and his team released Halo: Combat Evolved, a landmark first-person shooter that not only revolutionised console gaming but also established Microsoft's Xbox as a viable force in the industry. In 2004 he left Bungie and founded Wideload Games, eventually becoming head of Disney Interactive Studios. Since then, my guest has continued to establish innovative studios, most recently, Look North World.His depth of experience, from the earliest days of Macintosh design to modern cross-platform worlds, has given him a unique perspective on the craft, business, and evolution of interactive storytelling. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
This week on the podcast, Patrick and Tracy welcome Marie Lu, author of RED CITY. About RED CITY: Alchemy is the hidden art of transformation. An exclusive power wielded by crime syndicates that market it to the world's elites in the form of sand, a drug that enhances those who take it into a more perfect version of themselves: more beautiful, more charismatic, simply more. Among the gleaming skyscrapers and rolling foothills of Angel City, alchemy is controlled by two rival syndicates. For years, Grand Central and Lumines have been balanced on a razor's edge between polite negotiation and outright violence. But when two childhood friends step into that delicate equation, the city—and the paths of their lives—will be irrevocably transformed. The daughter of a poor single mother, Sam would do anything to claw her way into the ranks of Grand Central in search of a better life. Plucked away from his family as a boy to become a Lumines apprentice, Ari is one of the syndicates' brightest rising stars. Once, they might have loved each other. But as the two alchemists face off across opposite sides of an ever-escalating conflict, ambition becomes power, loyalty becomes lies, and no transformation may be perfect enough for them both to survive the coming war. About Marie Lu: Marie Lu is the #1 New York Times bestselling author of more than 15 novels, including Legend, The Young Elites, Warcross, Skyhunter, and Stars And Smoke. Her adult debut, Red City, releases on Oct. 14, 2025. She graduated from the University of Southern California and jumped into the video game industry, working for Disney Interactive Studios as an artist. Now a full-time writer, she spends her spare time reading, drawing, playing games, and getting stuck in traffic. She lives in Los Angeles with her family. This week's picks: Marie Lu #1: Legends & Lattes by Travis Baldree Marie Lu #2: Milk Frother Tracy: A Man on the Inside S2 (Netflix) Patrick: A Charlie Brown Christmas Album by the Vince Guaraldi Trio Links: Marie Lu on Instagram Tracy Townsend on BluSky Patrick Hester on Instagram The Functional Nerds Patreon Page © 2025 Patrick Hester The post Episode 687-With Marie Lu appeared first on The Functional Nerds.
Sister Kristin M. Yee was born in Sacramento, California, to Ryan R. Yee and Jaydean Fox McKay. Sister Yee received a bachelor's degree in illustration and a Master of Public Administration from Brigham Young University. Sister Yee currently works as a Publishing Services special projects manager for the Church. Prior to working at the Church, she worked with Disney Interactive Studios for 13 years. Her Church assignments have included the Primary General Advisory Council, stake Relief Society president, ward Young Women president, temple ordinance worker, and in various callings in the Relief Society, Young Women, and Sunday School organizations. Sister Yee loves hiking, being in the outdoors, traveling, painting, gardening, and spending time with family and friends.
Being faith-filled and prayerful during this time can be difficult. Do we blame God? Do we give up? Do we lash out to others? OR do we have gratitude and stay faithful along the way. I believe that we need to stay positive and move forward with our lives and love our earth and love each other. Taking care of yourself is MORE than food, exercise, rest and vitamins...you must have faith and belief that all will be ok, as it will!!!! Stay prayerful and be praiseworthy, just like my sweet, inspiration guests, Eddie and Mary. About Eddie and Mary:Edward Grampp is a professional CG (computer graphics) artist who has worked for companies such as Disney Feature Animation, Disney Interactive Studios and Nickelodeon Animation Studios. He is also an almost 8 year survivor of brain cancer, and continues his fight against it to this day.Mary Grampp is an Interior Designer as well as a Wedding & Event Planner. Mary trained for both areas of expertise at the New York Institute of Art & Design located in New York City.. She also received her Associate in Science Degree at Brigham Young University-Idaho. She is currently looking into pursuing her life-long passion for the medical field by continuing further education. In Mary’s free time she enjoys spending time with her family and friends, and also enjoys singing and hopes to make an album soon! They have 4 children; Eddie-11, Jacob-9, and Molly-4. Their other daughter, McKaylee, sadly passed away four years ago in an accident. She was three and a half years old, and Mary was six months pregnant with Molly (the youngest child). Eddie and Mary believe that they will see their sweet McKaylee again, and they feel her sweet presence often. Eddie and Mary have started a podcast called, ‘Praiseworthy with Mary and Eddie’ where they hope to encourage others to be more vulnerable and share their story all in hopes to help someone who may be going through a hard time. They want to shine a light on the good in the world, and on those who have been praiseworthy in someone’s life . How to follow them and hear their inspirational stories, including mine! Instagram: @be.praiseworthy @marygrampp Websites: www.be-praiseworthy.comhttps://teespring.com/stores/bepraiseworthyLove you all, Janice xoxoSupport the show (https://podcasts.apple.com/us/podcast/beauty-call-podcast/id1462542236)
Epic Mickey 2: The Power of Two is a platform video game published by Disney Interactive Studios, and is the sequel to Epic Mickey. The game was first released on the Playstation 3, Wii, and Xbox 360 in November, 2012. (wiki (https://en.wikipedia.org/wiki/Epic_Mickey_2:_The_Power_of_Two)) Dave and Craig cover hte platforming, general mechanics, and a brief walk down memory lane of their own Mickey memories and anything else vaguley related! Any thoughts on Mickey, or even what we should play next? Hit us up at www.thebiteffect.com where you can contact us about anything, and we mean ANYTHING.
On this week's episode, the former vice president of production at Disney Interactive Studios, a former lead designer and product strategist at Midway, and a legend in the Giant Bomb community, John Vignocchi, joins host Josiah Renaudin to talk about everything that's been going on since the end of Disney Infinity. John details his recent wedding bonanza, what he went through after Disney Infinity ended. how being a developer makes him play games differently, what he's working on next, and the Giant Bomb community.
In honor (?) of the seventh anniversary of its release, Dave and Sol revisit a strange little piece of video game history: Epic Mickey. This Wii-exclusive title was supposed to herald the beginning of Disney's major commitment to the video gaming scene. Instead, it led almost directly to the shuttering of its development studio. What exactly went wrong, and how do the guys feel today about this strangely nostalgic piece of their past?Art by https://www.danihuvaere.com/You can find the full version of our awesome intro/outro music here: https://soundcloud.com/ocremix/02-where-the-wild-things-are-new-super-mario-bros-wii-robkta-feat-xprtnovice?in=ocremix/sets/super-cartography-brosSpecial thanks to the following for our music:https://ocremix.org/RobKTA: https://www.youtube.com/user/RoBKTAXPRTNovice: http://ocremix.org/artist/12064/xprtnovice
Joining Liam this week for an incredible 3 hour episode is former Midway employee and former vice-president of production at Disney Interactive Studios, the incredible, John Vignocchi. This episode is full of incredible stories about the industry, about Johnny and his former roommate, Adam Boyes and full of love and emotion.. and 8 games of course! If you ever wanted an episode that epitomizes what FG is all about, this is it! Don't forget to follow on Soundcloud and leave a comment about what you thought of Johnny's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS John Vignocchi: @JohnVignocchi Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro! @windmills-at-dawn @craigedycraig If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
Joe gives his thoughts on Capcom & Disney Interactive Studios 2013 platform game "DuckTales: Remastered" for Xbox 360 (also playable on Xbox One X).
Joe gives his thoughts on Eurocom, Disney Interactive Studios & EA Distributions 2011 co-operative action adventure video game "Disney Universe" for Xbox 360.
In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise. As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.
Kingdom Hearts (キングダム ハーツ Kingudamu Hātsu) is a series of crossover action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series centers on the main character Sora and his search for his friends and encounters with Disney, Final Fantasy, and The World Ends with You characters on their worlds.The series consists of seven games across multiple video game consoles, and future titles are planned. Most of the games in the series have been both critically acclaimed and commercially successful, though each title has seen varying levels of success. As of October 2013, the Kingdom Hearts series has sold over 25 million copies worldwide.[1] A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, companion books, novels, and manga series.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app--- Send in a voice message: https://anchor.fm/southarcadia/messageSupport this podcast: https://anchor.fm/southarcadia/support
Art Eddy welcomes Mike Schneider, Senior Producer at Disney Interactive Studios. Art talks with Mike about Disney Infinity 3.0. They discuss the creation of a figure from start to finish, the process of selecting the characters, screen time for kids, and what fans can expect from Disney Infinity 3.0. The Disney Infinity 3.0 Edition Starter … Continue reading #17 – Mike Schneider – Disney Infinity 3.0 →
Inside The Mouse Castle: Disney News, Information and Commentary
An episode full of innuendo, inappropriate comments and offensive t-shirts. Tim and Anthony talk about the "Avengers: Age of Ultron" trailer, Marvel's less-than-impressive hearing-impaired superhero, the premiere of "Baymax" (aka "Big Hero 6") in Tokyo, the return of Darkwing Duck, saving the Laugh-O-Gram building in Kansas City, overly sensitive Brits, and playing Disney Infinity at Disney Interactive Studios. www.TheMouseCastle.com
In which we get to the heart of gaming, and the patient doesn't survive the procedure. Surgeon Stimulator (Ambulance), Take a Number and Are you Kidney-ing me (Operating Theatre) by Black Heron from Surgeon Simulator 2013 by Bossa Studios; The Dessert by Tommy Tallarico and Donald S. Griffin, and Ending (A Whole New World) by Tommy Tallarico and Donald S. Griffin (originally by Alan Menken) from Aladdin (MegaDrive/Genesis version) by Virgin Games USA with assistance from Disney Interactive Studios, Inc.
Consider this a Bonus episode of The Married Gamers as we sit in on developer call with Black Rock Studios director, Nick Baynes for Split/Second from Disney Interactive Studios. Find out more about the game which hits retail on May 18th for the Xbox 360 and PS3.