Podcasts about bbs the documentary

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Best podcasts about bbs the documentary

Latest podcast episodes about bbs the documentary

ELP Television
BBS: The Documentary -- Episode 8

ELP Television

Play Episode Listen Later Oct 24, 2021 20:47


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-8.html.

ELP Television
BBS: The Documentary -- Episode 7

ELP Television

Play Episode Listen Later Oct 24, 2021 21:36


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-7.html.

ELP Television
BBS: The Documentary -- Episode 6

ELP Television

Play Episode Listen Later Oct 24, 2021 38:28


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-6.html.

ELP Television
BBS: The Documentary -- Episode 5

ELP Television

Play Episode Listen Later Oct 24, 2021 42:45


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-5.html.

ELP Television
BBS: The Documentary -- Episode 4

ELP Television

Play Episode Listen Later Oct 24, 2021 44:00


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-4.html.

ELP Television
BBS: The Documentary -- Episode 3

ELP Television

Play Episode Listen Later Oct 24, 2021 46:55


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-3.html.

ELP Television
BBS: The Documentary -- Episode 2

ELP Television

Play Episode Listen Later Oct 24, 2021 44:48


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-2.html.

ELP Television
BBS: The Documentary -- Episode 1

ELP Television

Play Episode Listen Later Oct 24, 2021 39:20


Produced by Jason Scott, this presents history of computer culture Show notes available in the post at https://coyote.works/2021/BBS-1.html.

Montreal Sauce
Sweet Mana from Heaven

Montreal Sauce

Play Episode Listen Later Mar 22, 2020 49:22


We’re back! To start the new season we’re talking about decentralization, community, trust, the weird mold thing called kombucha, and more with Sean Tilley. The walled gardens of the centralized silos that treat us as a product can make communicating with people outside the service difficult. The trade-off is in how much time and energy you want to spend maintaining your own decentralized services. We discuss some of these services, the communities funding them and the algorithms that abuse us. Sean’s publication, We Distribute. His project to collect Creative Commons videos, VidCommons. Paul doesn’t get the Captain Marvel references. Everyone gets the Dead Poets Society references, right? The 9 year old FB competitor, Diaspora. The primordial ooze of the Fediverse according to Sean— IRC and Bulletin Boards, usenet. Watch BBS: The Documentary. Sean schools us on FidoNet. Centralized networks make profit from user data. This is also called surveillance capitalism. The silly world of fifth world problems on Reddit. Nextcloud is a great alternative to Dropbox. Sean and Paul get lost in Javascript, JQuery, and React. You must watch Demolition Man. Sean tries to explain Hubzilla, a way to connect various decentralized services into one mashup of a place. We talk about flavors of linux, like Gentoo and ubuntu. During the recording, Jacky was in the chatroom asking questions and contributing to the conversation. SocialHome is a grid style blogging platform that’s open source and making headway to connect to the fediverse. Sean really enjoyed Adventure Game Studio’s community in his early days of learning development and the power of open source. Paul’s early entry into online communities was TIcalc.org. Paul’s sexy calculator, TI-92. We reminisce about places like Geocities where we hosted our ‘cool’ sites. Today, we have the open source alternative, Neocities. Thanks for listening. We really appreciate those of you that have been with us for a while and love all the new listeners sending us suggestions and comments. Stay tuned for the second part of this interview! Want to stalk Sean Tilley, click the link. Find us on Twitter and Patreon. Support Montreal Sauce on Patreon

Björeman // Melin
Avsnitt 164: Jag tar aldrig bedövning

Björeman // Melin

Play Episode Listen Later Apr 18, 2019 45:23


I det svåra påskavsnittet firar vi genom att inte prata påsk över huvud taget. Istället avhandlas ett smakfult sammelsurium av följande: Tandläkarbesök Jockes Iphone X har gett upp - nu är det HTC som gäller igen Jocke träffar en amigakändis vid skrivbordet bredvid: Azatoth i Phenomena Assange: nu bakom lås och bom. Med skägg. DMZ Retro #3 borde nå köparna denna vecka eller nästa Jocke har ny(are) skärmar från Dell. Typsnitt ser bättre ut på Mac Det flödar in diverse prylar till det Melinska residenset. Som Cisco-routrar Källkoden till Infocom-spel släppt Cloudflare is the shit The Grand Tour slutar vara en studioshow - enbart stora äventyrsfilmer i framtiden Länkar Jockes HTC one m8 Phenomena Enigmademot Gubbdata Julian Assange Harrods Datormagazin retro #3 Oculus dolda budskap Oculus rift s Oculus quest Beat saber Senaste Kodsnack om VR och Beat saber Intervjun med en av Beat saber-skaparna Dell U2412M Dell U2414H Infocomspelen på Github Infocom Inform var inte Infocoms språk utan ett språk och system för att generera program som kan köra på ZILs virtuella maskin Lisp ZIL MDL TOPS-20 BBS-dokumentären Kristoffers Lisp-presentation - första versionen, den från Foss-north är inte ute än Cloudflare The grand tour Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-164-jag-tar-aldrig-bedovning.html.

GenXGrownUp Podcast
Backtrack: Old Computer Games

GenXGrownUp Podcast

Play Episode Listen Later Nov 30, 2017 22:53


There was a time where you had to actually read in order to play computer games! Before computer gaming was mainstream and universal, it was the domain of the hobbyist. In this Backtrack, we talk about the computer games we loved to play growing up, the machines we played them on, and what made them so special to us!     YouTube » http://GenXGrownUp.com/yt Facebook » http://fb.me/GenXGrownUp Twitter » http://GenXGrownUp.com/twitter Website » http://GenXGrownUp.com Theme: "Grown Up" by Beefy » http://beefyness.com Show Notes Classic Computers » https://goo.gl/MnVLhc Commodore 64 » https://en.wikipedia.org/wiki/Commodore_64 Atari 8-bit Computers » https://en.wikipedia.org/wiki/Atari_8-bit_family Original Macintosh » https://en.wikipedia.org/wiki/Macintosh History of Amiga » https://en.wikipedia.org/wiki/History_of_the_Amiga Compute! Magazine » https://en.wikipedia.org/wiki/Compute! Evolution of Computer Storage » https://www.recordnations.com/articles/media-history BBS: The Documentary » https://archive.org/details/BBS.The.Documentary Infocom » https://en.wikipedia.org/wiki/Infocom Play Zork Online » https://goo.gl/n57tzR Enchanter Trilogy » https://en.wikipedia.org/wiki/Enchanter_(video_game) Play Hitchhiker's Guide to the Galaxy » https://goo.gl/3d8uZo Get Lamp (Text Adventure Documentary) » http://www.getlamp.com Bard's Tale (1985) » https://goo.gl/cyu9th Defender of the Crown » https://classicreload.com/defender-of-the-crown.html Watch Jon and George Play M.U.L.E. » https://youtu.be/2clQcjByVq0 Play M.U.L.E. Online » https://classicreload.com/a8b_mule.html Watch the Ancient a Art of War » https://youtu.be/mdgwPOf2BCA Elite » https://goo.gl/zJndeh Another World » https://en.wikipedia.org/wiki/Another_World_(video_game) Another World Opening Sequence » https://youtu.be/1j4gO9sR7zs Email the show » podcast@genxgrownup.com Visit us on YouTube » http://GenXGrownUp.com/yt  

BSD Now
178: Enjoy the Silence

BSD Now

Play Episode Listen Later Jan 25, 2017 79:10


This week on BSD Now, we will be discussing a wide variety of topics including Routers, Run-Controls, the “Rule” of silence and some This episode was brought to you by Headlines Ports no longer build on EOL FreeBSD versions (https://www.reddit.com/r/freebsd/comments/5ouvmp/ports_no_longer_build_on_eol_freebsd_versions/) The FreeBSD ports tree has been updated to automatically fail if you try to compile ports on EOL versions of FreeBSD (any version of 9.x or earlier, 10.0 - 10.2, or 11 from before 11.0) This is to prevent shooting yourself in the food, as the compatibility code for those older OSes has been removed now that they are no longer supported. If you use pkg, you will also run into problems on old releases. Packages are always built on the oldest supported release in a branch. Until recently, this meant packages for 10.1, 10.2, and 10.3 were compiled on 10.1. Now that 10.1 and 10.2 are EOL, packages for 10.x are compiled on 10.3. This matters because 10.3 supports the new openat() and various other *at() functions used by capsicum. Now that pkg and packages are built on a version that supports this new feature, they will not run on systems that do not support it. So pkg will exit with an error as soon as it tries to open a file. You can work around this temporarily by using the pkg-static command, but you should upgrade to a supported release immediately. *** Improving TrueOS: OpenRC (https://www.trueos.org/blog/improving-trueos-openrc/) With TrueOS moving to a rolling-release model, we've decided to be a bit more proactive in sharing news about new features that are landing. This week we've posted an article talking about the transition to OpenRC In past episodes you've heard me mention OpenRC, but hopefully today we can help answer any of those lingering questions you may still have about it The first thing always asked, is “What is OpenRC?” OpenRC is a dependency-based init system working with the system provided init program. It is used with several Linux distributions, including Gentoo and Alpine Linux. However, OpenRC was created by the NetBSD developer Roy Marples in one of those interesting intersections of Linux and BSD development. OpenRC's development history, portability, and 2-clause BSD license make its integration into TrueOS an easy decision. Now that we know a bit about what it is, how does it behave differently than traditional RC? TrueOS now uses OpenRC to manage all system services, as opposed to FreeBSD's RC. Instead of using rc.d for base system rc scripts, OpenRC uses init.d. Also, every service in OpenRC has its own user configuration file, located in /etc/conf.d/ for the base system and /usr/local/etc.conf.d/ for ports. Finally, OpenRC uses runlevels, as opposed to the FreeBSD single- or multi- user modes. You can view the services and their runlevels by typing $ rc-update show -v in a CLI. Also, TrueOS integrates OpenRC service management into SysAdm with the Service Manager tool One of the prime benefits of OpenRC is much faster boot-times, which is important in a portable world of laptops (and desktops as well). But service monitoring and crash detection are also important parts of what make OpenRC a substantial upgrade for TrueOS. Lastly people have asked us about migration, what is done, what isn't? As of now almost all FreeBSD base system services have been migrated over. In addition most desktop-facing services required to run Lumina and the like are also ported. We are still going through the ports tree and converting legacy rc.d scripts to init.d, but the process takes time. Several new folks have begun contributing OpenRC scripts and we hope to have all the roughly 1k ports converted over this year. BSDRP Releases 1.70 (https://sourceforge.net/projects/bsdrp/files/BSD_Router_Project/1.70/) A new release of the BSD Router Project This distro is designed to replace high end routers, like those from Cisco and Juniper, with FreeBSD running on regular off-the-shelf server. Highlights: Upgraded to FreeBSD 11.0-STABLE r312663 (skip 11.0 for massive performance improvement) Re-Added: netmap-fwd (https://github.com/Netgate/netmap-fwd) Add FIBsync patch to netmap-fwd from Zollner Robert netmap pkt-gen supports IPv6, thanks to Andrey V. Elsukov (ae@freebsd.org) bird 1.6.3 (add BGP Large communities support) OpenVPN 2.4.0 (adds the high speed AEAD GCM cipher) All of the other packages have also been upgraded A lot of great work has been done on BSDRP, and it has also generated a lot of great benchmarks and testing that have resulted in performance increases and improved understanding of how FreeBSD networking scales across different CPU types and speeds *** DragonFlyBSD gets UEFI support (http://gitweb.dragonflybsd.org/dragonfly.git/commitdiff/7b1aa074fcd99442a1345fb8a695b62d01d9c7fd) This commit adds support for UEFI to the Dragonfly Installer, allowing new systems to be installed to boot from UEFI This script (http://gitweb.dragonflybsd.org/dragonfly.git/commitdiff/9d53bd00e9be53d6b893afd79111370ee0c053b0) provides a way to build a HAMMER filesystem that works with UEFI There is also a UEFI man page (http://gitweb.dragonflybsd.org/dragonfly.git/commitdiff/d195d5099328849c500d4a1b94d6915d3c72c71e) The install media (http://gitweb.dragonflybsd.org/dragonfly.git/commitdiff/5fa778d7b36ab0981ff9dcbd96c71ebf653a6a19) has also been updated to support booting from either UEFI or MBR, in the same way that the FreeBSD images work *** News Roundup The Rule of Silence (http://www.linfo.org/rule_of_silence.html) “The rule of silence, also referred to as the silence is golden rule, is an important part of the Unix philosophy that states that when a program has nothing surprising, interesting or useful to say, it should say nothing. It means that well-behaved programs should treat their users' attention and concentration as being valuable and thus perform their tasks as unobtrusively as possible. That is, silence in itself is a virtue.” This doesn't mean a program cannot be verbose, it just means you have to ask it for the additional output, rather than having it by default “There is no single, standardized statement of the Unix philosophy, but perhaps the simplest description would be: "Write programs that are small, simple and transparent. Write them so that they do only one thing, but do it well and can work together with other programs." That is, the philosophy centers around the concepts of smallness, simplicity, modularity, craftsmanship, transparency, economy, diversity, portability, flexibility and extensibility.” “This philosophy has been fundamental to the the fact that Unix-like operating systems have been thriving for more than three decades, far longer than any other family of operating systems, and can be expected to see continued expansion of use in the years to come” “The rule of silence is one of the oldest and most persistent design rules of such operating systems. As intuitive as this rule might seem to experienced users of such systems, it is frequently ignored by the developers of other types of operating systems and application programs for them. The result is often distraction, annoyance and frustration for users.” “There are several very good reasons for the rule of silence: (1) One is to avoid cluttering the user's mind with information that might not be necessary or might not even be desired. That is, unnecessary information can be a distraction. Moreover, unnecessary messages generated by some operating systems and application programs are sometimes poorly worded, and can cause confusion or needless worry on the part of users.” No news is good news. When there is bad news, error messages should be descriptive, and ideally tell the user what they might do about the error. “A third reason is that command line programs (i.e., all-text mode programs) on Unix-like operating systems are designed to work together with pipes, i.e., the output from one program becomes the input of another program. This is a major feature of such systems, and it accounts for much of their power and flexibility. Consequently, it is important to have only the truly important information included in the output of each program, and thus in the input of the next program.” Have you ever had to try to strip out useless output so you could feed that data into another program? “The rule of silence originally applied to command line programs, because all programs were originally command line programs. However, it is just as applicable to GUI (graphical user interfaces) programs. That is, unnecessary and annoying information should be avoided regardless of the type of user interface.” “A example is the useless and annoying dialog boxes (i.e., small windows) that pop up on the display screen with with surprising frequency on some operating systems and programs. These dialog boxes contain some obvious, cryptic or unnecessary message and require the user to click on them in order to close them and proceed with work. This is an interruption of concentration and a waste of time for most users. Such dialog boxes should be employed only in situations in which some unexpected result might occur or to protect important data.” It goes on to make an analogy about Public Address systems. If too many unimportant messages, like advertisements, are sent over the PA system, people will start to ignore them, and miss the important announcements. *** The Tao of tmux (https://leanpub.com/the-tao-of-tmux/read) An interesting article floated across my news feed a few weeks back. It's what essentially boils down to a book called the “Tao of tmux”, which immediately piqued my interest. My story may be similar to many of yours. I was initially raised on using screen, and screen only for my terminal session and multiplexing needs. Since then I've only had a passing interest in tmux, but its always been one of those utilities I felt was worthy of investing some more time into. (Especially when seeing some of the neat setups some of my peers have with it) Needless to say, this article has been bookmarked, and I've started digesting some of it, but thought it would be good to share with anybody else who finds them-self in a similar situation. The book starts off well, explaining in the simplest terms possible what Tmux really is, by comparing and contrasting it to something we are all familiar with, GUIS! Helpfully they also include a chart which explains some of the terms we will be using frequently when discussing tmux (https://leanpub.com/the-tao-of-tmux/read#leanpub-auto-window-manager-for-the-terminal) One of the things the author does recommend is also making sure you are up to speed on your Terminal knowledge. Before getting into tmux, a few fundamentals of the command line should be reviewed. Often, we're so used to using these out of street smarts and muscle memory a great deal of us never see the relation of where these tools stand next to each other. Seasoned developers are familiar with zsh, Bash, iTerm2, konsole, /dev/tty, shell scripting, and so on. If you use tmux, you'll be around these all the time, regardless of whether you're in a GUI on a local machine or SSH'ing into a remote server. If you want to learn more about how processes and TTY's work at the kernel level (data structures and all) the book The Design and Implementation of the FreeBSD Operating System (2nd Edition) by Marshall Kirk McKusick is nice. In particular, Chapter 4, Process Management and Section 8.6, Terminal Handling. The TTY demystified by Linus Åkesson (available online) dives into the TTY and is a good read as well. We had to get that shout-out of Kirk's book in here ;) From here the boot/article takes us on a whirlwind journey of Sessions, Windows, Panes and more. Every control- command is covered, information on how to customize your statusbar, tips, tricks and the like. There's far more here than we can cover in a single segment, but you are highly encouraged to bookmark this one and start your own adventure into the world of tmux. *** SDF Celebrates 30 years of service in 2017 (https://sdf.org/) HackerNews thread on SDF (https://news.ycombinator.com/item?id=13453774) “Super Dimension Fortress (SDF, also known as freeshell.org) is a non-profit public access UNIX shell provider on the Internet. It has been in continual operation since 1987 as a non-profit social club. The name is derived from the Japanese anime series The Super Dimension Fortress Macross; the original SDF server was a BBS for anime fans[1]. From its BBS roots, which have been well documented as part of the BBS: The Documentary project, SDF has grown into a feature-rich provider serving members around the world.” A public access UNIX system, it was many people's first access to a UNIX shell. In the 90s, Virtual Machines were rare, the software to run them usually cost a lot of money and no one had very much memory to try to run two operating systems at the same time. So for many people, these type of shell accounts were the only way they could access UNIX without having to replace the OS on their only computer This is how I first started with UNIX, eventually moving to paying for access to bigger machines, and then buying my own servers and renting out shell accounts to host IRC servers and channel protection bots. “On June 16th, 1987 Ted Uhlemann (handle: charmin, later iczer) connected his Apple ][e's 300 baud modem to the phone line his mother had just given him for his birthday. He had published the number the night before on as many BBSes around the Dallas Ft. Worth area that he could and he waited for the first caller. He had a copy of Magic Micro BBS which was written in Applesoft BASIC and he named the BBS "SDF-1" after his favorite Japanimation series ROBOTECH (Macross). He hoped to draw users who were interested in anime, industrial music and the Church of the Subgenius.” I too started out in the world of BBSes before I had access to the internet. My parents got my a dedicated phone line for my birthday, so I wouldn't tie up their line all the time. I quickly ended up running my own BBS, the Sudden Death BBS (Renegade (https://en.wikipedia.org/wiki/Renegade_(BBS)) on MS DOS) I credit this early experience for my discovery of a passion for Systems Administration, that lead me to my current career “Slowly, SDF has grown over all these years, never forgetting our past and unlike many sites on the internet, we actually have a past. Some people today may come here and see us as outdated and "retro". But if you get involved, you'll see it is quite alive with new ideas and a platform for opportunity to try many new things. The machines are often refreshed, the quotas are gone, the disk space is expanding as are the features (and user driven features at that) and our cabinets have plenty of space for expansion here in the USA and in Europe (Germany).” “Think about ways you'd like to celebrate SDF's 30th and join us on the 'bboard' to discuss what we could do. I realize many of you have likely moved on yourselves, but I just wanted you to know we're still here and we'll keep doing new and exciting things with a foundation in the UNIX shell.” *** Getting Minecraft to Run on NetBSD (https://www.reddit.com/r/NetBSD/comments/5mtsy1/getting_minecraft_to_run_on_netbsd/) One thing that doesn't come up often on BSDNow is the idea of gaming. I realize most of us are server folks, or perhaps don't play games (The PC is for work, use your fancy-smanzy PS4 and get off my lawn you kids) Today I thought it would be fun to highlight this post over at Reddit talking about running MineCraft on NetBSD Now I realize this may not be news to some of you, but perhaps it is to others. For the record my kids have been playing Minecraft on PC-BSD / TrueOS for years. It's the primary reason they are more often booted into that instead of Windows. (Funny story behind that - Got sick of all the 3rd party mods, which more often than not came helpfully bundled with viruses and malware) On NetBSD the process looks a bit different than on FreeBSD. First up, you'll need to enable Linux Emulation and install Oracle JRE (Not OpenJDK, that path leads to sadness here) The guide will then walk us through the process of fetching the Linux runtime packages, extracting and then enabling bits such as ‘procfs' that is required to run the Linux binaries. Once that's done, minecraft is only a simple “oracle8-jre /path/to/minecraft.jar” command away from starting up, and you'll be “crafting” in no time. (Does anybody even play survival anymore?) *** Beastie Bits UNIX on the Computer Chronicals (https://youtu.be/g7P16mYDIJw) FreeBSD: Atheros AR9380 and later, maximum UDP TX goes from 250mbit to 355mbit. (https://twitter.com/erikarn/status/823298416939659264) Capsicumizing traceroute with casper (https://reviews.freebsd.org/D9303) Feedback/Questions Jason - TarSnap on Windows (http://pastebin.com/Sr1BTzVN) Mike - OpenRC & DO (http://pastebin.com/zpHyhHQG) Anonymous - Old Machines (http://pastebin.com/YnjkrDmk) Matt - Iocage (http://pastebin.com/pBUXtFak) Hjalti - Rclone & FreeNAS (http://pastebin.com/zNkK3epM)

FloppyDays Vintage Computing Podcast
Floppy Days 41 - Jason Scott, Every Computer in your Browser

FloppyDays Vintage Computing Podcast

Play Episode Listen Later Jun 29, 2015 54:52


Jason Scott Presentation at VCF Southeast 3.0 in Roswell, GA, May 2, 2015.   This is the Floppy Days Podcast on vintage computing and my name is Randy Kindig.  This is a special episode featuring Jason Scott of archive.org fame.  Many of you will be familiar with Jason Scott and the work he does in helping to preserve media and content, including content associated with our beloved vintage computers.  You may or may not be as familiar with the work also being done to emulate vintage computers and vintage gaming platforms in a browser.   On May 2, 2015 Jason Scott gave a presentation to the crowd at VCF Southeast entitled “Every Computer in Your Browser-The Internet Archive Emulated Software Collection.”  Jason and the VCFSE organizers  were kind enough to agree to allow me to rebroadcast this presentation on Floppy Days to help get the word out about all the great work being done to preserve our machines.  Jason also had presentation material to go along with the talk that I am posting on the Floppy Days site for your enjoyment.   Jason Scott is a Free-Range Archivist at the Internet Archive (archive.org), home of the Wayback Machine and 20 petabytes of saved media and content, provided for free for all. As the software curator, he is responsible for JSMESS project and integration into the Internet Archive's seemingly-endless pile of software, making it playable. He lives in Hopewell Junction, NY, mere hundreds of feet from where the CPUs of Nintendo 64s were manufactured. Jason is also a filmmaker. He is the creator of a 2005 documentary film about BBSes, BBS: The Documentary, and a 2010 documentary film about interactive fiction, GET LAMP.   Links   Presentation material - http://imgur.com/gallery/cNX4E

ny ga nintendo computers roswell browsers internet archive wayback machine cpus jason scott bbses get lamp randy kindig bbs the documentary floppy days vcfse vcf southeast
Echoes of KFest
Jason Scott’s keynote speech

Echoes of KFest

Play Episode Listen Later Nov 13, 2010 46:34


Jason Scott, creator of textfiles.com, BBS: The Documentary, and the online Twitter personality Sockington the cat, delivers this keynote speech at KansasFest 2009. Recorded on Wednesday, July 22, 2009, by Sean Fahey. A video of this session is also available.

Moving Pixels Podcast
Moving Pixels Podcast: Talking With Jason Scott, The Director of 'Get Lamp'

Moving Pixels Podcast

Play Episode Listen Later Sep 12, 2010 78:12


Most gamers today probably don't remember that for a while in the 1980s the best-selling, most critically acclaimed computer games didn't have any graphics at all. They were text adventures and were some of the most innovative and challenging forms of entertainment ever conceived. Historian and documentary filmmaker Jason Scott has spent the last four years interviewing the men and women who created these games. The result is Get Lamp, a fascinating documentary about the history of these games-from the original Adventure, through the rise and fall of Infocom, and up to today's interactive fiction scene.   Jason Scott is the curator of TextFiles.com and is also the man behind BBS: The Documentary, a look at the computer bulletin board systems that pre-date mass usage of the internet. He's a regular speaker at hacker and technology conferences and his cat has well over a million followers on Twitter. Really.