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ETAO Podcast, Episode 78. Adriel Wallick has been running Train Jam, a game-make-a-thon on a train traveling from Chicago to the Game Developers Conference in San Francisco, since 2014. The event has produced a truly staggering number of weird and wonderful creations, and just as importantly, it’s been creatively and socially reinvigorating foe a whole … Continue reading "Getting Back on Track, with Adriel Wallick"
Uh oh… they're back… it's EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Snide laugh! Malicious gafaw! In this, our second evil episode, your evil hosts revisit some of the dumb topics Nice Games Club covered in previous episodes, and correct the record where required. We're at it again, being evil, that is! Dale posts bugs on Instagram now. - Instragram This is the spider Dale was talking about in the intro. - Instagram Crafting Systems 0:02:46 Adia Alderson Category Game Design This topic is a followup to the episode "It's against the law to stop." “5 Approaches to Crafting Systems in Games (and Where to Use Them)” - Alexander King , Envatotuts+ “The absolute best video game crafting systems” - Ty Arthur , Game Skinny “How The Witcher 3 succeeds where Mass Effect: Andromeda falls short - Jody Macgregor , PC Gamer “Mass Effect: Andromeda's Menus Are A Mess” - Alex Walker , Kotaku Australia “Games like Fallout 4 take crafting too far for the average player” - BlackTideTV , GameSkinny “Fallout 4 Has A Ton Of Junk, And It's Stressing Me Out” - Patricia Hernandez , Kotaku Game Jams 0:26:23 Dylan Skerbitz Category Events This is a followup to the episodes "Bananas, from here to eternity." and this episode which talks about Dylan on the Train Jam GDC 2017 Special (Part 1) Global Game Jam 2018 starts Jan 26th. “Echoes of Kai Anders” (Adia and Stephen’s GGJ 2017 game). - Adia Alderson and Stephen McGregor et al. , GGJ “Listen Up, Four Eyes” (Dylan, Martha, and Mark’s GGJ 2017 game). - Dylan Skerbitz, Martha Megarry, Mark LaCroix et al. , GGJ A list of upcoming Game Jams Game jams on itch.io indiegamejams.com GameJolt Jams Ludum Dare 40 takes place Dec 1st-4th, 2017 Your evil hosts praised the organizer of Train Jam 2017, Adriel Wallick. - @MsMinotaur , Twitter (off topic!) “A Musical Character Customization Trick For Everyone To Copy” - Kirk Hamilton , Kotaku Bad Gamedev Habits 0:52:39 Dale LaCroix Category IRL This topic is a followup to the episode "Can I tweet about this?" While this topic was mostly evil talk directed at Nice Game Club, it also included some uncharacteristically sage advice from your evil hosts. Take heed, or suffer!
We hang with Adriel Wallick of Indie Train Jam, Anya Combs from Kickstarter and Jarryd Huntley to talk about how the Indie space is changing and if E3 can continue to make that space grow.
My guest today is Adriel Wallick a programmer, developer and creator of the Train Jam, an annual game jam that, unsurprisingly, takes place on a train as it travels across the US toward GDC. We talk about juggling work and creativity, living in the Netherlands, making a game a week for a whole year, the origins of Train Jam, transitioning from working on satellites to the videogame industry and why 1997 was such a vintage year. We hit on a ton of games too, the endless exploration of Castlevania: Symphony of the Night, why Thomas was Alone was the perfect game at the perfect time and the gut wrenching laughter of QWOP - The Opera. We also light a candle for the tireless footsoldiers of GameFAQs. What is a man? (flings his wine glass aside) A miserable little pile of secrets! But enough talk... Have at you! SUBSCRIBE / RATE / REVIEW HERE RSS HERE Games discussed: Super Mario Bros, Final Fantasy 9, Unirally, Destiny, Halo, Chrono Cross, Thomas was Alone, Rock Band, Jackbox Party, Diablo 3, Castlevania - SOTN. Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
Brendon(@BlendoGames) returns for an interview with Adriel(@MsMinotaur), where we learn about breakfasts, trains, rockets, and more. Levi(@thatraincoat) sits with Tom(@thomasastle) and Brendon to define sustainability. Release date: January 10, 2019.
Adriel Wallick – organizer of Train Jam – joins the cast to talk anything and everything about trains, from running Train Jam to working with Amtrak, as well as all […]
Adriel Wallick — organizer of Train Jam — joins the cast to talk anything and everything about trains, from running Train Jam to working with Amtrak, as well as all the traveling she does nationally and internationally via trains and not trains. We also discuss a fear of heights and a hatred of clowns, associating music albums with particular games, young millennials and old millennials killing industries with gusto, and a short return to talking about how great Infinity War is. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
Uh oh… they're back… it's EVIL GAMES CLUB!Snide laugh! Malicious gafaw! In this, our second evil episode, your evil hosts revisit some of the dumb topics Nice Games Club covered in previous episodes, and correct the record where required. We're at it again, being evil, that is!Dale posts bugs on Instagram now. - InstragramThis is the spider Dale was talking about in the intro. - Instagram Crafting Systems 0:02:46 Adia AldersonGame Design This topic is a followup to the episode "It's against the law to stop."5 Approaches to Crafting Systems in Games (and Where to Use Them) - Alexander King, Envato Tuts+The absolute best video game crafting systems - Ty Arthur, Game SkinnyHow The Witcher 3 succeeds where Mass Effect: Andromeda falls short - Jody Macgregor, PC GamerMass Effect: Andromeda's Menus Are A Mess - Alex Walker, Kotaku AustraliaGames like Fallout 4 take crafting too far for the average player - BlackTideTV, GameSkinnyFallout 4 Has A Ton Of Junk, And It's Stressing Me Out” - Patricia Hernandez, Kotaku Game Jams 0:26:23 Dylan SkerbitzEvents This is a followup to the episodes "Bananas, from here to eternity." and this episode which talks about Dylan on the Train Jam GDC 2017 Special (Part 1)Global Game Jam 2018 starts Jan 26th.“Echoes of Kai Anders” (Adia and Stephen's GGJ 2017 game). - Adia Alderson and Stephen McGregor et al., GGJ“Listen Up, Four Eyes” (Dylan, Martha, and Mark's GGJ 2017 game). - Dylan Skerbitz, Martha Megarry, Mark LaCroix et al., GGJA list of upcoming Game JamsGame jams on itch.ioindiegamejams.comGameJolt JamsLudum Dare 40 takes place Dec 1st-4th, 2017Your evil hosts praised the organizer of Train Jam 2017, Adriel Wallick. - @MsMinotaur, Twitter(off topic!)A Musical Character Customization Trick For Everyone To Copy - Kirk Hamilton, Kotaku Bad Gamedev Habits 0:52:39 Dale LaCroixIRL This topic is a followup to the episode "Can I tweet about this?"While this topic was mostly evil talk directed at Nice Game Club, it also included some uncharacteristically sage advice from your evil hosts. Take heed, or suffer!
We’re easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests. Adriel Wallick fills us in on how Train Jam went, Rami Ismail from Vlambeer talks to us about his talks this year, Unity’s Kerry Turner tells us what it’s like being on a booth. We’re also joined by The New Yorker’s Simon Parkin, Shailesh Prabhu from Cape, Mediocre’s Henrik Johansson, and Runa Haukland and Henriette Myrlund from Splash Jam. If that’s us at low-key, imagine where we’ll be by the end of the week.
Descripcion del programa En el programa de hoy, hablamos con Belén Albeza, devrel de Mozilla sobre la importancia del buen código CSS y buenas prácticas a tener en cuenta. Debatimos abiertamente sobre el uso de conocidos frameworks de diseño como Bootstrap o Foundation y que implica su uso y si es lo más adecuado en muchos casos. Hablamos de la importancia del uso de las etiquetas semánticas y como ayudan a los screenreaders o los crawlers de los buscadores. Así mismo ayudan al mantenimiento del código. ¡Como siempre espero que lo disfrutéis! Encuesta para pedir Feedback Posibles topics, entrevistados y duración del programa Eventos en Madrid OpenSource Weekends FrontFest Recomendaciones Preguntas rápidas: Belén Albeza Quién me ha inspirado: Adriel Wallick Recomiéndanos un recurso: Mozilla Developer Network Recomiéndanos un recurso: Can I use Recomiéndanos a un invitado: Blanca Tortajada ¿Qué tema te gustaría que tratásemos?: Grid Layout Contacta con: Belén Albeza Web Twitter Articles by Belén Albeza (Mozilla Hacks) Links del programa Cristina Fernández BEM OOCSS SMACSS CSS Guidelines Anna Debenham Libro de Anna Debenham GEL Mailchimp You might not need a CSS framework (video) You might not need a CSS framework (artículo) CSS coding techniques The future of layout with CSS: Grid Layouts Specificity Bootstrap Foundation Bruce Lawson Feature Queries @supports Supports will change your life Grid by Example Labs Jen Simmons Writing efficient CSS selectors Recomendaciones de Nacho Harry Roberts Hugo Giraudel Contacta con el programa Web de WeCodeSign Twitter de WeCodeSign eMail de WeCodeSign Web de Ignacio Villanueva Twitter de Ignacio Villanueva
Raconteur Games sits around a campfire with Adriel Wallick, known for her work making a game a week for a year, as well as organizing Train Jam!
We wrap things up with good people like Ed Boon, Gio Corsi, Josh Holmes, Adriel Wallick, and Thom Glunt. Then we really wrap things up with "good" people like David Lang, John Vignocchi, and EA Canada's Adam Boyes. Then we really REALLY wrap things up andThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
We wrap things up with good people like Ed Boon, Gio Corsi, Josh Holmes, Adriel Wallick, and Thom Glunt. Then we really wrap things up with "good" people like David Lang, John Vignocchi, and EA Canada's Adam Boyes. Then we really REALLY wrap things up and
Welcome to the Bithell Games Podcast. New episodes every Monday! This week: Adriel Wallick talks game development/prototyping, game jams, and Train Jam. Alexander and Mike cover the economics of business for indie developers, and "Reader" mail. 1:38 - Adriel Wallick 11:18 - Train Jam 28:38 - Studio Happenings: Lawyers, Accountants, Contracts & Business (Hooray!) 40:26 - Indie Game Business Breakdown 54:46 - "Reader" Mail --Guest Links-- http://msminotaur.com/ http://twitter.com/msminotaur http://www.trainjam.com/ adriel@msminotaur.com --Links-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 RSS: http://bithellgames.libsyn.com/rss http://bithellgames.com/
Trains are great. Games are great. Put them together and you get Train Jam, which sounds great! This episode features gamedev Adriel Wallick, organizer of Train Jam. We talk about the event, as well as Adriel’s attempt to make one game a week for 52 weeks. Download link – Episode 42 (Adriel Wallick) Follow Adriel Wallick […]
Listen in as I chat with Adriel Wallick, a wandering game developer and organizer of Train Jam!