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S03E08 (#336). Inspired by feedback from his booked UX for beginners, Joel Marsh has written UX for business. A comprehensive guide for designers navigating real-world challenges. We talk to him about his own journey from design principles to practical business applications.
Atul Khola and Chirag Ghube discuss UX design, the importance of good storytelling, favorite design tools and not reading books.Additionally: learning the rules to break the rules, creating exceptional designs, and using feedback on Twitter to gauge user sentiment.Atul and Chirag explore how attached a designer should be to their designs, and the tendancy we all have to hate our old work.Design Drug: https://www.designdrug.co/Design Drug Discord: https://discord.com/invite/uF2cKkNj8pUX for Beginners by Joel Marsh: https://www.amazon.com/UX-Beginners-Crash-Course-Lessons/dp/1491912685Follow Atul:Twitter: https://x.com/pixelandpump/IG: https://www.instagram.com/pixelandpump/Dribbble: https://www.behance.net/atulkhola/Follow us:Be a Wizard: https://www.meetup.com/ux-wizards/LinkedIn: https://www.linkedin.com/company/ux-wizards/IG: @ux.wizards(https://instagram.com/ux.wizards?igshid=OGQ5ZDc2ODk2ZA==)Follow our host, Chirag:LinkedIn: https://www.linkedin.com/in/chiragghube/IG: @design_cag(https://instagram.com/design_cag?igshid=OGQ5ZDc2ODk2ZA==)Follow our team:Keri: https://www.linkedin.com/in/kerif/Nolan: https://www.linkedin.com/in/nolan-stewart-117b5b8a/James: https://www.linkedin.com/in/jamesnaito/
Joel Marsh fell in love with NY-style pizza, pastrami, and bagels that the Omaha native had to recreate them for himself at home. Listen to him tell the story between the beginning of that passion and how it spurred him to open his two restaurants. Follow, rate, and review my podcast wherever you get your podcasts so you don't miss an episode! Also follow up on Facebook, Twitter, Instagram, AND my blog Restaurant Hoppen! A Hurrdat Media Production. Hurrdat Media is a digital media and commercial video production company based in Omaha, NE. Find more podcasts on the Hurrdat Media Network and learn more about our other services today on HurrdatMedia.com.
主持:Hanna Wu & Luke Lo 嘉賓:Remi Yau, Senior Product Designer @Shopee ==== 要教育公司投放資源著重UX並非一件容易的事,如果難以說服管理層著重UX,那你自己就要判斷現在的公司是否適合你繼續發展。而要轉到Design規模較好的公司,入職門檻亦會相對提高,這時你一定努力打好基礎,建立優秀的Portfolio,增強個人競爭力。 大家在求職面試中,要盡量了解公司的Team Size、是否重視Design和不同的Stakeholder 對Design的認知程度,這些都會幫助你判斷公司能否提供足夠的空間和環境給你發揮和成長。 即使未有機會入職上市公司也絕對不是損失,在中小企公司工作,你或者會遇到更多機會嘗試不同的Project和與老閭/客戶直接Pitching的機會,這些經驗對Designer來說也是非常重要的。 這集Remi提到她用過以下的方法學習UX Foundation: 1. Online course: Udemy - User Experience, The ultimate guide to usability. 2. IXDA Mentorship Programme 3. 每日看一篇Medium的article 4. 每日看2-3分鐘Nielsen Norman Group的Video 5. Recommended Books: "UX for Beginners" by Joel Marsh, "Don't make me think" by Steve Krug, "Business thinking for designer" by Design Better ==== PayPal App課金:t.ly/taA6 Telegram: t.me/uxhongkong Instagram: www.instagram.com/10uxhk/ Podcast music by Joakim Karud --- Support this podcast: https://anchor.fm/10ux/support
Part 9: In this episode, we discuss Systemic Design, the future of design, and what Joel sees as a growing opportunity in the relationship between Design and Data Science. This video is part of a longer discussion with Joel Marsh about the value of UX, split into 10 episodes.
Part 8: In this episode, we discuss the importance of testing (looping back to the importance of hypotheses) and how even small changes can have big consequences. This video is part of a longer discussion with Joel Marsh about the value of UX, split into 10 episodes.
Part 7: In this episode, we discuss how designers create knowledge and the importance of the level of evidence we are taking into account in holding something for true. This video is part of a longer discussion with Joel Marsh about the value of UX, split into 10 episodes.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton, and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton, and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton, and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
This video is part of a longer discussion with Joel Marsh about the value of UX. Joel Marsh is an experienced UX designer, Founder at Peekerton, and author of “UX for Beginners” published by O'Reilly. Kevin Richard is a senior Designer & editor of “Design & Critical Thinking” through which he tries to popularize design and shares his thoughts.
Jay is joined by friends Ellen Haun (How To Get Away With Murder) and Joel Marsh (#BlackAF, Chef's Table) to compete in the very first game of 500.
Sarah Baker Hansen and Matthew Hansen are on location at Noli's Pizza in Omaha for this episode of Omaha Dines. They discuss the past, present and future of pizza in Omaha and are joined by Noli's owner Joel Marsh to chat all things New York style pie. Support the show.
Our friend Joel Marsh speaks about his struggles with anxiety and finding God in the dark places.
Our good friends Jen and Joel Marsh from CityLife Church Christchurch share with us some of their story and their reflections on Luke 19:1-10.
The very first episode of Actors Hustle! Join host Kaipo Schwab as he discusses the art of the hustle with JOEL MARSH GARLAND, a friend and fellow cast member from Orange is the New Black. Song licensed through Select Music Library. --- Support this podcast: https://anchor.fm/actorshustle/support
Joel Marsh is a cinematographer and co host of the web series Dear John, that grew up in Natick, Massachusetts. Being born to a family where both parents are doctors, Joel had some big shoes to fill. Today Joel tells us about how from a young age he knew he wanted to be behind a camera, he tells us about his short film, One Step Forward, that he made and has gotten high praise through-out the world and has even been ripped off( check the 4 minute movie out here https://www.youtube.com/watch?v=KD-scO7BOmE ), his time in traveling through Europe, going to USC for grad school, how he broke into the business and so much more! Definitely tune in for the advise at the end of the episode, it's something I think everyone can benefit. Be sure to follow Joel's Web series, @DearJohn_series , on instagram or youtube. Or Follow Joel's page on instagram @Iamjoelmarsh. You can also see one his feature films he shot called "Elizabeth Blue" now available on Amazon Prime. This weeks music guest is Anthony Dante, with his new song called "Affair with the West". If you haven't check out his music in the last couple episodes now is the time. He is crushing the game, follow him now before he gets too famous at @Anthonydante75 on instagram or Anthony Dante on facebook.
On today's episode of THE FOOD SEEN, semi-famous thespian, Joel Marsh Garland, grew up eating government cheese, his family giving to the same food drives that they collected from. Red beans & rice, Pennsylvania Dutch pretzels and butter, and Chinese steamed pork buns steam buns, were all part of of the greater pu pu platter of that is Joel's culinary life. Food fascinations aside, Joel brings the same passion he has for finding a food's origin and authenticity, that he does to the methodology which informs his acting career. As C.O. Scott O'Neill in Orange Is the New Black, prison food consists of 40 Go-gurts, bowls of oatmeal, 10 bologna sandwiches, an Abba-Zaba bar, but behind all the Red Velvet cake baiting, there's a smart and sensitive character, much more than the accumulation of meals he eats.
The O’Reilly Design Podcast: Design as a science, designing for behavior change, and getting your first design gig.In this week’s Design Podcast episode, I sit down with Joel Marsh, designer and author of UX for Beginners. We talk about design as a scientific way of thinking, what happens when you try to cash a check in Sweden, combining behavioral economics and design, and why learning design is like learning to play the piano.Here are a few highlights from our conversation: Design as a science When people think of science, they often think that it's not very creative. That's wrong. There are two types of creativity. One is creative expression, which is what feels really good to you as the designer, and we usually call that art. Then there's creative problem solving. Creative expression is all about possibilities and creative problem solving is all about restrictions. You have to work within the rules or within the requirement or whatever. There isn't really a lot of understanding about how the scientific process works. It's a perfect match for user experience. It works in every project in every company. It's super useful. User experience design, I could say, is different than a lot of other kinds of design because we can measure and prove things. When you have this constant process where you're making things and testing them, over time you start to realize there are things that are objectively true about design. A lot of designers talk about design in terms of what they like or what's trendy or what's your favorite or what are you into, all that kind of stuff. In user experience design, none of that matters because it either works or works better or it doesn't. When you start to collect up a bunch of things that are objectively true and always get better results in the tests, whenever you start forming a kind of mental model of the way people interact with anything ... when there are a bunch of principles that are reliable and that describe behavior in general, it starts getting a lot closer to a science, where you can predict what people are going to do, even though you've never seen that kind of a product or that product has never existed before. You can predict how people are going to react to things or whether this option is going to be better than this option, just because you understand the model. It's a very scientific way of thinking about creating products and things, but it's not that common, so it's a good topic of discussion. Design in Sweden If you consider the fact that the population of Sweden is about a quarter of California, the influence that Sweden has in the world is very disproportionate. It's much bigger than it should be. Sweden is super trend sensitive. Sweden is often one of the first to hop on something. New tech becomes normal and mainstream really quickly. There's a disproportionate number of Swedes in a lot of online communities, including Dribble and Reddit. On Reddit, you'll see a disproportionate amount of news about Sweden for that reason. I think it's good for Sweden's brand. If you look at the number of billion dollar companies and the amount of money that's going into tech investments, Sweden represents way more of that money than the population should as a percentage. Digital life here, one of the advantages for the digital type designer is a lot of digital tech goes mainstream here really quickly. We can pay taxes with a text message. People are predicting that Sweden will be the first cashless society relatively soon. I can remember in 2008, I did a freelance project for Sony BMG from here. It was the American Sony BMG, but I was working from here. They tried to pay me with a corporate check. When I brought it to the bank, the guy at the bank was like, "What am I supposed to do with this?" Checks haven't really been a thing that exists here, even since before that. Designing for behavior change Sometime in the next 10 years or so, it's going to be a lot more common for economists and designers to either work together or start merging into some other kind of job. Behavioral economics is newish within economics. Those people study the behavior of buying, prices and markets, all that kind of stuff, but from a psychological perspective. UX design is kind of the other side of that, where we're designing people's behavior from a psychological perspective. On both sides, that's sort of the new version of designed economics. Already the senior people on both sides are starting to notice that there's a lot in common. It's real interesting where that might go, if you combine the idea of behavioral economics and design. Is there a way we could redesign democracy so it works better? Or redesign things to redistribute food or create incentives based on the way the system is set up so that more people donate organs, or whatever. I think over the next 50 years, the mindset will be different. We'll be designing the way an economy works instead of just describing how it works. The designer’s challenge: mastering uncertainty and solving problems Finding problems, wanting to solve them, and then loving the process of solving them, all of those are hard to do, but I think those are super important skills as a UX designer. I would say you need to have the ability to say no. That's definitely a life skill. As a designer, there are so many things you could do. You have to be able to say no, especially to yourself. There are an infinite number of ideas, and most of them won't help you. You need to know what you're trying to do and say no to everything that isn't going to help you get there. Advice for breaking into design Design is like trying to learn to play the piano. You can't read about it and get better. One of the questions I get really often is, “how do I get experience”? How do you get experience to get your first job? It's that classic “you need to get a job to get experience and experience to get a job.” In UX, the entry level is really low. You can get in pretty easily. You can have your own websites; it’s easy and free to do that. Tumblr lets you write your own code so you can get a theme and then put analytics on it for free. It's not even that hard. You can start changing things and trying to see if you can improve your numbers, get traffic by posting on Instagram or Twitter and see what happens. That's really easy. You could also find a charity or agency and offer to intern for free in exchange for letting you test a few things. One of the best suggestions is to find an app—or just take any app, something famous, Facebook or Tinder, or whatever you want—get a bunch of people to use it one at a time. Just sit next to them and observe. Write a list of questions and ask each of them. See what they do. See if you can find an insight about something that might be confusing or something that could be better about that app. Wireframe a solution, then put it together as a PDF and send it to the company. See if you can get them to give you some feedback. Even if they don't give you some feedback, that's a real piece of UX user research. Now that's in your portfolio. If you just did a couple of those, you'd have more user research in your portfolio than a lot of people with years of experience.
The O’Reilly Design Podcast: Design as a science, designing for behavior change, and getting your first design gig.In this week’s Design Podcast episode, I sit down with Joel Marsh, designer and author of UX for Beginners. We talk about design as a scientific way of thinking, what happens when you try to cash a check in Sweden, combining behavioral economics and design, and why learning design is like learning to play the piano.Here are a few highlights from our conversation: Design as a science When people think of science, they often think that it's not very creative. That's wrong. There are two types of creativity. One is creative expression, which is what feels really good to you as the designer, and we usually call that art. Then there's creative problem solving. Creative expression is all about possibilities and creative problem solving is all about restrictions. You have to work within the rules or within the requirement or whatever. There isn't really a lot of understanding about how the scientific process works. It's a perfect match for user experience. It works in every project in every company. It's super useful. User experience design, I could say, is different than a lot of other kinds of design because we can measure and prove things. When you have this constant process where you're making things and testing them, over time you start to realize there are things that are objectively true about design. A lot of designers talk about design in terms of what they like or what's trendy or what's your favorite or what are you into, all that kind of stuff. In user experience design, none of that matters because it either works or works better or it doesn't. When you start to collect up a bunch of things that are objectively true and always get better results in the tests, whenever you start forming a kind of mental model of the way people interact with anything ... when there are a bunch of principles that are reliable and that describe behavior in general, it starts getting a lot closer to a science, where you can predict what people are going to do, even though you've never seen that kind of a product or that product has never existed before. You can predict how people are going to react to things or whether this option is going to be better than this option, just because you understand the model. It's a very scientific way of thinking about creating products and things, but it's not that common, so it's a good topic of discussion. Design in Sweden If you consider the fact that the population of Sweden is about a quarter of California, the influence that Sweden has in the world is very disproportionate. It's much bigger than it should be. Sweden is super trend sensitive. Sweden is often one of the first to hop on something. New tech becomes normal and mainstream really quickly. There's a disproportionate number of Swedes in a lot of online communities, including Dribble and Reddit. On Reddit, you'll see a disproportionate amount of news about Sweden for that reason. I think it's good for Sweden's brand. If you look at the number of billion dollar companies and the amount of money that's going into tech investments, Sweden represents way more of that money than the population should as a percentage. Digital life here, one of the advantages for the digital type designer is a lot of digital tech goes mainstream here really quickly. We can pay taxes with a text message. People are predicting that Sweden will be the first cashless society relatively soon. I can remember in 2008, I did a freelance project for Sony BMG from here. It was the American Sony BMG, but I was working from here. They tried to pay me with a corporate check. When I brought it to the bank, the guy at the bank was like, "What am I supposed to do with this?" Checks haven't really been a thing that exists here, even since before that. Designing for behavior change Sometime in the next 10 years or so, it's going to be a lot more common for economists and designers to either work together or start merging into some other kind of job. Behavioral economics is newish within economics. Those people study the behavior of buying, prices and markets, all that kind of stuff, but from a psychological perspective. UX design is kind of the other side of that, where we're designing people's behavior from a psychological perspective. On both sides, that's sort of the new version of designed economics. Already the senior people on both sides are starting to notice that there's a lot in common. It's real interesting where that might go, if you combine the idea of behavioral economics and design. Is there a way we could redesign democracy so it works better? Or redesign things to redistribute food or create incentives based on the way the system is set up so that more people donate organs, or whatever. I think over the next 50 years, the mindset will be different. We'll be designing the way an economy works instead of just describing how it works. The designer’s challenge: mastering uncertainty and solving problems Finding problems, wanting to solve them, and then loving the process of solving them, all of those are hard to do, but I think those are super important skills as a UX designer. I would say you need to have the ability to say no. That's definitely a life skill. As a designer, there are so many things you could do. You have to be able to say no, especially to yourself. There are an infinite number of ideas, and most of them won't help you. You need to know what you're trying to do and say no to everything that isn't going to help you get there. Advice for breaking into design Design is like trying to learn to play the piano. You can't read about it and get better. One of the questions I get really often is, “how do I get experience”? How do you get experience to get your first job? It's that classic “you need to get a job to get experience and experience to get a job.” In UX, the entry level is really low. You can get in pretty easily. You can have your own websites; it’s easy and free to do that. Tumblr lets you write your own code so you can get a theme and then put analytics on it for free. It's not even that hard. You can start changing things and trying to see if you can improve your numbers, get traffic by posting on Instagram or Twitter and see what happens. That's really easy. You could also find a charity or agency and offer to intern for free in exchange for letting you test a few things. One of the best suggestions is to find an app—or just take any app, something famous, Facebook or Tinder, or whatever you want—get a bunch of people to use it one at a time. Just sit next to them and observe. Write a list of questions and ask each of them. See what they do. See if you can find an insight about something that might be confusing or something that could be better about that app. Wireframe a solution, then put it together as a PDF and send it to the company. See if you can get them to give you some feedback. Even if they don't give you some feedback, that's a real piece of UX user research. Now that's in your portfolio. If you just did a couple of those, you'd have more user research in your portfolio than a lot of people with years of experience.