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Vor 13 Jahren veröffentlichte das dänische Studio Playdead mit LIMBO ihr erstes Spiel, das vor allem durch die frühe Promotion des Xbox Live Summer of Arcade zu einem riesigen Erfolg wurde.Insgesamt sechs Jahre hat das kleine Team an LIMBO gearbeitet, was sich vor allem in dessen unglaublich detaillierter audiovisueller Erfahrung zeigt. Bis heute gibt es kein Spiel, dass einen Schwarz-Weiß-Stil so gekonnt auf diese Art einsetzt. Doch auch spielerisch ist es als eine Kombination aus Cinematic und Puzzle Platformern überaus gelungen. Wir waren damals begeistert und sind es auch heute noch. Also hört uns dabei zu, wie wir die einzelnen Aspekte des Spiels beleuchten, die Entwicklungsgeschichte ausgraben und euch zudem noch unsere Theorien zur Interpration der Handlung in den Gehörgang treiben.Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: The Space Behind The Screen, GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Ink Ribbon Radio auf Twitter!Ink Ribbon Radio auf Instagram!
The (New) Joy of Gaming Podcast - Episode Four Xbox Live Summer of Arcade Retrospective On this episode of the (New) Joy of Gaming Podcast, we take a journey back to the halcyon days of Xbox Live's Summer of Arcade, when indie games weren't as plentiful, but you knew there were at least 4-5 titles you could count on for quality each summer. In a retrospective format, we discuss the numerous masterpiece-level games Summer of Arcade gave us, including Limbo, Braid, Castle Crashers, Shadow Complex, and so many more. We also cover some recent gaming news highlights, run down the latest in Limited Edition Physical Media, Game Pass and PS Plus releases, and share a bit of what we've been playing. Run of Show: 00:06 - Introduction 08:31 - Recent Gaming News Release Date Roundup Quantic Dream Acquisition by NetEase Wild Arms/Shadow Hearts Dual Kickstarter Assassin's Creed Rumors pre-Ubisoft Livestream Konami Teasing a game from “World-Loved” Franchise Nintendo Direct Hopes and Predictions 1:00:39 - Brandon Presents: #ForeverPhysical 1:18:20 - Rich's Digital Picks (GamePass and PS Plus) 1:33:21 - What We've Been Playing Deathloop Cult of the Lamb 2:01:55 Xbox Live Summer of Arcade Retrospective 2008 - Braid, Castle Crashers, etc. 2009 - Shadow Complex, Trials HD, etc. 2010 - Limbo, Castlevania: Harmony of Despair, etc. 2011 - Bastion, Insanely Twisted Shadow Planet, etc. 2012 - Dust: An Elysian Tale, Deadlight, etc. 2013 - Brothers: A Tale of Two Sons, Charlie Murder, etc. 3:15:40 Closing Thoughts
This week Steve and Hawes talk a trip down memory lane and discuss the Summer of Arcade program that ran from 2008 until 2013. Follow us on Twitter at: @highpotionpod Follow Steve at: @stonedcobra Follow Hawes at: @blueharvestpod Check out our store at: T-Shirts by High Potion Podcast | TeePublic Send us emails or voice messages to highpotionpod@gmail.com to be featured on a future episode!
Eheti adásunkban először picit az MMO-k jövőjéről beszélünk, arra keressük a választ, hogy talán a jelenleg egyeduralkodó Word of Warcraftot meg lehet-e állítani. Ezt követően áttérünk a nyári akciókra, említjük a Steam Summer sale-t, Xbox Live Summer of Arcade-et. Én már a podcast óta vagy három játékot vettem a Steam-ről nem bírom kihagyni ezeket a hihetetlen akciókat. Csicó nem nagyon törődik a konzumer-idiotizmussal és tovább emulátorozik, most épp a PC Engine emulátort szeretné belőni kontrolerre. Sok mindennel játszottunk most, Uncharted 3 beta, Quantum of Solace, Mass Effect 2. Picit mesélek a The Witcher 2-ről, ezzek kapcsolatban elmesélem hogy pironkodtam a The Witcher 2 szexjelenetén a vonaton. Ajánlom mindenkinek továbbá a Project Zomboid kipróbálását, amit most ingyen meg lehet tenni itt. Ajánlunk még iOS letöltéseket, fb2-vel versengünk a Zookeeper DX-ben, keressetek meg minket Gamecenteren és csatlakozzatok a versenyhez. Én a Continuity 2-t ajánlottam iOS-re, próbáltam elmagyarázni hogy miről is szól a játék, ami nyilvánvalóan nem sikerült, talán majd a post végén a videó. Kérnénk továbbá hűséges hallgatóinkat, hogy ha nem nagy fáradtság akkor látogassanak el a podcast iTunes oldalára és értékeljék a podcastunkat, ez sokat segítene nekünk és az önbizalmunkat is növelné. Nem akarok senkit befolyásolni, de öt csillag a maximum… :) (Eredeti megjelenés: 2011.07.05.)
A Cast to the Past discusses the best games to play during the warm summer months, and then takes a deep dive into the rise and fall of the Xbox Live Summer of Arcade!Be sure to subscribe for more in-depth gaming history, only on A CAST TO THE PAST!Music Credits:"Megalovania (Undertale Remix)" by Mewmorehttps://www.youtube.com/watch?v=vkcRpkQSTZ0
We try to re-create the Xbox Live Summer of Arcade by playing through Number None's Braid. In this episode, we rewind and go forward, rewind and go forward but then Moe has to separate the kids. "I never thought I would talk about Soulja Boy on this podcast but Crank Dat, I guess?" Come back on Wednesday, August 9th for Episode 005 - we are playing through Brothers: A Tale of Two Sons. Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi) Website: LeftBehindGame.Club | Twitter: @LeftBehindClub Show Notes (minor spoilers): 1:45 Why is Braid important? 2:35 Who is Jonathan Blow? 4:00 Our past experiences with the game 8:50 "Summer of Arcade was dope" 13:10 Opening/World 2 23:48 World 3 25:55 Jacob "opens the floodgates" 37:15 World 4 44:15 World 5/6 47:25 World 1/The End 1:08:15 Should Braid be Left Behind? 1:21:00 Our Next Game
So due to formatting my computer and reinstalling my recording program right before recording, the audio quality is a little strange on this episode. My apologies ahead of time but this is what happens when I rush to get things done I guess. On the plus side, we talk about some interesting stuff this time around. Hope you enjoy it! -Paul This week. Paul built a new gaming PC and in turn has played a handful of everything on it (which he quickly breaks down in a bit more detail). Most importantly, he also beat the latest Xbox Live Summer of Arcade release of Deadlight and describes in some detail how shitty it really is. Nathan, on the other hand has only played a bit of DayZ which he’s quite fond of so far while finding time to see the fake Total Recall, Pet Sematary and In Time. Also, Nathan discloses some personal grievances with religion, family members and the United States vigilantism attitude while Paul finds out his stance on orgies.
In this week's episode, Mike and Drew play the Super Nintendo Entertainment System cult classic, EarthBound! Listen to the episode here on the site or subscribe to our podcast on iTunes. Talk Nerdy to Me: Drew and Mike BOTH get excited for the new Mass Effect 3 ending and they also both finish Game of Thrones Season 2! Mike also watches John Benjamin has a Van and gets excited for Xbox Live Summer of Arcade and tonights Tenacious D concert! This week's challenge: (courtesy of Flying Dying Man) Play the SNES cult classic EarthBound! Next week's challenge: (courtesy of Mitch of The Drunken Moogle and TMYN) Watch Star Wars – Episode One: The Phantom Menace and try to find the good in it! Also, make some mixed drinks to help wash it down! As always, be sure to like us, follow us, and subscribe so you don't miss out on all the fun shenanigans and hijinks!
On this week's Dammit, we start off tackling such topics as Netflix on 3DS, Call of Duty Elite and XP, EA purchasing Popcap, strategy games in regards to XCOM, television depictions of video games, and the heady issue of proper crediting (focused on LA Noire). Games-wise, we chat a bit about older Zelda titles, Deus Ex Human Revolution, LA Noire, and what Matt Leone would change about Bayonetta. We then answer reader queries about our feelings on QTEs, the supposed resurgence of 2D games, "what's the deal with Japan," and the Xbox Live Summer of Arcade lineup. Also, Bob Mackey repeatedly pushes his Marxist agenda onto both the podcast crew and the games industry as a whole (when he's not discussing "the week of hedgehogs").
On this week's Dammit, we start off tackling such topics as Netflix on 3DS, Call of Duty Elite and XP, EA purchasing Popcap, strategy games in regards to XCOM, television depictions of video games, and the heady issue of proper crediting (focused on LA Noire). Games-wise, we chat a bit about older Zelda titles, Deus Ex Human Revolution, LA Noire, and what Matt Leone would change about Bayonetta. We then answer reader queries about our feelings on QTEs, the supposed resurgence of 2D games, "what's the deal with Japan," and the Xbox Live Summer of Arcade lineup. Also, Bob Mackey repeatedly pushes his Marxist agenda onto both the podcast crew and the games industry as a whole (when he's not discussing "the week of hedgehogs").
Mike joins us at the cohost position at CC Gaming in Kennesaw, GA while we take a look at two games from the Xbox Live Summer of Arcade - Limbo and Castlevania: Harmony of Despair. Limbo we play locally and show you where some of the achievements are, and Castlevania we play online and totally hold back the rest of the team.
Mike joins us at the cohost position at CC Gaming in Kennesaw, GA while we take a look at two games from the Xbox Live Summer of Arcade - Limbo and Castlevania: Harmony of Despair. Limbo we play locally and show you where some of the achievements are, and Castlevania we play online and totally hold back the rest of the team.
Sunshine is for losers! We spent our summer vacation indoors, enjoying the offerings of the Xbox Live Summer of Arcade. Well…”enjoying” might be too strong a word. We rundown all five games: Splosion Man, Turtles in Time, Marvel vs. Capcom 2, Trials HD, and Shadow Complex. Plus, Mike and Tim red ring within 12 hours of each other! Believe it! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.