Come join Gator as he pulls back the Shadows in Seattle. Taking stories from Living Campaigns to be found around the world, hear the tales of Seattle's best Shadowrunners. A special thanks to the Topps Corporation for continuing the Shadowrun Fifth Edition role-playing game as well as the amazing p…
Hello and welcome back to the Fourth Estate Militia Actual Play. Here it is. The finale. We close out this campaign tonight, finally learning who lives on in infamy and who flees the battle only to die out in shame. It's time to begine Episode 99, "We're gonna smackdown a CFA on this guy". A special thank you to Anuj Agarwal, founder of Feedspot, for including us in their "Top 15 Shadowrun Podcasts". Their page can be located at: https://blog.feedspot.com/shadowrun_podcasts/
Hello and welcome back to the Fourth Estate Militia Actual Play. I think it is time to check the old list of Things Going Very Wrong for the Red Wires: Fire Spirit materialized in the Treehouse? Check. Enemy gang pressing against the Treehouses defenses? Double Check. A pair of rockets flying through the air that we all conveniently forgot about? Oh my. It’s time to begin Episode 98, “Snuff That"
Hello and welcome back to the Fourth Estate Militia Actual Play. There are fire spirits in the Treehouse, there are rockets in the air. Red Wire snipers take aim on any Spiders that dare... ...dare to continue the attack, that is. Let's rejoin the battle that could mean the destruction of the Red Wires gang. It’s time to begin Episode 97, “It's because they're not holding their guns sideways"
The Spiders are advancing toward the Treehouse. How many will make it through the hellscape that is Improv's minefield and snipers? How many of those will fall to Juliet's grenadiers, Kennel's massive Troll machine gunners, or Horatio's Red Wires? But maybe instead we should be wondering why it is suddenly so hot in the Treehouse... It’s time to begin Episode 96, “This is fine"
Hello and welcome back to the Fourth Estate Militia Actual Play. It begins. The Spiders have grown tired of waiting for the Red Wires to bring the fight out to them and decide to move in with hostile intent. Little do they know Kennel has somebody on speed dial. It’s time to begin Episode 95, “They will be screaming obscenities in true Horatio fashion"
Hello and welcome back to the Fourth Estate Militia Actual Play. So what do you get when you allow Juliet to get within throwing distance of a clustered group of Spiders? When you have several grenades taped together the answer is pretty obvious. What might not be obvious, though, is which skill you would use to fire an ancient ballista. It’s time to begin Episode 94, “My engine hurts"
Hello and welcome back to the Fourth Estate Militia Actual Play. Remember that awesome plan to jury-rig a trideo set to project an image inside a Gopher so that it looks like the gang is trying to escape but it’s really just a clever ploy so that the Spiders aren’t prepared for an actual attack? Well yeah, if doesn’t work. It’s time to begin Episode 93, “It’s gonna hurt but yes”
Hello and welcome back to the Fourth Estate Militia Actual Play. Sometimes asking for help is a good thing. It’s hard to swallow your pride in the Barrens because being hard is what keeps you alive. Sometimes, though, it’s good to let others do the heavy lifting, or digging in this case, for you. A tunnel led to a familiar bunker, one stocked months ago with weapons for Zap, Juliet’s equally paranoid arms dealer. We rejoin our favorite Barrens gangers during the siege of the Treehouse. It’s time to begin Episode 92, “Traitors Never Prosper”
Hello and welcome back to the Fourth Estate Militia Actual Play. So there we were! Gang war in full swing, the Treehouse surrounded by our rivals, the Spiders, and what is the group decision? Does Improv detonate every bomb in the compound? Maybe. Does Juliet embrace the murderhobo inside and strangle every bad guy with her bare hands? I mean, that sounds appropriate for her. Or does the gang go to a corporate interest and beg for help like big, soft babies? Keep listening to find out. It’s time to begin Episode 91, “We're also going to send out the AR projection of a white flag ”
Hello and welcome back to the Fourth Estate Militia Actual Play. Closer and closer they get to their beloved Treehouse. Juliet, however, decides to take a more roundabout way that involves duct tape and frag grenades. Improv, Kennel, and Horatio finish cleaning human spine off of the big Troll’s boots before deciding to go for a little drive. It’s time to begin Episode 90, “Like, if you got murdered we wouldn’t give up"
Hello and welcome back to the Fourth Estate Militia Actual Play. Where is Juliet? Perhaps more importantly why is there a sudden explosion with a dwarf-sized person scampering away? I guess the rest of the Red Wires will just have to murder a guy before they figure out their next move. It’s time to begin Episode 89, “I’m not opposed to it, that’s just where I’m coming from"
Hello and welcome back to the Fourth Estate Militia Actual Play. So there we were! We see that the Treehouse is surrounded so we decide to play it safe, right? Improv scans the matrix, Horatio flies a drone, Kennel eats drugs, and Juliet… Juliet? Where the frag is she? It’s time to begin Episode 88, “Lone Wolf shit here is going to get us all dead”
Hello and welcome back to the Fourth Estate Militia Actual Play. What would you do if you came back to the home you fought tusk and nail to build only to find it surrounded by the enemy? Maybe you would call it a loss and leave, maybe you would even try to negotiate. But if you’re the Red Wires of course you would ask, “Can I jump the truck into the Treehouse”. It’s time to begin Episode 87, “A giant eyeball, like a giant eagle eyeball”
Podcast Update Everything comes to an end eventually. I think I’ve said those very words to you before now but they bear repeating. This campaign has been the most… the most everything to me. The most fun, the most gratifying, the most… yeah, the most. There is still plenty of audio waiting to hit the editing desk so we have a little while longer before the adventures of the Red Wires come to a close but I have had to look at the future of our podcast. Though I love Shadowrun, and I have since first edition slowly turned the corner to second edition, my love affair with this game has turned cold this past year. It has been a combination of shoddy product quality coming out from CGL as well as the closing of so many online communities that I’ve just grown tired of it and need some time away. This isn’t anything new as I’ve mentioned this is the previous update but I will soon be adding Starfinder content to podcast and I’m excited again. I go to work and my mind isn’t on my job. I’m envisioning space battles and treks through alien jungles and Vesk explorers fighting through hordes of Shirren marauders. All I need to do is record. Oh, to be a single man with the freedom to stay awake into the wee hours playing a game with no concern for tomorrow! Instead, I spend my days at work, my afternoons arguing with small versions of me about why one stick is much better than another stick or how butter won’t work to replace gasoline in the car, my evenings are standing before the stove and cooking dinner because we always find time to have family dinner together. Sometimes the stars align and my wife and I actually get to sit together and hold a conversation that doesn’t involve pediatric dentists and cloth diapers and grocery lists. Sometimes we actually get to be people together. This all comes to the problem of just needing to record. I had originally intended to create a Starfinder Actual Play much like what we have for Shadowrun but I just can’t guarantee a weekly game any more, especially when you consider that the table usually includes people in three countries and five time zones. So instead of a set group of Players I’m going to open up some one-shots. Keep the adventures simple enough to conclude in one session but interesting to the listeners. I will also begin to tackle some of the game mechanics through special one on one game sessions. I’ve always been a firm believer in the literary practice of, “Show, don’t tell” and I think playing through some of the more convoluted bits might make the information stick a little better than listening to me drone on about dice pool modifiers. I’ll work with the mods over at the Starfinder subreddit before posting available sessions so there are still a few space hurdles to go before we’re rolling d20’s together. And then all I have to do is record. Thanks for listening and we’ll see you next time.
Hello and welcome back to the Fourth Estate Militia Actual Play. A lot has happened. I mean, a lot lot. Let’s take a moment to catch up with the Players as we try to process everything that has gone down. And, you know, make a plan to kill everyone that opposes the Red Wires. Because why the frag not? As a bonus we get to learn a little about… bananas, too. Because also why the frag not? It’s time to begin Episode 86, “Uh, they're a grass, thank you"
Hello and welcome back to the Fourth Estate Militia Actual Play. Bloody, broken, but not quite beaten. The Red Wires finish the melee with the Crimson Crush and learn something about Red Hot that, had they known in the beginning, would have changed everything from day one. Everything will be different after this meeting and the flashing red and blue lights in the distance certainly have nothing to do with it. It’s time to begin Episode 85, “It’s called the double tap"
Hello and welcome back to the Fourth Estate Militia Actual Play. Oh man. Who would have thought that getting into a life-or-death brawl with the Crimson Crush could be so dangerous! Dangerous, and weird. I mean, Juliet almost gets hit with an axe and all she got was... a date with a Troll? Leave it to her to get a commcode while the rest of the gang is getting beat. It’s time to begin Episode 84, “A tactical retreat if you will”
Hello and welcome back to the Fourth Estate Militia Actual Play. When last we met the Red Wires were engaged in a fight for their lives with the Crimson Crush after Heatwave attempted to execute their number one homey, Red Hot. We continue that grand melee this week and it isn’t looking too good for our beloved gangers from the Barrens. Kennel almost soaks a punch that could kill an airplane, Horatio puts his dancing skills to good use while showing that he is, indeed, a leg man, and Juliet gets… frisky? Yeah, that and then a whole lot of terrified. I guess a pair of Materializing spirits can have unexpected side effects. It’s time to begin Episode 83, “Stop hitting yourself”
Hello and welcome back to the Fourth Estate Militia Actual Play. What happens when you walk into a parlay with one of the most dangerous gangs in the Sprawl? Well, if you’re the Red Wires someone tries to shoot your buddy in the head. I mean, I’m pretty sure we all saw this one coming because since when has anything ever gone right for these guys? It’s time to begin Episode 82, “Get ready for a massive soak - she's got limbs. Four of them.”
Hello and welcome back to the Fourth Estate Militia Actual Play. A brief recap before Horatio, Improv, Kennel, Juliet, and Red Hot face off against the Crimson Crush. It’s time to begin Episode 81, “Feels good, man”
Hello and welcome back to the Fourth Estate Militia Actual Play. The time has come to face the leaders of the Crimson Crush. Horatio and Kennel take center stage and try to keep Red Hot alive. It’s time to begin Episode 80, “Nah, you try and survive”
Hello and welcome back to the Fourth Estate Militia Actual Play. They’ve made it back to the Treehouse. The heist at the Hollywood chip factory was a success and the spoils of war are being divided. Despite the combat being done Horatio and Kennel have one final fight before a call is made. To Heatwave, and the Crimson Crush. They certainly won’t walk into another ambush, right? Right? It’s time to begin Episode 79, “Make the Barrens Great Again”
Hello and welcome back to the Fourth Estate Militia Actual Play. We’ve seen the Red Wires use a Toyota Gopher to rip an Ork in half. We watched as the Matrix was turned into a cruel assassin leaving a poor Rigger alone and dying of a brain hemorrhage. Machine guns turned men into meat and viscera while a literal hound of hell burned their bones into blackened ash but will our heroes be able to overcome this next challenge? Will they be able to… Take apart this machine and load it into a truck?! The tension grows while these Barrens Kings and Queens loot every thing in sight. It’s time to begin Episode 78, “Nuke'em!”
The camera pans to the open vastness of space, nothing as far as the eye can see save for the inky blackness of the void. Then a flash of blue phosphorescent light shatters the silent gloom of the void and an oval-shaped planetoid about the size of Earth’s moon, plus or minus a hundred kilometers, appears in frame. Crackling rays of drift energy cascade off the surface of the rocky moon into the void of space as it settles in a self sustaining stationary orbit. The camera pans out and one by one a multitude of vessels from all manner of ports of origin pop out of the drift with a resounding CRACK and begin descending upon the planetoid while blue drift lightning streams off of their hulls. The camera focuses even closer, revealing a sprawling city nestled in a deep crater on the planetoid’s surface, with a large mountainous pillar jutting outward from the center. It glitters softly with neon lights from the multitude of palatial estates built into the rock of the pillar, each with their own colorful heraldry like an audacious middle finger to good taste. The camera holds upon the pillar, zooming in to focus on wild parties full of bacchanalian delights, the high stakes games of fortune, and tense battle planning committed by savage-looking individuals even though they sport rich finery of a civilized world. The camera pans down below the lofty estates to the lower quarters, winding its way through a rat's nest of dirty, twisting corridors filled with bustling markets offering all manner of foreign finery, all of which are being hawked by loud and braggadocious criers. It stops and focuses on a fight that breaks out between two of these criers, two whose competitive barbs have gotten perhaps too personal. In their struggle the larger crier screams and clutches his chest, grabbing at the dagger plunged within. He drops to the ground and the smaller, six-limbed crier resumes hawking his wares as if his competitor’s blood was not staining the streets a few feet from him. The camera pans through shops full of exotic wares and creatures that can’t find anywhere else in Near Space, past aliens whose home planets have not yet been catalogued by the Star Finder Society, past brawls and fights, past dirty dealings of all kinds, until we pan out to view the city of scum as a whole once more and words begin to phase into the screen “Welcome to Providence”. And to you, my listeners: Welcome to Starfinder.
Hello and welcome back to the Fourth Estate Militia Actual Play. When last we spoke our intrepid heroes had begun the siege of the Hollywood chip factory. We continue the attack and, hopefully, learn more about ourselves in the process. An Ork split nearly in half makes a plea to Horatio, Juliet scoffs at the idea of mercy, Kennel agrees that Drogon is the bestest puppy ever, and Improv gets… spotted? Oh no. It’s time to begin Episode 77, “(And then we’re going to make the Spiders’ noise)”
Hello and welcome back to the Fourth Estate Militia Actual Play. The plan is clarified, things are hacked, other things are shot, maybe someone gets set on fire I DON’T KNOW! Maybe you need to listen and find out how the siege on the Hollywood chip factory begins. I’ll give you a hint, though. Improv kills a guy by making his head explode. Shocker, I know. It’s time to begin Episode 76, “If you guys don't mind I'm going to ram through the gate”
Hello and welcome back to the Fourth Estate Militia Actual Play. TAR has returned and with him comes Juliet’s ever so sweet, ever so loving desire for world peace. The fledgling Runners update their plan of attack and by update I mean they actually decide to come up with a plan more complicated than "Improv make go Boom". It’s time to begin Episode 75, “Don't you want to be in the first wave? That's where all the honor is.”
Hello and welcome back to the Fourth Estate Militia Actual Play. When you hear a line such as, “Clockwerk loves them!” you know that Improv is about to do some horrible things. Come learn what happened to Copper Cass with the rest of the Red Wires and maybe you, too, will understand why even Improv’s friends don’t sleep with unlocked doors when she is around. It’s time to begin Episode 74, “I mean, not that it’s poisoned”
Hello and welcome back to the Fourth Estate Militia Actual Play. We continue with Improv’s foray into the spotlight as she tries to figure out why Copper Cass, her only “friend” in air quotes from before her time with the Red Wires, has yet to awaken. Let’s DC straight into her brain and see what we find. It’s time to begin Episode 73, “I don't think we've even got the right fish yet”
Hello and welcome back to the Fourth Estate Militia Actual Play. Where is Juliet? Was she murdered in her sleep by the very people in her own gang? Or was it something even more nefarious! Was Juliet’s Player… stuck in traffic and late to the game?! We decide that we really don’t want to begin the murdering without our favorite paranoid hobo so instead Improv, that quiet gal with a small town upbringing but a big city desire to live, takes a little time in the spotlight and maybe teaches us all what it means to live, laugh, and forcibly implant cyberware in one of our only friends. It’s time to begin Episode 72, “After he got shot in the head they stim patched him”
Hello and welcome back to the Fourth Estate Militia Actual Play. Is it time to provoke an attack just to see what happens? I certainly think it is! Improv clarifies her plan on the Matrix side, Kennel climbs in the bed of the truck with some Molotov cocktails, Horatio makes vroom vroom noises while Jumping In, and our beloved GM PickledPop has too much fun trying to kill us all. Sadly Juliet is still moving and couldn’t join us but we tried to commit random, horrific acts of violence in her memory. Unfortunately my jungle internet was clearly hacked by Technomancers and foul dial-up modem audio was overlaid on some parts of the audio. Certainly it wasn’t my antennae suffering in the rain. It’s time to begin Episode 71, “And there’s going to be hideous laughter coming out of the speakers”
Hello and welcome back to the Fourth Estate Militia Actual Play. Where were we? Was it, perhaps, scouting out a factory filled with skillwired workers that might prove susceptible to an unscrupulous hacker’s digital sabotage? Given that Improv’s Player has finally returned from Planet X to create more crop circles we briefly fill him in on some of the things he missed over the holidays. We continue to plan how we intend to raid the factory in Hollywood and since I was up at the lake that weekend my recording quality started taking a nosedive so I had to use a bit of a heavy hand in the editing process because yes the frogs were musical and that is most definitely a bug zapper firing in the background. It’s time to begin Episode 70, “Aww but they closed! Their deals were too good!”
Hello and welcome back to the Fourth Estate Militia Shadowrun Podcast update. I’m sitting here in my apartment in Medellin, Colombia with my wife and kiddos in the next room and I’m surrounded by half-backed bags and boxes. You see, we decided it was time to head back to the United States and be closer with our American family. Parents, cousins, nephews and nieces. So for Christmas we bought a house. At least, we signed a whole lot of contracts and paid much more than I thought possible to have inspections and searches and appraisals done. So we came back to Medellin and began saying our goodbyes, giving away more than we sold, and prepared for our return to North America. And then. The Seller ran into some complications and can’t actually vacate the house for another month. It seems the new house she was going to buy came back from inspection with more problems than she was willing to deal with so here we are still in Colombia and not in our new house. Why am I telling you all of this? Because I had hoped to be set up in my new recording studio and ready to produce new content by now. Instead, I spent a solid day tearing up boxes and suitcases trying to find my XLR to USB cable so I could record something. Given the new timeline for closing on the house my free time is going to be at a premium for the next month, month and a half but I promise you the podcast will continue. This is just a heads up that all of us here still appreciate the kind words you have sent to us and we haven’t forgotten about you. I hope you all had a great Christmas or Hannukah or Kwanza or whatever you celebrate. Thanks for listening and we’ll see you next time.
Hello and welcome back to the Fourth Estate Militia Actual Play. Improv’s absence is sorely apparent as the other three Runners attempt to come up with a plan. CoCoPuff Shimmy sends some important information Kennel’s way which opens up a possible avenue to triple the gang’s size. Horatio thinks it’s wiz but Juliet, well, that girl is about complicated. It’s time to begin Episode 69, “And then he does the Marionette fingers thing”
Hello and welcome back to the Fourth Estate Militia Actual Play. We continue our investigation of the chip factory in Hollywood with Horatio stepping into HotSIM VR, Kennel’s best idea basically involves getting a job, and Juliet goes completely out of character and thinks they should just shoot everyone. It’s time to begin Episode 68 “Okay, maybe… maybe more like seventy”
Hello and welcome back to the Fourth Estate Militia Actual Play. A heist is planned! The Red Wires begin their reconnaissance in Hollywood and leave us asking the question, "What could go wrong invading the territory of another gang known for extensive explosives usage?" It’s time to begin Episode 67, “I was thinking we would just, like, shoot the guys at the door”
Tired of boring soysnacks? Do you wish your Childcare Drone would offer you something a little more appetizing during your allotted snack period? Well the answer is here... if you're Spinradical enough!
Hello and welcome back to the Fourth Estate Militia Actual Play. We started off this week's session with a little bit of behind-the-scenes chatter since Improv was still on Planet X for a few more days and Horatio was stuck in traffic on his way home from work. I had been talking with our beloved GM PickledPops during the week about ways to bring in more personal involvement from the Characters and we stumbled on the idea of starting a Barrens Fight Club as a hook to get a little more skin in the game for Juliet. Character motivations get discussed and clarified and we make a plan for the future direction of the campaign. It’s time to begin Episode 66, “Yeah, cause I’m gonna be the King”
Are you ready for the hardest GobMetal band to ever breach the California Free State’s borders? Prepare yourself for the metal heads that Knight Errant, Lonestar, and all the Corporations in Seattle’s Puyallup Barrens couldn’t hold down. They’ve opened for Darwin’s Bastards. They’ve opened for Tusk and Agony! And this Saturday they begin the California Free State leg of their first international tour! For one night only The Fleeting Hazardswill shred the airwaves and burst the ear drums in San Francisco’s Daly City district at Club Mausoleum! Come listen as they play their chart topping hits: Chtulthu! Bloody Tears! Street Smart! And more! Are you metal enough? Are you tusk enough? Can your horns scrape the heavens? One night only! The Fleeting Hazards at Club Mausoleum! Tickets available via Matrix portal and at the door. SINless welcome but the staff and Management of Club Mausoleum accept no responsibility for any injuries committed against smaller meta types such as Elves and Humans. Songs are used in accordance with Creative Commons requirements. In order, they are: The Fiery Furnace by Ethan Meixsell Chtulthu Bloody Tears Street Smart by Quincas Moreira https://www.youtube.com/channel/UCL1zFMJb0sthwdAlGjGbdyg
Hello and welcome back to the Fourth Estate Militia Actual Play. The evening has finally begun to wind down and Horatio, Juliet, Kennel, and a temporary cardboard cutout of Improv sit down to discuss what they’re going to do… with Red Hot. But first they decide to interrogate the frag out of him to find out what he knows. It’s time to begin Episode 65, “He doesn't even look at you; the fist just goes thump"
Hello and welcome back to the Fourth Estate Militia Actual Play. Sometimes the conversations that happen off-screen can be a lot of fun. Other times they just prove how mean our beloved GM PickledPops really is. I hope you enjoy a bonus mini-episode wherein Juliet and the GM have a little conversation about her first steps toward becoming… a real person. It’s time to begin the Bonus Episode, “Juliet’s Redemption Begins"
Hello and welcome back to the Fourth Estate Militia Actual Play. The Team gathers in the common room to hear some details about what their three rescued people endured in the underground lab. Of course this wouldn’t be our favorite Gangers if they didn’t argue amongst themselves rather than just getting to the point and we find out how the rest of the Red Wires fared in the battle which leads to Juliet feeling feelings that are greater than just the recoil of a rifle shot. It’s time to begin Episode 64, “We’ve gotta have a more refined sense of taste"
Hello and welcome back to the Fourth Estate Militia Actual Play. Thanks to Horatio’s fine driving skills the Team finds its way back to the Tree House. Kennel takes the spotlight and has a heart to heart with Sam, his rescued dad, Juliet goes full murderhobo and begins examining the kidnapped doctor for cyberware to salvage, a cardboard cutout that looks surprisingly like Improv begins looking over the stolen vehicles in absentia, and somehow Horatio is the voice of reason. It’s time to begin Episode 63, “They see me rollin’ they hatin’"
Hello and welcome back to the Fourth Estate Militia Actual Play. The patients get disconnected, the doctor learns about pain, an exit is made, chase combat is had… Chummers, we got a little bit of everything in this one. It’s time to begin Episode 62, “That’s the meta-humane thing to do”
Hello and welcome back to the Fourth Estate Militia Actual Play. Knight Errant? Defeated. Spiders? Exploded. Biodrones? Murdered. Now who is this guy behind the door standing beside three bodies? Three bodies that our Runners might find to be very valuable but perhaps not in the way you think. Besides, when was the last time someone other than Improv was holding the detonator? It’s time to begin Episode 61, “So I’m gonna smack down”
So what I read you is the description you can find on the Extra Life organization’s website but what does it mean? It means you come over to Twitch and listen to us play some Shadowrun. You get a whole week of this stuff, a whole week of hearing how we play Shadowrun on the various Living Communities that can be found on Reddit. I’ve played in a few of these subs and happily find myself calling Anarchy Incorporated home and will be posting a couple of games myself. How do you help? If you look in the notes for this episode I have included the links to a few important things. First, the subreddit for Anarchy Incorporated itself. The games for the Extra Life charity stream will be marked as such in the header. Next, the direct link to make a donation to Extra Life. Finally, there is a link to the Team Shadowrunners page. Don’t just listen to Anarchy Incorporated games because that’s where I play. Give everybody a chance and you might find yourself wanting to join one of these fine communities. I know people in most of them and have played in a few of them. Despite us all being weirdos on the internet it’s not like we’re all, I don’t know, super weirdos or anything. Except for GMBot. That guy is super weirdo. Thanks for listening and we’ll see you… soon. Come meet me at: https://www.reddit.com/r/AnarchyIncorporated/ Anarchy Incorporated specific link: https://www.extra-life.org/participant/376707 Extra Life Team Shadowrunners: https://www.extra-life.org/index.cfm?fuseaction=donordrive.team&teamID=44439
Hello and welcome back to the Fourth Estate Militia Actual Play. When last we met our intrepid explorers they were greeted with the hissing of smoke grenades at their feet. What could they have possibly done that would require our beloved GM to look up the rules on… Chunky Salsa? It’s time to begin Episode 60, “We’ll Edge that cause this needs to happen”
Hello and welcome back to the Fourth Estate Militia Actual Play. Will teamwork, in fact, make the dream work? Horatio leads the charge into the newly-discovered subterranean facility with Kennel and Improv close on his heels. There is a voice, an uncomfortably calm voice, speaking to them so of course our fledgling Runners are looking for someone to kill. Oh, and Juliet goes car shopping. It’s time to begin Episode 59, “Buddy System”
Hello and welcome back to the Fourth Estate Militia Actual Play. A secret door leading further underground? I think it’s pretty obvious that our much respected Team of level-headed and clear thinking gentlemen and ladies are going to walk away from that obvious death trap. Right? It’s obvious that they’re… of for Ghost’s sake they’re trying to get in! It’s time to begin Episode 58, “If we see anyone we're gonna shoot'em”
Hello and welcome back to the Fourth Estate Militia Actual Play. Where were we? Oh yes, we blew up half of the Barrens, released drugged-up gangers into a compound with orders to destroy everything, set some cockatrices free, told a paranoid murderhobo to have fun, and Dukes of Hazard’d a Gopher into what used to be a building. Now what could we have possibly found that would make Improv say, “Huh." It’s time to begin Episode 57, “Want me to ram it?”
Hello and welcome back to the Fourth Estate Militia Actual Play. It’s go time! We decide where to put the snipers, which grenades the Dwarves outriders use to rock and roll, and where to send the cockatrices. Put in your highest-rating Sound Dampers because something is about to go boom. It’s time to begin Episode 56, “It’s gonna be like the fifth of July”