A group of misfits take control of a group of well intentioned ragabonds for an adventure through a fantastic world full of peril and poop jokes. Improvised humor derived through live play role-playing games is what you came here looking for, right?
The heroes awaken in a place of duality. A place that is simultaneously beautiful and haunting with stories told and untold. A place named Holvikstead. In this episode Wulfric investigates to find the truth of what happened to the people of Holvikstead, Magwynn finds a new friend, and Jeph forges his own path. --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
The book is nearly closed on the Benjamin Black case. Our hunters are in the heart of Golfland, ready to do whatever is necessary to rid the place of the spirit residing there. Complications arise when things don't go according to plan. How does this all pan out? A happy ending, or fire and blood? Thanks for listening! We hope you all had fun hunting monsters with us!!!! We had fun shaking things up with a different genre and a different game. But the siren song of Fantasy calls us home. Get your ears ready as we return to Storybook Heroes: Bound Beyond Blood! --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
The Hunters have rescued their friends, and the mysterious book that has become more than Fuller had bargained for. Who is behind the attacks that led to the Battle of Radioshack? Why do they want the book? All of this while The Hunters are in the thick of another mystery, The Haunting at Golfland. Can our team of Monster Mashers find a way to put Benjamin Black to rest? Or will they have to burn down our beloved theme park and mini golf course? --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
As The Hunters seek a solution to banishing the ghost of Benjamin Black, a new mystery emerges. Fuller Mormont's room mate Julia, Wesly, and most importantly the ancient tome Fuller had been reading have gone missing. It's up to The Hunters to track down their missing friends, the book, and the final piece of the Benjamin Black puzzle. --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
Founded by the enigmatic Shadow Slayer, what started as a monster enthusiasts Geocities site has transformed into something bigger than ever imagined. A group of monster hunters tracked down this grizzled master hunter and instead found Fuller Mormont. Bailey, Fuller, and Gnorpheus will face their first life threatening confrontation as they seek answers about the haunting at Golfland. --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
The year is 1999. In the city of Stockton, California, three monster hunters try and track down something that is terrorizing the patrons of the Golfland Arcade. Now, a body has been found at the foot of a Pac-Man machine. The Monster Mashers are one the case! Gnorpheus tries his best to fit in with his new pal Fuller. Bailey teams up with Ogden to get to the bottom of things. --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
Hey everyone! We are excited to introduce you to the Monster Mashers! We decided to try our hand at horror, and got together to play Monster of The Week! In this episode we introduce you to our new Hunters, Fuller, Bailey, and Gnorph. We had a blast recording this with a new cast member, Anthony Gamez! So, although we will enever be done weaving tales of fantasy, we wanted to give you guys a little something new to listen to. ENJOY! --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
The Heroes of Drakenridge get side tracked dealing with roadside ragabonds! On their way to Holvikstead, our heroes end up making a detour to kick butt city! Will they ever get to Holvikstead? We can only hope! Buckle up goodballs! --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
Wulfric convinces the others to join him on a vision quest with a strange glowing fungus. Jeph has a plan to get paid and we learn something about Magwyn's family. The real journey begins now... --- Send in a voice message: https://podcasters.spotify.com/pod/show/sbhpodcast/message Support this podcast: https://podcasters.spotify.com/pod/show/sbhpodcast/support
Who knew that this sleepy little village would hold so much excitement?! What had began as a rest stop has devolved into a standoff between the unusual but inventive group of halfling adventurers and the Mayor of Hogshead. Who will Magwyn, Jeph and Wulfric side with? --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/sbhpodcast/message Support this podcast: https://anchor.fm/sbhpodcast/support
The now leaderless party follows Heinrich back to Valencia for debriefing, stopping at an unassuming village along the way. What they find is a radicalized adventuring party modeled after none other than Cade Butternut! The trip turns into much more than a rest at an inn.
Our heroes venture on after the events atop Drakenridge. With a new companion in tow, they seek answers to the whereabouts of Jeph's sister, and what they must do with the magical artifact they posses.
The heroes of Adventure Inc. have ascended the mountains to investigate the disappearance of the folk that live atop Draken Ridge. What they found was a battle between the undead and the living! Now the may have unleashed an even greater threat as they battle the undead and try to figure out the cause of all this.
Set far into the future of the SBH world, things have changed dramatically. Magic has been outlawed in some areas and heavily regulated in others, mercenary guilds vie for power and technology is in an era of great innovation. Our newest heroes, recruits of one such guild, begin with a mystery: a mountain village mysteriously abandoned. Welcome to Season Two!
The Heroes of Lasthammer have come to the end of their quest. Can they find a way to finally defeat the enemy, or will they fail? Find out as our tale comes to an end.
The Heroes of Lasthammer have found their way to the last key needed to dive deeper into the ancient city of Sarsa. Can they defeat what stands in their way? Will the dark taint that has its grip on Sir William unravel their plans?
The heroes have finished playing, and are ready for their next great challenge. Having two of the three keys needed to get into the core of the Wall of Swords, they now face another great threat. Is it old enemies come for revenge? Is it one of their own? Only Skarsgard can tell.
The Heroes of Lashammer find themselves in an intense athletic competition. With shaky rules and barbarian warriors standing in the way of their prize, the heroes dip, dive and dodge their way to the second key to ancient Sarsa. And remember kids, NO MAGIC!
The Heroes of Lasthammer journey to the depths of The Wall of Swords in Sarsa. There, they seek the final piece to the artifact, and an end to this reign of evil called Tripthra.
After accepting this quest from the mysterious old man in the forest of Silverypine, The Elves find themselves on the open sea, headed towards the northern lands of Sarsa in search of Deadeye. After the massacre at Sandywhun, our heroes journey onward with Captain Heronica, meeting new friends along the way, and clinging to the hope that when they find this man Deadeye, they find the answers they seek.
The Heroes of Lasthammer are back in the material plane, bringing with them old friends and new. Has the time they spent in hell changed them, and will they continue the path they are on to defeat this ultimate evil.
Our heroes find themselves surrounded by potential allies, many of them powerful, some of them annoying. As a growing threat comes knocking at their door, it is up to them to fight back, or escape. Will they fail? What are they willing to sacrifice for the greater good?
The Elves say their final goodbyes to the folk of Silvery Pine. Headed for Sandywhun in hope of finding passage to the land of Sarsa, their journey seems to be off to a dangerously rocky start,
Beyond the halls of lesser demons lie the sanctum of the greater evil's of hell. Bellamy uses the power of acting to defeat the minions of hell, while Dos and Cayde use more conventional methods such as stealth and powerful magic's. An unexpected ally presents themself at a most opportune time.
The Heroes of Lasthammer venture further into the bowels of hell, and Bellamy shows just how much he is willing to sacrifice if it means victory. Will the craft of acting be enough to gain the upperhand against the legions of demons that lie in wait?
There is a song at the fiery heart of hell and it echoes across every stone and through every hall. The Heroes of Lasthammer will find the source of this if they hope to escape the lower planes.
The onslaught of monstrosities continues to flow endlessly from the wizards tower, and maybe if they keep asking the DM will allow our heroes to keep one.
The heroes of Lasthammer are meeting the various reputable figures of Sarsa and discovering it takes a certain level of cunning to survive this wilderness. Bellamy fights for his life miles above the ground. Sven and Dos continue to bond in battle while Cayde forms a new roguish rivalry.
Our heroes introduce themselves to the new land the only way they know how, with fire and a loud bang. In an effort to reunite after being flung in opposite directions Bellamy, Cade and Dos will forge alliances and rivalries with some of the natives of Sarsa. They will soon learn the ways of the people here differ greatly from their own and it may take some work to find compromise. The Shadow King is not the only danger lurking in the cold north.
Much has changed in Lasthammer since the heroes had departed so long ago, their legacy continues to grow amongst the people they call their subjects. Darkness continues to rise in power while these weary warriors rest though and before long the road calls again. Armed with new knowledge and supported by their closest allies they begin the trial of Iron and Honor.
The Heroes of Lasthammer have not been home in over five years, what awaits their return to the land they liberated from the Goblins so long ago? Part one of two of the prelude to the dramatic conclusion of our first season.
The time for subterfuge is over as the war against the Shadow King has ignited from a spark into a raging inferno. What will befall the people of Bromhelm as the forces of darkness descend upon them?
previously on SBH: The heroes three find a way to disguise their entire group to look like a circus. This gets them access to the city as entertainment(since Cade and Dos have both been exiled from the city) but are then conscripted into party entertainers by none other than King Thotharus himself.
The circus is in town! The skills of our heroes are put to the test when they have to disguise an entire troupe of people! Will they be able to infiltrate the city of Bromhelm and speak to King Thotharus or will they be thrown in the dungeons yet again?
The Elves trek their way back to the Bandit King to turn in their ill gotten gains, but a potentially more righteous yet more deadly path has revealed itself. Will these three choose the right way or the easy way? Meanwhile, things are set in motion deep in the forest that may change the land forever.
Although Korvain is now behind bars there is much more work to be done in the fight against the Shadow King. Sharp tounges and tampered evidence won't get them through the mighty gates of Bromhelm. There must be another way...
Korvain is on trial, now the case must be built to make sure he is convicted. Witnesses and evidence must be collected, the boys may need to get a little creative to ensure crime doesn't pay.
Korvian is standing trial for his crimes and our heroes must gather the evidence needed to ensure he is put away forever. Let's face it, it is the only way Bellamy can stop Dos and Cayde from executing him.
Korvain has been captured and the village has thrown a festival marking the end of a plight upon the land. As toasts are made and games are played someone falls ill and whispers of deception are in the air. Can our heroes find the scent and track down this wolf among the sheep before it is too late?
The more things change the more they stay the same... The heroes have enlisted to aid a small community against the tyranny of Korvain but first they have to catch him. In the depths of the Bitterbrew Caverns a new adversary emerges. What's worse than a demonic threat? One that knows what your AC is.
Things have changed in the world. Forces beyond our heroes understanding have separated the party in both time and space. Trapped on a frozen mountainside, Bellamy and Dos spot a mysterious floating tower in the distance. Have a Happy Turkey Day folks and enjoy the adventure.
The Snoke feud has come to a bloody end at the hands of the upstart mage Severus. Before the full weight of his actions have even been determined he and Bellamy are off in an effort to rescue Dos and Suh at the temple of The Bleeding Tree. The battle has been hard fought for the party, but things are only going to get worse before they get better.
The producers of SBH talk about plans for the future and stuff. Don't worry, a new episode is on the way!
Just as Piranya, Theo and Druscilla uncover a new mystery regarding the disappearance of Barnaby and a mysterious man who stepped from a great fire they are captured by agents of a man known only as The Bandit King. the group plus this "Burning Man" are chained and soon discover this King is no king at all but rather a man from one of their pasts who presents an offer too good to be passed up.
In an effort to secure The Bleeding Tree our brave heroes enlist the aid of a captured smuggler. Just as the plan is being set in motion, an army is spotted with none other than Nagindra Snoke at its head. Severus, knowing what must be done, sets off to settle the score once and for all and to determine the fate of his people.
A new ally appears in the form of the smooth talking and sticky fingered Suh Dukai. One particular name on the list leads the newly bolstered team to a brothel, and who better to blend into a high end whorehouse then the Prancersons?
Our brave warriors have bested beasts in dank dungeons and scattered street thugs to the winds but not every battle is one by the strength of sword and spell. The Shadow King has spies in the city and its it's up to The Heroes Three to discover their identities. How you ask? Going undercover of course!
Just when our unlikely heroes thought they could rest on the laurels of their victory against the slave trafficking rider gang they are thrust into further peril through the machinations of an ambitious prince. As Bellamy sticks his neck out for his teams' reputation, Severus sticks his nose up at the nobles' accommodations. Dos gets to the center of things quicker than he expects.
Fantasy cops on patrol! An encounter with a boisterous rider leads the trio of heroes on a highly unexpected mission. Bellamy makes use of a certain set of skills, Dos meets his new deity and Severus follows leads on his mission to find his bigger (and stronger) brother.
With new adventures lie new adversaries as the heroes three venture forth armed with their newly acquired memories. A powerful new threat arrives. Severus explores his land for tasty treats but instead learns the bitter truth about his family.
Our Heroes have come to the end of their expected path, little did they know what solving their murders would lead to. Valorra uses the power of the amulet to unlock the memories hidden within the party. The memories unlocked shed light on many things, but where light shines shadows grow.