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In celebration of Black History Month and looking forward to Women's History Month - this week we're so pleased to air another of our CP LIVE: Dialogues to Grow By conversations, recorded live in front of an audience on the home ground of the Cultivators of Place with whom we are speaking. This week's CP LIVE recording focuses on the paradigm-shifting landscape work of Leslie Bennett, who is dedicated to beautifully designed, edible-plant-rich, culturally rooted gardens for all people AND centering Black Women in the American Landscape. It's a great pairing. The interview and gathering for it took place on an unexpectedly chilly evening in late September 2024. Still, the spirited audience of 80+ people - in full celebratory finery - was not bothered at all. And the event was also an occasion for the first public unveiling of photographic portraits by Rachel Weil of the first eight women beneficiaries of a Black Sanctuary Garden. The portraits are taken of each woman in their gardens - embodying, as Leslie described it, their full and authentic joy and liberation. The whole evening unfolded in the heart of elegant, fruit, flower filled terraced backyard garden - one of the black sanctuary gardens to date. This conversation and all it was trying to express and hold space for was richly integrated with community, with an event specific shared music playlist, with laughter and food. Cultivating Place live is a special project of CP in the form of a limited series of CP interviews done with a curated group of gardeners across the US and recorded as audio and film (by the talented filmmaker Myriam Nicodemus of EM EN) throughout 2024 and 2025. These interviews are conducted in front of an audience of the gardeners' community in order to support and recognize these gardeners' accomplishments and contributions to the greater good as a result of their human impulse to Garden. These recorded CP Live experiences will be compiled into a film documentary rolling out in 2026/2027. The mandate for me in these experiences and interviews is to not only give voice to (as the podcast always does), but actually make visible the many diverse connections animated by the gardening impulse everywhere. What this conversation makes visible to me, and I hope to all listeners, is that gardens are food, beauty, health, and divinity. Gardens are land use. Gardens are community centers, gardens are one form of public policy made manifest by the people. Gardens are authentic joy and liberation. Enjoy! Cultivating Place now has a donate button! We thank you so much for listening over the years and we hope you'll support Cultivating Place.We can't thank you enough for making it possible for this young program to grow even more of these types of conversations. The show is available as a podcast on SoundCloud and iTunes. To read more and for many more photos, please visit www.cultivatingplace.com.
Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she's been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more! See more from Rachel Weil: Twitter: @FemicomMuseum Website: femicom.org Personal Twitter: @partytimeHXLNT
Even with the higher than usual number of hard outs for guests and hosts this month, we bring you fine content cruelly withheld from the show proper. Find out more about some games that didn't quite make the Top 20 British Games, a commercial I sort of remember, and a good handful of Ed Semrad stories. Original music by Kurt Feldman. A SMALL DESCRIPTION OF EPISODES PULLED FROM: (Ep. 192) Pre-show. Special guest Mathew Kumar uses a hankie sometimes, and special guest Bennett Foddy is a bear. (Ep. 192) Extended outro. Special guests Mathew Kumar and Bennett Foddy reveal further games they wanted to discuss. Brandon pitches a potential #20. (Ep. 193) Extended break. Special guest Ian Bogost commiserates the end of California with Brandon. Jaffe quotes “a wise man.” (Ep. 194) Brandon reveals the elaborate plans for episode 199 of Insert Credit Show. Special guest Lotte May immediately deciphers a commercial. One ninety nine, are you out of your mind? (Ep. 194) Extended break. Jaffe shares his alternate subtitle for Shantae. Special guest Rachel Weil reveals a bargain collectors market that is guaranteed to go up, and identifies a Barbie game on the spot. Brandon talks about his family computer. (Ep. 195) Extended break. Brandon needs to be more positive about his excellent games. Frank shares more of Super Sushi Pinball. (Ep, 195) Extended outro. Brandon, Frank, and Special Guest Jeff Gerstmann discuss game promotional material they've accrued over the years. National Lampoons Gamers is discussed in greater detail. Brandon follows up on sharing a Giant Bomb memory. Jaffe explains the appeal of podcasts. Frank shares some great Ed Semrad stories.
Game journalist and Giant Bomb co-founder Jeff Gerstmann joins the panel to cover The Wheelman, phone phreaking, and Super Sushi Pinball. Questions this week: Rachel Weil asks: What are you favorite hidden gem video game reviews? (03:20) What does Frank have to report on his two-week absence to save video games? (09:20) What's going on with the video game speculator market? (14:43) How and why did Giant Bomb become a wiki for video games, and hows that going? (19:57) Design a game about phone phreaking in the 20th century. (25:48) Dirtbag Kory asks: In the year 2050, what will be known as the most ridiculous part of video games in 2021? (31:25) What game design principles make a really satisfying pinball table? (35:26) Fifteen years after the launch of the Wii, what do we have to say about casual games? (41:12) What's the history and current state of publishers paying for reviews? (46:34) What is the Francisco Goya's Saturn Devouring His Son of video games? (52:27) LIGHTNING ROUND: Who's It For? (56:36) We have a lovely forum available if you want to discuss the episode! A SMALL SELECTION OF THINGS REFERENCED: Shade wolf from Nier (spoilers) Dog's Life The Revenge of Shinobi Kimimi The Game Eating She-Monster Mizzurna Falls Old Man Murray Erik Wolpaw's Final Fight One Review Chrontendo Topher's Sonic 2 review Vin Diesel's Alternative Guide to Barcelona by tombo Vin Diesel's The Wheelman The Video Game History Foundation, Which Was Co-Founded By Frank Cifaldi And Kelsey Lewin In Case You Didn't Know Sealed Mario 64's Record-Breaking $1.5M Sale Has Retro Experts Skeptical CheetahMen II Giant Bomb Wiki ComicVine Pup Breeder Phone Phreaking The Thompson Twins Adventure Her Story Flaming Carrot Comics Larry Sanders Show Bloody Wolf FunHouse pinball machine Centaur pinball machine F-14 Tomcat pinball machine Lethal Weapon 3 pinball machine The Pinball Circus pinball machine Banzai Run pinball machine Tap Titans 2 Saturn Devouring His Son Recommendations: Brandon: The first half of Take Care of My Cat (2001), The Rippington's Weekend in Monaco Frank: Stop subscribing to the Video Game History Foundations incredible “Mystery Box” Vintage Video Game Magazines Jeff: Giant Bomb Podcasts, garages Edited by Esper Quinn. Original Music by Kurt Feldman.
Artist and FEMICOM founder Rachel Weil alongside gamedev Lotte May join the panel to cover the Bally Astrocade, Jaffe's favorite isekai, and Amethyst Princess of Gemworld. Questions this week: What's the deal with the Steam Deck? (03:44) How does femininity best express itself in video games? (08:10) How can we translate the appeal of mahou shoujo into video games? (13:31) What's the relation between video games and glitch art? (18:35) Excluding Nintendo, Sony, Microsoft and Sega, who are the top 5 console manufacturers? (23:09) From Brandon Sheffield: What are the best action games with female protagonists? (29:23) Dirtbag Spencer asks: what video game allows for the most self-expression, while not specifically being about creativity? (34:29) What are the greatest movie tie-in games made before 1995? (39:33) Who would you use as the template for a “look book” for designers of female game characters? (44:11) Who or what is the Lisa Frank of video games? (48:37) LIGHTNING ROUND: Pink Games (53:04) People will think you're cooler if you discuss this episode in the forums! A SMALL SELECTION OF THINGS REFERENCED: Yakuza 0 Steam Deck Stream Deck Saturn controller WaveBird Bally Astrocade Imagine: Babyz Fashion Barb and Star Go to Vista Del Mar Mahou shoujo Sally the Witch Majokko Daisakusen: Little Witching Mischiefs Super Robot Taisen Kim Kardashian: Hollywood Cardassian Bishoujo Senshi Sailor Moon: Another Story Magic Knight Rayearth Suzanne Treister's fictional video game stills Zgrass on youtube NEC The 3DO Company Casio Bandai TurboGrafx-16 Casio Loopy WonderSwan SuFami Turbo Jaguar GamePark GP32 Valis Barbie Fashion Designer Barbie Mermaid Adventure Crystal's Pony Tale Miracle Girls: Tomomi to Mikage no Miracle World Adventure. Lost Word of JeNnY: Ushinawareta Message Devil Hunter Yohko: Dai 7 no Keisho Kendo Rage Blazing Rangers Smarty Theresa Duncan Chop Suey skate 3 Tekken 7 Character Creator GTA Online Final Fantasy XIV Demolition Man Batman Returns Home Alone Alien3 Aladdin The Lion King Beauty and the Beast Hagane: The Final Conflict Cliffhanger The Goonies Friday the 13th The Little Mermaid Fester's Quest Barbie Fashion Amethyst Princess of Gemworld Jem Style Savvy series Amethyst Princess of Gemworld series Lisa Frank Nathalie Lawhead Andi McClure El Shaddai Paloma Dawkins Recommendations: Lotte: Turn A Gundam, Godzilla Singular Point Rachel: FEMICOM Museum, Pop Cutie! Street Fashion Simulation Edited by Esper Quinn. Original Music by Kurt Feldman.
Artist and FEMICOM founder Rachel Weil alongside gamedev Lotte May join the panel to cover the Bally Astrocade, Jaffe's favorite isekai, and Amethyst Princess of Gemworld. Original music by Kurt Feldman.
The new Microsoft Edge Chromium-based web browser has all sorts of exciting new tools to assist web developers, features to improve accessibility (A11y), and support for building progressive web apps (PWAs). Learn about it from a few members of the team who work on it in this episode of Tabs vs Spaces. This episode covers: [00:00] Introductions: Chris Heilmann, Rachel Weil, Erica Draud [00:35] Chris Heilmann: What's new with Microsoft Edge? [04:55] Rachel Weil: What's new with Microsoft Edge developer tools? [07:02] Rachel Weil Demo: Customizing the DevTools interface [10:30] Rachel Weil Demo: Accessiblity features in DevTools [11:59] Chris Heilmann Demo: Accessiblity features in DevTools [15:46] Erica Draud: What's new with Progressive Web Apps? [18:45] Erica Draud Demo: How to make a PWA and use the tools [22:37] Tabs vs Spaces? (Everyone) [26:00] Where can I learn more?Resources where you can find more info:Microsoft Edge docsPWA Service Worker improvementsMicrosoft Edge News & BlogsMicrosoft Edge Insiders BuildsVS Code Extension for Dev Tools--Twitter--Chris HeilmannRachel WeilErica DraudWindows Docs
Is it possible to love video games TOO MUCH? This is question we ask ourselves daily, and now we’ll attempt to answer it with the help of a bunch of sitcom writers who seem never to have played one. Join Chelsea, Andy, Miles, Willis, Arnold, and the rest of the Space Suckers as we plumb the depths of arcade-based addiction and platitude-based parenting. Show: DIFF’RENT STROKES “Shootout at the OK Arcade,” Season 5, Episode 1 Air Date: October 2, 1982 Find it: Hulu +Starz or Amazon Prime +Starz Snack: Russell Stover Sugar Free Dark Chocolate Medallions Pop-Tarts Pretzel Cinnamon Sugar (so sad they dragged JVN into this) Further Reading: Video Game Addiction | WebMD The Greatest Gaming Tournaments in the World Ep. 47: Rachel Weil on Femicom and the Value of Preserving Classic ‘Girl’ Video Games | Adam Ruins Everything Podcast
Do you remember all of those video games that were made for girls back in the 90s? Well they're not being archived the same way that stereotypical boy games are being preserved. They don't have value in the gaming community and many of these games are being forgotten even though they were just as creative and innovative for the industry. Our guest Rachel Weil is trying to change that by preserving these 'girl' games by going around the world and collecting these games and talking to the people who made them. She is a software developer for Microsoft and the founder of the Femicom Museum, a hybrid physical/digital museum and archive dedicated to the preservation and reimagination of femininity, girlhood, and the aesthetics of cute within twentieth-century video games, computing, and electronic toys. Rachel did not appear on the Adam Ruins Everything TV show but her work reminded us of the themes we explored in our Adam Ruins Summer Fun episode. And since we're in the off-season of the TV show, we'll be inviting more guests onto the podcast whose work relates to themes we explored on the TV show or who are doing fascinating work or research that's worth discussing anyway. On the podcast Adam and Rachel had a lively discussion about gender expectations, the negative effects of marketing towards girls and boys, their favorite classic games and even their favorite savory breakfasts. Adam is on Twitter @AdamConover and you can find past episodes and bonus content from the TruTV show at AdamRuinsEverything.com. Produced by Shara Morris for MaximumFun.org
Connecting Centre & Locality: Political Communication in England c.1550–1750
Rachel Weil discusses, "The News Out of Newgate after the 1715 Jacobite Rebellion". Weil is Professor of History at Cornell University. This talk was included in the session titled, ”Sites of Communication”.
Our first episode! We even broke an hour, wow. Welcome to Game is a 4 Letter Word, and our first episode: PINK - It’s a Lifestyle, show notes. And a quick word if you happened to blunder onto this post somehow: I had an idea around Christmas to do a podcast, a video podcast at that time actually. While the video component has shrank, the general premise hasn’t changed all that much, which is to bring the great video game stories to people that like great stories, even if they don’t like video games, along with the beauty of design in games as well. Think of it as adding sugar (stories) to the medicine (the tech/design stuff.) Each week we take a 4 letter word as inspiration for the episode. (I know style guides would have me write 4 as four, but we’re talking about building a brand here, people.) OK! Enough explaining. The Pink Links and the LikeLike: Jo Paoletti’s work can be found at http://www.pinkisforboys.org/ where you can see an uncensored cover to her new book Sex and Unisex. Pink Gorilla’s retro charm and games can be visited virtually at http://www.pinkgorillagames.com/ and they are now rocking 3 locations in the Seattle area! If you want to get into the real nitty gritty of the Donkey Kong case you have to read David Sheff’s Game Over, a ridiculously detailed history of Nintendo’s most glorious decade: The 80’s. Still no sign of the S.S. Donkey Kong, but if we ever get a photo, we’ll post it. I go to Connecticut sometimes, maybe I can sneak a peek. You can do it for Ducky and get Pretty in Pink at the same time other at Legacy Games http://www.legacygames.com/download-games/21/PC/Pretty+in+Pink and there’s even free trail. Check out Kevin Smokler’s website at, where else, http://www.kevinsmokler.com/ Brad Smith’s Moon8 is here http://rainwarrior.ca/music/moon8.html with links to listen and more. Here’s the passage about Quinty/Mendal’s Palace from the Famicom book. Did they do a fair English translation? (John Water’s mustache now has two twitter accounts: https://twitter.com/johnwaterstache and https://twitter.com/jwatersmustache) Visit the the www.Femicom.org Museum today, and don’t forget to listen to Rachel Weil’s podcast - oh! It’s seem to have gone AWOL for now, but I’m sure it will resurface, and remnants are on Soundcloud https://soundcloud.com/femicom/ And now you - yes, you - can play Theresa Duncan’s Chop Suey and more thanks to Rhizome and some amazing cloud computing. Discover the magic at http://rhizome.org/editorial/2015/apr/17/theresa-duncan-cd-roms-are-now-playable-online/ In the Pink of Health with Show Notes Pink was never going to be the first episode. I literally have a list of of nearly 200 episode ideas, some with 4LW (typing out 4 letter words gets old,) some without. Pink was not there. Then my friend Matt (THANK YOU MATT!), who had expressed interest in helping out with the show, said he was going to Seattle and wanted to talk to the Pink Gorilla folks. This was actual action, not the meticulous planning and backsliding I was doing. Pink was formed, and I cast a net. The word of the show is haberdashery. As I mentioned in the episode, I didn’t want this to be a girl game episode, and the Jo Paoletti interview was actually the first piece, meant to anchor the idea and explore gender binaries. As time went on, as you can see, I rethought the “no girl games” issue. You see, it wasn’t that I didn’t want to look at it, I just didn’t want to go with the obvious choice. Challenge expectations. But with the Pretty in Pink game, I decided it really had to come back, full circle, and be discussed. I decided not to re-record my lines at the end of the Paoletti piece, and instead evolve the thesis as the episode went on, ending with the fabulous Rachel Weil. The John Kirby piece, with him becoming the possible namesake for the pink puffball might seem like a little bit of faded trivia, but I do find it fascinating that Kirby (the puffball) was literally whitewashed for his US premiere, with the character being white on the box art, and it being a Game Boy game, he was just tints of green and yellow on the tiny screen. Today, he stands majestic and pink. And yes, Mario is Jump Man in Donkey Kong, but let’s compress history, shall we? Pink Floyd is just a word link, but I still find it amazing. I tried to synch the Moon8 version with original via YouTubeDoubler, but, the timing is a bit off… Brad did this project years and years ago, and it was covered in the press, even NPR got in on it, but part of G4LW, and I decided this early on, isn’t about being first, but being different, and at least try to bring the human story out a bit more. (I realized retreading is not the devil, when my tote-bag world exploded, like when an episode of Radio Lab was a retelling of New York Times Sunday Magazine article I had read about Disney movies and autism. Likewise, when This American Life had a new David Sedaris piece, I bristled with excitement, but what’s this, I had read this essay myself in the New Yorker just a few months ago.) As for the Pretty in Pink film ending… I knew there was a reason I liked Some Kind of Wonderful better. I haven’t seen it since I was 11, but it may of had to do with Mary Stuart Masterson. Wearing boxer shorts with short hair. As for the John Waters/Pokemon thing, well, my pal Patrick Davison I think said it best when he listened to the piece, we had a conversation to deliver a bit of trivia. He liked it. Did you? Here’s the English description of Quinty from the Famicom book: Pink Slip We never did do a story on pink slips… maybe in Pink 2.0 Well, this went on for a bit longer than I expected. Thanks for reading, and if you haven't yet, please listen (and subscribe…. and rate and review, etc.) As always, you can follow me at @OtherWhiteTofu and Matt at @Sneakdoorbeta, and even follow the show @G4LWShow. Yeah, so we have a Patreon set up, but at this point, I’d rather get feedback than financial support. Some burning questions follow: What did you like? What didn’t you? Are you into games? Was something unclear? Who has more vocal fry, Ryan or Matt? Mail us at mail@g4lw.net or send tweets, or leave a comment below, if I get it set up in time. And if there’s a few random sound effects you heard in the episode that you are wondering about, check out the RSS and listen to episode zero, where I discuss some of the show’s leitmotif and for more background of how this show came together in the first place. Next week we look at just WHAT a video game is. Again, the general idea is that the odd numbered episodes are going to be bigger, even smaller. We are doing this so we don’t die.
We talk about another great period of '90s gaming nostalgia, only this time from a feminine perspective. It's the ups and downs of girl games in this explorative discussion with guest Rachel Weil of FEMICOM.
We went to the Vector Game Arts Festival and brought back interviews with Rachel Weil on 8-bit politics, Kara Stone on Sexting, and Sagan Yee and Nadine Lessio talk about using a knife to cheat on your boyfriend. Plus in the news the week, Steam sales for all, Nintendo drops Wifi support, and Sony Santa Monica has a big round of layoffs.