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Three, Ireland's largest mobile network, is the first Irish operator to launch the next evolution of 5G, 5G Standalone, which has the potential to accelerate innovation across industries and unlock exciting possibilities for businesses and consumers. Operating initially on a trial basis, the 5G Standalone technology, powered by Ericsson, will be available to select corporate customers who will have the opportunity to test and trial its capabilities. 5G Standalone is the next advancement of 5G technology - meaning the 5G network operates with a 5G dedicated core network, supporting enhanced speeds, providing minimal latency and enabling higher device density and capacity. In contrast, currently all 5G capabilities rely on a 4G radio coverage footprint and 4G core network, so while speeds are quicker and latency has improved, there is still a reliance on 4G. With 5G Standalone, businesses can harness the full potential of 5G technology, unlocking a new era of connectivity that will empower industries and will change how many operate today. 5G Standalone technology facilitates an array of possibilities including the remote operation of unmanned mobile vehicles and equipment, logistics inventory robots, enhanced Augmented Reality and Virtual Reality (AR/VR), real-time manufacturing process controls and real-time sports analysis, helping to enhance athletes' performances. As the next evolution of connectivity, 5G Standalone also offers 'network slicing', which will enable Three to build virtual end-to-end networks tailored to specific business requirements. This key feature of 5G Standalone allows infrastructure to be divided into multiple networks, supporting greater efficiencies for businesses. In addition, network exposure functions which are unique to 5G Standalone technology will provide new business capabilities and drive innovation. One important feature of 5G standalone technology is that it can ensure unparalleled performance and seamless connectivity for mission critical applications such as Public Safety/First Responders including Paramedics, Fire Brigade, Garda and Disaster Recovery Teams. David Hennessy, Chief Technical Officer Three Ireland & Three UK comments: "Three Ireland is delivering on groundbreaking technology developments that are going to inherently advance the way we live, utilise and interact with technology. 5G Standalone is the next evolution in 5G technology, as we move fully away from a reliance on 4G and into 5G core technology. Three Ireland has partnered with Technological University Shannon (TUS) to trial 5G Standalone technology and begin showcasing its capabilities in real-life scenarios. Commenting on the launch of Three's 5G Standalone technology, Dr. Enda Fallon, Head of Department of Computer and Software Engineering from TUS states: "We are delighted to partner with Three Ireland on the launch of 5G standalone technology in Ireland, working alongside them as we advance use case studies of this technology. This will enable researchers to design and evaluate the transformative solutions of the future, solutions that have yet not even been contemplated. John Griffin, Head of Ericsson Ireland, said: "The introduction of 5G Standalone capabilities on a public network for the first time in Ireland marks a new milestone in our partnership with Three Ireland. 5G standalone is the ultimate next step in meeting the growing connectivity demands from consumers and businesses who require premium performance. See more stories here.
What if you could not just glimpse but actively shape the future? That's exactly what we explore with our esteemed guest, Cece Tham, a pioneer in future studies. Ever heard of 'Synthesizing Futures'? Brace yourselves as Cece invites us on an awe-inspiring journey into her groundbreaking methodology—a harmonious blend of design, thinking, and technology that preps us for the future. Understand the challenges of adopting this methodology across various sectors and discover NASA's Technology Readiness Level (TRL) - a tool to measure the speed of a concept's transition to a marketable product. As we journey further, Cece unravels futuristic innovations and sustainable solutions, discussing the potentials of synthetic biology, generative AI, and autonomous vehicles. Learn about the implications and potential misuse of Augmented Reality and Virtual Reality (AR/VR) and explore the concept of necro-bots. This thrilling exploration, guided by Cece's captivating insights, will surely spark your curiosity about the future.
Dr. Patrick C. Suermann, PE, LEED AP, Lt Col, USAF, ret., is the Department Head of the largest Construction Science program in the nation at Texas A&M University. After retiring from the Air Force as the first ever Chief of Emergency Services & Engineering at the newly formed Headquarters Air Force Installation and Mission Support Center AFIMSC, Suermann's last teaching position as Associate Professor of Civil and Environmental Engineering at the U.S. Air Force Academy (USAFA) set him up for unique and far reaching partnerships inside academia and the federal government. He has experience in deployed and international construction, Explosive Ordnance Disposal, Fire & Emergency Services, and Emergency Management. He was the 2016 AFIMSC STEM Outreach Award nominee to the Air Force Chief Scientist. Suermann is a leader in the BIM field as a listed author on all three NBIMS versions. Now, as the Department Head of construction he seeks for people to join him as he and the Texas A&M Space Alliance take America back to the moon – this time, to stay. But the knowledge learned there will return and help seek the continuous improvement of one of the oldest businesses in the world, construction.Kurt Maldovan serves as the Digital Delivery Global Solution Director for Jacobs. As the Digital Delivery Global Solutions Director, Kurt drives innovation by connecting, leading and growing Jacobs' internal capabilities and external market presence. He cultivates leaders supporting the company's Linear, Vertical and Plant Information Modeling as well as Robotic Process Automation, Automated Design and VR/AR initiatives. He has broad market experience spanning healthcare, mission-critical, federal, intelligence, higher education, aviation, water-treatment, transportation, energy, and power generation. Kurt has been responsible for enabling and equipping design, construction, planning and sales teams with the right technology, training and processes to effectively deliver on projects ranging to over $13B USD. He has presented at over 50 international conferences and is a recognized subject matter expert in BIM, Augmented and Virtual Reality (AR/VR), and other emerging technologies. Additionally, Kurt finds time to be an instructor for the Associated General Contractors of America BIM Education Program and the Construction Management Association of America. Kurt currently holds leadership roles in the Society of American Military Engineers (SAME) Washington, DC Post and the Lean Construction Institute (LCI) DC Metro Community of Practice.
This is the hundred and fourteenth episode of the GameDev.tv Community Podcast. Phil Gosch is a software engineer & technical artist based in Graz. He's specializing in application/game development & computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indie gamedev at night, his dayjob is at Graz based company ReactiveReality, where he's working on graphics & rendering focused projects. Nearly all of his free time is spent creating artworks, programming on tools and side projects or learning new techniques and software. He's also an active contributor to the local gamedevelopment scene and helping organizing events, gamejams and conferences.Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=A525FCB2&affcode=45216_dezckag6Level Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=FEB21&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
Yes, Dell Technologies sells servers and computers. Sure, we now sell storage as-a-service. But, there is an entire group behind the scenes focused solely on conducting research about nascent and emerging technologies. This group, called the Office of the CTO (OCTO) Research Organization, is chock full of incredibly smart people trying to figure out where specific technologies are today, where they are heading, and how we need to examine the ethical implications of all possibilities before that new future arrives.Malini Bhattacharjee and Danqing Sha are two women who happen to be conducting research on augmented and virtual realities (AR/VR) at the moment, and host Kelly Lynch had the opportunity to sit with them this week to learn more. From the possible use of 3D modeling in virtual doctor visits to field trips to outer space, AR and VR have the potential to uniquely improve our lives and break barriers to access for people everywhere.What you'll hear in this episode:More about the OCTO Research Organization (ORO) (00:40)Research examples coming out of ORO (02:25)The difference between Augmented Reality and Virtual Reality (AR/VR) (03:00)Current limitation of AR/VRWhy you might get motion sick playing certain video games (04:23)What is a "thin client?" (05:52)Futhering equality in education with AR/VR (07:23)Moving away from curriculum-centric toward learner-centric education (08:17)How AR and VR will improve access to healthcare (10:08)Why sharing your digital environment shouldn't be as scary as it sounds (11:25)Bringing "The Magic School Bus" to life (13:17)
In this latest episode of “The Convergence,” we talk with guest bloggers LTC Arnel David, U.S. Army, and Major Aaron Moore, British Army, who recently penned Fight Club Prepares Lt Col Maddie Novák for Cross-Dimension Manoeuvre — describing the nascent revolution in Professional Military Education (PME) wrought by the convergence of Artificial Intelligence (AI), digital assistants, gaming, and Augmented and Virtual Reality (AR/VR). Using storytelling and backcasting, LTC David and Maj Moore vividly described how Leaders will seek out and leverage these technologies to hone their warfighting skills across all dimensions, enabling them to “think, fight, learn, repeat” and enhance their versatility as innovators on the battlefield. In today’s podcast, LTC David and Major Moore further discuss the convergence of technology and wargaming that resulted in Fight Club and how it is transforming Leader development: Fight Club designs realistic wargames to remove hierarchies and encourage players to attempt innovative solutions, while also creating a safe environment to fail repeatedly and learn from mistakes. These games replicate expensive training through a virtual setting, and harness younger generations’ aptitude for technology and virtual networking. The virtual setting also allows Fight Club to better connect players of different backgrounds, making the gaming more available and accessible. The DoD should implement more gaming in training. Wargaming can be effective in more frequent, smaller-scale games to increase Service members’ exposure to these types of decision making. Wargaming helps the Army and its international partners increase interoperability without having to run large-scale, time-compressed exercises. Gaming will allow the military to push innovation and will continue to attract younger generations who thrive in interactive environments. The competitive nature of gaming can inspire action and push people to develop more creative and effective solutions.
Simon is joined by Nicki to go through lots of new updates! Chapters: 01:01 Augmented Reality and Virtual Reality (AR/VR) 01:25 Marketplace 02:30 Analytics 05:17 Business Applications 06:29 Application Integration 07:01 Compute 07:45 Cost Management 08:12 Customer Engagement 10:19 Database 13:01 Developer Tools 16:13 Game Tech and Amazon GameLift 17:59 Internet of Things (IoT) 18:47 Machine Learning 22:05 Management and Governance 25:43 Migration and Transfer 26:15 Quick Starts 26:47 Satellite 27:22 Security, Identity and Compliance 30:05 Storage 32:21 Training and Certification Extended Shownotes: https://d29iemol7wxagg.cloudfront.net/365ExtendedShownotes.html
Ben Cagle, Executive Advisor at Cagle Partners deep dives into how cutting edge technologies like Artificial Intelligence (AI), Augmented and Virtual Reality (AR/VR), and Internet of Things (IoT) is transforming marketing and sales operations, supply chains, to bring increasingly greater value to customers.
In this episode of Device Squad—the podcast for the Mobile Enterprise from Propelics—Steve talks about Augmented and Virtual Reality (AR/VR) with fellow strategists Glenn Gruber and Spurti Gurram. Tune into this episode to learn about where Augmented and Virtual Reality (AR) came from, where they're at and where we think they're going! We discuss the impact and experience of Microsoft's HoloLens and Google Glass along with Apple's recent ARKit, Google's ARCore, and much more. Links in the episode: The dawn of the age of holograms (HoloLens demo) What is Yelp Monocle? Apple's ARKit ARKit (developers) ARKit Demos How is ARKit better than ARCore? How is ARCore better than ARKit? The Machines (an AR game) AR Pump Training Video Apple AR glasses rumors
In six months, Verizon has built a best-in-class Augmented Reality and Virtual Reality (AR/VR) platform that streams HD video and game experiences using Amazon EC2 GPU Accelerated instances and CloudFront. Verizon will share their reference architecture and configuration best practices that enabled them to develop a massively scalable VR architecture that scales to support for 100K simultaneous HD video streams to customers around the globe.