Reckless Moves is a group of friends, family and fools who get together to play Dungeons and Dragons.
In our lead up to the Reckless Moves Season 2 Kickoff, DM Michael Cremean Interviews players Melinda Barkhouse and Rob Ross. Get to know the Players before the Season 2 Premiere!
Having saved Greyhawk, the NAB, deemed Legends of Greyhawk, celebrate and make plans for what comes next in their Lives, Kingdoms and Enterprises. Weddings and Funerals prepare our heroes for lives worth living. More info: RecklessMoves.com
Teleporting to the Abyssal Gate, the NAB face off with an unknown army of evil. Their mission is to close the Abyssal Gate before the denizens of the Abyss can pour into Greyhawk and rain fire and brimstone on the populace... and all their loved ones. They must win, or the land is lost. No pressure...
With some final 'fare thee wells', or goodbyes, depending on the outcome, our heroes have achieved level 20. Final preparations are made, and our heroes are transported to the Abyssal Gate. For Brevity's Sake, we'll leave it at that... More info: RecklessMoves.com
With a surprise awaiting them upon returning to Arnanum, the Elven City, our heroes decide to interrogate some old adversaries. The only challenge is that only heads remain of some villains in the bag of holding. Brynn brings out a couple old 'friends' to Speak with the Dead. Appropriate for our Halloween episode, huh? More info: RecklessMoves.com
Our party comes up with the most ridiculous plan yet, and that is saying a LOT. It would be pretty reckless to drop 300 tons of falling objects on the enemy tower, wouldn't it? More info: RecklessMoves.com
The NAB heads deep into Drow territory, seeing out the Arnan Tower. (Which they call the Drow-er) To get more information, the party uses a spell to 'disguise' themselves, but you can't disguise behavior. Will they make it through? Will Brynn's adoptive Mother Elsanin still be in Sedhane? Will there be more rhetorical questions asked in this synopsis? Tune in and find out... More Info: RecklessMoves.com
Earthquake! Wait, was that a spell? After dodging the authorities (again), our intrepid heroes head back to Arnanum, where a surprise awaits for Brynn. A great celebration ensues... Is this the calm before the storm? More info: RecklessMoves.com
Finding the aftermath of a brutal attack, our intrepid heroes take the two halves of Elil's body for an attempted Resurrection. Will this ally come back? If so, what will she report? The NAB investigates the source of this murder squad ravaging the land, and who sent them... More Info: RecklessMoves.com
The NAB runs into a few 'old friends' for a little 'wet work'. Why have an extended battle when you can deceive and assassinate? Later, the party find an amazing, dangerous and massively explosive device, which could level a city. Was it the red, green or blue wire? more info: RecklessMoves.com
With a poke in the eye to the person who said 'Keep It Simple Stupid', our intrepid heroes concoct their most complicated plan yet. (And that is saying a lot...) Why sneak up on an enemy if you can bring the enemy to us? More info: RecklessMoves.com
The NAB heads deeper into Emburh Territory, seeking Sullco and Arys Borne's locations. On the way, a very, very reckless test shot is fired from the Arcane Cannon aboard their ship the Reckless Abandon. What was that they fired out into the wilderness as a test shot? It's a bird, it's a raven, no it is a... More info: RecklessMoves.com
Near the dock in Sasserine the party finds and Underground Rogue's Bar with a Fighting Pit. After Crispin stops drooling, the Party gambles on his fight. One catch, no magic or magic weapons allowed! New 'friends' are made with the bar owner Zanna and a Dwarf named Riswynn, who runs the famous 'Riswynn's Family Jewels', a Gem Shop in town. Fighting Pits, Meeting with Strangers and a Journey into Enemy Territory. In other words, a typical night for the NAB... More info: RecklessMoves.com
The Reckless Abandon sails into the island city of Sasserine, with Captain Anton Quila 'acting' as the captain and our heroes all in disguise. Will the ruse pass muster with his boss Poma? Will the trap work? Can our heroes navigate the streets and riverways of Sasserine? Well, without getting caught, imprisoned or killed... More info: RecklessMoves.com
The NAB faces down the foul demon and undead released from the broken mirror, and resolve this battle in a surprisingly non-reckless way! On the Beach, Twig talks to the sentient weapon Wave, and they break up! Twig has a new God, Olidamurra, and a new...interesting...weapon. Saying some goodbyes, Molamma and Biumurra leave with the rescued friends from the Mirror, and the remaining 'baddies' are hidden away in a Demiplane. Heading to Sasserine, the party formulates a plan to capture the elusive Poma, the boss of the captured Captain Anton Quila. Well, a 'plan' is stretching it a bit...
The NAB has released someone from the Mirror of Life Stealing. Question: If someone wakes up, and loses a few hundred years while in stasis, will they go mad? Further shenanigans are sure to happen. Is Molamma a dad? Who is this Tiefling necromancer? What is that disgusting creature in the mirror? Most importantly, what would happen if the mirror broke? Let's find out! More info: RecklessMoves.com
Our heroes execute a ship-to-ship combat. Sharks, Brooms, Lightning Arrows, and Insects, Oh My! The NAB doesn't do anything normally, including rescuing people from the Mirror of Life Trapping. Hey there, Welcome to the Future! More info: RecklessMoves.com
This is a special episode celebrating over 2 years of the campaign. This is an Interview episode where we revisit some of the most reckless, interesting and heartfelt moments of the campaign thus far, with 7 characters and the DM. Laughter is good medicine... but then again so is Healing Word. :-) More info: RecklessMoves.com
The party has some 'interesting' interactions in Arnanum. Zboha draws some blood, while Andironal and Molamma fight like... old friends. Afterward, the party heads back on the Reckless Abandon, sailing to Molamma's island to deal with The Mirror, a thunderous sound is heard... and a splash. More info: RecklessMoves.com
Heading back to Arnanum to assess the fallout from the Acolytes font of information about the NAB, they learn of recent attacks on Arnanum and Irondelve. Using a couple magical mirrors and a crystal ball, the party tries to learn more about the mysterious Minela Ka. More info: RecklessMoves.com
After the NAB's victory, they interrogate the dead to learn more about who is pulling the strings in the planned coup of Greyhawk. Moving back to the surface they find an escape route which exits near an Evil Book on an Altar. Nothing ever goes wrong attacking an Evil Book, right?
Heading to the depths of Carver's Pit, the party faces some of the fiercest and hated enemies. In the throne room, Sula Dani, the remaining Drow from The Brimthi family, and their many bodyguards feel confident that they will keep Marquail's Soul in the Soul Cage. The NAB has other ideas... More info: RecklessMoves.com
With the newly acquired BlackFrost, the NAB hitches a ride with Biumurra, Marquail's Ancient Gold Dragon Mother, to raid Carver's Pit. A reported base of the Acolytes of Suel, our heroes approach with unusual stealth and guile. They might have a 'surprise' in store for the guards in the base, or a 'surprise' waiting for them. More Info: RecklessMoves.com
Heading deeper into the Jek-Lorius caverns, the Party faces greater challenges, and faces their demons. Seeing the Portal to the Rift, where they are trying to forge this weapon, some fiends have other ideas. Will they make it to the Jek-Lorius Rift, and get out alive? Will all these months of effort pay off, or end in their doom? More info: RecklessMoves.com
In Ladria's Tower, the party begins by facing a horde of demons laying siege. Facing these monstrous odds, the NAB calls in some favors, and finds a creative way to try and turn the tide. Getting a fast ride, our heroes cross the desolate wasteland of the Sea of Dust, witnessing shattered and missing cities along the way. Arriving at the Jek-Lorius Crater, they enter the gaping maw to seek the rift to forge this new weapon. Let's hope they don't fox it up. More Info: RecklessMoves.com
Our heroes have to choose between a risky path, and...um, another risky path. Would you take an 80% roll and instantly have an Epic Weapon, but 20% destroys all you worked for. Alternatively, you can head into the Sea of Dust into some ominous pits to forge the weapon, assuming you live. :-) The NAB has to make a choice. What would you do?
Heading East to Gannaway, the NAB escorts the Piplinarcusa family home. (Sounds like it is spelled!) After some 'revelries' and meeting some interesting local characters, our heroes return to Arnanum for some reunions before heading back into danger. More info: RecklessMoves.com
With some new allies, the Notorious and Battle-born form a plan to defeat King Snurre, the usurper of the throne of Fire Giants. Will this motley group of former enemies and newly released prisoners be able to defeat King Snurre, and recover the final piece of the epic weapon they are seeking to forge? (Includes an after-the-episode session interviews with the players) More info: RecklessMoves.com
The Party, having just killed the guards, now tries to find Zilpip's family, who was taken prisoner from their home in nearby Gannaway. They find some interesting prisoners, and one is a massive humanoid with some special shackles. Will they find his family, and is this nearby prisoner a friend or foe? More info: RecklessMoves.com
The NAB forges onward into the caverns seeking the source of the Drow incursion. Sometimes quietly, sometimes with massive explosions, our heroes trek deeper into the caverns. Finally clear of the denizens, the Party finds a secret way up to... the prison! What could go wrong here? More info: RecklessMoves.com
After explosions bring friends to say 'HI' , (with axes and crossbows) the NAB spends some time forging on in the caverns, finding a lava river, and creating entertaining ways to slay Drow. After finding the secret entrance to the fortress, the Party finds a creative way to greet the prison guards. More info: RecklessMoves.com
After Brazzemal fled the scene, the party looted his hoard, and had a good rest in the cavern. Leaving feeling frisky, our heroes ran into some Giants and Drow, having a pretty good fight. Toward the end, someone cast a Fireball, which made a massive, extremely noisy explosion in these Underdark caverns. Gee, I wonder if any heard?
Delving into the cavern level of the Fortress of the Fire Giants, the NAB finds some strange creatures and new challenges. Running into a couple Red Dragons, they wonder which one of them is real? More info: RecklessMoves.com
Fresh off a victory, our heroes head across the river and through the mountain pass to seek Fibra, a Cloud Giant Ambassador, in the Fire Giant Fortress. On the way, they encounter some spies and take one hostage. What will they learn? How will the NAB handle this Fortress? Who wants fish?
This episode has our heroes confronted by Endorma, the mother of the slain Nightscale. She has been tracking the party for a while, and finally found them in the open. Will the NAB survive, and who the heck is Zilpip? More info: RecklessMoves.com
Saying goodbye to the family, Twig and the Party leave the Laughing Rogue Winery, hopefully not for the last time. While the NAB prepare to head into the fire, literally, they arrive by Teleportation Circle in the City of Hokar. Heading West into the Sunset to acquire the last piece of an Epic Weapon, when suddenly a familiar massive shadow appears... More info: RecklessMoves.com
After a heartfelt parting with Thrag, the Dire Wolf, the NAB finds themselves with some dangerous times ahead. Before diving into danger once again, the NAB joins Twig on his first trip home since his deadly encounter with Tarnhem the Balor. Twig reunites with his eclectic family, and the party is surprised at the opulence of the Twigglesby Estate, with its sprawling vineyards that fuel the Laughing Rogue wine fortune. A wonderful feast ensues, and a reunion with a fiance' happens. Will she say yes? More info: RecklessMoves.com
Camping near the aftermath of the Fortress, the party informs Biamurra the fate of her son. An angered Dragon gives the NAB a mission to recover his soul. Meanwhile, the party finds out who stole it, and might have to ally with a sworn enemy in the future. More info: RecklessMoves.com
During a meeting with Cloud Giant Derge, the NAB gets a sense of Evil and Fiends, just before the southern wall of the Fortress is shattered. Getting overwhelmed by summoned Demons, in desperation the allies call for 'Plan B' as they run for their lives... and one doesn't make it. More info at RecklessMoves.com
In an epic battle, the NAB engages with some water-based enemies, and Marquail ends of doing great damage and turns into... a sheep. The Baaaatle ensues, and a plot is revealed. Heading down a dark tunnel to the Orc Fortress, the NAB seeks out a Cloud Giant Ambassador to pursue info on Waythe. Why do they Detect Evil? More info: RecklessMoves.com
The NAB begins the journey back to the Orc Fortress to seek Waythe, reported to be able to bind the sentient weapons Blackrazor and Frostrazor together. This may forge a weapon to help in their quest to destroy the evil organizations plotting to overthrow Greyhawk. But first... Flying Nautilus Ships and Creepy Lakes provide... um, 'entertainment' for our heroes. More info: RecklessMoves.com
After the Arena Battle, the NAB receives their reward. Enjoying some dining and contemplating what is next, they try Sending some messages, and Scry to find where to go next. They find a shocking clue, perhaps realizing that they might have JUST missed a necessary clue with some old 'friends'. More info: RecklessMoves.com
Our Heroes, sponsored by the powerful magician Raffin, step into the Arena in the Great City of Greyhawk. No one knows who they will fight, but they know it is Level 4, which is rarely survived. More info: RecklessMoves.com
After heading North out of the protection of the Great City of Greyhawk, the Party finds several tracks to follow. Pursuing one of them, the NAB encounters perhaps their most dangerous foe yet. Sariel recognizes the enemy as 1 of 13 Evil former servants of the Raven Queen, and a furious battle rages.
Our heroes, fresh from uncovering a spy in Irondelve, return to their ship The Maiden of Azure. Back on the sea, the NAB returns to Greyhawk, and decide to go on a hunting trip to feed the sentient weapon Blackrazor. What could go wrong leaving the safe walls of Greyhawk?
The Party testifies against enemies in Irondelve. With Allina's blessing, the party interrogates the prisoners to learn more about the Acolytes of Suel. Betrayals, executions, nonsense and awkward moments ensue... For more info: RecklessMoves.com
Our Heroes receive personal presents from Andorinal for their bravery, and Twig is air-lifted to a meeting. The party creates a Shrine in Bellmeadow with the help of some ravens. Later, the NAB travelled a secret way to Irondelve to bring a traitor to justice.
After the reunion of many characters in Arnanum, a feast to celebrate the heroes that rescued the Yolande sisters is scheduled. Crispin reunites with his mother, and the Party learns some clues about the sentient weapons Blackrazor and the newly acquired Frostrazor. Let the celebration begin!
The Party finds a creative way to find out where they were in Greyhawk. The NAB with their rescued friend and family head to the nearest safe haven, and a long overdue reunion happens.
After defeating a slew of foes, and finding out what the 'Pets' were, our heroes search for treasure. Looking for a way to get Brynn's sisters to safety, they find a level in the escape tunnel. What could go wrong? More info: RecklessMoves.com
Our heroes have awakened Jarl Grugnar and his guards. After a (very brief) dialogue, the NAB enter the fray and mayhem ensues, with a little help from a recently freed Storm Giant. More information: RecklessMoves.com