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People have been asking us to cover the Burger King games for as long as this show has existed. They fit the remit of Abject Suffering so perfectly! But emulation is difficult, and we wanted to make absolutely sure we could play these games perfectly, so we could avoid talking about them and instead dwell on how the Burger King corporation wasted a character with the amazing name “The Duke of Doubt”.
We got burned by a name again. But can you blame us? "Eyeballs are your ENEMIES!" is a really tempting name for an Abject Suffering game. So we took the bait, realized we don't really have any eyeball digressions, and flounder for a while. Damn you, asset flip games!
To celebrate episode 400 of Abject Suffering, we dip into some Steam crapware, based entirely on its funny name. Last of Ass has nothing to do with The Last of Us, instead being a low-effort take on Slender: The Pages meets Texas Chainsaw Massacre. You're trapped on the land of some goddamn cannibals, and you need to sneak around to get the parts you need to fix your car. That's it.
This week's Abject Suffering is about an admirable joke game that asks the question: is it possible for a dog to be bad?
This is another Abject Suffering emergency as we sail into the sea of madness that is the Captain Crunch Extended Universe.
In which we introduce the concept of "offboarding week" to Abject Suffering.
Watch out for Fireballs?! More like Watch out for FUN! On this episode, we try (horribly) to contain our giddiness as we welcome Kole Ross and Gary Butterfield--the two gents behind some our favorite podcasts of all time--to the Dogcast! Gary and Kole are the personalities and proprietors of DuckFeed.tv, the podcast network that brings the world such smart and hilarious shows as "Watch Out for Fireballs", "Bonfireside Chat", "Abject Suffering", and many others. They are also not too shabby at Karaoke. In an interview that, shall we say "goes places", we discuss Gary and Kole's origin story and how they became a podcasting force, how a love of Dark Souls turned into a published book, Stephen King, playing in Bands, and so much more! This may be one of the most spirited--and hilarious--chats we've ever had, so come on in and check it out! You can subscribe to the Watch Out for Fireballs podcast on your favorite podcast service of choice. Visit Duckfeed.tv here: http://duckfeed.tv/ And support Gary and Kole on Patreon at this link: https://www.patreon.com/duckfeedtv Hot potatoes, indeed! Subscribe to Hair of the Dogcast on Podcast services everywhere! Contact Us: Follow Hair of the Dogcast on Twitter: @HOTDogcast Facebook: https://www.facebook.com/hairofthedogcast Email us: hairofthedogcast@gmail.com Support the Dogcast on Patreon! Help us eat! https://www.patreon.com/hairofthedogcast
We want to tempt you further, so we're releasing another free episode of Exquisite Suffering! There are 60+ episode of Abject Suffering that you likely haven't heard, and all you need to do is go to our Patreon page (http://patreon.com/duckfeedtv) and back at $10 a month to get them all.
Hi! Because of the Patreon changes we're making, we want to take this opportunity to serve up a taste of what the premium episodes of Abject Suffering are like. People really seem to enjoy this episode about 50 Cent: Blood on the Sand, so we're making it free. When you back our Patreon at the $5 level, you get two extra episodes of Abject Suffering per month. If you back at the $10 level, you can listen to every episode that's been released (along with every Adaptation Decay, DuckTRAX... the list goes on). So go to patreon.com/duckfeedtv and give it a try!
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
It's a classic Abject Suffering showdown! Gary is extremely apathetic toward Gundams, while Kole is mildly apathetic but remembers liking them in the past. Catch the clash!
An episode of Abject Suffering that's about suffering.
We hadn't done a mainline Sonic game for Abject Suffering before, so we're happy that our first one is a doozy.
Looks like we found another classic Abject Suffering redemption.
It's the second ever Abject Suffering to require a disclaimer.
A small error and Marvel's lack of originality has lead to another classic Abject Suffering book report mix-em-up!
You happen into a clearing and discover a small, pearlescent egg. This isn't an episode of Abject Suffering, but your world is about to change forever.
For our next Friends of the Show Episode, we are joined by fabulous Gary Butterfield who is one half of the Duckfeed.tv network. Along with his co-host Kole Ross, he hosts a number of successful podcasts including the Dark Souls focused Bonfiresidechat, The Retrogame look-back Watch out for Fireballs and the hilarious Abject Suffering. We really appreciate the time Gary gave us and he was great fun to speak with. Gary gives us his thoughts on Codenames, RPG campaigns and we manage to pretty much avoid talking Dark Souls until near the end, where Gary reveals a startling revelation. For those unfamiliar with his work, please visit the Duckfeed website http://duckfeed.tv/ You can find Gary on Twitter - https://twitter.com/garybuh We even splashed out on some spy related theme music courtesy of http://www.bensound.com/royalty-free-music Which we will probably change for next time now we know how to do it. Facebook - http://www.facebook.com/werenotwizards Twitter.com - http://www.twitter.com/werenotwizards View us on iTunes - https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405 Get us on Stitcher - http://www.stitcher.com/podcast/were-not-wizards Get us through acast - http://www.acast.com/werenotwizards Check out our pictures - www.instagram.com/werenotwizards Email us magic@werenotwizards.com Whatever you do, don't be afraid to give us a shout!
Gary Butterfield and Kole Ross share their first impressions of Dark Souls III... spoiler-free! If this is your first time joining us, we're Bonfireside Chat. Think of us as a travel companion for the lands of the Souls games. Every two weeks we take an area of the game, in order, and dissect it along with a guest. Our next episode will cover the generalities of the game, and the tutorial area. Then we're off to the races. We're happy to have you here! LINKS OF NOTE: Duckfeed.tv is a podcast network! We have a Patreon Visit our Tip Jar and buy things on Amazon Watch Out for Fireballs! Abject Suffering Check It Out, Comrade! The Level Teenage Dirtbags Those Damn Ross Kids
After some unfortunate happenings with the network, we are forbidden from doing any more episodes of Abject Suffering. But, with some re-tooling, we're happy to reveal our newest property: The R-Zone Zone.
Gary Butterfield and Kole Ross blow through Blaster Master. We've covered several NES platformers on the show, but mostly from bigger publishers. Capcom and Konami are mainstays, and of course we've talked a lot about Nintendo itself, but SunSoft has racked up more Abject Suffering entries than WOFF! entries. Blaster Master is a varied and eclectic game with some neat ideas and inconsistent execution. Those neat ideas count for a lot, though, and ambition gets points. LINKS OF NOTE: Fester's Quest (www.youtube.com/watch?v=SrElD5f3GCE) This Gremlins 2 game is pretty good (www.youtube.com/watch?v=R5D2Il569OE) Bluebeard (www.youtube.com/watch?v=Hj0VT1IYNoE) Blast Corps (www.youtube.com/watch?v=CzIu85jBtE4) Time Lord (www.youtube.com/watch?v=ajmOLTYmZNM) Ichthyosaur (en.wikipedia.org/wiki/Ichthyosaur) One of a couple BM Speedruns (www.youtube.com/watch?v=SVKvNkrbiUo)
This week on Abject Suffering, we learn a valuable lesson. To never do educational games again.
Welcome to the series finale of Abject Suffering, because we'll never find anything better than this. Pack it up and turn out the lights, Cheers-style.
Sam, we have to talk. You suggested an application. A paint application. Others should take note, we might not do this again. However, this paint program inspired us to talk about the depraved life of Mr. Ed as a depraved BDSM sub, and we add another to the ranks of Friends of Abject Suffering.
It's a redemption the likes of which can only be delivered on Abject Suffering, as we find goodness within a maligned classic and gather enemies along the way.
It's a classic Abject Suffering switcharoo as we talk a little bit about King's Quest V for the NES, and then pivot to talk about Buffo the Clown.
The Psygnosis Train continues in our first live-streamed episode of Abject Suffering. Kole brought Puggsy to the table, a staple of his childhood that -- it turns out -- isn't so much terrible as it is inscrutable. Also, we discuss lycanthropic buildings.
On this occasion, Abject Suffering finally comes into its own, transforming into what we always knew it would be: The Egg Cast. Thank you for ushering in this apotheosis, Dizzy.
It's time for a slightly more straight-laced Abject Suffering as we are joined by Bob Mackey (of the Retronauts) to discuss Spy vs. Spy, MAD Magazine, and the role of satire in society. Also: Fan Fiction Rap Battles. Special Guest: Bob Mackey.
Something written for information should be to the point and not too cute. This is an episode of the Abject Suffering program about the NES game Kick Master.
"Let's roll with it." "Throw it in." "Fuck it." These are words that cowards are afraid to say. We here at Abject Suffering are far from cowards. No, we don't just admit our mistakes, we lean INTO them.
In the long view, the Ninentdo 64 might be Abject Suffering, the system. In our initial estimate, the NES seemed like the most fertile and hateful ground... but the N64 is a remarkable moment in history where everyone's reach exceeded their grasp. Example: Body Harvest, an open world game that came out almost a decade before open world games were good. But someone had to be first, right?
Michael Jackson put out a game where the objective is to collect as many children as possible. Don't worry, we make the obvious jokes as soon as possible. We continue the streak of Abject Suffering games about known sex offenders. Got any suggestions for others?
It's an allegory for all of mankind's struggle for equality. What if you were born different? What if everyone was afraid of you? What if you were the worst NES game Abject Suffering has played yet?
While just blog-checkin' on Tyson, we found this amazingly awful and weird game. Things take a turn for the serious as we talk about the ethics of professional sports, and how they relate to Space Jam. Is Noted Rapist Mike Tyson able to punch out the alien threat? We should find out. This podcast is dedicated to our collective dead Aunts. God bless, Jesus is Lord. Abject Suffering