Podcasts about abject suffering

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Best podcasts about abject suffering

Latest podcast episodes about abject suffering

Abject Suffering
610: Sneak King

Abject Suffering

Play Episode Listen Later May 19, 2025 43:05


People have been asking us to cover the Burger King games for as long as this show has existed. They fit the remit of Abject Suffering so perfectly! But emulation is difficult, and we wanted to make absolutely sure we could play these games perfectly, so we could avoid talking about them and instead dwell on how the Burger King corporation wasted a character with the amazing name “The Duke of Doubt”.

Abject Suffering
Episode 422: Eyeballs are your ENEMIES!

Abject Suffering

Play Episode Listen Later Sep 27, 2021 39:10


We got burned by a name again. But can you blame us? "Eyeballs are your ENEMIES!" is a really tempting name for an Abject Suffering game. So we took the bait, realized we don't really have any eyeball digressions, and flounder for a while. Damn you, asset flip games!

Abject Suffering
Episode 400: Last of Ass

Abject Suffering

Play Episode Listen Later Apr 27, 2021 45:06


To celebrate episode 400 of Abject Suffering, we dip into some Steam crapware, based entirely on its funny name. Last of Ass has nothing to do with The Last of Us, instead being a low-effort take on Slender: The Pages meets Texas Chainsaw Massacre. You're trapped on the land of some goddamn cannibals, and you need to sneak around to get the parts you need to fix your car. That's it.

Abject Suffering
Episode 389: Murder Dog IV: Trial of the Murder Dog

Abject Suffering

Play Episode Listen Later Feb 15, 2021 35:23


This week's Abject Suffering is about an admirable joke game that asks the question: is it possible for a dog to be bad?

dogs murder trial abject suffering
Abject Suffering
Episode 337: Cap'n Crunch's Crunchling Adventure (Part 1)

Abject Suffering

Play Episode Listen Later Feb 17, 2020 44:30


This is another Abject Suffering emergency as we sail into the sea of madness that is the Captain Crunch Extended Universe.

adventure cap'n abject suffering
Abject Suffering
Episode 336: Facade

Abject Suffering

Play Episode Listen Later Feb 10, 2020 31:09


In which we introduce the concept of "offboarding week" to Abject Suffering.

facade abject suffering
Hair of the Dogcast
Watch Out for Fireballs (When Gary met Kole) - Portland Retro Gaming Expo 2019

Hair of the Dogcast

Play Episode Listen Later Dec 23, 2019 42:39


Watch out for Fireballs?!  More like Watch out for FUN!  On this episode, we try (horribly) to contain our giddiness as we welcome Kole Ross and Gary Butterfield--the two gents behind some our favorite podcasts of all time--to the Dogcast!  Gary and Kole are the personalities and proprietors of DuckFeed.tv, the podcast network that brings the world such smart and hilarious shows as "Watch Out for Fireballs", "Bonfireside Chat", "Abject Suffering", and many others.  They are also not too shabby at Karaoke. In an interview that, shall we say "goes places", we discuss Gary and Kole's origin story and how they became a podcasting force, how a love of Dark Souls turned into a published book, Stephen King, playing in Bands, and so much more!   This may be one of the most spirited--and hilarious--chats we've ever had, so come on in and check it out!   You can subscribe to the Watch Out for Fireballs podcast on your favorite podcast service of choice. Visit Duckfeed.tv here: http://duckfeed.tv/ And support Gary and Kole on Patreon at this link: https://www.patreon.com/duckfeedtv Hot potatoes, indeed!     Subscribe to Hair of the Dogcast on Podcast services everywhere! Contact Us: Follow Hair of the Dogcast on Twitter: @HOTDogcast Facebook: https://www.facebook.com/hairofthedogcast Email us: hairofthedogcast@gmail.com Support the Dogcast on Patreon! Help us eat! https://www.patreon.com/hairofthedogcast

Abject Suffering
Exquisite Suffering Preview: Hugo

Abject Suffering

Play Episode Listen Later Feb 8, 2019 62:56


We want to tempt you further, so we're releasing another free episode of Exquisite Suffering! There are 60+ episode of Abject Suffering that you likely haven't heard, and all you need to do is go to our Patreon page (http://patreon.com/duckfeedtv) and back at $10 a month to get them all.

suffering exquisite abject suffering
Abject Suffering
Exquisite Suffering Preview: 50 Cent: Blood on the Sand

Abject Suffering

Play Episode Listen Later Jan 10, 2019 58:50


Hi! Because of the Patreon changes we're making, we want to take this opportunity to serve up a taste of what the premium episodes of Abject Suffering are like. People really seem to enjoy this episode about 50 Cent: Blood on the Sand, so we're making it free. When you back our Patreon at the $5 level, you get two extra episodes of Abject Suffering per month. If you back at the $10 level, you can listen to every episode that's been released (along with every Adaptation Decay, DuckTRAX... the list goes on). So go to patreon.com/duckfeedtv and give it a try!

suffering sand 50cent exquisite cent blood abject suffering adaptation decay ducktrax
Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Duckfeed Patreon 2019: Big New Things

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Jan 1, 2019 39:44


Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.

Watch Out for Fireballs!
Duckfeed Patreon 2019: Big New Things

Watch Out for Fireballs!

Play Episode Listen Later Jan 1, 2019 39:44


Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.

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Monster in My Podcast
Duckfeed Patreon 2019: Big New Things

Monster in My Podcast

Play Episode Listen Later Jan 1, 2019 39:44


Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.

growth traveling hosting new things dispatch fireballs sekiro watch out soulslike listener responses generalities duckfeed soulslikes woff bonfireside chat immortal unchained abject suffering adaptation decay make adaptation decay woff theme month ducktrax with ducktrax duckfeed presents
Abject Suffering
Duckfeed Patreon 2019: Big New Things

Abject Suffering

Play Episode Listen Later Jan 1, 2019 39:44


Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.

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Abject Suffering
Episode 276: Gundam Wing: Endless Duel

Abject Suffering

Play Episode Listen Later Dec 17, 2018 48:54


It's a classic Abject Suffering showdown! Gary is extremely apathetic toward Gundams, while Kole is mildly apathetic but remembers liking them in the past. Catch the clash!

Abject Suffering
Episode 264: Our Failing Bodies

Abject Suffering

Play Episode Listen Later Sep 24, 2018 43:40


An episode of Abject Suffering that's about suffering.

failing bodies abject suffering
Abject Suffering
Episode 226: Shadow the Hedgehog

Abject Suffering

Play Episode Listen Later Jan 1, 2018 44:54


We hadn't done a mainline Sonic game for Abject Suffering before, so we're happy that our first one is a doozy.

Abject Suffering
Episode 216: Lawnmower Man

Abject Suffering

Play Episode Listen Later Oct 23, 2017 41:01


Looks like we found another classic Abject Suffering redemption.

lawnmower man abject suffering
Abject Suffering
Episode 197: Izzy's Quest for the Olympic Rings

Abject Suffering

Play Episode Listen Later Jun 12, 2017 42:14


It's the second ever Abject Suffering to require a disclaimer.

Abject Suffering
Episode 172: X-Men: Wolverin'es Rage / Revenge

Abject Suffering

Play Episode Listen Later Dec 19, 2016 34:11


A small error and Marvel's lack of originality has lead to another classic Abject Suffering book report mix-em-up!

marvel revenge rage xmen abject suffering
Monster in My Podcast
Episode 64: Elemental Kin, Air

Monster in My Podcast

Play Episode Listen Later Sep 26, 2016 5:06


You happen into a clearing and discover a small, pearlescent egg. This isn't an episode of Abject Suffering, but your world is about to change forever.

elemental abject suffering
We're not Wizards, Tabletop and Board Games Podcast
Friends of the Show - Speaking in Code but not saying the D Word. - Gary Butterfield

We're not Wizards, Tabletop and Board Games Podcast

Play Episode Listen Later Aug 6, 2016 72:11


For our next Friends of the Show Episode, we are joined by fabulous Gary Butterfield who is one half of the Duckfeed.tv network. Along with his co-host Kole Ross, he hosts a number of  successful podcasts including the Dark Souls focused Bonfiresidechat, The Retrogame look-back  Watch out for Fireballs and the hilarious Abject Suffering. We really appreciate the time Gary gave us and he was great fun to speak with.  Gary gives us his thoughts on Codenames, RPG campaigns and we manage to pretty much avoid talking Dark Souls until near the end, where Gary reveals a startling revelation.  For those unfamiliar with his work, please visit the Duckfeed website http://duckfeed.tv/ You can find Gary on Twitter - https://twitter.com/garybuh We even splashed out on some spy related theme music courtesy of http://www.bensound.com/royalty-free-music Which we will probably change for next time now we know how to do it.  Facebook -    http://www.facebook.com/werenotwizards   Twitter.com -    http://www.twitter.com/werenotwizards   View us on iTunes -    https://itunes.apple.com/gb/podcast/were-not-wizards/id1084198405   Get us on Stitcher -    http://www.stitcher.com/podcast/were-not-wizards   Get us through acast -   http://www.acast.com/werenotwizards Check out our pictures - www.instagram.com/werenotwizards  Email us    magic@werenotwizards.com    Whatever you do, don't be afraid to give us a shout!

Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Episode 89: Dark Souls III First Impressions

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Apr 17, 2016 48:33


Gary Butterfield and Kole Ross share their first impressions of Dark Souls III... spoiler-free! If this is your first time joining us, we're Bonfireside Chat. Think of us as a travel companion for the lands of the Souls games. Every two weeks we take an area of the game, in order, and dissect it along with a guest. Our next episode will cover the generalities of the game, and the tutorial area. Then we're off to the races. We're happy to have you here! LINKS OF NOTE: Duckfeed.tv is a podcast network! We have a Patreon Visit our Tip Jar and buy things on Amazon Watch Out for Fireballs! Abject Suffering Check It Out, Comrade! The Level Teenage Dirtbags Those Damn Ross Kids

Abject Suffering
Episode 123: The R-Zone Zone

Abject Suffering

Play Episode Listen Later Jan 11, 2016 48:05


After some unfortunate happenings with the network, we are forbidden from doing any more episodes of Abject Suffering. But, with some re-tooling, we're happy to reveal our newest property: The R-Zone Zone.

abject suffering
Watch Out for Fireballs!
Episode 112: Blaster Master

Watch Out for Fireballs!

Play Episode Listen Later Oct 22, 2015 88:39


Gary Butterfield and Kole Ross blow through Blaster Master. We've covered several NES platformers on the show, but mostly from bigger publishers. Capcom and Konami are mainstays, and of course we've talked a lot about Nintendo itself, but SunSoft has racked up more Abject Suffering entries than WOFF! entries. Blaster Master is a varied and eclectic game with some neat ideas and inconsistent execution. Those neat ideas count for a lot, though, and ambition gets points. LINKS OF NOTE: Fester's Quest (www.youtube.com/watch?v=SrElD5f3GCE) This Gremlins 2 game is pretty good (www.youtube.com/watch?v=R5D2Il569OE) Bluebeard (www.youtube.com/watch?v=Hj0VT1IYNoE) Blast Corps (www.youtube.com/watch?v=CzIu85jBtE4) Time Lord (www.youtube.com/watch?v=ajmOLTYmZNM) Ichthyosaur (en.wikipedia.org/wiki/Ichthyosaur) One of a couple BM Speedruns (www.youtube.com/watch?v=SVKvNkrbiUo)

Abject Suffering
Episode 109: Mario's Early Years

Abject Suffering

Play Episode Listen Later Oct 5, 2015 45:36


This week on Abject Suffering, we learn a valuable lesson. To never do educational games again.

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Abject Suffering
Episode 105: The Zoo Race

Abject Suffering

Play Episode Listen Later Sep 7, 2015 39:48


Welcome to the series finale of Abject Suffering, because we'll never find anything better than this. Pack it up and turn out the lights, Cheers-style.

race cheers pack abject suffering
Abject Suffering
Episode 99: Bert's Dinosaurs

Abject Suffering

Play Episode Listen Later Jul 27, 2015 29:36


Sam, we have to talk. You suggested an application. A paint application. Others should take note, we might not do this again. However, this paint program inspired us to talk about the depraved life of Mr. Ed as a depraved BDSM sub, and we add another to the ranks of Friends of Abject Suffering.

friends dinosaurs bdsm abject suffering
Abject Suffering
Episode 98: Illbleed

Abject Suffering

Play Episode Listen Later Jul 20, 2015 38:36


It's a redemption the likes of which can only be delivered on Abject Suffering, as we find goodness within a maligned classic and gather enemies along the way.

abject suffering
Abject Suffering
Episode 96: King's Quest V

Abject Suffering

Play Episode Listen Later Jul 6, 2015 37:08


It's a classic Abject Suffering switcharoo as we talk a little bit about King's Quest V for the NES, and then pivot to talk about Buffo the Clown.

clowns nes king's quest buffo quest v abject suffering
Abject Suffering
Episode 89: Puggsy

Abject Suffering

Play Episode Listen Later May 17, 2015 31:21


The Psygnosis Train continues in our first live-streamed episode of Abject Suffering. Kole brought Puggsy to the table, a staple of his childhood that -- it turns out -- isn't so much terrible as it is inscrutable. Also, we discuss lycanthropic buildings.

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Abject Suffering
Episode 79: The Fantastic Adventures of Dizzy

Abject Suffering

Play Episode Listen Later Mar 9, 2015 26:34


On this occasion, Abject Suffering finally comes into its own, transforming into what we always knew it would be: The Egg Cast. Thank you for ushering in this apotheosis, Dizzy.

Abject Suffering
Episode 77: Spy vs. Spy

Abject Suffering

Play Episode Listen Later Feb 23, 2015 47:44


It's time for a slightly more straight-laced Abject Suffering as we are joined by Bob Mackey (of the Retronauts) to discuss Spy vs. Spy, MAD Magazine, and the role of satire in society. Also: Fan Fiction Rap Battles. Special Guest: Bob Mackey.

Abject Suffering
Episode 64: Kick Master

Abject Suffering

Play Episode Listen Later Nov 23, 2014 27:20


Something written for information should be to the point and not too cute. This is an episode of the Abject Suffering program about the NES game Kick Master.

master kick nes abject suffering
Abject Suffering
Episode 61: Athena / Jackie Chan's Action Kung Fu

Abject Suffering

Play Episode Listen Later Nov 2, 2014 28:08


"Let's roll with it." "Throw it in." "Fuck it." These are words that cowards are afraid to say. We here at Abject Suffering are far from cowards. No, we don't just admit our mistakes, we lean INTO them.

Abject Suffering
Episode 33: Body Harvest

Abject Suffering

Play Episode Listen Later Mar 30, 2014 28:34


In the long view, the Ninentdo 64 might be Abject Suffering, the system. In our initial estimate, the NES seemed like the most fertile and hateful ground... but the N64 is a remarkable moment in history where everyone's reach exceeded their grasp. Example: Body Harvest, an open world game that came out almost a decade before open world games were good. But someone had to be first, right?

body harvest nes n64 abject suffering
Abject Suffering
Episode 14: Michael Jackson's Moonwalker

Abject Suffering

Play Episode Listen Later Jul 2, 2013 32:21


Michael Jackson put out a game where the objective is to collect as many children as possible. Don't worry, we make the obvious jokes as soon as possible. We continue the streak of Abject Suffering games about known sex offenders. Got any suggestions for others?

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Abject Suffering
Episode 13: The Uncanny X-Men

Abject Suffering

Play Episode Listen Later Jun 19, 2013 30:57


It's an allegory for all of mankind's struggle for equality. What if you were born different? What if everyone was afraid of you? What if you were the worst NES game Abject Suffering has played yet?

xmen nes uncanny x men abject suffering
Abject Suffering
Episode 4: Mike Tyson's Intergalactic Power Punch

Abject Suffering

Play Episode Listen Later Feb 20, 2013 39:41


While just blog-checkin' on Tyson, we found this amazingly awful and weird game. Things take a turn for the serious as we talk about the ethics of professional sports, and how they relate to Space Jam. Is Noted Rapist Mike Tyson able to punch out the alien threat? We should find out. This podcast is dedicated to our collective dead Aunts. God bless, Jesus is Lord. Abject Suffering