POPULARITY
Es wird Zeit die Erde von den Naytiba zurückzuerobern! In dieser Folge sprechen Thomas und ich über den Südkoreanischen 2024 Release Stellar Blade! Inspiriert von Soulslikes und Character Action Games, gewürzt mit einer Prise Sexappeal, hat der Titel schnell eine Anhängerschaft gefunden. Doch steckt hinter der schönen Fassade mehr als bloss ein ansehnliches Spiel? Wir wünschen euch viel Spaß beim Zuhören!
Am 30. Mai soll Elden Ring: Nightreign auf den Markt kommen. Nachdem ich kein großer Fan von Soulslikes bin, dachte ich lange Zeit, dass mich auch das Spin-off von From Software absolut kaltlässt. Als ich aber von den neuen Ideen erfahren habe, musste ich meine sture Abneigung ein wenig zurückschrauben. Plötzlich erwartet mich ein Roguelike inklusive Battle-Royale-Erfahrung und das Beste daran: Ich könnte mich im Koop-Modus von besseren Spielern durch die Spielwelt und die Kämpfe schleppen lassen.Alleine das ist doch Anlass genug, eine neue Folge für den PC Games Podcast zum Thema aufzunehmen. Als Gast steht mir da natürlich Souls-Experte und Redaktionskollege Stefan Wilhelm zur Verfügung. Seine Tests zum Hauptspiel und dem riesigen DLC Shadow of the Erdtree könnt ihr natürlich vorab durchlesen.Vor ein paar Tagen ging es für ihn außerdem zu einem ersten Anspielevent und einem Elden-Ring-Konzert nach Frankfurt. Deswegen plaudern wir in der aktuellen Ausgabe über Stefans Ersteindrücke, die Erlebnisse beim abendlichen Musikevent und darüber, ob das Spiel auch Neueinsteiger wie mich anspricht. Ich wünsche euch viel Spaß beim Anhören von Folge 151!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
What was FromSoftware up to before Demon's Souls? Most people know about the King's Field series, and the Armored Core sickos have been around too, but they were even more prolific in the RPG and dungeon crawler space than just King's Field. Shadow Tower: Abyss (2003), the sequel to the Playstation game Shadow Tower, was never officially localized in English, but thanks to FromSoftware's explosion in popularity, the cottage industry of Souls creators, and most importantly a fan translated ROM, we can now go back and see some of the DNA that eventually made it into Demon's Souls and beyond. Guest info: Adelaide Lohkamp- find her on YouTube (https://www.youtube.com/@backonmybs6136). TIMESTAMPS * Intros/Personal Histories/Opening Thoughts 0:26 * Story Setup/Presentation/Gameplay 17:42 * SPOILER WALL 1:32:13 Music and sound used in the episode is credited to Yukinori Takada, Tsukasa Saitoh, Kota Hoshino, Yūki Ichiki, Yūji Kanda. Tracks used: * Main Menu Theme * Opening Cutscene * End Credits YouTube walkthrough and lore explainer (https://youtu.be/Wd6pmSJkLsc?si=_VADmeR83WfpC1iU) by ElucidatedByFire. Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Metroid? Castlevania? Mash them together and you've got Metroidvania, two great tastes that taste great together with a name that lets you know exactly the type of adventure you're about to have. But is there a word for the ever-growing world of Contra clones that attempt to capture the magic of Konami's run ‘n gun platformer? We've got Roguelikes, Soulslikes, how about Contralike? Nah, but considering how closely most of them stick to the formula, maybe Contra Clone is enough.
Basti ist aus dem Urlaub zurück und es geht weiter. Diesmal mit Urlaub, Anwälten, Umzügen, Soulslikes, Mode, teuren Hochzeitsgeschenken, Zeitmanagment, tragischen Unfällen und Arbeitstechniken. Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/AlliterationAmArsch Du möchtest Werbung in diesem Podcast schalten? Dann erfahre hier mehr über die Werbemöglichkeiten bei Seven.One Audio: https://www.seven.one/portfolio/sevenone-audio
Tjeerd mag misschien wel in de Spaanse zon liggen: The show must go on! Zo zijn Cody en Samuel bij Florian aangeschoven en wordt er (zoals de titel al zegt) genoeg gesproken over Elden Ring en andere soulslikes! Zo is na Shadow of the Erdtree de bonfire nog hardere gaan branden dan ooit en duiken we ook nog even de wereld in van guilty pleasures! 00:00:00 Intro 00:06:25 Tjeerd video 00:08:50 Comments van de week intro 00:10:10 CVDW 1: Wouter en zijn vakantie appratuur 00:12:35 CVDW 2: Final Fantasy 14 DLC 00:16:20 Samuel aankondiging 00:20:15 CVDW 3: Soulslikes difficulty discussie 00:30:00 Guilty pleasure games 00:35:45 Gamen met vriendin 00:37:15 Vampire Survivors-likes 00:42:00 Games die je met één hand kan spelen 00:43:50 Zelda beïnvloede games 00:45:45 Florian en Strategie games 00:47:10 Samuel speelt: Elden Ring 00:57:15 Dragon Ball zijspoor 01:00:30 Florian wilt spelen: Manor Lords en Hellblade 2 01:03:10 Cody speelt: Spelunky 2 01:08:45 Outro en Samuels tweede aankondiging
In dieser gemütlichen Episode plaudern Sandra, Flori und Tony in der Bar über aktuelle Lieblings-Anime, Manga und Games. Schnappt euch euer Lieblingsgetränk und setzt euch dazu, wenn sie über folgende Highlights sprechen: Stellar Blade, mehr als nur knappe Klamotten? Chainsaw Man, WTF habe ich da gerade gesehen/gelesen? Komi Can't Communicate, einfach wholesome. Soulslikes, geht das nicht einfacher? Lehnt euch zurück und genießt das Gespräch. Barkeeperin: Anke Haas (https://ankehaas.de/sprecherin/) Unsere Lieblingsbar Va-11 Hall-A: https://waifubartending.com/
On this episode, I give my thoughts on one of the best Soulslikes of 2023, the puppet-driven Lies of P. Will the story of Pinocchio survive a grimdark world of murderous machines and monstrous men? Come by, take a listen and find out for yourself. I'll tell you no lies, just personal opinions. --- Support this podcast: https://podcasters.spotify.com/pod/show/deleted-saves/support
Soulslikes wie Dark Souls, Sekiro oder Elden Ring gelten als besonders schwierig. Warum das einige fasziniert und andere eher abstößt, besprechen wir mit Erik Körner. Der Beitrag Soulslikes: Die Psychologie der Herausforderung erschien zuerst auf Behind the Screens.
Just what we needed, another live service. This week, we're taking a look at Sony's latest State of Play, which featured 14 games from PC ports to live service worries, remakes, and highly anticipated sequels. Throw in a few VR games, some Soulslikes, and some free-to-play stuff, and you've got an okay show. That's not all this week, though, as we delve into the full release of Multiversus, discuss more of Rise of the Ronin, and revisit Sonic Superstars for a moment or two. Plus, it's the Sun and Moon finale of Pokemon Drip! Check us out on X and BlueSky @MarkersOnTheMap.
Here's what we covered today:Check out Viral Nation Secure!Follow Nicholas Spiro on LinkedIn.YouTube's mobile game push Playables is rolling out to all users - TubefilterMrBeast Reveals His Biggest Secret (Interview)YouTube Channel Statistics - ViewStatsTikTok is testing AI-generated search results from ChatGPT - TubefilterOpenAI's "media manager" will let creators choose how their content is used in AI training - TubefilterChatGPT Owner OpenAI Strikes Licensing Deals With The Atlantic, Vox Media - BloombergAlphabet and Meta, like OpenAI, are holding conversations about AI with Hollywood studios - TubefilterKai Cenat has big plans: Creator 'Hunger Games,' more Soulslikes, and a chat with Kevin Hart - TubefilterReport: 65% of creators believe a TikTok ban would hurt their bottom line - Tubefilter Creator Upload Socials:YOUTUBEINSTAGRAMTIKTOK
Join us on this episode of Press B as we delve deep into the dark and punishing world of Souls-like games. From the iconic challenge of Dark Souls to the atmospheric tension of Elden Ring, we're breaking down what makes these games stand out. Join as we explore the defining characteristics, the evolution of the genre, and why these games continue to captivate players. What exactly IS a souls-like, and hey, maybe we'll make up a new genre while we're at it. For a deeper dive into a pair of our favorite Soulslikes check out the below episodes: Elden Ring Episode 108 https://www.youtube.com/watch?v=rtgh56O3laI Tunic Episode 119 https://www.youtube.com/live/4tue_UbdZG4?si=sVGheEoOHB4H4kor Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript
The community surrounding FromSoftware, is a passionate one. It is a testament to the impact of From's games such as Elden Ring, Dark Souls, Bloodborne, and Sekiro. The members of this community share a common love for the challenging, immersive worlds that FromSoftware creates, and their interactions extend beyond the games themselves, fostering a sense of camaraderie and shared experience. This is a reflection of FromSoftware's commitment to creating games that are not only entertaining but also foster deep connections among its players. It's a community that thrives on the intricate lore, the challenging gameplay, and the shared triumphs and defeats that are a hallmark of these games.WEBSITE https://www.fngamers.com/DISCORD https://discord.gg/euhEYZxC58 TWITTERhttps://twitter.com/F_N_GamerzINSTAGRAMhttps://www.instagram.com/yourfriendlyneighborhoodgamers/YOUTUBEhttps://www.youtube.com/channel/UCRgS_YRAM8_PlWNvxrjQshAFANTASY CRITIC LEAGUEhttps://www.fantasycritic.gSupport the Show.
I don't love Soulslikes…but I quite like No Rest for the Wicked so far. Here are my thoughts on the early access release! Check out my other reviews on GG! https://ggapp.io/jkrgamer If you have upcoming indie game recommendations, or just want to reach out, feel free to contact us at LevelWithUsPodcast [at] gmail [dot] com!
In our latest episode, we dive into the gaming world's latest headlines. From the release of the Delta emulator on the Apple App Store, offering console emulation from NES to N64, to Take-Two's courtroom victory over a tattoo artist in the NBA 2K series, we cover it all. Additionally, we discuss CI Games' surprising $60 million year, Fallout 76's resurgence thanks to the success of the Amazon Prime show, and Steam's new policy on refunds for pre-release gameplay. Tune in for the latest updates and insights! 0:00 Intro 0:29 Update 16:15 Delta game emulator for iPhones is live https://tinyurl.com/9fdtrnp8 32:34 Take-Two wins lawsuit against tattoo artist https://tinyurl.com/mr2jdzwj 43:15 2023's biggest Soulslikes announces laying off 10% of staff https://tinyurl.com/3n8k4468 50:26 Steam will stop issuing refunds https://tinyurl.com/yc7y4sp7 58:55 Fallout 76 Is Getting Something Rare https://tinyurl.com/yc4b44jk 01:26:41 Outro Leave a LIKE and a comment, thanks for watching/listening! ----------------------------------------------------------------------------------- PODCAST ►► https://anchor.fm/m2podcast AMAZON Music ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-Podcast APPLE ► https://podcasts.apple.com/podcast/id1531832410 BREAKER ► https://www.breaker.audio/m2-podcast-2 CASTRO ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741 GOOGLE ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw== OVERCAST ► https://overcast.fm/itunes1531832410/m2-podcast POCKETCASTS ► https://pca.st/5jghvf6e RADIOPUBLIC ► https://radiopublic.com/m2-podcast-GMZkY4 SPOTIFY ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87 STICHER ► https://www.stitcher.com/podcast/m2-podcast TUNEIN ► http://tun.in/pj3ZI #podcast JOIN THE DISCORD! ►► https://discord.gg/Kp5Gre6 FOLLOW THE TWITTER! ►►https://twitter.com/m2_podcast KyleHeath Socials: TWITTER ►► https://twitter.com/mrjkheath MadMikeWillEatU Socials: TWITTER ►► https://twitter.com/madmikewilleatu
You gotta parry every piece of the combo. This week, we've got a special segment with some big news on No Man's Sky. After that, it's right back into more Rise of the Ronin and the interesting things that Team Ninja's open world samurai game is doing. We're also discussing some more transformations in Princess Peach: Showtime. It's a blend of genres all around, and it doesn't stop, as we also talk about Stellar Blade's demo, and what this new action game takes from other modern day Soulslikes. It's another week of the latest big releases! New episodes will also return on April 24th! Check us out on BlueSky @markersonthemap.bsky.social.
The Spectator Mode Crew reviews Xbox's past announcements and discusses the recent Xbox games released for the PS5 and Switch. At the same time, PlayStation grapples with its prior announcement of PS5 games possibly coming to the PC on the same day of release, and since then, it has been revealed that PSVR 2 is also coming to the PC. Keith explains why Helldivers 2 is such a good game while everyone gushes about the Contra Operation Galuga/Unicorn Overlord/Final Fantasy VII Rebirth demos. Of course, there's Elden Ring Shadow of the Erdtree because Keith loves Soulslikes.Timestamps:00:00 - Intro00:59 - Games we've played recently20:00 - Helldivers 2 is an amazing live-service game that we can't stop playing33:33 - Contra / Final Fantasy VII Rebirth / Unicorn Overlord demo impressions58:30 - Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded head to the PS5 and Switch1:12:20 - PlayStation / PC games are going on Day One - Also, PSVR21:28:44 - Elden Ring Shadow of the Erdtree gets a release date, and Ketih couldn't be happier1:31:55 - Outro
In this episode, Madelyn and Emma discuss Kowloon High-School Chronicle and Lies of P, and Madelyn bemoans her modern game elitism. Also featuring the absurdity of Pinocchio, unclear ages, and the overlap of rhythm games and Soulslikes.
On this week's Chat Log, Mollie and Lauren talk with Harvey Randall about one of the most divisive topics: categorizing games. Sure, things are easy when we're just talking RPGs—unless it's ARPGs versus action RPGs. Don't even get us started on cRPGs. What about the Metroidvanias and the Roguelikes—and are Soulslikes a real genre too?
What's the 'P' stand for? Podcast, of course :-)Discussed: Lies of P, Soulslikes, Hi-Fi Rush, The Concept of the Post-Game, Subpar Pool, Toilet Games, Fortnite Festival, Fortnite: Rocket Racing, LEGO(tm) Fortnite ---Links:The Sims 4 Celebrates For Rent Expansion With Landgraab & Son(s) Pop-Up by George Foster at The GamerPlagarism and You(Tube) by hbomberguy on YouTubeInvestigation: How Roblox is Exploiting Young Game Developers by People Make Games on YouTube---Find us everywhere: https://intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Threads: https://threads.net/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 6 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes: (00:00) - Intro (02:52) - Quick Twilight Princess bonus announcement (04:28) - The elephaant in the ladderless pool (05:39) - The First G of the E // Lies of P (49:07) - A game that wasn't announced 8 years ahead of time // HiFi Rush (01:12:18) - Post games are The Spice of L (01:16:24) - Due diligence // Subpar Pool (01:26:58) - Games for when you're hiding in the bathroom (01:28:45) - Fortnite, Fortnite, and Fortnite // Fortnite (02:05:49) - Wrapping U ---Thanks to all of our amazing patrons including our Eternal Gratitude members:GrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MRedmage77Joshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★
Tales from the Backlog is 2 years old! To celebrate, I am doing the yearly mailbag episode! I answer your questions about my favorite episodes of the show, how I choose the games for the show, podcasting and much more! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Ep 108: Ed wrote the Eurogamer Lords of the Fallen review and extensively shares his reasoning behind the score, as well as diving into what went right for it, and what didn't. We also compare it to the superior Lies of P, Elden Ring and Dark Souls. Ed's also in love with Cocoon and hopes Ben perseveres with it. Plus, we chat about what you've been playing, and the latest in gaming and streaming news, including the Activision Blizzard King deal! 00:00:00 - Intro 00:03:40 - Lords of the Fallen (plus other Soulslikes) 00:52:11 - Cocoon 01:01:29 - Madden NFL 24 01:09:28 - EGX (Mario Wonder, Prince of Persia, Billie Bust Up) 01:14:05 - What you've been playing 01:26:00 - News (Xbox purchasing Activision Blizzard & new PS5 model) 01:35:03 - Outro
Boys and Girls, war das ein spannender September. Die Worte sprudeln ob der vielen Games, Filme und Serien die das achtarmige Quartet wie ein Oktopussy an sich gerafft hat wieder nur so aus unseren Protagonisten heraus wie der Hauch des Todes. Tax und Peter machen, wenn auch auf unterschiedliche Art und Weise, den Moonraker und begeben sich in den Weltraum um eine fundierte Meinung zu gleich mehreren Spielen zu liefern - auch die anderen Beiden haben hier ein kleines Löffelchen Senf vorbereitet, den sie dazugeben können. Fips betreibt heitere Experimente und Rewatch-Marathon-Selbstversuche mit 80er Jahre Schweissbändchen, dem Frauenbild der 60er und jeder Menge Mut zur Lücke. Sogar Christian hat diesmal einfach keine Zeit in irgendwelchen Soulslikes zu sterben, weil er muss schliesslich neben den üblichen Beschäftigungen eines Geekzonisten und der Rettung der Retro-Szene auch noch den Horroctober vorbereiten, auf den wir uns inzwischen genauso hart freuen wie Christian selbst - ist ja schliesslich eine schöne Tradition geworden. Leider ist diesmal die Zeit eigentlich zu kurz, aber ein Quantum Trost bleibt uns und Euch - in nem Monat gehts weiter!
Lies of P steekt boven de middenmoot van Soulslikes uit en komt zelfs in de buurt van een hypothetische remaster van Bloodborne. Verder: Princess Peach Showtime en Spider-Man 2. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!
Lies of P steekt boven de middenmoot van Soulslikes uit en komt zelfs in de buurt van een hypothetische remaster van Bloodborne. Verder: Princess Peach Showtime en Spider-Man 2. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!
Here is a question that has long tugged at the minds of both Will and I: Is there ever going to be a different developer that understands the formula/philosophy Fromsoftware puts into their video games? And will that developer make something that captures the spirit of the Fromsoft catelog and make their own original concept? This time around we're joined by returning cast member, Dave Jackson, to really break down what makes FROM special and who in the industry has made a serviceable experience in the Soulsborne genre. Join us and PRAISE THE SUN!!Time Stamps:(0:44) - Intro(2:53) - Tales from the Backlog Plug and Play(16:45) - Whatcha Playin Stranga?(48:01) - Main topic - Soulsborne DNA and Soulslikes that get it right and wrong(2:08:52) - OutroPlease follow and listen to Dave at all the links below!https://talesfromthebacklog.fireside.fm/https://x.com/tftblpod?s=21&t=aeUm4CKiD7KWuO6n9O7IpwMix, Master & Music by: Daniel Campolihttps://www.danielcampoli.com/portfolioIf you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:https://linktr.ee/FridayNightGamecastSupport the show
A real Sekiro moment! This week, we're taking the first steps into the world of Armored Core VI: Fires of Rubicon. The long awaited entry in From's mech series takes us away from the stylings of Soulslikes, but still retains some of that signature difficulty. Frustrating boss encounters and a staggering amount of customization are just a few of the things we delve into in one of the year's biggest games. We also reflect on three years of the podcast as well as Charles Martinet no longer voicing Mario in a surprising announcement from Nintendo. Check us out on X @MarkersOnTheMap.
Vor zwölf Jahren begründete das Action-Rollenspiel Dark Souls das Subgenre der Soulslikes. Davon gibt es viele, doch nicht alle wollen eines sein. Christina Kutscher diskutiert über Sinn und Unsinn von Genre-Begriffen, Schwierigkeitsgrad-Debatten und was die Spiele von From Software besonders macht.Mehr kulturkritisches von Christina lest ihr auf Superlevel oder in ihrem Mini-Newsletter.
Das SUMMER GAME FEST 2023 ist so gut wie beendet - der Gaming-Sommer hat hingegen gerade erst begonnen! In der heutigen Ausgabe des GAME TALKs besprechen Steffen, Gregor und Ilyass Nachzügler des Event-Marathons und gehen unter anderem auf Titel wie STAR WARS OUTLAWS, FINAL FANTASY 7: REBIRTH, APOLLO JUSTICE TRILOGIE uvm. ein! Darüber hinaus geht das Trio der Frage nach, ob ARMORED CORE 6: FIRES OF RUBICON mit klassischen Soulslikes verglichen werden kann, die wir sonst von ELDEN RING-Studio FROM SOFTWARE gewohnt sind. Abschließend dürft ihr euch auf Eindrücke zu DECARNATION, WARHAMMER 40.000 BOLTGUN, SHADOW GAMBIT: THE CURSED CREW und … EARTHBOUND freuen! Viel Spaß mit dem GAME TALK! Rocket Beans wird unterstützt von Razer, Chocomel & Hidrofugal.
This week on Crackhouse, Sam falls down the Pier Runner Rabbithole, Myles reminisces over his trips on the Disney Cruise, and the boys talk Soulslikes, Zelda, and how Time is the world's finest critic. New Full Episodes of Crackhouse Every Friday at 1pm CST!JOIN THE DISCORD: https://discord.gg/kE4HbXP5UVCatch the Video Version: https://www.youtube.com/@MikusCrackhouseIntro Music by: G.B. Kaiku ArmyOutro Music composed by: https://g3ntlebreeze.bandcamp.com/Character Art by: @CrossOutMediaTimestamps by: Unbound SoulTIMESTAMPS:0:00 - Intro0:55 - Sam has Content™2:20 - Myles Is Disney's Biggest Jewish Supporter12:20 - Pier Running18:40 - The Cruise Experience And Culture31:30 - Insider Info For Theme Parks36:30 - Veronica Mars: Film Noir School48:25 - Sam and Myles Miss Real Offensive Content54:30 - Netflix Has Lost Its Edge59:10 - Celebrities In Games1:08:00 - Living Up To the Soulsborne Pedigree 1:16:10 - Time Is Media's True Critic: Zelda Edition1:33:00 - Pining For More Powerful Nintendo1:41:05 - Games As Problems To Solve1:53:00 - Outro
Fighting Games, Soulslikes und infernale Monetarisierungsmethoden erwarten euch in der neuen Folge von Hooked FM. Hurrah! Wir reden über Mortal Kombat 1, Street Fighter 6, Lords of the Fallen, LEGO 2K Drive und mehr in Folge 422 unseres Spiele-Podcasts - viel Spaß! Sponsoring: Schnapp dir den NordVPN-Deal ➼ https://nordvpn.com/hookedfm Jetzt risikofrei testen mit der 30-Tage-Geld-zurück-Garantie! Unterstützt uns auf Patreon: https://www.patreon.com/hooked Oder auf Steady: https://steadyhq.com/de/hooked Besucht uns auf YouTube: https://www.youtube.com/channel/UCPysfiuOv4VKBeXFFPhKXyw Oder schaut auf Twitch vorbei: http://www.twitch.tv/hookedlive Tretet unserem Discord bei: https://discord.gg/43s86KM Timestamps: 0:00 - Intro 4:21 - PlayStation Showcase am Mittwoch 22 Uhr 12:19 - Mortal Kombat 1 angekündigt 25:14 - Lords of the Fallen Gameplay-Reveal-Trailer 35:11 - Shadowman: Darque Legacy 40:38 - Double Dragon Gaiden: Rise of the Dragons 43:48 - Werbung: Audible.de/hooked & Amazon-Affiliate, getshirts-Shop, Video-Empfehlungen 45:16 - Street Fighter 6 Open Beta 55:26 - LEGO 2K Drive 1:17:46 - The Legend of Zelda: Tears of the Kingdom 1:50:30 - Die Podcast-Produzent*innen
Hallo Freunde fürs Extraleben! Wie bewertet man eigentlich Live-Servive-Games? Was ist gute Ingame-Economy? Und machen Team Ninja eigentlich „Soulslikes“?I Unsere aktuell gespielten Spiele, genauer Destiny2: Lightfall, Fire Emblem Engage und Wo Long: Fallen Dynasty führen uns diese Episode komischerweise zu eher großen Fragen der Videospielwelt. Wir wissen nicht, ob wir die richtigen Antworten haben, aber Gedanken haben wir wie immer. In den Nachrichten sprechen wir vor allem über (mal wieder) zwei Streams, die letzte Woche gesendet wurden, in diesem Fall von Level5 und Capcom. Auch wenn beide nicht wirklich viel neues brachten, gab es doch einige interessante Updates. Des Weiteren: Rocksteady verschiebt kurzfristig doch noch Suicide Squad, Lootboxen sind in Österreich nun offiziell Glücksspiel u.v.m. Viel Spaß! ANMERKUNG: Aufgrund eines technischen Problems mit Daniels Spur sind wir diese Woche leider erstens einen Tag später und zweitens trotzdem mit kleinen Lücken. Wer genau hinhört, kann gern raten und uns schreiben, wo Daniel fehlt;-). Die Folge im Überblick: Was gibt es neues? 04:22 It's not the best choice, it's spacer's choice 11:55 PS5-Update mit Discord Was wird denn hier gespielt? 18:20 Daniels Gedanken zu den Bewertungen von Live-Service-Games 35:17 Manuels Gedanken zum Thema Ingame-Economy (in Fire Emblem Engage) 47:31 Manuel spielt Wo Long: Fallen Dynasty Neuigkeiten aus der Spielebranche 1:17:10 Das Level5 Vision Showcase 1:27:18 Capcom Spotlight im Spotlight 1:43:20 Suicide Squad wird verschoben 1:49:00 Microsoft mit Fake-E3-Präsi im Juni & Datum für Starfield 1:54:32 Traveller's Tales mit Problemen? 2:02:34 Gerichtsurteil zu Lootboxen in Österreich Extrafreunde@social.cologne https://www.facebook.com/Extrafreunde https://www.instagram.com/extrafreunde ffelpodcast@gmail.com https://www.youtube.com/channel/UCGusrYncNi-relSm6YC8k7Q
This month on the Digitally Uploaded podcast, we have a bumper episode where we talk through the GB and GBA games that we'd love to see on Switch. How do games from that era hold up, or are they just for the nostalgic, and will we get the full breadth of creativity that was released for those consoles? Then, in honour of the release of Wo Long, Koei Tecmo's latest Soulslike, we chat about that genre again. Specifically, we ask the question: what helps a Soulslike from a developer other than FromSoftware stand out? What does FromSoftware do that so many other developers struggle with? Enjoy our two-hour podcast, let us know what you think, and we'll be back next month for more!
We're joined by Ember to talk about a game at the intersection of those two most contentious genres: soulslikes and Metroidvanias. This intersection itself is now a vibrant sub-genre, and in talking about this entry we talk about the ways these games tell stories, the platformer vs combat tension inherent in them, and why good art can often set up frustrated expectations. Really happy with this cast, I hope people enjoy!Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!This Month's Game Club: Ender Lilies: Quietus of the KnightsNext Month's Game Club: Resident Evil (PSX mainly, but also REmake)Things Discussed: Fire Emblem, Final Fantasy 2, Final Fantasy 3, Final Fantasy 4, Space Quest continues with Em and Dia, A Little to the Left, Forspoken, Ender Lilies, Metroidvanias as a term, Metroidvanias as an idea, Metroid, Hollow Knight, Soulslike as an idea, Soulslikes in reality, which RE2 to play, gifting games, Indie Game the Movie 2, navel gazing about genreMusic This EpisodeBlown Away by Kevin MacLeodHarmonius by Yamato Kasai; Cassie WeiCompounding by Yamato Kasai; Cassie WeiThe Sun - Outro by Yamato Kasai; Cassie Wei
Si quieres mostrar tu apoyo a EL NEXO, considera hacerte mecenas en PATREON: https://www.patreon.com/podcastelnexo ➡️ INTRO - 00:00 ➡️ Nvidia y sus nuevas tarjetas - 00:05:37 ➡️ ¿Soulslikes abiertos o lineales? - 00:17:37 ➡️ Immortality - 00:27:45 ➡️ Forspoken - 00:48:34 ➡️ Return to Monkey Island - 01:14:13 ➡️ Spoilers Return to Monkey Island - 02:17:23 ¡Gracias por escuchar! Bienvenidos a El Nexo: una serie de pequeñas reflexiones sobre la actualidad del videojuego. Presentado por Alejandro Pascual. Twitter: @alexpasc Canal de Youtube: https://www.youtube.com/channel/UCX1y7Ng-FhVNb8QHztlbEfA Podcast: https://www.ivoox.com/podcast-nexo_sq_f1636392_1.html Mail: podcastelnexo@gmail.com Discord: https://discord.gg/Km99rJU AVISO!: El enlace de Discord suele fallar desde la aplicación de iVoox. Si ocurre, probad desde vuestro explorador de Internet.
Soulslikes. You've heard of em. You have at least one friend who won't shut up about them. You've seen a bunch of memes repurposed with fantastical beasts and quips about maidenless behavior, but none of it makes any sense to you. You're lost. An explorer without a light in the darkness. Fear not, intrepid gamer, the IMHO boys have come to your rescue. Jesse, Wagner, and Andy sit down and discuss the hottest new game of three months ago and talk about what they'd wish they'd known before beginning their quest to become Elden Lord. Is Elden Ring a game for you? Only by listening to this episode of this podcast can that question be answered.
** Get This Show Three Days Early on Patreon ** This week, Corey, Stephanie, and LeRon are joined by special guest Danomak from YouTube and the Dinosaur Machines Podcast to discuss hard games, Soulslikes, proudest gaming moment, and more. Follow Corey: Twitter | Instagram Follow LeRon: Twitter | Instagram | Twitch Follow Stephanie: Twitter | Instagram Follow our Guest: Follow Danomak: Twitter Follow Dinosaur Machines: Podcast Follow us on Social Media: Twitter | Discord | Instagram | Twitch | YouTube | Facebook Group | Facebook Thank you for listening to The Boss Rush Podcast, the Flagship Show of The Boss Rush Network. You can catch the show live on Twitch every Wednesday or on YouTube, iTunes, Spotify, and other podcast apps as well as our website every Monday morning. Remember to like, subscribe, share, rate, and review us wherever you consume the show. Thanks for building something better together with us. Be You. Be More. Play Games. Be Better. Boss Rush Network.
Rise, Tarnished, and attend the first episode about Elden Ring! There's no way to describe the great unclenching that happened when we realized that Elden Ring is, in fact, good. Whether that bears out over the course of the entire game remains to be seen, but we have high hopes. This episode covers our first impressions after about a week of having the game, and we also lay out our current reckon on how the season will shape up. If this is your first time here, we're Gary Butterfield and Kole Ross, a duo of hosts who make Bonfireside Chat. Since 2013 we've talked about Souls games in high detail, in addition to talking about FromSoft's earlier games, their influences, and the whole galaxy of Soulslikes that spun off of Dark Souls' popularity. This show comes out every other Sunday, and it's normally available only to our Patrons (http://patreon.com/duckfeedtv). If you back at the $5 tier you gain access to every Premium episode of Bonfireside Chat (https://www.bonfireside.chat/tags/premium), you can listen to hundreds of hours of patron-exclusive content. If you decide to back us, you can check out how to get your content by looking at this post. (https://www.patreon.com/posts/how-to-redeem-63283880) This episode and the next episode, covering the game's general mechanics and its opening, will be free for all. We really appreciate you listening.
This week on Breakout we discuss Elden Ring, our continued impressions from it and whether or not it's a good starting place for newcomers to the Soulslike genre.
Long time friend of the crew, Evan makes his first podcast appearance as he takes on the monumental task of discussing Soulslikes with them! Clayton thinks Gannon is a hypocrite, Evan has a penchant for passionate stories in From Software's worlds, and Brodie is more material than we might have thought now that he is part of the PCMR! Come check out other content: superokpodcast.com
Episode 99 In today's episode, we talk about our favorite game genres, such as roguelike, action-adventure, 4X, 3D platformer, RPG, and more! As always, we round off the show with what we're playing (Mario Party Superstars, Unpacking, Project Wingman, Super Auto Pets, The Forgotten City). This episode was recorded in November 2021. Royalty free music from BenSound. Questions or comments? Tweet @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn Timestamps: 0:00 - Roguelikes 9:12 - RTS, 4X, and Grand Strategy 14:46 - Action-Adventure 18:49 - 3D Platformers 23:15 - Simulation 28:16 - RPGs 35:09 - Soulslikes, Zeldalikes, and Metroidvanias 41:00 - Walking Simulators 45:55 - First Person Shooters 53:45 - Indie, Action, and Other Genres 59:20 - Mario Party Superstars 1:02:19 - Unpacking 1:05:47 - Project Wingman 1:10:08 - Super Auto Pets 1:14:12 - The Forgotten City
Der Tod ist allgegenwärtig, vor allem auch in unseren Medien. Ständig wird irgendwo gestorben, sei es im Kriminalroman, in der neuesten Serie oder einem Film im Kino. So auch im Spiel: Game over!? - doch hier wird der Tod interaktiv... Welche Erscheinungsformen von Tod finden wir in Spielen, sei auf erzählerischer oder spielerischer Ebene? Welche Auswirkungen hat das auf unser Spielerlebnis? Und können digitale Spiele dabei helfen, besser mit dem Tod im „realen Leben“ umzugehen, abseits von Bildschirm und virtueller Welt? Heute wird es tödlich... Mit dabei sind Julia Grimm, die ihre medien- und sozialwissenschaftliche Masterarbeit zum Thema „Computerspieltode als Symptome einer Virtualisierung des Sterbens. Eine medienanthropologische Reflexion“ verfasst hat sowie Psychologin Jessica Kathmann (u. a. bekannt vom Behind the Screens Podcast), die sich vielseitig mit Games und Psychologie beschäftigt. === Kapitelmarken === -ab (00:00)- Einleitung + Gastvorstellung, -ab (09:11)- Erste und letzte Erfahrung mit Tod in Spielen, -ab (28:40)- Eindrücklichste Todeserfahrung, -ab (36:30)- Motivation für's Masterarbeitsthema, -ab (39:14)- Todeskultur, -ab (42:11)- Immersion/Virtualität des Sterbens, Tod als Kulturtechnik, -ab (47:30)- Tod im Spiel aus psychologischer Sicht, -ab (51:08)- Bedeutung des Todes, narrative & ludologische Tode, Trauerbewältigung, -ab (56:45)- Dmitrij Panov: im Angesicht des eigenen Todes, -ab (61:37)- Soulslikes, Rogueli(k/t)es & Co.: Tod als elementare Spielerfahrung, -ab (70:10)- Umgang mit Tod & Scheitern, Kausalattribution, -ab (73:00)- Intendierte „Leichtigkeit“ des Sterbens? - Usability & Game Design, -ab (76:19)- Diegese, „außerdiegetischer Tod“, -ab (79:49)- Tod vs. Sterben, aktiver & passiver Tod, -ab (84:00)- Afterlife - Spielen nach dem Tod (88:24-(88:43) Gameplay-SPOILER zu Hellblade: Senua's Sacrifice), -ab (92:29)- Angst vor'm drohenden Permadeath?, -ab (96:42)- Was noch genannt werden sollte, Honorable Mentions, Gedankenanstöße, -ab (116:28)- Hörer:innen-kommentare, -ab (120:29)- „Letzte Worte“ === Die vollständige Auflistung von in der Folge genannten Referenzen sowie weiterführende Links und Empfehlungen findet Ihr unter: bit.ly/SpielsinnF28N === Welche Beziehung habt Ihr zu Tod in Games? Gibt es ludische oder narrative Computerspieltode, die ihr sehr eindrucksvoll findet? Welche zusätzlichen Aspekte fallen Euch noch zum Thema ein? Habt Ihr diesbezüglich Spielempfehlungen? Diskutiert gern mit uns und der Spielsinn-Zuhörerschaft auf unserem Discord-Server (bit.ly/SpielMitSpielsinn). Über speakpipe.com/spielsinn könnt Ihr uns Eure Gedanken zudem als Sprachnachricht dalassen. === Um auf dem Laufenden zu bleiben, folgt uns einfach auf der Podcast-Plattform Eurer Wahl oder auch auf Social Media (Twitter, Instagram, YouTube, Facebook). Diverse Links sind auch zu finden unter: linktr.ee/spielsinn.podcast. Fragen, Anregungen & Anmerkungen könnt Ihr uns natürlich auch auf klassischem Weg per E-Mail an spielsinn.podcast@gmail.com zukommen lassen. Über jegliche Bewertungen & Feedback freuen wir uns sehr. Wenn Ihr uns unterstützen wollt, erzählt gern Euren Freunden und Bekannten vom Spielsinn Podcast :)
Sebastian hat sich mit mobilem Cloudgaming beschäftigt und außerdem denken wir laut über japanische Spiele sowie Soulslikes nach (Gerüchten zufolge … Der Beitrag Folge #10: Mobiles Cloudgaming erschien zuerst auf Zockwork Orange.
In picking Star Wars Jedi: Fallen Order, Jens hoped that Randy would take his first step into a larger world: the world of Soulslikes. Will Randy internalize the lesson to do or do not, there is no try? Will Jens spend the bulk of the podcast comparing Fallen Order to other games? And what’s the deal with Cere Junda? Listen to perhaps find out.
Stefan wagt sich über den spirituellen Nachfolger zum ersten Mal an die Castlevania Reihe, Marc frischt alte Erinnerungen auf und gemeinsam versuchen wir, eine Linie von Castlevania, über Symphony of the Night, zu den Soulslikes und Bloodstained zu ziehen. Wer uns kennt weiß, diese Linie wird sehr wahrscheinlich im Zick Zack verlaufen. www.echokraut-podcast.de www.keinenpixeldenfaschisten.de
Kaum ist die 100 Folge geschafft, vertschüssen sich Katha und Johannes jeweils in den Urlaub. Bevor Katha sich über alle Berge machen konnte, zogen sie und Lukas sich aber noch einmal in die Tonkabine zurück, wo sie eine Themen-Spezialfolge der ganz besonderen Art aufnahmen: Diesmal dreht sich alles um Soulslikes, also Spiele, die von Dark Souls inspiriert wurden - beziehungsweise natürlich auch um Dark Souls selbst, welches als Remastered-Fassung auch für die Nintendo Switch erhältlich ist. Warum? Weil ihr danach gefragt habt. und weil es unter der Sonne wenige Menschen gibt, welche die Souls-Luft dermaßen intensiv atmen wie die gute Katha! 00:01:50 - Was ist ein Soulslike? 00:04:50 - Soulslikes vor Dark Souls 00:15:35 - Die Ursprünge 00:40:00 - Eigenschaften von Soulslikes 01:08:00 - Soulslikes auf der Switch 01:29:10 - Wie geht es weiter mit dem Genre? Dark Souls Remastered bei Amazon kaufen: https://www.pcgames.de/podcast-dark-souls-remastered Der Nintendo-Podcast bei Facebook: https://www.facebook.com/DerNintendoPodcast Der Nintendo-Podcast auf Twitch: https://www.twitch.tv/electricboogaloode Datenschutz (Gewinnspiel): https://goo.gl/tE1Ek5
From the mists of time we finally move on from Final Fantasy to other classic JRPGs as we play everyone’s favorite time travel adventure Chrono Trigger. What delights do we find in the ATB 2.0? How do we feel about silent protagonists in 2019? What makes a game beloved and what makes an old game worth revisiting if one was to go back? All time compresses into an hour and a half of adventure in this, the episode with (if nothing else) the really really good music.If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts, writing, and even opportunities to be on an episode as a guest!If you want to send us comments or questions, shoot us an email at podcast@abnormalmapping.com!Things Discussed: Stadia, breaking up tech companies, Apple games, the modern video game crash, Ouya, Phantasy Star, Em's Dark Souls 2 LP, Souls and Soulslikes, Chrono TriggerThis Month's Game Club:Chrono TriggerNext Month's Game Club: Titanfall 2Music This EpisodeBlown Away by Kevin MacLeodDecisive Battle with Magus by Yasunori MitsudaChrono Trigger by Yasunori MitsudaUndersea Palace by Yasunori MitsudaFrog's Theme by Yasunori Mitsuda
Waypoint doesn’t usually cover games ahead of release. Usually. But y’all know we have a real soft spot for the Souls games, and Natalie couldn’t resist spending a few hours of FromSoftware’s latest, Sekiro: Shadows Die Twice, at a recent press event. Austin and Patrick hopped on to grill Natalie about why she spent so much time trying to kill a dang fish, what makes Sekiro so distinctly different from previous Soulslikes in in ways beyond just combat and storytelling, and more. See acast.com/privacy for privacy and opt-out information.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hello, listeners and patrons alike. We come to you with some exciting news: We are changing the Patreon around! (http://patreon.com/duckfeedtv) It feels like we just did this, but the last major change was back toward the beginning of 2017. We’re trying to constantly observe what’s happening with the network and learn what to do better. That means making changes like this from time to time. We’re also aiming to never shake things up in a way that is too disruptive to you, the listener. We want to give more (or at least focus up and give better). So we put a lot of thought and consideration into making sure these changes either solve problems or help us achieve goals. Here’s the summary of what we’re planning, and you can find the details below. In order to grow the network, give patrons more, and cover rising costs, we plan to: Bring back Bonfireside Chat as a Patreon show. Give Patrons a whole episode of Watch Out for Fireballs! Move from theme months to covering big-name games more frequently. Change WOFF! Listener Response episodes to WOFF! Dispatch, make it more interactive, and have broader topic discussions. Make Adaptation Decay a monthly show. We are getting rid of the content store, and making premium episodes available on Patreon in perpetuity. We are phasing out the promise of physical goods, and sending out an “I’m Sorry!” package to people who never got theirs. In general, we are simplifying the Patreon drastically, while offering more at each tier. So without further preamble, let’s get into more detail. We want to grow. We want to grow in both listenership, patronage, and income. We are proud of the work that we do, and never want to stagnate in any of the aforementioned areas. Growth requires change. We want to give patrons more. The best way to keep listeners and members around is to always try to give more (or give better). This is also the best way to bring new people in. We are grateful to our patrons, past and present, and we want to make sure we’re giving them stuff they want. We want to meet rising costs. There are costs associated with doing this at the professional level. Traveling to live shows is expensive. Hosting, web services, applications, and equipment are expensive. Being self-employed is expensive (both Gary and I do this full time and need to cover things like health insurance). And since we’re covering more new games, we’re spending more on games! This is not a hobby for us, we’re committed to doing this full time as our main means of support, and this means keeping up with costs. People want Bonfireside Chat. And we want to give it to them. We also want to play to our strengths as a network whose bread and butter is games club content. We put Bonfireside Chat to bed when it felt like it was the right thing to do. We stuck with our guns for a long time. But with Sekiro on the horizon, and some damn-fine Soulslikes already here, it feels right to take the show out of cold storage. So we are bringing back Bonfireside Chat as a Patreon show, with a slightly different format. Listen to Bonfireside Chat 2.0 Episode 0 on the feed to learn more. Our first game is the Soulslike shooter Immortal Unchained! We want to value WOFF! appropriately. Watch Out for Fireballs! is the network’s flagship show. It also takes a lot of time to produce. We play through the entire game (whether it’s 1 hour or 100), research the games, write outlines that total in the thousands of words, record for hours, and edit. In looking at how to make this tenable in the long run, we have decided to make one episode of WOFF! per month premium. This does two things: It makes the Patreon more valuable for our members, and it incentivizes more membership. But don’t panic! When an episode goes premium, we will include a good portion of it on the public feed (up through the Generalities). So you still get something each week, it’s just that the play-by-play goes to members. NOTE 1: This won’t go into effect for January. We already announced those games, and we don’t want to revoke access to something anyone was excited for. NOTE 2: We will still have multi-part episodes, but we will never put a whole episode (Part 2, 3, or 4) behind a paywall. Only single episodes will get this treatment. WOFF! Theme Months are going away. This was a very fun idea. But it was also hell to plan for, in addition to other WOFF-based pattern incentives. So we feel like it has run its course. We want to exercise more control over the games we pick for WOFF! so we can pace out the year and cover exciting stuff. Anyone who has paid for a WOFF Theme Month will still get their topics covered, but after that hopper is exhausted the theme months will go away. We want the WOFF! Listener Response episodes to be more interesting. Right now, not a lot of folks listen to the letters episodes on WOFF. Additionally, not a lot of people listen to the behind-the-scenes episodes of DuckTRAX, and we don’t get very many prompts/responses. SO! We’re getting rid of DuckTRAX and changing the listener response episodes to WOFF! Dispatch. So the last episode of WOFF! for each month will contain responses about the games from that month, prompts and questions from the Patrons, and a segment that is a longer-form discussion about a particular topic. These will be fun experiments, and we hope you’re down for them. We want to do more Adaptation Decay Adaptation Decay is our premium show about how video games are adapted into other media, and it’s a fun show to do. Right now we have it on a very strange “8 times a year” rhythm. With DuckTRAX going away, we are taking Adaptation Decay monthly! The content store is complicated, and having content time-gated on Patreon is confusing and dissatisfying. So we’re not going to fuck with that anymore. If you back at $10 per month, you’ll get access to the firehose of content. Every premium WOFF, Bonfireside Chat Exquisite Suffering, Adaptation Decay, DuckTRAX, Try This… and whatever other one-off Duckfeed Presents stuff we make for you. We appreciate people who support us, and we want you to get your money’s worth, both in terms of the backlog and future value. We really biffed the physical goods. Under the old scheme, we offered physical goods packs and a DuckZine. We failed to deliver those, because we overestimated our ability to meet that logistical challenge. So the new scheme has no physical rewards. To say sorry for our past neglect of this promise, we will be sending out one large package to everyone who was qualified for those rewards (you should have already received an email about this). We are sorry that we disappointed you on this front, and there’s really no excuse. We hope the I’m Sorry package helps. We’re honoring our previous commitments. People who paid for theme months will get those theme months covered. If you have a WOFF! game demand or Abject Suffering demand in the hopper, that’s still there. The current Patreon scheme is complicated and we want to simplify it. We have a lot of reward tiers and stretch goals. Some of the reward tiers require backing for several months, which is confusing. In general, we let the Patreon grow tangled and weird, and we want to prune it down so it’s easier for you to pick the right tier. So, we’ve got less of everything, but what remains should be even more valuable. We are reducing the number of new shows on the horizon, because we are already stretched pretty thin. But there’s still stuff to aim for, and we hope this makes the Patreon much more valuable and friendly.
Hi there, we have some news for you about the future of Watch Out for Fireballs! and Bonfireside Chat. We think it’s pretty exciting. The short version of it is that Bonfireside Chat is ending in August, and will be replaced with more frequent episodes of Watch Out for Fireballs!. The long version can be found below. We’ve got a lot of stuff to talk about, and we want to hear what you think. So we’ve set up a survey to gather your input. And we’re giving away three (3) $20 Steam gift cards to some randomly drawn people from the respondents. Please read everything here before you complete the survey, if you could. Here’s a link to the survey: https://duckfeed.typeform.com/to/LDPTnY Table of Contents Bonfireside Chat is Ending How is Bonfireside Chat going to end? What’s Replacing Bonfireside Chat? Watch Out for Fireballs! is Going Weekly WOFF! Will Change Schedules in August What’s Happening to the Crystal Chronicles? What’s Happening to Other Shows on the Network? How is the Patreon Changing? Early Release is getting better. We’re changing the Slack access tier. What are some open questions? We’re holding a survey. Timeline of Changes Not all of this is happening immediately. Here’s a brief timeline so you can know what takes effect when. January: WOFF! expands beyond retro games. May: Brayton replaces Gary on Check It Out, Comrade! Late June: Changes to the Duckfeed Patreon will take effect. July 1: Early Release shifts to 1 week early instead of 1 day early. July 9: Bonfireside Chat Victory Lap season begins. August 1: Watch Out for Fireballs! schedule change takes effect. August 20: Final Bonfireside Chat airs. Bonfireside Chat is Ending It’s strange to begin an announcement about Watch Out for Fireballs! with news for a different show, but the fate of Bonfireside Chat affects everything on the network. We’ve thought about it long and hard, and we’ve decided to end Bonfireside Chat in August of 2017. Bonfireside Chat and the Dark Souls series have both been very good to us. We’ve met a ton of great people doing the show, built an audience, and made some great episodes. But the Dark Souls 3 season kind of broke us. It was the first time we had to spend so much time playing, examining, and talking about a game that we’re not crazy for. We knew the end of Bonfireside Chat would happen some day. As early as a year ago, FromSoft told us that the series was concluding. We entertained the notion of continuing the show by talking about SoulsLikes, but those are of wildly varying quality. And all of our thoughts come back to this: Dark Souls was a game that was so good that we couldn’t *not** do a show about it.* Most of the sequels were as well. But it makes no sense to bind ourself to things that merely imitate something that we love. What if From releases a new SoulsBorne game? E3 is in a few weeks, and it’s totally possible that From will announce something related to Souls. This won’t change our decision. Instead, that game will be covered on Watch Out for Fireballs! The same applies to any really good SoulsLikes. How is Bonfireside Chat going to end? We have a plan for ending Bonfireside Chat, and we’ve alluded to it before. This summer, we’re walking back through the whole series in the opposite order that we’ve covered it. Each game will get an episode + appendix pair, and we’re going to talk about each entry in the broader context of the series now that we know how it ends. So that means the order is as follows: * Bloodborne (July 2) * Dark Souls 2 (July 16) * Demon’s Souls (July 30) * Dark Souls (August 13) These episodes will have guests, and they’re already chosen from our Bonfireside Chat After Dark tier backers. They are John Hurst, Mitch Benes, Randy Walker, and Kilo Pascal. Prior to that, we’re going to cover the remaining soulslikes we’ve committed to covering. Namely, Let It Die, Nioh, and Hollow Knight. You’ll notice that this brings the entire podcast around full circle. We like how appropriate that feels. What Happened to Bonfireside Chat After Dark? We miscalculated when we added Bonfireside Chat After Dark to the Patreon. We had no idea what would happen with the series or the show when we thought that up. We’ll own that mistake, and we also want to make it right… and here’s how. Those backers who would have been guests on Bonfireside Chat After Dark will instead guest on those final revisit episodes. It feels right to get people from the community involved in the victory lap, especially if they are people who have supported us as much as those individuals have. We’ve spoken with them, and they’re cool with it. If you paid for a prompt or question on Bonfireside Chat After Dark, we will use your responses during those recap appendices. Please look for a message in your email inbox toward the beginning of June. What’s Replacing Bonfireside Chat? We’ve gotten a lot of suggestions about what to cover after Bonfireside Chat ends. People were pulling hard for games like the Witcher and Nier. We seriously kicked around the idea of starting up a show that chronologically examined the Resident Evil games. The Crystal Chronicles was on our Patreon milestone goals for a very long time (more on that later). Starting up a new show about a new series of games makes less sense than making big changes to Watch Out for Fireballs!, which has always been our flagship show. What happens if we broaden that umbrella, and make changes to the schedule to allow us to cover more games in greater depth? What’s it look like if the Witcher 3 becomes a game we could cover on WOFF!? You end up with something we’ve codenamed WOFF! 2.0. But we likely won’t use that name in the future. Watch Out for Fireballs! is Going Weekly WOFF becoming more frequent is a huge deal for us. And here’s what it looks like. The first 3 weeks of each month (or the first 4, if it’s a 5 week month) will feature full episodes about short or medium length games, or episodes about portions of larger games (like we’ve done with large games in the past). The last episode of each month will be a collective listener response episode about all of the games we covered that month. This kind of grouping will also let us do themed batches of episodes each month. Hypothetically, this is what “Weird NES Sequels” month would look like. Week 1: Super Mario Bros. 2 Week 2: Castlevania II: Simon’s Quest Week 3: Zelda II: The Adventures of Link Week 4: Feedback episode about all three of the previous games. Other ideas for themed groups of episodes would be a long look at the Wolfenstein series, going from Wolfenstein 3D to the 2008 reboot to Wolfenstein: The New Order. We could also do a Resident Evil cleanup month, with Resident Evil 3: Nemesis, Code: Veronica, and Resident Evil 6. We aren’t promising that either of those will happen right away, but they’re examples. If this sounds familiar, it’s similar to how we’ve treated JRPGs and CRPGs in the past. The Neverwinter Nights II series of episodes was a test model for this, and we think those episodes turned out very well. Looking at the math, our old “tick tock” model of release would usually result in 26 episodes per year. Our multi-part episodes have made us come out with slightly more than that (for example, we released 30 episodes in 2016). Under the new model, you would get 40 mainline episodes per year. Here are a few things that will happen as a result of this: * We will cover more “small” games. The Pac Man 2 episode in the Duck Bundle was a test for how this would work. * Split episodes will go away (namely, single episodes that feature two games, like the Starflight/Toe Jam & Earl episode, or the Brawler special). * We’ll be a little more liberal about splitting meaty games into multiple parts (example: Metal Gear Solid 2 is on our docket, and we’re splitting that 12 hour game in 2 because we will have a lot to say). * We’ll have to be more comfortable with some episodes being “only” 60-90 minutes, as we cover some shorter stuff. Two things that won’t go away are poll episodes and executive produced episodes. Those will be folded into the model, and remain unchanged. That means one of those will happen each quarter (or four times per year). Another consequence is that listener response episodes will be much meatier since they’ll cover 3 or 4 games, and there will be a more consistent deadline… namely, responses about all of the games should come in by the 15th of each month. WOFF! Will Change Schedules in August The changes to the WOFF! schedule will begin August 3, with Final Fantasy IV month. That’s right, we’ll be covering all of Final Fantasy IV and Final Fantasy IV: The After Years. For reference, here’s the schedule up through that point: Crimson Shroud (May 11) Pilotwings (https://en.wikipedia.org/wiki/Pilotwings) (May 25) Yakuza (June 1) SSX Tricky (https://en.wikipedia.org/wiki/SSX_Tricky) (June 15) NOX(June 29) Metal Gear Solid 2, Part 1 (https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty) (July 13) Metal Gear Solid 2, Part 2 (July 20) Final Fantasy IV, Part 1 (https://en.wikipedia.org/wiki/Final_Fantasy_IV) (August 3) Final Fantasy IV, Part 2 (August 10) The After Years, Part 1 (https://en.wikipedia.org/wiki/Final_Fantasy_IV:_The_After_Years) (August 17) The After Years, Part 2 (August 24) Final Fantasy IV Responses (August 31) What’s Happening to the Crystal Chronicles? You may wonder what us covering FF4 on WOFF! means for the Final Fantasy show we had planned. It means that show won’t happen. We pegged that show at a very high milestone amount because it would take a tremendous amount of work. But as Bonfireside Chat wound down, we realized we probably wouldn’t hit that total any time soon. And redesigning WOFF! presented an opportunity to cover the Final Fantasy games that were meaningful to us without taking on an unreasonable workload that would harm the rest of the shows. In general, we want to be very circumspect about adding new shows, so we’re going to make some changes to the Patreon campaign to reflect that. Expect more details later. Of note: Heartbeat City will not go away. Gary will record and release a pilot for that soon. What’s Happening to Other Shows on the Network? This change shouldn’t have a huge impact on other shows, but there are some things we’d like to announce/clarify so people know what’s up. Gary is taking a leave of absence from Check It Out, Comrade!, the network’s indie game show. Brayton Cameron from Teenage Dirtbags will be replacing him. Gary made this decision to free up more time for working on his book, and playing things for the new iteration of WOFF! We’re really excited to have Brayton take over his seat. Brayton is hilarious, and has different taste in games than Gary does, so you will see them cover different stuff. Gary will still come back for specific games (think Thimbleweed Park or Torment: Tides of Numenera). File Under Water has an end date. Right now, it’s slated to end in late October. A show about R.E.M. was always going to be limited, because they only put out a limited number of albums. We currently have no plans to cover another band. Radio Free Mid-World is a limited show as well. Once we run out of Dark Tower books, related works by King, and related media (the movies, TV show, whatever else comes) we will end that show. Don’t worry, this won’t happen until 2019 at the earliest. How is the Patreon Changing? We’re making some adjustments to the way our Patreon works, in order to reflect these changes to our show lineup. Chiefly (and logically), we’re getting rid of the $75 BSC Afterdark tier, and removing the “get a prompt on BSC Afterdark” from the $10 tier. We are also removing The Crystal Chronicles as a milestone goal. Both of these will be replaced by something else in due time… Look a little further down to see what we’re thinking of (and to see how you can help). We’re also making two other big changes. Early Release is getting better. Effective around the end of June and the beginning of July, episodes on the Early Release feed will come out a week early, instead of a day early. We are also raising the price of this perk to $5 per month. This is more valuable, we think, and it brings us closer in line with other Patreon campaigns that offer a similar perk. We’re going to make a great deal of these changes in the middle of June, and the “1 Week Early” change will happen for any episode that would have normally come out in July. The only show this doesn’t apply to right now is The Level, which will come out 1-2 days early because of how that show is produced. We’re changing the Slack access tier. Effective sometime in June, Slack invites will only go to backers at $5 and up. If you already have access to the Slack team, or access the Slack team before the change is made, then you will be grandfathered in. We will not revoke Slack access from people. We’re doing this for a couple of reasons. The community is getting very big, and it’s requiring more work and more touch than it did in the past. This will help control that. Additionally, it will reduce the number of drive-bys that happen, as $5 is a bigger investment. Something to note is that the $1 tier will not go away. Those small donation amounts are huge for us. You will still get access to incidental content, and access to Watch Out for Fireballs! polls. What are some open questions? Everything laid out before this paragraph is a decision we’ve already made. We feel like they are good decisions, and we wouldn’t shake things up so much if we didn’t feel so secure in how things are going. But each big decision is accompanied by multiple smaller decisions. And that’s why we’re running this survey… to gather useful information from you, and to hear your thoughts and ideas about how the network can get better at giving you things you want. Here are some questions that have gone unanswered, and we want your help. What’s a good replacement for the $75 tier? That’s a lot of money to give, and we want to make it awesome. Would you want to guest on an episode? Dictate a piece of media for a Try This type show? Dictate the subject of some video content like Let’s Plays? What kind of new milestones goals would you like to see? Should we do another live show each year? Should we hold a virtual DuckCon? Include more guest episodes on WOFF!? Do one-off milestones interest you? Not every milestone needs to be an ongoing commitment. Maybe we could do some actual-play tabletop one-offs. Maybe we could set a goal for Gary and Kole to stream some co-op games. And there are other questions we haven’t even thought to ask. We want to know what would make you a patron if you aren’t one already. We want to know what stuff we do that you care about, and we also want to know what you don’t care about. We’d also like to hear how you feel about the changes to our biggest shows. We’ve already made our decision about ending Bonfireside Chat, but it’s worth understanding how this will impact your listenership and patronage. Something we don’t want to hear is “Stick to Games” or “Stop mentioning politics.” We also don’t want to hear “Be more positive.” Save yourself the time and hassle if that’s what you were going to say. We’re holding a survey. After this novella of a post, we want to know what you think. Use the button below to fill out the survey. It will be a huge help to us. Completing the survey and selecting “Yes, I would like to enter the contest” will enter you for a chance to win a $20 Steam gift card (we are giving out three of them). We are especially interested in your responses if you’re not already a Patron of Duckfeed.tv on Patreon. A link to the survey: https://duckfeed.typeform.com/to/LDPTnY Thank you so much for reading this, if you’ve gotten this far. Your support has meant the world to us, and we are incredibly excited about what these changes mean for the network. Thanks for being along for the ride.