Action role-playing video game series
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00:40 — Росомаха король шпрот. 08:46 — Новый Tomb Raider. 12:38 — Динозавры с большим лицом. 15:15 — Вытащат ли актёры Until Dawn 2. 20:23 — God of War: говорящий меч и бабушкин холодец. 35:54 — Final Fantasy и Сефирот. 38:01 — Last Ronin: взрослая черепашка. 41:12 — Control Resonant: каждый день по три раза. 44:01 — Кровавый дождь анонсов и срачи про детские лица. 48:06 — Радикальное гетто. 51:58 — Gears of War E-Day. 54:03 — Fable выглядит всё лучше. 56:44 — Амстердамские ведьмы. 58:28 — Сможет ли InExile вывезти Clockwork Revolution? 01:01:27 — Беды с башкой, третий раз: Senua. 01:04:02 — Wo Long 2 и другие анонсы. 01:07:53 — Вомперам не дают умереть, а Thief снова кродется. 01:10:37 — Ремейк Baldurs Gate. 01:13:03 — Тизер к обсуждению Gothic Remake. 01:14:20 — Новый сезон Vox Machina. 01:16:49 — Сцена после титров
400 | Tänään puhumme Soulslike-peleistä sekä erityisesti vuoden 2019 Sekiro: Shadows Die Twicestä. Luvassa syväluotaava analyysi pelistä sekä paljon videopelilajityyppisemantiikkaa. Myöhemmin juhlitaan 400. jaksoa Suuren Tuplahyppy-väittelyn merkeissä, tällä kertaa ehostettuna uusilla modifiereilla ja muilla bussin alle -mekaniikoilla.(00:03:12) Onko Sekiro Soulslike-peli(01:05:15) Mainos(01:07:43) Suuri Tuplahyppy-väittely 5(02:10:16) Mitäpä muuta?Elisan KesäALE (Maksettu mainos) elisa.fi/kauppa/kampanjatPatreon: patreon.com/tuplahyppyKauppa: tuplahyppy.fi/kauppaInstagram: instagram.com/tuplahyppyDiscord: discord.gg/tzuKygAYouTube: youtube.com/tuplahyppyTwitch: twitch.tv/tuplahyppyTikTok: tiktok.com/@tuplahyppyEmail: podcast@tuplahyppy.fiUusi jakso joka tiistai!
Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!This week, co-host Jake (Pre-Order Bonus Podcast) joins to discuss Kena: Bridge of Spirits! Kena made waves as a Souls-like with a deceptive face—"Disney meets Dark Souls," it's been called. A journey through the lands sees the titular Kena rounding up the almost-actionably-Pixar Rot to aid her in guiding wayward spirits home. But is Kena more than a series of homages and influences? Join us as we discuss the narrative, character writing, composition process, combat philosophy, and much more. Hope you love the show today. Please enjoy!Relevant Links:Dev interview 2020, GameinformerGamelan from the Center for World MusicLive Gamelan performanceThe short film "Terrible Fate"Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
We check out one of the most anticipated indie games of 2026 with Mina The Hollower. Does the follow up to Shovel Knight live up to all of its Zelda and Soulslike roots?Support us on Patreon: https://www.patreon.com/WorkforceGamingCode Provided By Publisher
...and Grogu is a spirt ash.Shadow of the ErdSteve merch!Shadow of the ErdSteve - High Potion - T-Shirt | TeePublicCome hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: T-Shirts by High Potion Podcast | TeePublicShadow of the ErdSteve merch!Shadow of the ErdSteve - High Potion - T-Shirt | TeePublicCome hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: T-Shirts by High Potion Podcast | TeePublic
In this episode, Madelyn and Emma discuss Hearthstone and MIO: Memories in Orbit and everything you can and can't do with cards. Also featuring body metaphors, keeping things under control, and what makes a Soulslike.
Every Soulsborne fan has an answer.Some say Dark Souls has the best world. Some say Bloodborne has the best atmosphere. Some say Elden Ring is the best overall package. And somewhere out there, a Dark Souls II defender is already preparing a full argument.In Episode 98 of Co-op Chronicles, Blacklabel, Geisha, and Azzilee dive into one of gaming's most passionate debates: which Soulsborne game is actually the best?We go from Demon's Souls to Dark Souls, Dark Souls II, Dark Souls III, Bloodborne, and Elden Ring, breaking down what each game does best and why fans still argue about them years later.This episode covers the blueprint that started it all, the world design that changed gaming, the most divisive entry in the series, the polished finale, the gothic nightmare fans still beg to see remastered, and the open-world giant that brought Soulsborne to the mainstream.We also talk about what really matters in these games: bosses, builds, lore, world design, atmosphere, combat feel, replayability, and that unforgettable moment when the game finally clicks.So what deserves the crown?Is it Bloodborne for the vibe? Dark Souls for the world? Dark Souls III for the bosses? Or Elden Ring for the full package?Let the debate begin.Follow Co-op Chronicles everywhereSpotify https://open.spotify.com/show/5SdKUmrjtUOB5y32Nd3gFeApple Podcasts https://podcasts.apple.com/us/podcast/co-op-chronicles/id1745794642YouTube https://www.youtube.com/@Co-op-ChroniclesInstagram https://www.instagram.com/co_op_chroniclesTikTok https://www.tiktok.com/@co_op_chroniclesLinktree https://linktr.ee/CoOpChronicles
Warmest of Welcomes everybody! Max and Zac are back with another new guest as community member Gazdavis11 joins the show. The now usual run of the show begins with Platinum Shoutouts highlighting completions within the community. Zac then takes us through a somewhat unusual iteration of The Record as he highlights some of the highest rated game releases of the last two years that haven't been completed. Cactuar Vs. Tonberry follows with a review of last month and a new set of challenges from the boys to each other. Gaz has cooked up a special challenge that is sure to keep the boys on their toes going forward. Gaz kicks off What We Have Been Playing with some love for the PS Vita before breaking down an unexplored genre for him with Sand Land. Zac has been playing a number of smaller titles around the big release of Saros that has taken most of his time. Max has been busy, cleaning up four platinums including Clair Obscur and Kena: Bridge of Spirits as well as boosting in one of the most unique Crash Bandicoot games out there. The boys finish off with the promising new segment/topic named Pitch Me, where they each take the time to pitch a new game idea. Zac kicks off with a new tactics Final Fantasy game featuring a multitude of modes and spanning the series' impressive history. Max sends Yu-Gi-Oh to the shadow realm as he reimagines the classic IP as a Soulslike game. Gaz rounds the segment off by bringing a franchise he enjoys, SpyHunter, into the modern day with twists and turns that get the ideas flowing. We hope you all enjoy the episode and we'll see you again in June where Zac will once again have the reins. Until then, Be excellent to each other. Zac
What does it really take for a two-person indie team to turn an after-hours idea into a real shipped game?In this episode of Player Driven, Greg sits down with Max Mraz of Moth Atlas to talk about the long road behind Tombwater, a handcrafted horror western action game built over four years while balancing full-time jobs. What started as a small experiment quickly became something much bigger, forcing the team to figure out scope, structure, production, and eventually, what kind of help they actually needed to get the game across the finish line.The conversation digs into the reality behind indie development when you are not a full studio with departments, producers, and extra hands. Max shares how the team stayed organized, how they thought about what belonged in version one, and why building the game was only part of the challenge. The other half was everything around launch: QA, community, support, and the operational work that most people do not think about until it is staring them in the face.They also get into one of the more honest questions indie developers wrestle with: when does self-publishing stop making sense? Max breaks down why working with a publisher mattered for a team like his, what support actually made a difference, and which parts of the process he was most grateful not to have to own himself.If you are an indie developer, a publisher, or just someone who loves hearing how games actually get made, this episode is a great look at the gap between having a cool idea and getting a game into players' hands.In this episode, we cover:How Tombwater went from a small side project to a full commercial releaseWhat it looks like to build a game after work while holding a full-time jobHow a two-person team managed scope, production, and version one decisionsWhat most indie teams underestimate about launching a gameWhy professional QA is very different from casual playtestingHow publishing support helped remove major operational burdensThe value of community support without forcing the developer to run everythingWhat Max would tell other tiny teams trying to build something realAbout TombwaterTombwater is a handcrafted action game that blends Soulslike, Zelda-like, and Metroidvania elements inside an Eldritch Horror Wild West setting. Players explore a cursed town, uncover hidden mysteries, and battle through dangerous enemies, bosses, spells, weapons, and secrets.LinksWishlist / play Tombwater on SteamLearn more about Midwest GamesMore episodes at Player Driven#PlayerDriven #IndieGames #GameDevelopment #IndieDev #SteamGames #GamePublishing #Soulslike #GameDesign
🎮 Rejugando: Aquellos Maravillosos Años con Tiavioli Gaming Sebastiá Pou Un viaje íntimo entre videojuegos, música y pasión por crear En este episodio especial de Rejugando podcast, bajo su ya icónico lema “videojuegos desde todos los ángulos”, RaffaValencia conduce una de las entregas más personales y completas de la serie Aquellos Maravillosos Años. El protagonista es Tiavioli Gaming, creador de contenido, músico profesional y figura única dentro del panorama gaming. 🎻 De músico clásico a fenómeno del streaming Conversación cercana que va mucho más allá del videojuego. Se explora la trayectoria de Tiavioli: desde sus inicios como violinista en orquesta sinfónica hasta convertirse en un creador capaz de hacer algo completamente distinto: jugar videojuegos interpretando sus acciones con un violín o incluso con un dancepad. Este enfoque no nace del azar, sino de una decisión consciente: hacer algo único. Inspirado por la idea de que hay dos caminos —hacer algo muy bien o hacer algo que nadie más pueda hacer— Tiavioli eligió el segundo, desarrollando un formato que mezcla habilidad, espectáculo y creatividad. El resultado es una comunidad fiel y una carrera marcada por el desafío constante, donde cada juego supone un nuevo reto técnico y artístico. 🕹️ 1998: uno de los años más importantes de la historia del videojuego El primer bloque del programa se centra en 1998, elegido por Tiavioli como uno de los años más influyentes de su vida como jugador. Entre recuerdos personales y contexto histórico, se repasan títulos clave como: StarCraft Half-Life The Legend of Zelda: Ocarina of Time Metal Gear Solid Resident Evil 2 Tiavioli destaca especialmente StarCraft como el título que marcó un antes y un después en su vida, no solo por su calidad, sino por su impacto en el competitivo y en la cultura gaming global. Describe su experiencia personal alcanzando niveles altos de juego y reflexiona sobre la exigencia del género RTS, llegando a considerar este tipo de juegos como de los más demandantes que existen. También se aborda la relación intensa —casi absorbente— que llegó a tener con el juego, hasta el punto de replantearse su forma de disfrutar los videojuegos. ⚔️ Competitividad, Blizzard y el desgaste del tiempo El episodio entra en profundidad en la evolución de Blizzard Entertainment, analizando su impacto histórico y su situación actual. Tiavioli, declarado fan de la compañía durante años, explica cómo vivió el auge de sagas como StarCraft o Hearthstone, organizando incluso eventos y comunidades locales. Sin embargo, también reflexiona sobre la decadencia progresiva de la compañía, señalando la falta de innovación, la dependencia de viejas IPs y decisiones cuestionables en el desarrollo de sus juegos. 🎼 Música, videojuegos y vocación artística Uno de los grandes pilares del programa es la música. Se analiza su importancia dentro del videojuego y cómo ha pasado de ser un elemento secundario a una pieza clave en la experiencia. Tiavioli defiende que hoy en día es impensable un gran videojuego sin una banda sonora potente, comparando su relevancia con la del cine. Además, comparte su experiencia componiendo para videojuegos y explica por qué es un mundo extremadamente exigente y difícil de compaginar con una carrera musical tradicional. También deja claro su admiración por compositores como Nobuo Uematsu, destacando su capacidad para crear melodías memorables. 🎤 RetroBarcelona y el espectáculo “Tiavioli & Friends” El programa dedica un amplio espacio a uno de los eventos más esperados: el concierto de Tiavioli en RetroBarcelona. Lejos de ser un simple concierto, se presenta como un espectáculo completo donde participan múltiples artistas, reinterpretando música de videojuegos y rindiendo homenaje a compositoras como: Michiru Yamane Yoko Shimomura Tiavioli explica el enorme esfuerzo detrás de la preparación, la coordinación con otros músicos y la intención de crear una experiencia colectiva, donde todos los participantes compartan protagonismo. 🧠 2014 y el fenómeno The Binding of Isaac El segundo año elegido es 2014, marcado por el lanzamiento de: The Binding of Isaac: Rebirth Tiavioli lo define como su videojuego favorito actual, destacando su rejugabilidad, profundidad y capacidad de enganchar durante años. Explica cómo este título refinó la idea original de 2011, convirtiéndose en una experiencia mucho más pulida y completa. 🎮 Filosofía de jugador: intensidad, pasión y límites A lo largo del programa se reflexiona sobre: La obsesión por mejorar en juegos competitivos El equilibrio entre disfrutar y especializarse La evolución del jugador con el paso del tiempo La importancia de la comunidad También se comparten opiniones sobre géneros actuales como los Soulslike, destacando títulos recientes que refinan sus mecánicas. 🌍 Eventos, comunidad y vida como creador Tiavioli habla de su experiencia en eventos como ferias y convenciones, destacando que lo más valioso no es el espectáculo en sí, sino el contacto humano: conocer seguidores, otros creadores y compartir experiencias. También comenta su paso por eventos internacionales como TwitchCon, donde explica las diferencias entre actuar en un escenario tradicional y hacerlo en espacios más informales. ❤️ Un episodio sobre pasión, talento y autenticidad Este programa de Rejugando no es solo un repaso a videojuegos: es una conversación sobre vocación, esfuerzo y creatividad. La figura de Tiavioli representa una forma distinta de vivir el gaming, donde la música, el espectáculo y la innovación se mezclan para crear algo único. Un episodio imprescindible para entender cómo el videojuego puede trascender la pantalla y convertirse en una forma de expresión artística. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Wuchang: Fallen Feathers es un SoulsLike muy especial que nos habla de la inmortalidad, del reino de Shu, de la dinastía Tang y Ming. En este nuevo Los Diarios de, vamos jugando poco a poco al título y descubrimos todos sus misterios. Pero esto no es un gameplay ni un longplay, es un podcast en el que se narra lo ya jugado, poco a poco._-Pide más información de nuestros másters en videojuegos con un 5% de descuento en tu matrícula usando este enlace: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_medium=off&utm_source=colectivos&utm_campaign=np-colectivos_off_colectivos_unireu_eu_es_es_convenio_generico_leadweb_nuevebits-Compra Los Secretos de Krat: más allá de Lies of P: https://amzn.to/4rKE3FV
WERBUNG | ►Check die Historie deines Autos mit carVertical: [Link weiter unten] Spare jetzt mit dem Code RBTVG20 Jedes Auto hat eine Geschichte – aber nicht jeder Verkäufer erzählt sie dir auch! Bevor du dein nächstes Auto kaufst, schütze dich vor versteckten Unfällen, manipulierten Kilometerständen und Diebstahlmeldungen. ►Serious about pleasure - PEUGEOT entdecken auf [Link weiter unten] /WERBUNG Es wird wieder diskutiert! Das Premium Debattier Format GAME FIGHTS geht in die nächste Runde. Zum ersten Mal dabei ist Dom Schott, Gaming Experte und Erfolgspodcaster. Er misst sich mit Colin Gäbel und Etienne Gardé in den brennensten Fragen dieser Zeit. Welche Band verdient ein Videospiel am meisten? Ist DARK SOULS oder DEMON'S SOULS das beste zum Einstieg? Und ist der DUAL SENSE Controller der PlayStation 5 vielleicht innovativer als die Wii Mote? Die Argumente fliegen und nur der fairste aller Judges Valentin Herre kann den Durchblick behalten! Let's Fight! Rocket Beans wird unterstützt von carVertical & Peugeot.
En este episodio a cargo de Gitana y Gio tenemos le damos una miradita a los juegos Soulslike. Además, como de costumbre discutimos las noticias más relevantes, mencionamos los juegos a publicarse, y compartimos con ustedes lo que hemos estado haciendo, jugando, viendo, y/o leyendo.
Valoración de Grime II tras disfrutar de su primera mitad. La reseña total la daremos en el próximo Nuevebits & THE BROS, pero ya tengo suficiente info para daros una opinión sobre este metroidvania. No reinventa nada pero se disfruta mucho gracias a su combate. -Pide más información de nuestros másters en videojuegos con un 5% de descuento en tu matrícula usando este enlace: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_medium=off&utm_source=colectivos&utm_campaign=np-colectivos_off_colectivos_unireu_eu_es_es_convenio_generico_leadweb_nuevebits-Compra Los Secretos de Krat: más allá de Lies of P: https://amzn.to/4rKE3
Hell is Us crashed onto the scene on September 4, 2025, and even now, in the early months of 2026, the industry hasn't settled. Developed by Rogue Factor and led by Jonathan Jacques-Belletête — the same visionary who shaped the striking aesthetic of Deus Ex: Human Revolution — this project didn't politely enter the Soulslike conversation. It interrupted it. Loudly. Deliberately. Almost defiantly.
Nach dem doch eher schweren, abschreckenden Einstieg im Solo-Modus hätte ich nie gedacht, dass mich Nioh 3 doch so sehr packen kann. Das aus den Vorgängern bekannte, fantastisch schnelle Gameplay wurde erweitert durch die Ninja-Samurai Form, zwischen der man mittels Knopfdruck jederzeit hin und her wechseln kann. Auch die neue “Open World”, die sich über mehrere Bereiche erstreckt, motiviert ungemein: Überall lassen sich Charakter-Upgrades, Gegner, Bosse und Truhen finden, die einen mit massiv viel Loot versorgen. Das führt allerdings dazu, dass man sich sehr schnell überlevelt, wodurch die Gebiete im Vergleich zu den Missionen der Vorgänger keine große Herausforderung mehr sind. Apropos Missionen: Auch diese sind im Spiel weiterhin vorhanden und können über die Schreine jederzeit gestartet werden, ebenso wie Wiederholungen der Storymissionen. Ebenfalls ein Highlight ist der Koop-Modus: Mit bis zu zwei weiteren Mitstreitern kann man sich bei Bossen aushelfen oder auf Expeditionen gehen, um die offene Welt und die Missionen gemeinsam zu erkunden. Gerade Einsteiger des Franchises profitieren davon, allerdings sind selbst die Bosse dann keine Herausforderung mehr. Nichtsdestotrotz steht der Spielspaß an erster Stelle und hier hat Koei Tecmo auf ganzer Linie abgeliefert!
En nuestra reseña de The Bearer & The Last Flame analizamos este soulslike, comentamos sus puntos fuertes y comprobamos si vale la pena comprarlo o es mejor esperar un poco. -Pide más información de nuestros másters en videojuegos con un 5% de descuento en tu matrícula usando este enlace: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_medium=off&utm_source=colectivos&utm_campaign=np-colectivos_off_colectivos_unireu_eu_es_es_convenio_generico_leadweb_nuevebits-Compra Los Secretos de Krat: más allá de Lies of P: https://amzn.to/4rKE3FV
APOYO AL PODCAST; https://www.patreon.com/15416933/join Bienvenid@s a Satélite NG+. Volvemos con nuevo Express para hablar y recomendar directamente Un soulslike español desarrollado por una sola persona, Javier Castilla (Dark Reaper Studio). Está inspirado en Demon's Souls Remake y en el ciclo artúrico. The Bearer & The Last Flame llegará en formato digital para PlayStation 5 y Steam en formato físico con dos ediciones que estarán disponibles el 6 de marzo de 2026 para PlayStation 5. Desarrollado por Dark Reaper Studio, The Bearer & The Last Flame es una aventura épica de acción y fantasía oscura, creada por un único desarrollador, inspirada por los clásicos del género Soulslike, que te sumergirá en un mundo asolado por la muerte. Meridiem ha sido la encargada del diseño y creación de estas ediciones físicas: The Bearer & The Last Flame - Standard Edition que incluye el juego para PlayStation 5 y The Bearer & The Last Flame - The Knight's Edition que incluye también una guía del juego y una funda especial. Si os quereis unir a nuestra comunidad en telegram, hacedlo por aqui y asi nos dejais el material de cada mes: ----CANAL DE TELEGRAM---- https://t.me/+RqLKT-uvMjJmNDBk Abrochaos bien los cinturones que vamos a aterrizar en otro satélite!!! Este equipo de tarados talluditos está formado por: Tristi @Tristi_74 , Alberto @LosColoresInvi1, Alonso @NOordiC0 y Hugo @|Tordo| Si se os ocurre la desfachatez de querer contactar con nosotros, hacedlo en: *mail: xboxsatelite@gmail.com *X: @sateliteNG+ *youtube : www.youtube.com/@satelitexbox5543 *https://www.twitch.tv/sateliteng
Mr JRPG and Mr Soulslike are here to talk about their newest games!Shadow of the ErdSteve merch!Shadow of the ErdSteve - High Potion - T-Shirt | TeePublicCome hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: T-Shirts by High Potion Podcast | TeePublic
Heretical ist ein Action-Roguelite, welches mich von Anfang an motiviert hat. Vom Gameplay und der düsteren Atmosphäre her erinnert es ein wenig an eine Mischung aus Diablo und Soulslike. Die Kämpfe können fordernd sein und der Frust beim Tot ist natürlich groß, aber davon lebt ein Roguelike. Man behält hier jedoch freigeschalteten Fortschritt für den nächsten Run. Am meisten motiviert haben mich die Prophezeiungen, ein Achievement-System ist, womit mal neue Inhalte freischaltet. Die Story wird nicht explizit erzählt, aber durch die düstere Atmosphäre und je weiter man kommt, erfährt man etwas über die Welt, was für mich aber nicht im Fokus stand. Das Gameplay hat mich am meisten motiviert und hatte das klassische: „Nur noch ein Run!“-Momentum.Durch die neuen Charaktere und dadurch, dass jeder Run einzigartig ist durch Fähigkeiten und Items hat mich das Spiel unfassbar motiviert!
WERBUNG | Auf geht's zu Deinem Rundum-Sorglospaket: [Link weiter unten] oder nutze den Code: GAMETALK beim Checkout und erfreu Dich an 4 Extra-Monaten obendrauf! SURFSHARK VPN verschlüsselt nicht nur Deine Verbindung und schützt Deine Daten, sondern sichert auch unbegrenzt viele Geräte in einem Abo ab – PC, Laptop, Tablet, Handy, alles auf einmal. Du hast dabei eine Auswahl zwischen über 4.500 Server in 140 Ländern. Antivirus, Alert-Service bei Datenleaks und eine Alternative ID, um Deine echte E-Mail-Adresse zu schützen, gibt's auch noch dazu. /WERBUNG Gregor und Fabian haben sich durch DRAGON QUEST VII REIMAGINED gekämpft: Wie gut ist diese Neuauflage wirklich? Esther hat derweil das ungewöhnliche TTHE FABLE: MANGA BUILD ROGUELIKE und das klangstarke UNBEATABLE gezockt. Fabian hat sich ans gewohnt harte NIOH 3 gewagt, das mit neuem Ninja-Stil und offenere Spielwelt daherkommt. Außerdem gibt's mit ESCAPE FROM EVER AFTER in dieser Folge ein tolles Spiel für Fans alter Paper Mario-Teile. Skateboarden in SKATE STORY und Teamkämpfe in MY HERO ACADEMIA: ALL'S JUSTICE runden diesen GAME TALK ab. Viel Freude euch damit! Rocket Beans wird unterstützt von Surfshark VPN. Learn more about your ad choices. Visit megaphone.fm/adchoices
Code Vein 2 ist da ... und es spaltet die Gemüter! In unserer neuesten Folge werfen wir einen detaillierten Blick auf das skurrile Action-JRPG. Micha begrüßt dazu Ahmet Iscitürk (Freier Autor, u.a. Eurogamer), der das Spiel in seinem Test als „hässliches Soulslike-Entlein“ bezeichnet hat, das sich erst auf den zweiten Blick als prächtiger Schwan entpuppt. Gemeinsam diskutieren die beiden, warum man trotz altbackener Grafik und einiger technischer Performance-Hürden auf PS5 und PC den Controller am Ende doch kaum weglegen kann. Naja, und weshalb Soulslike-Fans vielleicht doch etwas enttäuscht sein könnten.Wir klären im Podcast, warum der Nachfolger eigentlich viel mehr Action-RPG als klassisches Soulslike ist und wie Ahmets „Brute-Force-Taktik“ sogar ohne tiefes Studium komplexer Builds zum Erfolg führt. Von der bizarren Zeitreise-Mechanik über das exzentrische Figurendesign rund um die neuen Partner*innen wie Josée bis hin zu den völlig verwirrenden Fachbegriffen wie „Misteln“, „Formae“ und „Ichor“ - wir lassen kein Detail der apokalyptischen Vampir-Welt aus. Außerdem: Wieso können diese „Glocken-Omas“ eure schlimmsten Feinde werden?Den Test von Ahmet könnt ihr hier lesen: https://www.eurogamer.de/code-vein-2-im-test-dieses-hassliche-soulslike-entlein-ist-in-wirklichkeit-ein-prachtiger-action-rpg-schwanMichas Artikel ist hier zu finden: https://de.ign.com/code-vein-ii/150521/review/code-vein-ii-im-test-ambitioniertes-chaos-zwischen-den-zeiten Hosted on Acast. See acast.com/privacy for more information.
Weil es draußen kalt und ungemütlich bleibt, machen es sich Gloria, Micha und Basti beim Brunch Zuhause gemütlich. Dabei reden wir unter anderem über Resident Evil Requiem, das sich Micha im Rahmen einer Preview anschauen durfte. Gloria kontert mit Cozy-„Flach-Tetris“-Aufbauspiel River Towns und Basti mit einem im ersten Moment vielleicht unschuldig wirkenden, in Wahrheit aber auch irgendwie unheimlichen Incremental-Game Berry Bury Berry. Neben einem Ausblick auf die spannendsten Spiele der nächsten Woche, reden wir außerdem über die Veröffentlichung und Rezeption von Highguard, Ubisofts Job-Kürzungsvorhaben und warum das AAA-Geschäftsmodell vielleicht keine Zukunft mehr hat.Die spannendsten Releases der nächsten Woche:03.02. - YAPYAP (Koop-Vandalismus mit Magie)03.02. - Sector Zero (SciFi-3D-Puzzlespiel in Monochrom-Optik)05.02. - Dragon Quest VII Reimagined (Neuauflage des ewiglangen JRPGs)05.02. - Menace (Runden-Taktik-RPG des Battle-Brothers-Studios + Demo!)06.02. - Nioh 3 (Team Ninja-Soulslike + Demo)06.02. - Carmageddon: Rogue Shift (Postapokalypsen-Roguelite Fahrzeugkampf) Hosted on Acast. See acast.com/privacy for more information.
(00:00:00) Introduction to the Podcast (00:04:07) Personal Histories and Community Forum (00:12:42) Development and Design Philosophy (00:30:51) Mechanics (01:01:41) Music and Sound (01:17:27) Lore and Story (01:58:32) Wrapping Up Please consider supporting the show on Patreon!You can also click the following to join our free Discord server, or connect with us on Bluesky, Instagram, and TikTok!"No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void."We're finally doing it: might be pretty late to the party, but today we're talking all about Hollow Knight, the metroidvania that had — and arguably still has — the gaming world rapt since 2017. Co-host Doug (Nostalgium Arcanum, Playing by Ear) joins the show to look into just what makes this game work...and what makes it work so impeccably well. Hollow Knight is rich with thematic strands, lurid visuals, affecting music, and enough lore to make even the most dedicated Wiki editor blush. Hope you love the show today. Enjoy!Kotaku interview w/ Kirk Hamilton Team Cherry AMA Larkin Interview Full game script c/o mossbagThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Sean came to us with a simple torture routine. Metal band, or Soulslike? Can one musician and two people who have never heard music in their life get any of these right...?MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanKevin: https://www.youtube.com/@TheGoldenBoltNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgSean: https://www.youtube.com/@wolfkaosaun ★ Support this podcast on Patreon ★
Thank you to Bandai-Namco for providing the game! Code Vein II is back, and this sequel is shaping up to be a major evolution of the anime Soulslike formula. In this video, I break down what makes Code Vein II feel bigger, deeper, and more customizable than the original, including exploration improvements, combat changes, and the new Partner system mechanics.We're diving into the key systems that matter most, like HP/LP/Ichor/Stamina management, the Burden System that adds real risk vs reward to your build, and how quests now unfold across The Past, The Present, and Free Exploration. Plus, the game features 7 weapon types, tons of build variety through Blood Codes and Formae, and bosses that demand strategy with multi-phase fights.If you're a fan of Soulslikes, anime action RPGs, or you loved the first Code Vein, this breakdown will get you ready for what's coming next.#CodeVeinII #CodeVein #Soulslike #ActionRPG #BandaiNamco #AnimeGames #GamingNews #RPGGames #PS5 #XboxSeriesX #PCGaming
Code Vein 2 vale la pena, pero hay que molestarse en entenderlo para quererlo ya que puede ser un híbrido de Soulslike con JRPG que se te atraviese.-Estudia el máster en diseño y desarrollo de videojuegos de UNIR: https://www.unir.net/diseno/master-diseno-videojuegos/Compra Los Secretos de Shadow Moses: https://amzn.to/4rbhiKB
A lot happened on the road to Darksiders III! Andre and Thrak are back to talk about the game, the death and rebirth of THQ, and an extensive chat about Soulslike gameplay and notions of genre. Thrak Ops - https://superpodnetwork.com/podcast/call-of-duty-thrak-ops The 3DO Experience - https://superpodnetwork.com/channel/the-3do-experience-video-editions Fine Time on Bluesky - @fineti.me [00:00] Intro - The Death and Rebirth of THQ [17:49] The Move To Soulslike Gameplay + Reception [26:14] Andre Hates Soulslikes [40:07] Genre Theory [53:39] I Guess We Can Talk About The Game Now [01:24:51] Did Andre Boss Skip? [01:30:12] Wrap Up + Bye!
Leroy from Let's Roll Press joins Inver and Art to discuss Chapelwick, a cosmic horror campaign setting steeped in gothic dread, modular madness, and soulslike challenge. They explore parasite-bound paladins, tendril-ridden druids, and the Madness Deck that turns 5E horror into a full sensory experience. Plus, a look at future projects and the alchemy of music, art, and tabletop design behind this Kickstarter phenomenon. Support Chapelwick on Kickstarter (https://www.kickstarter.com/projects/letsrollpress/chapelwick) and explore more at letsrollpress.com! And Don't Forget! We produce a ton of Patreon-exclusive episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast. Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast. → Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers) → Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe) → Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord) LISTEN, RATE, AND SUBSCRIBE! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below: https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Nobody is more skeptical of a new Soulslike on the block than me. Too often, Soulslikes build around the superficial qualities of FromSoftware's hits and neglect the secret sauce (or miss it entirely). Luckily for me and those who feel the same way, Round8 Studio and Neowiz knocked it out of the park with their Pinocchio-inspired Soulslike, Lies of P. I felt right at home playing through this, and it turned into a really fun conversation. Guest info: Rob Garcia (he/him) and Kelvin Rolon (he/him) * Check out The Gaming Duo https://www.gamingduopod.com/ * Follow on BlueSky https://bsky.app/profile/thegamingduo.bsky.social TIMESTAMPS * 0:00 Title Card * 0:28 Intros * 5:40 Personal Histories with Soulsborne and Lies of P * 11:50 Personal Histories with Pinocchio * 15:40 Opening Thoughts About Lies of P * 19:20 Story Setup and Adapting Pinocchio * 34:33 Visual Design * 41:14 Music * 49:09 Difficulty and How to Succeed * 58:56 Weapons and Tools * 1:18:17 Level Design and Exploration * 1:28:21 Boss Fights * 1:33:45 Closing Thoughts and Recommendations * 1:38:14 The Gaming Duo Podcast * 1:41:38 SPOILER WALL and Patron Thank-Yous * 1:43:38 Spoiler Section- Top 3 Boss Fights * 2:05:26 Story Discussion * 2:19:47 Backstory, Comparisons to the Book and Post-Credits Scene Music used in the episode is from the Lies of P OST. Tracks used: * Main Menu (Round8 Studio Sound Team, YK Music) * Divine Service (Electronic Boutique) * Feel (DJ Mocha, Seo Ja Young) * Dreadful March (Studio LAY-BACK) * Judgement of Mourning (Studio LAY-BACK) * Hotel Krat (Studio LAY-BACK) * Quixotic (bermei.inazawa, foolen) * Eventide Hotel (Silun Lee) Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Nachdem wir in Folge 54 bereits Werdegang, Einflüsse und Herangehensweise von Hidetaka Miyazaki skizziert haben, geht's diesmal vor allem um die Spiele des japanischen Gamedesigners und Elden-Ring-Schöpfers. Was hat Demon's Souls seinerzeit so besonders gemacht, dass es vom Fast-Flop zum Geheimtipp aufgestiegen ist? Warum wurde ausgerechnet Dark Souls zum erstem Mainstream-Hit von From Software? Wieso sind die Souls-Spiele trotz – oder gerade wegen – ihres unerbittlichen Schwierigkeitsgrades so ungeheuer beliebt? Wie hat es der Japaner geschafft, mit Bloodborne und Sekiro thematisch völlig unterschiedliche Titel zu kreieren, die dennoch unverkennbar seine Handschrift tragen und sich neuartig, aber zugleich vertraut anfühlen? Ist Dark Souls 2 wirklich das „schlechteste“ Souls-Spiel, weil Miyazaki nicht als Regisseur an Bord war? Und wieso ist Elden Ring aktuell eigentlich so unglaublich erfolgreich? Über all das und mehr sprechen Andy, Benedikt und Sönke in einer offenen und bisweilen philosophischen Diskussionsrunde. Obendrein lassen wir die Games-Insider-HörerInnen zu Wort kommen, die wir via Twitter und Discord befragt haben, was ihnen an den Spielen von Hidetaka Miyazaki am besten gefällt. Logisch, dass wir auch hierzu unsere Meinung kundtun müssen! Viel Spaß mit dieser Folge, Andy, Benedikt & Sönke
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KJoin Analytic Dreamz on Notorious Mass Effect for an in-depth segment on Silent Hill f (2025), the fastest-selling entry in the franchise's history. Explore its 1960s rural Japan setting, psychological horror roots, and Hinako Shimizu's trauma-driven narrative. Analytic Dreamz breaks down its 1M+ copies sold in 24 hours, critical acclaim (86 Metacritic), and innovative mechanics like the Sanity Meter and “Soulslike-lite” combat. Dive into its cultural depth, feminist themes, and controversies, from misogynistic backlash to PC performance fixes, in this comprehensive 500–600 character analysis. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
This week we're discussing some very important shit like: Lenny Kravitz's Laffy-Taffy shaped dong, what makes a game a Soulslike, how Aaron can't take anything seriously, games that begin with "H", and possibly making a choose-your-adventure game on the Super Ghost website.
Hollow Knight: Silksong is finally available, and we've been playing the highly anticipated Metroidvania. In this week's episode of The Game Informer Show, we dive into our impressions of Silksong's first act (roughly the first eight hours until the Greymoor area) and boss fights. Beforehand, Marcus interviews Gearbox leads Graeme Timmins and Andrew Reiner (big disclaimer: Reiner was formerly EIC of Game Informer) about Borderlands 4, which was released a few days ago. Finally, we round out the show by breaking down our Hell is Us review, a fascinating investigation puzzle game with action elements. Notably, it's not a Soulslike. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Subscribe to Game Informer Magazine: https://gameinformer.com/subscribeFollow our hosts on social media:Alex Van Aken (@itsVanAken)Marcus Stewart (@MarcusStewart7)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Introduction03:35 - Borderlands 4 Interview50:32 - Hollow Knight: Silksong Act 1 Impressions01:27:17 - Hell is Us Review01:50:39 - Outro
Scott sits down with Tanner Goodman, who just got back from the EU, and his time at Gamescom in Germany. They talk about everything he saw! Including the standout demos like Crimson Desert (beautiful but overloaded with systems), Silent Hill f (creepy immersive theater), Honor of Kings: World (surprise hit with fun elemental combat and raids), and Valor Mortis (first-person Soulslike with grotesque Napoleonic bosses). Also, reasons why Chronos on Switch 2 disappointed due to poor performance and clunky design. Beyond games, Xbox showed its new handheld, cosplay was everywhere, swag was abundant, and even Netflix, Disney+, and Chiquita Bananas had booths. Give it a listen and huge thanks to Tanner for his time! Hosted on Acast. See acast.com/privacy for more information.
Scott sits down with Tanner Goodman, who just got back from the EU, and his time at Gamescom in Germany. They talk about everything he saw! Including the standout demos like Crimson Desert (beautiful but overloaded with systems), Silent Hill f (creepy immersive theater), Honor of Kings: World (surprise hit with fun elemental combat and raids), and Valor Mortis (first-person Soulslike with grotesque Napoleonic bosses). Also, reasons why Chronos on Switch 2 disappointed due to poor performance and clunky design. Beyond games, Xbox showed its new handheld, cosplay was everywhere, swag was abundant, and even Netflix, Disney+, and Chiquita Bananas had booths. Give it a listen and huge thanks to Tanner for his time! Hosted on Acast. See acast.com/privacy for more information.
Part of a balanced breakfast. This week, we're taking a big first look at the story and gameplay in Mafia: The Old Country, Hangar 13's follow-up to the original Mafia trilogy. We've also got some comparisons and lingering thoughts on Mafia: Definitive Edition to go along with it. We also discuss some final thoughts on Lies of P and how a Soulslike with an easy mode really changes the game. Trust us, there's still plenty of difficulty to go around, even on easy. We also rattle through a bunch of new Gamescom announcements, ever so briefly, including Bubsy 4D, and we chat a little about the Kirby Air Riders Direct. Check out the show on BlueSky @MarkersOnTheMap.
Two very different games. One episode.In this week's Game Pass or Pass, we're taking a look at the upcoming dark action RPG Wuchang: Fallen Feathers and the hands-on creativity of Spray Paint Simulator. They couldn't be further apart in tone, but both raise the question: does uniqueness automatically mean quality?We discuss:Wuchang: Fallen Feathers – How its Soulslike combat, plague-ridden setting, and folklore-driven narrative stack up against heavy hitters like Elden Ring and Lies of P. Does its style and atmosphere carry enough weight to stand on its own?Spray Paint Simulator – A completely different vibe, focusing on freedom of expression through tagging, murals, and customization. Is it a laid-back creative sandbox, or just another niche sim with limited staying power?The strange contrast of covering these two back-to-back, and what that says about the variety Game Pass offers.Which one we think has a stronger shot at holding player attention long-term.Do either of these titles have what it takes to be more than a curiosity on Game Pass? Or are they destined to fade into the backlog?
Zum gamescom-Abschluss versammeln sich Jonas, Micha, Felix und Matthias Rosenkranz von Game Two, um über Highlights und Enttäuschungen zu sprechen. Ganz vorne mit dabei: The Expanse, Star Trek: Voyager und Valor Mortis.
Kaye, Ben, Dennis, and Moxie talk about Nine Kings, Threshold, Voxelgram, and much more! The Grind: Dennis: Nine Kings. Elden Ring. Ben: Voxelgram. Moxie: Warhammer 40k: Darktide. Kaye: Threshold. Eyes on the Exam. The Multiplayer: What kind of game surprised you, either positively or negatively? The End Boss: AI company's poll says game developers love AI, don't ask any further questions. John Carpenter's game, Toxic Commandos, announced at GamesCom. Valor Mortis is a first person Soulslike from the Ghostrunner devs, is very French. Silksong announcement announced.
Scott and Josh run down the latest gaming news. Hosted on Acast. See acast.com/privacy for more information.
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuHJoin Analytic Dreamz on Notorious Mass Effect for a deep dive into Lies of P: Overture, the gripping prequel DLC for the Soulslike hit. Released June 6, 2025, it explores Krat's downfall with new weapons like the Royal Horn Bow and intense boss battles. With 12–25 hours of content, it hit #6 on Steam's best-sellers. Analytic Dreamz unpacks its haunting narrative, Bloodborne-style combat, and difficulty critiques, alongside Neowiz's balance updates. Tune in for insights on this award-winning Korean Soulslike expansion! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Support my work on Patreon (https://patreon.com/realdavejackson) I was admittedly very late to the King's Field and Shadow Tower bandwagons, energized by my love for FromSoftware's modern titles and a desire to dig into their history some more. However, I didn't anticipate loving those games so much that I wanted more like them, and that's where Kira LLC's Lunacid (2023) entered the fray. Lunacid is a fantastic game, leaning more on the exploration and vibes of those FromSoftware dungeon crawlers than the opaque RPG mechanics, capturing the spirit in a modern way. A true indie success- listen in to find out why. Guest info: Dave Cox of Monster Dear Monster * Check out Monster Dear Monster podcast https://www.monsterdear.monster/ * Follow Dave on BlueSky https://bsky.app/profile/senplus.bsky.social TIMESTAMPS * 0:00 Title Card * 0:27 Intros/Personal Histories/Opening Thoughts * 11:53 Story/World Setup * 28:51 PS2-era Presentation/Controls * 40:53 Soundtrack * 47:52 Gameplay/RPG Mechanics * 1:09:07 World Design/Exploration * 1:13:53 "Breaking the Level Design" * 1:29:49 Closing Thoughts/Recommendations/Guest Plugs * 1:38:57 SPOILER WALL/Patron Thank-Yous * 1:41:13 Spoiler Section- Discoveries and Easter Eggs * 2:04:22 Spoiler Section- Story and Ending Music used in the episode is credited to Kira LLC. Tracks used: * River of Death (Akuma Kira) * The Great Well (Jarren Crist) * Washed Away (Akuma Kira) * Falling To My Death (Jarren Crist) * Serence (Jarren Crist) * The World and You (Akuma Kira) * Serence (Reprise) (Jarren Crist) * Purchase the soundtrack- https://store.steampowered.com/app/2692630/LunacidOriginalSoundtrack/ Join the Tales from the Backlog Discord server! (https://discord.gg/bptGyEWbk7) Buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Social Media: BlueSky (https://bsky.app/profile/tftblpod.bsky.social) Instagram (https://www.instagram.com/talesfromthebacklog/) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuH Join Analytic Dreamz on Notorious Mass Effect for an in-depth Segment on Elden Ring: Nightreign, FromSoftware's roguelike-Soulslike hybrid. Explore its 3-player co-op, procedural Limveld, and Nightlord bosses, with 3.5M units sold in 5 days. Dive into gameplay mechanics like spectral hawk gliding, class-based progression, and a shrinking map. Analytic Dreamz unpacks its 81/100 OpenCritic score, solo mode critiques, and upcoming duo mode patch. Tune in for insights on this bold spin-off and its impact on Soulslike fans! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The recent State of Play and Summer Game Fest events featured tonnes of incredible announcements - and we want to talk about them! From the unveiling of a brand new Resident Evil title, to the reveal of more Persona goodness and sequels to beloved Soulslike games - join us as we discuss it all and make lots of excited noises along the way.What was the one announcement that got you most excited? Use #podsquad across Bluesky and X - let us know! Hosted on Acast. See acast.com/privacy for more information.
With the release of Elden Ring Nightreign, the PlayStation Access team are sharing their favourite Soulslike multiplayer memories - including missing NPCs, jolly cooperation and thwarting invaders.They also drill down into what makes the shared experiences of these games so special, and a boss-sized quiz sees Rosie and Alex square off once more. Hosted on Acast. See acast.com/privacy for more information.
This week, Kate, Alex, and Kapi talk about Soulslike games, where they first got into them, why they love them, and what "get good" really means in the context of Soulslikes.
In Part 2 of this episode of the Dead End Gaming Podcast Beezy and Granddad are joined by long time friend of the show CoreyBliss as they take on a tier list of some of the greatest Soulslike games ever made and see where they stack up. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee omnystudio.com/listener for privacy information.
In Part 2 of this episode of the Dead End Gaming Podcast Beezy and Granddad are joined by long time friend of the show CoreyBliss as they take on a tier list of some of the greatest Soulslike games ever made and see where they stack up. Learn more about your ad choices. Visit megaphone.fm/adchoices