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A lot happened on the road to Darksiders III! Andre and Thrak are back to talk about the game, the death and rebirth of THQ, and an extensive chat about Soulslike gameplay and notions of genre. Thrak Ops - https://superpodnetwork.com/podcast/call-of-duty-thrak-ops The 3DO Experience - https://superpodnetwork.com/channel/the-3do-experience-video-editions Fine Time on Bluesky - @fineti.me [00:00] Intro - The Death and Rebirth of THQ [17:49] The Move To Soulslike Gameplay + Reception [26:14] Andre Hates Soulslikes [40:07] Genre Theory [53:39] I Guess We Can Talk About The Game Now [01:24:51] Did Andre Boss Skip? [01:30:12] Wrap Up + Bye!
Wspaniale, że w Bez dyskusji udało się porozmawiać o – uwaga – najważniejszej spośród gier roku, która nie zostanie TĄ grą roku. Do Adama dołącza dziś Tomasz Pstrągowski (Niezatapialni) i panowie we dwóch analizują niejednoznaczny sukces tej gry, jej problematyczny poziom trudności, drugie oraz trzecie dna interpretacyjne, by do dyskursu dołożyć wszystko to, na co nie starczyło wszystkim komentującym czasu kilka miesięcy temu, przy premierze.Wspomniany tekst Igi Ewy Smoleńskiej o Soulsach w kontekście depresji:https://niezatapialni.com/?p=472Esej Jacoba Gellera:https://www.youtube.com/watch?v=Rp-gPD_-RM4Pomóż nam w tworzeniu programu – https://patronite.pl/bezdyskusjiNasz Discord: https://discord.gg/eyCGYBrx9fWpadaj na naszą grupę! - https://www.facebook.com/groups/520144846333243Chcesz nam coś kopsnąć? - https://buymeacoffee.com/bezdyskusji
Leroy from Let's Roll Press joins Inver and Art to discuss Chapelwick, a cosmic horror campaign setting steeped in gothic dread, modular madness, and soulslike challenge. They explore parasite-bound paladins, tendril-ridden druids, and the Madness Deck that turns 5E horror into a full sensory experience. Plus, a look at future projects and the alchemy of music, art, and tabletop design behind this Kickstarter phenomenon. Support Chapelwick on Kickstarter (https://www.kickstarter.com/projects/letsrollpress/chapelwick) and explore more at letsrollpress.com! And Don't Forget! We produce a ton of Patreon-exclusive episodes! Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the video and audio of the podcast. Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast. → Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers) → Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe) → Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord) LISTEN, RATE, AND SUBSCRIBE! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below: https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Nobody is more skeptical of a new Soulslike on the block than me. Too often, Soulslikes build around the superficial qualities of FromSoftware's hits and neglect the secret sauce (or miss it entirely). Luckily for me and those who feel the same way, Round8 Studio and Neowiz knocked it out of the park with their Pinocchio-inspired Soulslike, Lies of P. I felt right at home playing through this, and it turned into a really fun conversation. Guest info: Rob Garcia (he/him) and Kelvin Rolon (he/him) * Check out The Gaming Duo https://www.gamingduopod.com/ * Follow on BlueSky https://bsky.app/profile/thegamingduo.bsky.social TIMESTAMPS * 0:00 Title Card * 0:28 Intros * 5:40 Personal Histories with Soulsborne and Lies of P * 11:50 Personal Histories with Pinocchio * 15:40 Opening Thoughts About Lies of P * 19:20 Story Setup and Adapting Pinocchio * 34:33 Visual Design * 41:14 Music * 49:09 Difficulty and How to Succeed * 58:56 Weapons and Tools * 1:18:17 Level Design and Exploration * 1:28:21 Boss Fights * 1:33:45 Closing Thoughts and Recommendations * 1:38:14 The Gaming Duo Podcast * 1:41:38 SPOILER WALL and Patron Thank-Yous * 1:43:38 Spoiler Section- Top 3 Boss Fights * 2:05:26 Story Discussion * 2:19:47 Backstory, Comparisons to the Book and Post-Credits Scene Music used in the episode is from the Lies of P OST. Tracks used: * Main Menu (Round8 Studio Sound Team, YK Music) * Divine Service (Electronic Boutique) * Feel (DJ Mocha, Seo Ja Young) * Dreadful March (Studio LAY-BACK) * Judgement of Mourning (Studio LAY-BACK) * Hotel Krat (Studio LAY-BACK) * Quixotic (bermei.inazawa, foolen) * Eventide Hotel (Silun Lee) Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Li abbiamo chiamati “soulslike” perché si parlava di sviluppatori che provavano a fare il cosplay di Miyazaki senza riuscirci. Senza gli stessi processi mentali, senza lo stesso fascino, limitandosi solo all'estetica dark e a quella vibe da pali nel culo che sì, era parte dell'opera e del messaggio, ma poi abbiamo scoperto non essere il posto dove risiedevano i 21 grammi di anima dei Souls. Ad un certo punto è Miyazaki stesso a scendere a compromessi con Miyazaki. Esce Sekiro, e viene fuori che si può fare qualcosa che sembri un soulslike pur non essendo copiato paro paro da quel modello lì. E allora altri iniziano a fare la stessa cosa. Escono cose tipo Tunic, dove a far da padrone tra le varie “componenti Soulslike” è il linguaggio che parla il gioco, che qui diventa una lingua vera ed esplicita che puoi decifrare una pagina del libretto alla volta. Esce Black Myth: Wukong, e viene fuori che basta spostarsi qualche miglio più a Occidente rimanendo però dove di solito il sole va a tramontare per tirare fuori qualcosa di simile, ma fondamentalmente diverso. E destinato probabilmente a fare scuola, visto quanto rumore ha fatto. Escono gli Hell is Us anche se non se ne accorge apparentemente nessuno, ma ormai non si torna più indietro e non puoi aspettarti di rifare i soulslike come si facevano prima e vedere la gente in festa. Se non ci credi chiedere a Bluepoint e al remake di Demon's Souls.
Lever Silksong op til de skyhøje forventninger?Hollow Knight: Silksong er et Metroidvania-spil med Soulslike-elementer, udviklet og udgivet af australske Team Cherry.Det er også efterfølgeren til Hollow Knight fra 2017, der ikke bare er en af de mest elskede indie-titler i verden - det er også det bedst sælgende Metroidvania-spil nogensinde. Det har solgt over 15 millioner eksemplarer, og folk har ventet i spænding på efterfølgeren. Men de har ventet længe. Meget længe. Det er nemlig mere end otte år siden, det første spil udkom, og mange var begyndt at tro, at Silksong aldrig ville komme.Oprindeligt var Silksong tiltænkt som en DLC, men ambitionerne steg, og i 2019 blev Hollow Knight: Silksong annonceret som en reel efterfølger. Man kunne endda prøve spillet til E3 2019 - men siden da har der været radiotavshed. Lige indtil Xbox Summer Showcase i år, hvor det blev officielt, at titlen ville udkomme i år.Men nu skal vi se, om det kan leve op til de skyhøje forventninger.I denne episode deltager Mark Elsberg, Felix Sanchez, Emil Øgaard, Daniel Møgelhøj og Morten Urup. Tusind tak fordi du lytter med.
Nachdem wir in Folge 54 bereits Werdegang, Einflüsse und Herangehensweise von Hidetaka Miyazaki skizziert haben, geht's diesmal vor allem um die Spiele des japanischen Gamedesigners und Elden-Ring-Schöpfers. Was hat Demon's Souls seinerzeit so besonders gemacht, dass es vom Fast-Flop zum Geheimtipp aufgestiegen ist? Warum wurde ausgerechnet Dark Souls zum erstem Mainstream-Hit von From Software? Wieso sind die Souls-Spiele trotz – oder gerade wegen – ihres unerbittlichen Schwierigkeitsgrades so ungeheuer beliebt? Wie hat es der Japaner geschafft, mit Bloodborne und Sekiro thematisch völlig unterschiedliche Titel zu kreieren, die dennoch unverkennbar seine Handschrift tragen und sich neuartig, aber zugleich vertraut anfühlen? Ist Dark Souls 2 wirklich das „schlechteste“ Souls-Spiel, weil Miyazaki nicht als Regisseur an Bord war? Und wieso ist Elden Ring aktuell eigentlich so unglaublich erfolgreich? Über all das und mehr sprechen Andy, Benedikt und Sönke in einer offenen und bisweilen philosophischen Diskussionsrunde. Obendrein lassen wir die Games-Insider-HörerInnen zu Wort kommen, die wir via Twitter und Discord befragt haben, was ihnen an den Spielen von Hidetaka Miyazaki am besten gefällt. Logisch, dass wir auch hierzu unsere Meinung kundtun müssen! Viel Spaß mit dieser Folge, Andy, Benedikt & Sönke
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KJoin Analytic Dreamz on Notorious Mass Effect for an in-depth segment on Silent Hill f (2025), the fastest-selling entry in the franchise's history. Explore its 1960s rural Japan setting, psychological horror roots, and Hinako Shimizu's trauma-driven narrative. Analytic Dreamz breaks down its 1M+ copies sold in 24 hours, critical acclaim (86 Metacritic), and innovative mechanics like the Sanity Meter and “Soulslike-lite” combat. Dive into its cultural depth, feminist themes, and controversies, from misogynistic backlash to PC performance fixes, in this comprehensive 500–600 character analysis. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
This week we're discussing some very important shit like: Lenny Kravitz's Laffy-Taffy shaped dong, what makes a game a Soulslike, how Aaron can't take anything seriously, games that begin with "H", and possibly making a choose-your-adventure game on the Super Ghost website.
Hollow Knight: Silksong is finally available, and we've been playing the highly anticipated Metroidvania. In this week's episode of The Game Informer Show, we dive into our impressions of Silksong's first act (roughly the first eight hours until the Greymoor area) and boss fights. Beforehand, Marcus interviews Gearbox leads Graeme Timmins and Andrew Reiner (big disclaimer: Reiner was formerly EIC of Game Informer) about Borderlands 4, which was released a few days ago. Finally, we round out the show by breaking down our Hell is Us review, a fascinating investigation puzzle game with action elements. Notably, it's not a Soulslike. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Subscribe to Game Informer Magazine: https://gameinformer.com/subscribeFollow our hosts on social media:Alex Van Aken (@itsVanAken)Marcus Stewart (@MarcusStewart7)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Introduction03:35 - Borderlands 4 Interview50:32 - Hollow Knight: Silksong Act 1 Impressions01:27:17 - Hell is Us Review01:50:39 - Outro
Scott sits down with Tanner Goodman, who just got back from the EU, and his time at Gamescom in Germany. They talk about everything he saw! Including the standout demos like Crimson Desert (beautiful but overloaded with systems), Silent Hill f (creepy immersive theater), Honor of Kings: World (surprise hit with fun elemental combat and raids), and Valor Mortis (first-person Soulslike with grotesque Napoleonic bosses). Also, reasons why Chronos on Switch 2 disappointed due to poor performance and clunky design. Beyond games, Xbox showed its new handheld, cosplay was everywhere, swag was abundant, and even Netflix, Disney+, and Chiquita Bananas had booths. Give it a listen and huge thanks to Tanner for his time! Hosted on Acast. See acast.com/privacy for more information.
Scott sits down with Tanner Goodman, who just got back from the EU, and his time at Gamescom in Germany. They talk about everything he saw! Including the standout demos like Crimson Desert (beautiful but overloaded with systems), Silent Hill f (creepy immersive theater), Honor of Kings: World (surprise hit with fun elemental combat and raids), and Valor Mortis (first-person Soulslike with grotesque Napoleonic bosses). Also, reasons why Chronos on Switch 2 disappointed due to poor performance and clunky design. Beyond games, Xbox showed its new handheld, cosplay was everywhere, swag was abundant, and even Netflix, Disney+, and Chiquita Bananas had booths. Give it a listen and huge thanks to Tanner for his time! Hosted on Acast. See acast.com/privacy for more information.
De vakantieperiode zit er dan toch echt bijna op, terwijl JJ nog even lekker ontbijt aan de cocktailbar. Op de redactie vloeit de koffie al rijkelijk, en dat smaakt naar meer: Brieven. Voor deze editie van Brievenmaandag zijn Boris, Jasper en Koos van de partij. En zij zullen het zwarte goud nodig hebben, want er liggen een boel kijkersvragen op de mat. Zo vraagt iemand zich af of de PlayStation Portal nog wel relevant is op een PS5 Pro. Een andere kijker vraagt of de redactie nog wel eens de hort op gaat naar grote evenementen zoals Sail of de Grand Prix van Zandvoort? Het is een flinke brievenbus vol vragen over games, consoles, hobby's én... hygiëne? Al deze onderwerpen, en meer, hoor je tijdens de Brievenmaandag van maandag 1 september 2025.Wanneer treedt er verzadiging op in de soulslike markt?Na het succes van Elden Ring ging het hard. Heel hard. Voor sommige mensen ook wel té hard. Black Myth: Wukong, Wuchang: Fallen Feathers, Lies of P, een Nightreign DLC van Elden Ring erbij, binnenkort ook nog eens Hell Is Us... De lijst gaat maar door en door. Een kijker vraagt zich af (en misschien ook wel terecht): Zijn er op een gegeven moment niet te veel soulslike/soulslite games op de markt? We leggen de vraag ter discussie op de desk bij de drie heren.Vrijetijdskings: Vragen over de redactie buiten werktijdBinnen de Gamekings community, schuilen veel mooie en interessante hobby's. De gemene deler blijven uiteraard games, maar men is ook vaak trots op waar zij over kunnen nerden. Een van de kijkers heeft een vraag over 3D-printen, met als doel om decoraties te maken voor modeltreinen. Daarnaast worden de hosts ook ondervraagd over hun kennis van persoonlijke hygiëne. Zullen ze deze kunnen antwoorden? Je weet het na het kijken van deze Brievenmaandag!
¿Vale la pena Hell is Us? Ojo porque este SoulsLike es toda una sorpresa. Prima la exploración por encima del combate. Mírate el análisis que puede que tengas aquí tu videojuego favorito del año-Comprar libros de Los Secretos de: https://t.co/kleUZvQEDf-Te cuento el master en arte 2D y 3D de videojuegos de UNIR en 3 minutos: https://www.youtube.com/watch?v=PnYPmNWTssM-Te cuento el grado en diseño y desarrollo de videojuegos de UNIR en 4 minutitos: https://youtu.be/JlveyF0dLJ4?si=Madz3gbhih1_fLUm
Part of a balanced breakfast. This week, we're taking a big first look at the story and gameplay in Mafia: The Old Country, Hangar 13's follow-up to the original Mafia trilogy. We've also got some comparisons and lingering thoughts on Mafia: Definitive Edition to go along with it. We also discuss some final thoughts on Lies of P and how a Soulslike with an easy mode really changes the game. Trust us, there's still plenty of difficulty to go around, even on easy. We also rattle through a bunch of new Gamescom announcements, ever so briefly, including Bubsy 4D, and we chat a little about the Kirby Air Riders Direct. Check out the show on BlueSky @MarkersOnTheMap.
Praise the Sun! The Nightlords have invaded the world of Elden Ring and it's up to you and your trusty co-op Nightfarers to stop them. The biggest roguelike game of 2025 so far, lauded developer FromSoftware's latest entry takes a stark departure from previous games in the Dark Souls series at a blistering pace. Featuring gigantic bird-man, big-hat sorceress, acrobatic bow boy, yelling drunken pirate, angry Sekiro dog-man, sassy child, French fencer, and John Nightreign himself toting a grappling hook and arm cannon, Elden Ring Nightreign drops you into a wild hybrid of Soulsbourne combat with bosses and enemies drawn from across the series. Listen in as we drop into Limveld from our bird-based battle busses. “Don't give up, skeleton!” “At last, Fort…Night!” Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:40 - Game stats 4:44 - One sentence description 6:22 - Hosts' backgrounds with Dark Souls games 11:13 - Nightreign as departure from traditional Souls formula 21:21 - Game announcement reactions & initial confusion 25:26 - Launch reception & Steam review progression 31:59 - Tutorial walkthrough & first boss encounter 39:26 - Multiverse concept & boss selection choices 43:10 - Round Table Hold hub world navigation 44:16 - Character classes & special abilities overview 54:50 - Remembrance quest system mechanics & issues 1:05:44 - Relic system & meta progression discussion 1:18:45 - Map exploration & routing strategies 1:28:49 - Castle exploration & difficulty scaling 1:41:17 - Boss fights & Nightlord encounters 1:56:01 - Upcoming “Deep of the Night” DLC details 2:06:46 - Rankings and final thoughts 2:22:55 - Similar games and show wind-down Next episode: The King Is Watching Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: In the Still of the Night - Oscar Peterson Outro music: Caligo, Miasma of Night - Nightreign OST
Two very different games. One episode.In this week's Game Pass or Pass, we're taking a look at the upcoming dark action RPG Wuchang: Fallen Feathers and the hands-on creativity of Spray Paint Simulator. They couldn't be further apart in tone, but both raise the question: does uniqueness automatically mean quality?We discuss:Wuchang: Fallen Feathers – How its Soulslike combat, plague-ridden setting, and folklore-driven narrative stack up against heavy hitters like Elden Ring and Lies of P. Does its style and atmosphere carry enough weight to stand on its own?Spray Paint Simulator – A completely different vibe, focusing on freedom of expression through tagging, murals, and customization. Is it a laid-back creative sandbox, or just another niche sim with limited staying power?The strange contrast of covering these two back-to-back, and what that says about the variety Game Pass offers.Which one we think has a stronger shot at holding player attention long-term.Do either of these titles have what it takes to be more than a curiosity on Game Pass? Or are they destined to fade into the backlog?
Zum gamescom-Abschluss versammeln sich Jonas, Micha, Felix und Matthias Rosenkranz von Game Two, um über Highlights und Enttäuschungen zu sprechen. Ganz vorne mit dabei: The Expanse, Star Trek: Voyager und Valor Mortis.
Kaye, Ben, Dennis, and Moxie talk about Nine Kings, Threshold, Voxelgram, and much more! The Grind: Dennis: Nine Kings. Elden Ring. Ben: Voxelgram. Moxie: Warhammer 40k: Darktide. Kaye: Threshold. Eyes on the Exam. The Multiplayer: What kind of game surprised you, either positively or negatively? The End Boss: AI company's poll says game developers love AI, don't ask any further questions. John Carpenter's game, Toxic Commandos, announced at GamesCom. Valor Mortis is a first person Soulslike from the Ghostrunner devs, is very French. Silksong announcement announced.
In this episode, Prof Noctis and Evan discuss the new game Wuchong: Fallen Feathers, a Souls-like action RPG set in a richly detailed Chinese-inspired world. They explore the game's mechanics, themes, and the unique challenges it presents to players. The conversation delves into the significance of the game's setting during the late Ming dynasty, the combat system, and the innovative madness mechanic that adds depth to the gameplay experience. The hosts emphasize the importance of understanding the game's lore and the rewarding nature of its difficulty, making it a compelling choice for fans of the genre.00:00- Welcome Back and Show Updates03:02- Introducing Wuchang: Fallen Feathers06:07- Understanding Souls-like Games08:57- Exploring the Setting and Themes11:53- Gameplay Mechanics and Combat15:02- Character and Story Development18:01- Level Design and Exploration20:56- Combat System and Skill Trees26:18- Weapon Customization and Combat Mechanics29:57- Difficulty and Fairness in Gameplay35:53- Madness Meter and Inner Demons37:54- Target Audience and Souls-like Experience44:41- Overall Impressions and Game Value#wuchangfallenfeathers #Soulslike #gaming #videogames #combat #difficulty #gamedesign #Chinesemythology #gamereview-------------------------------------------------New episodes of the ProfNoctis Weekly Show release every Monday! / @profnoctis Check out my Livestream! / profnoctis / profnoctis / profnoctis / profnoctis Join Prof's Classroom discussions: / discord Also connect with us on BlueSky now!Wade/Prof - https://bsky.app/profile/profnoctis.b...Evan - https://bsky.app/profile/whiskerss.bs...______________________________CLASS SUPPLIES and EXTRA CREDITAs an Amazon Associate I earn from qualifying purchases.Buy Wuchang: Fallen Feathers for PS5 : https://amzn.to/40InyyJ-------------------------------------------------Want to listen to the ProfNoctis Show on-the-go? Check out our audio-only version wherever you get your podcasts! Apple: https://podcasts.apple.com/us/podcast...Spotify: https://open.spotify.com/show/1A9WZpJ...______________________________RIVERSIDE FM: The Preferred Podcast Program of ProfNoctisAlso, we're excited to use the BEST Video Podcasting program around: Riverside FM! Check out and see if this program is for you. https://www.riverside.fm/?utm_campaig... (As a Riverside Affiliate, we receive a commission on all new subscriptions through this link)
Op 24 juli 2025 komt Wuchang: Fallen Feathers uit. In aanloop naar release heeft Rik de game kunnen spelen. In de videoreview deelt hij zijn indrukken met redacteur Renco. Heeft […]
Scott and Josh run down the latest gaming news. Hosted on Acast. See acast.com/privacy for more information.
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuHJoin Analytic Dreamz on Notorious Mass Effect for a deep dive into Lies of P: Overture, the gripping prequel DLC for the Soulslike hit. Released June 6, 2025, it explores Krat's downfall with new weapons like the Royal Horn Bow and intense boss battles. With 12–25 hours of content, it hit #6 on Steam's best-sellers. Analytic Dreamz unpacks its haunting narrative, Bloodborne-style combat, and difficulty critiques, alongside Neowiz's balance updates. Tune in for insights on this award-winning Korean Soulslike expansion! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Support my work on Patreon (https://patreon.com/realdavejackson) I was admittedly very late to the King's Field and Shadow Tower bandwagons, energized by my love for FromSoftware's modern titles and a desire to dig into their history some more. However, I didn't anticipate loving those games so much that I wanted more like them, and that's where Kira LLC's Lunacid (2023) entered the fray. Lunacid is a fantastic game, leaning more on the exploration and vibes of those FromSoftware dungeon crawlers than the opaque RPG mechanics, capturing the spirit in a modern way. A true indie success- listen in to find out why. Guest info: Dave Cox of Monster Dear Monster * Check out Monster Dear Monster podcast https://www.monsterdear.monster/ * Follow Dave on BlueSky https://bsky.app/profile/senplus.bsky.social TIMESTAMPS * 0:00 Title Card * 0:27 Intros/Personal Histories/Opening Thoughts * 11:53 Story/World Setup * 28:51 PS2-era Presentation/Controls * 40:53 Soundtrack * 47:52 Gameplay/RPG Mechanics * 1:09:07 World Design/Exploration * 1:13:53 "Breaking the Level Design" * 1:29:49 Closing Thoughts/Recommendations/Guest Plugs * 1:38:57 SPOILER WALL/Patron Thank-Yous * 1:41:13 Spoiler Section- Discoveries and Easter Eggs * 2:04:22 Spoiler Section- Story and Ending Music used in the episode is credited to Kira LLC. Tracks used: * River of Death (Akuma Kira) * The Great Well (Jarren Crist) * Washed Away (Akuma Kira) * Falling To My Death (Jarren Crist) * Serence (Jarren Crist) * The World and You (Akuma Kira) * Serence (Reprise) (Jarren Crist) * Purchase the soundtrack- https://store.steampowered.com/app/2692630/LunacidOriginalSoundtrack/ Join the Tales from the Backlog Discord server! (https://discord.gg/bptGyEWbk7) Buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Social Media: BlueSky (https://bsky.app/profile/tftblpod.bsky.social) Instagram (https://www.instagram.com/talesfromthebacklog/) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Apoie o UP no Orelo: clique aqui!Em meio a lançamentos ali e outros aqui, neste episódio nos reunimos para comentar todos os detalhes do jogo que ajudou a dar a largada do Nintendo Switch 2, o novíssimo Mario Kart World. Também trouxemos nossas impressões sobre Nightreign, o jogo da From Software menos soulslike já feito (ou quase isso). O nosso muito obrigado a: Guilherme Serravalle, Diego Almeida, Vitor Ludwig, João Sousa, Breno Bezerra Bluhm, Jéssica Macedo, Lucas Eid, Naga, Gabriel Dias, Matheus Henrique, Victor Toffano, Guilherme Magalhães, Rafael Ramalli da Silva, Lucas Carvalho, Renato Martins, Bruno Luiz Korckievicz, Marcelo Junior, Vitor Araujo, Anderson Lister, Lucas Brum, Rodrigo Souza, Rodrigo Taira, Paulo Piazza, Victor “VicGurg” Gurgel, Moisés Resende, Caio Barcelos, Renato Bena, Daniel Labres, Gabriel Bisuli, Renan Ferraz, Davi, Gustavo Garcia, Pedro Vital Brazil, Eric Quarterolli, Sergie Arruda, Bruno Correia Milani, Venigma, João Cassorielo, Yan Queiroz, Vivian, Henrique Fernandes Veri Marques, Gabriel Bittencourt Borowski, REGIS F G FREITAS, Rafael Valim, Anderson Barbosa, Felipe Dal Molin, Luan Germano, Andre Jarenkow, Guilherme Rodrigues, Érica Fontana, Giancarlo, Marcus Buzette, Arthur Luiz, Isadora Marques, Daniel Baumgratz, Caio Cardoso, Giovanne, Daniel Ferreira de Camargo, Ananias Júnior, Rebeca Moura, Clarissa Farias, Daniel Bandoni, Thiago Yakomizo Buainain, Pedro C., Rafael Silva, Luiz Gustavo, Matheus Vasques, Moisés Pacheco de Souza, João Henrique, Bruno Hatto, Marquinhos Maia, Carlos Bonomi, Joao, Akemi Nakamura, Wellington Oliveira, Luiz Fernando Moratelli, Francisco Campos, Fernando Gusman, Ednardo M.Toledo, Cicero Ruschel, Arthur Valladão, dudu pansica, Anne Verrino, Paulo Felisbino, Felipe Gil, Mariana Janoti, Carlos Jefferson, Leonardo Azzi Martins, Arthur Goulart, Rafael Yabiku, MARCELO CARLOS DOS SANTOS JÚNIOR, Gabriel Barros, Júlia Paterniani, Renan Felipe Silva, Guilherme Shuto, Area Zero Podcast, Marcel Kuhne, Filipovisky De La Fuente, Ruan, Helio Cannone, Agmar, andre juck, Andre Benia, André Luís Teixeira, Suellen Amorim!Siga o UP:Orelo | Twitter | Twitch | Instagram | DiscordContato comercial: contato@somosup.com
Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly/oPsc50VBOuH Join Analytic Dreamz on Notorious Mass Effect for an in-depth Segment on Elden Ring: Nightreign, FromSoftware's roguelike-Soulslike hybrid. Explore its 3-player co-op, procedural Limveld, and Nightlord bosses, with 3.5M units sold in 5 days. Dive into gameplay mechanics like spectral hawk gliding, class-based progression, and a shrinking map. Analytic Dreamz unpacks its 81/100 OpenCritic score, solo mode critiques, and upcoming duo mode patch. Tune in for insights on this bold spin-off and its impact on Soulslike fans! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Was ist so faszinierend an Dark Souls und seit wann ließt Markus Fantasyromane? Warum fasziniert uns ein Spiel, welches einem nichts erklärt und in dem man ständig stirbt und das in erster Linie anstrengend ist? Welche Post möchte man eigentlich vom ehemaligen Arbeitgeber nicht bekommen und wie reagiert man am Besten auf ein Hausverbot? ZDP das Soulslike unter den Podcasts
The recent State of Play and Summer Game Fest events featured tonnes of incredible announcements - and we want to talk about them! From the unveiling of a brand new Resident Evil title, to the reveal of more Persona goodness and sequels to beloved Soulslike games - join us as we discuss it all and make lots of excited noises along the way.What was the one announcement that got you most excited? Use #podsquad across Bluesky and X - let us know! Hosted on Acast. See acast.com/privacy for more information.
Bell hat ordentlich in ELDEN RING NIGHTREIGN reingebuttert und erzählt von ihren Eindrücken. Greg hat's auch gespielt. Wie sie es finden? Heute im GAME TALK erfahrt ihr's. Fabian hat derweil in das zuletzt durch Version 2.0 (hoffentlich) verbesserte LORDS OF THE FALLEN reingespielt. Außerdem hat er NVIDIAs neue GeForce Now-Lösung für das STEAM DECK getestet. Gregor hat sich als Pilot in F1 25 versucht, der Erfinder von KATAMARI DAMACY – Keita Takahashi – ist mit einem neuen Spiel am Start: TO A T. Ein Überblick über den kostenlosen SEA OF STARS-DLC namens THROES OF THE WATCHMAKER rundet diesen GAME TALK ab. Die SWITCH 2 haben wir leider noch nicht, aber dazu gibt's ab Donnerstag bei uns einiges an Content, darunter ein schönes TURNIER in MARIO KART WORLD.
With the release of Elden Ring Nightreign, the PlayStation Access team are sharing their favourite Soulslike multiplayer memories - including missing NPCs, jolly cooperation and thwarting invaders.They also drill down into what makes the shared experiences of these games so special, and a boss-sized quiz sees Rosie and Alex square off once more. Hosted on Acast. See acast.com/privacy for more information.
¡Bienvenidos a un episodio especial de la charla entre amigos! En esta ocasión encendemos la hoguera para charlar un ratito sobre los juegos soulslike de la compañía Koei Tecmo. Contamos al micro como invitado especial a Rocquito del podcast Roquimendaciones, y DRM Podcast; y junto a él, el maravilloso Wiila y Filin conforman este trio de aventureros. (Aviso a navegantes: como no puede ser de otra manera, han surgido problemas en la grabación. Hemos hecho lo que se ha podido, creo que no ha quedado muy mal, pero si detectáis algo, por favor, hacédnoslo saber en comentarios. Gracias por vuestra comprensión) - Escucha la Iniciativa Souls: https://www.ivoox.com/iniciativa-souls_bk_list_11261150_1.html Nuevebits En "Dark Souls - A Juego Lento 2. Del inicio a tocar las campanas", Nuevebits se sumerge en los primeros pasos de la aventura en Lordran. Acompáñalos en un análisis detallado desde el momento en que tocas el primer píxel hasta que haces sonar las campanas, desentrañando los misterios y desafíos iniciales de este clásico. Lanzamiento: 26/05/2025 - 16:00 Tito Cole ¿Quieres dominar Dark Souls 2 desde el minuto uno? Tito Cole te revela en su podcast "Cómo romper el juego desde el inicio" las estrategias y secretos para hacerte imparable. Prepárate para descubrir cómo aplastar la dificultad y convertirte en el verdadero campeón de Drangleic. Lanzamiento: 26/05/2025 - 18:00 Teme La Vieja Sangre Sumérgete en la atmósfera gótica y opresiva de Yharnam con Teme La Vieja Sangre. En "Bloodborne - La lucidez y sus interpretaciones", explorarán cómo este concepto clave afecta la narrativa y la experiencia del cazador. Descubre las capas de misterio y locura que envuelven uno de los títulos más queridos de FromSoftware. Lanzamiento: 27/05/2025 - 18:00 Puede Ser Una Charla Más Vuelve al origen de todo. En este episodio especial de la Iniciativa Souls, Puede Ser Una Charla Más te lleva de vuelta a Demon's Souls. Acompáñalos en un repaso por el pionero que lo empezó todo, analizando sus mundos, mecánicas y el legado que dejó en la industria. Lanzamiento: 28/05/2025 - 5:00 newplayer ¿Conectados? newplayer desentraña los hilos que unen las complejas historias de FromSoftware en "Saga Souls: Lore y conexiones". Desde Demon's Souls hasta Elden Ring, explorarán los temas recurrentes, las teorías y los vínculos secretos que dan forma a este fascinante universo. Lanzamiento: 28/05/2025 - 20:00 ILT Juegos En "Personajes icónicos + ¿nos gusta la sufrición?", ILT Juegos pondrá sobre la mesa dos grandes pilares del género Souls-like: aquellos personajes que se quedan grabados en nuestra memoria y la eterna pregunta de por qué, a pesar de la dificultad, este género nos engancha tanto. Lanzamiento: 29/05/2025 - 18:00 Insertcoin Games Saliendo un poco de la norma, Insertcoin Games te invita a explorar el vasto y melancólico mundo de Hallownest con su análisis de Hollow Knight. Descubre cómo este aclamado metroidvania indie captura la esencia del desafío y la exploración Souls-like con un estilo propio. Lanzamiento: 29/05/2025 - 21:00 Topal Games Más allá de FromSoftware, existen otros grandes exponentes del género. Topal Games se centra en "Koei Tecmo y los Soulslike", analizando cómo estudios como Team Ninja han abordado la fórmula con sagas como Nioh y Wo Long. Descubre sus aportaciones y diferencias en este subgénero. Lanzamiento: 30/05/2025 - 18:00 4Players podcast Prepárate para el enfrentamiento final de la trilogía original. 4Players podcast dedica su episodio a Dark Souls 3, analizando sus impresionantes combates, su lore épico y cómo cierra el ciclo de la Primera Llama. Un repaso imprescindible para los fans del último gran Dark Souls. Lanzamiento: 30/05/2025 - 20:00 Rocquimendaciones ¿Te perdiste algo en las Tierras Intermedias? Rocquimendaciones llega con "Elden Ring: Evolución y lore. La historia que no entendiste". Sumérgete en el vasto mundo abierto de Elden Ring, explorando su profunda narrativa y cómo el juego evoluciona la fórmula Souls a una escala nunca vista. Lanzamiento: 01/06/2025 - 18:00 SieteBITS No todo son FromSoftware. SieteBITS nos trae un completo repaso a "Los 'souls' que no son de FromSoftware". Explorarán destacados del género como Life of Pi, Lords of the Fallen, Mortal Shell, y los Jedi Fallen Order / Survivor, analizando cómo estos títulos han abrazado la esencia de la sufrición con su propia personalidad. Lanzamiento: 01/06/2025 - 20:00 - Vuelve a la universidad con UNIR: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colectivosunireu_espdfconvenio_gamelx_oyentes_off%E2%81%A0
Set in the fictional country of Hadea, the hermit nation is embroiled in civil war. The protagonist, Remi, returns to his country after years away to discover his past.Hell is Us is shying away from being called ‘Soulslike' in its approach. Instead, combat is designed to offer a worthwhile challenge to players without feeling “punitive.” With various skills to unleash and enemy patterns to adapt, multiple weapons and abilities help guide Remi.(0:00) Intro(2:15) Hell is Us top-level impressions(5:30) Combat(18:10) Exploration and puzzles(27:15) Dungeons(31:30) OutroLike and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreatures Twitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @ConsolecreaturesIntro music provided by Mad Seedling. Check his work on Spotify!
¡Que pasa locos!Pues nos hemos unido a la iniciativa souls y aunque en principio solo íbamos a hablar de Hollow Knight, no podíamos dejar la oportunidad de pillar el Sekiro tras una baja de ultima hora asi que nos ponemos con ello.Iniciativa patrocinada por UNIR:https://estudiar.unir.net/es/es-gam-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colEscucha la Iniciativa Souls en:• iVoox: https://www.ivoox.com/iniciativa-souls_bk_list_1126150_1.html• Spotify: https://open.spotify.com/playlist/64cwDXnJSD1kVPLZV3jY0Y?si=1c4369920eff43f8Participantes de la iniciativa:• Nuevebits: Dark Souls. Del inicio a las campanas.https://www.ivoox.com/podcast-nuevebits-podcast-videojuegos-ivoox_sq_f11347396_1.html• Cole Train (Tito Cole): Rompe Dark Souls 2 desde el inicio.https://go.ivoox.com/sq/1097915• Teme la vieja sangre: Bloodborne, la lucidez y sus interpretaciones.https://anchor.fm/s/ee1d9630/podcast/rss• Puede ser una charla más: Demon's Souls.https://www.ivoox.com/podcast-puede-ser-una-charla-mas_sq_f11025042_1.html• Newplayer: Saga Souls: lore y conexiones.https://www.ivoox.com/podcast-newplayer_sq_f11072423_1.html• ILT Juegos: Personajes icónicos + ¿nos gusta la sufrición?https://www.ivoox.com/podcast-iltjuegos_sq_f1446764_1.html• Insertcoin Games: Sekiro y Hollow Knight.https://anchor.fm/s/5a5fdbb0/podcast/rss• Topal Games: Koei Tecmo y los Soulslike.https://www.ivoox.com/podcast-podcast-topal-games-podcast_sq_f124314_1.html• 4Players podcast: Dark Souls 3• Rocquimendaciones: Elden Ring: evolución y lore.https://www.ivoox.com/podcast-rdj-rocquimendaciones-juegos_sq_f12477026_1.html• SieteBITS: Los “Souls” que no son de FromSoftware.https://www.ivoox.com/feed_fg_f1587235_filtro_1.xml¡Esperemos que os guste!NUESTA LISTA DE RECOMENDACIONES Esta lista de juegos es la que hemos llegado por consenso (y por imposiciones de Joak) como los 10 juegos que recomendamos desde ICG. Se podrán realizar cambios cuando los integrantes consideren que hay un nuevo merecedor de entrar en dicha lista, siempre teniendo que eliminar uno de los aquí presentes.Red dead redemption 2HadesThe last of us 2Elden ringMass effect 2Xcom 2World of warcraftHollow knightZelda breath of the wildPersona 5 royale¡Encuentra tu versión 2.0 con los consejos de Joakin Dead!https://www.amazon.es/dp/B0BHTZPJMH/ref=cm_sw_r_wa_api_EX5KV44ACRD6C0165XDMAquí tienes tu podido de descuento de Wetaca: JOAQUINL4097Recordad, si queréis saber mas de nosotros, a continuación toda la información:InsertCoin Games:Grupo de Discord: https://discord.gg/aJrZFRCYoutube: https://www.youtube.com/channel/UC_TLx2vHlr7AJ4kPgckx68wTwitch: https://www.twitch.tv/insertcoingamesTwitter: @ICGames_ESInstagram: insertcoingames_Se os quiere!
This week, Kate, Alex, and Kapi talk about Soulslike games, where they first got into them, why they love them, and what "get good" really means in the context of Soulslikes.
What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike. Why are Western games losing ground? Can a game truly appeal to both Western and Eastern markets? How do you create narrative depth without sacrificing gameplay flow? Why creativity thrives on constraints—and how Rising Tide harnessed it Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between. If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation. Stay Connected: Ben Carcich (Host, Building Better Games) LinkedIn: https://www.linkedin.com/in/benjamin-carcich Substack: https://bencarcich.substack.com Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/@BuildingBetterGames Rob Wynne (Co-founder, Rising Tide Studios) LinkedIn: https://www.linkedin.com/in/robwynnestudiofounder Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Clark Kosene (Narrative Lead) LinkedIn: https://www.linkedin.com/in/clark-kosene-25745227 Website: https://kosenecreative.com YouTube: https://www.youtube.com/@kosenecreative4589 Rising Tide Studios Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Get full uncut episodes & behind-the-scenes content: https://www.patreon.com/buildingbettergames
Rematch, of Fifu zoals Ron de voetbalgame herdoopt heeft, doet qua feel niet onder voor Rocket League. Verder: De Switch 2 en een Soulslike-update. Klets mee met mede-luisteraars in onze Discord en neem 'ns een kijkje op Patreon voor nog meer podcasts!
In Part 2 of this episode of the Dead End Gaming Podcast Beezy and Granddad are joined by long time friend of the show CoreyBliss as they take on a tier list of some of the greatest Soulslike games ever made and see where they stack up. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee omnystudio.com/listener for privacy information.
In Part 2 of this episode of the Dead End Gaming Podcast Beezy and Granddad are joined by long time friend of the show CoreyBliss as they take on a tier list of some of the greatest Soulslike games ever made and see where they stack up. Learn more about your ad choices. Visit megaphone.fm/adchoices
Currently Playing returns with a first ever live in person recording! Daniel talks to his friend Marcy (musician, teacher, world traveler) about the game Black Myth: Wukong which is based on the Chinese novel Journey to the West. We take a deep dive into the origins of the company behind the game, Game Science, and their connection to the story and Chinese culture before discussing some of the finer details of the gameplay and the challenging Soulslike subgenre. Since Marcy was able to record in person he joined Daniel for playing Streets of Rage 4 which made the classic "couch co-op" game feel more alive, and then Marcy challenged Daniel to play Transistor. We end the show a little unconventionally as well by playing some of Marcy's unreleased music as background and then the also unreleased single Monsters.0:00:00 - Welcome to the Show, Marcy!0:07:44 - What Are You Playing? Black Myth: Wukong0:50:34 - Backlog Recap - Streets of Rage 40:58:15 - Backlog Challenge - Transistor1:14:06 - Wrap Up/Plugs1:17:03 - Monsters
Deze Soulslike action-RPG The First Berserker: Khazan is een spin-off van het immens populaire Aziatische Dungeon Fighter Online, een franchise met meer dan 850 miljoen spelers wereldwijd. Ondanks die gigantische […]
#Khazan #Nintendo #verdansk - LSS GEAR: https://livingsplitscreen-shop.fourthwall.com(EPISODE: 181)TIMESTAMPS:1:00 - Behind the Scenes5:50 - Intros | What We've Been Playing | Atomfall | First Berserker Khazan & Anime Talk1:25:00 - Chat Shoutout1:35:00 - Nintendo Switch 22:59:00 - South of Midnight3:24:00 - Bungie Marathon Tease Coming?3:29:00 - Doom The Dark Ages3:35:00 - StarCraft being shared to other developers?3:37:00 - Smaller Topics3:51:00 - Outros- This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities on a week to week basis. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! -______________________________________________________________ SOURCES (TOPICS NOT COVERED IN ORDER!):UPCOMING GAMES:- www.releases.comTHIS DAY IN GAMING:- https://gamefaqs.gamespot.com/games/thisdayingamingFOLLOW:- https://x.com/pongsoul- https://x.com/s7eelreign- https://twitter.com/Knoebelbroet____________________________________________________________Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms!@PongSoul, @is7eelreigni____________________________________________________Living Splitscreen GOES LIVE EVERY SATURDAY MORNING (9AM CT | 10AM ET | 3PM UK!)- https://www.youtube.com/@LivingSplitScreen ___________________________________________________________AUDIO PODCAST SERVICES LSS (NEXT DAY)- Anchor : https://anchor.fm/livingsplitscreen- Google Podcasts:https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81MDhmY2IwNC9wb2RjYXN0L3Jzcw==- Apple Podcasts:https://podcasts.apple.com/us/podcast/living-splitscreen/id1562181988?uo=4- Spotify:https://open.spotify.com/show/2tORrcLMjVMaaoKiXF0Br6___________________________________________________________Diving deep into industry news, the future of gaming, and the evolving video game culture, we break down everything from PC gaming to console gaming, even tapping into mobile gaming and emerging gaming technology. Whether it's the latest AAA games, hidden gems in the indie games scene, or unexpected gaming leaks, we cover it all. Expect insight into developer insights, gaming events, and the impact of gaming history on today's titles. From fighting games and strategy games to role-playing games, racing games, and the most competitive multiplayer games, we explore every genre that shapes the gaming community. We're here for the gamer lifestyle, breaking down game graphics, game performance, and all things gaming hardware—including the latest in gaming accessories. Whether you're into single-player games or online gaming, Living SplitScreen delivers raw, unfiltered conversations about the games we love and the industry shaping them. Join the conversation and stay locked in with the realest discussions on gaming every week!
Alex and Luke Talk Elden Ring.In this episode, Alex and Luke finally tackle Elden Ring, FromSoftware's 2022 open-world epic that took the gaming world by storm. Directed by Hidetaka Miyazaki, with worldbuilding contributions from George R.R. Martin, Elden Ring expands the Soulsborne formula into a sprawling, unforgiving landscape—the Lands Between—where death is certain, but victory is oh so sweet. At the time of this recording, Elden Ring holds a Metacritic score of 96, solidifying its place as one of the highest-rated games of all time. According to HowLongToBeat, a standard playthrough takes around 60 hours (a complete and utter lie), while completionists can expect well over 134+ hours of brutal bosses, deep lore, and relentless challenge. Both Alex and Luke played on Xbox Series X, comparing notes on their builds, the moments that broke them, and the bosses that left them questioning their life choices. From first steps into Limgrave to taking down some of Elden Ring's most infamous enemies, they share their highs, lows, and what makes this game such a landmark title. This episode is unofficially brought to you in part by Banging with the Bros. Send us a Text Message! We'll respond on our next episode!Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.
We did it. We made it through Black Myth: Wukong. This game had its ups and downs in the difficulty of its bosses (and there are plenty). But if you like Soulslike games and a challenge, you'll enjoy it.
Side Quests is back and so is host Chris Diggins! He is a podcaster, writer, critic, professional GM, Tenth Sol and mastermind of the Eternal Cauldron Project! The game he is talking about today is Nine Sols by Red Candle Games. You can find this episode's host on his podcast Mostly Nitpicking! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
On the latest PlayStation Access Podcast, the team are discussing upcoming 2025 games that are just around the corner - upcoming titles that we've already sunk time into. From brutal samurai adventures to pirate chaos in tropical climes, there is a lot to be excited about.The gang also shares controversial opinions on cuddly companions, Rosie recounts her time aboard a pirate ship, and Alex has found his new Soulslike obsession.PlayStation Access is the official YouTube channel of PlayStation UK - a vibrant, welcoming community celebrating all things PlayStation. Join us for weekly livestreams, list features and in-depth coverage on all your favourite games. Hosted on Acast. See acast.com/privacy for more information.
Blessing, Tim, and Andy discuss the best Soulslike games on the market. Run of Show - - Start - Top 10 Best Soulslike Games - Ads - Top 10 Game Over Screens Learn more about your ad choices. Visit megaphone.fm/adchoices
Blessing, Tim, and Andy discuss the best Soulslike games on the market. Run of Show - - Start - Top 10 Best Soulslike Games - Ads - Top 10 Game Over Screens Learn more about your ad choices. Visit megaphone.fm/adchoices
Blessing, Tim, and Andy discuss the best Soulslike games on the market. Run of Show - - Start - Top 10 Best Soulslike Games - Ads - Top 10 Game Over Screens Learn more about your ad choices. Visit megaphone.fm/adchoices