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This week we're joined by the #1 Fan of Jace Beleren, Radley! He's here to talk to us about the enigmatic wielder of mysteries, including delving into some of his current motivations in the story and some larger themes that surround one of Magic's longest running characters. If you don't follow Radley online, you can find him at @SpaceBeleren on Twitter, or follow his Vorthos blog at wielderofmysteries.tumblr.com. Radley's extensive knowledge of Jace means you'll see more of him on the podcast in the future as the narrative moves towards a showdown with the iconic blue planeswalker. If you'd like to support the podcast and get access to our Discord server where we're talking all things Duskmourn and looking forward to the announcement of future sets, you can do so at Patreon.com/TheVorthosCast! Every member at the $1 a month tier gets access to the Discord and early episode releases, and for $3 a month members can listen to us record the show live!
Es ist soweit. Die Planeswalker Chandra Nalaar, Gideon Jura, Jace Beleren und Nissa Revane schwören den Eid der Wächter um Zendikar und dem Multiversum Hilfe zu leisten. Diese Story wurde so auf https://magic.wizards.com/de/news/magic-story/oath-gatewatch-2016-02-03 veröffentlicht. In den Sprechrollen Gideon: Gino von Herumkommandiert Jace: Patrick von SpielraumWien Nissa: Phynxes Chandra: Hannahgramm Die Geschichte und Bilder sind eigentum von Wizards of the Coast und den jeweiligen Content Creatoren. Da dies ein Fanprojekt ist, werde ich von Wizards of the Coast nicht gesponsort oder unterstützt.
**Try my Partner Aura 2 weeks for free: https://aura.com/lorebrarians doing so supports the channel!**Learn about the enigmatic mind mage Jace Beleren and his journey through Magic: The Gathering's vast MultiverseDragon Shield U.S. Affiliate:https://www.dragonshield.com/webshop/us/?aff=62Dragon Shield Euro Affiliate:https://www.dragonshield.com/webshop/?aff=48Become a lore luminary:https://www.patreon.com/thelorebrariansRead the Blog:https://www.thelorebrarians.com/Contact:thelorebrarians@gmail.com The Gaming BlenderHave you ever wanted to design your own video game?Listen on: Apple Podcasts SpotifySupport the show
Michelle Rapp joins the show to talk about their favourite MTG web fiction story The Flood by Alison Luhrs. Ixalan is one of the most tightly realised story arcs in Magic story and this article delves deep into the History of the games most prominent character Jace Beleren. The Flood by Alison Luhrs:https://magic.wizards.com/en/articles/archive/magic-story/flood-2018-01-10Michelle's socials:@kilnfiendpotterhttps://kilnfiendpottery.com/Music by Michael Rawcliffe Audio.Twitter:MTF- @MTFlavouring,Andy- @AndyMannface,Nathan- @TheFoxintheMoon,Youtube:https://www.youtube.com/channel/UCqEmU7KIqU4Bcwn2RfcJ-yQ
Join us with a fresh new season!This week we look at a master of illusion and erasing his own mind. We head back into the Magic The Gathering multiverse and visit the history of the blue mage, Jace Beleren.Our Linktree!https://linktr.ee/MoonBoundProductions
Bellinak: A Dungeons and Dragons Meets Magic The Gathering Podcast
In this episode our adventurers find a new crew mate, get attacked by a Warforged Juggernaut, and find themselves in the Outlands with Jace Beleren. Will our adventurers survive against this Juggernaut, Learn the mysteries behind this Planeswalker, or will they end up hitchhiking their way back home from Wildspace? Only time will tell.
Trouble is a-brewin' on Ravnica. Vraska, Ral, and Kaya are all trying to track down the assassins that attacked some of the guilds and put Jace into a coma. We get to see what long-time bad guy planeswalker is entangled in the plot! Publishers Description (W) Jed MacKay (A) Ig Guara (CA) Matteo Scalera A NEW ERA FOR MAGIC CONTINUES HERE! With their homes rocked by an attack - and Jace Beleren's life hanging in the balance - Planeswalkers Kaya, Ral and Vraska must discover who is behind it all. * But as they begin to suspect one of Ravnica's biggest Guilds is behind the attack, it becomes clear their enemy may be plotting something even more destructive... SUBSCRIBE to watch more videos like this one! LET'S CONNECT! -- Talk Nerdy to Me Facebook -- Zia Comics Facebook -- Zia Comics Twitter -- Zia Comics Instagram -- Talk Nerdy to Me website -- Zia Comics website LISTEN TO OUR PODCAST! - iTunes - RSS Feed - Stitcher - Google Play - Podbean - Spotify - Tune In/Alexa - Pandora #ziacomics #boomstudios #boom #mtg #magicthegathering #JedMacKay #IgGuara #MatteoScalera
This episode was originally released May 6th, 2019.For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.Here’s the timestamped table of contents for your listening ease and enjoyment:00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage26:56 – What Do We Do With 36 New Planeswalkers?43:16 – Sous Vide? So What?Total runtime: 55:29 Planeswalkers in Vintage I want to start the writeup with a lament, actually, for the loss of Morphling.de. That website was a longtime store of Vintage decks and knowledge from the paper and early online days of the format, going back to 2002. I did a lot of research there for articles and podcasts and considered it a great source for questions like “Who was the first person to top eight with Rage Extractor?” and “Is there a recent 5C Stax list?” The archives are still available, but they’re not searchable. It’s a blow to people like us who enjoy the historical perspective. At least the archives of The Mana Drain are still in good working order. Using those, it seems like the first planeswalkers, from Lorwyn, mostly missed Vintage entirely. Little Jace Beleren wasn’t explosive enough and too generously gave cards to your opponent. Chandra Nalaar and Liliana Vess were too expensive, and Ajani Goldmane was too creature-centric for the time. In fact it was Garruk Wildspeaker who had the most attractive power-level to cost ratio, making into an experimental Worldgorger Dragon combo build by Rich Shay and a novel mono-green deck from Guli. These weird, attackable enchantments with activated abilities didn’t really go anywhere It wasn’t until Tezzeret, the Seeker combined with a newly re-re-un-re-errata’d Time Vault in 2008 that planeswalkers really took hold. Suddenly there was an entirely new deck archetype—two if you distinguish Turbo Tezz from the regular kind—that featured an entirely new card type. And it was winning! Tezzeret still won in a very Vintage-y way, that is, immediately. You had one to stop your opponent from taking all the turns, which meant short-term answers like counterspells and artifact removal were reasonable. Still, Thirst for Knowledge was restricted in 2009. Then, in 2010, Jace, the Mind Sculptor appeared in Worldwake. There was a lot of discussion when the text first appeared, with players trying to determine the new card’s role, if it had one. You should really treat yourself to skimming that thread, as it’s hilarious in hindsight. Big Jace didn’t catch on right away, but it definitely left a mark on the format. Jace paired nicely with Dark Confidant as a draw engine in control decks, so well that Owen Turtenwald won the 2010 Vintage Championship with it as a three-of. Jace succeeded in making the game longer, and Gush and Frantic Search were unrestricted in October 2010 to compete in that environment. It’s at this point that Vintage really turned more towards creatures as part of a strategic plan. Stuff on the board started being more important than stuff in the hand, and planeswalkers, creatures, and removal jockeyed for superiority. (This is actually where Jace Beleren (the card) started to show up, as a counter to players trying to push the envelope on Jace, the Mind Sculptor. Beleren was slightly cheaper and could strand an opponent’s Mind Sculptor in hand. It was kind of a weird time.) There haven’t been so many planeswalkers that reached Tezzeret or Jace status. Dack Fayden certainly made an impact, particularly as an anti-strategy against Workshop decks, encouraging the use of Arcbound Ravager alongside Lodestone Golem and necessitating Phyrexian Revoker. And the bar has gotten lower for other planeswalkers to be tested. Even unexpected hits like Arlinn Kord, Daretti, Ingenious Iconoclast, and Tamiyo, Field Researcher have made Vintage Top 8s. So It’s WAR Now we enter a new era of planeswalkers. Previously, they had been weird, attackable enchantments with activated abilities. Now they have static and triggered abilities too! This puts even more emphasis on preserving a board full of stuff as you increase your value as the game goes on. Not only do planeswalker abilities draw you virtual spells each turn, but you’re further rewarded for keeping a board full of stuff. Creatures and removal—particularly if it covers a variety of permanent types—thus get more important as well. We look at some cards from War of the Spark completely without context aside from being a Vintage-focused podcast. Certainly there are a few standout planeswalkers that could slot easily into an existing Vintage deck or something similar, and War of the Spark seems like it will have a major impact on the format. Consider Saheeli, Sublime Artificer, or Ral, Storm Conduit, as a fifth copy of Young Pyromancer with benefits like comboing a little with Time Vault or copying Ancestral Recall or any of Vintage’s other great spells. Teferi, Time Raveler, could make it into Jeskai as a control piece, or into Paradoxical Outcome as anti-counterspell technology. Maybe Teyo, the Shieldmage, or Dovin, Anarch of Bolas (don’t forget hybrid mana can be mono-colored!) find a place in a mono-white prison deck alongside various Thalias and other white weenies. Karn, the Great Creator, seems like a shoo-in for a Mishra’s Workshop deck. Despite being a four-drop nonartifact, Karn’s one-sided Null Rod ability is powerful, particularly in the mirror and against Paradoxical Outcome, where it can’t be removed by artifact hate. Being able to get artifacts out of your sideboard or that were exiled is also strong, potentially game-winning and well worth four mana in an artifact combo deck like Two-Card Monte. Karn’s suite of abilities could also find a home in Paradoxical Outcome decks, similar to Teferi; Karn can shut down opposing Shops or the Mirror and provide an alternate route to victory. Even getting old effects on new card types could be exciting. Jace, Wielder of Mysteries, is a new Laboratory Maniac, potentially with a built-in path to an empty library. Narset, Parter of Veils, is similar to something like Notion Thief in conjunction with Dack Fayden or any number of draw-sevens. And Ashiok, Dream Render, potentially shuts down tutor-heavy combo decks like a one-sided Mindlock Orb or permanent Shadow of Doubt. These may not see long-term heavy play without help, but they have some interesting applications. Beyond planeswalkers there are plenty of other interesting cards in the set. Some combo-minded players are salivating over Bolas’s Citadel, which seems to combine Yawgmoth’s Bargain and Channel into one Tinker-ready package, and (particularly as I write that sentence out) seems nuts. An aggressive, black-based storm or Goblin Charbelcher deck make use of that if players aren’t too scared of Mental Misstep to run Dark Ritual. And if planeswalkers do run roughshod over Vintage, The Elderspell has some seriously exciting text for two mana. I realize this section reads like a bit of a laundry list of card names, but that’s because War of the Spark has great potential. The addition to Vintage of this many planeswalkers (and associated cards) that are reasonably costed with reasonable abilities is unprecedented. Food and Drink: Unconventional Ovens We close this episode with a discussion of sous vide and other cooking techniques for the lazy hipster. Geoff likes the convenience of long-term, constant-temperature hot water baths for his bachelor chow of salmon. He can put his filet-o-fish into a bucket in the afternoon, set the temperature on the sous vide wand, and return later when he wants to eat. There’s no chance of overcooking, and a quick sear in a pan or on the grill adds caramelized flavor. It’s trendy and fun! And as you’ll learn in the podcast, you can sous vide pretty much anything, including phones. Josh is intrigued by cooking salmon in the dishwasher or on top of a car engine during a long road trip. Nat adds that he used to cook Pop-Tarts in a hot pot in his dorm in college. We all do what must be done to survive. Questions for Discussion Which is Jace, the Mind Sculptor’s best ability? What different planeswalkers have you played in Vintage? Did you ever go crazy and, like, BOOM! seven-mana Garruk, Apex Planeswalker instead of playing, like, Yawgmoth’s Bargain? What War of the Spark cards spark your interest? Did you ever cook fish in your dishwasher? How about just throwing a steak in the dryer to tenderize it? What’s the most expensive card you’ve ever sous vide’ed? Conclusion Thanks for listening! We should have something special coming up in the next few weeks so stay tuned! We’ll look forward to any questions or comments here or The Mana Drain or on Twitter. You can also email us at seriousvintagepodcast@gmail.com.
This episode was originally released May 6th, 2019.For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.Here’s the timestamped table of contents for your listening ease and enjoyment:00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage26:56 – What Do We Do With 36 New Planeswalkers?43:16 – Sous Vide? So What?Total runtime: 55:29 Planeswalkers in Vintage I want to start the writeup with a lament, actually, for the loss of Morphling.de. That website was a longtime store of Vintage decks and knowledge from the paper and early online days of the format, going back to 2002. I did a lot of research there for articles and podcasts and considered it a great source for questions like “Who was the first person to top eight with Rage Extractor?” and “Is there a recent 5C Stax list?” The archives are still available, but they’re not searchable. It’s a blow to people like us who enjoy the historical perspective. At least the archives of The Mana Drain are still in good working order. Using those, it seems like the first planeswalkers, from Lorwyn, mostly missed Vintage entirely. Little Jace Beleren wasn’t explosive enough and too generously gave cards to your opponent. Chandra Nalaar and Liliana Vess were too expensive, and Ajani Goldmane was too creature-centric for the time. In fact it was Garruk Wildspeaker who had the most attractive power-level to cost ratio, making into an experimental Worldgorger Dragon combo build by Rich Shay and a novel mono-green deck from Guli. These weird, attackable enchantments with activated abilities didn’t really go anywhere It wasn’t until Tezzeret, the Seeker combined with a newly re-re-un-re-errata’d Time Vault in 2008 that planeswalkers really took hold. Suddenly there was an entirely new deck archetype—two if you distinguish Turbo Tezz from the regular kind—that featured an entirely new card type. And it was winning! Tezzeret still won in a very Vintage-y way, that is, immediately. You had one to stop your opponent from taking all the turns, which meant short-term answers like counterspells and artifact removal were reasonable. Still, Thirst for Knowledge was restricted in 2009. Then, in 2010, Jace, the Mind Sculptor appeared in Worldwake. There was a lot of discussion when the text first appeared, with players trying to determine the new card’s role, if it had one. You should really treat yourself to skimming that thread, as it’s hilarious in hindsight. Big Jace didn’t catch on right away, but it definitely left a mark on the format. Jace paired nicely with Dark Confidant as a draw engine in control decks, so well that Owen Turtenwald won the 2010 Vintage Championship with it as a three-of. Jace succeeded in making the game longer, and Gush and Frantic Search were unrestricted in October 2010 to compete in that environment. It’s at this point that Vintage really turned more towards creatures as part of a strategic plan. Stuff on the board started being more important than stuff in the hand, and planeswalkers, creatures, and removal jockeyed for superiority. (This is actually where Jace Beleren (the card) started to show up, as a counter to players trying to push the envelope on Jace, the Mind Sculptor. Beleren was slightly cheaper and could strand an opponent’s Mind Sculptor in hand. It was kind of a weird time.) There haven’t been so many planeswalkers that reached Tezzeret or Jace status. Dack Fayden certainly made an impact, particularly as an anti-strategy against Workshop decks, encouraging the use of Arcbound Ravager alongside Lodestone Golem and necessitating Phyrexian Revoker. And the bar has gotten lower for other planeswalkers to be tested. Even unexpected hits like Arlinn Kord, Daretti, Ingenious Iconoclast, and Tamiyo, Field Researcher have made Vintage Top 8s. So It’s WAR Now we enter a new era of planeswalkers. Previously, they had been weird, attackable enchantments with activated abilities. Now they have static and triggered abilities too! This puts even more emphasis on preserving a board full of stuff as you increase your value as the game goes on. Not only do planeswalker abilities draw you virtual spells each turn, but you’re further rewarded for keeping a board full of stuff. Creatures and removal—particularly if it covers a variety of permanent types—thus get more important as well. We look at some cards from War of the Spark completely without context aside from being a Vintage-focused podcast. Certainly there are a few standout planeswalkers that could slot easily into an existing Vintage deck or something similar, and War of the Spark seems like it will have a major impact on the format. Consider Saheeli, Sublime Artificer, or Ral, Storm Conduit, as a fifth copy of Young Pyromancer with benefits like comboing a little with Time Vault or copying Ancestral Recall or any of Vintage’s other great spells. Teferi, Time Raveler, could make it into Jeskai as a control piece, or into Paradoxical Outcome as anti-counterspell technology. Maybe Teyo, the Shieldmage, or Dovin, Anarch of Bolas (don’t forget hybrid mana can be mono-colored!) find a place in a mono-white prison deck alongside various Thalias and other white weenies. Karn, the Great Creator, seems like a shoo-in for a Mishra’s Workshop deck. Despite being a four-drop nonartifact, Karn’s one-sided Null Rod ability is powerful, particularly in the mirror and against Paradoxical Outcome, where it can’t be removed by artifact hate. Being able to get artifacts out of your sideboard or that were exiled is also strong, potentially game-winning and well worth four mana in an artifact combo deck like Two-Card Monte. Karn’s suite of abilities could also find a home in Paradoxical Outcome decks, similar to Teferi; Karn can shut down opposing Shops or the Mirror and provide an alternate route to victory. Even getting old effects on new card types could be exciting. Jace, Wielder of Mysteries, is a new Laboratory Maniac, potentially with a built-in path to an empty library. Narset, Parter of Veils, is similar to something like Notion Thief in conjunction with Dack Fayden or any number of draw-sevens. And Ashiok, Dream Render, potentially shuts down tutor-heavy combo decks like a one-sided Mindlock Orb or permanent Shadow of Doubt. These may not see long-term heavy play without help, but they have some interesting applications. Beyond planeswalkers there are plenty of other interesting cards in the set. Some combo-minded players are salivating over Bolas’s Citadel, which seems to combine Yawgmoth’s Bargain and Channel into one Tinker-ready package, and (particularly as I write that sentence out) seems nuts. An aggressive, black-based storm or Goblin Charbelcher deck make use of that if players aren’t too scared of Mental Misstep to run Dark Ritual. And if planeswalkers do run roughshod over Vintage, The Elderspell has some seriously exciting text for two mana. I realize this section reads like a bit of a laundry list of card names, but that’s because War of the Spark has great potential. The addition to Vintage of this many planeswalkers (and associated cards) that are reasonably costed with reasonable abilities is unprecedented. Food and Drink: Unconventional Ovens We close this episode with a discussion of sous vide and other cooking techniques for the lazy hipster. Geoff likes the convenience of long-term, constant-temperature hot water baths for his bachelor chow of salmon. He can put his filet-o-fish into a bucket in the afternoon, set the temperature on the sous vide wand, and return later when he wants to eat. There’s no chance of overcooking, and a quick sear in a pan or on the grill adds caramelized flavor. It’s trendy and fun! And as you’ll learn in the podcast, you can sous vide pretty much anything, including phones. Josh is intrigued by cooking salmon in the dishwasher or on top of a car engine during a long road trip. Nat adds that he used to cook Pop-Tarts in a hot pot in his dorm in college. We all do what must be done to survive. Questions for Discussion Which is Jace, the Mind Sculptor’s best ability? What different planeswalkers have you played in Vintage? Did you ever go crazy and, like, BOOM! seven-mana Garruk, Apex Planeswalker instead of playing, like, Yawgmoth’s Bargain? What War of the Spark cards spark your interest? Did you ever cook fish in your dishwasher? How about just throwing a steak in the dryer to tenderize it? What’s the most expensive card you’ve ever sous vide’ed? Conclusion Thanks for listening! We should have something special coming up in the next few weeks so stay tuned! We’ll look forward to any questions or comments here or The Mana Drain or on Twitter. You can also email us at seriousvintagepodcast@gmail.com.
Hello and welcome to Stacking the deck series, I am your card master Steven and I will be talking about Jace Beleren of how he became a planewalk in Magic the Gathering, so in case you wondering, this is new and I am still understanding but I love sharing about Magic the Gathering, I love the game and I want to talk you about all sort of cards in this podcast, I hope you enjoyed the video.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
"In Ravnica, one man reigns above all others: Jace Beleren, the living Guildpact. His word is law and none can stand against him. A conspiracy dedicated to freedom from the meddling of absent Planeswalkers will do the impossible. They know the truth: Jace Beleren Must Die!"
Return to Baldur’s Gate, and then descend to the hells beneath it in this newest adventure from Wizards of the Coast, Baldur’s Gate: Descent Into Avernus.
The party set a meeting with Jace Beleren to clear the air and got answers to many of their questions, as The Living Guildpact cleared the air and delivered some much needed context. Namely, that some otherworldly threat looms over Ravnica, and their missions have been an attempt to investigate the shadowy power behind the schemes. But one mission yet remained: a clandestine mission to an Orzhov Basilica to capture an informant code named the Tithe Taker in a sting operation. But the contact was no ordinary informant, and the party found themselves in a high stakes fight with a dangerous foe from their past. Follow the series on Twitch and podcast form here: https://linktr.ee/thebrokenpact Support us: https://ko-fi.com/savingthrowshow JOIN US ON SOCIAL MEDIA On Facebook: http://facebook.com/savingthrowshow On Instagram: http://instagram.com/savingthrowshow On Twitter: http://twitter.com/savingthrowshow CHAT WITH US ON DISCORD https://discord.gg/skgg8AcCHECK OUT OUR WIKI https://savingthrowshow.fandom.com/wiki/Saving_Throw_Show_Wiki ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ STARRING: Game Master Reuben Bresler | http://twitter.com/MoxReubyRiley Silverman | http://twitter.com/RileyJSilverman Gaurav Gulati | https://twitter.com/doublegxg Jordan Pridgen | https://twitter.com/jordanpigeon Ashlen Rose | https://twitter.com/AshlenRose Produced by: Dom Zook Gaurav Gulati
In this Podcast I explain to the Oldie what was the event that DC Comics dubbed the New 52 and why many comic fans hated it. We also talk about Scott Synder and Greg Capullo first major crossover in the New 52 called Batman:Night of the Owls Saga as well as discuss Detective Comics 1000 which is a tribute comic for Batman's 80th anniversary. Then the Oldie tells about the Magic the Gathering Planeswalker card Jace Beleren.