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In der Mittagsfolge sprechen wir heute mit Chiara Ettl, Region Lead bei Perlego, über die Finanzierungsrunde in Höhe von 50 Millionen US-Dollar in den Anbieter von Online-Abonnements für Lehr- und Sachbücher. Das Startup, dass das Spotify-Konzept auf akademische Lehrbücher anwendet, bietet eine digitale Online-Bibliothek, die sich auf die Bereitstellung von akademischen, professionellen und Sachbüchern konzentriert. Es handelt sich um einen abonnementbasierten Dienst, der Nutzerinnen und Nutzern für die Dauer ihres Abonnements uneingeschränkten Zugriff auf die Texte bietet. Das Londoner Startup gab letzte Woche den Abschluss der Series-B-Finanzierungsrunde in Höhe von 50 Millionen US-Dollar bekannt, die von Mediahuis Ventures, der Risikokapitalgesellschaft des europäischen Medienkonzerns Mediahuis, unter Beteiligung von Raine Ventures, dem Risikokapitalarm der Raine Group, und Evli Growth Partners angeführt wurde. Außerdem konnte Perlego wichtige strategische Verlage sowie Business Angels wie Jamie Brooker und Johan Brand (Kahoot), über ihren We Are Human-Fond für sich gewinnen. One more thing wird präsentiert von Sastrify – Die smarte Lösung für das Management eurer Software-Verträge. Erhaltet jetzt eine kostenlose Analyse eurer SaaS Tools und alle weiteren Informationen unter https://www.sastrify.com/insider
This week on The Pod Charles Cinecast, presented by The Prince Charles Cinema, our hosts Jonathan Foster, Fil Freitas and the returning Caroline Hartmann Frisk are joined by Robert Smith and Jamie Brooker to discuss Ken Russell's stylish and controversial historical horror/drama THE DEVILS! Join us as we get into all the details of this film's battles with censors and we praise Oliver Reed and Vanessa Redgrave for their stellar performances! If you'd like to support The Prince Charles Cinema during this time, you can do so by purchasing a Membership or Gift Membership here: princecharlescinema.com/PrinceCharles….dll/Page?p=0 You can also purchase a Gift Voucher here: princecharlescinema.com/PrinceCharles….dll/Page?p=4 Follow on Twitter: twitter.com/ThePCCPodcast twitter.com/TALL4ALL twitter.com/farawaysad Follow on Instagram: instagram.com/ThePCCPodcast instagram.com/tall4all instagram.com/dogz_i_metz instagram.com/carolinehfrisk Follow Rob: instagram.com/twenty_four_frames_per_second facebook.com/Twenty-Four-Frames-Per-Second-2067253166861338/ Support the podcast on Patreon! Help us keep the lights on! patreon.com/ThePCCPodcast Find us on all podcast apps! Help us out by leaving Ratings & Reviews on iTunes! Keep this FREE weekly podcast alive! ApplePodcasts: apple.co/2QtjUTS Spotify: spoti.fi/2ZOAstQ Stitcher: bit.ly/2Ltoq5c Soundcloud: @princecharlescinema Support this podcast
This week on The Pod Charles Cinecast, presented by The Prince Charles Cinema, hosts Jonathan Foster and Ariane Anantaputri are nearing the end of Ariane's time in London, but there are still some kickass horror films (and conspiracies) to talk about... mostly Stanley Kubrick's THE SHINING! Plus we have our first projectionist on the podcast, as Jamie Brooker jumps on to talk the wonderful world of film projection at The PCC! Highlights include: Projection 101 w/ Jamie Brooker Jennifer's Body The Lost Boys The Shining Full Programme & Tickets -> bit.ly/2jszspM Follow on Twitter: twitter.com/ThePCCPodcast twitter.com/TALL4ALL twitter.com/arianeanindita Find us on all podcast apps! Help us out by leaving Ratings & Reviews on iTunes! Keep this FREE weekly podcast alive! ApplePodcasts: apple.co/2QtjUTS Spotify: spoti.fi/2ZOAstQ Stitcher: bit.ly/2Ltoq5c Soundcloud: @princecharlescinema Support this podcast
Drew Perkins talks with Jamie Brooker in a repeat appearance about his experience with Kahoot! and We Are Human towards a more learner-centered culture and design of edtech tools.
Welcome to this episode of The Edtech Podcast, where we are in takeover mode with Lego Education. What's in this episode? In a paper by N V Scarfe in 1962 entitled “Play is Education” Einstein is quoted as saying “The Desire to arrive finally at logically connected concepts is the emotional basis of a vague play with basic ideas. This combinatory or associative play seems to be the essential feature in productive thought.” In this episode we explore what play-based learning means to one of the world’s biggest brands in play, an award-winning primary school pedagogical leader and a human-centred design thinker. How can we balance play with structured learning and how can we instil that essential love of learning through play, something so inherent to us humans…? This week we are in takeover mode with Lego Education. People Sophie Bailey is the Founder and Presenter of The Edtech Podcast Tom Hall, GM, Education, Lego Anna Kyrk, Head of Curriculum Development (Primary), School 21 Jamie Brooker, Founder Kahoot!, Co-Founder, We are Human Show Notes and References Checkout https://theedtechpodcast.com/edtechpodcast for full show notes and references You can find out more from LEGO® Education at www.education.lego.com Tell us your story We’d love to hear your thoughts on play-based learning. Leave your stories in the comments below. Alternately, record a quick free voicemail via speakpipe for inclusion in the next episode. Finally, you can post your thoughts or follow-on links via twitter @podcastedtech @LEGO_education or via The Edtech Podcast Facebook page.
Traditional Education is Passive Sitting still at your desk "absorbing" knowledge is passive. Often the only "active" part of a classroom is distracting siren call of smart phones, and watches. Cahoot - usually used in plural they're in cahoots. He was robbed by a man who was in cahoots with the bartender. - Merriam-Webster Let's Play A Game In Class It might seem "wrong" (and even a bit odd) that gameplay is a solution that can make classrooms more active & reduce distractions. Kahoot! has reached 1 billion cumulative participating players on the platform - Jamie Brooker With 40 million monthly active users, Kahoot! (a learning company) is happy to be "in cahoots" with students and their teachers to change the way people learn. Gameplay is Active Learning - Harry Hawk 19th Century Learning CUNY's Distinguished Professor Cathy N Davidson (link) has often noted that our current educational system was created in the mid 1800's to train the children of farmers to become efficient factory workers. This is why our educational system "insists" on work done alone, while sitting quietly at a desk without help from anyone else - Harry Hawk 21st Century Learners Today's work place is full of collaboration, and self directed learning in teams with various areas of domain expertise solving problems and creating processes that that span teams, departments, and even multiple businesses. Today workers are expected to band together and solve problems with sustainable multi-stakeholder solutions - Harry Hawk Kahoot! Knows Games Engage Students Jamie spoke about a number of game elements that were built into Kahoot! to purposely and positively impact classroom dynamics. Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space - Jamie Brooker One Game Leads To Another - Which Leads to Learning Learning is almost always more than a single lesson. Similarly, a properly deployed Kahoot! involves multiple games in the same day or over a number of days or weeks, etc. Gaming Improves Your Classroom Kahoot! encourages students to "look up" -- and while offering some light competition students are also encourages to speak with each other, and to even help each other. Embedding your next video into a game can make it more engaging - Harry Hawk Kahoot!'s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity - Jamie Brooker Making your own game can be a game in itself - Jamie Brooker Working Together: Gaming + Video If you already have video lectures, short educational films, or just traditional blackboard lectures they can co-exist with Kahoot! Storytelling is Synthesis Teachers know how hard it is to encourage and coach students so they can pull together a set of facts and personal insight while create an original narrative or research paper. Storytelling as found in game design naturally requires synthesis as "natural by-product" of game development. At their core gaming and video are both environments for storytelling. - Harry Hawk We tested our gaming environment "Kahoot!" in schools, to prove the engagement model before launching - Jamie Brooker Please Listen: In this conversation with Jamie Brooker the Chief Creative Officer and Founder of Kahoot! as he explains how Kahoot! has grown to offer over 15 Million publicly accessible games and supports 40 Million active monthly users. Life Long Learning Learning isn't only for young students - Harry Hawk Businesses that use Kahoot! will enable us to keep the product free to our educational users - Jamie Brooker If you are a business or communications professional try using Kahoot!. Play a game of Kahoot! with any internal team meeting; if your mission is externally focused create Kahoot! games around critical topics. A fun learning based game could be part of your onboarding process - Harry Hawk
Traditional Education is Passive Sitting still at your desk "absorbing" knowledge is passive. Often the only "active" part of a classroom is distracting siren call of smart phones, and watches. Cahoot - usually used in plural they're in cahoots. He was robbed by a man who was in cahoots with the bartender. - Merriam-Webster Let's Play A Game In Class It might seem "wrong" (and even a bit odd) that gameplay is a solution that can make classrooms more active & reduce distractions. Kahoot! has reached 1 billion cumulative participating players on the platform - Jamie Brooker With 40 million monthly active users, Kahoot! (a learning company) is happy to be "in cahoots" with students and their teachers to change the way people learn. Gameplay is Active Learning - Harry Hawk 19th Century Learning CUNY's Distinguished Professor Cathy N Davidson (link) has often noted that our current educational system was created in the mid 1800's to train the children of farmers to become efficient factory workers. This is why our educational system "insists" on work done alone, while sitting quietly at a desk without help from anyone else - Harry Hawk 21st Century Learners Today's work place is full of collaboration, and self directed learning in teams with various areas of domain expertise solving problems and creating processes that that span teams, departments, and even multiple businesses. Today workers are expected to band together and solve problems with sustainable multi-stakeholder solutions - Harry Hawk Kahoot! Knows Games Engage Students Jamie spoke about a number of game elements that were built into Kahoot! to purposely and positively impact classroom dynamics. Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space - Jamie Brooker Jamie Brooker Founder and CCO of Kahoot! One Game Leads To Another - Which Leads to Learning Learning is almost always more than a single lesson. Similarly, a properly deployed Kahoot! involves multiple games in the same day or over a number of days or weeks, etc. Gaming Improves Your Classroom Kahoot! encourages students to "look up" -- and while offering some light competition students are also encourages to speak with each other, and to even help each other. Embedding your next video into a game can make it more engaging - Harry Hawk Kahoot!'s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity - Jamie Brooker Making your own game can be a game in itself - Jamie Brooker Working Together: Gaming + Video If you already have video lectures, short educational films, or just traditional blackboard lectures they can co-exist with Kahoot! Storytelling is Synthesis Teachers know how hard it is to encourage and coach students so they can pull together a set of facts and personal insight while create an original narrative or research paper. Storytelling as found in game design naturally requires synthesis as "natural by-product" of game development. At their core gaming and video are both environments for storytelling. - Harry Hawk We tested our gaming environment "Kahoot!" in schools, to prove the engagement model before launching - Jamie Brooker Please Listen: In this conversation with Jamie Brooker the Chief Creative Officer and Founder of Kahoot! as he explains how Kahoot! has grown to offer over 15 Million publicly accessible games and supports 40 Million active monthly users. Life Long Learning Learning isn't only for young students - Harry Hawk Businesses that use Kahoot! will enable us to keep the product free to our educational users - Jamie Brooker If you are a business or communications professional try using Kahoot!. Play a game of Kahoot! with any internal team meeting; if your mission is externally focused create Kahoot! games around critical topics. A fun learning based game could be part of your onboar...
Drew Perkins talks with Jamie Brooker, co-founder and Chief Creative Officer of Kahoot! about their mission driven approach to learning, how Kahoot! is more than just an assessment tool, their growth and the future of Kahoot!
Jamie Brooker is Co-founder & Chief Creative Officer at Kahoot!, one of the world’s fastest growing learning brands. Used by millions each day in over 180 countries, Kahoot!’s free game-based platform makes it easy to create, play and share fun learning games for any subject, in any language, on any device, for all ages! On a mission to make learning something everyone wants to connect with, Jamie leads Kahoot!’s product team in creating meaningful experiences which capture the hearts and minds of learners and educators around the world. … Read the rest
Jamie Brooker joins us this week for EdGamer 94. Jamie is Co-Founder & Lead Designer of Kahoot! Crafted using a design-led approach, Kahoot! is a web-based mobile and tablet friendly platform. With a simple user experience, it creates a social, fun and game-like environment in the classroom. Do you want to try this interactive game in your classroom? Use “edgamer” as the priority code for the beta access. EdGamer is in Kahoots with some serious games, so tune-in and level-up!… Read the rest