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Mit Verhaltenswissenschaftler Bastian Kordyaka sprechen Philip und Ben über diverse Beiträge mit Spielbezug von der ACM-Konferenz "Human Factors in Computing Systems" vom Mai 2024. Dazu durften wir zahlreiche Stimmen von Autor:innen begrüßen zu einer bunten Themenauswahl: - Nachhaltigkeit, - Wohlbefinden & Gesundheit, - Bildung, - Games User Research, Spiel(erlebnisse) verstehen, Game Design, Spieleentwicklung, - Neuartige Interaktionsformen, - Bewegungsspiele (Exergames) - und weiteres. Hier geht's zur Shortlist der besprochenen & erwähnten Paper: bit.ly/SpielsinnCHI2024 Allgemeine Eindrücke zur diesjährigen CHI, den Konferenzbeiträgen von Bastian Kordyaka sowie seinem Schaffen allgemein gibt's im ersten Teil der Folge: spoti.fi/3WqQucM (oder bit.ly/Spielsinn61)
Developing gamified learning solutions for cryptocurrency educationToronto, Ontario--(Newsfile Corp. - November 15, 2022) - Steam Exchange has partnered with the Stratford School of Interaction Design and Business at the University of Waterloo to develop gamified learning solutions to educate potential and new investors about cryptocurrency. The research project is led by Dr. Ville Mäkelä, Professor of UX Design and Research at the Stratford School, and supported by Dr. Leah Zhang-Kennedy and Dr. Lennart Nacke. Working full-time on the project is Hilda Hadan, PhD student at the University of Waterloo.Staying true to it's learning and educational ethos, Steam Exchange is pioneering crypto-focused learning modules that are applicable across various demographics of the investor learning curve. The research will facilitate the development of gamified, AI-driven learning accompanied by traditional print, media, and in-person resources, ensuring there's an educational approach that fits all learning styles. Outcomes and analysis from this research partnership will be applied toward furthering tangible and immersive educational solutions designed with cryptocurrency and the digital asset realm in mind. This partnership facilitates the spread of knowledge and increased user adoption of the blockchain industry. Steam Exchange is proud to work with the Stratford School of Interaction Design and Business at the University of Waterloo to help unlock the potential of this ever-progressing space.Steam Exchange partners with Stratford School researchers at the University of Waterloo to educate investors about cryptocurrency through AI-Driven Gamified LearningTo view an enhanced version of this graphic, please visit:https://images.newsfilecorp.com/files/8250/144196_sximage.jpg.Research Outcomes:During the partnership, the researchers seek to evaluate the current state of crypto investors and those who are interested in crypto investments—their attitudes, knowledge and needs for cryptocurrency education. Based on these results, gamified educational prototypes and content will be developed together with Steam Exchange. These approaches will be further evaluated and improved with current and potential cryptocurrency investors, to create novel solutions of the future for cryptocurrency education.This research partnership and the need for education around digital assets stem from the lack of tangible educational content currently available and the rapidly increasing popularity and use of cryptocurrencies and blockchain technology. Changes to the way users conduct business and make transactions are becoming increasingly prominent. Part of the educational content will highlight how cryptocurrencies provide certain advantages over traditional systems while at the same time, highlight the risks involved with trading digital assets. These risks range from technical and legal risks to drastic market swings. It is therefore important to improve investors' understanding of cryptocurrency, digital assets, and help them make rational investment decisio
Lennart Nacke is a professor at the University of Waterloo who specializes in gamification and UX Design. Nadia's interview with him explores the differences between traditional game design and UX gamification, the profile and attributes of a UX game designer, and tips on how to effectively incorporate game elements into UX design. Here's a look at our discussion: 1:00 : What Lennart has been working on recently 5:00 : The differences between traditional game design and UX game design 16:02 : Faux gamification in digital products & gamification tips for designers 25:50 : Incorporating gamification into design across different demographics 34:42 : Lennart's upcoming classes & speaking engagements 36:11 : How to get in touch with Lennart Links mentioned in this episode: Book: Punished by Rewards by Alfie Cohen Book: The Grasshopper by Bernard Suits Toronto Change Days Event Website Lennart's LinkedIn Profile Lennart's Website, Acagamic.com Lennart's Twitter Profile Lennart's YouTube Channel How to Write CHI Papers Podcast Games User Research Book Podcast
Join us as we talk with Dr. Lennart Nacke, Associate Professor of HCI and Director of the HCI Games Group, about all things game design, gameful thinking, and user experience. Lennart shares his own origin story and the origin of the HCI Games group. He plants seeds for interested researchers to take up intriguing projects and even puts out a call (or two!) for students to find out how they can get involved with his lab.
In this episode, Dr. Lennart Nacke introduces the podcast to listeners and conducts interviews with several people at CHI 2019 about what it takes to write CHI papers.
Welcome to a Question of Gamification a podcast where gamification expert An Coppens answers your questions. Hi, and welcome to this week's a Question of Gamification. This is An Coppens your show host, and also the chief Game Changer at Gamification Nation. This week's question is, how can you get started with gamification? Now, for me, that's a double question in one. For some people that means how can I get started for building a career in gamification? And on the other side is how can I get started and put gamification into practice for my organisation? So those are very frequently asked questions we come across. So to tackle the first one, how can we get started in a career in gamification? Well, the first thing I would say is to look to become an intern. Ask organisations like my own, and see if you can, first of all, translate an existing regular game into something that can be used for businesses. That's typically how I asked interns to apply for positions within Gamification Nation. The other thing to do is to start reading up and start following the main people that have shaped the nature and landscape of gamification. More and more degrees and master's programs offer and include an element of gamification. So if you are studying game design, that is for sure, fantastic grounding, and look for those organizations or those Institute's and universities that offer gamification as modules, as part of masters, or degree programs. I know in the UK, there's a number of universities, like for example, Coventry University has some elements of gamification and game design as part of Surrey University, Birmingham, there's a number of them. So do your research and find out from those of us working in the industry, how did they get to where they are now? So to share my career track into gamification, so first of all, I always wanted to be a game designer. So as a kid, I was really obsessed with puzzles and crosswords and was making games from when I was the age of seven or eight years old. And so if you have that passion, then you probably have a good inclination that it might be something you want to do. Then look for a career in game design. My parents told me at the time, and this is many, many moons ago, that game design was not for girls and there was no career initially, you know, you better get a real job. So I guess I took a normal degree. I studied international marketing and I also added a degree or an MBA in change management to it. And then only in the last 15 years did I add a diploma in game design, and I studied everybody that was a somebody in the early 2000s, 2010's. So, at that time, Gabe Zicherman was a key speaker, and I think a lot of his work in terms of books ond courses. He had a number of courses on Udemy, were excellent, and I would still recommend that you visit them. The other person I studied and read most of the works from was Mario Herger. And he had a course called Enterprise Gamification on Udemy. So another one that I pretty much absorbed. And then Yukai Chou, who I mentioned in last week's question of the week, who I did always level one, two, and three, Octalysis framework certifications with and then I read extensively all the books of the likes of Andrzej Marczewski research that came out and at the time, the biggest research was coming out of Canada and the `work from Lennart Nacke and Gustavo Tondello. I quite like and I still follow both guys. I've had the pleasure of meeting everyone at the stage of the various organizations and often spoken on the same stages, the Coursera course by Kevin Werbach. I mentioned that last week. Also useful materials. In terms of the learning space, a number of people to mention are Karl Kapp and he has courses on LinkedIn. And he also has a number of books on gamification and on Game Design and simulations. I highly recommend his field book in gamification is probably the best and most grounding book for anyone in the learning space.
Lennart is an Associate Professor and Research Director of the HCI Games Group at the University of Waterloo in Canada. Before he worked as an Assistant Professor at UOIT and as a Postdoc in the interaction lab of the University of Saskatchewan. He has a Ph.D. in game development and loves to work in human-computer interaction and game design. You can find his latest research in his Google Scholar profile.
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of Waterloo in Canada. He focuses on evaluating our physiological signals while we play games. His research include gamification, user experience, health and wellness, and affective gaming. Connect: TwitterPersonal WebsiteHCI Game Group WebsiteBook: Games User ResearchResources: SpideroakOwncloudDropboxIGDA User Research SIG Mentoring ProgramIndie GoldmineSUBSCRIBE TO THE PODCAST ITunes | Stitcher | Overcast | Other Platforms Give me a Rating & Review Thank you for listening!
I talk to Lennart Nacke from the University of Waterloo about the research he has done around psychophysiology --the physiological basis of psychological phenomena. We discuss how various physiological processes like breathing, heart rate, eye movement, and more can be used by video games to create new experiences. And what we can expect from this kind of technology in the future. It's actually kind of surprising how far along this stuff is. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodesAudio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Phantom From Space Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Daniel and Arman talked to designer Christine Love about the ISS, Steve Engels about the University of Toronto's game design program, Lennart Nacke on psychology and design, David Craddock on the origins of Diablo and finally scifi author Peter Watts on narrative in games.